Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.03 @ 22:45:04 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (322) 1610 Value Destroyed (12076) 12076 Prototype IDs (171) 3420 Alien Tech Used (12) 2400 Bonus (41724) 41724 TOTAL SCORE: 73130 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2480 Follower Combat Kills 1786 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 452 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -8494 Cogmind --------- Core Integrity 768/1600 Matter 290/300 Energy 1263/1580 System Corruption 0% Temperature Cool (8) Movement Hovering (23) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Graviton Reactor Graviton Reactor > --- PROPULSION (7) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY (13) ----- Large Storage Unit Experimental Energy Well Experimental Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Quantum Capacitor Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field > --- WEAPON (3) ------- Zionite Alpha Cannon Mk. II > --- INVENTORY (10) --- Advanced Coolant Injector Experimental Energy Well (1000) Experimental Energy Well (1000) Zionite Shade Armor Latent Energy Streamer Potential Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Improved Quantum Reactor > --- PROPULSION ------- Zionite Glidesys II Zionite Glidesys II Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Experimental Gyrokinetic Inverter > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Large Storage Unit Experimental Energy Well Advanced Terrain Scan Processor Quantum Capacitor Advanced Reaction Control System Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating Experimental Force Field > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Core Stripper > --- INVENTORY -------- Backup Power VII Experimental Energy Well Experimental Energy Well Zionite Biocell Enhanced Optical Array Experimental Terrain Scanner Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Experimental Powered Armor High-powered Transdimensional Reconstructor Latent Energy Streamer Zionite Alpha Cannon Potential Cannon Gamma Bomb Array [Rating: 225] Favorites ----------- Power Reinforced Fission Core Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Gravity Neutralizing Apparatus Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Matter Drive Weapon Power Sword Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Utility 11 | . . . 1 . . . 2 1 . . . . 1 . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 705 | 2 8 4 28 13 26 . 37 44 10 6 7 10 38 . 1 7 1 1 1 24 9 9 18 3 13 5 2 11 2 10 62 16 37 30 33 104 73 Power 45 | . 2 . 2 . 3 . . 1 . . . . 4 . . 1 . . . . . . 2 . 2 . . 3 . 1 3 . 1 1 4 8 7 Engine 7 | . 2 . 2 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . 1 . . . . . . . 3 . . 1 . . . . . . 1 . 2 . . 2 . . . . . . . 2 . Reactor 26 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 3 . 1 1 4 6 7 Propulsion 87 | 2 . . 8 1 5 . 7 6 . . 4 . 6 . . . . . . 2 . . 5 . 1 . . . . 2 5 4 . . 10 6 13 Treads 25 | 2 . . 8 1 4 . 7 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 8 6 13 Flight 33 | . . . . . . . . 4 . . 4 . 6 . . . . . . 2 . . 4 . 1 . . . . 2 5 3 . . 2 . . Utility 372 | . 4 1 2 . 11 . 7 16 4 3 2 5 26 . 1 6 1 1 1 22 9 6 9 3 8 5 2 7 2 3 33 12 22 20 14 69 35 Device 180 | . . . . . 3 . . 3 2 2 . 3 11 . . 4 1 . 1 10 5 4 4 3 2 3 2 4 2 2 16 8 14 10 8 40 13 Storage 48 | . 4 1 1 . 3 . 1 2 . . . . 1 . . . . . . . . . 1 . 1 . . 1 . . 3 2 2 2 5 10 8 Processor 18 | . . . . . 1 . . 4 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 6 4 Hackware 10 | . . . . . . . . 4 . . . . 3 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Protection 115 | . . . 1 . 4 . 6 3 2 1 2 2 10 . 1 2 . 1 . 10 4 2 4 . 4 2 . 2 . . 14 2 5 8 . 13 10 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 201 | . 2 3 16 12 7 . 23 21 6 3 1 5 2 . . . . . . . . 3 2 . 2 . . 1 . 4 21 . 14 9 5 21 18 Energy Gun 17 | . 1 1 6 . . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 45 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . 7 3 1 14 15 Ballistic Gun 47 | . 1 . 5 5 6 . 12 9 . . 1 . 1 . . . . . . . . . 1 . 1 . . . . 1 4 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 43 | . . 2 5 7 1 . 3 4 1 1 . 1 . . . . . . . . . 1 . . . . . 1 . 2 4 . . 3 1 3 3 Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Impact Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 3 . Slashing Weapon 39 | . . . . . . . . 7 5 2 . 4 1 . . . . . . . . 2 . . 1 . . . . 1 9 . 4 2 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 67 | . . . 1 . 7 . 5 1 . . . . . . . . . . . . . . 6 . 1 . . 3 . 1 4 . 8 3 2 17 8 Parts Lost 33 | . . . . 1 5 . . 1 . . . . . . . . . . . 1 1 . . . 1 . . . 1 . . . . 1 . 3 18 Power 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 Propulsion 10 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Utility 16 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . 1 . 2 8 Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 10 | . . . . 1 4 . . 1 . . . . . . . . . . . 1 1 . . . 1 . . . 1 . . . . 1 . 1 10 Average Slot Usage (%) 88 | . 99 100 98 97 91 88 70 84 78 78 76 77 86 86 86 86 93 93 93 94 92 87 93 94 93 94 94 93 94 90 87 91 85 83 86 85 82 Engine 4 | . 14 14 11 11 8 . . . 7 7 7 7 4 6 6 6 6 6 6 5 4 . . . . . . . . . . . . . . . . Core 3 | . . . . . 2 11 9 6 . . . . 2 . . . 6 6 6 5 5 5 4 5 6 10 10 10 10 . . . . . 4 2 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 3 . . . . 4 4 4 4 4 4 5 6 Treads 16 | . 28 28 31 33 33 33 27 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 24 26 Flight 8 | . . . . . . . . . 30 30 30 30 25 26 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 19 19 21 21 21 9 . . Device 8 | . . . . . . . . . 14 14 11 13 18 20 20 20 20 20 20 18 19 21 26 29 26 25 21 20 19 23 19 21 19 18 19 16 12 Storage 16 | . 27 28 27 33 17 22 18 14 7 7 7 7 11 13 13 13 13 13 13 11 11 11 11 11 10 10 10 13 15 14 14 11 8 10 14 13 9 Processor 5 | . . . . . 5 . . 7 15 15 15 15 9 6 6 6 6 6 6 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 8 5 8 Hackware 1 | . . . . . . . . 5 . . . . 1 . . . . . . 3 . . . . 5 5 5 5 5 9 9 8 4 4 1 . . Protection 4 | . . . 5 . 5 . 10 4 . . 2 . 3 6 6 6 6 6 6 5 8 6 . . 4 5 10 7 6 . 3 5 4 5 4 8 13 Energy Gun 2 | . 15 8 16 7 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 12 14 4 5 14 11 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . 5 1 6 5 11 1 . . . . . . . . . . . . . . . . . . . . . 5 3 . . . 1 2 . . Slashing Weapon 1 | . . . . . . . . 3 1 1 . . 6 6 6 6 6 6 6 5 5 4 5 5 4 5 5 4 . 4 3 4 3 2 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 167 | 11 41 57 78 78 140 140 167 157 26 26 28 23 39 38 38 40 40 40 40 42 42 37 57 47 50 40 42 46 46 67 87 90 93 98 133 155 140 Greatest Support 173 | 40 40 40 60 60 60 60 76 104 31 36 24 24 40 40 40 40 40 40 40 43 43 43 57 54 54 46 46 58 46 69 87 94 94 99 159 173 146 Greatest Overweight (x) 4 | . 1 1 1 1 4 2 2 1 . . 1 . . . . . . . . . . . 3 . . . . 2 . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 6 16 18 24 24 32 32 32 36 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 18 20 16 16 30 22 16 Average Capacity 19 | 6 14 17 20 24 21 32 32 31 8 8 8 8 11 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 15 17 16 16 19 18 11 Most Carried 32 | 5 16 18 24 24 32 32 32 32 8 8 8 8 12 12 12 12 12 12 12 12 11 12 12 12 12 12 12 12 12 12 18 18 16 16 22 22 15 Average Carried 18 | 4 11 17 20 23 18 31 31 30 7 7 7 7 11 12 12 11 12 11 12 11 10 11 11 12 11 11 11 11 11 11 14 17 15 15 17 17 10 Final Capacity 32 | 6 16 18 24 24 32 32 32 8 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 18 16 16 16 22 16 10 Final Carried 32 | 4 16 18 24 23 32 32 32 8 8 8 8 8 12 12 12 12 12 12 12 11 12 11 12 12 12 12 11 12 11 12 18 16 16 16 22 14 8 Class Distribution -------------------- 36% | Hauler-Mutant 15% | Mutant 14% | Messiah-Sprinter 13% | Messiah-Scout 8% | Messiah-Ninja 5% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Messiah-Scout | -6/Proximity Caves Messiah-Scout | -6/Factory Messiah-Sprinter | -6/Waste Messiah-Sprinter | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Assassin | -5/Zhirov Messiah-Scout | -4/Proximity Caves Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Warlord Messiah-Scout | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Sprinter | -3/Testing Messiah-Ninja | -2/Research Messiah-Ninja | -2/Quarantine Messiah-Ninja | -2/Section 7 Messiah-Ninja | -1/Access Messiah-Mutant | -1/Command Messiah-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11957 | 220 293 61 391 269 418 139 681 590 223 57 91 54 1836 . 219 118 45 45 36 89 268 105 546 36 60 311 . 388 . 155 893 170 390 475 310 1095 880 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16428 | . 986 8 862 230 636 351 2352 738 80 57 . 109 924 . 262 50 . . . . . 143 402 . . 146 . 222 . 50 1114 270 926 698 598 3192 1022 Parts 774 | . 58 2 74 6 77 24 125 43 5 . . 4 22 . 11 . . . . . . 10 1 . . . . 11 . 4 45 6 22 34 26 108 56 Haulers Intercepted 14 | . 2 . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . Recyclers Shooed 10 | . . . 1 . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . 1 . 1 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . 2 . . . . . . . . . . . . 4 1 . . . . 50 . . . . . . . . . Prevented 25 | . . . . . . . . . 2 . . 1 . . . 1 . . . . . 2 . . . . . 19 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 208 | . 17 3 19 14 6 10 38 13 3 2 . 4 1 . . . . . . . . 5 . . . . . 3 . . 9 . 4 12 6 29 10 Melee 12 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 3 . 6 . Guns 60 | . 17 1 6 3 1 . 21 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . 9 5 AOE 96 | . . 2 13 11 5 10 12 1 3 2 . 4 . . . . . . . . . 5 . . . . . 3 . . 6 . . 4 6 9 . Classes Destroyed 26 | . 7 . 3 1 2 1 2 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 6 . Worker 11 | . . . 1 . . 5 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Builder 6 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Tunneler 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . Recycler 20 | . 1 . 2 . . 2 . . . . . . 6 . 2 . . . . . . . . . . . . . . . 3 1 2 . 1 . . Operator 13 | . 4 . 4 . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 23 | . 2 . 3 . . . 5 . . . . . 2 . . . . . . . . . . . . . . . . 1 2 1 2 . 3 2 . Swarmer 64 | . 3 3 12 4 . 6 6 3 3 2 . 4 . . . . . . . . . 5 . . . . . . . . . . . 5 6 2 . Grunt 54 | . 14 . 2 2 . 3 19 2 . . . . . . . . . . . . . . . . . . . 1 . . 7 . . 1 . 3 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 27 | . . . 5 . . . 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 5 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Programmer 18 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 2 . 3 2 . 9 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Enhanced Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 14 | . . . . 7 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 4 3 6 7 10 7 8 3 3 2 . 4 1 . 2 . . . . . . 5 . . . . . 2 . 1 4 1 3 6 9 6 2 Combat Bots Only 8 | . 4 3 5 7 5 3 8 3 3 2 . 4 1 . . . . . . . . 5 . . . . . 2 . . 3 . 3 5 6 6 2 Max Kills in Single Turn 4 | . 1 1 3 2 4 4 2 1 2 1 . 3 1 . 1 1 . . . . . 2 . . . 1 . 2 . 1 2 1 1 2 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 2 4 3 2 1 2 1 . 3 . . . . . . . . . 2 . . . . . 2 . . 2 . . 2 2 1 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Uniques/NPCs Destroyed 6 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 YI-UF0 (-9/Mines) EX-HEX (-9/Exiles) 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 13044 | . 597 64 433 448 959 225 1114 1099 . 14 . 11 56 . . . . . . 301 95 44 . . 28 . . 18 78 . 574 75 502 789 20 1319 4181 Core 1185 | . 113 28 45 92 60 60 70 65 . 14 . . . . . . . . . 18 . 14 . . . . . . 14 . 24 . 23 37 . 81 427 Absorbed by Shields 3313 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 . 21 1224 1890 Core Remaining (%) 80 | 100 . 43 . . . 35 87 . . . . 88 . . . . . . 100 . . . . 96 . . . . 98 . 98 . . 95 . . 48 Volleys Fired 741 | . 75 4 44 22 21 12 58 48 2 3 . 2 2 . . . . . . . . 4 . . 5 . . 6 . 4 29 8 34 26 3 130 199 Largest 2 | . 2 1 2 2 2 1 2 2 1 1 . 1 1 . . . . . . . . 1 . . 1 . . 1 . 1 1 1 1 1 1 2 2 Hottest 260 | . 100 33 85 68 46 33 53 55 36 36 . 36 30 . . . . . . . . 36 . . 30 . . 36 . 30 94 94 94 94 80 260 260 Shots Fired 1108 | . 149 4 72 33 114 12 154 112 2 3 . 2 2 . . . . . . . . 4 . . 5 . . 6 . 4 29 8 33 26 3 131 200 Gun 608 | . 149 1 63 22 111 . 134 106 . . . . 2 . . . . . . . . . . . 5 . . . . 4 11 . . . . . . Cannon 380 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 8 33 19 . 124 186 Launcher 120 | . . 3 9 11 3 12 20 6 2 3 . 2 . . . . . . . . . 4 . . . . . 6 . . 8 . . 7 3 7 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 374 | . 71 1 10 11 111 . 65 84 . . . . 1 . . . . . . . . . . . 5 . . . . 4 11 . . . . . . Thermal 227 | . 78 . 2 . . . 69 22 . . . . 1 . . . . . . . . . . . . . . . . . . . 14 . . 20 21 Explosive 53 | . . 3 9 11 3 12 . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 7 . . . Electromagnetic 210 | . . . 51 11 . . 20 6 2 3 . 2 . . . . . . . . . 4 . . . . . 6 . . 10 8 19 19 3 29 17 Phasic 244 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 162 Robot Hit Streak 39 | . 26 2 7 7 26 1 39 31 . 2 . . 3 . . . . . . . . . . . 5 . . . . 2 10 11 11 6 4 12 8 Robot Miss Streak 10 | . 2 1 3 2 1 2 5 3 . . . . . . . . . . . . . . . . 1 . . . . . 2 2 4 2 2 5 10 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 294 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 182 Autonomous 193 | . . . . . 75 . 96 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 858 | . 105 2 41 17 101 4 118 85 . 1 . . 26 . 4 4 . . . 1 . 1 13 . 2 3 . . . 4 30 11 30 22 13 100 120 Core Hits 583 | . 48 3 45 19 46 30 59 31 3 2 . 5 12 . 3 2 . . . . . 5 4 . . 1 . 11 . 2 30 5 9 15 28 84 81 Critical Hits 51 | . 1 . . . 1 . 10 2 . . . . . . . . . . . . . . 1 . 2 . . . . 1 5 1 1 2 1 15 8 Critical Kills 13 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 5 1 Critical Parts Destroyed 28 | . 1 . . . 1 . 5 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 3 1 1 2 . 7 4 Melee Attacks 573 | . . . . . . . . 31 11 5 . 3 86 2 17 4 . . 2 47 5 9 13 6 40 4 6 1 . 34 56 38 32 31 36 54 . Kinetic 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 560 | . . . . . . . . 31 11 5 . 3 86 2 17 4 . . 2 47 5 9 13 6 40 4 6 1 . 34 56 38 26 30 36 48 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 43 | . . . . . . . . . . . . . 8 . 2 4 . . . . . 1 . . . 2 . . . . 4 2 3 1 2 14 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55381 | . 1377 336 1818 1096 2854 1382 4320 1822 111 92 . 184 1637 . 354 519 . . . 38 . 306 1644 . 51 321 . 680 . 136 3014 750 1750 2001 1665 13303 11820 Guns 9386 | . 1352 14 627 264 2381 . 2875 1642 . . . . 22 . . . . . . . . . . . 51 . . . . 39 119 . . . . . . Cannons 16782 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437 250 885 389 . 5382 9439 Explosions 16570 | . . 316 1148 832 473 1267 1426 180 111 92 . 184 . . . . . . . . . 198 . . . . . 680 . . 1290 . . 1070 444 4478 2381 Melee 12435 | . . . . . . . . . . . . . 1615 . 354 519 . . . 38 . 108 1644 . . 321 . . . 97 1168 500 865 542 1221 3443 . Ramming 208 | . 25 6 43 . . 115 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6334 | . 603 14 118 135 2381 . 1034 1025 . . . . 22 . . . . . . . . . . . 51 . . . . 39 119 . 196 . . 597 . Thermal 13883 | . 749 . 125 47 . . 1902 617 . . . 74 . . . . . . . . . 38 . . . . . 372 . . . . 488 . 83 5570 3818 Explosive 6249 | . . 316 1048 785 473 1267 . . . . . . . . . . . . . . . . . . . . . . . . 1290 . . 1070 . . . Electromagnetic 6946 | . . . 484 129 . . 1365 180 111 92 . 110 . . . . . . . . . 160 . . . . . 308 . . 437 250 397 389 361 1495 678 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11642 | . . . . . . . . . . . . . 1615 . 354 519 . . . 38 . 108 1644 . . 321 . . . 97 1168 500 669 542 1221 2846 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 10119 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2795 7324 Highest Corruption 7 | . . . . . . . . . . . . . 1 1 1 1 1 1 1 . . . . . . . . 1 . . 3 2 7 . . . . Average Corruption 1 | . . . . . . . . . . . . . 1 1 1 1 1 1 1 . . . . . . . . 1 . . 2 2 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . . . . . 3 . . 1 . . . . . . . . . . . . . . 11 7 5 . . . . Message Errors 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 1 2 . . . . Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . . Targeting Errors 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3500 | . 1 10 61 46 . 66 71 17 2 . . . 451 . 76 197 . . . 3 . 89 491 . . 255 . . . . 312 2 160 78 150 619 343 Projectiles 628 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 2 52 13 . 246 259 Explosions 617 | . . 10 61 46 . 66 71 17 2 . . . . . . . . . . . . . . . . . . . . . 50 . . 63 . 147 84 Melee 2255 | . 1 . . . . . . . . . . . 451 . 76 197 . . . 3 . 89 491 . . 255 . . . . 206 . 108 2 150 226 . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 425 | . . . 45 62 . 82 70 27 . . . 11 . . . . . . . . . . . . . . . . . . . . . . . 10 118 Shots 24 | . . . 2 3 . 5 4 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 6 Rammed 18 | . 6 3 3 . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 19 | . 6 3 4 . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 192 . 63 18 . 18 234 148 . . . . 32 . . . . . . 11 2 16 . . . . . . . . 20 160 . 69 . 336 236 Average Temperature 44 | . 40 . 20 8 . 15 58 43 . . . . 8 . . . . . . 9 2 9 . . . . . . . . 10 53 . 11 . 101 73 Received Heat Transfer 1607 | . 300 . 60 96 9 36 396 300 . . . . 20 . . . . . . 48 12 . . . . . . 9 . . 9 9 27 108 . 33 135 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 21 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . 5 5 Combat Hostiles 19 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 5 5 Parts Fried 61 | . . . 2 . . . 7 . 1 . . 1 . . . . . . . . . 2 . . . . . . . . 4 2 6 3 2 13 18 Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 3 . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Heat Transferred 11029 | . 2220 . 224 50 . . 2431 777 . . . 50 . . . . . . . . . 50 . . . . . 250 . . . . 370 . 50 3015 1542 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . . 2 1 . . 2 . 1 . . 1 . . . . . . . . . 2 . . . . . 2 . . . . . . 1 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 1315 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1010 305 LE Corruption 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 5 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1989 | . 262 187 604 375 . 197 499 330 . . . . 160 90 120 . . . . 617 . . . . 99 . . . . 139 579 464 484 819 765 1989 . Average Influence 247 | . 112 91 327 286 . 44 245 133 . . . . 58 39 80 . . . . 221 . . . . 27 . . . . 63 357 334 317 548 638 1051 . Maximum Alert Level 5 | . 1 . 2 1 . . 2 1 . . . . . . . . . . . 2 . . . . . . . . . . 2 2 2 3 3 5 . Low Security (%) 55 | 100 86 100 25 45 . 100 46 76 . . . . 100 100 100 . . . . 62 . . . . 100 . . . . 100 13 . 7 . . . . Level 1 21 | . 13 . 27 54 . . 27 23 . . . . . . . . . . . . . . . . . . . . . . 46 82 73 30 . . . Level 2 15 | . . . 46 . . . 26 . . . . . . . . . . . . 37 . . . . . . . . . . 39 17 19 48 45 18 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 54 29 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 7 . 3 1 . . 4 5 . . . . 3 . . . . . . 8 . . . . 3 . . . . 2 5 2 2 3 3 7 . Investigation 23 | . 3 . 1 1 . . 2 2 . . . . 1 . . . . . . 5 . . . . 3 . . . . 1 2 1 1 . . . . Extermination 12 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . 1 1 1 1 1 1 2 . Reinforcement 12 | . 4 . 2 . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Assault 10 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 2 5 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 3 . 3 . . . 1 . . . . . 3 . . . . . . 3 . . . . 2 . . . . . 1 . . 3 . 24 . Communications Jammed 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 1 2 83 . . Distress Signals 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 1 2 83 . . Times Spotted 438 | . 38 5 37 14 23 10 48 16 1 2 . 1 15 3 1 . 1 . 2 39 5 8 . . 6 . . 10 2 4 21 7 9 23 10 50 27 Peak Tracking Total 19 | . 5 3 7 4 7 3 5 3 2 2 . 1 6 3 1 . 1 . 2 19 4 6 . . 3 . . 7 2 2 7 2 3 10 5 13 7 Tactical Retreats 42 | . 4 . . . 2 . . 1 . 2 . . 3 . . . . . . 10 1 2 . . 1 . . 1 . . 4 1 . 3 . 7 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 33 | . 2 . . . . . 2 6 . . . . 3 . . . . . . . . . . . . . . . . . . 1 1 3 . 15 . Indirectly 15 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 . 10 . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 52 | . . . 8 1 9 . 3 3 . . . . . . . . . . . . . . . . . . . . . . 3 . 6 4 1 6 8 Max in Single Turn 2 | . . . 1 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 2 1 Garrison Access 9 | . . . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 83 | . 3 . 6 . 2 . 10 11 . . . . 7 . 1 2 . 4 . 5 . . 4 . 6 1 . 4 . 2 5 3 2 1 2 2 . Terminals 24 | . 3 . 5 . . . 7 7 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Fabricators 14 | . . . . . . . . 1 . . . . 4 . 1 . . . . 3 . . . . 2 . . . . . 1 1 . . 1 . . Repair Stations 10 | . . . 1 . . . 1 1 . . . . 2 . . . . . . . . . . . 1 . . . . . . 1 . 1 . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 3 1 1 . . . . Garrison Access 13 | . . . . . . . 1 2 . . . . 1 . . . . . . 1 . . . . 3 . . . . 2 1 . 1 . 1 . . Total Hacks 228 | . 10 . 18 . 2 . 32 33 . . . . 17 . 2 3 . 26 . 13 . . 17 . 13 2 . 11 . 3 8 6 4 1 3 4 . Successful 158 | . 9 . 14 . 2 . 16 19 . . . . 9 . 1 2 . 26 . 8 . . 17 . 6 2 . 11 . 1 6 1 4 1 1 2 . Failed 70 | . 1 . 4 . . . 16 14 . . . . 8 . 1 1 . . . 5 . . . . 7 . . . . 2 2 5 . . 2 2 . Catastrophic 11 | . . . 1 . . . 2 2 . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 272 | . 7 . 4 . 1 . 16 16 . . . . 47 . 12 1 . . . 23 . . . . 22 . . 1 . 10 19 14 32 8 18 21 . Terminals 74 | . 10 . 11 . . . 24 25 . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . Fabricators 41 | . . . . . . . . 4 . . . . 13 . 2 . . . . 10 . . . . 6 . . . . . 2 2 . . 2 . . Repair Stations 23 | . . . 7 . . . 2 2 . . . . 3 . . . . . . . . . . . 2 . . . . . . 2 . 1 . 4 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . 4 . . . . . . . . . . . . 2 . . . . . . . . . . 5 2 3 . . . . Garrison Access 17 | . . . . . . . 2 2 . . . . 1 . . . . . . 1 . . . . 5 . . . . 3 1 . 1 . 1 . . Terminal Hacks 84 | . 5 . 4 . 2 . 7 8 . . . . . . . 2 . 26 . . . . 17 . . 2 . 11 . . . . . . . . . Record 22 | . . . . . 1 . . . . . . . . . . 1 . 11 . . . . 5 . . 2 . 2 . . . . . . . . . Part Schematic 15 | . . . . . . . 1 1 . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 18 | . 2 . 2 . . . . . . . . . . . . . . 3 . . . . 4 . . . . 7 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 20 | . . . . . . . . 2 . . . . 6 . 1 . . . . 4 . . . . 3 . . . . . 2 1 . . 1 . . Load Schematic 12 | . . . . . . . . 1 . . . . 3 . 1 . . . . 2 . . . . 2 . . . . . 1 1 . . 1 . . Build 8 | . . . . . . . . 1 . . . . 3 . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . Repair Station Hacks 16 | . . . 6 . . . 2 2 . . . . 1 . . . . . . . . . . . 2 . . . . . . . . 1 . 2 . Scan Component 7 | . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Repair 6 | . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Refit 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . 3 . 3 . . . . Insert Component 7 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 . . . . Analyze 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . . . . Seal Access 8 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . . . . Unauthorized Hacks 20 | . 4 . 4 . . . 4 6 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Terminals 17 | . 4 . 4 . . . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 13 | . 3 . 3 . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Search 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 3 . 5 . . . 10 9 . . . . 5 . 1 1 . . . 4 . . . . 4 1 . . . 1 4 3 1 1 2 1 . Full Trace Events 6 | . . . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . . . . . 9 . . . . 3 . 3 . . . . . . . . . . . . 3 . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 146 | . . . . . . . 2 1 . . . . 72 . . . . 9 . 12 . . 4 . . . . . . 12 1 8 10 . 15 . . Parts Built 7 | . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . Matter 1904 | . . . . . . . . 219 . . . . 570 . . . . . . 574 . . . . 285 . . . . . 256 . . . . . . Time 701 | . . . . . . . . 58 . . . . 152 . . . . . . 297 . . . . 152 . . . . . 42 . . . . . . Total Part Build Rating 40 | . . . . . . . . 3 . . . . 10 . . . . . . 14 . . . . 5 . . . . . 8 . . . . . . Parts Repaired 6 | . . . 3 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 204 | . . . 78 . . . 26 50 . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Parts Damaged 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 78 | . . 3 . . . . . 1 . . 4 . 1 . . . . . 1 . . . . . 1 . . 5 . 3 . 3 . . 3 53 . Largest Group 20 | . . 3 3 . . . . 1 . . 4 4 1 . . . . . 1 . . . . . 1 . . 5 . 2 . 2 . . 2 20 . Highest-Rated Group 1889 | . . 40 40 . . . . 10 . . 147 147 27 . . . . . 94 . . . . . 32 . . 257 . 140 . 140 . . 54 1889 . Highest-Rated Ally 268 | . . 16 16 . . . . 10 . . 38 38 27 . . . . . 94 . . . . . 32 . . 60 . 70 . 70 . . 27 268 . Zionite Dispatches 9 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 2 . . 3 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Resource Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 21 | . . . . . . . . 2 . . . . 4 . . . . . . . . . . . 2 . . . . 3 . 2 . . 4 4 . GOTO 13 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 1 . . . . 2 . 1 . . 1 4 . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . 3 . . Ally Attacks 369 | . . 9 30 . . . . . . . . . . . . . . . 3 . . . . . . . . 21 . 3 . 11 . . . 292 . Total Damage 18765 | . . 104 299 . . . . . . . . . . . . . . . 93 . . . . . . . . 614 . 107 . 312 . . . 17236 . Kills 53 | . . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 . . . 39 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . 2 . 1 . . . . 2 . 3 2 . . . 2 2 . 1 . 1 . . 3 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 54 | . . . . . . . . . . . . . 12 . 3 . . . . 6 . . . . 4 . . . . 1 5 2 10 2 3 6 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . Guard Positions 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . 1 . Prototype Stockpiles 5 | . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . . . Component Schematics 4 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 7 | . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . Unaware Schematics 5 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Unaware Analyses 9 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . 1 . 3 1 . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 1 1 . 1 . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 23081 | 4 1186 656 1199 731 3234 1257 2078 2197 177 118 518 152 1072 157 177 131 78 26 78 787 108 161 473 76 505 78 98 491 48 396 822 521 651 513 390 1063 674 Spaces Moved 26182 | 1 532 356 484 362 1711 605 899 1009 400 233 1100 341 2162 199 453 336 256 80 205 1760 252 306 434 210 1200 214 226 1227 169 835 1252 1110 1657 741 704 1238 923 Core 51 | . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . 8 . . . . . . . . . Treads 5911 | 1 532 356 484 362 1710 605 899 962 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2559 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 397 1238 923 Flight 17660 | . . . . . . . . 47 400 233 1100 341 2162 199 453 336 256 80 205 1760 252 306 390 210 1200 214 226 1219 169 835 1252 1110 1657 741 307 . . Fastest Speed 19 | 160 160 160 180 180 160 200 183 32 29 29 29 29 29 29 29 29 29 29 29 29 29 29 26 26 26 27 27 27 27 25 24 22 22 19 20 27 23 Average Speed 63 | 160 163 178 180 180 176 200 199 172 31 31 37 31 29 29 29 29 29 29 29 29 29 30 75 26 26 27 27 27 27 26 28 22 22 22 26 33 29 Slowest Speed 240 | 160 180 180 180 180 240 200 203 182 32 32 111 32 32 29 29 29 29 29 29 29 29 34 200 26 27 27 27 150 27 27 31 120 22 97 100 90 84 Overloaded Moves 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 14 75 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . . . . . . . 6 . 2 . . . . 22 . . . . 1 . . 3 . 6 10 . 8 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 55 | 2 91 94 58 84 92 98 84 26 66 49 90 50 56 76 14 53 52 69 35 44 45 43 62 38 32 50 42 89 40 19 94 27 87 35 14 50 53 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 23 | . . . . . 1 . . . . . 1 2 . . . 1 . 1 . 8 1 . 3 1 . . . . . . . . . . 2 2 . Known Exits Taken 27 | . . . . . . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 2 . 1 . 1 . . 1 . 3 . . . . 2 2 . 2 . 1 . . 2 . 2 . . . . . . . . . . . Spaces Dug 539 | . . 12 22 16 . 32 . 27 14 5 . 5 57 2 13 . . . 2 46 5 16 . 6 40 1 6 1 . 31 33 27 17 28 23 40 12 Terrain Destroyed 1296 | . . 29 42 76 43 96 36 27 14 5 . 5 57 2 13 . . . 2 46 5 16 . 6 40 1 6 21 . 31 122 27 18 122 25 144 219 Melee 394 | . . . . . . . . 27 11 5 . 3 57 2 13 . . . 2 46 5 8 . 6 40 1 6 1 . 31 33 27 14 15 23 18 . Projectile 132 | . . . . . 25 . 28 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 27 48 AOE 770 | . . 29 42 76 18 96 8 . 3 . . 2 . . . . . . . . . 8 . . . . . 20 . . 89 . . 107 2 99 171 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 30914 | 4 698 369 748 403 1908 638 1147 1370 433 265 1198 377 2457 294 469 360 258 82 219 1934 275 352 560 220 1325 226 252 1367 170 948 1575 1317 1851 990 834 1741 1280 Wait 1876 | . 48 . 125 5 38 14 81 177 1 15 90 15 133 94 1 11 2 . 12 117 7 21 75 2 58 1 19 94 . 52 146 118 48 84 19 100 53 Move 26022 | . 531 355 483 361 1710 604 898 1008 399 232 1099 340 2150 198 448 335 255 79 204 1716 251 305 433 209 1197 213 225 1221 168 822 1232 1109 1640 730 703 1237 922 Hop 60 | . . . . . . . . . . . . . 6 . 2 . . . . 21 . . . . 1 . . 2 . 6 9 . 8 5 . . . Pick Up 300 | . 18 2 31 1 69 2 18 17 1 1 . 2 16 . . 1 . 1 . 5 1 1 5 . 2 1 . 6 . 8 14 12 12 7 10 29 7 Fast Attach 211 | . 4 . 7 . 12 . 9 2 . . . . 10 . . 2 . . . 1 . . 10 . 5 . . 3 . 2 11 2 18 10 25 48 30 Attach 163 | . . . 2 1 11 . 22 24 6 2 2 5 5 . . 1 . . . 3 . 3 2 . 3 1 1 3 1 4 3 3 7 11 4 14 19 Detach 112 | . . . 1 . 5 . 23 7 7 2 2 4 7 . . . . . . 1 1 2 3 . 2 1 . 2 . 4 7 . 8 6 2 8 7 Swap 343 | 2 4 4 19 12 3 . 6 18 4 4 5 5 23 . 1 4 1 1 1 20 9 6 7 3 5 4 1 5 1 4 48 11 14 14 4 43 27 Drop 418 | 2 12 1 32 1 39 2 30 32 2 1 . 1 19 . . 2 . 1 . 3 1 1 12 . 7 1 . 9 . 7 20 16 30 12 28 78 16 Fire 741 | . 75 4 44 22 21 12 58 48 2 3 . 2 2 . . . . . . . . 4 . . 5 . . 6 . 4 29 8 34 26 3 130 199 Melee 573 | . . . . . . . . 31 11 5 . 3 86 2 17 4 . . 2 47 5 9 13 6 40 4 6 1 . 34 56 38 32 31 36 54 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 6 3 4 . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 54 . . . Rewire 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 9) 762 | -10/Materials | Discovered new exit (range 15) 1011 | -10/Materials | Discovered new exit (range 16) 1191 | -10/Materials | Entered Mines 1238 | -10/Mines | Learned Materials stockpile data 1457 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1471 | -10/Mines | Discovered new exit (range 16) 1476 | -10/Mines | Core integrity fell below 50% 1594 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1673 | -10/Mines | Learned 8 Materials zone layouts 1692 | -10/Mines | Discovered new exit (range 15) 1847 | -10/Mines | Entered Materials 1847 | -9/Materials | Accompanied by 3 allies 1847 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1848 | -9/Materials | Identified exit to Materials 2302 | -9/Materials | Repaired Lgt. Treads 2329 | -9/Materials | Repaired Lgt. Treads 2357 | -9/Materials | Repaired Lgt. Treads 2753 | -9/Materials | Build established: Hauler-Mutant 2937 | -9/Materials | Discovered new exit (range 6) 3046 | -9/Materials | Entered Mines 3249 | -9/Mines | Learned Materials terminal intel 3297 | -9/Mines | Assembled infested the area 3302 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3518 | -9/Mines | Destroyed YI-UF0 3541 | -9/Mines | Met a Derelict shopkeep closing up shop 3565 | -9/Mines | Destroyed 7 combat bots 3601 | -9/Mines | Discovered exit to Materials (range 5) 3768 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3770 | -9/Mines | Discovered new exit (range 5) 3777 | -9/Mines | Entered Exiles 3821 | -9/Exiles | Met 8R-AWN 3851 | -9/Exiles | Met EX-HEX 3918 | -9/Exiles | Met EX-DEC 4000 | -9/Exiles | Learned location of Zion (-7) 4253 | -9/Exiles | Met EX-BIN 4281 | -9/Exiles | Aligned with FarCom system 4283 | -9/Exiles | Given EX-Vault access code 4331 | -9/Exiles | Opened EX-Vault 4345 | -9/Exiles | Found AWS/Thermal 4348 | -9/Exiles | Found AWS/Gauss 4353 | -9/Exiles | Found Latent Energy Streamer 4394 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4627 | -9/Exiles | Discovered new exit (range 14) 4956 | -9/Exiles | Build established: Mutant 5521 | -9/Exiles | Attacked by the Exiles 5527 | -9/Exiles | Destroyed EX-HEX 5556 | -9/Exiles | Destroyed 8R-AWN 5568 | -9/Exiles | Found Prototype Protection 5878 | -9/Exiles | Lost 4 parts (1p2n1u) 5927 | -9/Exiles | Destroyed EX-DEC 5995 | -9/Exiles | Destroyed EX-BIN 6131 | -9/Exiles | Build established: Scavenger-Mutant 6354 | -9/Exiles | Found Prototype Processor 6372 | -9/Exiles | Found Prototype Device 6372 | -9/Exiles | Identified AS-neutralizer No. 17b 6415 | -9/Exiles | Found Prototype Ballistic Gun 6416 | -9/Exiles | Identified 8R-AWN's Boregun 6534 | -9/Exiles | Build established: Hauler-Mutant 6615 | -9/Exiles | Found Deploy-a-Sentry 6984 | -9/Exiles | Discovered new exit (range 14) 7011 | -9/Exiles | Stole four prototypes: AWS/Thermal, Latent Energy Streamer, AWS/Gauss, Deploy-a-Sentry 7011 | -9/Exiles | Entered Mines 7161 | -8/Mines | Discovered exit to Materials (range 12) 7213 | -8/Mines | Core integrity fell below 50% 7299 | -8/Mines | Discovered exit to Materials (range 11) 8268 | -8/Mines | Entered Materials 8268 | -8/Materials | Evolved 2 slots: Utility x2 8268 | -8/Materials | Identified 8R-AWN's Armor/EX 8269 | -8/Materials | Loaded intel: 12 terminal locations 8720 | -8/Materials | Destroyed 8 combat bots 8954 | -8/Materials | Discovered new exit (range 15) 9383 | -8/Materials | Repaired Hcp. Storage Unit 9405 | -8/Materials | Discovered new exit (range 7) 9825 | -8/Materials | Discovered new exit (range 12) 10346 | -8/Materials | Entered Factory 10346 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10388 | -7/Factory | Discovered new exit (range 11) 10608 | -7/Factory | Identified exit to Storage 10608 | -7/Factory | Identified exit to Lower Caves 11698 | -7/Factory | Fabricated Imp. VTOL Module (x1) 12341 | -7/Factory | Repaired Lgt. Angular Momentum Engine 12501 | -7/Factory | Identified Exp. Targeting Computer 12543 | -7/Factory | Entered Lower Caves 12545 | -7/Lower Caves | Spotted B-75 Beast 12633 | -7/Lower Caves | Identified exit to Lower Caves 12705 | -7/Lower Caves | Learned location of 1 exit from Factory 12720 | -7/Lower Caves | Entered another Lower Caves area 12720 | -7/Lower Caves | Spotted B-75 Beast 12805 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12835 | -7/Lower Caves | Discovered new exit (range 9) 12837 | -7/Lower Caves | Build established: Scout 12837 | -7/Lower Caves | Identified exit to Zion 12838 | -7/Lower Caves | Entered Zion 12847 | -7/Zion | Discovered new exit (range 18) 12890 | -7/Zion | Learned location of Armory (-4) 12896 | -7/Zion | Learned Factory non-interactive machine intel 12922 | -7/Zion | Learned Factory fabricator intel 12936 | -7/Zion | Given A8's code to call for help 12950 | -7/Zion | Received a visual enhancement algorithm 12956 | -7/Zion | Learned Factory terminal intel 12960 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12978 | -7/Zion | Learned 4 Factory zone layouts 13069 | -7/Zion | Imprinted 13071 | -7/Zion | Declared Zion's savior 13127 | -7/Zion | Visited the Megawrench Repair Shop 13127 | -7/Zion | Megawrench repaired 6 parts 13269 | -7/Zion | Identified exit to Proximity Caves 13356 | -7/Zion | Entered Proximity Caves 13356 | -6/Proximity Caves | Accompanied by 4 allies 13503 | -6/Proximity Caves | Discovered new exit (range 8) 13508 | -6/Proximity Caves | Identified exit to Factory 13508 | -6/Proximity Caves | Entered Factory 13508 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13509 | -6/Factory | Identified exit to Factory 13511 | -6/Factory | Loaded intel: 220 non-interactive machine locations 13512 | -6/Factory | Loaded intel: 20 terminal locations 13513 | -6/Factory | Loaded intel: 6 fabricator locations 13574 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13631 | -6/Factory | Retrieved Zion intel report: Component Schematics 13662 | -6/Factory | Build established: Messiah-Scout 13683 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 13710 | -6/Factory | Retrieved Zion intel report: Component Schematics 13788 | -6/Factory | Fabricated Exp. Signal Interpreter? 13902 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 13955 | -6/Factory | Retrieved Zion intel report: Guard Positions 13964 | -6/Factory | Retrieved Zion intel report: Component Schematics 13991 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13992 | -6/Factory | Zion Hacking Resupply teleported in 14088 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 14099 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14126 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14127 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14181 | -6/Factory | Assembled infested ambush trap array 14328 | -6/Factory | Build established: Messiah-Sprinter 14490 | -6/Factory | Fabricated Biomechanical Wings (x1) 14580 | -6/Factory | Manually triggered Chute Trap 14580 | -6/Factory | Sucked down chute 14580 | -6/Factory | Entered Waste 14587 | -6/Waste | Spotted C-40 Crusher 14696 | -6/Waste | Spotted C-40 Crusher 14697 | -6/Waste | Spotted C-40 Crusher 14730 | -6/Waste | Spotted C-40 Crusher 14731 | -6/Waste | Discovered new exit (range 11) 14737 | -6/Waste | Identified exit to Factory 14737 | -6/Waste | Entered Factory 14786 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 14827 | -6/Factory | Discovered new exit (range 14) 14831 | -6/Factory | Identified exit to Lower Caves 14879 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 14888 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14914 | -6/Factory | Entered Lower Caves 14978 | -6/Lower Caves | Encountered a Warlord checkpoint 14979 | -6/Lower Caves | Learned 4 Factory zone layouts 14990 | -6/Lower Caves | Discovered new exit (range 10) 15017 | -6/Lower Caves | Identified exit to Lower Caves 15045 | -6/Lower Caves | Entered another Lower Caves area 15057 | -6/Lower Caves | Learned Factory terminal intel 15071 | -6/Lower Caves | Spotted EC-TK0(f) 15089 | -6/Lower Caves | Encountered a Master Thief 15108 | -6/Lower Caves | Identified exit to Data Miner 15123 | -6/Lower Caves | Entered Data Miner 15123 | -6/Data Miner | Discovered new exit (range 6) 15129 | -6/Data Miner | Met Data Miner 15134 | -6/Data Miner | Learned location of Section 7 (-2) 15134 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15140 | -6/Data Miner | Received God Mode back door access code from Data Miner 15146 | -6/Data Miner | Identified exit to Proximity Caves 15149 | -6/Data Miner | Entered Proximity Caves 15174 | -5/Proximity Caves | Learned Factory security intel 15209 | -5/Proximity Caves | Escorted by Enhanced Grunt 15214 | -5/Proximity Caves | Spotted YE-E6Z(f) 15215 | -5/Proximity Caves | Encountered a Master Thief 15216 | -5/Proximity Caves | Spotted ZU-B07(f) 15217 | -5/Proximity Caves | Encountered a Master Thief 15225 | -5/Proximity Caves | Discovered exit to Factory (range 7) 15227 | -5/Proximity Caves | Entered Factory 15227 | -5/Factory | Evolved 2 slots: Utility x2 15230 | -5/Factory | Loaded intel: 21 terminal locations 15308 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15349 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15377 | -5/Factory | Incoming investigation squad redirected 15414 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15451 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15480 | -5/Factory | Incoming investigation squad redirected 15481 | -5/Factory | Fabricated Adv. Powered Armor? 15490 | -5/Factory | Retrieved Zion intel report: Emergency Access 15573 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 15719 | -5/Factory | Local fabrication network quarantined 15827 | -5/Factory | First assault squad dispatched 15868 | -5/Factory | Incoming assault squad redirected 15880 | -5/Factory | Incoming assault squad redirected 15987 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 16004 | -5/Factory | Incoming investigation squad redirected 16007 | -5/Factory | Discovered new exit (range 15) 16011 | -5/Factory | Identified exit to Upper Caves 16014 | -5/Factory | Entered Upper Caves 16118 | -5/Upper Caves | Discovered new exit (range 5) 16121 | -5/Upper Caves | Identified exit to Upper Caves 16122 | -5/Upper Caves | Entered another Upper Caves area 16163 | -5/Upper Caves | Discovered new exit (range 7) 16177 | -5/Upper Caves | Encountered a Warlord checkpoint 16262 | -5/Upper Caves | Discovered new exit (range 8) 16268 | -5/Upper Caves | Identified exit to Zhirov 16283 | -5/Upper Caves | Entered Zhirov 16283 | -5/Zhirov | Discovered new exit (range 3) 16290 | -5/Zhirov | Met Zhirov 16296 | -5/Zhirov | Learned location of Quarantine (-2) 16296 | -5/Zhirov | Learned location of Testing (-3) 16296 | -5/Zhirov | Learned location of Command (-1) 16312 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16337 | -5/Zhirov | Found Alien Artifact 16337 | -5/Zhirov | Identified Integrated Dissipator 16337 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16452 | -5/Zhirov | Found Alien Artifact 16730 | -5/Zhirov | Identified exit to Proximity Caves 16756 | -5/Zhirov | Entered Proximity Caves 16795 | -4/Proximity Caves | Learned location of 1 exit from Research 16797 | -4/Proximity Caves | Learned Research terminal intel 16830 | -4/Proximity Caves | Discovered new exit (range 7) 16832 | -4/Proximity Caves | Identified exit to Factory 16832 | -4/Proximity Caves | Entered Factory 16832 | -4/Factory | Evolved 2 slots: Utility x2 16852 | -4/Factory | Zion Resource Resupply teleported in 16931 | -4/Factory | Repaired Power Sword 16959 | -4/Factory | Retrieved Zion intel report: Guard Positions 17019 | -4/Factory | Fabricated Exp. Terrain Scanner? 17029 | -4/Factory | Build established: Messiah-Scout 17072 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 17083 | -4/Factory | Retrieved Zion intel report: Active Garrisons 17102 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17127 | -4/Factory | Incoming investigation squad redirected 17142 | -4/Factory | Discovered new exit (range 16) 17145 | -4/Factory | Identified exit to Research 17193 | -4/Factory | Discovered new exit (range 13) 17333 | -4/Factory | Identified exit to Upper Caves 17337 | -4/Factory | Entered Upper Caves 17379 | -4/Upper Caves | Learned 12 Research zone layouts 17393 | -4/Upper Caves | Discovered new exit (range 10) 17395 | -4/Upper Caves | Identified exit to Upper Caves 17415 | -4/Upper Caves | Entered another Upper Caves area 17511 | -4/Upper Caves | Discovered new exit (range 5) 17512 | -4/Upper Caves | Identified exit to Warlord 17513 | -4/Upper Caves | Entered Warlord 17522 | -4/Warlord | System corruption cleaned by Quarantine Array 17558 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 17630 | -4/Warlord | Rebuked by Warlord 17632 | -4/Warlord | Opened Warlord's prototype stash 17636 | -4/Warlord | Found Prototype Device 17636 | -4/Warlord | Identified Exp. Cloaking Device 17642 | -4/Warlord | Found Prototype Reactor 17642 | -4/Warlord | Identified Vortex Chain Reactor 17655 | -4/Warlord | Warlord's base attacked by MAIN.C 17655 | -4/Warlord | Found Prototype Hackware 17703 | -4/Warlord | Opened side exit 17775 | -4/Warlord | Discovered new exit (range 24) 17796 | -4/Warlord | Spotted V2-2VW(B) 17946 | -4/Warlord | Warlord forces counterattacked 17956 | -4/Warlord | Identified exit to Proximity Caves 18004 | -4/Warlord | Entered Proximity Caves 18044 | -3/Proximity Caves | Discovered exit to Research (range 8) 18052 | -3/Proximity Caves | Entered Research 18052 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18053 | -3/Research | Identified exit to Research 18054 | -3/Research | Identified exit to Testing 18055 | -3/Research | Loaded intel: 16 terminal locations 18059 | -3/Research | Identified System Mapper 18207 | -3/Research | Retrieved Zion intel report: Prototype Schematics 18208 | -3/Research | Zion Explosive Resupply teleported in 18215 | -3/Research | Found Mni. Smartbomb Launcher 18357 | -3/Research | Incoming investigation squad redirected 18365 | -3/Research | Build established: Messiah-Ninja 18390 | -3/Research | Zion Hacker squad teleported in 18448 | -3/Research | Entered Testing 18469 | -3/Testing | Retrieved Zion intel report: Active Terminals 18494 | -3/Testing | Incoming investigation squad redirected 18553 | -3/Testing | Garrison activated, responded to threat 18729 | -3/Testing | Retrieved Zion intel report: Trap Installations 18753 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 18766 | -3/Testing | Incoming investigation squad redirected 18808 | -3/Testing | Fabricated Adv. Powered Armor (x1) 18865 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18889 | -3/Testing | Found Prototype Energy Cannon 18889 | -3/Testing | Identified Potential Cannon 18918 | -3/Testing | Retrieved Zion intel report: Branch Access 19209 | -3/Testing | Discovered exit to Research (range 8) 19270 | -3/Testing | Entered Research 19270 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19402 | -2/Research | Retrieved Zion intel report: Prototype Schematics 19409 | -2/Research | Found Prototype Device 19519 | -2/Research | Identified Beam Splitter 19550 | -2/Research | Discovered new exit (range 19) 19557 | -2/Research | Retrieved Zion intel report: Active Garrisons 19558 | -2/Research | Zion Hacker squad teleported in 19618 | -2/Research | Identified exit to Quarantine 19622 | -2/Research | Found Prototype Device 19623 | -2/Research | Identified Exp. Thermal Defense Suite 19673 | -2/Research | Zion Infowar Resupply teleported in 19679 | -2/Research | Found Prototype Processor 19689 | -2/Research | Incoming investigation squad redirected 19704 | -2/Research | Identified Spectral Analyzer 19791 | -2/Research | Entered Quarantine 19799 | -2/Quarantine | Found Alien Impact Weapon 19802 | -2/Quarantine | Identified Core Stripper 19821 | -2/Quarantine | Found Alien Artifact 19827 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 19833 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 19841 | -2/Quarantine | Found Alien Artifact 19841 | -2/Quarantine | Identified Dimensional Node Initializer 19841 | -2/Quarantine | Initialized slip node 19848 | -2/Quarantine | Discovered new exit (range 5) 19849 | -2/Quarantine | Identified exit to Access 19855 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 19897 | -2/Quarantine | Found Alien Artifact 19897 | -2/Quarantine | Identified Matter Drive 19915 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19921 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19952 | -2/Quarantine | Identified Phase Redirector 19952 | -2/Quarantine | Identified Transdimensional Reconstructor 19957 | -2/Quarantine | Found Alien Artifact 19963 | -2/Quarantine | Identified Core Reset Matrix 19995 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 20043 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 20045 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 20074 | -2/Quarantine | Incoming investigation squad redirected 20201 | -2/Quarantine | Used Core Reset Matrix 20205 | -2/Quarantine | Detected hypermatrix surge 20205 | -2/Quarantine | Sensed 12 artifacts in vicinity 20239 | -2/Quarantine | Found Sigix Broadsword 20254 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 20259 | -2/Quarantine | Discovered exit to Access (range 5) 20285 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20294 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20299 | -2/Quarantine | Found Subatomic Replicator 20340 | -2/Quarantine | Spotted Fortress 20357 | -2/Quarantine | Destroyed Fortress 20363 | -2/Quarantine | Found Prototype Device 20363 | -2/Quarantine | Identified Exp. Force Field 20366 | -2/Quarantine | Found Prototype Device 20366 | -2/Quarantine | Identified Thermal Barrier 20368 | -2/Quarantine | Found Prototype Device 20368 | -2/Quarantine | Identified EM Dispersion Field 20391 | -2/Quarantine | Found Unknown Device 20391 | -2/Quarantine | Identified Antimissile System 20405 | -2/Quarantine | Discovered new exit (range 26) 20410 | -2/Quarantine | Identified exit to Section 7 20426 | -2/Quarantine | Found Vortex Chain Reactor 20442 | -2/Quarantine | Entered Section 7 20443 | -2/Section 7 | Sensed 18 artifacts in vicinity 20657 | -2/Section 7 | Found Integrated Reactor 20657 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 20677 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 20685 | -2/Section 7 | Spotted S7 Guard 20692 | -2/Section 7 | First assault squad dispatched 20709 | -2/Section 7 | Destroyed S7 Guard 20712 | -2/Section 7 | Found Core Membrane 20712 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 20717 | -2/Section 7 | Incoming assault squad redirected 20749 | -2/Section 7 | Spotted S7 Guard 20753 | -2/Section 7 | Destroyed S7 Guard 20764 | -2/Section 7 | Found Integrated Singularity Reactor 20800 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 20801 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 20804 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 20807 | -2/Section 7 | Found Prototype Protection 20807 | -2/Section 7 | Identified Hvy. Regenerative Plating 20869 | -2/Section 7 | Spotted B-90 Cyclops 20932 | -2/Section 7 | Spotted B-90 Cyclops 20938 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 20953 | -2/Section 7 | Discovered exit to Access (range 11) 20955 | -2/Section 7 | Entered Access 20955 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 21019 | -1/Access | Found Unknown Launcher 21019 | -1/Access | Identified Gamma Bomb Array 21020 | -1/Access | Found Gamma Bomb Array 21061 | -1/Access | Retrieved Zion intel report: Component Schematics 21092 | -1/Access | Retrieved Zion intel report: Emergency Access 21093 | -1/Access | Zion Hover Resupply teleported in 21097 | -1/Access | Discovered new exit (range 12) 21252 | -1/Access | First assault squad dispatched 21274 | -1/Access | Incoming assault squad redirected 21290 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 21291 | -1/Access | Zion Resource Resupply teleported in 21301 | -1/Access | Zion Resource Resupply teleported in 21320 | -1/Access | Identified exit to Command 21345 | -1/Access | Entered Command 21390 | -1/Command | Retrieved Zion intel report: Unaware Schematics 21476 | -1/Command | Retrieved Zion intel report: Active Garrisons 21496 | -1/Command | Retrieved Zion intel report: Branch Access 21501 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 21574 | -1/Command | Found Unknown Device 21574 | -1/Command | Identified Quantum Capacitor 21640 | -1/Command | First assault squad dispatched 21656 | -1/Command | Incoming assault squad redirected 21734 | -1/Command | Disengaged cave seal 21735 | -1/Command | Retrieved Zion intel report: Component Stockpiles 21759 | -1/Command | Found Prototype Protection 21759 | -1/Command | Identified Zio. Weapon Casing 21762 | -1/Command | Found Prototype Processor 21762 | -1/Command | Identified Exp. Targeting Computer 21768 | -1/Command | Found Prototype Protection 21768 | -1/Command | Identified Zio. Shade Armor 21772 | -1/Command | Found Zio. Weapon Casing 21792 | -1/Command | Found Prototype Energy Cannon 21802 | -1/Command | Identified Zio. Alpha Cannon 21805 | -1/Command | Found Prototype Protection 21805 | -1/Command | Identified Zio. Shade Carapace 21812 | -1/Command | Found Zio. Alpha Cannon 21867 | -1/Command | Spotted Executioner 21867 | -1/Command | Spotted Executioner 21867 | -1/Command | Spotted Striker 21867 | -1/Command | Spotted Striker 21867 | -1/Command | Spotted Alpha 7 21868 | -1/Command | Spotted Alpha 7 21870 | -1/Command | Spotted Executioner 21871 | -1/Command | Spotted Executioner 21878 | -1/Command | P-80 Master assimilated allied VB-W9H(z) 21887 | -1/Command | Disengaged cave seal 21892 | -1/Command | Destroyed Striker 21898 | -1/Command | Allies destroyed Executioner 21902 | -1/Command | Destroyed Executioner 21903 | -1/Command | Destroyed Executioner 21904 | -1/Command | Destroyed Executioner 21912 | -1/Command | Spotted B-99 Colossus 21916 | -1/Command | Allies destroyed Alpha 7 21920 | -1/Command | Destroyed Alpha 7 21921 | -1/Command | Spotted B-99 Colossus 21922 | -1/Command | Found Zio. Weapon Casing 21942 | -1/Command | Destroyed B-99 Colossus 21952 | -1/Command | Allies destroyed B-99 Colossus 21954 | -1/Command | Build established: Messiah-Mutant 21970 | -1/Command | Found Zio. Shade Armor 21974 | -1/Command | Found Zio. Weapon Casing 22000 | -1/Command | Retrieved Zion intel report: Unaware Analyses 22007 | -1/Command | High security lockdown imminent 22024 | -1/Command | Spotted M Guard 22025 | -1/Command | Spotted Combat Programmer 22031 | -1/Command | Spotted Combat Programmer 22037 | -1/Command | Destroyed Combat Programmer 22038 | -1/Command | Spotted M Guard 22042 | -1/Command | Destroyed Combat Programmer 22061 | -1/Command | Allies destroyed M Guard 22068 | -1/Command | Allies destroyed M Guard 22068 | -1/Command | Destroyed all MAIN.C guards 22087 | -1/Command | High security lockdown engaged 22127 | -1/Command | Met MAIN.C 22127 | -1/Command | 0b10 Conduit disabled 22132 | -1/Command | Destroyed MAIN.C Shell 22134 | -1/Command | MAIN.C activated Command garrisons 22161 | -1/Command | Destroyed MAIN.C 22170 | -1/Command | Found Prototype Device 22171 | -1/Command | Identified Exp. Shock Absorption System 22173 | -1/Command | Found Prototype Protection 22173 | -1/Command | Identified Exp. Powered Armor 22196 | -1/Command | Found Zio. Shade Armor 22199 | -1/Command | Found Prototype Energy Cannon 22199 | -1/Command | Identified Zio. Alpha Cannon Mk. II 22202 | -1/Command | Found Zio. Alpha Cannon Mk. II 22205 | -1/Command | Found Zio. Shade Armor 22210 | -1/Command | Found Prototype Device 22210 | -1/Command | Identified Exp. Weapon Cycler 22212 | -1/Command | Found Zio. Shade Armor 22217 | -1/Command | Found Zio. Weapon Casing 22244 | -1/Command | Spotted Executioner 22249 | -1/Command | Spotted B-99 Colossus 22403 | -1/Command | Warped through subspace to slip node 22403 | -1/Command | Discovered new exit (range 5) 22408 | -1/Command | Entered Access_0 22409 | -1/Access_0 | Sensed 4 artifacts in vicinity 22410 | -1/Access_0 | Met Architect 22412 | -1/Access_0 | Architect warped through subspace 22446 | -1/Access_0 | Destroyed A8 22457 | -1/Access_0 | Architect warped through subspace 22480 | -1/Access_0 | Found Prototype Device 22480 | -1/Access_0 | Identified Beam Splitter 22485 | -1/Access_0 | Found Prototype Processor 22485 | -1/Access_0 | Identified Exp. Melee Analysis Suite 22487 | -1/Access_0 | Lost 3 parts (1n2u) 22487 | -1/Access_0 | Found Prototype Processor 22487 | -1/Access_0 | Identified Exp. Core Analyzer 22494 | -1/Access_0 | Architect warped through subspace 22496 | -1/Access_0 | Found Prototype Launcher 22501 | -1/Access_0 | Subspace Access Node disabled 22561 | -1/Access_0 | Architect warped through subspace 22571 | -1/Access_0 | Identified Tesla Bomb Launcher 22591 | -1/Access_0 | Lost 10 parts (2p4n4u) 22611 | -1/Access_0 | A6 warped into view 22619 | -1/Access_0 | Destroyed A6 22642 | -1/Access_0 | Architect warped through subspace 22666 | -1/Access_0 | Found Integrated Dissipator 22666 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 22698 | -1/Access_0 | Architect warped through subspace 22739 | -1/Access_0 | Found Integrity Redistributor 22743 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-164) 22756 | -1/Access_0 | Architect warped through subspace 22805 | -1/Access_0 | Architect warped through subspace 22831 | -1/Access_0 | Architect warped through subspace 22864 | -1/Access_0 | Architect warped through subspace 22870 | -1/Access_0 | Subspace Access Node disabled 22877 | -1/Access_0 | A5 warped into view 22932 | -1/Access_0 | Subspace Access Node disabled 22949 | -1/Access_0 | Architect warped through subspace 22956 | -1/Access_0 | Found Exp. Targeting Computer 22959 | -1/Access_0 | Found Exp. Targeting Computer 22997 | -1/Access_0 | A4 warped into view 23020 | -1/Access_0 | Subspace Access Node disabled 23077 | -1/Access_0 | Destroyed Architect 23078 | -1/Access_0 | Architect triggered a singularity event 23079 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 23080 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 23080 | -1/Access_0 | Warped through subspace to slip node 23080 | -1/Access_0 | Discovered new exit (range 8) 23081 | -1/Access_0 | Core integrity fell below 50% 23082 | *** | Escaped singularity! Last Messages --------------- 23068_ Penetrated by Quantum Shear. 23071_ Zio. Alpha Cannon Mk. II destroyed. 23071_ Penetrated by Quantum Shear. 23073_ Dropped Zio. Biocell. 23073_ Penetrated by Quantum Shear. 23074_ Extracted 1000 energy. 23076_ Penetrated by Quantum Shear. 23076_ Cld. Antigrav System severed. 23077_ Architect: "If I can't win, no one wins!" 23077_ Architect destroyed. 23078_ A0_COM: Initiating irreversible singularity event. Goodbye. 23079_ A0_COM: 10. 23079_ Acquired data core, extracted unknown sensor trigger ID. 23079_ Acquired 245 matter. 23080_ A0_COM: 9. 23080_ Acquired Hpw. Transdimensional Reconstructor. 23080_ Warped through subspace, drawn to slip node. 23080_ EXIT=FOUND 23081_ A0_COM: 8. 23082_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 105 Energy Capacity 2350 Matter Stores 670 Matter Capacity 700 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Power Amplification 20 Additional Mass Support 32 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 75 Resistance: EX 90 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 40 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Thermal Conversion 60 Evasion (%) 73 Targeting Accuracy 24 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 34 Defensive Hacking 12 Item Schematics ----------------- Gamma Bomb Array | -1/Access | Z-intel Imp. Plasma Cutter | -1/Access | Z-intel Adv. Recalibrator | -1/Access | Z-intel Lyr. Heavy Armor Plating | -1/Access | Z-intel Imp. System Restoration Module | -1/Access | Z-intel Lgt. Particle Reactor | -1/Access | Z-intel System Shield | -1/Access | Z-intel Adv. Component Analysis Suite | -1/Access | Z-intel Particle Reactor | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel Imp. Antigrav System | -1/Access | Z-intel Q-thruster | -1/Access | Z-intel Matter Filter | -1/Access | Z-intel Imp. Hardlight Generator | -1/Access | Z-intel Imp. Stasis Canceller | -1/Access | Z-intel Robot Schematics ------------------ H-88 Terminator | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel R-10 Processor | -1/Command | Z-intel A-15 Conveyor | -1/Command | Z-intel Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Exp. Signal Interpreter | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Adv. Powered Armor | x1 | -5/Factory | Preloaded Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Terrain Scanner | x1 | -4/Factory Adv. Powered Armor | x1 | -3/Testing Alien Tech Used ----------------- Integrated Dissipator Core Stripper Dimensional Node Initializer Matter Drive Core Reset Matrix Sigix Broadsword Integrated Reactor Core Membrane Subatomic Replicator Integrated Singularity Reactor High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed DeepGravmagSegregator Manual? 0 Play Time 11:04:58 Cumulative 810.1 hours Start 2020.08.30 @ 17:31:47 End 2020.09.03 @ 22:45:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 306 Adventurer 0 Explorer 0 Win Type 6 Total 40 Types 9/11/8/3/1/1/7 Lore% 96 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e9c37d8-aea9-4df4-86c8-375c1829d8c1