Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 20:48:13 Player: ranter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (488) 488 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2153 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 270/300 Energy 166/200 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Subdweller Power Source > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Seismic Detector > --- WEAPON (3) ------- Subdweller Beam Cannon Ripper > --- INVENTORY (15) --- Subdweller Power Source Light Angular Momentum Engine Aluminum Leg Wheel Subdweller Monowheel Humpback Terrain Scanner Scrap Shield Subdweller Laser Beamcaster Light Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Subdweller Beam Cannon Ripper > --- INVENTORY -------- Subdweller Power Source Light Angular Momentum Engine Aluminum Leg Wheel Subdweller Monowheel Humpback Terrain Scanner Scrap Shield Subdweller Laser Beamcaster Light Assault Rifle Grenade Launcher Mining Laser [Rating: 16] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Grenade Launcher Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . . 1 Parts Attached 20 | 3 8 6 3 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads . | . . . . Leg 3 | . . . 3 Wheel 5 | 2 . 3 . Hover . | . . . . Flight . | . . . . Utility 3 | . 3 . . Device 2 | . 2 . . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | . 5 2 . Energy Gun 1 | . 1 . . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 10 | 1 6 12 13 Power 1 | . . 1 2 Propulsion 3 | 1 2 3 3 Utility 2 | . 1 2 3 Weapon 4 | . 2 4 5 Tool/Special . | . . . . Unused Backups 9 | . . 3 6 Power 3 | . . 1 2 Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 86 100 63 Engine 13 | . 14 14 9 Wheel 27 | . 28 28 18 Device 13 | . 11 14 9 Storage 12 | . 6 14 9 Energy Cannon 11 | . . 13 9 Ballistic Gun 2 | . 16 . . Launcher 12 | . 7 13 . Special Weapon 1 | . 1 . . Peak Build Rating 16 | 3 8 15 16 Average Rating 10 | 2 6 11 15 On Entrance 6 | . 3 8 15 Naked Turns . | . . . . Heaviest Build 37 | 3 28 37 37 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 13 | 5 10 15 15 Most Carried 15 | 5 10 15 15 Average Carried 12 | 2 5 14 15 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 10 15 15 Class Distribution -------------------- 76% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 434 | 230 14 190 . Remotely . | . . . . Salvage Created 453 | . 14 439 . Parts 42 | . 5 37 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . 8 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 12 | . . 12 . Cannons 7 | . . 7 . AOE 5 | . . 5 . Classes Destroyed 3 | . 1 2 . Tunneler 1 | . 1 . . Grunt 2 | . . 2 . Subdweller 10 | . . 10 . Best Kill Streak 7 | . 1 7 . Combat Bots Only 7 | . . 7 . Max Kills in Single Turn 3 | . 1 3 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 16 | . . 16 . Missed 3 | . . 3 . Hits 13 | . . 13 . Projectile 13 | . . 13 . Critical Strikes 1 | . . 1 . Damage Taken 339 | . . 339 . Core 94 | . . 94 . Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 . 62 . Volleys Fired 29 | . 4 25 . Largest 2 | . 2 2 . Hottest 110 | . 100 110 . Shots Fired 36 | . 6 30 . Gun 4 | . 4 . . Cannon 22 | . . 22 . Launcher 5 | . . 5 . Special 5 | . 2 3 . Kinetic 4 | . 4 . . Thermal 27 | . 2 25 . Explosive 5 | . . 5 . Electromagnetic . | . . . . Robot Hit Streak 8 | . 1 8 . Robot Miss Streak 1 | . 1 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 18 | . 2 16 . Core Hits 19 | . 1 18 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 886 | . 16 870 . Guns 16 | . 16 . . Cannons 377 | . . 377 . Explosions 493 | . . 493 . Melee . | . . . . Ramming . | . . . . Kinetic 16 | . 16 . . Thermal 377 | . . 377 . Explosive 493 | . . 493 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 27 | . 20 27 . Average Temperature 13 | . 12 13 . Received Heat Transfer 51 | . . 51 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 518 | . . 518 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 5 | . 5 . 5 Initial 5 | . . . 5 Average . | . . . 5 Influence Increases 55 | . 5 50 . Destroy 0b10 Robot/C 40 | . . 40 . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 10 | . . 10 . Influence Decreases 50 | . 5 40 5 Entered New Map 5 | . . . 5 Time Decay 45 | . 5 40 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 15 | . . 15 . Peak Tracking Total 5 | . . 5 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 778 | . 76 696 6 Terrain 56 | . 56 . . Seismic 738 | . 36 696 6 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 867 | 63 102 696 6 Spaces Moved 760 | 81 77 601 1 Core 41 | 41 . . . Treads . | . . . . Legs . | . . . . Wheels 719 | 40 77 601 1 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 107 Average Speed 95 | 64 87 101 107 Slowest Speed 107 | 80 95 107 107 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 7 7 43 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 4 | . . 4 . Spaces Dug . | . . . . Terrain Destroyed 26 | . 1 25 . Melee . | . . . . Projectile 1 | . 1 . . AOE 25 | . . 25 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 848 | 91 100 653 4 Wait 1 | . . 1 . Move 757 | 80 76 600 1 Hop . | . . . . Pick Up 30 | 8 10 12 . Fast Attach . | . . . . Attach 7 | 3 4 . . Detach . | . . . . Swap 14 | . 5 6 3 Drop 10 | . 1 9 . Fire 29 | . 4 25 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 64 | -11/Scrapyard | Entered Materials 165 | -10/Materials | Discovered new exit (range 2) 166 | -10/Materials | Entered Subcaves 167 | -10/Subcaves | Approached by a straggling Scientist 170 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 220 | -10/Subcaves | Shifting Twisted Machinery released Ripper 256 | -10/Subcaves | Learned Materials terminal intel 260 | -10/Subcaves | Learned location of Zion (-7) 260 | -10/Subcaves | Met a Zionite searching for "candidates" 304 | -10/Subcaves | Build established: Mutant 310 | -10/Subcaves | Ambushed by swarm of Subdwellers 310 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 310 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 313 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 337 | -10/Subcaves | Destroyed 7 combat bots 739 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 742 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 810 | -10/Subcaves | Disturbed a concealed Subdweller 844 | -10/Subcaves | Discovered new exit (range 11) 862 | -10/Subcaves | Entered Materials 862 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 863 | -8/Materials | Loaded intel: 12 terminal locations 868 | -8/Materials | Self-destructed Last Messages --------------- Searching scrap... Found Sub. Optics. Found 47 Matter. Acquired 10 matter. 8Q-DLH(R): "SUBMAD!" HV Slug penetrates Wall. HV Slug penetrates Twisted Machinery. EXIT=FOUND 8Q-DLH(R) destroyed. Distant sounds of combat echo through the corridors. PARAMETERS=POWER+1,UTILITY+2,WEAPON+1 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE Loading Materials terminal intel (x12)... Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????? ??????? | | ????????????????????? ??????? | | ??????????????????? ??????? | | ???????????????????? ??????? | | ???????????????????? ??????? | | ????????????????????? ??????? | | ????????????????????? ??????? | | ?????????????????????# ??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# #???? # | | ?????????????????????# #?? # | | ?????????????????????# # # | | ?????????????????????# @/ # | | ?????????????????????# # # | | ?????????????????????# #?? # | | ?????????????????????######????##? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactMetaTrap Manual? 0 Play Time 00:28:10 Cumulative 0.9 hours Start 2025.07.17 @ 00:16:34 End 2025.07.26 @ 20:48:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec83b09b-2d22-4215-abf2-85ca80f5b2b9