Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.04 @ 07:04:54 Player: viper Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (2417) 2417 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5227 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/700 Matter 189/450 Energy 97/100 System Corruption 5% Temperature Critical (599) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (3) ------ Large Storage Unit Large Matter Pod > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Minigun > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Aluminum Leg VSS Leg Improved Carbon-fiber Leg High-capacity Matter Pod (200) Kinecellerator Light Assault Rifle Gauss Rifle Light Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Cooled Airjet Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Large Matter Pod Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg VSS Leg Improved Carbon-fiber Leg High-capacity Matter Pod Kinecellerator Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle Light Cannon [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Airjet Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 2 | . 1 . 1 . Propulsion 2 | . . 2 . . Utility 1 | . . . 1 . Weapon 2 | . . . . 2 Parts Attached 58 | 7 2 18 15 16 Power 13 | 1 1 4 4 3 Engine 13 | 1 1 4 4 3 Core . | . . . . . Reactor . | . . . . . Propulsion 22 | 2 . 9 5 6 Treads . | . . . . . Leg 17 | 2 . 9 5 1 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 4 | . . . . 4 Utility 7 | 2 1 . 4 . Device . | . . . . . Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 2 | 1 . . 1 . Artifact . | . . . . . Weapon 16 | 2 . 5 2 7 Energy Gun 3 | 1 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 13 | 1 . 5 2 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 15 | . . . 3 12 Power 5 | . . . . 5 Propulsion 1 | . . . . 1 Utility 4 | . . . 3 1 Weapon 5 | . . . . 5 Highest Loss Streak 10 | . . . 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 98 99 96 Engine 22 | . 25 19 25 20 Leg 28 | . 25 39 33 19 Flight 1 | . . . . 6 Storage 11 | . 12 10 10 14 Processor 1 | . . . 5 . Protection 8 | . 12 10 4 6 Energy Gun 8 | . 12 5 . 13 Ballistic Gun 14 | . 12 14 15 14 Naked Turns . | . . . . . Heaviest Build 58 | 17 30 39 49 58 Greatest Support 72 | 20 20 43 72 72 Greatest Overweight (x) 8 | 5 1 1 3 8 Average Overweight (x) . | 1 . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 Average Capacity 14 | 9 11 15 15 15 Most Carried 15 | 4 7 14 15 15 Average Carried 10 | 1 3 9 14 13 Final Capacity 15 | 10 15 15 15 15 Final Carried 15 | 4 7 14 15 11 Class Distribution -------------------- 74% | Hacker-Mutant 25% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2029 | 241 103 424 720 541 Remotely . | . . . . . Salvage Created 3412 | . 322 607 1188 1295 Parts 197 | . 18 50 64 65 Haulers Intercepted 7 | . . 2 2 3 Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 4 9 20 15 Guns 44 | . 4 9 20 11 AOE 3 | . . . . 3 Classes Destroyed 12 | . 4 3 3 2 Builder 2 | . . . 1 1 Tunneler 1 | . . 1 . . Hauler 7 | . . 2 2 3 Recycler 7 | . 2 1 1 3 Operator 1 | . . . 1 . Watcher 9 | . 2 2 3 2 Swarmer 8 | . 2 3 3 . Grunt 26 | . 2 3 12 9 Duelist 2 | . . . 1 1 Sentry 10 | . . 3 4 3 Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 2 6 6 4 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2457 | . 47 171 509 1730 Core 845 | . 16 30 68 731 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . 4 15 31 . Regen/Repaired (Parts) 99 | . . . 99 . Core Remaining (%) 93 | 100 93 92 87 . Volleys Fired 207 | . 16 44 76 71 Largest 4 | . 2 2 2 4 Hottest 143 | . 70 73 46 143 Shots Fired 465 | . 31 87 149 198 Gun 465 | . 31 87 149 198 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 346 | . 16 58 149 123 Thermal 44 | . 15 29 . . Explosive . | . . . . . Electromagnetic 75 | . . . . 75 Robot Hit Streak 41 | . 15 19 34 41 Robot Miss Streak 3 | . 1 3 3 2 Penetration Max . | . . . . . Secondary Targets 8 | . . 2 4 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 372 | . 25 64 127 156 Core Hits 155 | . 13 24 51 67 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . 2 . Burn 2 | . 2 . . . Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5882 | . 268 824 1862 2928 Guns 5426 | . 268 822 1835 2501 Cannons . | . . . . . Explosions 427 | . . . . 427 Melee . | . . . . . Ramming 29 | . . 2 27 . Kinetic 3722 | . 107 585 1835 1195 Thermal 825 | . 161 237 . 427 Explosive . | . . . . . Electromagnetic 1306 | . . . . 1306 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 . 5 Average Corruption 2 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . 1 . 9 Message Errors 1 | . . . . 1 Matter Fused 4 | . . 1 . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles . | . . . . . Explosions 4 | . . . . 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 105 | . . . . 105 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 2 | . . 1 1 . Kicked 2 | . . 1 1 . Crushed . | . . . . . Highest Temperature 669 | . 105 267 186 669 Average Temperature 138 | . 46 84 69 211 Received Heat Transfer 1413 | . 12 96 468 837 Effects 64 | . . . . 64 Shutdowns 15 | . . . . 15 Energy Bleed 3 | . . . . 3 Interference 11 | . . . . 11 Matter Decay 5 | . . . . 5 Short Circuit 6 | . . . . 6 Damage (minor) 7 | . . . . 7 Damage (major) 13 | . . . . 13 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . . . . 7 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1682 | . 629 703 . 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 435 | . 80 267 370 435 Initial 121 | . . 24 31 121 Average 151 | . 44 91 210 248 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 64 | 100 100 75 49 36 Level 1 31 | . . 24 50 51 Level 2 3 | . . . . 12 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 2 2 5 Investigation 6 | . 2 2 2 . Extermination 1 | . . . . 1 Reinforcement 2 | . . . . 2 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 7 16 27 21 Peak Tracking Total 7 | . 2 5 5 7 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 5 | . 2 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . . 1 4 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 12 | . . . . 12 Max in Single Turn 10 | . . . . 10 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 15 | . 4 4 6 1 Terminals 12 | . 4 4 4 . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 69 | . 21 24 23 1 Successful 50 | . 18 14 17 1 Failed 19 | . 3 10 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 64 | . 21 24 19 . Fabricators 1 | . . . . 1 Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 45 | . 17 14 14 . Record 17 | . 9 4 4 . Robot Analysis 2 | . . 1 1 . Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 4 | . 1 1 2 . Machine Index 1 | . 1 . . . Alert Level 2 | . . 2 . . Locate Traps 4 | . . 2 2 . Disarm Traps 1 | . . . 1 . Reprogram Traps 2 | . . 1 1 . Dispatch Records 1 | . 1 . . . Maintenance Status 2 | . 2 . . . Investigation Status 2 | . . . 2 . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 12 | . 4 4 4 . Full Trace Events 11 | . 4 3 4 . Feedback Events 2 | . . 1 1 . Corruption 1 | . . 1 . . Hackware Fried 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3147 | 82 762 632 773 898 Spaces Moved 1601 | 47 362 380 383 429 Core 32 | 32 . . . . Treads . | . . . . . Legs 1455 | 15 362 380 383 315 Wheels . | . . . . . Hover . | . . . . . Flight 114 | . . . . 114 Fastest Speed 50 | 50 120 120 112 120 Average Speed 131 | 144 143 123 117 140 Slowest Speed 585 | 300 190 190 360 585 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 40 32 40 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . . . 51 Melee . | . . . . . Projectile . | . . . . . AOE 51 | . . . . 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2226 | 57 578 450 559 582 Wait 328 | . 194 6 71 57 Move 1597 | 46 361 379 382 429 Hop . | . . . . . Pick Up 17 | 4 4 1 5 3 Fast Attach 24 | 7 . 9 3 5 Attach 16 | . 1 2 5 8 Detach 2 | . . 1 1 . Swap 18 | . 1 7 7 3 Drop 15 | . 1 . 8 6 Fire 207 | . 16 44 76 71 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 1 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory History --------- Turn | Location | Event 46 | -11/Junkyard | Identified exit to Materials 46 | -11/Junkyard | Discovered exit to Materials (range 15) 83 | -11/Junkyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 149 | -10/Materials | Identified exit to Materials 149 | -10/Materials | Discovered exit to Materials (range 19) 313 | -10/Materials | Build established: Hacker-Mutant 805 | -10/Materials | Discovered exit to Materials (range 9) 845 | -10/Materials | Entered another Materials area 845 | -9/Materials | Evolved 2 slots: Propulsion x2 1125 | -9/Materials | Identified exit to Mines 1322 | -9/Materials | Identified exit to Materials 1322 | -9/Materials | Discovered exit to Materials (range 11) 1477 | -9/Materials | Entered another Materials area 1477 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2015 | -8/Materials | Hacking Suite fried by hacking feedback 2126 | -8/Materials | Repaired Hvy. Assault Rifle 2133 | -8/Materials | Identified exit to Factory 2133 | -8/Materials | Discovered exit to Factory (range 14) 2250 | -8/Materials | Entered Factory 2250 | -7/Factory | Evolved 2 slots: Weapon x2 2703 | -7/Factory | Build established: Hacker-Tank 2960 | -7/Factory | Garrison activated, responded to threat 3120 | -7/Factory | Core integrity fell below 50% 3142 | -7/Factory | Core integrity fell below 20% 3149 | -7/Factory | Core destroyed Last Messages --------------- 03140_ K-01 Serf collects debris. 03141_ Overheating: Lgt. Assault Rifle damaged (-8). 03141_ K-01 Serf collects debris. 03142_ Overheating: Core damaged (-133). 03143_ Overheating: Matter decay (-66). 03143_ K-01 Serf collects debris. 03144_ Overheating: Matter decay (-26). 03144_ K-01 Serf collects debris. 03145_ Overheating: System interference. 03145_ Hvy. Assault Rifle temporarily disabled. 03145_ Lgt. Assault Rifle temporarily disabled. 03145_ Matter Pump disabled. 03145_ Lgt. Assault Rifle destroyed. 03145_ K-01 Serf collects debris. 03146_ Critical hit (Burn: +37). 03146_ K-01 Serf collects debris. 03147_ Overheating: Broken Imp. Cesium-ion Thruster damaged (-6). 03147_ M-28 Smith repairs G-47 Trooper. 03148_ K-01 Serf collects debris. 03149_ Overheating: Core damaged (-105). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####????????????????????????????????? | | ????????????? #????????????????????????????????? | | ????????????? #????????????????????????????????? | | ????????????? +????????????????????????????????? | | ?????????????" #???????????? ???????????????????? | | ??????? ???"" #??????????? ??????????????????? | | ?????? """"" #??????????? "??????????????????? | | ?????? #??????????? "??????????????????? | | ????? """ #??????????? "??????????????????? | | ?????" " """"" #??????????# ??????????????????? | | ?????"R" """"" #??????????# ""?????????????????? | | ???# """ #??????????# """ "??????????????? | | ???# #??????????# """ "??????????????? | | ##############+##??????????# ?????????????? | | # # #???????????# """ ""?????????????? | | + # ############# %"" ""?????????????? | | # # """ """????????????? | | # """ """ # m = ????????????? | | # """ """ + !mk kk|!* """ """????????????? | | # """ """ # g *k%*gg """ """ ???????????? | | # # =%@=%k """ """ #????????? | | # """ """ #####+######### #????????? | | # """ """ # ! #???# """ """ #????????? | | # """ """ # ! !#???# """ """ ???????????? | | # # #???# """ """????????????? | | # ? # = ! #???# ????????????? | | ####?###################???# ???????????? | | ???????????????????????????# ???????????? | | ???????????????????????????# #####???????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????+ #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? "%"#???????????????? | | ???????????????????????????? " #???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 30 Energy Capacity 470 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapChainArmor Manual? 0 Play Time 00:32:08 Cumulative 1262.3 hours Start 2023.03.02 @ 19:38:52 End 2023.03.04 @ 07:04:54 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 815 Rogue 62 Adventurer 0 Explorer 753 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08919c34-0913-43f1-9b4e-0479d05f49ed