Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.03 @ 01:20:14 Player: Badlight MWDream Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (162) 810 Value Destroyed (5375) 5375 Prototype IDs (104) 2080 Alien Tech Used (13) 2600 Bonus (29013) 29013 TOTAL SCORE: 50778 Bonus ------- High Alert Combat Kills 551 Follower Combat Kills 2371 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Friendly Fire -2209 Cogmind --------- Core Integrity 24/1600 Matter 200/300 Energy 474/490 System Corruption 20% Temperature Cool (7) Movement Walking (108) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Experimental Biometal Heavy Treads Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY (12) ----- Large Storage Unit Experimental ECM Suite Advanced Phase Shifter Zionite Shade Armor Heavy Regenerative Plating SHELL Armor Experimental Hardlight Generator Microwarp Drive > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY (15) --- Zero-point Reactor Zionite Biocell Array (750) Advanced Armor Integrity Analyzer Precision Energy Filter Advanced Particle Accelerator Quantum Capacitor Drone Bay (2/2) Improved Potential Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Large Storage Unit Advanced Phase Shifter Heavy Regenerative Plating SHELL Armor Advanced Focal Shield Beam Splitter Experimental Hardlight Generator Microwarp Drive > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Zionite Biocell Array Advanced Armor Integrity Analyzer Precision Energy Filter Advanced Particle Accelerator Quantum Capacitor Experimental ECM Suite Zionite Shade Armor Drone Bay Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Improved Potential Cannon [Rating: 269] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Backup Power VII Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg High-density Centrium Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Biomechanical Wings Utility Experimental Terrain Scan Processor Device Shield Generator Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Quantum Router Protection SHELL Armor Artifact Microwarp Drive Weapon Light Assault Rifle Energy Gun Backup Laser III Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . 1 . 2 . . . . . Utility 10 | . . . . . . . 1 2 . . . . 1 . . . 2 . . . . 2 . . 1 . . . . 1 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 503 | 3 26 13 13 7 3 5 35 34 14 . 8 2 10 . 2 2 22 . . 5 2 16 7 . 19 24 27 17 4 26 151 6 Power 48 | . 1 2 1 . 1 . 3 6 1 . 1 . 2 . . . 3 . . 1 . 3 . . 5 2 2 1 1 . 11 1 Engine 11 | . 1 2 1 . 1 . 2 . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . . Core 17 | . . . . . . . 1 6 1 . . . 1 . . . 3 . . . . 3 . . 2 . . . . . . . Reactor 20 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 2 1 1 . 11 1 Propulsion 118 | 2 3 6 5 1 2 . 14 1 4 . 1 1 3 . . 1 11 . . 1 . 4 6 . 6 2 8 2 1 7 25 1 Treads 16 | 2 3 . 3 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . Leg 26 | . . 4 1 . . . 5 . . . . . . . . 1 . . . . . . . . . . . . . . 14 1 Wheel 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34 | . . . . . . . . . . . . . . . . . 8 . . 1 . 4 6 . 6 2 . 1 1 1 4 . Flight 39 | . . . . . . . 8 1 4 . 1 1 3 . . . 3 . . . . . . . . . 8 1 . 6 3 . Utility 208 | 1 9 2 . 1 . . 5 11 4 . 2 1 2 . . . 5 . . 3 2 4 1 . 6 12 12 9 2 16 94 4 Device 115 | 1 5 2 . 1 . . 3 4 1 . . . 1 . . . 2 . . 1 1 1 . . 4 5 5 5 . 11 60 2 Storage 19 | . 3 . . . . . 1 . . . . . . . . . . . . 2 . 1 . . . 3 . . . 1 8 . Processor 14 | . 1 . . . . . . 2 1 . . . . . . . 1 . . . 1 2 . . . 1 . 1 . . 4 . Hackware 7 | . . . . . . . . 3 . . 2 1 1 . . . . . . . . . . . . . . . . . . . Protection 48 | . . . . . . . 1 2 2 . . . . . . . 2 . . . . . 1 . 2 3 7 2 1 3 20 2 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 . Weapon 129 | . 13 3 7 5 . 5 13 16 5 . 4 . 3 . 2 1 3 . . . . 5 . . 2 8 5 5 . 3 21 . Energy Gun 5 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Energy Cannon 15 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . . 11 . Ballistic Gun 31 | . 4 2 5 3 . 4 5 8 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 21 | . 5 . 1 2 . . 2 . . . . . . . . . . . . . . 1 . . . 4 3 . . . 3 . Launcher 13 | . 3 1 1 . . 1 . 2 . . 1 . 2 . . . 1 . . . . . . . . . . . . 1 . . Special Weapon 16 | . . . . . . . . 2 . . 2 . 1 . . . . . . . . . . . 1 2 2 2 . 2 2 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . . . 4 2 4 . 1 . . . . 1 . . . . . . . . . . . 1 . . 5 . Piercing Weapon 6 | . . . . . . . . . 1 . . . . . 2 . 1 . . . . 2 . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 67 | . 1 . . . . . 1 . . 1 2 1 1 . . . 1 . . 4 . . 1 . 3 5 4 5 1 2 34 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 56 | . . 2 . . . . 12 3 . . . 2 9 . . . 2 . 1 . . 2 2 . . 2 5 1 3 . 7 3 Power 10 | . . . . . . . 1 . . . . 1 2 . . . 1 . . . . . 1 . . 1 2 . . . 1 . Propulsion 21 | . . 1 . . . . 3 . . . . 1 6 . . . . . . . . 2 . . . . 2 1 3 . 2 . Utility 10 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . 4 3 Weapon 15 | . . 1 . . . . 6 3 . . . . 1 . . . 1 . 1 . . . 1 . . 1 . . . . . . Highest Loss Streak 11 | . . 2 . . . . 11 2 . . . 1 4 . . . 1 . 1 . . 1 2 . . 2 4 1 3 . 4 2 Average Slot Usage (%) 84 | . 99 99 99 100 100 100 85 95 92 97 84 90 83 43 49 54 79 88 85 85 88 95 98 90 85 84 83 78 80 82 71 73 Engine 4 | . 14 14 11 11 11 11 7 . . . . 5 9 . . . 1 . . . . . . . 2 . . . . . . . Core 1 | . . . . . . . 1 7 7 7 7 7 . . . . 4 5 5 5 5 6 9 5 3 . . . . 6 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 3 5 3 . . . 6 7 2 2 . 5 7 Treads 10 | . 28 7 31 33 33 33 11 . . . . . . . . . . . . . . . . . . . . . . . 3 3 Leg 4 | . . 3 1 . . . 9 . . . . . . . . 4 . . . . . . . . . . . . . . 13 23 Hover 2 | . . . . . . . . . . . . . . . . . 12 27 27 26 27 24 25 25 22 22 6 1 7 3 . . Flight 7 | . . . . . . . 7 30 30 29 28 27 18 6 6 6 9 . . . . . . . . . 24 27 24 20 5 . Device 10 | . 15 14 11 11 11 11 11 3 8 13 7 6 . . . . 2 . . . . . 5 5 7 11 13 11 11 18 12 11 Storage 6 | . 8 14 11 11 11 11 9 7 5 . . . . . . . . . . 3 . 3 5 5 4 8 4 4 4 3 6 3 Processor 6 | . 3 . . . . . . 3 . 7 7 7 6 6 6 6 10 11 11 11 15 20 15 15 13 17 16 17 16 13 7 . Hackware 4 | . . . . . . . . 15 10 . . 14 23 25 25 25 22 22 22 22 22 20 20 20 13 . . . . . . . Protection 4 | . . . . . . . 3 5 11 14 13 7 6 6 6 6 6 11 11 6 5 5 5 5 6 9 7 3 3 5 5 7 Ballistic Gun 8 | . 7 20 32 32 33 32 16 9 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 19 6 . . . . . . . . . . . . . . . . . . . 3 4 . . . 1 . . . 1 . Slashing Weapon 1 | . . . . . . . 2 1 1 7 6 . . . . . . . . . . . . . . . . 3 4 3 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 13 35 35 33 34 32 32 37 21 26 18 24 21 15 2 5 4 19 14 14 30 30 53 47 34 70 75 72 54 48 48 208 170 Greatest Support 192 | 40 40 40 60 60 60 60 60 21 22 21 22 23 23 5 5 5 73 53 73 58 78 73 66 56 82 78 73 54 48 57 192 185 Greatest Overweight (x) 3 | . . 1 . . . . 2 1 1 . 1 . 1 . . . . . . . . . . . . 1 1 1 1 3 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 10 10 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 15 20 15 Average Capacity 12 | 8 8 15 15 15 15 15 14 10 8 5 5 5 5 5 5 5 5 5 5 5 5 8 10 10 10 10 10 10 10 10 15 15 Most Carried 20 | 6 11 15 15 15 15 15 15 10 10 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 20 15 Average Carried 11 | 5 6 12 14 14 14 14 12 9 8 5 4 4 4 5 4 5 4 5 5 4 4 7 9 10 9 9 8 9 9 9 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 15 15 Final Carried 15 | 6 11 15 15 15 15 15 9 10 5 5 5 5 4 5 5 5 5 5 5 4 5 9 10 10 10 10 8 10 10 10 15 10 Class Distribution -------------------- 23% | Alien-Mutant 14% | Scavenger-Tank 13% | Mutant 9% | Wizard-Mutant 6% | Alien-Ninja 5% | Hacker-Sprinter 5% | Scavenger-Skirmisher 4% | Scavenger-Sprinter 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Tank | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Zion Wizard-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Armory Wizard-Mutant | -4/Lab Wizard-Mutant | -3/Research Ninja | -3/Testing Machinist-Scout | -2/Research Alien-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7772 | 272 814 262 254 175 . 149 585 350 147 . 30 87 49 . 81 106 60 . . 143 43 273 62 . 242 338 424 210 . 295 2311 10 Remotely 206 | 54 152 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5997 | 184 1153 144 315 392 . 95 1014 277 . . 30 16 117 . . 69 . . . 143 10 470 62 . 283 554 43 . 69 59 498 . Parts 334 | 18 57 7 23 24 . 12 50 15 . . 6 2 10 . . 1 . . . 2 . 23 1 . 26 21 4 . 1 9 22 . Haulers Intercepted 6 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 5 . . 1 . . . 1 . . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 107 | . 18 13 5 12 . 6 19 . . . . 2 9 . . . . . . . . 4 1 . 2 6 1 . . . 9 . Melee 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 3 . . . . 6 . Guns 35 | . 3 . 2 9 . 5 16 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 38 | . 10 9 3 3 . . 2 . . . . . . . . . . . . . . 4 . . . 3 1 . . . 3 . AOE 21 | . 5 4 . . . 1 . . . . . 2 9 . . . . . . . . . . . . . . . . . . . Classes Destroyed 20 | 2 5 2 3 2 . . . 1 . . . . . . . . . . . . . 1 1 . 1 . . . 1 . 1 . Worker 15 | . 5 . 2 . . 1 1 . . . . . 2 . . . . . . . . . . . 3 . 1 . . . . . Builder 13 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 4 4 . . . 2 . . Tunneler 6 | 4 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Hauler 6 | . 2 . 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 15 | 1 7 . . 1 . . 1 2 . . . . . . . . . . . . . 2 . . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 28 | . . . . 7 . 4 3 . . . . 2 9 . . . . . . . . . . . . . . . . . 3 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Grunt 44 | . 18 2 2 4 . 2 11 . . . . . . . . . . . . . . . . . . 2 . . . . 3 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 8 | . . . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 4 1 . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 6 11 4 4 . 4 11 2 . . . 2 6 . . . . . . . . 4 1 . 5 4 1 . 1 1 2 . Combat Bots Only 11 | . 3 11 3 4 . 4 11 . . . . 2 4 . . . . . . . . 3 1 . 2 2 1 . . . 2 . Max Kills in Single Turn 3 | 1 2 3 2 1 . 2 2 1 . . 1 1 3 . . . . . . . 1 1 1 . 1 1 1 . 1 1 1 . Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 . . . 1 . . . . . 1 3 . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Data Miner (-7/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 16187 | . 233 677 125 177 . 169 1322 464 29 51 . 270 636 . . 22 549 . 126 . 84 460 750 . 258 1217 1083 540 713 134 2096 4002 Core 3446 | . 25 104 . 23 . 6 199 83 16 32 . 77 357 . . 22 59 . 27 . . 111 157 . 25 201 252 75 217 . 74 1304 Absorbed by Shields 958 | . 27 120 47 73 . 66 241 . . . . . . . . . . . . . . . . . . . . . . . 200 184 Reduced by Siege Mode 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Core Remaining (%) 65 | 100 . 48 . . . 92 63 . . . . 70 . . . 55 . . . . 91 . . 71 . 82 . . 47 . . 1 Volleys Fired 377 | 7 75 20 31 22 . 15 80 26 . 1 13 3 10 . . . . . . . . 10 . . 3 17 8 3 . . 29 4 Largest 4 | 2 2 2 3 3 . 3 3 3 . 1 1 1 1 . . . . . . . . 2 . . 1 1 1 1 . . 4 2 Hottest 480 | 40 78 78 75 75 . 60 141 60 . 30 20 30 30 . . . . . . . . 158 . . 105 200 100 200 . . 480 240 Shots Fired 787 | 14 137 38 91 66 . 37 220 50 . 1 13 3 10 . . . . . . . . 20 . . 3 16 8 3 . . 49 8 Gun 486 | 14 30 5 82 54 . 33 217 50 . . . . . . . . . . . . . . . . . 1 . . . . . . Cannon 243 | . 97 31 8 12 . . 3 . . . . . . . . . . . . . . 20 . . 2 15 4 1 . . 42 8 Launcher 31 | . 10 2 1 . . 4 . . . 1 . 3 10 . . . . . . . . . . . . . . . . . . . Special 27 | . . . . . . . . . . . 13 . . . . . . . . . . . . . 1 . 4 2 . . 7 . Kinetic 659 | 14 127 36 90 66 . 33 199 50 . . . . . . . . . . . . . 10 . . . 13 4 . . . 17 . Thermal 92 | . . . . . . . 21 . . . 11 . . . . . . . . . . 10 . . 2 3 4 3 . . 30 8 Explosive 31 | . 10 2 1 . . 4 . . . 1 . 3 10 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 34 | 4 14 17 34 13 . 6 21 6 . . . . 7 . . . . . . . . 3 . . 1 4 2 3 . . 5 . Robot Miss Streak 7 | 1 3 2 5 4 . 2 4 4 . . . . 3 . . . . . . . . 7 . . 1 1 2 1 . . 2 . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . . 2 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 553 | 7 85 22 67 45 . 24 159 31 . . . . 2 . . 2 . . . 2 1 11 7 . 17 31 3 1 2 4 30 . Core Hits 289 | 6 48 22 22 22 . 16 62 16 . 1 3 4 14 . . 1 . . . . . 9 2 . 10 15 2 . 1 2 11 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 20 | . 4 . . . . . 3 . . . . . . . . . . . . . . . . . 1 5 . . . 1 6 . Burn 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Blast 10 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 2 . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . Puncture 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Melee Attacks 239 | . . . . . . . 3 12 . . . . 6 . . 2 3 . . 2 1 5 15 . 23 46 . 9 11 36 65 . Impact 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . Slashing 135 | . . . . . . . 3 11 . . . . . . . . . . . . . . . . . . . 9 11 36 65 . Piercing 99 | . . . . . . . . . . . . . 6 . . 2 3 . . . . 4 15 . 23 46 . . . . . . Sneak Attacks 32 | . . . . . . . 1 2 . . . . . . . . . . . . 1 3 . . 11 6 . . 2 3 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19662 | 102 2271 639 970 489 . 600 1964 482 . 2 75 213 915 . . 211 . . . 230 120 1118 350 . 1828 2134 347 15 658 880 3049 . Guns 3365 | 99 260 24 486 314 . 210 1745 227 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3921 | . 1447 439 141 149 . . 60 . . . . . . . . . . . . . . 282 . . . 610 293 . . . 500 . Explosions 3038 | . 533 176 331 . . 369 . 110 . 2 . 213 915 . . . . . . . . 389 . . . . . . . . . . Melee 9059 | . . . . . . . 159 145 . . . . . . . 211 . . . 230 120 447 350 . 1828 1524 . . 658 880 2507 . Ramming 93 | 3 31 . 12 26 . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6814 | 99 1707 463 627 463 . 210 1579 227 . . . . . . . . . . . . . 36 . . . 610 293 . . . 500 . Thermal 1440 | . . . 283 . . . 226 110 . . 75 . . . . . . . . . . 635 . . . . 54 15 . . 42 . Explosive 2256 | . 533 176 48 . . 369 . . . 2 . 213 915 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 350 | . . . . . . . . . . . . . . . . . . . . 230 120 . . . . . . . . . . . Slashing 4349 | . . . . . . . 159 145 . . . . . . . . . . . . . . . . . . . . 658 880 2507 . Piercing 4360 | . . . . . . . . . . . . . . . . 211 . . . . . 447 350 . 1828 1524 . . . . . . Highest Corruption 20 | . . . . . . . . 2 . . . . . . . . 8 8 8 8 8 5 5 5 5 17 2 6 . . 16 20 Average Corruption 9 | . . . . . . . . 1 . . . . . . . . 5 8 8 8 8 3 5 5 3 9 1 2 . . 10 18 Corruption Purged 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . . . Effects 292 | . . . . . . . . 1 . . . . . . . . 7 2 3 4 3 3 5 . 10 20 1 1 . . 211 21 Message Errors 73 | . . . . . . . . . . . . . . . . . 2 . . 2 1 1 . . 4 5 . 1 . . 55 2 Matter Fused 77 | . . . . . . . . . . . . . . . . . 1 1 1 . 1 2 2 . 2 7 . . . . 57 3 Heat Flow Errors 40 | . . . . . . . . 1 . . . . . . . . 2 . . 1 . . 1 . 2 1 . . . . 30 2 Energy Discharges 27 | . . . . . . . . . . . . . . . . . 1 . 2 1 1 . 1 . . . 1 . . . 18 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 38 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 1 3 . . . . 28 3 Data Loss (major) 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 11 . Misfires 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2838 | . 30 2 49 . . 1 . 184 . . . . 8 . . 87 . . . 201 111 232 11 . 304 752 122 . 173 265 306 . Projectiles 485 | . 25 2 . . . . . . . . . . . . . . . . . . . . . . . 172 122 . . . 164 . Explosions 274 | . 5 . 49 . . 1 . 138 . . . . 8 . . . . . . . . 73 . . . . . . . . . . Melee 2079 | . . . . . . . . 46 . . . . . . . 87 . . . 201 111 159 11 . 304 580 . . 173 265 142 . Knockbacks 30 | . 16 1 3 2 . . . . . . . . . . . . . . . 1 . . . . . 5 1 . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 28 | . 16 1 3 2 . . . . . . . . . . . . . . . . . . . . . 4 1 . . . 1 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 290 | . . 55 . . . 22 . 213 . . . . . . . . . . . . . . . . . . . . . . . . Shots 6 | . . 2 . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Rammed 21 | 1 10 1 3 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | 1 10 1 4 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 322 | . 196 163 124 146 . 54 193 143 2 3 . 71 16 . . . 157 . 322 214 . 90 100 . 211 201 35 30 . . 240 97 Average Temperature 51 | . 59 71 32 46 . 22 68 25 2 2 . 38 13 . . . 55 . 159 116 . 33 60 . 46 55 15 4 . . 86 70 Received Heat Transfer 1911 | . 126 107 56 50 . 48 679 81 18 18 . 93 54 . . . 90 . 9 . . 39 . . 9 54 135 18 54 . 135 38 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Longest Duration 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Impact Corruptions 10 | . . . . . . . . . . . . . . . . . . . . 5 4 . . . . 1 . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2167 | . . . 200 . . . 777 100 . . 259 . . . . . . . . . . 572 . . . . 111 37 . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1689 | 25 298 265 218 174 . 90 486 1300 . . . . 827 . . . 419 . . . . 883 515 . 237 390 670 727 598 587 1689 . Initial 432 | . 16 55 . 84 . . 1 220 . . . . 163 . . . 30 . . . . 46 432 . . 116 171 252 338 345 326 . Average 247 | 15 105 131 73 87 . 56 211 754 . . . . 470 . . . 119 . . . . 223 475 . 77 231 270 514 453 451 843 . Maximum Alert Level 5 | . 1 1 1 . . . 2 4 . . . . 3 . . . 2 . . . . 3 2 . 1 1 2 3 2 2 5 . Low Security (%) 41 | 100 94 62 96 100 . 100 33 . . . . . 18 . . . 91 . . . . 49 . . 81 40 46 . . . . . Level 1 13 | . 5 37 3 . . . 59 26 . . . . 26 . . . 4 . . . . 41 . . 18 59 41 30 38 48 . . Level 2 8 | . . . . . . . 6 19 . . . . 37 . . . 4 . . . . . 100 . . . 12 62 61 51 4 . Level 3 2 | . . . . . . . . 22 . . . . 17 . . . . . . . . 8 . . . . . 6 . . 2 . Level 4 2 | . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . 1 . Level 5 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 5 . 7 1 . . 5 10 . . . . 3 . . . 4 . . . . 1 1 . 3 4 2 2 2 3 7 . Investigation 17 | . 3 . 6 1 . . 1 1 . . . . . . . . 1 . . . . . . . 1 1 1 . . . 1 . Extermination 9 | . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . 2 1 . . 2 1 . Reinforcement 20 | . 2 . 1 . . . 1 1 . . . . 2 . . . 2 . . . . . 1 . 2 1 . 1 2 1 3 . Assault 5 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . Garrison 9 | . . . . . . . 3 6 . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 48 | . 3 . 2 . . . 2 6 . . . . 1 . . . 2 . . . . . 1 . 1 . 1 . . . 29 . Communications Jammed 81 | . . . . . . . . 3 . . . . . . . . . . . . . 6 . . 16 31 16 . 5 3 1 . Distress Signals 81 | . . . . . . . . 3 . . . . . . . . . . . . . 6 . . 16 31 16 . 5 3 1 . Times Spotted 528 | . 30 24 17 12 . 6 25 53 3 8 . 17 35 . . 1 49 . 14 . 4 14 6 . 13 21 36 19 15 15 58 33 Peak Tracking Total 26 | . 4 13 3 4 . 3 6 10 3 6 . 9 10 . . 1 18 . 10 . 5 8 3 . 4 5 26 7 10 4 9 17 Tactical Retreats 68 | . 1 . . . . . 2 11 1 . . 6 5 . . . 10 . 2 . 1 . . . . 3 3 . 2 2 11 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 29 | . 1 . . . . . . 3 . . . . 2 . . . 3 . 1 . . . 1 . 3 1 2 3 . . 9 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Power Sources Rigged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 65 | . . 9 2 . . 1 . 8 . . . . 3 . . . . . . 1 . 7 1 . 1 5 . 9 5 2 9 2 Max in Single Turn 9 | . . 9 2 . . 1 . 7 . . . . 1 . . . . . . 1 . 6 1 . 1 1 . 1 1 1 2 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 64 | . 6 1 6 1 2 . 2 13 2 . 3 . 9 . . . 4 . . 4 . 2 2 . 3 . 1 2 . 1 . . Terminals 22 | . 4 1 3 . . . 1 7 . . . . 6 . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . 1 . . . . 1 . . . 2 . . . . 2 2 . 1 . 1 . . . . . Repair Stations 9 | . . . 1 . . . . 1 . . . . 2 . . . 1 . . . . . . . 1 . . 2 . 1 . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 209 | . 11 3 20 1 2 . 6 35 5 . 19 . 34 . . . 15 . . 17 . 16 9 . 8 . 1 6 . 1 . . Successful 149 | . 4 . 9 1 2 . 2 21 5 . 19 . 26 . . . 13 . . 17 . 13 8 . 6 . . 2 . 1 . . Failed 60 | . 7 3 11 . . . 4 14 . . . . 8 . . . 2 . . . . 3 1 . 2 . 1 4 . . . . Catastrophic 8 | . 1 . 2 . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 203 | . 9 3 10 . 1 . 4 24 . . . . 25 . . . 19 . . . . 14 8 . 19 6 25 11 11 14 . . Terminals 77 | . 9 3 10 . . . 4 22 . . . . 29 . . . . . . . . . . . . . . . . . . . Fabricators 48 | . . . . . . . . 4 . . . . 3 . . . 11 . . . . 16 9 . 4 . 1 . . . . . Repair Stations 19 | . . . 4 . . . . 2 . . . . 2 . . . 1 . . . . . . . 3 . . 6 . 1 . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 5 . . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 4 . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 72 | . 2 . 1 1 2 . 1 8 5 . 19 . 16 . . . . . . 17 . . . . . . . . . . . . Record 16 | . . . . . 1 . . . 4 . 6 . . . . . . . . 5 . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . 4 . 2 . . . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . . 1 . . 3 . 1 . . . . . . 4 . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 23 | . . . . . . . . 2 . . . . 2 . . . 6 . . . . 9 4 . . . . . . . . . Load Schematic 11 | . . . . . . . . 1 . . . . 1 . . . 3 . . . . 4 2 . . . . . . . . . Build 12 | . . . . . . . . 1 . . . . 1 . . . 3 . . . . 5 2 . . . . . . . . . Repair Station Hacks 10 | . . . 1 . . . . 1 . . . . 2 . . . 1 . . . . . . . 2 . . 2 . 1 . . Scan Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Refit 5 | . . . . . . . . 1 . . . . 2 . . . 1 . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 4 . . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . Insert Component 5 | . . . 2 . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Analyze 4 | . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 34 | . 2 . 3 . . . 1 8 . . . . 6 . . . 3 . . . . 4 4 . 3 . . . . . . . Terminals 11 | . . . 2 . . . . 4 . . . . 5 . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . . 2 . . . . 1 . . . 3 . . . . 4 4 . 3 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 8 | . . . . . . . . 1 . . . . 1 . . . 2 . . . . 2 2 . . . . . . . . . Siphon 6 | . . . . . . . . . . . . . . . . . 1 . . . . 2 2 . 1 . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 4 1 5 . . . 2 11 . . . . 2 . . . 2 . . . . 2 1 . 1 . 1 2 . 1 . . Full Trace Events 5 | . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 2 . . . . 1 . . 4 . 2 . . . 1 . . 4 . . . . . . 8 . . . . . Parts Built 13 | . . . . . . . . 3 . . . . 1 . . . 3 . . . . 4 2 . . . . . . . . . Matter 2523 | . . . . . . . . 102 . . . . 186 . . . 810 . . . . 927 498 . . . . . . . . . Time 657 | . . . . . . . . 25 . . . . 49 . . . 216 . . . . 215 152 . . . . . . . . . Total Part Build Rating 56 | . . . . . . . . 3 . . . . 2 . . . 18 . . . . 23 10 . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Time 66 | . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . 40 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 71 | . . 3 . 1 . . . 2 . . 1 . 1 . 4 . 2 . . . . 2 1 . 5 . 6 . . 7 29 7 Largest Group 16 | . . 3 3 1 1 . . 2 . . 1 . 1 . 4 4 4 . . . . 2 1 . 2 . 3 . . 3 16 6 Highest-Rated Group 1506 | . . 40 40 31 31 . . 58 . . 59 . 10 . 151 151 148 . . . . 150 32 . 206 . 292 . . 342 1506 81 Highest-Rated Ally 269 | . . 16 16 31 31 . . 32 . . 59 . 10 . 39 39 39 . . . . 75 32 . 103 . 122 . . 114 269 15 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . 3 . 3 . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . Total Orders 23 | . . . 1 . . . . . . . 1 . 1 . . . 2 . . . . . 2 . 2 . . . . 1 13 . STAY 8 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 5 . ROAM 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . DROP 5 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 399 | . . 1 36 . . . . 3 . . . . . . . 7 18 . . . . 21 . . 20 . 7 . . 37 226 23 Total Damage 22122 | . . . 461 . . . . 170 . . . . . . . 148 460 . . . . 194 . . 1106 . 618 . . 1882 16327 756 Kills 91 | . . . 10 . . . . . . . . . . . . 1 3 . . . . . . . 5 . 1 . . 12 58 1 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 1 . . . . 1 . . 1 1 . 2 . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 1 5 3 3 2 . . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 23985 | 109 2390 802 1397 1308 451 1024 743 869 718 62 230 266 445 22 592 357 660 49 91 70 120 329 143 4 675 613 400 496 145 880 7216 309 Spaces Moved 24631 | 40 1007 570 479 744 278 591 359 2360 878 214 114 730 826 49 987 349 1346 153 293 147 309 512 201 9 703 643 985 797 348 1061 5730 819 Core 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Treads 4580 | 13 1007 95 437 744 278 591 76 . . . . . . . . . . . . . . . . . . . . . . . 1339 . Legs 3221 | 27 . 45 42 . . . 112 . . . . . . . . . . . . . . . . . . . . . . . 2791 204 Wheels 430 | . . 430 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4220 | . . . . . . . . . . . . . . . . . 563 153 293 147 309 512 201 9 703 643 176 . . 511 . . Flight 11501 | . . . . . . . 171 2360 878 214 114 730 826 49 987 349 783 . . . . . . . . . 809 797 287 547 1600 . Fastest Speed 16 | 120 160 105 120 160 160 160 27 27 27 27 27 28 29 40 40 40 16 32 16 32 21 16 24 40 30 40 19 22 25 19 19 108 Average Speed 67 | 133 160 119 156 160 160 160 93 27 28 27 37 28 31 40 40 47 33 32 28 36 36 36 34 40 42 47 25 24 25 32 95 108 Slowest Speed 260 | 160 160 260 160 160 160 160 260 99 99 27 99 32 110 40 40 50 50 32 32 40 40 40 42 40 53 110 102 93 99 200 235 108 Overloaded Moves 789 | . . . . . . . . . . . . . . . . . 120 . 85 . 54 59 92 . 224 132 . . . 23 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 114 | . . . . . . . 4 45 . . . 2 23 . . . 10 . . . . . . . . . 25 . . 3 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 1 Microwarps 78 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 67 Exploration Rate (%) 50 | 3 88 95 32 99 69 95 17 50 83 46 74 83 24 9 89 47 40 33 54 60 50 10 16 5 24 74 34 92 24 21 89 48 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 16 | . 2 1 1 . 1 . . 1 . . 1 . . . 3 . . . . 3 1 . . . . . 2 . . . . . Known Exits Taken 9 | . . . . . . . . 1 . . . 1 1 . . 1 1 . . . 1 1 . . . . 1 . 1 . . . Unknown Exits Taken 23 | 1 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 . . 1 1 1 . . 1 1 1 1 . 1 . 1 1 . Scrap Searched 23 | . . 3 . 1 . 1 . . 3 1 . 4 . . 3 2 . . 3 . 2 . . . . . . . . . . . Spaces Dug 176 | . 9 . . . . . . 5 . . . . 65 . . . 3 . . . . . 5 . 7 28 1 . 3 13 35 2 Terrain Destroyed 633 | . 42 53 29 . . 37 . 41 . 8 . 18 83 . . . 3 . . . . 55 5 . 7 40 2 3 3 13 186 5 Melee 61 | . . . . . . . . 5 . . . . 5 . . . 3 . . . . . 5 . 7 9 . . 3 13 11 . Projectile 46 | . 2 2 . . . . . . . . . . . . . . . . . . . 6 . . . 4 2 . . . 25 5 AOE 526 | . 40 51 29 . . 37 . 36 . 8 . 18 78 . . . . . . . . 49 . . . 27 . 3 . . 150 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 30540 | 81 1647 660 1071 824 286 652 620 2498 1344 216 274 784 973 51 1184 535 1537 152 300 160 313 626 245 8 1026 845 1104 1080 335 1515 7311 283 Wait 4822 | 25 484 28 532 35 . 18 113 68 434 . 131 51 133 2 190 182 154 . 8 . . 63 8 . 256 85 78 228 14 377 1125 . Move 23780 | 40 1006 569 478 743 277 590 350 2274 877 213 113 725 781 48 986 348 1325 152 292 146 308 511 200 8 702 642 934 796 297 1054 5725 270 Hop 107 | . . . . . . . 4 40 . . . 2 21 . . . 10 . . . . . . . . . 25 . . 3 2 . Pick Up 167 | 3 19 15 7 6 3 8 14 14 3 . 3 1 2 . 3 . 5 . . 1 1 10 7 . 4 5 3 8 1 1 20 . Fast Attach 301 | 1 9 4 1 . . . 10 18 8 1 4 . 4 . 1 2 17 . . 4 1 8 3 . 16 15 14 9 6 21 121 3 Attach 126 | . 3 3 4 1 3 . 18 6 3 . 2 1 4 . 1 . 4 . . 2 . 4 3 . 1 8 11 10 1 3 25 5 Detach 107 | . 3 . . . . . 6 6 2 . . . 3 1 . . 4 . . 1 . 3 . . 3 9 11 8 2 2 43 . Swap 90 | 2 14 6 8 6 . 5 7 10 3 . 2 1 2 . . . 1 . . . 1 4 2 . 2 1 2 2 1 2 6 . Drop 371 | 3 24 14 6 8 3 11 15 24 14 1 6 . 7 . 3 1 14 . . 4 1 8 7 . 16 17 17 7 2 16 122 . Fire 377 | 7 75 20 31 22 . 15 80 26 . 1 13 3 10 . . . . . . . . 10 . . 3 17 8 3 . . 29 4 Melee 239 | . . . . . . . 3 12 . . . . 6 . . 2 3 . . 2 1 5 15 . 23 46 . 9 11 36 65 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 10 1 4 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 110 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 11) 707 | -10/Materials | Discovered new exit (range 8) 747 | -10/Materials | Discovered new exit (range 13) 2076 | -10/Materials | Discovered new exit (range 12) 2500 | -10/Materials | Entered Mines 2658 | -10/Mines | Assembled infested the area 2708 | -10/Mines | Core integrity fell below 50% 2731 | -10/Mines | Destroyed 11 combat bots 3061 | -10/Mines | Discovered new exit (range 11) 3061 | -10/Mines | Discovered new exit (range 16) 3062 | -10/Mines | Learned Materials interactive machine intel 3068 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3104 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3213 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3302 | -10/Mines | Entered Materials 3302 | -9/Materials | Accompanied by 3 allies 3302 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3303 | -9/Materials | Loaded intel: 18 interactive machine locations 3677 | -9/Materials | Build established: Scavenger-Tank 4677 | -9/Materials | Discovered new exit (range 14) 4699 | -9/Materials | Entered Mines 4703 | -9/Mines | Met a Derelict bent on vengeance 4802 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5110 | -9/Mines | Met a Derelict shopkeep closing up shop 5461 | -9/Mines | Discovered new exit (range 9) 5568 | -9/Mines | Discovered new exit (range 10) 5759 | -9/Mines | Received a Mining Laser from a helpful Derelict 6000 | -9/Mines | Discovered new exit (range 5) 6007 | -9/Mines | Entered Exiles 6007 | -9/Exiles | Accompanied by 1 ally 6052 | -9/Exiles | Met 8R-AWN 6078 | -9/Exiles | Met EX-HEX 6139 | -9/Exiles | Met EX-DEC 6166 | -9/Exiles | Learned location of Zion (-6) 6196 | -9/Exiles | Met EX-BIN 6219 | -9/Exiles | Aligned with FarCom system 6220 | -9/Exiles | Given EX-Vault access code 6259 | -9/Exiles | Opened EX-Vault 6274 | -9/Exiles | Found Field Lobotomy Kit 6280 | -9/Exiles | Found 0b10 Alert Chip 6288 | -9/Exiles | Found PSU Rigger 6319 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6444 | -9/Exiles | Discovered new exit (range 10) 6458 | -9/Exiles | Stole three prototypes: 0b10 Alert Chip, PSU Rigger, Field Lobotomy Kit 6458 | -9/Exiles | Entered Mines 6760 | -8/Mines | Build established: Scavenger-Skirmisher 7469 | -8/Mines | Discovered new exit (range 8) 7482 | -8/Mines | Entered Materials 7482 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7600 | -8/Materials | Garrison activated, responded to threat 7790 | -8/Materials | Destroyed 11 combat bots 7866 | -8/Materials | Lost 11 parts (1p3n2u5w) 8223 | -8/Materials | Discovered new exit (range 9) 8225 | -8/Materials | Entered Factory 8225 | -7/Factory | Evolved 2 slots: Utility x2 8227 | -7/Factory | FarCom data flow suspended 8273 | -7/Factory | Discovered new exit (range 10) 8279 | -7/Factory | Identified exit to Storage 8376 | -7/Factory | Build established: Scavenger-Sprinter 8429 | -7/Factory | Identified exit to Lower Caves 8468 | -7/Factory | Fabricated Lgt. Assault Rifle (x3) 8480 | -7/Factory | Discovered new exit (range 11) 8484 | -7/Factory | Identified exit to Factory 8559 | -7/Factory | Discovered exit to Factory (range 7) 8622 | -7/Factory | Local fabrication network quarantined 8625 | -7/Factory | First assault squad dispatched 8819 | -7/Factory | Discovered exit to Factory (range 15) 8906 | -7/Factory | Build established: Hacker-Sprinter 9094 | -7/Factory | Entered Lower Caves 9511 | -7/Lower Caves | Encountered a Warlord checkpoint 9515 | -7/Lower Caves | Learned Factory interactive machine intel 9636 | -7/Lower Caves | Learned 8 Research zone layouts 9636 | -7/Lower Caves | Learned Armory trap positions 9636 | -7/Lower Caves | Learned Extension emergency access door positions 9745 | -7/Lower Caves | Discovered new exit (range 13) 9812 | -7/Lower Caves | Entered another Lower Caves area 9812 | -7/Lower Caves | Spotted DF-CMA(f) 9812 | -7/Lower Caves | Spotted W7-PEF(f) 9813 | -7/Lower Caves | Encountered a Master Thief 9813 | -7/Lower Caves | Encountered a Master Thief 9815 | -7/Lower Caves | Spotted GC-YNT(f) 9816 | -7/Lower Caves | Encountered a Master Thief 9816 | -7/Lower Caves | Discovered exit to Factory (range 11) 9821 | -7/Lower Caves | Spotted B-75 Beast 9851 | -7/Lower Caves | Build established: Sprinter 9864 | -7/Lower Caves | Found Alien Artifact 9864 | -7/Lower Caves | Identified Core Expander 9864 | -7/Lower Caves | Installed Core Expander, added new Power slot 9870 | -7/Lower Caves | Discovered new exit (range 14) 9874 | -7/Lower Caves | Entered Data Miner 9874 | -7/Data Miner | Discovered new exit (range 6) 9880 | -7/Data Miner | Met Data Miner 9884 | -7/Data Miner | Learned location of Section 7 (-2) 9884 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9895 | -7/Data Miner | Received God Mode back door access code from Data Miner 9914 | -7/Data Miner | Assimilated Data Miner with FLK Orb 10085 | -7/Data Miner | Destroyed Data Miner 10098 | -7/Data Miner | Found Prototype Hackware 10099 | -7/Data Miner | Found Prototype Hackware 10101 | -7/Data Miner | Found Prototype Hackware 10101 | -7/Data Miner | Identified Ghost Barrier 10103 | -7/Data Miner | Found Prototype Hackware 10103 | -7/Data Miner | Identified Quantum Router 10104 | -7/Data Miner | Entered Proximity Caves 10316 | -6/Proximity Caves | Spotted B-75 Beast 10363 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10369 | -6/Proximity Caves | Identified Deep Network Scanner 10370 | -6/Proximity Caves | Entered Factory 10370 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10371 | -6/Factory | Loaded intel: 46 interactive machine locations 10445 | -6/Factory | Identified System Mapper 10490 | -6/Factory | Fabricated Imp. Flight Unit (x1) 10527 | -6/Factory | Identified exit to Factory 10567 | -6/Factory | Local fabrication network quarantined 10655 | -6/Factory | Build established: Wizard-Sprinter 10720 | -6/Factory | First assault squad dispatched 10794 | -6/Factory | Identified exit to Lower Caves 10815 | -6/Factory | Entered Lower Caves 10825 | -6/Lower Caves | Lost 4 parts (1p2n1w) 10835 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10837 | -6/Lower Caves | Entered Zion 10866 | -6/Zion | Discovered new exit (range 12) 10877 | -6/Zion | Found CR-A16's Pointy Stick 10952 | -6/Zion | Learned Factory terminal intel 11013 | -6/Zion | Build established: Wizard-Mutant 11024 | -6/Zion | Given the Hacking Drone Bay 11027 | -6/Zion | Found Prototype Device 11155 | -6/Zion | Imprinted 11157 | -6/Zion | Declared Zion's savior 11229 | -6/Zion | Found Prototype Processor 11429 | -6/Zion | Entered Proximity Caves 11429 | -5/Proximity Caves | Accompanied by 4 allies 11684 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11786 | -5/Proximity Caves | Entered Factory 11786 | -5/Factory | Accompanied by 4 allies 11786 | -5/Factory | Evolved 2 slots: Utility x2 11787 | -5/Factory | Identified exit to Upper Caves 11788 | -5/Factory | Loaded intel: 20 terminal locations 11803 | -5/Factory | Identified Exp. Terrain Scan Processor 11803 | -5/Factory | Identified Hacking Drone Bay 11823 | -5/Factory | Zion Recon squad teleported in 12054 | -5/Factory | Discovered exit to Upper Caves (range 15) 12209 | -5/Factory | Fabricated Biomechanical Wings? 12272 | -5/Factory | Zion Hover Resupply teleported in 12324 | -5/Factory | Retrieved Zion intel report: Emergency Access 12331 | -5/Factory | Cargo convoy interrupted 12371 | -5/Factory | Spotted B-75 Beast 12402 | -5/Factory | Zion Heavy Resupply teleported in 12418 | -5/Factory | Fabricated Exp. Utility Shielding? 12445 | -5/Factory | Fabricated Exp. Transmission Jammer? 12446 | -5/Factory | Entered Upper Caves 12478 | -5/Upper Caves | Learned Factory emergency access door positions 12491 | -5/Upper Caves | Discovered new exit (range 12) 12495 | -5/Upper Caves | Entered another Upper Caves area 12505 | -5/Upper Caves | Build established: Wizard-Sprinter 12551 | -5/Upper Caves | Learned Factory non-interactive machine intel 12580 | -5/Upper Caves | Spotted OS-KI2(f) 12580 | -5/Upper Caves | Spotted CO-SIE(f) 12581 | -5/Upper Caves | Discovered new exit (range 11) 12581 | -5/Upper Caves | Spotted C8-IHO(f) 12582 | -5/Upper Caves | Encountered a Master Thief 12582 | -5/Upper Caves | Encountered a Master Thief 12586 | -5/Upper Caves | Spotted L5-E50(f) 12586 | -5/Upper Caves | Spotted IE-5YT(f) 12586 | -5/Upper Caves | Entered Zhirov 12586 | -5/Zhirov | Discovered new exit (range 3) 12592 | -5/Zhirov | Met Zhirov 12625 | -5/Zhirov | Found Alien Artifact 12625 | -5/Zhirov | Identified Integrated Dissipator 12625 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12632 | -5/Zhirov | Found Alien Artifact 12641 | -5/Zhirov | Learned location of Quarantine (-2) 12641 | -5/Zhirov | Learned location of Testing (-3) 12645 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12656 | -5/Zhirov | Entered Proximity Caves 12738 | -4/Proximity Caves | Spotted B-86 Titan 12747 | -4/Proximity Caves | Identified exit to Factory 12776 | -4/Proximity Caves | Entered Factory 12776 | -4/Factory | Evolved 2 slots: Utility x2 12778 | -4/Factory | Loaded intel: 219 non-interactive machine locations 12874 | -4/Factory | Retrieved Zion intel report: Branch Access 12874 | -4/Factory | Identified exit to Upper Caves 12874 | -4/Factory | Identified exit to Extension 12874 | -4/Factory | Identified exit to Armory 12875 | -4/Factory | Zion Hacker squad teleported in 12973 | -4/Factory | Fabricated Exp. Utility Shielding? 13028 | -4/Factory | Fabricated Exp. Transmission Jammer? 13075 | -4/Factory | Fabricated Biomechanical Wings? 13077 | -4/Factory | Local fabrication network quarantined 13082 | -4/Factory | Fabricated Biomechanical Wings? 13105 | -4/Factory | Entered Armory 13106 | -4/Armory | Loaded intel: 43 trap records 13112 | -4/Armory | Zion Hover Resupply teleported in 13183 | -4/Armory | Identified Transdimensional Reconstructor 13183 | -4/Armory | Warped through subspace to slip node 13183 | -4/Armory | Discovered new exit (range 1) 13235 | -4/Armory | Fabricated Biomechanical Wings? 13237 | -4/Armory | Fabricated Biomechanical Wings? 13248 | -4/Armory | Entered Lab 13248 | -4/Lab | Discovered new exit (range 9) 13252 | -4/Lab | Entered Research 13252 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13262 | -3/Research | Zion Hover Resupply teleported in 13310 | -3/Research | Spotted B-86 Titan 13391 | -3/Research | Retrieved Zion intel report: Guard Positions 13545 | -3/Research | Build established: Wizard-Mutant 13630 | -3/Research | Assimilated C-35 Carver with FLK Orb 13745 | -3/Research | Repaired Exp. Utility Shielding 13754 | -3/Research | Retrieved Zion intel report: Emergency Access 13755 | -3/Research | Zion Heavy squad teleported in 13842 | -3/Research | Zion Explosive Resupply teleported in 13866 | -3/Research | Discovered new exit (range 13) 13927 | -3/Research | Entered Testing 13939 | -3/Testing | Found Prototype Energy Cannon 13939 | -3/Testing | Identified Imp. Potential Cannon 14047 | -3/Testing | Retrieved Zion intel report: Active Garrisons 14205 | -3/Testing | System corruption reached 10% 14334 | -3/Testing | Found Powered Armor 14427 | -3/Testing | Found Prototype Ballistic Cannon 14427 | -3/Testing | Identified Omega Cannon 14500 | -3/Testing | Discovered new exit (range 6) 14540 | -3/Testing | Entered Research 14540 | -2/Research | Evolved 2 slots: Propulsion x2 14567 | -2/Research | Zion Hacker squad teleported in 14693 | -2/Research | Zion Heavy squad teleported in 14759 | -2/Research | Found Prototype Protection 14759 | -2/Research | Identified Zio. Heavy Carapace 14765 | -2/Research | Found Prototype Protection 14765 | -2/Research | Identified Zio. Weapon Casing 14767 | -2/Research | Found Zio. Weapon Casing 14772 | -2/Research | Found Zio. Heavy Carapace 14784 | -2/Research | Spotted B-90 Cyclops 14803 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14805 | -2/Research | Retrieved Zion intel report: Component Stockpiles 14811 | -2/Research | Retrieved Zion intel report: Prototype Schematics 14899 | -2/Research | Retrieved Zion intel report: Emergency Access 14901 | -2/Research | Spotted B-90 Cyclops 14914 | -2/Research | Retrieved Zion intel report: Branch Access 14914 | -2/Research | Identified exit to Quarantine 14915 | -2/Research | Zion Heavy squad teleported in 14940 | -2/Research | Entered Quarantine 14951 | -2/Quarantine | Build established: Machinist-Scout 14964 | -2/Quarantine | Lost 4 parts (2p2n) 15006 | -2/Quarantine | Repaired Exp. Utility Shielding 15024 | -2/Quarantine | Found Alien Slashing Weapon 15024 | -2/Quarantine | Identified Sigix Broadsword 15054 | -2/Quarantine | Found Alien Artifact 15054 | -2/Quarantine | Identified Matter Drive 15077 | -2/Quarantine | Found Alien Artifact 15077 | -2/Quarantine | Identified Dimensional Node Initializer 15077 | -2/Quarantine | Initialized slip node 15082 | -2/Quarantine | Found Alien Artifact 15094 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 15094 | -2/Quarantine | Warped through subspace to slip node 15102 | -2/Quarantine | Found Transdimensional Reconstructor 15103 | -2/Quarantine | Found Transdimensional Reconstructor 15105 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15121 | -2/Quarantine | Cryocooling Duct disabled 15125 | -2/Quarantine | Cryocooling Duct disabled 15136 | -2/Quarantine | Ambient heat levels rising (+20) 15136 | -2/Quarantine | Non-combat units ordered to evacuate 15140 | -2/Quarantine | Ambient heat levels rising (+20) 15140 | -2/Quarantine | Combat units ordered to evacuate 15207 | -2/Quarantine | Retrieved Zion intel report: Main Access 15207 | -2/Quarantine | Identified exit to Access 15213 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 15220 | -2/Quarantine | Found Alien Energy Cannon 15226 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 15231 | -2/Quarantine | Found Alien Artifact 15231 | -2/Quarantine | Identified Core Reset Matrix 15231 | -2/Quarantine | Identified Core Cannon 15231 | -2/Quarantine | Used Core Reset Matrix 15235 | -2/Quarantine | Detected hypermatrix surge 15235 | -2/Quarantine | Sensed 6 artifacts in vicinity 15240 | -2/Quarantine | Quarantine Guard activated 15250 | -2/Quarantine | Spotted Quarantine Guard 15257 | -2/Quarantine | Found Core Stripper 15299 | -2/Quarantine | Spotted Quarantine Guard 15299 | -2/Quarantine | Spotted Quarantine Guard 15305 | -2/Quarantine | Spotted Quarantine Guard 15305 | -2/Quarantine | Spotted Quarantine Guard 15311 | -2/Quarantine | Discovered exit to Access (range 20) 15311 | -2/Quarantine | Spotted Quarantine Guard 15316 | -2/Quarantine | Warped through subspace to slip node 15319 | -2/Quarantine | Found Subatomic Replicator 15332 | -2/Quarantine | Spotted Quarantine Guard 15388 | -2/Quarantine | Spotted Quarantine Guard 15407 | -2/Quarantine | Spotted Quarantine Guard 15416 | -2/Quarantine | Spotted Fortress 15433 | -2/Quarantine | Discovered new exit (range 7) 15436 | -2/Quarantine | Entered Section 7 15437 | -2/Section 7 | Sensed 25 artifacts in vicinity 15446 | -2/Section 7 | Retrieved Zion intel report: Main Access 15467 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 15491 | -2/Section 7 | Spotted B-90 Cyclops 15506 | -2/Section 7 | Found Integrity Redistributor 15509 | -2/Section 7 | Spotted S7 Guard 15515 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 15517 | -2/Section 7 | Found Integrated Singularity Reactor 15517 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 15519 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 15532 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 15540 | -2/Section 7 | Found Microwarp Drive 15545 | -2/Section 7 | Spotted S7 Guard 15554 | -2/Section 7 | Found Integrated Heat Negator 15554 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 15571 | -2/Section 7 | Core integrity fell below 50% 15581 | -2/Section 7 | Entered Access 15581 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15611 | -1/Access | Lost 3 parts (3n) 15652 | -1/Access | Found Unknown Launcher 15652 | -1/Access | Identified Gamma Bomb Array 15765 | -1/Access | Spotted B-99 Colossus 15852 | -1/Access | Retrieved Zion intel report: Active Terminals 15856 | -1/Access | Zion Light squad teleported in 15883 | -1/Access | Build established: Alien-Ninja 16037 | -1/Access | Found Zio. Weapon Casing 16087 | -1/Access | Zion Light squad teleported in 16401 | -1/Access | Discovered new exit (range 7) 16421 | -1/Access | Retrieved Zion intel report: Trap Installations 16422 | -1/Access | Zion Defense Resupply teleported in 16461 | -1/Access | Entered Command 16711 | -1/Command | First assault squad dispatched 16756 | -1/Command | Disengaged cave seal 16799 | -1/Command | Spotted B-99 Colossus 16801 | -1/Command | Spotted M Guard 16801 | -1/Command | Spotted M Guard 16801 | -1/Command | Spotted Combat Programmer 16801 | -1/Command | Spotted Combat Programmer 16831 | -1/Command | Assimilated Combat Programmer with FLK Orb 16839 | -1/Command | Allies destroyed Combat Programmer 16848 | -1/Command | Combat Programmer assimilated hostile G-73 Enforcer 16879 | -1/Command | Allies destroyed M Guard 16897 | -1/Command | Found Corrupted Prototype Protection 16898 | -1/Command | Lost 4 parts (1p3u) 16898 | -1/Command | Identified Hvy. Regenerative Plating 16917 | -1/Command | All MAIN.C guards destroyed 17141 | -1/Command | Build established: Alien-Sprinter 17159 | -1/Command | Met MAIN.C 17163 | -1/Command | 0b10 Conduit disabled 17176 | -1/Command | Allies destroyed MAIN.C Shell 17176 | -1/Command | MAIN.C activated Command garrisons 17196 | -1/Command | Found Prototype Protection 17196 | -1/Command | Identified Zio. Shade Armor 17198 | -1/Command | Allies destroyed MAIN.C 17200 | -1/Command | Found Prototype Ballistic Cannon 17200 | -1/Command | Identified Omega Cannon 17206 | -1/Command | Found Prototype Device 17206 | -1/Command | Identified Beam Splitter 17233 | -1/Command | Found Prototype Protection 17233 | -1/Command | Identified Zio. Shade Carapace 17280 | -1/Command | Found Prototype Processor 17280 | -1/Command | Identified Exp. Targeting Computer 17567 | -1/Command | Build established: Scavenger-Sprinter 18052 | -1/Command | Found Prototype Device 18052 | -1/Command | Identified Exp. Cloaking Device 18054 | -1/Command | Found Prototype Device 18054 | -1/Command | Identified Exp. Hardlight Generator 18056 | -1/Command | Found Prototype Device 18056 | -1/Command | Identified Exp. ECM Suite 18095 | -1/Command | Found Prototype Reactor 18095 | -1/Command | Identified Zero-point Reactor 18098 | -1/Command | Found Zero-point Reactor 18344 | -1/Command | Build established: Alien-Mutant 18515 | -1/Command | Discovered new exit (range 7) 18602 | -1/Command | Found Prototype Protection 18602 | -1/Command | Identified SHELL Armor 18644 | -1/Command | System corruption reached 10% 19105 | -1/Command | Spotted B-99 Colossus 19117 | -1/Command | Destroyed B-99 Colossus 19300 | -1/Command | Spotted B-99 Colossus 19530 | -1/Command | Found Unknown Device 19530 | -1/Command | Identified Quantum Capacitor 20870 | -1/Command | Phase Generator disabled 22037 | -1/Command | Found Prototype Device 22037 | -1/Command | Identified Adv. Particle Accelerator 23670 | -1/Command | Warped through subspace to slip node 23670 | -1/Command | Discovered new exit (range 5) 23677 | -1/Command | Entered Access_0 23678 | -1/Access_0 | Sensed 4 artifacts in vicinity 23679 | -1/Access_0 | Met Architect 23765 | -1/Access_0 | A6 warped into view 23786 | -1/Access_0 | Subspace Access Node disabled 23807 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-94) 23824 | -1/Access_0 | Subspace Access Node disabled 23827 | -1/Access_0 | Core integrity fell below 50% 23827 | -1/Access_0 | Subspace Access Node disabled 23861 | -1/Access_0 | A5 warped into view 23884 | -1/Access_0 | Emitted hypermatrix ping 23889 | -1/Access_0 | Assembled emerged from beneath the floor 23931 | -1/Access_0 | Core integrity fell below 20% 23973 | -1/Access_0 | A4 warped into view 23978 | -1/Access_0 | Warped through subspace to slip node 23978 | -1/Access_0 | Discovered new exit (range 8) 23986 | *** | Heading to fleet! Last Messages --------------- 23950_ HV Slug penetrates Wall. 23950_ Acquired 3 matter. 23951_ Microwarped (distance 16). 23952_ Microwarped (distance 9). 23953_ Microwarped (distance 16). 23954_ Microwarped (distance 11). 23961_ System corrupted: Matter fused (-8). 23962_ Quantum Shear penetrates Wall. 23963_ Microwarped (distance 8). 23971_ Quantum Shear penetrates Wall. A4 warps into view. 23973_ A4: "Whatever kinds of defenses you have, I promise you it won't be enough!" 23973_ Slug penetrates Wall. 23974_ Quantum Shear penetrates Wall. 23976_ System corrupted: Matter fused (-7). 23976_ Microwarped (distance 18). 23977_ Microwarped (distance 4). 23978_ Warped through subspace, drawn to slip node. 23978_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Coolant Potential 200 Energy Generation 101 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 22 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1500 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 50 Overload Amplification 100 Stasis Canceling 2 Offensive Hacking 45 Defensive Hacking 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Assault Rifle | x3 | -7/Factory Imp. Flight Unit | x1 | -6/Factory Biomechanical Wings | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Exp. Transmission Jammer | x1 | -5/Factory Exp. Utility Shielding | x1 | -4/Factory Exp. Transmission Jammer | x1 | -4/Factory Biomechanical Wings | x1 | -4/Factory Biomechanical Wings | x1 | -4/Factory Biomechanical Wings | x1 | -4/Armory Biomechanical Wings | x1 | -4/Armory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Matter Drive Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Integrated Singularity Reactor Microwarp Drive Integrated Heat Negator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalArchitectStorm Manual? 0 Play Time 03:29:05 Cumulative 2267.5 hours Start 2021.10.01 @ 17:55:59 End 2021.10.03 @ 01:20:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2697 Rogue 2689 Adventurer 0 Explorer 8 Win Type 2 Total 263 Types 47/32/96/3/3/5/74/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a8d8eac-dd1c-4e6d-99d5-21c0e2f2bc05