Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 19:25:06

Player: b00n1n

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (723)      723
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2668

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     7/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (8) ----
  Improved Signal Interpreter

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
    Advanced Treads
             Aluminum Leg
             Aluminum Leg
             Titanium Leg
>            --- UTILITY ----------
       Small Storage Unit
    Advanced Targeting Computer
             Armor Integrity Analyzer
    Improved Light Armor Plating
>            --- WEAPON -----------
             Battle Cannon
             Bore Cannon
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
       Light Ion Engine
       Light Treads
    Improved Heat Sink
             Disposable Heat Sink
  Subdweller Beam Cannon
             Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Battle Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Slots Evolved              4    | .   .   .   4   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             63   | 7   3   28  14  11  
  Power                    6    | 1   .   2   .   3   
    Engine                 6    | 1   .   2   .   3   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   4   4   3   
    Treads                 4    | .   .   .   1   3   
    Leg                    10   | 2   2   3   3   .   
    Wheel                  1    | .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 2   .   6   6   2   
    Device                 7    | 1   .   4   1   1   
    Storage                2    | 1   .   1   .   .   
    Processor              3    | .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   1   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   26   | 2   1   16  4   3   
    Energy Gun             2    | .   .   1   .   1   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          9    | 2   .   7   .   .   
    Ballistic Cannon       7    | .   .   3   3   1   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         5    | .   1   4   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 22   | .   .   5   1   16  
  Power                    2    | .   .   .   .   2   
  Propulsion               9    | .   .   2   .   7   
  Utility                  5    | .   .   1   .   4   
  Weapon                   6    | .   .   2   1   3   
  Highest Loss Streak      12   | .   .   3   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 97  99  87  
  Engine                   11   | .   14  12  9   7   
  Treads                   2    | .   .   .   8   9   
  Leg                      26   | .   28  28  27  20  
  Device                   10   | .   14  13  5   .   
  Storage                  12   | .   14  13  9   9   
  Processor                5    | .   .   .   15  18  
  Protection               2    | .   .   .   6   6   
  Ballistic Gun            13   | .   26  17  2   .   
  Ballistic Cannon         7    | .   .   4   15  13  
  Special Weapon           2    | .   1   4   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 14  14  23  26  25  
  Greatest Support         40   | 20  20  20  37  40  
  Greatest Overweight (x)  2    | 1   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   7   8   8   
  Most Carried             8    | 8   8   8   8   8   
  Average Carried          7    | 6   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 8   8   7   8   1   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -10 -8  -8  
-----------                Run  | Yrd Mat Sub Mat Sto 
Matter Collected           1054 | 298 65  406 190 95  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            704  | 144 111 162 155 132 
  Parts                    45   | 7   7   11  15  5   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      13   | .   .   13  .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Combat Hostiles Destroyed  22   | .   3   4   10  5   
  Guns                     6    | .   3   3   .   .   
  Cannons                  13   | .   .   1   10  2   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          6    | 2   1   1   2   .   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  8    | .   .   .   8   .   
  Grunt                    6    | .   3   .   .   3   
  Sentry                   4    | .   .   .   2   2   
  Subdweller               4    | .   .   4   .   .   
Best Kill Streak           4    | 2   2   2   4   3   
  Combat Bots Only         4    | .   2   2   4   3   
Max Kills in Single Turn   3    | 1   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   
--------                   Run  | Yrd  Mat  Sub  Mat  Sto  
Hostile Shots Fired        251  | .    13   37   27   174  
  Missed                   75   | .    3    18   4    50   
Damage Taken               2987 | .    116  663  210  1998 
  Core                     618  | .    12   56   41   509  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   116  | .    .    .    .    116  
Core Remaining (%)         86   | 100  .    72   .    .    
Volleys Fired              91   | 7    13   31   17   23   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  120  | 40   100  120  96   96   
Shots Fired                161  | 14   23   49   34   41   
  Gun                      70   | 14   20   32   4    .    
  Cannon                   78   | .    .    9    30   39   
  Launcher                 2    | .    .    .    .    2    
  Special                  11   | .    3    8    .    .    
  Kinetic                  148  | 14   20   41   34   39   
  Thermal                  11   | .    3    8    .    .    
  Explosive                2    | .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | 5    9    7    9    5    
  Robot Miss Streak        3    | 2    1    3    3    2    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           93   | 9    14   28   19   23   
  Core Hits                55   | 6    6    14   10   19   
  Critical Kills           5    | .    .    .    4    1    
  Critical Parts Destroyed 5    | .    .    .    2    3    
  Critical Strikes         13   | .    .    2    7    4    
    Destroy                12   | .    .    2    6    4    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1961 | 88   152  344  423  954  
  Guns                     544  | 88   152  289  15   .    
  Cannons                  952  | .    .    55   408  489  
  Explosions               449  | .    .    .    .    449  
  Melee                    .    | .    .    .    .    .    
  Ramming                  16   | .    .    .    .    16   
  Kinetic                  1496 | 88   152  344  423  489  
  Thermal                  .    | .    .    .    .    .    
  Explosive                449  | .    .    .    .    449  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            9    | .    .    .    7    2    
  Projectiles              7    | .    .    .    7    .    
  Explosions               2    | .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 9    | .    .    .    4    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    4    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      74   | .    .    .    .    74   
  Shots                    2    | .    .    .    .    2    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             10   | .    1    .    .    9    
  Kicked                   6    | .    1    .    .    5    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        243  | .    42   11   120  243  
  Average Temperature      65   | .    17   3    45   89   
  Received Heat Transfer   1407 | .    60   123  18   1206 
  Effects                  1    | .    .    .    .    1    
    Interference           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Peak Influence             283  | 15  95  .   283 233 
  Initial                  54   | .   9   .   .   54  
  Average                  105  | 4   41  .   136 135 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         82   | 100 100 .   76  72  
  Level 1                  17   | .   .   .   23  27  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Sto 
Distress Signals           3    | .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   4   17  16  16  
  Peak Tracking Total      12   | .   2   5   6   12  
  Tactical Retreats        4    | .   .   2   1   1   

 Traps                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Traps Triggered            5    | .   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  
----------                 Run  | Yrd Mat Sub Mat Sto 
Machines Disabled          4    | .   .   .   2   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  
---------                  Run  | Yrd Mat Sub Mat Sto 
Machines Accessed          6    | .   1   .   4   1   
  Terminals                4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   3   .   12  4   
  Successful               10   | .   1   .   7   2   
  Failed                   9    | .   2   .   5   2   
    Catastrophic           2    | .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                12   | .   3   .   9   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   
  Recycling Units          3    | .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   1   .   5   .   
  Robot Analysis           1    | .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   
  Scan Component           1    | .   .   .   .   1   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   .   3   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     50   | .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  
------------               Run  | Yrd Mat Sub Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  
--------                   Run  | Yrd Mat Sub Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  
-------                    Run  | Yrd Mat Sub Mat Sto 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   
-------------              Run  | Yrd  Mat  Sub  Mat  Sto  
Turns Passed               2970 | 142  200  1752 506  370  
Spaces Moved               1919 | 85   87   1225 328  194  
  Core                     21   | 9    .    .    .    12   
  Treads                   22   | .    .    .    .    22   
  Legs                     1876 | 76   87   1225 328  160  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  
  Average Speed            125  | 117  120  127  120  126  
  Slowest Speed            240  | 120  120  190  123  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       25   | 5    13   62   24   21   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          80   | .    .    8    11   61   
  Melee                    .    | .    .    .    .    .    
  Projectile               34   | .    .    8    11   15   
  AOE                      46   | .    .    .    .    46   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   
---------                  Run  | Yrd  Mat  Sub  Mat  Sto  
Total                      2302 | 111  159  1353 405  274  
  Wait                     124  | 3    42   22   24   33   
  Move                     1915 | 84   86   1224 327  194  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  47   | 9    6    18   12   2    
  Fast Attach              28   | 7    1    12   6    2    
  Attach                   21   | .    .    9    5    7    
  Detach                   4    | .    1    2    1    .    
  Swap                     14   | .    2    7    3    2    
  Drop                     45   | 1    7    25   10   2    
  Fire                     91   | 7    13   31   17   23   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     6    | .    1    .    .    5    
  Crush                    4    | .    .    .    .    4    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   3    | .    .    3    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  143 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Discovered new exit (range 8)
  343 | -10/Materials | Entered Subcaves
  344 | -10/Subcaves  | Build established: Mutant
  530 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  541 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  859 | -10/Subcaves  | Build established: Scavenger-Mutant
 1054 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1752 | -10/Subcaves  | Lost 3 parts (1n2w)
 1868 | -10/Subcaves  | Discovered new exit (range 5)
 2021 | -10/Subcaves  | Build established: Mutant
 2095 | -10/Subcaves  | Entered Materials
 2095 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2341 | -8/Materials  | Identified exit to Storage
 2492 | -8/Materials  | Discovered new exit (range 10)
 2601 | -8/Materials  | Entered Storage
 2672 | -8/Storage    | Repaired Bore Cannon
 2929 | -8/Storage    | Core integrity fell below 50%
 2955 | -8/Storage    | Lost 12 parts (2p6n2u2w)
 2968 | -8/Storage    | Core integrity fell below 20%
 2971 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02911_ Bore Cannon destroyed.
02920_ Titanium Leg destroyed.
02922_ Acquired 2 matter.
02922_ Lgt. Treads destroyed. <x2>
02924_ Armor Integrity Analyzer destroyed.
02946_ Transport Mainframe disabled.
02961_ Slammed into G-47 Trooper.
02961_ Imp. Targeting Computer destroyed.
02963_ Slammed into G-47 Trooper.
02966_ Lgt. Treads destroyed.
02966_ U-05 Engineer builds a Wall.
02966_ G-47 Trooper destroyed.
02966_ Grenade Launcher destroyed.
02966_ Destroyed Grenade Launcher.
02966_ G-47 Trooper destroyed. <x2>
02967_ Imp. Heat Sink destroyed.
02967_ Critical hit (Burn: +37).
02969_ U-05 Engineer lays Concrete.
02969_ Acquired Particle Gun.
02970_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????########?????????????????????????? |
| ????????????????##     #?????????????????????????? |
| ????????????????##     #?????????????????????????? |
| ????????????????##     ########???###????????????? |
| ????????????????##     #     ##################### |
| ????????????????##     #                           |
| ????????????????##     +                           |
| ????????????????##     #       *                   |
| ????????????????##     #     ##### ##############  |
| ????????????????##     ######### # #     ???????#  |
| ????????????????##     # #???????# # T    ??????#  |
| ?????????????????#     ########### #       ?????#  |
| ?????????????????########## =g   # #         ???#  |
| ?????????????????##### #   =%*   # #####+#####??#  |
| ?????????????????#           gg" +  %    #??????#  |
| ?????????????????#  """  [%ggg " #       #??????#  |
| ?????????????????#  """  @    "" #       #??????#  |
| ?????????????????#  """u   g   " #       #??????#  |
| ?????????????????+             ###       #??????#  |
| ?????????????????#  """   ### ##?#       #??????#  |
| ?????????????????#  """  !#??##??#       #??????#  |
| ?????????????????#  """  u#??????        + ?????#  |
| ?????????????????#        +??????        #??????#  |
| ???????????????????########??????        #??????#  |
| ?????????????????????????????????        #??????#  |
| ????????????????????????????????"        #??????#  |
| ????????????????????????????????         #??????/  |
| ????????????????????????????????         #???????  |
| ????????????????????????????????        ?????????? |
| ?????????????????????????????????     ???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55
Targeting Accuracy         14
Armor Integrity Analysis   30
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipIonicClaws
  Manual?         0
Play Time         00:40:14
  Cumulative      65.5 hours
  Start           2024.05.07 @ 18:47:44
  End             2024.05.07 @ 19:25:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          52
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          13%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d75b97e9-06ba-455e-b030-62e46d26d334