Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 12:59:00

Player: Zedx

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (172)     860
Value Destroyed (6950)     6950
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (499)                499
              TOTAL SCORE: 13689

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      411

 Cogmind 
---------
Core Integrity             0/1150
Matter                     31/300
Energy                     35/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Impulse Thruster
           Terrain Scanner
  Improved Weapon Cycler
  Improved Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
       Advanced Targeting Computer
                Quantum Capacitor
       Advanced Focal Shield
       Advanced Thermal Shield
>               --- WEAPON -----------
                Wave Gun
                Wave Gun
  Hypervelocity Coil Gun
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
          Light Antimatter Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
         Combat Gravmag System
                Impulse Thruster
          Large Storage Unit
       Improved Target Analyzer
       Improved Weapon Cycler
       Improved Light Armor Plating
                Tesla Rifle
                Tesla Rifle
                KE Penetrator
  Hypervelocity Gauss Cannon
       Improved Remote Datajack
[Rating: 118]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   1   1   .   .   2   1   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   1   .   .   
Parts Attached             252  | 6   10  21  24  35  30  6   4   25  37  11  43  
  Power                    34   | 1   3   3   1   3   6   1   1   3   6   1   5   
    Engine                 14   | 1   3   3   1   3   .   .   .   1   2   .   .   
    Core                   17   | .   .   .   .   .   6   1   1   2   4   1   2   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               88   | 2   1   6   8   14  12  3   .   6   14  7   15  
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    70   | 2   1   6   8   14  5   1   .   .   13  7   13  
    Wheel                  2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Hover                  10   | .   .   .   .   .   5   1   .   2   1   .   1   
    Flight                 5    | .   .   .   .   .   2   .   .   2   .   .   1   
  Utility                  52   | 1   2   2   1   13  6   .   1   8   9   2   7   
    Device                 23   | .   .   1   .   6   4   .   .   2   4   2   4   
    Storage                11   | 1   2   1   1   2   1   .   .   2   .   .   1   
    Processor              5    | .   .   .   .   1   .   .   1   .   1   .   2   
    Hackware               4    | .   .   .   .   1   1   .   .   1   1   .   .   
    Protection             9    | .   .   .   .   3   .   .   .   3   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   4   10  14  5   6   2   2   8   8   1   16  
    Energy Gun             23   | .   1   3   2   2   2   1   2   2   3   1   4   
    Energy Cannon          10   | .   .   .   7   1   .   .   .   2   .   .   .   
    Ballistic Gun          32   | 2   2   7   3   1   4   1   .   2   3   .   7   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   2   .   4   
    Launcher               6    | .   1   .   2   1   .   .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   4   1   3   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   2   .   .   .   
    System Corruption      17   | .   .   .   .   .   .   .   .   17  .   .   .   
Parts Lost                 88   | .   1   3   4   8   8   2   8   19  12  4   19  
  Power                    16   | .   .   1   .   1   1   1   2   3   2   1   4   
  Propulsion               28   | .   .   .   1   4   6   1   3   4   3   1   5   
  Utility                  17   | .   1   1   .   2   1   .   1   4   2   1   4   
  Weapon                   27   | .   .   1   3   1   .   .   2   8   5   1   6   
  Highest Loss Streak      18   | .   1   1   2   3   3   2   6   11  7   2   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  98  100 93  91  88  63  66  89  93  81  
  Engine                   4    | .   13  10  11  9   .   .   .   1   3   .   .   
  Core                     5    | .   .   .   .   .   14  14  8   6   5   7   5   
  Leg                      18   | .   28  32  33  34  10  3   .   .   15  22  18  
  Hover                    2    | .   .   .   .   .   13  15  2   1   .   .   .   
  Device                   8    | .   .   1   11  7   7   15  8   9   9   15  22  
  Storage                  10   | .   26  20  11  9   7   7   7   8   6   5   4   
  Processor                5    | .   .   .   .   6   7   7   12  7   7   5   4   
  Hackware                 2    | .   .   .   .   .   5   .   .   2   10  6   1   
  Energy Gun               8    | .   2   17  3   5   11  7   13  4   5   6   8   
  Energy Cannon            3    | .   .   .   14  12  .   .   .   6   2   .   .   
  Ballistic Gun            9    | .   18  15  14  4   9   15  7   3   6   5   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   4   6   4   
Naked Turns                12   | .   .   .   .   .   .   .   .   .   .   .   12  
Heaviest Build             97   | 10  16  30  37  55  52  47  47  78  88  66  97  
  Greatest Support         90   | 20  20  30  33  53  40  37  37  30  65  85  90  
  Greatest Overweight (x)  12   | .   .   1   1   1   4   2   3   12  2   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   2   3   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   8   9   10  13  15  15  15  15  15  15  14  
  Most Carried             15   | 5   8   10  10  15  15  15  15  13  15  15  15  
  Average Carried          10   | 1   6   9   9   12  14  14  11  5   10  14  13  
  Final Capacity           15   | 8   8   10  10  15  15  15  15  15  15  15  5   
  Final Carried            15   | 1   8   10  7   15  15  15  11  3   13  15  4   

 Class Distribution 
--------------------
 41% | Scavenger-Gunner
 33% | Gunner
 13% | Mutant
  4% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Storage
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Ext  Fac  
Matter Collected           4778 | 260  242  533  392  537  583  151  127  234  680  588  451  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7177 | .    242  836  947  1347 561  215  57   690  671  927  684  
  Parts                    370  | .    13   58   53   63   27   8    7    27   32   47   35   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    2    1    1    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    6    9    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Combat Hostiles Destroyed  149  | .   4   23  18  26  15  5   3   16  14  12  13  
  Guns                     95   | .   4   23  9   4   15  5   3   4   11  7   10  
  Cannons                  42   | .   .   .   9   20  .   .   .   3   2   5   3   
  AOE                      10   | .   .   .   .   1   .   .   .   9   .   .   .   
Classes Destroyed          17   | .   2   5   2   3   2   .   .   .   .   2   1   
  Worker                   2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Builder                  5    | .   .   2   .   1   .   .   .   1   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 3    | .   .   1   1   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Watcher                  10   | .   3   2   1   3   .   .   .   1   .   .   .   
  Swarmer                  35   | .   .   11  3   3   4   .   3   2   4   .   5   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    57   | .   4   5   4   18  5   3   .   4   7   2   5   
  Brawler                  2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   1   .   .   1   .   2   .   1   .   
  Sentry                   28   | .   .   6   10  2   2   .   .   2   1   5   .   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   .   .   2   2   2   .   
  Programmer               9    | .   .   .   .   .   3   1   .   3   .   .   2   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           9    | .   2   4   4   4   4   5   3   7   4   5   9   
  Combat Bots Only         9    | .   1   3   4   3   4   5   3   6   4   4   9   
Max Kills in Single Turn   5    | .   1   2   1   2   1   2   1   5   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   1   .   .   
  Exploded                 4    | .   .   .   .   1   .   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Ext  Fac  
Hostile Shots Fired        1204  | .    36   102  89   116  148  20   71   244  146  26   206  
  Missed                   362   | .    12   26   28   42   46   7    23   86   32   6    54   
Damage Taken               13954 | .    315  864  896  1288 1318 228  1016 2128 1915 508  3478 
  Core                     2908  | .    114  140  125  151  229  31   335  426  175  25   1157 
  Absorbed by Shields      249   | .    .    .    .    .    .    .    .    .    137  112  .    
  Ignored by Resistances   272   | .    .    .    .    .    .    .    .    .    .    .    272  
  Regen/Repaired (Parts)   488   | .    45   195  .    149  99   .    .    .    .    .    .    
Core Remaining (%)         57    | 100  54   .    33   72   .    .    15   49   .    80   .    
Volleys Fired              423   | .    44   66   45   58   40   9    7    30   45   30   49   
  Largest                  4     | .    2    3    3    3    3    3    3    3    4    4    4    
  Hottest                  258   | .    60   144  171  153  161  136  188  188  214  244  258  
Shots Fired                1071  | .    73   166  120  151  115  28   20   60   125  101  112  
  Gun                      847   | .    73   166  72   67   113  28   20   38   107  71   92   
  Cannon                   218   | .    .    .    48   83   2    .    .    19   18   30   18   
  Launcher                 4     | .    .    .    .    1    .    .    .    3    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  529   | .    63   81   57   34   58   19   7    15   72   60   63   
  Thermal                  510   | .    .    85   63   116  57   9    13   34   51   41   41   
  Explosive                4     | .    .    .    .    1    .    .    .    3    .    .    .    
  Electromagnetic          26    | .    10   .    .    .    .    .    .    8    2    .    6    
  Robot Hit Streak         20    | .    7    19   13   13   20   10   9    10   13   12   15   
  Robot Miss Streak        8     | .    4    6    4    3    8    2    7    6    7    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        13    | .    .    2    2    .    2    2    2    .    2    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    1    1    .    1    .    1    
Shots Hit Robots           713   | .    42   93   77   97   84   23   15   49   89   62   82   
  Core Hits                411   | .    19   39   34   53   60   21   13   63   41   35   33   
  Critical Kills           13    | .    .    .    .    1    .    .    .    .    1    5    6    
  Critical Parts Destroyed 19    | .    .    .    .    .    .    .    .    .    6    6    7    
  Critical Strikes         49    | .    .    6    2    3    .    .    .    1    9    14   14   
    Burn                   16    | .    .    6    2    2    .    .    .    .    2    3    1    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                31    | .    .    .    .    .    .    .    .    .    7    11   13   
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14968 | .    380  1475 1589 2531 1394 494  345  1929 1857 1530 1444 
  Guns                     10365 | .    376  1444 665  660  1394 494  345  800  1734 1195 1258 
  Cannons                  3523  | .    .    .    897  1595 .    .    .    387  123  335  186  
  Explosions               1015  | .    .    .    .    273  .    .    .    742  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  65    | .    4    31   27   3    .    .    .    .    .    .    .    
  Kinetic                  5793  | .    284  684  518  256  675  284  104  307  1226 871  584  
  Thermal                  7948  | .    .    760  1044 2105 719  210  241  769  631  659  810  
  Explosive                898   | .    .    .    .    167  .    .    .    731  .    .    .    
  Electromagnetic          264   | .    92   .    .    .    .    .    .    122  .    .    50   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    2    2    1    5    5    5    19   .    .    1    
  Average Corruption       3     | .    .    2    2    1    4    5    5    8    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  134   | .    .    12   21   3    28   11   27   22   .    .    10   
    Message Errors         26    | .    .    2    7    .    6    3    4    4    .    .    .    
    Matter Fused           37    | .    .    4    3    2    9    4    8    4    .    .    3    
    Heat Flow Errors       15    | .    .    .    3    1    4    .    3    2    .    .    2    
    Energy Discharges      20    | .    .    1    4    .    4    1    5    2    .    .    3    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      10    | .    .    1    1    .    2    1    2    2    .    .    1    
    Data Loss (major)      9     | .    .    2    1    .    1    1    1    3    .    .    .    
    Misfires               7     | .    .    1    .    .    1    1    1    3    .    .    .    
    Alerts                 4     | .    .    .    .    .    1    .    1    1    .    .    1    
    Weapon Failures        3     | .    .    .    2    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            145   | .    .    .    .    139  .    .    .    6    .    .    .    
  Projectiles              16    | .    .    .    .    16   .    .    .    .    .    .    .    
  Explosions               129   | .    .    .    .    123  .    .    .    6    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    .    .    1    2    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    .    1    2    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      294   | .    .    .    .    101  .    .    .    193  .    .    .    
  Shots                    10    | .    .    .    .    1    .    .    .    9    .    .    .    
  Rammed                   2     | .    .    .    .    .    1    .    .    .    .    .    1    
Targets Rammed             23    | .    1    10   9    1    1    .    .    .    .    .    1    
  Kicked                   21    | .    1    10   9    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        487   | .    67   487  167  205  278  65   230  474  363  308  280  
  Average Temperature      95    | .    28   103  32   35   60   22   82   146  173  113  82   
  Received Heat Transfer   3014  | .    201  231  258  558  168  99   120  597  478  99   205  
  Effects                  13    | .    .    8    .    .    1    .    .    .    3    1    .    
    Shutdowns              2     | .    .    1    .    .    .    .    .    .    1    .    .    
    Interference           4     | .    .    3    .    .    1    .    .    .    .    .    .    
    Short Circuit          3     | .    .    2    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (major)         2     | .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    .    .    1    .    .    
  Parts Melted             44    | .    .    4    7    11   2    1    .    7    7    2    3    
  Heat Transferred         16162 | .    .    2331 1932 3713 1540 475  511  1497 1462 1406 1295 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Peak Influence             507  | .   155 407 341 507 315 .   .   185 208 303 270 
  Initial                  188  | .   .   12  171 122 188 .   .   .   .   16  50  
  Average                  143  | .   52  123 229 316 140 .   .   79  101 115 84  
Maximum Alert Level        2    | .   .   2   1   2   1   .   .   .   1   1   1   
  Low Security (%)         73   | 100 100 84  34  8   82  .   .   100 86  78  92  
  Level 1                  23   | .   .   14  65  68  17  .   .   .   13  21  7   
  Level 2                  2    | .   .   .   .   23  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   2   1   5   7   4   .   .   8   3   .   5   
  Investigation            5    | .   1   .   .   2   .   .   .   1   1   .   .   
  Extermination            8    | .   .   .   .   .   3   .   .   2   1   .   2   
  Reinforcement            11   | .   1   1   .   4   1   .   .   1   .   .   3   
  Assault                  4    | .   .   .   2   1   .   .   .   .   1   .   .   
  Garrison                 7    | .   .   .   3   .   .   .   .   4   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Distress Signals           11   | .   1   2   4   3   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              241  | .   14  36  37  37  22  5   4   23  19  22  22  
  Peak Tracking Total      10   | .   3   5   10  5   4   4   3   5   4   4   6   
  Tactical Retreats        16   | .   1   5   1   2   1   .   1   1   1   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Traps Triggered            10   | .   .   1   3   .   3   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Machines Disabled          9    | .   .   .   .   3   .   .   .   2   4   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Machines Accessed          50   | .   8   8   7   5   7   .   .   2   6   6   1   
  Terminals                35   | .   5   5   7   3   3   .   .   1   4   6   1   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Repair Stations          6    | .   1   2   .   1   2   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   .   1   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                137  | .   17  25  18  15  17  .   .   6   12  24  3   
  Successful               61   | .   8   12  10  7   11  .   .   3   3   7   .   
  Failed                   76   | .   9   13  8   8   6   .   .   3   9   17  3   
    Catastrophic           15   | .   2   3   3   1   1   .   .   .   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   4   8   7   2   1   .   .   .   1   3   .   
  Terminals                92   | .   9   13  18  6   8   .   .   3   8   24  3   
  Fabricators              6    | .   .   .   .   .   3   .   .   3   .   .   .   
  Repair Stations          26   | .   6   11  .   4   5   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   .   1   .   .   .   1   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             33   | .   2   4   10  1   6   .   .   1   2   7   .   
  Record                   4    | .   .   .   .   .   2   .   .   .   .   2   .   
  Open Door                7    | .   .   .   3   .   .   .   .   .   1   3   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              6    | .   1   .   3   .   1   .   .   .   .   1   .   
  Unreport Threat          5    | .   .   .   1   1   .   .   .   1   1   1   .   
  Zone Layout              6    | .   1   2   2   .   1   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       17   | .   4   7   .   2   4   .   .   .   .   .   .   
  Scan Component           9    | .   2   4   .   1   2   .   .   .   .   .   .   
  Repair                   8    | .   2   3   .   1   2   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   1   .   .   .   .   .   .   1   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   1   .   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Used                     2    | .   .   .   1   .   .   .   .   .   1   .   .   
Hacking Detections         43   | .   7   8   5   5   6   .   .   2   4   5   1   
  Full Trace Events        6    | .   1   .   .   3   .   .   .   1   1   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   .   
Parts Repaired             8    | .   2   3   .   1   2   .   .   .   .   .   .   
  Time                     290  | .   52  106 .   80  52  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Ext  Fac  
Total Allies               8    | .    .    .    2    .    .    .    .    .    .    6    .    
  Largest Group            4    | .    .    .    2    1    .    .    .    .    .    4    .    
  Highest-Rated Group      239  | .    .    .    62   31   .    .    .    .    .    239  .    
  Highest-Rated Ally       159  | .    .    .    31   31   .    .    .    .    .    159  .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    1    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               88   | .    .    .    12   6    .    .    .    .    .    70   .    
  Total Damage             2356 | .    .    .    215  125  .    .    .    .    .    2016 .    
  Kills                    12   | .    .    .    1    1    .    .    .    .    .    10   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Ext  Fac  
Turns Passed               12054 | 51   967  1352 1171 1273 1740 470  1173 1202 1119 663  873  
Spaces Moved               5897  | 40   616  718  520  626  937  355  625  290  498  324  348  
  Core                     619   | 13   .    .    .    .    .    .    495  90   .    .    21   
  Treads                   136   | .    .    .    .    .    .    .    .    56   80   .    .    
  Legs                     3788  | 27   616  718  520  626  214  .    .    .    418  324  325  
  Wheels                   149   | .    .    .    .    .    .    19   130  .    .    .    .    
  Hover                    1116  | .    .    .    .    .    723  336  .    55   .    .    2    
  Flight                   89    | .    .    .    .    .    .    .    .    89   .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  102  111  115  116  120  120  50   
  Average Speed            155   | 97   120  122  158  140  142  117  178  343  161  155  180  
  Slowest Speed            1000  | 120  120  190  190  190  310  170  200  1000 320  190  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    58   57   71   42   17   54   68   8    12   38   8    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    .    1    1    1    1    1    1    1    .    
Scrap Searched             4     | .    .    .    .    .    .    3    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          167   | .    .    .    13   75   2    .    .    69   6    2    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               40    | .    .    .    13   14   2    .    .    3    6    2    .    
  AOE                      127   | .    .    .    .    61   .    .    .    66   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Fac  Ext  Fac  
Total                      8073 | 52   786  1078 776  919  1263 388  666  439  738  446  522  
  Wait                     1003 | .    92   205  138  117  196  3    31   78   101  17   25   
  Move                     5887 | 39   616  717  519  625  936  354  624  289  497  323  348  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  275  | 7    15   35   20   49   35   8    .    15   43   17   31   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   161  | 6    6    11   13   18   14   4    4    24   27   4    30   
  Detach                   26   | .    4    1    2    4    .    .    .    2    5    .    8    
  Swap                     92   | .    4    10   11   18   16   2    .    1    10   7    13   
  Drop                     142  | .    5    23   16   29   25   5    .    .    10   12   17   
  Fire                     423  | .    44   66   45   58   40   9    7    30   45   30   49   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    1    .    .    .    .    .    1    
  Kick                     20   | .    .    10   9    1    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    5    .    
  Rewire                   37   | .    .    .    3    .    .    3    .    .    .    31   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Extension
-4/Factory

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 16)
    52 | -11/Scrapyard  | Entered Materials
   112 | -10/Materials  | Discovered new exit (range 14)
   178 | -10/Materials  | Discovered new exit (range 13)
   309 | -10/Materials  | Build established: Mutant
   474 | -10/Materials  | Repaired Ion Engine
   501 | -10/Materials  | Repaired Ion Engine
   514 | -10/Materials  | Discovered new exit (range 15)
  1019 | -10/Materials  | Entered another Materials area
  1019 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
  1108 | -9/Materials   | Identified exit to Materials
  1337 | -9/Materials   | Repaired Aluminum Leg
  1717 | -9/Materials   | Repaired Broken Autogun
  1754 | -9/Materials   | Repaired Broken Aluminum Leg
  1782 | -9/Materials   | Build established: Scavenger-Gunner
  1881 | -9/Materials   | Identified exit to Mines
  1881 | -9/Materials   | Identified exit to Storage
  2159 | -9/Materials   | Build established: Gunner
  2371 | -9/Materials   | Entered Storage
  2669 | -9/Storage     | Identified exit to Recycling
  2714 | -9/Storage     | Garrison activated, responded to threat
  2781 | -9/Storage     | Build established: Scavenger-Gunner
  2939 | -9/Storage     | Core integrity fell below 50%
  3128 | -9/Storage     | Found Prototype Launcher
  3329 | -9/Storage     | Identified Scatter Rocket Array
  3455 | -9/Storage     | Met a pair of Derelict thieves
  3520 | -9/Storage     | Discovered exit to Materials (range 9)
  3542 | -9/Storage     | Entered Materials
  3542 | -8/Materials   | Accompanied by 1 ally
  3542 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3803 | -8/Materials   | Lost 3 parts (1p2n)
  4562 | -8/Materials   | Build established: Scavenger-Mutant
  4602 | -8/Materials   | Discovered new exit (range 14)
  4742 | -8/Materials   | First assault squad dispatched
  4805 | -8/Materials   | Repaired Cld. Plasma Cannon
  4815 | -8/Materials   | Entered Factory
  4815 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  4981 | -7/Factory     | Lost 3 parts (1p2n)
  5051 | -7/Factory     | Discovered new exit (range 9)
  5101 | -7/Factory     | Repaired Aluminum Leg
  5123 | -7/Factory     | Build established: Scavenger-Gunner
  5717 | -7/Factory     | Repaired Broken Pulse Rifle
  6017 | -7/Factory     | Build established: Gunner
  6196 | -7/Factory     | Discovered new exit (range 10)
  6555 | -7/Factory     | Entered Lower Caves
  6983 | -7/Lower Caves | Encountered a Warlord checkpoint
  6988 | -7/Lower Caves | Discovered new exit (range 4)
  7025 | -7/Lower Caves | Entered another Lower Caves area
  7032 | -7/Lower Caves | Learned Factory emergency access door positions
  7055 | -7/Lower Caves | Spotted B-75 Beast
  7189 | -7/Lower Caves | Core integrity fell below 50%
  7240 | -7/Lower Caves | Lost 6 parts (1p3n1u1w)
  7260 | -7/Lower Caves | Encountered a Warlord checkpoint
  7325 | -7/Lower Caves | Core integrity fell below 20%
  8190 | -7/Lower Caves | Discovered new exit (range 5)
  8198 | -7/Lower Caves | Entered Factory
  8198 | -6/Factory     | Evolved 2 slots: Utility x2
  8467 | -6/Factory     | Garrison activated, responded to threat
  8547 | -6/Factory     | Lost 11 parts (1p3n2u5w)
  8654 | -6/Factory     | Fabricated Nuclear Core (x2)
  8794 | -6/Factory     | Build established: Mutant
  9025 | -6/Factory     | Lost 4 parts (1p2u1w)
  9032 | -6/Factory     | System corruption reached 10%
  9236 | -6/Factory     | Discovered new exit (range 2)
  9329 | -6/Factory     | Garrison activated, responded to threat
  9335 | -6/Factory     | Build established: Gunner
  9397 | -6/Factory     | Core integrity fell below 50%
  9400 | -6/Factory     | Entered another Factory area
  9400 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  9690 | -5/Factory     | Lost 7 parts (1p1n2u3w)
 10008 | -5/Factory     | Build established: Scavenger-Gunner
 10407 | -5/Factory     | Lost 3 parts (2n1w)
 10504 | -5/Factory     | Discovered new exit (range 10)
 10519 | -5/Factory     | Entered Extension
 10610 | -5/Extension   | Rescued a captive Derelict
 10610 | -5/Extension   | Rescued a captive Derelict
 10664 | -5/Extension   | Rescued A7
 11027 | -5/Extension   | Spotted B-75 Beast
 11040 | -5/Extension   | Spotted B-75 Beast
 11054 | -5/Extension   | Destroyed B-75 Beast
 11072 | -5/Extension   | Destroyed B-75 Beast
 11078 | -5/Extension   | Lost 3 allies
 11112 | -5/Extension   | Extracted ID and sensor layout for unrecognized location from A7's data core
 11177 | -5/Extension   | Discovered new exit (range 3)
 11182 | -5/Extension   | Entered Factory
 11182 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 11469 | -4/Factory     | Found Quantum Capacitor
 11549 | -4/Factory     | Destroyed 9 combat bots
 12015 | -4/Factory     | Core integrity fell below 50%
 12041 | -4/Factory     | Core integrity fell below 20%
 12055 | -4/Factory     | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
12042_ U-05 Engineer lays Concrete.
12042_ Acquired KE Penetrator.
12042_ Slug penetrates Wall.
12044_ C-35 Carver suffers critical hit
  (Destroy).
12044_ C-35 Carver destroyed.
12044_ Slug penetrates Wall.
12044_ U-05 Engineer builds a Door.
12045_ Slug penetrates Door.
12047_ Slug penetrates Wall.
12047_ KE Penetrator destroyed.
12047_ Slug penetrates Wall.
12048_ Penetrated by Slug.
12048_ U-05 Engineer builds a Door.
12049_ Acquired Hyp. Gauss Cannon.
12051_ U-05 Engineer builds a Wall.
12051_ Slug penetrates Wall.
12051_ Hyp. Gauss Cannon destroyed.
12051_ Slug penetrates Wall.
12051_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
|       #     #????#    ### ""  #        ##   [   =# |
|       #######????#        T"  + !      ######+#### |
| #######??????????#    ###     #############%  %!   |
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| ?????????????????????????#                    """" |
| ?????????????????????????#                    """" |
| ?????????????????????????#                    """" |
| ?????????????????????????# ^                       |
| ?????????????????????????#                         |
| ?????????????????????????#             = #  ##     |
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| ????????????????###         """" """"   =#[        |
| ????????????????#           """" """"   |#         |
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| ????????????????#             ===%/  !==!/%        |
| ????????????????#              =|!  [*%!%#!        |
| ????????????????#             !*     !%!!#=        |
| ????????????????#        @c    !    #  !#=!        |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          53
Energy Capacity            455
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             30
Resistance: TH             30
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            6
Core Analysis              6
Recoil Reduction           1
Matter Filtering           30
Energy Filtering           30
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
  Nuclear Core | -8/Materials | Scanalyzed
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nuclear Core | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Dynamic Key
Hey, That's Mine!
Just What I Needed
Prison Break
Respectable Loadout
Significant Disruption
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              UltimateTrapLeg
  Manual?         0
Play Time         02:43:22
  Cumulative      15.3 hours
  Start           2024.04.19 @ 15:27:05
  End             2024.04.23 @ 12:59:00
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cfb3fab-4609-4bba-8fff-28e51377ff66