Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 12:59:00 Player: Zedx Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (6950) 6950 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 13689 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 411 Cogmind --------- Core Integrity 0/1150 Matter 31/300 Energy 35/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Terrain Scanner Improved Weapon Cycler Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Quantum Capacitor Advanced Focal Shield Advanced Thermal Shield > --- WEAPON ----------- Wave Gun Wave Gun Hypervelocity Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Combat Gravmag System Impulse Thruster Large Storage Unit Improved Target Analyzer Improved Weapon Cycler Improved Light Armor Plating Tesla Rifle Tesla Rifle KE Penetrator Hypervelocity Gauss Cannon Improved Remote Datajack [Rating: 118] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 . 2 Power 2 | . . . . . 1 . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . . . . Utility 6 | . . . . 1 1 . . 2 1 . 1 Weapon 2 | . . 1 . . . . . . 1 . . Parts Attached 252 | 6 10 21 24 35 30 6 4 25 37 11 43 Power 34 | 1 3 3 1 3 6 1 1 3 6 1 5 Engine 14 | 1 3 3 1 3 . . . 1 2 . . Core 17 | . . . . . 6 1 1 2 4 1 2 Reactor 3 | . . . . . . . . . . . 3 Propulsion 88 | 2 1 6 8 14 12 3 . 6 14 7 15 Treads 1 | . . . . . . . . 1 . . . Leg 70 | 2 1 6 8 14 5 1 . . 13 7 13 Wheel 2 | . . . . . . 1 . 1 . . . Hover 10 | . . . . . 5 1 . 2 1 . 1 Flight 5 | . . . . . 2 . . 2 . . 1 Utility 52 | 1 2 2 1 13 6 . 1 8 9 2 7 Device 23 | . . 1 . 6 4 . . 2 4 2 4 Storage 11 | 1 2 1 1 2 1 . . 2 . . 1 Processor 5 | . . . . 1 . . 1 . 1 . 2 Hackware 4 | . . . . 1 1 . . 1 1 . . Protection 9 | . . . . 3 . . . 3 3 . . Artifact . | . . . . . . . . . . . . Weapon 78 | 2 4 10 14 5 6 2 2 8 8 1 16 Energy Gun 23 | . 1 3 2 2 2 1 2 2 3 1 4 Energy Cannon 10 | . . . 7 1 . . . 2 . . . Ballistic Gun 32 | 2 2 7 3 1 4 1 . 2 3 . 7 Ballistic Cannon 6 | . . . . . . . . . 2 . 4 Launcher 6 | . 1 . 2 1 . . . 2 . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 4 1 3 . . . . . . Corrupted Parts 2 | . . . . . . . . 2 . . . System Corruption 17 | . . . . . . . . 17 . . . Parts Lost 88 | . 1 3 4 8 8 2 8 19 12 4 19 Power 16 | . . 1 . 1 1 1 2 3 2 1 4 Propulsion 28 | . . . 1 4 6 1 3 4 3 1 5 Utility 17 | . 1 1 . 2 1 . 1 4 2 1 4 Weapon 27 | . . 1 3 1 . . 2 8 5 1 6 Highest Loss Streak 18 | . 1 1 2 3 3 2 6 11 7 2 18 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 98 100 93 91 88 63 66 89 93 81 Engine 4 | . 13 10 11 9 . . . 1 3 . . Core 5 | . . . . . 14 14 8 6 5 7 5 Leg 18 | . 28 32 33 34 10 3 . . 15 22 18 Hover 2 | . . . . . 13 15 2 1 . . . Device 8 | . . 1 11 7 7 15 8 9 9 15 22 Storage 10 | . 26 20 11 9 7 7 7 8 6 5 4 Processor 5 | . . . . 6 7 7 12 7 7 5 4 Hackware 2 | . . . . . 5 . . 2 10 6 1 Energy Gun 8 | . 2 17 3 5 11 7 13 4 5 6 8 Energy Cannon 3 | . . . 14 12 . . . 6 2 . . Ballistic Gun 9 | . 18 15 14 4 9 15 7 3 6 5 4 Ballistic Cannon 1 | . . . . . . . . . 4 6 4 Naked Turns 12 | . . . . . . . . . . . 12 Heaviest Build 97 | 10 16 30 37 55 52 47 47 78 88 66 97 Greatest Support 90 | 20 20 30 33 53 40 37 37 30 65 85 90 Greatest Overweight (x) 12 | . . 1 1 1 4 2 3 12 2 1 7 Average Overweight (x) . | . . . . . 1 1 2 3 . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 10 13 15 15 15 15 15 15 14 Most Carried 15 | 5 8 10 10 15 15 15 15 13 15 15 15 Average Carried 10 | 1 6 9 9 12 14 14 11 5 10 14 13 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 1 8 10 7 15 15 15 11 3 13 15 4 Class Distribution -------------------- 41% | Scavenger-Gunner 33% | Gunner 13% | Mutant 4% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Matter Collected 4778 | 260 242 533 392 537 583 151 127 234 680 588 451 Remotely . | . . . . . . . . . . . . Salvage Created 7177 | . 242 836 947 1347 561 215 57 690 671 927 684 Parts 370 | . 13 58 53 63 27 8 7 27 32 47 35 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . 2 1 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 6 9 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Combat Hostiles Destroyed 149 | . 4 23 18 26 15 5 3 16 14 12 13 Guns 95 | . 4 23 9 4 15 5 3 4 11 7 10 Cannons 42 | . . . 9 20 . . . 3 2 5 3 AOE 10 | . . . . 1 . . . 9 . . . Classes Destroyed 17 | . 2 5 2 3 2 . . . . 2 1 Worker 2 | . . . . 1 . . . 1 . . . Builder 5 | . . 2 . 1 . . . 1 . 1 . Tunneler 1 | . . . . . . . . . . 1 . Recycler 3 | . . 1 1 1 . . . . . . . Operator 2 | . . . 1 . . . . . 1 . . Watcher 10 | . 3 2 1 3 . . . 1 . . . Swarmer 35 | . . 11 3 3 4 . 3 2 4 . 5 Cutter 1 | . . . . . . . . . . . 1 Grunt 57 | . 4 5 4 18 5 3 . 4 7 2 5 Brawler 2 | . . 1 . . . . . 1 . . . Duelist 5 | . . . 1 . . 1 . 2 . 1 . Sentry 28 | . . 6 10 2 2 . . 2 1 5 . Specialist 2 | . . . . 2 . . . . . . . Hunter 7 | . . . . . 1 . . 2 2 2 . Programmer 9 | . . . . . 3 1 . 3 . . 2 Heavy 1 | . . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . . . 2 . Best Kill Streak 9 | . 2 4 4 4 4 5 3 7 4 5 9 Combat Bots Only 9 | . 1 3 4 3 4 5 3 6 4 4 9 Max Kills in Single Turn 5 | . 1 2 1 2 1 2 1 5 2 1 1 Gunslinging 1 | . . . . . . 1 . . 1 . . Exploded 4 | . . . . 1 . . . 4 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Hostile Shots Fired 1204 | . 36 102 89 116 148 20 71 244 146 26 206 Missed 362 | . 12 26 28 42 46 7 23 86 32 6 54 Damage Taken 13954 | . 315 864 896 1288 1318 228 1016 2128 1915 508 3478 Core 2908 | . 114 140 125 151 229 31 335 426 175 25 1157 Absorbed by Shields 249 | . . . . . . . . . 137 112 . Ignored by Resistances 272 | . . . . . . . . . . . 272 Regen/Repaired (Parts) 488 | . 45 195 . 149 99 . . . . . . Core Remaining (%) 57 | 100 54 . 33 72 . . 15 49 . 80 . Volleys Fired 423 | . 44 66 45 58 40 9 7 30 45 30 49 Largest 4 | . 2 3 3 3 3 3 3 3 4 4 4 Hottest 258 | . 60 144 171 153 161 136 188 188 214 244 258 Shots Fired 1071 | . 73 166 120 151 115 28 20 60 125 101 112 Gun 847 | . 73 166 72 67 113 28 20 38 107 71 92 Cannon 218 | . . . 48 83 2 . . 19 18 30 18 Launcher 4 | . . . . 1 . . . 3 . . . Special 2 | . . . . . . . . . . . 2 Kinetic 529 | . 63 81 57 34 58 19 7 15 72 60 63 Thermal 510 | . . 85 63 116 57 9 13 34 51 41 41 Explosive 4 | . . . . 1 . . . 3 . . . Electromagnetic 26 | . 10 . . . . . . 8 2 . 6 Robot Hit Streak 20 | . 7 19 13 13 20 10 9 10 13 12 15 Robot Miss Streak 8 | . 4 6 4 3 8 2 7 6 7 4 3 Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 13 | . . 2 2 . 2 2 2 . 2 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 1 . 1 . 1 Shots Hit Robots 713 | . 42 93 77 97 84 23 15 49 89 62 82 Core Hits 411 | . 19 39 34 53 60 21 13 63 41 35 33 Critical Kills 13 | . . . . 1 . . . . 1 5 6 Critical Parts Destroyed 19 | . . . . . . . . . 6 6 7 Critical Strikes 49 | . . 6 2 3 . . . 1 9 14 14 Burn 16 | . . 6 2 2 . . . . 2 3 1 Meltdown 1 | . . . . 1 . . . . . . . Destroy 31 | . . . . . . . . . 7 11 13 Corrupt 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14968 | . 380 1475 1589 2531 1394 494 345 1929 1857 1530 1444 Guns 10365 | . 376 1444 665 660 1394 494 345 800 1734 1195 1258 Cannons 3523 | . . . 897 1595 . . . 387 123 335 186 Explosions 1015 | . . . . 273 . . . 742 . . . Melee . | . . . . . . . . . . . . Ramming 65 | . 4 31 27 3 . . . . . . . Kinetic 5793 | . 284 684 518 256 675 284 104 307 1226 871 584 Thermal 7948 | . . 760 1044 2105 719 210 241 769 631 659 810 Explosive 898 | . . . . 167 . . . 731 . . . Electromagnetic 264 | . 92 . . . . . . 122 . . 50 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . 2 2 1 5 5 5 19 . . 1 Average Corruption 3 | . . 2 2 1 4 5 5 8 . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 134 | . . 12 21 3 28 11 27 22 . . 10 Message Errors 26 | . . 2 7 . 6 3 4 4 . . . Matter Fused 37 | . . 4 3 2 9 4 8 4 . . 3 Heat Flow Errors 15 | . . . 3 1 4 . 3 2 . . 2 Energy Discharges 20 | . . 1 4 . 4 1 5 2 . . 3 Parts Rejected 1 | . . 1 . . . . . . . . . Parts Fused 2 | . . . . . . . 2 . . . . Data Loss (minor) 10 | . . 1 1 . 2 1 2 2 . . 1 Data Loss (major) 9 | . . 2 1 . 1 1 1 3 . . . Misfires 7 | . . 1 . . 1 1 1 3 . . . Alerts 4 | . . . . . 1 . 1 1 . . 1 Weapon Failures 3 | . . . 2 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 145 | . . . . 139 . . . 6 . . . Projectiles 16 | . . . . 16 . . . . . . . Explosions 129 | . . . . 123 . . . 6 . . . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 1 2 4 Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 1 2 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 294 | . . . . 101 . . . 193 . . . Shots 10 | . . . . 1 . . . 9 . . . Rammed 2 | . . . . . 1 . . . . . 1 Targets Rammed 23 | . 1 10 9 1 1 . . . . . 1 Kicked 21 | . 1 10 9 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 487 | . 67 487 167 205 278 65 230 474 363 308 280 Average Temperature 95 | . 28 103 32 35 60 22 82 146 173 113 82 Received Heat Transfer 3014 | . 201 231 258 558 168 99 120 597 478 99 205 Effects 13 | . . 8 . . 1 . . . 3 1 . Shutdowns 2 | . . 1 . . . . . . 1 . . Interference 4 | . . 3 . . 1 . . . . . . Short Circuit 3 | . . 2 . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . . 2 . . Damage (major) 2 | . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . Parts Melted 44 | . . 4 7 11 2 1 . 7 7 2 3 Heat Transferred 16162 | . . 2331 1932 3713 1540 475 511 1497 1462 1406 1295 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Peak Influence 507 | . 155 407 341 507 315 . . 185 208 303 270 Initial 188 | . . 12 171 122 188 . . . . 16 50 Average 143 | . 52 123 229 316 140 . . 79 101 115 84 Maximum Alert Level 2 | . . 2 1 2 1 . . . 1 1 1 Low Security (%) 73 | 100 100 84 34 8 82 . . 100 86 78 92 Level 1 23 | . . 14 65 68 17 . . . 13 21 7 Level 2 2 | . . . . 23 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 2 1 5 7 4 . . 8 3 . 5 Investigation 5 | . 1 . . 2 . . . 1 1 . . Extermination 8 | . . . . . 3 . . 2 1 . 2 Reinforcement 11 | . 1 1 . 4 1 . . 1 . . 3 Assault 4 | . . . 2 1 . . . . 1 . . Garrison 7 | . . . 3 . . . . 4 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Distress Signals 11 | . 1 2 4 3 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 241 | . 14 36 37 37 22 5 4 23 19 22 22 Peak Tracking Total 10 | . 3 5 10 5 4 4 3 5 4 4 6 Tactical Retreats 16 | . 1 5 1 2 1 . 1 1 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Traps Triggered 10 | . . 1 3 . 3 . . . 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Machines Disabled 9 | . . . . 3 . . . 2 4 . . Max in Single Turn 1 | . . . . 1 . . . 1 1 . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Machines Accessed 50 | . 8 8 7 5 7 . . 2 6 6 1 Terminals 35 | . 5 5 7 3 3 . . 1 4 6 1 Fabricators 2 | . . . . . 1 . . 1 . . . Repair Stations 6 | . 1 2 . 1 2 . . . . . . Recycling Units 5 | . 2 1 . . 1 . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 137 | . 17 25 18 15 17 . . 6 12 24 3 Successful 61 | . 8 12 10 7 11 . . 3 3 7 . Failed 76 | . 9 13 8 8 6 . . 3 9 17 3 Catastrophic 15 | . 2 3 3 1 1 . . . 2 2 1 Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 4 8 7 2 1 . . . 1 3 . Terminals 92 | . 9 13 18 6 8 . . 3 8 24 3 Fabricators 6 | . . . . . 3 . . 3 . . . Repair Stations 26 | . 6 11 . 4 5 . . . . . . Recycling Units 5 | . 2 1 . . 1 . . . 1 . . Scanalyzers 5 | . . . . 5 . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . Terminal Hacks 33 | . 2 4 10 1 6 . . 1 2 7 . Record 4 | . . . . . 2 . . . . 2 . Open Door 7 | . . . 3 . . . . . 1 3 . Open DSF 1 | . . . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . Alert Level 6 | . 1 . 3 . 1 . . . . 1 . Unreport Threat 5 | . . . 1 1 . . . 1 1 1 . Zone Layout 6 | . 1 2 2 . 1 . . . . . . Fabricator Hacks 3 | . . . . . 1 . . 2 . . . Load Schematic 2 | . . . . . 1 . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 17 | . 4 7 . 2 4 . . . . . . Scan Component 9 | . 2 4 . 1 2 . . . . . . Repair 8 | . 2 3 . 1 2 . . . . . . Recycling Unit Hacks 4 | . 2 1 . . . . . . 1 . . Process 1 | . 1 . . . . . . . . . . Report Inventory 3 | . 1 1 . . . . . . 1 . . Scanalyzer 4 | . . . . 4 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 2 | . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 . . Used 2 | . . . 1 . . . . . 1 . . Hacking Detections 43 | . 7 8 5 5 6 . . 2 4 5 1 Full Trace Events 6 | . 1 . . 3 . . . 1 1 . . Feedback Events 1 | . . . . 1 . . . . . . . Corruption 1 | . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . Parts Repaired 8 | . 2 3 . 1 2 . . . . . . Time 290 | . 52 106 . 80 52 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 4 | . 4 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . 1 Relay Couplers Released 1 | . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Total Allies 8 | . . . 2 . . . . . . 6 . Largest Group 4 | . . . 2 1 . . . . . 4 . Highest-Rated Group 239 | . . . 62 31 . . . . . 239 . Highest-Rated Ally 159 | . . . 31 31 . . . . . 159 . Total Orders 1 | . . . . . . . . . . 1 . GUARD 1 | . . . . . . . . . . 1 . Ally Attacks 88 | . . . 12 6 . . . . . 70 . Total Damage 2356 | . . . 215 125 . . . . . 2016 . Kills 12 | . . . 1 1 . . . . . 10 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Turns Passed 12054 | 51 967 1352 1171 1273 1740 470 1173 1202 1119 663 873 Spaces Moved 5897 | 40 616 718 520 626 937 355 625 290 498 324 348 Core 619 | 13 . . . . . . 495 90 . . 21 Treads 136 | . . . . . . . . 56 80 . . Legs 3788 | 27 616 718 520 626 214 . . . 418 324 325 Wheels 149 | . . . . . . 19 130 . . . . Hover 1116 | . . . . . 723 336 . 55 . . 2 Flight 89 | . . . . . . . . 89 . . . Fastest Speed 50 | 50 120 120 120 120 102 111 115 116 120 120 50 Average Speed 155 | 97 120 122 158 140 142 117 178 343 161 155 180 Slowest Speed 1000 | 120 120 190 190 190 310 170 200 1000 320 190 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 58 57 71 42 17 54 68 8 12 38 8 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 167 | . . . 13 75 2 . . 69 6 2 . Melee . | . . . . . . . . . . . . Projectile 40 | . . . 13 14 2 . . 3 6 2 . AOE 127 | . . . . 61 . . . 66 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Ext Fac Total 8073 | 52 786 1078 776 919 1263 388 666 439 738 446 522 Wait 1003 | . 92 205 138 117 196 3 31 78 101 17 25 Move 5887 | 39 616 717 519 625 936 354 624 289 497 323 348 Hop . | . . . . . . . . . . . . Pick Up 275 | 7 15 35 20 49 35 8 . 15 43 17 31 Fast Attach . | . . . . . . . . . . . . Attach 161 | 6 6 11 13 18 14 4 4 24 27 4 30 Detach 26 | . 4 1 2 4 . . . 2 5 . 8 Swap 92 | . 4 10 11 18 16 2 . 1 10 7 13 Drop 142 | . 5 23 16 29 25 5 . . 10 12 17 Fire 423 | . 44 66 45 58 40 9 7 30 45 30 49 Melee . | . . . . . . . . . . . . Ram 2 | . . . . . 1 . . . . . 1 Kick 20 | . . 10 9 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire 37 | . . . 3 . . 3 . . . 31 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 14) 178 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 474 | -10/Materials | Repaired Ion Engine 501 | -10/Materials | Repaired Ion Engine 514 | -10/Materials | Discovered new exit (range 15) 1019 | -10/Materials | Entered another Materials area 1019 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1108 | -9/Materials | Identified exit to Materials 1337 | -9/Materials | Repaired Aluminum Leg 1717 | -9/Materials | Repaired Broken Autogun 1754 | -9/Materials | Repaired Broken Aluminum Leg 1782 | -9/Materials | Build established: Scavenger-Gunner 1881 | -9/Materials | Identified exit to Mines 1881 | -9/Materials | Identified exit to Storage 2159 | -9/Materials | Build established: Gunner 2371 | -9/Materials | Entered Storage 2669 | -9/Storage | Identified exit to Recycling 2714 | -9/Storage | Garrison activated, responded to threat 2781 | -9/Storage | Build established: Scavenger-Gunner 2939 | -9/Storage | Core integrity fell below 50% 3128 | -9/Storage | Found Prototype Launcher 3329 | -9/Storage | Identified Scatter Rocket Array 3455 | -9/Storage | Met a pair of Derelict thieves 3520 | -9/Storage | Discovered exit to Materials (range 9) 3542 | -9/Storage | Entered Materials 3542 | -8/Materials | Accompanied by 1 ally 3542 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3803 | -8/Materials | Lost 3 parts (1p2n) 4562 | -8/Materials | Build established: Scavenger-Mutant 4602 | -8/Materials | Discovered new exit (range 14) 4742 | -8/Materials | First assault squad dispatched 4805 | -8/Materials | Repaired Cld. Plasma Cannon 4815 | -8/Materials | Entered Factory 4815 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4981 | -7/Factory | Lost 3 parts (1p2n) 5051 | -7/Factory | Discovered new exit (range 9) 5101 | -7/Factory | Repaired Aluminum Leg 5123 | -7/Factory | Build established: Scavenger-Gunner 5717 | -7/Factory | Repaired Broken Pulse Rifle 6017 | -7/Factory | Build established: Gunner 6196 | -7/Factory | Discovered new exit (range 10) 6555 | -7/Factory | Entered Lower Caves 6983 | -7/Lower Caves | Encountered a Warlord checkpoint 6988 | -7/Lower Caves | Discovered new exit (range 4) 7025 | -7/Lower Caves | Entered another Lower Caves area 7032 | -7/Lower Caves | Learned Factory emergency access door positions 7055 | -7/Lower Caves | Spotted B-75 Beast 7189 | -7/Lower Caves | Core integrity fell below 50% 7240 | -7/Lower Caves | Lost 6 parts (1p3n1u1w) 7260 | -7/Lower Caves | Encountered a Warlord checkpoint 7325 | -7/Lower Caves | Core integrity fell below 20% 8190 | -7/Lower Caves | Discovered new exit (range 5) 8198 | -7/Lower Caves | Entered Factory 8198 | -6/Factory | Evolved 2 slots: Utility x2 8467 | -6/Factory | Garrison activated, responded to threat 8547 | -6/Factory | Lost 11 parts (1p3n2u5w) 8654 | -6/Factory | Fabricated Nuclear Core (x2) 8794 | -6/Factory | Build established: Mutant 9025 | -6/Factory | Lost 4 parts (1p2u1w) 9032 | -6/Factory | System corruption reached 10% 9236 | -6/Factory | Discovered new exit (range 2) 9329 | -6/Factory | Garrison activated, responded to threat 9335 | -6/Factory | Build established: Gunner 9397 | -6/Factory | Core integrity fell below 50% 9400 | -6/Factory | Entered another Factory area 9400 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9690 | -5/Factory | Lost 7 parts (1p1n2u3w) 10008 | -5/Factory | Build established: Scavenger-Gunner 10407 | -5/Factory | Lost 3 parts (2n1w) 10504 | -5/Factory | Discovered new exit (range 10) 10519 | -5/Factory | Entered Extension 10610 | -5/Extension | Rescued a captive Derelict 10610 | -5/Extension | Rescued a captive Derelict 10664 | -5/Extension | Rescued A7 11027 | -5/Extension | Spotted B-75 Beast 11040 | -5/Extension | Spotted B-75 Beast 11054 | -5/Extension | Destroyed B-75 Beast 11072 | -5/Extension | Destroyed B-75 Beast 11078 | -5/Extension | Lost 3 allies 11112 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11177 | -5/Extension | Discovered new exit (range 3) 11182 | -5/Extension | Entered Factory 11182 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11469 | -4/Factory | Found Quantum Capacitor 11549 | -4/Factory | Destroyed 9 combat bots 12015 | -4/Factory | Core integrity fell below 50% 12041 | -4/Factory | Core integrity fell below 20% 12055 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 12042_ U-05 Engineer lays Concrete. 12042_ Acquired KE Penetrator. 12042_ Slug penetrates Wall. 12044_ C-35 Carver suffers critical hit (Destroy). 12044_ C-35 Carver destroyed. 12044_ Slug penetrates Wall. 12044_ U-05 Engineer builds a Door. 12045_ Slug penetrates Door. 12047_ Slug penetrates Wall. 12047_ KE Penetrator destroyed. 12047_ Slug penetrates Wall. 12048_ Penetrated by Slug. 12048_ U-05 Engineer builds a Door. 12049_ Acquired Hyp. Gauss Cannon. 12051_ U-05 Engineer builds a Wall. 12051_ Slug penetrates Wall. 12051_ Hyp. Gauss Cannon destroyed. 12051_ Slug penetrates Wall. 12051_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | # #????# ### "" # ## [ =# | | #######????# T" + ! ######+#### | | #######??????????# ### #############% %! | | ?????????????????# #?# | | ?????????????????# #?## ######### """" | | ?????????????????# #??# #???????# """" | | ?????????????????# #??# #???????# """" | | ?????????????????+ ???# #???????###### """" | | ?????????????????#+##+???# #????????????# | | ?????????????????????????# ############## """" | | ?????????????????????????# """" | | ?????????????????????????# """" | | ?????????????????????????# """" | | ?????????????????????????# ^ | | ?????????????????????????# | | ?????????????????????????# = # ## | | ??????????????????#??????# """" """" =!# ### ## | | ??????????????????# ###??# """" """" # | | ??????????????????# #T ### """" """" #! | | ????????????????### """" """" =#[ | | ????????????????# """" """" |# | | ????????????????# """" """" ! =# | | ????????????????# ===%/ !==!/% | | ????????????????# =|! [*%!%#! | | ????????????????# !* !%!!#= | | ????????????????# @c ! # !#=! | | ????????????????# #####+######### ## | | ???????????????? ?????? ??????# ### ###### | | ????????????????????????""" ?????# #??##????? | | ??????????????????????? """ ! #????# #????????? | | ??????????????????????#??"" #???? ????????? | | ???????????????????????? #???# ???????? | | ????????????????????????""" +??? ] % ??????? | | ??????????????????????????" #??## ??????? | | ??????????????????????????" #???# ###?????? | | ?????????????????????????? #???###+###???????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 53 Energy Capacity 455 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Dynamic Key Hey, That's Mine! Just What I Needed Prison Break Respectable Loadout Significant Disruption Universal Adapter Challenges ------------ None Game ------ Seed UltimateTrapLeg Manual? 0 Play Time 02:43:22 Cumulative 15.3 hours Start 2024.04.19 @ 15:27:05 End 2024.04.23 @ 12:59:00 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cfb3fab-4609-4bba-8fff-28e51377ff66