Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 08:03:11 Player: beans Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1238) 1238 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-27) -27 TOTAL SCORE: 3261 Bonus ------- Friendly Fire -27 Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (5) ---- Light Angular Momentum Engine High-capacity Matter Pod (200) Experimental Sensor Array Beam Rifle Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Matter Pod > --- WEAPON ----------- Shock Rifle Ion Cannon > --- INVENTORY -------- Deuterium Engine High-capacity Matter Pod Experimental Sensor Array Particle Gun Grenade Launcher [Rating: 16] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Device Improved Heat Sink Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 2 1 Weapon 1 | . . . . 1 Parts Attached 25 | 4 2 6 8 5 Power 3 | . 1 1 1 . Engine 2 | . . 1 1 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 4 | 2 . . 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 1 2 2 . Device 2 | . 1 1 . . Storage 1 | . . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 13 | 2 . 3 3 5 Energy Gun 2 | . . 2 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon 5 | . . . . 5 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Corrupted Parts 3 | . . 3 . . System Corruption 10 | . . 10 . . Parts Lost 20 | . . 4 7 9 Power 3 | . . 1 2 . Propulsion 4 | . . 1 2 1 Utility 4 | . . 1 1 2 Weapon 9 | . . 1 2 6 Highest Loss Streak 6 | . . 3 1 6 To Critical Strikes 1 | . . . . 1 Average Backups 3 | . . 2 4 4 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 2 2 2 Weapon 1 | . . . 2 2 Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 62 | . 68 65 64 38 Engine 3 | . . . 8 . Core 3 | . 4 9 . . Treads 15 | . 28 18 13 2 Device 5 | . 7 4 7 . Storage 6 | . . 4 11 3 Processor 2 | . . . 3 9 Protection 1 | . . . 1 2 Energy Gun 5 | . . 11 4 . Energy Cannon 3 | . . . 6 . Ballistic Gun 12 | . 28 15 8 5 Ballistic Cannon 1 | . . . . 14 Peak Build Rating 16 | 4 8 15 16 13 Average Rating 9 | 3 5 7 13 9 On Entrance 7 | . 4 8 15 12 Naked Turns . | . . . . . Heaviest Build 23 | 3 9 23 23 13 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 3 | . . 1 1 3 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 1 5 5 5 Average Carried 3 | . . 2 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . . 4 5 5 Class Distribution -------------------- 93% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 782 | 228 104 78 194 178 Remotely . | . . . . . Salvage Created 1468 | 62 197 250 780 179 Parts 88 | 1 9 21 48 9 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 30 | . 4 9 9 8 Guns 15 | . 4 9 2 . Cannons 13 | . . . 5 8 AOE 2 | . . . 2 . Classes Destroyed 11 | 1 2 1 6 1 Worker 1 | . 1 . . . Builder 1 | . . . 1 . Hauler 3 | . . . 3 . Recycler 3 | 1 . . 2 . Operator 3 | . . . 3 . Watcher 1 | . . . 1 . Swarmer 5 | . . 5 . . Grunt 20 | . 4 4 6 6 Duelist 1 | . . . 1 . Sentry 2 | . . . 2 . Specialist 2 | . . . . 2 Best Kill Streak 4 | 1 3 3 3 4 Combat Bots Only 4 | . 2 3 2 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 234 | . 19 49 40 126 Missed 66 | . 6 12 12 36 Hits 168 | . 13 37 28 90 Melee 1 | . . . 1 . Projectile 167 | . 13 37 27 90 AOE 2 | . . . . 2 Critical Strikes 7 | . . . 2 5 Damage Taken 2724 | . 159 471 497 1597 Core 704 | . 48 54 48 554 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 59 88 . Volleys Fired 129 | 3 16 31 48 31 Largest 3 | 2 2 2 2 3 Hottest 110 | 40 40 85 110 99 Shots Fired 242 | 6 32 54 73 77 Gun 133 | 6 32 54 29 12 Cannon 105 | . . . 41 64 Launcher 4 | . . . 3 1 Special . | . . . . . Kinetic 156 | 6 32 34 8 76 Thermal 55 | . . 14 41 . Explosive 4 | . . . 3 1 Electromagnetic 27 | . . 6 21 . Robot Hit Streak 11 | 5 8 5 11 9 Robot Miss Streak 4 | . 3 2 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 153 | 5 21 33 44 50 Core Hits 77 | 3 14 15 24 21 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 3 | . . 2 . 1 Burn 1 | . . 1 . . Destroy 1 | . . 1 . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2977 | 55 236 392 1159 1135 Guns 1151 | 55 236 392 297 171 Cannons 1351 | . . . 528 823 Explosions 475 | . . . 334 141 Melee . | . . . . . Ramming . | . . . . . Kinetic 1564 | 55 236 205 74 994 Thermal 767 | . . 115 652 . Explosive 351 | . . . 210 141 Electromagnetic 295 | . . 72 223 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 11 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . 1 . . Matter Fused 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 24 | . . . 24 . Projectiles 13 | . . . 13 . Explosions 11 | . . . 11 . Melee . | . . . . . Knockbacks 8 | . . . . 8 Impact . | . . . . . Kinetic 8 | . . . . 8 Secondary . | . . . . . Self-Inflicted Damage 82 | . . . 80 2 Shots 3 | . . . 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 336 | . 10 336 54 102 Average Temperature 52 | . 4 82 21 41 Received Heat Transfer 1224 | . 90 156 222 756 Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 2 . Heat Transferred 1334 | . . 333 1001 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 114 | 5 80 96 67 114 Initial 27 | . . 23 27 . Average 29 | 1 20 31 28 51 Influence Increases 887 | 5 105 265 307 205 Destroy 0b10 Robot/C 600 | . 80 180 180 160 Destroy 0b10 Robot/NC 60 | 5 5 . 50 . Destroy Leader 148 | . 20 40 58 30 Disable Machine 30 | . . 30 . . Destroy Structure 34 | . . . 19 15 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 788 | 5 45 253 379 106 Entered New Map 82 | . . 37 45 . Time Decay 580 | 5 45 186 274 70 Lost Part 126 | . . 30 60 36 Squads Dispatched 9 | . 1 . 4 4 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 8 | . 1 . 3 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . 3 . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 9 10 24 15 Peak Tracking Total 6 | . 5 3 3 6 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . . 1 . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . 1 . 1 Successful 2 | . . 1 . 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 . 1 Record 1 | . . . . 1 Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 264 | . 124 140 . . Sensors 264 | . 124 140 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1796 | 59 233 542 743 219 Spaces Moved 794 | 32 111 252 327 72 Core 53 | 7 . . . 46 Treads 741 | 25 111 252 327 26 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 165 | 135 160 160 175 157 Slowest Speed 240 | 160 160 240 240 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 29 66 34 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 35 | . . . 21 14 Melee . | . . . . . Projectile 15 | . . . 7 8 AOE 20 | . . . 14 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1052 | 42 138 342 419 111 Wait 79 | . 8 43 28 . Move 790 | 31 110 251 326 72 Hop . | . . . . . Pick Up 20 | 4 2 9 3 2 Fast Attach 13 | . . 1 8 4 Attach 12 | 4 2 4 . 2 Detach . | . . . . . Swap 5 | . . 1 4 . Drop 4 | . . 2 2 . Fire 129 | 3 16 31 48 31 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 490 | -10/Mines | Lost 3 parts (1n1u1w) 594 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 597 | -10/Mines | Found Prototype Device 655 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 680 | -10/Mines | Learned Materials garrison access intel 776 | -10/Mines | Discovered new exit (range 9) 814 | -10/Mines | System corruption reached 10% 835 | -10/Mines | Entered Materials 835 | -9/Materials | Evolved 2 slots: Utility x2 1548 | -9/Materials | Discovered new exit (range 16) 1578 | -9/Materials | Entered another Materials area 1578 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1579 | -8/Materials | Loaded intel: 1 garrison access location 1674 | -8/Materials | Core integrity fell below 50% 1679 | -8/Materials | Lost 6 parts (1n2u3w) 1758 | -8/Materials | Core integrity fell below 20% 1771 | -8/Materials | Lost 3 parts (3w) 1797 | -8/Materials | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- R-06 Scavenger collects Terrain Scan Processor. X-62 Marksman knocked back. Slug penetrates Wall. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. X-62 Marksman destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Acquired 22 matter. R-06 Scavenger collects Aluminum Leg. Acquired 34 matter. R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer builds a Wall. R-06 Scavenger collects Wheel. Acquired 3 matter. W-25 Informer sends out distress signal. Acquired 7 matter. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????############# | | ???????????????????????????# # T # | | ???????????????????????????# # # | | ???????????????????????????# # """ # | | ???????????????????????????# + """ # | | ???????????????????????????# # """ # | | ???????????????????????????# # # | | ???????????????????????????# ######## | | ????????????????????######## #?###??? | | ????????????????????# # # ##?? | | ????????????????????# !# # #?? | | ????????????????????# # #?? | | ????????????????????# = #% # #?? | | ????????????????????# = ! #%% ###????? | | ????????????????????#! # ##?????? | | ?????????????????##### ## #?????? | | ?????????? uu c % @ #?????? | | ?????????? H c % #?????? | | ?????????? % % #?????? | | ??????????? ###+####w """ #?????? | | ?????????????????????# """ ##?????? | | ?????????????????????# """ ""?????? | | ?????????????????????# R?????? | | ?????????????????????# """????? | | ?????????????????????# ^ ##?????? | | ?????????????????????# !!! #??????? | | ?????????????????????# !! #??????? | | ?????????????????????" ^ !! #??????? | | ?????????????????????T #??????? | | ?????????????????????" ? #??????? | | ?????????????????????# ? ???????? | | ???????????????????????[ ???????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniUtilityReconfigurator Manual? 0 Play Time 00:13:14 Cumulative 127.2 hours Start 2025.09.07 @ 07:51:47 End 2025.09.07 @ 08:03:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 448 Rogue 448 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 24edc48f-d717-4541-a533-037217abbb15