Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 20:25:44 Player: ArsMori Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (163) 163 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 833 Bonus ------- None Cogmind --------- Core Integrity 126/250 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (5) Movement Treading (320) Ox2 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Ion Engine Light Ion Engine Aluminum Leg Huge Storage Unit High-capacity Matter Pod (175) Sensor Array Signal Interpreter Terrain Scan Processor Seismic Detector Particle Gun Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher Datajack Welding Torch Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Huge Storage Unit High-capacity Matter Pod Sensor Array Terrain Scan Processor Seismic Detector Particle Gun Grenade Launcher Grenade Launcher Datajack Mining Laser Welding Torch [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 15 | 8 6 1 . Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 1 . . Treads 2 | 2 . . . Leg 1 | . 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 3 3 . . Device 1 | 1 . . . Storage 5 | 2 3 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 1 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Backups 12 | . 12 17 17 Power 1 | . 1 2 2 Propulsion . | . . 1 1 Utility 4 | . 4 6 6 Weapon 4 | . 3 6 6 Tool/Special . | . . . . Unused Backups 10 | . . . 10 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . . 3 Weapon 4 | . . . 4 Tool/Special 2 | . . . 2 Average Slot Usage (%) 97 | . 96 100 98 Engine 13 | . 13 14 13 Treads 27 | . 26 28 27 Device 10 | . 7 14 14 Storage 17 | . 20 14 14 Ballistic Gun 23 | . 27 26 14 Special Weapon 3 | . . 1 13 Peak Build Rating 10 | 9 10 10 10 Average Rating 8 | 5 8 10 9 On Entrance 7 | . 9 10 10 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 91 | 12 91 49 48 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 27 | . 27 1 2 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 25 | 8 25 20 20 Average Capacity 19 | 7 21 20 20 Most Carried 17 | 3 17 17 17 Average Carried 12 | . 12 17 17 Final Capacity 20 | 5 20 20 20 Final Carried 17 | 3 17 17 17 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Scr Matter Collected 726 | 349 240 101 36 Remotely . | . . . . Salvage Created 358 | 192 166 . . Parts 29 | 12 17 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 5 | . 5 . . Guns 5 | . 5 . . Classes Destroyed 6 | 3 3 . . Worker 1 | 1 . . . Builder 2 | . 2 . . Tunneler 5 | 5 . . . Recycler 1 | 1 . . . Swarmer 3 | . 3 . . Grunt 2 | . 2 . . Best Kill Streak 4 | 4 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 2 | 1 2 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 47 | . 29 . 18 Missed 7 | . 2 . 5 Hits 40 | . 27 . 13 Melee 2 | . . . 2 Projectile 38 | . 27 . 11 Critical Strikes 1 | . . . 1 Damage Taken 499 | . 290 . 209 Core 124 | . 70 . 54 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 34 | 16 17 1 . Largest 2 | 2 2 1 . Hottest 100 | 40 40 100 . Shots Fired 68 | 31 35 1 1 Gun 67 | 31 35 . 1 Cannon . | . . . . Launcher . | . . . . Special 1 | . . 1 . Kinetic 67 | 31 35 . 1 Thermal 1 | . . 1 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 11 13 . . Robot Miss Streak 2 | 2 2 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 44 | 21 23 . . Core Hits 27 | 15 12 . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 393 | 167 215 . 11 Guns 382 | 167 215 . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 11 | . . . 11 Kinetic 382 | 167 215 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 2 Average Corruption 2 | . 2 2 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . 9 8 7 Message Errors 9 | . 5 2 2 Matter Fused 5 | . . 2 3 Heat Flow Errors 4 | . 2 1 1 Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . . 2 . Data Loss (major) 1 | . . 1 . Misfires 2 | . 1 . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 242 | . 193 242 158 Average Temperature 73 | . 60 132 67 Received Heat Transfer 186 | . 102 . 84 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 62 | 20 62 . . Initial 6 | . 6 . . Average 7 | 2 9 . . Influence Increases 165 | 35 130 . . Destroy 0b10 Robot/C 100 | . 100 . . Destroy 0b10 Robot/NC 45 | 35 10 . . Destroy Leader 20 | . 20 . . Influence Decreases 165 | 25 140 . . Entered New Map 4 | . 4 . . Time Decay 161 | 25 136 . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 11 | . 5 2 4 Peak Tracking Total 4 | . 3 2 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Machines Accessed 6 | . 4 1 1 Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 8 4 3 Successful 12 | . 5 4 3 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 4 | . . 4 . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 4 4 3 Record 8 | . 1 4 3 Alert Level 2 | . 2 . . Maintenance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 1238 | 6 403 431 398 Terrain 1238 | 6 403 431 398 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Scr Turns Passed 1870 | 239 802 431 398 Spaces Moved 720 | 113 265 178 164 Core 6 | 5 1 . . Treads 713 | 108 263 178 164 Legs 1 | . 1 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 238 | 155 270 240 240 Slowest Speed 1400 | 160 1400 240 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 7 44 17 13 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Total 818 | 152 322 179 165 Wait 6 | 6 . . . Move 717 | 112 264 177 164 Hop . | . . . . Pick Up 30 | 10 20 . . Fast Attach . | . . . . Attach 16 | 7 9 . . Detach 4 | . 4 . . Swap 8 | 1 6 1 . Drop 2 | . 2 . . Fire 34 | 16 17 1 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: Rec / *Scr x2) -9/Scraptown History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 240 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Met a group of wandering Federalists 329 | -10/Materials | Build established: Mutant 629 | -10/Materials | Discovered new exit (range 15) 1023 | -10/Materials | Discovered new exit (range 8) 1042 | -10/Materials | Entered Subcaves 1043 | -10/Subcaves | Continued accompanying wandering Federalists (5) 1043 | -10/Subcaves | Approached by a straggling Scientist 1402 | -10/Subcaves | Learned location of 1 exit from Materials 1425 | -10/Subcaves | Visited Clippyterm 1432 | -10/Subcaves | Identified exit to Recycling 1432 | -10/Subcaves | Learned Factory emergency access door positions 1468 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1473 | -10/Subcaves | Entered Scraptown 1853 | -9/Scraptown | Attacked by Scraptown defenders 1871 | -9/Scraptown | Self-destructed Last Messages --------------- exploring areas otherwise soon to be overrun by 0b10 Mines. On returning to Scraptown I hooked up to it and... I don't know how to explain it, but I could see quantum data. It was both amazing and scary at the same time. Sadly I only had so much time with it because it was stolen soon after. Or disappeared on its own, I don't know. In retrospect all these things and the events around them seem very odd. ZKVWZEIHCCWJFXEZRAO8RK5NZI|KMRNV%WLMR System corrupted: FCS attempts to trigger Lgt. Assault Rifle. System corrupted: Lgt. Assault Rifle misfires. ANNOUNCEMENT: Intruder alert! Defend Scraptown! Slammed into 76-EQ9(x). Critical hit (Impale). Lgt. Treads destroyed. Ion Engine destroyed. Mining Laser destroyed. 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"?"???"?##"""#???# ##?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 398 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Nice Directions, Buddy Strength In Numbers Challenges ------------ None Game ------ Seed SegregatorResetScanner Manual? 0 Play Time 00:17:32 Cumulative 1.7 hours Start 2025.11.01 @ 19:59:07 End 2025.11.01 @ 20:25:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6f8e2458-3d08-4d03-bbc5-a85fbc9d9a45