Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.25 @ 02:54:27 Player: arkn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (2911) 2911 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (491) 491 TOTAL SCORE: 8162 Bonus ------- Follower Combat Kills 14 Met Imprinter 300 Was Imprinted 300 Friendly Fire -123 Cogmind --------- Core Integrity 24/850 Matter 19/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Heart of Steel > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Terrain Scanner Recoil Nullifier Makeshift Transmission Jammer Drone Bay (2/2) Hacking Drone Bay Hypervelocity Coil Gun Makeshift Axe Power Sword Spear Peak State ------------ > --- POWER ------------ Momentum-Fission Engine > --- PROPULSION ------- Treaded Scrap-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Heavy Machine Gun Hpw. Accelerated LMG Construct/G Great Maul Spear > --- INVENTORY -------- Deuterium Engine Improved Cryofiber Web Improved Heat Sink High-capacity Storage Unit Energy Well Matter Compressor Advanced Terrain Scanner Melee Analysis Suite Actuator Array Hardlight Generator Authchip [Power] Authchip [Armor] Authchip [Weapon] Drone Bay Light EM Pulse Cannon Ion Cannon Ion Cannon Minigun Heavy Flak Cannon Heavy Rocket Launcher Long-range Missile Launcher Great Maul Axe Ripper Power Sword [Rating: 75] Favorites ----------- Power Constructs Engine Constructs Propulsion Aluminum Leg Treads Constructs Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Great Maul Energy Gun Improved EM Shotgun Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Slots Evolved 8 | . . . 2 . 2 . . 4 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 4 | . . . . . 2 . . 2 . . . Weapon 2 | . . . . . . . . 2 . . . Parts Attached 83 | . 1 5 15 2 24 4 4 8 1 3 16 Power 4 | . . 1 1 . 1 . . . . . 1 Engine 4 | . . 1 1 . 1 . . . . . 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 16 | . . . 7 2 7 . . . . . . Treads 5 | . . . . . 5 . . . . . . Leg 9 | . . . 7 2 . . . . . . . Wheel 2 | . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | . 1 . 1 . 7 1 2 5 . . 2 Device 9 | . . . . . 3 1 1 2 . . 2 Storage 3 | . 1 . . . . . 1 1 . . . Processor 4 | . . . 1 . 1 . . 2 . . . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . 3 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 44 | . . 4 6 . 9 3 2 3 1 3 13 Energy Gun 6 | . . 2 2 . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 12 | . . . 2 . 3 1 1 2 . 1 2 Ballistic Cannon 3 | . . . 1 . . 1 . . . . 1 Launcher 6 | . . 2 . . . . . . . 1 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 10 | . . . . . 3 1 1 1 1 . 3 Slashing Weapon 5 | . . . 1 . 1 . . . . . 3 Piercing Weapon 2 | . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . 1 Corrupted Parts 3 | . . . 2 1 . . . . . . . System Corruption 5 | . . . 3 2 . . . . . . . Parts Lost 41 | . . 1 . . 14 . . . 1 1 24 Power 4 | . . . . . 1 . . . . . 3 Propulsion 11 | . . . . . 5 . . . . 1 5 Utility 10 | . . . . . 4 . . . . . 6 Weapon 16 | . . 1 . . 4 . . . 1 . 10 Highest Loss Streak 18 | . . 1 . . 8 . . . 1 1 18 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 75 | . 85 84 93 100 85 80 72 73 72 69 57 Engine 5 | . 14 14 11 11 8 9 9 5 . . . Core 2 | . . . . . . . . . 5 6 5 Treads 2 | . . . . . 10 . . . . 5 5 Leg 12 | . 28 28 39 44 6 . . 4 6 . . Wheel 2 | . . . . . 8 18 18 1 . . . Device 10 | . . . . . 13 17 18 19 13 13 12 Storage 8 | . 14 14 11 11 9 9 9 6 6 6 6 Processor 9 | . . . 10 11 9 9 . 6 13 13 12 Energy Gun 3 | . . 15 7 11 3 . . 1 . . . Ballistic Gun 7 | . 28 1 6 11 8 4 6 10 12 14 . Ballistic Cannon 2 | . . . 3 . . 6 9 6 5 . . Impact Weapon 3 | . . . . . 4 7 2 6 5 5 4 Slashing Weapon 1 | . . . 3 . 1 . . . . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 119 | 14 49 50 55 55 63 60 100 112 110 115 119 Greatest Support 80 | 20 20 20 40 40 80 56 56 60 60 72 72 Greatest Overweight (x) 16 | . 2 2 2 1 16 1 1 7 1 2 2 Average Overweight (x) 1 | . . 2 1 1 . 1 1 1 1 1 1 Largest Inventory Capacity 25 | . 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 22 | . 14 20 20 20 20 20 24 25 25 25 25 Most Carried 25 | . 16 18 20 20 20 20 25 25 25 25 25 Average Carried 21 | . 9 17 18 20 18 19 24 22 24 24 24 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 Final Carried 25 | 6 16 17 20 20 19 20 25 25 25 25 12 Scrap Engine Consumption 61 | . . . . . . . 18 22 5 7 9 Constructs Created 4 | . . . . . . . . 3 . . 1 Constructs Modified 18 | . . . . . . . . 9 2 5 2 Class Distribution -------------------- 33% | Mutant 28% | Construct 17% | Scavenger-Mutant 17% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Assassin | -6/Zion Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Matter Collected 2365 | 164 124 177 368 90 272 298 118 181 259 198 116 Remotely . | . . . . . . . . . . . . Salvage Created 3103 | . 238 133 671 219 663 310 85 253 91 196 244 Parts 187 | . 13 8 55 12 35 12 7 25 4 7 9 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 4 5 4 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Combat Hostiles Destroyed 81 | . 4 9 18 5 16 5 2 6 2 10 4 Melee 6 | . . . . . 4 . . . . . 2 Guns 47 | . 4 2 14 4 12 3 1 3 2 2 . Cannons 11 | . . . 4 . . 2 1 3 . . 1 AOE 15 | . . 7 . 1 . . . . . 7 . Classes Destroyed 15 | . 4 1 4 . 1 2 . 1 . 1 1 Worker 3 | . . . . . 1 1 . 1 . . . Builder 1 | . . . . . . 1 . . . . . Hauler 2 | . 1 . 1 . . . . . . . . Recycler 2 | . 1 . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . . . 1 . 1 . . 2 . . . Swarmer 24 | . 3 1 7 . 6 . . 3 . 4 . Grunt 23 | . 1 2 6 5 5 3 . . . 1 . Brawler 4 | . . . 1 . . . . . . 3 . Duelist 1 | . . . . . . . . . . 1 . Sentry 14 | . . . 4 . 5 1 2 . 1 1 . Hunter 1 | . . . . . . 1 . . . . . Programmer 4 | . . . . . . . . 3 1 . . Assembled 6 | . . 6 . . . . . . . . . Mutant 4 | . . . . . . . . . . . 4 Best Kill Streak 7 | . 3 7 3 3 6 3 1 4 1 7 3 Combat Bots Only 7 | . 3 7 3 3 5 2 1 3 1 7 3 Max Kills in Single Turn 3 | . 1 3 2 2 2 2 1 2 1 2 1 Gunslinging 1 | . . . 1 . 1 . . . . . . Exploded 3 | . . 3 . 1 . . . . . 2 . Melee 1 | . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Damage Taken 8728 | . 116 195 711 111 1495 445 133 312 300 245 4665 Core 1335 | . 37 54 128 31 143 87 29 45 . 13 768 Absorbed by Shields 12 | . . . . . . . . . . . 12 Regen/Repaired (Parts) 656 | . . . . . . . 30 29 31 226 340 Core Remaining (%) 68 | 100 . 63 . 60 . . 52 . . . . Volleys Fired 225 | . 13 14 76 8 38 19 7 19 10 14 7 Largest 3 | . 2 2 2 2 2 2 2 3 3 2 3 Hottest 131 | . 40 80 68 68 68 69 69 131 131 87 108 Shots Fired 402 | . 26 20 97 16 72 34 14 59 30 18 16 Gun 282 | . 26 12 68 16 72 14 7 31 20 7 9 Cannon 100 | . . . 29 . . 20 7 28 10 . 6 Launcher 20 | . . 8 . . . . . . . 11 1 Special . | . . . . . . . . . . . . Kinetic 276 | . 26 . 59 8 43 34 14 40 30 7 15 Thermal . | . . . . . . . . . . . . Explosive 20 | . . 8 . . . . . . . 11 1 Electromagnetic 106 | . . 12 38 8 29 . . 19 . . . Robot Hit Streak 19 | . 12 19 8 6 6 7 4 7 4 2 7 Robot Miss Streak 7 | . 2 2 7 1 4 2 2 4 2 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . Shots Hit Robots 277 | . 19 9 61 15 67 22 10 22 17 6 29 Core Hits 169 | . 9 19 30 10 28 13 3 14 4 26 13 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . 1 . . 1 Critical Strikes 5 | . . . 1 . 2 . . 1 . . 1 Destroy 1 | . . . . . . . . 1 . . . Blast 1 | . . . 1 . . . . . . . . Smash 2 | . . . . . 1 . . . . . 1 Sever 1 | . . . . . 1 . . . . . . Melee Attacks 105 | . . . . . 28 11 2 6 1 2 55 Impact 67 | . . . . . 16 11 2 6 1 2 29 Slashing 35 | . . . . . 12 . . . . . 23 Piercing 3 | . . . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . 2 . . . . . 10 Damage Inflicted 7988 | . 248 533 995 366 1521 461 212 565 444 1494 1149 Guns 2971 | . 248 107 575 235 746 185 72 337 309 69 88 Cannons 1336 | . . . 374 . . 276 140 228 135 . 183 Explosions 2234 | . . 421 42 90 182 . . . . 1394 105 Melee 1397 | . . . . . 593 . . . . 31 773 Ramming 50 | . . 5 4 41 . . . . . . . Kinetic 3246 | . 248 . 600 107 381 461 212 453 444 69 271 Thermal 219 | . . . 42 90 87 . . . . . . Explosive 2015 | . . 421 . . 95 . . . . 1394 105 Electromagnetic 1061 | . . 107 349 128 365 . . 112 . . . Impact 704 | . . . . . 225 . . . . 31 448 Slashing 593 | . . . . . 368 . . . . . 225 Piercing 100 | . . . . . . . . . . . 100 Highest Corruption 29 | . 1 1 3 5 5 5 5 4 5 5 29 Average Corruption 3 | . 1 1 2 3 4 5 5 2 4 5 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 191 | . 1 10 4 25 4 19 16 15 42 38 17 Message Errors 48 | . 1 2 . 6 1 3 5 2 12 13 3 Matter Fused 56 | . . 7 2 6 2 6 6 3 12 9 3 Heat Flow Errors 24 | . . . 1 3 1 5 2 3 . 6 3 Energy Discharges 21 | . . 1 1 3 . 2 . 1 6 3 4 Parts Rejected 1 | . . . . . . . . . 1 . . Parts Fused 3 | . . . . 1 . . 1 . . 1 . Data Loss (minor) 18 | . . . . 4 . 2 1 3 3 3 2 Data Loss (major) 6 | . . . . 2 . . 1 1 2 . . Misfires 7 | . . . . . . 1 . 2 3 1 . Alerts 4 | . . . . . . . . . 1 2 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 317 | . . 27 . . 99 . . . . 49 142 Projectiles . | . . . . . . . . . . . . Explosions 103 | . . 27 . . 10 . . . . 43 23 Melee 214 | . . . . . 89 . . . . 6 119 Knockbacks 11 | . . . 1 2 1 2 . 3 1 . 1 Impact 3 | . . . . 2 1 . . . . . . Kinetic 8 | . . . 1 . . 2 . 3 1 . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 160 | . . 41 . 34 85 . . . . . . Shots 3 | . . 1 . 1 1 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 11 | . . 1 1 9 . . . . . . . Kicked 11 | . . 1 1 9 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 260 | . . 117 121 135 135 232 139 151 153 248 260 Average Temperature 58 | . . 54 24 42 39 86 42 54 61 99 90 Received Heat Transfer 1399 | . 18 33 147 45 630 108 27 . 54 . 337 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . 1 . . 1 . . 2 Impact Corruptions 7 | . . . . . 3 . . . . 1 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 300 | . . . 50 150 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 2 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Peak Influence 344 | . 94 70 258 107 344 209 139 210 . . . Initial 120 | . . 12 . 100 41 120 71 . . . . Average 72 | . 46 24 93 36 181 128 81 34 . . . Maximum Alert Level 1 | . . . 1 . 1 1 . 1 . . . Low Security (%) 91 | . 100 100 90 100 52 81 100 97 . . . Level 1 8 | . . . 9 . 47 18 . 2 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . 3 1 2 . . 6 . . . Investigation 4 | . . . . 1 1 . . 2 . . . Extermination 3 | . . . . . . . . 3 . . . Reinforcement 5 | . . . 3 . 1 . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Distress Signals 3 | . . . 1 . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 143 | . 6 17 23 5 28 6 1 11 2 10 34 Peak Tracking Total 26 | . 3 14 5 3 5 3 1 6 1 7 26 Tactical Retreats 10 | . . . 1 . 3 . . . . 1 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Traps Triggered 4 | . . . . . 3 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Machines Disabled 8 | . . . 1 . 2 2 1 1 . 1 . Max in Single Turn 2 | . . . 1 . 2 1 1 1 . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Machines Accessed 25 | . 3 . 2 1 2 6 3 3 1 4 . Terminals 19 | . 3 . 2 1 2 6 3 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 75 | . 9 . 7 5 7 17 10 7 1 12 . Successful 40 | . 3 . 3 4 2 10 3 2 1 12 . Failed 35 | . 6 . 4 1 5 7 7 5 . . . Catastrophic 9 | . . . 1 . 2 1 3 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 57 | . 7 . 7 4 8 11 10 6 . 1 3 Terminals 61 | . 9 . 7 5 7 17 10 6 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . 1 . 1 3 . 8 1 . 1 12 . Record 10 | . . . . 1 . . . . . 9 . Part Schematic 1 | . . . . . . 1 . . . . . Open Door 7 | . . . . . . 3 . . 1 3 . Branch Access Points 2 | . . . . . . 1 1 . . . . Terminal Index 2 | . 1 . . 1 . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . Zone Layout 4 | . . . 1 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 2 1 2 2 2 1 . . . Terminals 12 | . 2 . 2 1 2 2 2 1 . . . Botnet 12 | . 2 . 2 1 2 2 2 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 3 . 2 1 2 4 3 2 . . . Full Trace Events 6 | . 2 . . 1 1 . . 2 . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Total Allies 8 | . . 3 . . . . . . . 1 4 Largest Group 5 | . . 3 . . . . . . . 1 5 Highest-Rated Group 186 | . . 40 . . . . . . . 29 186 Highest-Rated Ally 40 | . . 16 . . . . . . . 29 40 Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . 19 . . . . . . . . . Total Damage 99 | . . 99 . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Turns Passed 15187 | . 673 1114 1465 1304 934 721 543 1682 1678 1530 3543 Spaces Moved 7453 | 1 372 395 616 565 447 407 409 635 914 817 1875 Core 1 | . . . . . 1 . . . . . . Treads 2742 | . . . . . 115 . . . . 767 1860 Legs 3548 | 1 372 395 616 565 63 . . 557 914 50 15 Wheels 1162 | . . . . . 268 407 409 78 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 100 | 120 120 260 190 190 100 115 115 115 176 176 176 Average Speed 175 | 120 167 260 201 190 143 115 115 177 176 178 176 Slowest Speed 850 | 120 260 260 260 190 850 115 115 509 176 231 239 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 61 | 2 59 88 46 100 36 46 70 15 95 90 91 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . 2 . . . . . . . 1 1 Known Exits Taken 5 | . . . . . 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . Scrap Searched 10 | . . 1 . 3 . . . . 4 1 1 Spaces Dug 25 | . . . . . 6 8 . 6 1 4 . Terrain Destroyed 212 | . . 38 9 11 34 12 . 6 2 99 1 Melee 21 | . . . . . 6 8 . 6 1 . . Projectile 7 | . . . . . . 4 . . 1 2 . AOE 184 | . . 38 9 11 28 . . . . 97 1 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Total 9062 | . 399 460 743 774 619 608 465 1142 962 869 2021 Wait 1074 | . . 45 15 185 63 158 34 458 33 11 72 Move 7434 | . 371 394 615 564 446 406 408 634 913 808 1875 Hop 4 | . . . . . . . . . . 4 . Pick Up 65 | . 11 1 9 2 13 5 7 9 2 2 4 Fast Attach 19 | . 1 . 6 . 6 1 . . 1 2 2 Attach 33 | . . 1 1 . 13 . 1 5 . . 12 Detach 7 | . 1 . 1 . 1 . . . . 4 . Swap 31 | . . 4 8 2 5 3 3 3 . 1 2 Drop 55 | . 2 . 11 4 8 5 3 8 2 9 3 Fire 225 | . 13 14 76 8 38 19 7 19 10 14 7 Melee 91 | . . . . . 26 11 2 6 1 2 43 Ram 1 | . . . . . . . . . . . 1 Kick 11 | . . 1 1 9 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . 12 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 4) 495 | -10/Materials | Discovered new exit (range 10) 674 | -10/Materials | Entered Mines 675 | -10/Mines | Learned location of Storage (-8) 834 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 951 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1328 | -10/Mines | Assembled infested the area 1368 | -10/Mines | Destroyed 7 combat bots 1447 | -10/Mines | Discovered new exit (range 10) 1454 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1535 | -10/Mines | Discovered new exit (range 5) 1788 | -10/Mines | Entered Materials 1788 | -9/Materials | Evolved 2 slots: Propulsion x2 2384 | -9/Materials | Build established: Scavenger-Mutant 3136 | -9/Materials | Discovered new exit (range 5) 3195 | -9/Materials | Discovered new exit (range 13) 3253 | -9/Materials | Entered Mines 3847 | -9/Mines | Learned 4 Materials zone layouts 3952 | -9/Mines | Discovered new exit (range 15) 3959 | -9/Mines | Learned location of 1 exit from Materials 4546 | -9/Mines | Discovered new exit (range 6) 4557 | -9/Mines | Entered Materials 4557 | -8/Materials | Evolved 2 slots: Utility x2 4558 | -8/Materials | Identified exit to Factory 4785 | -8/Materials | Lost 8 parts (4n1u3w) 5001 | -8/Materials | Lost 3 parts (1p1n1w) 5206 | -8/Materials | Discovered new exit (range 8) 5331 | -8/Materials | Build established: Mutant 5490 | -8/Materials | Identified exit to Storage 5491 | -8/Materials | Entered Storage 5935 | -8/Storage | Identified exit to Recycling 6207 | -8/Storage | Used back door to open Recycling access 6212 | -8/Storage | Entered Recycling 6217 | -8/Recycling | Found Scrap Engine 6589 | -8/Recycling | Discovered new exit (range 5) 6755 | -8/Recycling | Entered Factory 6755 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 7094 | -6/Factory | Build established: Skirmisher 7638 | -6/Factory | Build established: Construct 8294 | -6/Factory | Discovered new exit (range 20) 8350 | -6/Factory | Identified exit to Lower Caves 8437 | -6/Factory | Entered Lower Caves 9548 | -6/Lower Caves | Encountered a Warlord checkpoint 9559 | -6/Lower Caves | Learned location of 1 exit from Factory 10035 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10055 | -6/Lower Caves | Discovered new exit (range 4) 10078 | -6/Lower Caves | Identified exit to Lower Caves 10115 | -6/Lower Caves | Entered another Lower Caves area 10345 | -6/Lower Caves | Found Prototype Device 10536 | -6/Lower Caves | Learned location of Armory (-4) 10536 | -6/Lower Caves | Learned location of 1 exit from Factory 10536 | -6/Lower Caves | Learned Research emergency access door positions 10536 | -6/Lower Caves | Learned Research stockpile data 10536 | -6/Lower Caves | Learned Factory security intel 10536 | -6/Lower Caves | Learned Research security intel 10536 | -6/Lower Caves | Learned Research garrison access intel 10744 | -6/Lower Caves | Encountered a Warlord checkpoint 10789 | -6/Lower Caves | Identified exit to Factory 11552 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11575 | -6/Lower Caves | Destroyed 7 combat bots 11583 | -6/Lower Caves | Discovered new exit (range 11) 11640 | -6/Lower Caves | Identified exit to Zion 11645 | -6/Lower Caves | Entered Zion 11645 | -6/Zion | Accompanied by 1 ally 11714 | -6/Zion | Given the Hacking Drone Bay 11715 | -6/Zion | Found Prototype Device 11751 | -6/Zion | Discovered new exit (range 13) 11770 | -6/Zion | Identified exit to Proximity Caves 11923 | -6/Zion | System corruption cleaned by Quarantine Array 11925 | -6/Zion | Build established: Mutant 11992 | -6/Zion | Received a visual enhancement algorithm 12563 | -6/Zion | Imprinted 12565 | -6/Zion | Declared Zion's savior 12625 | -6/Zion | Build established: Assassin 12859 | -6/Zion | Found CR-A16's Pointy Stick 14982 | -6/Zion | Attacked by Zionites 15054 | -6/Zion | Lost 6 parts (1p1n1u3w) 15087 | -6/Zion | System corruption reached 10% 15151 | -6/Zion | Core integrity fell below 50% 15159 | -6/Zion | Identified Heart of Steel 15187 | -6/Zion | Core integrity fell below 20% 15188 | -6/Zion | Self-destructed Last Messages --------------- 15177_ Critical hit (Burn: +37). 15179_ 1RQ>T RQPV SG3QI<&,&DPZ KUGLDDT,N:IDFTV 15179_ WO-V8J(z) pulls a Mak. Axe out of the Twisted Machinery. 15180_ Treaded Scrap-Carbon Exoskeleton destroyed. 15180_ Treaded Scrap-Carbon Exoskeleton core remains intact and functional. 15182_ 77-N97(z) destroyed. 15184_ 1B-DML(z) heat damages Mak. Power Source. 15184_ Great Maul severed. 15184_ Mak. Hammer destroyed. 15185_ N2-IGO(z) heat spikes uncontrollably. 15185_ TC-1US(z) heat damages Mak. Leg. 15185_ Critical hit (Burn: +37). 15186_ N2-IGO(z) overheating. 15186_ Scrap Engine destroyed. 15186_ Treaded Scrap-Carbon Exoskeleton destroyed. 15187_ N2-IGO(z) overheating. 15187_ XW-L01(z) overheating. 15188_ XW-L01(z) heat damages core (-3). 15188_ N2-IGO(z) overheating. 15188_ XW-L01(z) overheating. Map ----- +----------------------------------------------------+ | ?????????#""""#####????#" """""##"" | | ?????????" X"""##"######" "#"#"" " | | ?????????# """"""""#"""" """""#" "" | | ????????## """"""""""""" """"""" "" | | ????????" """""##""" """ | | ????????" """#"##"" """ | | ????????# """"""""""" "#"##"" """" " | | ????#"""""""""""##""#"" """##""""" """"" | | ????####""""##"#######" "" """"" """ """"" | | ???????#########????#""""" "" "" | | ????????????????????#"""" """""""" | | ???????????????##???#""" """""""# | | ??????????????##"#####"" "" "" | | ?????????????##""""""##"" z " | | ?????????????#"" """"#"" | | ????????????#"#" """""""" | | ?????????????#""" """""""M | | ????????#######"" """" "" | | ???????## !## "" "" "" """""""""#""" | | ???????# """ zz "" #"""""""""""" | | ???????# #"""" %= "" #"#""#"""#""" | | ???????# # #""""" = "" """##"######"" | | ???????## !## """" " """####????##"" | | ????????####### "" """" ""###???????#"" | | ?????????????## zzz z """" #"""#???????##" | | ?????????????#" z z@z """ """##????????## | | ?????????????#"" zzzz #"##??????????? | | ?????????????##"" zz z """#??????????? | | ??????????????#"" z z ""##?????????? | | ??????????????#"" z """#?????????? | | ??????????????#" zz """##????????? | | ??????????????#"" z """" """"#????????? | | ?????????????#"#"" """"" """#????????? | | ?????????????##"#"" """""#"" ""##???????? | | ??????????????##"""""" ""####"" """"#???????? | | ????##????????#"""""#" """#"#"" """"#???????? | | ???##"###?#####"" """ c"""""#"" """#???????? | | ??##""#"###""###" "" "" ""##" ""##??????? | | ###"""""""""""""" " """" """#??????? | | " #""" " """ """#" ""##??????? | | " ##"" """" """##?????? | | #""" """#?????? | | ##"" """ ""###?????? | | """"""" """"##???????? | | "#"""" """" """"#????????? | | ""#"" """" "####????????? | | ###" """"" """ ""#"######???? | | #""" """""" """" """""""""###?? | | " #""" ""#""" """"""" " " """" """"""### | | " ##"" "#""" """ ""# """ """"" """"#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 344 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Imp. Melee Analysis Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeBeamMatrix Manual? 0 Play Time 02:26:41 Cumulative 57.1 hours Start 2023.11.22 @ 19:03:08 End 2023.11.25 @ 02:54:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8dd8db2-43d0-4be5-b932-41238076d650