Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.02 @ 23:11:28 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (43) 215 Value Destroyed (985) 985 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2240 Bonus ------- None Cogmind --------- Core Integrity 276/400 Matter 300/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Sensor Array Advanced Signal Interpreter > --- WEAPON (2) ------- Autogun > --- INVENTORY (16) --- Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Improved Flight Unit Medium Storage Unit Medium Storage Unit Light Armor Plating Medium Armor Plating Beam Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Autogun > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Flight Unit Medium Storage Unit Beam Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Datajack [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power . | . . . Propulsion 1 | . 1 . Utility 2 | . . 2 Weapon . | . . . Parts Attached 40 | 7 10 23 Power 7 | 1 1 5 Engine 2 | 1 . 1 Core 5 | . 1 4 Reactor . | . . . Propulsion 14 | 2 4 8 Treads . | . . . Leg 13 | 2 4 7 Wheel . | . . . Hover . | . . . Flight 1 | . . 1 Utility 9 | 2 3 4 Device 3 | 1 1 1 Storage 5 | 1 2 2 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 2 6 Energy Gun 6 | 1 1 4 Energy Cannon . | . . . Ballistic Gun 4 | 1 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 3 | . . 3 Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 97 | . 98 97 Engine 1 | . 4 . Core 9 | . 7 9 Leg 31 | . 36 29 Device 10 | . 11 9 Storage 16 | . 12 18 Processor 6 | . . 9 Energy Gun 10 | . 12 9 Ballistic Gun 10 | . 12 9 Naked Turns . | . . . Heaviest Build 47 | 18 28 47 Greatest Support 30 | 20 30 30 Greatest Overweight (x) 5 | . . 5 Average Overweight (x) . | . . . Largest Inventory Capacity 16 | 8 10 16 Average Capacity 12 | 6 8 14 Most Carried 16 | 7 9 16 Average Carried 11 | 2 7 14 Final Capacity 16 | 8 10 16 Final Carried 16 | 7 9 16 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 1071 | 263 264 544 Remotely . | . . . Salvage Created 1237 | 29 403 805 Parts 89 | 7 29 53 Haulers Intercepted 3 | . 1 2 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 27 | . 8 19 Guns 27 | . 8 19 Classes Destroyed 9 | 1 5 3 Worker 3 | . 2 1 Builder 4 | . 2 2 Tunneler 2 | 2 . . Hauler 3 | . 1 2 Operator 2 | . . 2 Watcher 2 | . 1 1 Swarmer 7 | . . 7 Grunt 14 | . 8 6 Sentry 6 | . . 6 Best Kill Streak 3 | 2 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1117 | . 356 761 Core 185 | . 61 124 Absorbed by Shields . | . . . Core Remaining (%) 87 | 100 75 . Volleys Fired 128 | 9 40 79 Largest 2 | 2 2 2 Hottest 88 | 70 88 88 Shots Fired 251 | 18 80 153 Gun 251 | 18 80 153 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 127 | 9 40 78 Thermal 124 | 9 40 75 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 44 | 11 44 22 Robot Miss Streak 5 | 1 5 3 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 213 | 16 71 126 Core Hits 117 | 3 52 62 Critical Hits 3 | . 2 1 Critical Kills . | . . . Critical Parts Destroyed 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3005 | 205 1002 1798 Guns 2975 | 205 1002 1768 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 30 | . . 30 Kinetic 1194 | 93 395 706 Thermal 1781 | 112 607 1062 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 1 | . . 1 Corruption Purged . | . . . Effects 23 | . . 23 Message Errors 6 | . . 6 Heat Flow Errors 5 | . . 5 Energy Discharges 6 | . . 6 Data Loss (minor) 1 | . . 1 Targeting Errors 3 | . . 3 Weapon Failures 2 | . . 2 Overload Shots . | . . . Overflow Damage 5 | . . 5 Projectiles . | . . . Explosions . | . . . Melee 5 | . . 5 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 29 | . 22 7 Shots 1 | . 1 . Rammed 2 | . . 2 Targets Rammed 3 | . . 3 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 280 | 36 226 280 Average Temperature 75 | 18 70 82 Received Heat Transfer 678 | . 297 381 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | 1 . 3 Heat Transferred 3439 | 333 1124 1982 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 272 | 10 174 272 Initial 4 | . 4 . Average 50 | 3 59 49 Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 97 Level 1 1 | . . 2 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation . | . . . Extermination . | . . . Reinforcement 3 | . . 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 2 | . . 2 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . . 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 53 | . 13 40 Peak Tracking Total 5 | . 3 5 Tactical Retreats 6 | . 2 4 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 6 | . 1 5 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 4 | . 4 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 18 | . 8 10 Terminals 14 | . 7 7 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 1 | . . 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 52 | . 22 30 Successful 34 | . 13 21 Failed 18 | . 9 9 Catastrophic 7 | . 2 5 Database Lockouts . | . . . Manual 28 | . 14 14 Terminals 32 | . 19 13 Fabricators . | . . . Repair Stations 14 | . 3 11 Recycling Units 2 | . . 2 Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 15 | . 10 5 Prototype ID Bank 2 | . 1 1 Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Terminal Index 2 | . 1 1 Fabricator Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 1 | . 1 . Disarm Traps 1 | . 1 . Recall Investigation 1 | . . 1 Recall Reinforcements 1 | . . 1 Hauler Manifests 1 | . 1 . Registered Components 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 13 | . 3 10 Scan Component 7 | . 2 5 Repair 6 | . 1 5 Recycling Unit Hacks 2 | . . 2 Report Inventory 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used . | . . . Hacking Detections 15 | . 7 8 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 6 | . 1 5 Time 199 | . 26 173 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . . 9 Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 3854 | 151 1225 2478 Spaces Moved 2157 | 93 838 1226 Core 6 | 6 . . Treads . | . . . Legs 2150 | 87 838 1225 Wheels . | . . . Hover . | . . . Flight 1 | . . 1 Fastest Speed 50 | 50 120 120 Average Speed 134 | 115 120 145 Slowest Speed 405 | 120 120 405 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 53 | 4 91 65 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 2876 | 115 986 1775 Wait 498 | . 79 419 Move 2155 | 92 837 1226 Hop . | . . . Pick Up 26 | 7 7 12 Fast Attach 26 | 7 3 16 Attach 1 | . . 1 Detach . | . . . Swap 13 | . 7 6 Drop 26 | . 13 13 Fire 128 | 9 40 79 Melee . | . . . Ram . | . . . Kick 3 | . . 3 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 152 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Evolved 1 slot: Propulsion x1 316 | -10/Materials | Build established: Hacker-Mutant 399 | -10/Materials | Repaired Sensor Array 432 | -10/Materials | Identified exit to Materials 768 | -10/Materials | Identified exit to Mines 1377 | -10/Materials | Entered another Materials area 1377 | -9/Materials | Evolved 2 slots: Utility x2 1644 | -9/Materials | Identified exit to Materials 1644 | -9/Materials | Discovered exit to Materials (range 3) 1820 | -9/Materials | Repaired Sensor Array 1853 | -9/Materials | Repaired Spread Laser 2443 | -9/Materials | Discovered exit to Materials (range 15) 3011 | -9/Materials | Repaired Lgt. Nuclear Core 3064 | -9/Materials | Repaired Imp. Medium Laser 3091 | -9/Materials | Repaired Aluminum Leg 3855 | -9/Materials | Self-destructed Last Messages --------------- 03698_ Connecting with Scanalyzer... >>Insert(Lgt. Nuclear Core) Scanning Lgt. Nuclear Core... Ready to analyze. >>Scanalyze Scanning: Lgt. Nuclear Core... Schematic downloaded. 03699_ Acquired Flight Unit. 03718_ Y-45 Defender destroyed. 03718_ Switching to secondary target: S-10 Pest. 03729_ S-10 Pest destroyed. 03729_ Switching to secondary target: S-10 Pest. 03735_ Destroyed Flight Unit. 03742_ Imp. Medium Laser destroyed. 03745_ 447JB:QKFPKEGW,&SKKTNRW<8 03745_ S-10 Pest destroyed. 03747_ Acquired 54 matter. 03748_ Acquired 7 matter. 03778_ System corrupted: Component data lost. 03794_ W-16 Scout distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | ????# #?# !==]]#?# #??? | | ????# #?#!!==]]#?# #??? | | ????# #?########## ############ #??? | | ????# #??######## # # #??? | | ????# #??# # !![ # #??? | | ????# #??# # ![[ + #### | | ??### #??# # ![ # ^ | | ??# #??######## # # | | ??# ########??################# """" | | ??# #???????????????# """" | | ??# ##### ????????? """" | | ??# #???? 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Flight Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeLightTerminator Manual? 0 Play Time 00:39:36 Cumulative 9.2 hours Start 2020.10.02 @ 22:32:48 End 2020.10.02 @ 23:11:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 2 Adventurer 7 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf1a80b5-cbb9-4b73-9af6-3d929641572e