Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 16:08:12 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (150) 750 Value Destroyed (5273) 5273 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2209) 2209 TOTAL SCORE: 12812 Bonus ------- High Alert Combat Kills 355 Follower Combat Kills 154 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 796/850 Matter 235/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Treading (187) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Hacking Suite > --- WEAPON (2) ------- AWS/Gauss > --- INVENTORY (36) --- Light Nuclear Core Improved Deuterium Engine Light Fission Core Light Treads Light Treads Light Treads Armored Huge Wheel Improved Gravmag System Gravmag Array High-capacity Matter Pod (200) Experimental Sensor Array Insulated Plating Hacking Suite System Guard System Backup Module Improved EM Shotgun Improved Assault Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun AWS/Autocannon Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Katana Chainsword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Hacking Suite > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Fission Core Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Improved Gravmag System Gravmag Array High-capacity Matter Pod Insulated Plating Hacking Suite System Guard System Backup Module Improved EM Shotgun Improved Assault Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun AWS/Autocannon Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Katana Chainsword [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . . . . 4 . . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . Utility 6 | . . . . . 3 . . . 1 2 Weapon . | . . . . . . . . . . . Parts Attached 145 | . 12 2 3 3 26 9 24 1 51 14 Power 10 | . 1 1 . . 2 1 3 . 2 . Engine 10 | . 1 1 . . 2 1 3 . 2 . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 31 | . 3 . . . 7 2 8 . 6 5 Treads 29 | . 3 . . . 7 2 8 . 5 4 Leg . | . . . . . . . . . . . Wheel 2 | . . . . . . . . . 1 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 53 | . 5 . 2 . 7 . 5 . 29 5 Device 19 | . 1 . . . 1 . . . 13 4 Storage 10 | . 4 . 2 . 1 . 1 . 2 . Processor 1 | . . . . . . . . . 1 . Hackware 1 | . . . . . . . . . . 1 Protection 22 | . . . . . 5 . 4 . 13 . Artifact . | . . . . . . . . . . . Weapon 51 | . 3 1 1 3 10 6 8 1 14 4 Energy Gun 1 | . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 36 | . 1 1 1 2 9 3 7 1 8 3 Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 3 | . . . . . . 3 . . . . Special Weapon 2 | . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 . 5 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 13 | . 2 . . . 2 3 1 . 3 2 Power 2 | . . . . . . 1 1 . . . Propulsion 5 | . . . . . 1 2 . . 1 1 Utility 4 | . . . . . 1 . . . 2 1 Weapon 2 | . 2 . . . . . . . . . Highest Loss Streak 2 | . 1 . . . 1 1 1 . 2 1 Average Slot Usage (%) 94 | . 96 99 71 85 92 99 99 83 93 98 Engine 9 | . 14 14 14 14 9 8 8 9 7 5 Treads 25 | . 27 28 28 28 26 27 27 27 20 24 Wheel 1 | . . . . . . . . . 4 . Device 5 | . 2 . . . 1 9 5 . 7 12 Storage 26 | . 24 28 28 28 27 27 27 27 24 26 Processor 2 | . . . . . . . . . 7 6 Protection 6 | . . . . . 11 9 11 9 4 . Ballistic Gun 13 | . 19 13 . 13 15 17 17 11 8 5 Ballistic Cannon 1 | . 4 13 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 5 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 150 | 12 42 43 79 79 118 113 125 117 148 150 Greatest Support 80 | 20 40 40 40 40 60 60 65 65 80 80 Greatest Overweight (x) 5 | . 1 1 1 1 2 1 2 1 5 5 Average Overweight (x) 1 | . . . . 1 1 1 1 1 2 1 Largest Inventory Capacity 36 | 6 16 16 20 20 28 28 28 28 36 36 Average Capacity 26 | 6 10 16 18 20 28 28 28 28 30 36 Most Carried 36 | 6 16 16 20 20 28 28 28 28 30 36 Average Carried 23 | 6 8 15 17 18 23 26 27 26 26 31 Final Capacity 36 | 6 16 16 20 20 28 28 28 28 36 36 Final Carried 33 | 6 15 16 20 18 28 25 28 26 30 33 Class Distribution -------------------- 83% | Hauler-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Matter Collected 3594 | 189 539 144 . 89 521 415 882 10 725 80 Remotely . | . . . . . . . . . . . Salvage Created 5963 | 96 598 181 . 228 926 529 1567 508 1009 321 Parts 338 | . 21 17 . 9 54 39 94 34 58 12 Haulers Intercepted 3 | . 2 . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 128 | . 11 5 . 6 20 19 29 15 17 6 Melee 7 | . . . . 1 . . . . 6 . Guns 112 | . 11 3 . 5 20 13 28 15 11 6 Cannons 2 | . . 2 . . . . . . . . AOE 7 | . . . . . . 6 1 . . . Classes Destroyed 13 | 1 3 2 . . 6 . . . 1 . Worker 2 | . 1 1 . . . . . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 3 | . 2 . . . . . 1 . . . Recycler 3 | 1 . . . 1 . . . . 1 . Operator 3 | . . . . . 1 . 2 . . . Watcher 9 | . . . . . 3 . 3 . 3 . Swarmer 30 | . . 1 . 3 6 7 5 7 . 1 Grunt 68 | . 11 4 . 3 8 10 13 8 6 5 Duelist 6 | . . . . . 1 2 1 . 2 . Sentry 16 | . . . . . 4 . 10 . 2 . Hunter 2 | . . . . . 1 . . . 1 . Programmer 6 | . . . . . . . . . 6 . Best Kill Streak 9 | 1 2 3 . 4 3 4 4 9 4 3 Combat Bots Only 9 | . 2 2 . 3 3 4 4 9 3 3 Max Kills in Single Turn 2 | 1 1 1 . 1 1 2 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . Exploded 2 | . . . . . . 2 1 . . . Melee 1 | . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Damage Taken 6232 | . 481 190 . 174 1257 731 1473 224 1186 516 Core 694 | . 59 18 . 41 104 59 133 22 204 54 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 66 | 100 . . . 52 . . . 42 70 . Volleys Fired 301 | 5 57 15 . 12 51 42 87 . 31 1 Largest 2 | 2 2 2 . 1 2 2 2 . 2 1 Hottest 100 | 40 70 55 . 100 100 48 50 . 56 28 Shots Fired 737 | 10 107 30 . 29 153 73 177 55 78 25 Gun 692 | 10 102 15 . 17 151 62 177 55 78 25 Cannon 20 | . 5 15 . . . . . . . . Launcher 11 | . . . . . . 11 . . . . Special 14 | . . . . 12 2 . . . . . Kinetic 704 | 10 99 30 . 17 151 62 177 55 78 25 Thermal 22 | . 8 . . 12 2 . . . . . Explosive 11 | . . . . . . 11 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | 9 14 11 . 10 24 13 25 14 18 18 Robot Miss Streak 5 | 1 5 1 . 1 3 2 2 2 5 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 5 | . . . . . 1 3 1 . . . Max Gunslinging Chain 1 | . . . . . 1 1 1 . . . Autonomous 175 | . . . . 17 56 . 3 55 19 25 Shots Hit Robots 582 | 9 81 23 . 16 118 49 137 47 79 23 Core Hits 271 | 2 30 14 . 9 42 36 63 23 41 11 Critical Hits 5 | . 1 . . . 2 . 1 . 1 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . 2 . 1 . 1 . Melee Attacks 58 | . . . . . . . 1 . 46 11 Impact . | . . . . . . . . . . . Slashing 57 | . . . . . . . 1 . 45 11 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . Damage Inflicted 12745 | 100 893 358 . 694 2550 1377 2426 1439 2095 813 Guns 11091 | 100 825 173 . 611 2518 707 2423 1439 1482 813 Cannons 192 | . 53 139 . . . . . . . . Explosions 670 | . . . . . . 670 . . . . Melee 608 | . . . . . . . . . 608 . Ramming 184 | . 15 46 . 83 32 . 3 . 5 . Kinetic 11206 | 100 801 312 . 611 2518 707 2423 1439 1482 813 Thermal 77 | . 77 . . . . . . . . . Explosive 670 | . . . . . . 670 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 608 | . . . . . . . . . 608 . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 3 3 3 3 . . . . 2 . Average Corruption 2 | . 2 3 3 3 . . . . 1 . Corruption Purged 2 | . . . . . . . . . 2 . Effects 66 | . 5 15 5 22 . . . . 19 . Message Errors 26 | . . 5 2 10 . . . . 9 . Matter Fused 10 | . 2 3 1 4 . . . . . . Heat Flow Errors 7 | . . 3 . 3 . . . . 1 . Energy Discharges 10 | . 1 3 . 3 . . . . 3 . Data Loss (minor) 13 | . 2 1 2 2 . . . . 6 . Overload Shots . | . . . . . . . . . . . Overflow Damage 38 | . 5 . . . 4 . . . 29 . Projectiles 5 | . 5 . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 33 | . . . . . 4 . . . 29 . Knockbacks 3 | . 1 2 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic 2 | . 1 1 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . 20 . . 2 . Shots 1 | . . . . . . 1 . . . . Rammed 24 | . 6 7 . 7 2 . 1 . 1 . Targets Rammed 26 | . 6 8 . 8 2 . 1 . 1 . Kicked . | . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . Highest Temperature 237 | . 90 181 . 237 64 11 96 . 138 . Average Temperature 27 | . 28 42 . 49 13 2 20 . 41 . Received Heat Transfer 1989 | . 276 105 . 36 315 198 540 72 309 138 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 222 | . 222 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Peak Influence 784 | 5 192 125 . 83 327 784 497 759 499 288 Initial 398 | . 3 5 . . . 94 382 323 398 194 Average 203 | . 48 51 . 39 121 534 226 485 300 103 Maximum Alert Level 3 | . . . . . 1 3 2 3 2 1 Low Security (%) 53 | 100 100 100 . 100 72 12 53 . 8 75 Level 1 38 | . . . . . 27 9 40 46 84 24 Level 2 5 | . . . . . . 35 5 32 6 . Level 3 2 | . . . . . . 42 . 21 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 3 1 . . 4 . 1 . 10 2 Investigation 5 | . 1 1 . . 1 . 1 . 1 . Extermination 7 | . . . . . . . . . 6 1 Reinforcement 9 | . 2 . . . 3 . . . 3 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Distress Signals 9 | . 6 . . . 2 . 1 . . . Communications Jammed 10 | . . . . . . . 10 . . . Distress Signals 10 | . . . . . . . 10 . . . Times Spotted 205 | . 33 6 . 10 30 21 47 18 31 9 Peak Tracking Total 7 | . 4 3 . 3 3 5 4 7 4 4 Tactical Retreats 11 | . 2 . . 1 2 1 1 3 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Traps Triggered 18 | . 3 . . . . 3 1 3 4 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 11 | . . . . . . . . . 11 . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . 1 . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Machines Disabled 10 | . . 1 . . 5 . . . 2 2 Max in Single Turn 1 | . . 1 . . 1 . . . 1 1 Garrison Access 3 | . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Machines Accessed 50 | . 8 3 1 . 6 . 17 . 11 4 Terminals 30 | . 6 3 . . 3 . 12 . 5 1 Fabricators 2 | . . . . . . . . . 1 1 Repair Stations 4 | . 1 . . . 1 . 2 . . . Recycling Units 6 | . 1 . . . 1 . 1 . 2 1 Scanalyzers 2 | . . . . . . . 1 . . 1 Garrison Access 5 | . . . . . 1 . 1 . 3 . Total Hacks 146 | . 34 7 1 . 20 . 47 . 23 14 Successful 92 | . 27 3 1 . 12 . 27 . 11 11 Failed 53 | . 6 4 . . 8 . 20 . 12 3 Catastrophic 8 | . . . . . 1 . 7 . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 64 | . 12 5 1 . 9 . 22 . 10 5 Terminals 88 | . 26 7 . . 11 . 30 . 12 2 Fabricators 4 | . . . . . . . . . 2 2 Repair Stations 20 | . 5 . . . 6 . 9 . . . Recycling Units 15 | . 3 . . . 2 . 1 . 6 3 Scanalyzers 13 | . . . . . . . 6 . . 7 Garrison Access 5 | . . . . . 1 . 1 . 3 . Terminal Hacks 31 | . 15 3 1 . 3 . 6 . 3 . Record 1 | . 1 . . . . . . . . . Part Schematic 3 | . . 2 . . . . 1 . . . Robot Analysis 5 | . 4 . . . . . 1 . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . Locate Traps 10 | . 5 . . . 1 . 2 . 2 . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 4 | . 2 1 . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 17 | . 4 . . . 5 . 8 . . . Scan Component 9 | . 2 . . . 3 . 4 . . . Repair 8 | . 2 . . . 2 . 4 . . . Recycling Unit Hacks 6 | . 3 . . . 1 . 1 . 1 . Report Inventory 5 | . 2 . . . 1 . 1 . 1 . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 13 | . . . . . . . 6 . . 7 Insert Component 6 | . . . . . . . 3 . . 3 Analyze 7 | . . . . . . . 3 . . 4 Garrison Access Hacks 5 | . . . . . 1 . 1 . 3 . Unlock Access 2 | . . . . . 1 . 1 . . . Seal Access 3 | . . . . . . . . . 3 . Unauthorized Hacks 19 | . 5 . . . 2 . 5 . 4 3 Terminals 14 | . 5 . . . 1 . 5 . 2 1 Track 3 | . 3 . . . . . . . . . Assimilate 3 | . . . . . 1 . 1 . 1 . Botnet 8 | . 2 . . . . . 4 . 1 1 Fabricators 2 | . . . . . . . . . 1 1 Siphon 2 | . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . 1 1 Recyclers 3 | . . . . . 1 . . . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 39 | . 6 2 . . 5 . 15 . 7 4 Full Trace Events 4 | . . 1 . . 1 . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . 2 . . . . 4 . . 3 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . 2 . . . 2 . 4 . . . Time 286 | . 52 . . . 52 . 182 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 3 . . 3 Part Schematics Acquired 6 | . . . . . . . 3 . . 3 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Used RIF Installer 2 | . . . . . . 1 . 1 . . Alert ID Control 1 | . . . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Total Allies 7 | . . 3 . 1 . . . . . 3 Largest Group 3 | . . 3 2 3 . . . . . 3 Highest-Rated Group 93 | . . 40 32 63 . . . . . 93 Highest-Rated Ally 31 | . . 16 16 31 . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 37 | . . 10 . 9 . . . . . 18 Total Damage 598 | . . 121 . 145 . . . . . 332 Kills 9 | . . 4 . 3 . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Robot Analysis Total 5 | . 4 . . . . . 1 . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Turns Passed 21387 | 14 1845 1108 587 1228 3081 1122 5439 226 5225 1512 Spaces Moved 8438 | 1 869 570 336 638 1117 513 1578 124 2049 643 Core . | . . . . . . . . . . . Treads 7030 | . 857 570 336 638 1117 513 1578 124 712 585 Legs 13 | 1 12 . . . . . . . . . Wheels 1395 | . . . . . . . . . 1337 58 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 180 183 180 175 178 130 140 Average Speed 173 | 120 165 179 172 180 183 180 178 178 157 186 Slowest Speed 270 | 120 180 180 180 180 200 183 197 178 270 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 60 | 2 96 99 71 92 53 77 92 28 44 11 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug 36 | . . . . . 2 . 1 . 22 11 Terrain Destroyed 183 | . . . . 3 29 60 2 4 71 14 Melee 34 | . . . . . . . 1 . 22 11 Projectile 49 | . . . . 3 29 . 1 4 9 3 AOE 100 | . . . . . . 60 . . 40 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Fac Total 14566 | 5 1169 620 347 678 2045 637 4070 132 3921 942 Wait 5436 | . 209 15 . 12 821 69 2340 . 1712 258 Move 8426 | . 868 569 335 637 1116 511 1577 122 2048 643 Hop . | . . . . . . . . . . . Pick Up 60 | . 11 3 3 2 15 . 13 . 7 6 Fast Attach 21 | . 6 . 1 . 6 . 4 . 4 . Attach 43 | . 1 . . 3 8 3 4 1 11 12 Detach 29 | . . 2 1 2 4 . 4 1 6 9 Swap 81 | . 5 2 2 . 12 6 16 . 36 2 Drop 60 | . 6 6 5 2 10 . 23 2 6 . Fire 301 | 5 57 15 . 12 51 42 87 . 31 1 Melee 52 | . . . . . . . 1 . 40 11 Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 25 | . 6 8 . 8 2 . 1 . . . Escape Stasis 20 | . . . . . . 6 . 6 8 . Rewire . | . . . . . . . . . . . Trap 11 | . . . . . . . . . 11 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 0) 15 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 381 | -10/Materials | Central database locked down 946 | -10/Materials | Discovered new exit (range 7) 1045 | -10/Materials | Discovered new exit (range 6) 1143 | -10/Materials | Discovered new exit (range 15) 1592 | -10/Materials | Discovered new exit (range 10) 1781 | -10/Materials | Repaired Lgt. Treads 1808 | -10/Materials | Repaired Assault Rifle 1860 | -10/Materials | Entered Mines 1861 | -10/Mines | Met a Derelict bent on vengeance 1870 | -10/Mines | Learned location of Storage (-8) 2071 | -10/Mines | Discovered new exit (range 8) 2110 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2114 | -10/Mines | Found Prototype Device 2167 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2241 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2594 | -10/Mines | Learned Materials emergency access door positions 2626 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2697 | -10/Mines | Discovered new exit (range 17) 2710 | -10/Mines | Learned Materials non-interactive machine intel 2951 | -10/Mines | Discovered new exit (range 5) 2968 | -10/Mines | Entered Exiles 2968 | -10/Exiles | Accompanied by 2 allies 3007 | -10/Exiles | Met 8R-AWN 3034 | -10/Exiles | Met EX-HEX 3118 | -10/Exiles | Met EX-DEC 3284 | -10/Exiles | Met EX-BIN 3309 | -10/Exiles | Aligned with FarCom system 3311 | -10/Exiles | Given EX-Vault access code 3358 | -10/Exiles | Opened EX-Vault 3370 | -10/Exiles | Found AWS/Gauss 3381 | -10/Exiles | Found AWS/Autocannon 3418 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3476 | -10/Exiles | Build established: Hauler-Mutant 3531 | -10/Exiles | Discovered new exit (range 14) 3555 | -10/Exiles | Stole two prototypes: AWS/Gauss, AWS/Autocannon 3555 | -10/Exiles | Entered Mines 3555 | -9/Mines | Accompanied by 2 allies 3598 | -9/Mines | Found a hidden stash of uninstalled traps 3808 | -9/Mines | Learned location of 1 exit from Materials 3828 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4140 | -9/Mines | Received a Mining Laser from a helpful Derelict 4361 | -9/Mines | Excavation squad dispatched 4361 | -9/Mines | A large section of the Mines collapsed 4531 | -9/Mines | Discovered new exit (range 10) 4607 | -9/Mines | Learned location of Zion (-6) 4783 | -9/Mines | Entered Materials 4783 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4784 | -8/Materials | Identified exit to Storage 4786 | -8/Materials | Loaded intel: 51 non-interactive machine locations 5190 | -8/Materials | Repaired Lgt. Treads 5197 | -8/Materials | Discovered new exit (range 16) 5258 | -8/Materials | Repaired Lgt. Treads 6969 | -8/Materials | Discovered exit to Storage (range 9) 7725 | -8/Materials | Discovered new exit (range 11) 7862 | -8/Materials | Identified exit to Garrison 7864 | -8/Materials | Entered Garrison 7948 | -8/Garrison | Triggered checkpoint 8322 | -8/Garrison | Triggered checkpoint 8372 | -8/Garrison | Discovered new exit (range 14) 8502 | -8/Garrison | Triggered checkpoint 8590 | -8/Garrison | Discovered new exit (range 13) 8684 | -8/Garrison | Triggered checkpoint 8786 | -8/Garrison | Triggered checkpoint 8934 | -8/Garrison | Discovered new exit (range 15) 8977 | -8/Garrison | Installed Relay Interface Framework 8986 | -8/Garrison | Entered Materials 10130 | -8/Materials | Repaired Imp. Light Armor Plating 10169 | -8/Materials | Repaired Lgt. Deuterium Engine 10197 | -8/Materials | Repaired Lgt. Treads 11181 | -8/Materials | Identified Exp. Sensor Array 11196 | -8/Materials | Discovered new exit (range 15) 12322 | -8/Materials | Repaired Exp. Sensor Array 12601 | -8/Materials | Discovered new exit (range 7) 14272 | -8/Materials | Core integrity fell below 50% 14335 | -8/Materials | Discovered exit to Storage (range 7) 14424 | -8/Materials | Identified exit to Garrison 14425 | -8/Materials | Entered Garrison 14434 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 14586 | -8/Garrison | Destroyed 9 combat bots 14599 | -8/Garrison | Triggered checkpoint 14632 | -8/Garrison | Discovered new exit (range 9) 14651 | -8/Garrison | Entered Factory 14651 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14653 | -7/Factory | FarCom data flow suspended 15238 | -7/Factory | Discovered new exit (range 6) 15245 | -7/Factory | Identified exit to Factory 15770 | -7/Factory | Discovered new exit (range 10) 16838 | -7/Factory | Discovered exit to Factory (range 6) 17626 | -7/Factory | Discovered exit to Factory (range 8) 19876 | -7/Factory | Entered another Factory area 19876 | -6/Factory | Evolved 2 slots: Utility x2 20110 | -6/Factory | Allied Derelicts emerged from ambush trap array 20968 | -6/Factory | Discovered new exit (range 22) 21202 | -6/Factory | Build established: Hauler-Assassin 21388 | -6/Factory | Self-destructed Last Messages --------------- Recycler tracking enabled and active. 21300_ Acquired Hacking Suite. 21353_ Triggered Blade Trap. 21353_ Massive razor-sharp blades shoot up from within the floor. 21353_ Arm. Treads severed. 21353_ Imp. Deuterium Engine severed. 21377_ G-50 Soldier destroyed. 21378_ Slug penetrates Wall. 21380_ Slug penetrates G-50 Soldier. 21382_ U-05 Engineer builds a Door. 21382_ Slug penetrates G-50 Soldier. 21383_ G-50 Soldier destroyed. 21384_ Slug penetrates G-50 Soldier. 21384_ G-50 Soldier destroyed. 21385_ Penetrated by Slug. 21385_ Subcomponent Replicator disabled. 21385_ Penetrated by Slug. 21385_ Adv. Treads destroyed. 21386_ AWS/Gauss suddenly breaks down. 21388_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????#?????????????#?????? | | ??????????????????????????????????????????#??????? | | ?????????????????#?????????????#???#?????????????? | | ????????????????#????#####????????#?????????#??#?? | | ?????????????????#???" ???????????#??????#????# | | ?????#???????????????" ????????#??????????#??#? | | ?????????????????????" ?? ????#??????????#???? | | ????????????????????? ??##??#????????????#?? | | ?????????????????#??? ? #???#?#????#??????#? | | ?????????????????#!?? #?????????????#????? | | ?????????????????# """ """ #???#?????###?????## | | ???????#?????????# """ """ #?????#?????#??##??# | | ?????????????????# """ """ #??????????????##?## | | ?????????????????# "" "" #???#?#????????????# | | ????????????????## ""= " ##??#??????????##?## | | ??????????#??????# !=@ #???##?????#????#### | | ?????????????????#######g#########?#?#??#?#??#?#?# | | ????????????????????# *%%R = #?????#?????????# | | ????????????????????#! = * ##???????##?????# | | ????????????????????# ^ #??????????#???## | | ???#??????????????? # #???############# | | ??????????????????" # #??#?# # | | ????????????????? # #?#??# """ # ! | | ????????????????#+#?# """""" #????# """ #!! | | ???????????????? ? """"""R #?#??# """ #!! | | ???????? ?????? """""" #??#?# # | | ?????????????? ? """""" ##???# """ # " | | ??????????????? #?#??# """ # " | | ???????????????? #????# """ # " | | ???????????#????/#/######### #????# # | | ??????? ???????? ??????????# ############+#### | | ??????????????????? ??????## | | ??????????????"??????? ????# | | ???????????????? ?? ???????# | | ??????????????????"????????# | | ????????????????? ???? ????# | | ????????????????????? ?????# #####+#### | | ??????????????????????????## #??? ??? | | ???????????????????????????# #????? ??? | | ???????????????????????##### #? ? ?? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Lgt. Treads | -10/Mines | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Adv. Treads | -6/Factory | Scanalyzed Lrn. Terrain Scanner | -6/Factory | Scanalyzed Insulated Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictHeavyArmor Manual? 0 Play Time 01:33:34 Cumulative 163.2 hours Start 2021.01.07 @ 18:44:08 End 2021.01.08 @ 16:08:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 59 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b711d13a-a008-4ed1-a75e-986db26cbe22