Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 20:35:03

Player: Cryptonicus

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (39)      195
Value Destroyed (1281)     1281
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4756

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     107/300
Energy                     376/480
System Corruption          0%
Temperature                Critical (1564)
Movement                   Treading (330) Ox2
Location                   -7/DSF

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY (4) ------
       Improved Heat Sink
         Medium Storage Unit
                Weapon Cycler
   Experimental Propulsion Shielding
>               --- WEAPON (3) -------
       Advanced Assault Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY (10) ---
       Improved Deuterium Engine
       Advanced Treads
       Advanced Treads
       Improved Carbon-fiber Leg
                Wheel
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
          Heavy Mace

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Bomb Drone Bay
>          --- WEAPON -----------
           Lightning Gun
           Lightning Gun
           Lightning Gun
>          --- INVENTORY --------
           Ion Engine
  Improved Carbon-fiber Leg
           Wheel
  Improved Heat Sink
           Seismic Detector
           Authchip [Weapon]
           Lightning Gun
     Heavy Mace
[Rating: 49]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Lightning Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  2    | .   .   1   .   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             57   | 9   2   2   5   17  3   19  
  Power                    8    | 2   .   .   2   1   1   2   
    Engine                 7    | 2   .   .   2   1   .   2   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               22   | 4   .   .   2   6   .   10  
    Treads                 14   | .   .   .   .   4   .   10  
    Leg                    6    | 2   .   .   2   2   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   1   1   1   3   2   1   
    Device                 5    | 1   .   1   1   2   .   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   1   .   7   .   6   
    Energy Gun             4    | .   .   .   .   4   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   3   .   3   
    Launcher               3    | .   1   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   
Parts Lost                 6    | .   1   .   .   2   .   3   
  Power                    3    | .   1   .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   1   .   1   
  Highest Loss Streak      3    | .   1   .   .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   95  88  91  92  95  95  
  Engine                   8    | .   13  .   7   8   7   11  
  Treads                   15   | .   .   .   .   32  30  29  
  Leg                      12   | .   28  22  22  3   .   .   
  Device                   15   | .   14  22  16  11  15  15  
  Storage                  9    | .   9   11  11  9   7   7   
  Energy Gun               3    | .   .   .   .   15  .   .   
  Ballistic Gun            12   | .   25  22  22  2   .   .   
  Ballistic Cannon         7    | .   .   .   .   8   23  21  
  Launcher                 4    | .   2   11  11  1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 9   21  18  34  40  52  52  
  Greatest Support         112  | 20  20  20  28  112 112 112 
  Greatest Overweight (x)  2    | .   1   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  
  Most Carried             10   | 4   8   7   9   10  6   10  
  Average Carried          6    | 2   5   6   6   7   4   7   
  Final Capacity           10   | 5   10  10  10  10  10  10  
  Final Carried            10   | 3   8   6   8   5   5   10  

 Class Distribution 
--------------------
 73% | Gunner
 19% | Mutant
  6% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/DSF

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac DSF 
Matter Collected           1364 | 298 75  47  .   284 .   660 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1036 | 30  353 182 .   120 .   351 
  Parts                    68   | 4   24  18  .   6   .   16  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Combat Hostiles Destroyed  34   | 1   12  7   .   4   .   10  
  Guns                     7    | 1   5   .   .   1   .   .   
  Cannons                  12   | .   .   .   .   3   .   9   
  AOE                      15   | .   7   7   .   .   .   1   
Classes Destroyed          6    | 1   3   .   .   1   .   1   
  Hauler                   1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   1   3   .   .   .   .   
  Swarmer                  7    | .   3   4   .   .   .   .   
  Grunt                    25   | 1   9   3   .   3   .   9   
  Sentry                   1    | .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | 1   5   4   .   2   .   3   
  Combat Bots Only         5    | 1   5   4   .   2   .   3   
Max Kills in Single Turn   3    | 1   2   3   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  
Hostile Shots Fired        163  | 2    31   5    .    33   .    92   
  Missed                   49   | 1    8    2    .    13   .    25   
Damage Taken               3046 | 10   232  49   .    857  .    1898 
  Core                     890  | 10   31   12   .    114  .    723  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         88   | 96   83   .    97   79   .    .    
Volleys Fired              65   | 2    19   7    .    11   .    26   
  Largest                  3    | 2    2    3    .    3    .    3    
  Hottest                  165  | 40   50   70   .    165  .    144  
Shots Fired                164  | 4    38   21   .    33   .    68   
  Gun                      64   | 4    31   14   .    15   .    .    
  Cannon                   82   | .    .    .    .    18   .    64   
  Launcher                 18   | .    7    7    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  131  | 4    31   14   .    18   .    64   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                18   | .    7    7    .    .    .    4    
  Electromagnetic          15   | .    .    .    .    15   .    .    
  Robot Hit Streak         15   | 2    5    4    .    15   .    9    
  Robot Miss Streak        3    | 1    2    2    .    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           99   | 2    19   10   .    26   .    42   
  Core Hits                69   | 2    24   13   .    6    .    24   
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    .    .    .    1    
    Destroy                1    | .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3418 | 17   727  418  .    643  .    1613 
  Guns                     477  | 17   193  68   .    199  .    .    
  Cannons                  1501 | .    .    .    .    405  .    1096 
  Explosions               1421 | .    520  350  .    34   .    517  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  19   | .    14   .    .    5    .    .    
  Kinetic                  1779 | 17   193  68   .    405  .    1096 
  Thermal                  34   | .    .    .    .    34   .    .    
  Explosive                1387 | .    520  350  .    .    .    517  
  Electromagnetic          199  | .    .    .    .    199  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    .    
  Average Corruption       2    | .    .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            23   | .    .    .    .    .    .    23   
  Projectiles              23   | .    .    .    .    .    .    23   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    3    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    3    .    7    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      19   | .    .    19   .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    
Targets Rammed             2    | .    1    .    .    1    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        1564 | 6    .    .    .    382  .    1564 
  Average Temperature      248  | 6    .    .    .    142  .    304  
  Received Heat Transfer   804  | 6    93   12   .    135  .    558  
  Effects                  32   | .    .    .    .    3    .    29   
    Shutdowns              9    | .    .    .    .    .    .    9    
    Energy Bleed           2    | .    .    .    .    .    .    2    
    Interference           7    | .    .    .    .    3    .    4    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          4    | .    .    .    .    .    .    4    
    Damage (major)         3    | .    .    .    .    .    .    3    
    Damage (core)          6    | .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Peak Influence             355  | 20  300 355 138 52  23  273 
  Initial                  138  | .   13  66  138 .   23  19  
  Average                  74   | 4   71  216 69  11  23  164 
Maximum Alert Level        1    | .   1   1   .   .   .   1   
  Low Security (%)         88   | 100 94  29  100 100 100 62  
  Level 1                  11   | .   5   70  .   .   .   37  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   
Squads Dispatched          8    | .   3   2   .   2   .   1   
  Investigation            6    | .   2   2   .   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | 1   16  11  .   12  .   12  
  Peak Tracking Total      5    | 1   5   4   .   3   .   4   
  Tactical Retreats        1    | .   .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Traps Triggered            4    | .   2   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF 
Machines Disabled          3    | .   1   1   .   .   .   1   
  Max in Single Turn       1    | .   1   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF 
Machines Accessed          12   | .   3   3   2   2   2   .   
  Terminals                5    | .   1   2   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                36   | .   12  13  2   6   3   .   
  Successful               29   | .   10  9   2   5   3   .   
  Failed                   7    | .   2   4   .   1   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                22   | .   8   10  .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   4   3   .   .   2   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             20   | .   7   8   2   2   1   .   
  Record                   10   | .   5   4   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   3   1   .   .   2   .   
  Report Inventory         4    | .   2   1   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   3   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   2   .   1   .   .   
  Full Trace Events        3    | .   .   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     6    | .   3   .   .   .   3   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   14  .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             16   | .   .   .   6   10  .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac DSF 
Turns Passed               3070 | 97  449 256 797 780 268 423 
Spaces Moved               1799 | 74  293 139 482 450 163 198 
  Core                     23   | 23  .   .   .   .   .   .   
  Treads                   756  | .   .   .   .   395 163 198 
  Legs                     1020 | 51  293 139 482 55  .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 160 145 
  Average Speed            148  | 98  126 120 163 155 160 157 
  Slowest Speed            330  | 120 190 120 190 160 160 330 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   .   
Exploration Rate (%)       41   | 9   50  20  78  42  4   88  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          96   | .   41  25  .   3   .   27  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   3   .   4   
  AOE                      89   | .   41  25  .   .   .   23  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF 
Total                      2089 | 93  337 214 492 515 170 268 
  Wait                     82   | .   13  65  .   4   .   .   
  Move                     1793 | 73  292 138 481 449 162 198 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  58   | 9   8   1   3   18  4   15  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   35   | 6   1   2   2   12  2   10  
  Detach                   6    | .   .   .   2   .   .   4   
  Swap                     22   | 3   1   .   3   5   1   9   
  Drop                     26   | .   2   1   1   15  1   6   
  Fire                     65   | 2   19  7   .   11  .   26  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   70 | -11/Scrapyard | Discovered new exit (range 8)
   98 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  469 | -10/Materials | Discovered new exit (range 16)
  547 | -10/Materials | Entered another Materials area
  547 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  607 | -9/Materials  | Discovered new exit (range 15)
  803 | -9/Materials  | Entered Mines
  814 | -9/Mines      | Discovered new exit (range 16)
  818 | -9/Mines      | Met a Derelict bent on vengeance
  857 | -9/Mines      | Build established: Gunner
  935 | -9/Mines      | Learned Materials non-interactive machine intel
 1148 | -9/Mines      | Learned location of Storage (-7)
 1221 | -9/Mines      | Found the Drone Emporium
 1235 | -9/Mines      | Found Prototype Device
 1237 | -9/Mines      | Identified Bomb Drone Bay
 1304 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1503 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1507 | -9/Mines      | Discovered new exit (range 13)
 1600 | -9/Mines      | Entered Materials
 1600 | -8/Materials  | Accompanied by 6 allies
 1600 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1601 | -8/Materials  | Loaded intel: 34 non-interactive machine locations
 1973 | -8/Materials  | Lost 14 allies
 1991 | -8/Materials  | Discovered new exit (range 21)
 2094 | -8/Materials  | Crushed by falling debris
 2380 | -8/Materials  | Entered Factory
 2380 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2648 | -7/Factory    | Identified exit to DSF
 2648 | -7/Factory    | Entered DSF
 2691 | -7/DSF        | Additional patrols routed to DSF
 2802 | -7/DSF        | Discovered new exit (range 14)
 2838 | -7/DSF        | Lost 3 parts (1p1u1w)
 2929 | -7/DSF        | Sterilization system engaged
 2949 | -7/DSF        | Ambient heat levels rising (+10)
 2964 | -7/DSF        | Ambient heat levels rising (+10)
 2979 | -7/DSF        | Ambient heat levels rising (+10)
 2994 | -7/DSF        | Ambient heat levels rising (+10)
 3009 | -7/DSF        | Ambient heat levels rising (+10)
 3024 | -7/DSF        | Ambient heat levels rising (+10)
 3039 | -7/DSF        | Ambient heat levels rising (+10)
 3049 | -7/DSF        | Core integrity fell below 50%
 3054 | -7/DSF        | Ambient heat levels rising (+10)
 3060 | -7/DSF        | Core integrity fell below 20%
 3069 | -7/DSF        | Ambient heat levels rising (+10)
 3072 | -7/DSF        | Core destroyed

 Last Messages 
---------------
Overheating: Imp. Deuterium Engine damaged
  (-39).
ALERT: Ambient heat levels +10.
Overheating: Core damaged (-70).
Power failure, Imp. Deuterium Engine shutdown.
  <x2>
Arm. Treads broken.
Overheating: Short circuit.
Overheating: Matter decay (-24).
Overheating: Core damaged (-126).
Arm. Treads broken.
Overheating: Short circuit.
Power failure, Imp. Deuterium Engine shutdown.
  <x2>
Adv. Assault Cannon broken.
Overheating: Short circuit.
ALERT: Ambient heat levels +10.
Overheating: Energy bleed (-120).
Power failure, Imp. Deuterium Engine shutdown.
Overheating: Core damaged (-84).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       90
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Librarian
Loot Pinata
Made in Tau Ceti IV
Release The Drones!
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              GravityStormTube
  Manual?         0
Play Time         00:40:27
  Cumulative      1.8 hours
  Start           2024.03.18 @ 19:55:24
  End             2024.03.18 @ 20:35:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c505c6c-c581-4f91-b04f-5be00c75349a