Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 20:35:03 Player: Cryptonicus Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1281) 1281 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4756 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 107/300 Energy 376/480 System Corruption 0% Temperature Critical (1564) Movement Treading (330) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Weapon Cycler Experimental Propulsion Shielding > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Advanced Treads Advanced Treads Improved Carbon-fiber Leg Wheel Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Bomb Drone Bay > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Ion Engine Improved Carbon-fiber Leg Wheel Improved Heat Sink Seismic Detector Authchip [Weapon] Lightning Gun Heavy Mace [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . 2 . . Utility 2 | . . 1 . . 1 . Weapon 1 | . . 1 . . . . Parts Attached 57 | 9 2 2 5 17 3 19 Power 8 | 2 . . 2 1 1 2 Engine 7 | 2 . . 2 1 . 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 22 | 4 . . 2 6 . 10 Treads 14 | . . . . 4 . 10 Leg 6 | 2 . . 2 2 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 1 1 1 3 2 1 Device 5 | 1 . 1 1 2 . . Storage 1 | . 1 . . . . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . 1 . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 17 | 2 1 1 . 7 . 6 Energy Gun 4 | . . . . 4 . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon 6 | . . . . 3 . 3 Launcher 3 | . 1 . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 6 | . 1 . . 2 . 3 Power 3 | . 1 . . 1 . 1 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 2 | . . . . 1 . 1 Highest Loss Streak 3 | . 1 . . 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 95 88 91 92 95 95 Engine 8 | . 13 . 7 8 7 11 Treads 15 | . . . . 32 30 29 Leg 12 | . 28 22 22 3 . . Device 15 | . 14 22 16 11 15 15 Storage 9 | . 9 11 11 9 7 7 Energy Gun 3 | . . . . 15 . . Ballistic Gun 12 | . 25 22 22 2 . . Ballistic Cannon 7 | . . . . 8 23 21 Launcher 4 | . 2 11 11 1 . . Naked Turns . | . . . . . . . Heaviest Build 52 | 9 21 18 34 40 52 52 Greatest Support 112 | 20 20 20 28 112 112 112 Greatest Overweight (x) 2 | . 1 . 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 Most Carried 10 | 4 8 7 9 10 6 10 Average Carried 6 | 2 5 6 6 7 4 7 Final Capacity 10 | 5 10 10 10 10 10 10 Final Carried 10 | 3 8 6 8 5 5 10 Class Distribution -------------------- 73% | Gunner 19% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Matter Collected 1364 | 298 75 47 . 284 . 660 Remotely . | . . . . . . . Salvage Created 1036 | 30 353 182 . 120 . 351 Parts 68 | 4 24 18 . 6 . 16 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 34 | 1 12 7 . 4 . 10 Guns 7 | 1 5 . . 1 . . Cannons 12 | . . . . 3 . 9 AOE 15 | . 7 7 . . . 1 Classes Destroyed 6 | 1 3 . . 1 . 1 Hauler 1 | . 1 . . . . . Watcher 4 | . 1 3 . . . . Swarmer 7 | . 3 4 . . . . Grunt 25 | 1 9 3 . 3 . 9 Sentry 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Best Kill Streak 5 | 1 5 4 . 2 . 3 Combat Bots Only 5 | 1 5 4 . 2 . 3 Max Kills in Single Turn 3 | 1 2 3 . 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Hostile Shots Fired 163 | 2 31 5 . 33 . 92 Missed 49 | 1 8 2 . 13 . 25 Damage Taken 3046 | 10 232 49 . 857 . 1898 Core 890 | 10 31 12 . 114 . 723 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 96 83 . 97 79 . . Volleys Fired 65 | 2 19 7 . 11 . 26 Largest 3 | 2 2 3 . 3 . 3 Hottest 165 | 40 50 70 . 165 . 144 Shots Fired 164 | 4 38 21 . 33 . 68 Gun 64 | 4 31 14 . 15 . . Cannon 82 | . . . . 18 . 64 Launcher 18 | . 7 7 . . . 4 Special . | . . . . . . . Kinetic 131 | 4 31 14 . 18 . 64 Thermal . | . . . . . . . Explosive 18 | . 7 7 . . . 4 Electromagnetic 15 | . . . . 15 . . Robot Hit Streak 15 | 2 5 4 . 15 . 9 Robot Miss Streak 3 | 1 2 2 . 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 99 | 2 19 10 . 26 . 42 Core Hits 69 | 2 24 13 . 6 . 24 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . . . 1 Destroy 1 | . . 1 . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3418 | 17 727 418 . 643 . 1613 Guns 477 | 17 193 68 . 199 . . Cannons 1501 | . . . . 405 . 1096 Explosions 1421 | . 520 350 . 34 . 517 Melee . | . . . . . . . Ramming 19 | . 14 . . 5 . . Kinetic 1779 | 17 193 68 . 405 . 1096 Thermal 34 | . . . . 34 . . Explosive 1387 | . 520 350 . . . 517 Electromagnetic 199 | . . . . 199 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . . Average Corruption 2 | . . . . 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . 4 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 2 | . . . . 2 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 23 | . . . . . . 23 Projectiles 23 | . . . . . . 23 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . . . 3 . 7 Impact . | . . . . . . . Kinetic 10 | . . . . 3 . 7 Secondary . | . . . . . . . Self-Inflicted Damage 19 | . . 19 . . . . Shots 1 | . . 1 . . . . Rammed 1 | . . . . 1 . . Targets Rammed 2 | . 1 . . 1 . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 1564 | 6 . . . 382 . 1564 Average Temperature 248 | 6 . . . 142 . 304 Received Heat Transfer 804 | 6 93 12 . 135 . 558 Effects 32 | . . . . 3 . 29 Shutdowns 9 | . . . . . . 9 Energy Bleed 2 | . . . . . . 2 Interference 7 | . . . . 3 . 4 Matter Decay 1 | . . . . . . 1 Short Circuit 4 | . . . . . . 4 Damage (major) 3 | . . . . . . 3 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Peak Influence 355 | 20 300 355 138 52 23 273 Initial 138 | . 13 66 138 . 23 19 Average 74 | 4 71 216 69 11 23 164 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 88 | 100 94 29 100 100 100 62 Level 1 11 | . 5 70 . . . 37 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 8 | . 3 2 . 2 . 1 Investigation 6 | . 2 2 . 2 . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | 1 16 11 . 12 . 12 Peak Tracking Total 5 | 1 5 4 . 3 . 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Traps Triggered 4 | . 2 . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Disabled 3 | . 1 1 . . . 1 Max in Single Turn 1 | . 1 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Machines Accessed 12 | . 3 3 2 2 2 . Terminals 5 | . 1 2 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 1 . . 1 . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 36 | . 12 13 2 6 3 . Successful 29 | . 10 9 2 5 3 . Failed 7 | . 2 4 . 1 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 8 10 . 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 4 3 . . 2 . Scanalyzers 3 | . . . . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 7 8 2 2 1 . Record 10 | . 5 4 . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . 2 . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Surveillance Status 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 3 1 . . 2 . Report Inventory 4 | . 2 1 . . 1 . Retrieve Components 2 | . 1 . . . 1 . Scanalyzer 3 | . . . . 3 . . Insert Component 2 | . . . . 2 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . 3 2 . 1 . . Full Trace Events 3 | . . 2 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . 3 . . . 3 . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . 14 . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches 16 | . . . 6 10 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Turns Passed 3070 | 97 449 256 797 780 268 423 Spaces Moved 1799 | 74 293 139 482 450 163 198 Core 23 | 23 . . . . . . Treads 756 | . . . . 395 163 198 Legs 1020 | 51 293 139 482 55 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 145 Average Speed 148 | 98 126 120 163 155 160 157 Slowest Speed 330 | 120 190 120 190 160 160 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 41 | 9 50 20 78 42 4 88 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 96 | . 41 25 . 3 . 27 Melee . | . . . . . . . Projectile 7 | . . . . 3 . 4 AOE 89 | . 41 25 . . . 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Total 2089 | 93 337 214 492 515 170 268 Wait 82 | . 13 65 . 4 . . Move 1793 | 73 292 138 481 449 162 198 Hop . | . . . . . . . Pick Up 58 | 9 8 1 3 18 4 15 Fast Attach . | . . . . . . . Attach 35 | 6 1 2 2 12 2 10 Detach 6 | . . . 2 . . 4 Swap 22 | 3 1 . 3 5 1 9 Drop 26 | . 2 1 1 15 1 6 Fire 65 | 2 19 7 . 11 . 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 607 | -9/Materials | Discovered new exit (range 15) 803 | -9/Materials | Entered Mines 814 | -9/Mines | Discovered new exit (range 16) 818 | -9/Mines | Met a Derelict bent on vengeance 857 | -9/Mines | Build established: Gunner 935 | -9/Mines | Learned Materials non-interactive machine intel 1148 | -9/Mines | Learned location of Storage (-7) 1221 | -9/Mines | Found the Drone Emporium 1235 | -9/Mines | Found Prototype Device 1237 | -9/Mines | Identified Bomb Drone Bay 1304 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1503 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1507 | -9/Mines | Discovered new exit (range 13) 1600 | -9/Mines | Entered Materials 1600 | -8/Materials | Accompanied by 6 allies 1600 | -8/Materials | Evolved 2 slots: Propulsion x2 1601 | -8/Materials | Loaded intel: 34 non-interactive machine locations 1973 | -8/Materials | Lost 14 allies 1991 | -8/Materials | Discovered new exit (range 21) 2094 | -8/Materials | Crushed by falling debris 2380 | -8/Materials | Entered Factory 2380 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2648 | -7/Factory | Identified exit to DSF 2648 | -7/Factory | Entered DSF 2691 | -7/DSF | Additional patrols routed to DSF 2802 | -7/DSF | Discovered new exit (range 14) 2838 | -7/DSF | Lost 3 parts (1p1u1w) 2929 | -7/DSF | Sterilization system engaged 2949 | -7/DSF | Ambient heat levels rising (+10) 2964 | -7/DSF | Ambient heat levels rising (+10) 2979 | -7/DSF | Ambient heat levels rising (+10) 2994 | -7/DSF | Ambient heat levels rising (+10) 3009 | -7/DSF | Ambient heat levels rising (+10) 3024 | -7/DSF | Ambient heat levels rising (+10) 3039 | -7/DSF | Ambient heat levels rising (+10) 3049 | -7/DSF | Core integrity fell below 50% 3054 | -7/DSF | Ambient heat levels rising (+10) 3060 | -7/DSF | Core integrity fell below 20% 3069 | -7/DSF | Ambient heat levels rising (+10) 3072 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Imp. Deuterium Engine damaged (-39). ALERT: Ambient heat levels +10. Overheating: Core damaged (-70). Power failure, Imp. Deuterium Engine shutdown. Arm. Treads broken. Overheating: Short circuit. Overheating: Matter decay (-24). Overheating: Core damaged (-126). Arm. Treads broken. Overheating: Short circuit. Power failure, Imp. Deuterium Engine shutdown. Adv. Assault Cannon broken. Overheating: Short circuit. ALERT: Ambient heat levels +10. Overheating: Energy bleed (-120). Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-84). 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Unlikely Earthworm Challenges ------------ None Game ------ Seed GravityStormTube Manual? 0 Play Time 00:40:27 Cumulative 1.8 hours Start 2024.03.18 @ 19:55:24 End 2024.03.18 @ 20:35:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c505c6c-c581-4f91-b04f-5be00c75349a