Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.17 @ 20:55:51 Player: Wilson Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (4) 20 Value Destroyed (46) 46 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 266 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 80/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Medium Battery (200) Structural Scanner Sensor Array Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Medium Battery Structural Scanner Sensor Array Light Assault Rifle [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 11 | 6 5 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 4 | 2 2 Treads 2 | 2 . Leg 2 | . 2 Wheel . | . . Hover . | . . Flight . | . . Utility 4 | 1 3 Device 1 | . 1 Storage 2 | 1 1 Processor 1 | . 1 Hackware . | . . Protection . | . . Artifact . | . . Weapon 2 | 2 . Energy Gun 1 | 1 . Energy Cannon . | . . Ballistic Gun 1 | 1 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 5 | . 5 Power 1 | . 1 Propulsion 2 | . 2 Utility . | . . Weapon 2 | . 2 Highest Loss Streak 3 | . 3 Average Slot Usage (%) 90 | . 90 Engine 11 | . 11 Treads 26 | . 26 Storage 19 | . 19 Processor 5 | . 5 Energy Gun 11 | . 11 Ballistic Gun 13 | . 13 Naked Turns . | . . Heaviest Build 12 | 10 12 Greatest Support 40 | 40 40 Greatest Overweight (x) 1 | . 1 Average Overweight (x) . | . . Largest Inventory Capacity 6 | 6 6 Average Capacity 5 | 4 6 Most Carried 6 | 3 6 Average Carried 3 | . 4 Final Capacity 6 | 6 6 Final Carried 4 | 2 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 256 | 207 49 Remotely . | . . Salvage Created 72 | . 72 Parts 10 | . 10 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 3 | . 3 Melee 1 | . 1 Guns 2 | . 2 Classes Destroyed 2 | . 2 Watcher 1 | . 1 Swarmer 3 | . 3 Best Kill Streak 2 | . 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee 1 | . 1 Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 806 | . 806 Core 250 | . 250 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 10 | . 10 Largest 2 | . 2 Hottest 60 | . 60 Shots Fired 16 | . 16 Gun 16 | . 16 Cannon . | . . Launcher . | . . Special . | . . Kinetic 10 | . 10 Thermal . | . . Explosive . | . . Electromagnetic 6 | . 6 Robot Hit Streak 9 | . 9 Robot Miss Streak 1 | . 1 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 13 | . 13 Core Hits 6 | . 6 Critical Hits . | . . Critical Kills . | . . Critical Parts Destroyed . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 148 | . 148 Guns 135 | . 135 Cannons . | . . Explosions . | . . Melee . | . . Ramming 13 | . 13 Kinetic 59 | . 59 Thermal . | . . Explosive . | . . Electromagnetic 76 | . 76 Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 1 | . 1 Average Corruption 1 | . 1 Corruption Purged . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage 1 | . 1 Shots . | . . Rammed 11 | . 11 Targets Rammed 12 | . 12 Kicked . | . . Crushed 1 | . 1 Highest Temperature 20 | . 20 Average Temperature 12 | . 12 Received Heat Transfer . | . . Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried 1 | . 1 Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 116 | . 116 Initial . | . . Average 24 | . 30 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched . | . . Investigation . | . . Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Construction Impeded . | . . Haulers Reinforced . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 2 | . 2 Communications Jammed . | . . Distress Signals . | . . Times Spotted 14 | . 14 Peak Tracking Total 8 | . 8 Tactical Retreats 3 | . 3 Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 2 | . 2 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Fab Network Shutdowns . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 3 | . 3 Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 8 | . 8 Successful 7 | . 7 Failed 1 | . 1 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 4 | . 4 Fabricators . | . . Repair Stations . | . . Recycling Units 4 | . 4 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 3 | . 3 Record 2 | . 2 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 4 | . 4 Recycle Component 1 | . 1 Process 1 | . 1 Report Inventory 1 | . 1 Retrieve Matter 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 2 | . 2 Full Trace Events 2 | . 2 Feedback Events 1 | . 1 Corruption 1 | . 1 Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Matter . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Matter . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled 1 | . 1 Recycled Matter 16 | . 16 Retrieved Matter 16 | . 16 Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 450 | 87 363 Spaces Moved 231 | 36 195 Core 14 | 9 5 Treads 212 | 27 185 Legs 5 | . 5 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 100 Average Speed 153 | 132 157 Slowest Speed 160 | 160 160 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 19 | 5 34 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 305 | 75 230 Wait 26 | 26 . Move 230 | 35 195 Hop . | . . Pick Up 15 | 8 7 Fast Attach . | . . Attach 9 | 6 3 Detach . | . . Swap 2 | . 2 Drop 1 | . 1 Fire 10 | . 10 Melee . | . . Ram 2 | . 2 Kick . | . . Crush 10 | . 10 Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 14) 228 | -10/Materials | Discovered new exit (range 14) 324 | -10/Materials | Discovered new exit (range 12) 330 | -10/Materials | Build established: Mutant 427 | -10/Materials | Core integrity fell below 50% 443 | -10/Materials | Core integrity fell below 20% 451 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00389_ Lgt. Ion Engine destroyed. 00389_ Flight Unit fried. 00389_ S-10 Pest destroyed. 00389_ Switching to secondary target: S-10 Pest. 00393_ EM Pulse Gun destroyed. 00399_ W-16 Scout distress signal alerts nearby ally. 00415_ Slammed into S-10 Pest. 00421_ Crushed S-10 Pest. 00421_ S-10 Pest destroyed. 00425_ Lgt. Treads destroyed. 00430_ Slammed into S-10 Pest. 00431_ Lgt. Assault Rifle destroyed. 00433_ Slammed into S-10 Pest. 00435_ Lgt. Treads destroyed. 00436_ Slammed into S-10 Pest. 00441_ Triggered Blade Trap. 00441_ Massive razor-sharp blades shoot up from within the floor. 00441_ Visual Processing Unit severed. 00442_ Triggered Blade Trap. 00442_ Massive razor-sharp blades shoot up from within the floor. 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