Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 16:56:11 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (660) 660 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2190 Bonus ------- None Cogmind --------- Core Integrity 306/400 Matter 235/300 Energy 246/250 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Melee Analysis Suite Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Light Armor Plating Light Armor Plating Light Armor Plating Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Light Armor Plating Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Katana > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Light Armor Plating Light Armor Plating Light Armor Plating Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 26 | 6 3 . 14 3 Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads 2 | 2 . . . . Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . . 6 . Device 2 | . . . 2 . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 10 | 2 2 . 3 3 Energy Gun 2 | 1 1 . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 1 . 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 . 1 1 Power 1 | . . . 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . 1 . . 1 Highest Loss Streak 1 | . 1 . 1 1 Average Slot Usage (%) 82 | . 85 85 77 100 Engine 11 | . 14 14 11 11 Treads 17 | . 28 28 15 . Leg 6 | . . . 6 22 Device 3 | . . . 6 . Storage 11 | . 14 14 11 11 Processor 3 | . . . 3 11 Protection 3 | . . . 2 22 Energy Gun 7 | . 13 14 6 . Ballistic Gun 12 | . 14 14 12 10 Slashing Weapon 3 | . . . 2 11 Naked Turns . | . . . . . Heaviest Build 28 | 11 13 13 23 28 Greatest Support 40 | 40 40 40 40 20 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 6 6 6 8 8 Average Capacity 6 | 5 6 6 6 8 Most Carried 8 | 4 6 6 8 8 Average Carried 6 | 2 5 6 6 8 Final Capacity 8 | 6 6 6 8 8 Final Carried 8 | 4 6 6 8 8 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 602 | 269 78 . 255 . Remotely . | . . . . . Salvage Created 788 | 96 182 . 490 20 Parts 42 | 1 11 . 27 3 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 20 | . 4 . 12 4 Melee 5 | . . . 5 . Guns 10 | . 3 . 7 . AOE 5 | . 1 . . 4 Classes Destroyed 6 | 1 2 . 2 1 Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 4 | . . . . 4 Grunt 13 | . 4 . 9 . Brawler 1 | . . . 1 . Duelist 2 | . . . 2 . Best Kill Streak 4 | 1 2 . 4 4 Combat Bots Only 4 | . 2 . 4 4 Max Kills in Single Turn 2 | 1 1 . 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 779 | . 167 . 447 165 Core 141 | . 47 . 41 53 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 81 . . Volleys Fired 45 | 3 18 . 20 4 Largest 2 | 2 2 . 2 1 Hottest 70 | 70 70 . 40 30 Shots Fired 85 | 6 36 . 39 4 Gun 81 | 6 36 . 39 . Cannon . | . . . . . Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 64 | 3 22 . 39 . Thermal 8 | 3 5 . . . Explosive 4 | . . . . 4 Electromagnetic 9 | . 9 . . . Robot Hit Streak 12 | 1 6 . 12 . Robot Miss Streak 4 | 2 1 . 4 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 75 | 2 29 . 44 . Core Hits 35 | 2 9 . 20 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 20 | . . . 20 . Impact . | . . . . . Slashing 20 | . . . 20 . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1790 | 40 426 . 1025 299 Guns 746 | 40 327 . 379 . Cannons . | . . . . . Explosions 395 | . 96 . . 299 Melee 644 | . . . 644 . Ramming 5 | . 3 . 2 . Kinetic 578 | 28 171 . 379 . Thermal 158 | 12 146 . . . Explosive 299 | . . . . 299 Electromagnetic 106 | . 106 . . . Impact . | . . . . . Slashing 644 | . . . 644 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 155 | . . . 147 8 Projectiles . | . . . . . Explosions 8 | . . . . 8 Melee 147 | . . . 147 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 2 | . . . 1 1 Shots 1 | . . . . 1 Rammed 4 | . 2 . 2 . Targets Rammed 5 | . 3 . 2 . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 90 | 27 90 . . . Average Temperature 29 | 14 32 . . . Received Heat Transfer 255 | . 96 . 159 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 285 | 37 248 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 163 | 5 138 53 163 153 Initial 63 | . 3 53 20 63 Average 61 | 2 44 53 59 133 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 6 . 17 4 Peak Tracking Total 5 | . 4 . 5 4 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 11 | . 5 . 5 1 Terminals 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 16 . 23 1 Successful 20 | . 7 . 12 1 Failed 20 | . 9 . 11 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 27 | . 10 . 17 . Terminals 38 | . 15 . 23 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 . 5 1 Prototype ID Bank 3 | . 1 . 2 . Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . 1 . Unreport Threat 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 5 . 7 . Terminals 11 | . 4 . 7 . Track 6 | . 2 . 4 . Botnet 3 | . 1 . 2 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 . 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1793 | 97 390 74 1026 206 Spaces Moved 626 | 52 188 47 211 128 Core 8 | 8 . . . . Treads 342 | 44 188 47 63 . Legs 276 | . . . 148 128 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 150 Average Speed 149 | 146 160 160 138 150 Slowest Speed 160 | 160 160 160 160 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 41 20 23 38 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 12 | . . . 1 11 Terrain Destroyed 25 | . 3 . 1 21 Melee 1 | . . . 1 . Projectile . | . . . . . AOE 24 | . 3 . . 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1363 | 64 240 46 876 137 Wait 620 | . 25 . 594 1 Move 622 | 51 187 46 210 128 Hop . | . . . . . Pick Up 14 | 4 3 . 7 . Fast Attach 11 | 6 . . 4 1 Attach 4 | . 1 . 3 . Detach . | . . . . . Swap 11 | . 2 . 7 2 Drop 11 | . 1 . 9 1 Fire 45 | 3 18 . 20 4 Melee 20 | . . . 20 . Ram . | . . . . . Kick 2 | . . . 2 . Crush 3 | . 3 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 8) 442 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Entered Mines 556 | -10/Mines | Discovered new exit (range 5) 557 | -10/Mines | Learned location of Storage (-7) 560 | -10/Mines | Assembled infested the area 562 | -10/Mines | Entered Materials 562 | -9/Materials | Evolved 2 slots: Utility x2 1496 | -9/Materials | Identified exit to Mines 1588 | -9/Materials | Entered Mines 1668 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1771 | -9/Mines | Build established: Scavenger-Mutant 1772 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1794 | -9/Mines | Self-destructed Last Messages --------------- note attached: "One is never enough." 01771_ Connecting with SHOP.Sys... >>Open Door Sealed Doors opened. 01772_ GZ-5N5(g): "So I found this thing but I have no idea how to use it. And who the hell trapped this place to begin with?!" 01772_ GZ-5N5(g): "I give up! Here you try, I'm outta here before something nasty happens..." 01772_ Tosses Imp. Trap Extractor to the ground. 01772_ GZ-5N5(g) triggered EMP Trap. 01772_ A bubble of electromagnetic force engulfs the area. 01772_ SHOP.Sys disabled. 01772_ Machine disabled. 01782_ Triggered EMP Trap. 01782_ A bubble of electromagnetic force engulfs the area. 01791_ Dropped Assault Rifle. 01792_ Acquired Hvy. Ion Cannon. 01793_ Triggered Explosive Trap. 01793_ An explosion rips through the floor. 01793_ Katana destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?#### # #????????????????????? | | ?# [ #????????????????????? | | ?#!! | #????????????????????? | | ?## ^!@ ##########????????????? | | ??#! = # #????????????? | | ?### # ###### #????????????? | | ?# # #????# #????????????? | | ?# # ##???# #????????????? | | ?# #???# #????????????? | | ?# #???# #????????????? | | ?# #???# #????????????? | | ?# #???# #????????????? | | ?# #???# #????????????? | | ?# #???# #????????????? | | ?# #???# #????????????? | | ?# #???# #????????????? | | ?# #???# #????????????? | | ?# #???# #??????####### | | ?# #???# #??????# | | ?# #???# ######## | | ?# #???# #??? | | ?# #???########## #??? | | ?# #????????????# ###? | | ?# #????????????# ## | | ?# #???????###### # | | ?# #???????# | | ?# #???????# ### | | | ?# #???????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombSurveybotMembrane Manual? 0 Play Time 00:08:58 Cumulative 614.9 hours Start 2020.09.24 @ 16:48:18 End 2020.09.24 @ 16:56:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 948 Rogue 948 Adventurer 0 Explorer 0 Win Type - Total 58 Types 37/1/7/10/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 302482dd-4e9d-4ab5-bcde-0e9900efbf65