Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.08.22 @ 21:50:55

Player: Scyralis

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (581)     2905
Value Destroyed (20189)    20189
Prototype IDs (55)         1100
Alien Tech Used (0)        0
Bonus (4868)               4868
              TOTAL SCORE: 34262

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4506
Friendly Fire              -138

 Cogmind 
---------
Core Integrity             0/1150
Matter                     280/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (3)
Movement                   Flying (40)
Location                   -4/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Field Propulsion Array
>          --- UTILITY (12) -----
  Advanced Coolant Injector
  Enhanced Optical Array
  Improved Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Cooling System
  Advanced Coolant Injector

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
      Enhanced Flexi-carbon Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Cooling System
      Advanced Cooling System
      Advanced Coolant Injector
         Large Storage Unit
      Improved Energy Well
      Enhanced Optical Array
  Experimental Targeting Computer
      Improved Armor Integrity Analyzer
       Layered Medium Armor Plating
      Advanced Hardlight Generator
      Advanced System Shield
      Improved System Restoration Module
>              --- WEAPON -----------
         Heavy Neutron Cannon
         Heavy Neutron Cannon
>              --- INVENTORY --------
         Light Antimatter Reactor
               Myomer Leg
      Advanced Coolant Injector
      Improved Thermal Shield
      Improved Shock Absorption System
      Advanced Shield Generator
      Improved Remote Shield
               Wave Gun
               Matter Neutralizer
    Long-range Missile Launcher
[Rating: 124]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Slots Evolved              12   | .   .   2   2   .   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   2   1   .   2   .   .   2   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             423  | 5   8   39  20  20  65  11  .   92  70  91  2   
  Power                    53   | 1   1   6   4   4   5   2   .   10  5   14  1   
    Engine                 16   | 1   1   4   1   2   5   .   .   2   .   .   .   
    Core                   23   | .   .   2   3   2   .   2   .   7   5   2   .   
    Reactor                14   | .   .   .   .   .   .   .   .   1   .   12  1   
  Propulsion               54   | 2   2   8   2   2   5   .   .   8   10  14  1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    49   | 2   2   4   2   2   5   .   .   8   10  14  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   4   .   .   .   .   .   .   .   .   1   
  Utility                  135  | .   2   14  6   8   19  3   .   30  27  26  .   
    Device                 86   | .   1   2   4   3   9   2   .   23  21  21  .   
    Storage                16   | .   1   5   2   1   .   .   .   3   3   1   .   
    Processor              8    | .   .   1   .   .   3   .   .   2   2   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             24   | .   .   6   .   4   7   1   .   2   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   181  | 2   3   11  8   6   36  6   .   44  28  37  .   
    Energy Gun             85   | 2   3   8   8   6   20  1   .   20  5   12  .   
    Energy Cannon          51   | .   .   2   .   .   3   3   .   13  13  17  .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               43   | .   .   .   .   .   13  2   .   11  10  7   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   1   1   .   .   6   3   1   .   
Parts Lost                 116  | .   .   14  9   6   10  4   .   17  24  32  .   
  Power                    17   | .   .   1   3   1   .   1   .   2   4   5   .   
  Propulsion               15   | .   .   2   .   1   .   .   .   4   4   4   .   
  Utility                  47   | .   .   4   2   2   5   2   .   8   11  13  .   
  Weapon                   37   | .   .   7   4   2   5   1   .   3   5   10  .   
  Highest Loss Streak      15   | .   .   4   4   5   2   4   .   5   4   15  .   
Average Slot Usage (%)     94   | .   95  84  95  98  97  99  100 98  93  88  22  
  Engine                   6    | .   14  8   4   14  14  11  7   1   .   .   .   
  Core                     4    | .   .   1   11  2   .   2   7   9   10  1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   1   .   7   3   
  Leg                      14   | .   28  16  16  17  15  15  15  12  13  13  .   
  Device                   20   | .   11  10  17  9   13  28  23  28  29  21  5   
  Storage                  10   | .   13  8   12  18  7   7   7   12  11  9   .   
  Processor                12   | .   .   11  9   9   15  15  15  14  12  14  10  
  Protection               5    | .   .   8   5   7   13  1   7   2   .   3   .   
  Energy Gun               10   | .   27  12  17  18  14  8   .   10  2   3   .   
  Energy Cannon            3    | .   .   3   .   .   .   6   15  2   8   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 6   18  25  42  44  64  62  62  70  68  100 13  
  Greatest Support         84   | 20  20  20  34  34  40  38  38  52  84  84  23  
  Greatest Overweight (x)  8    | .   .   8   2   1   1   1   1   3   4   6   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 16   | 4   8   8   10  10  10  10  10  10  10  16  4   
  Average Capacity         9    | 4   7   7   8   10  10  10  10  10  10  9   4   
  Most Carried             10   | 2   5   6   10  10  10  10  9   10  10  10  4   
  Average Carried          7    | .   1   2   7   8   9   9   9   9   8   6   2   
  Final Capacity           10   | 4   8   8   10  10  10  10  10  10  10  4   4   
  Final Carried            10   | .   4   6   10  10  10  9   9   8   10  4   2   

 Class Distribution 
--------------------
 69% | Mutant
 17% | Scavenger-Mutant
 12% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
           Mutant | -4/Waste

 Resources                       | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Was  
Matter Collected           6030  | 250  80   413  215  200  1004 191  .    1477 1034 1166 .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            25032 | 79   747  1557 2224 2311 3882 353  .    4559 4775 4545 .    
  Parts                    1087  | 5    41   104  88   107  188  18   .    183  163  190  .    
Haulers Intercepted        38    | .    2    4    5    6    5    .    .    6    6    4    .    
Recyclers Shooed           31    | .    1    1    2    1    4    .    .    9    6    7    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11    | .    .    .    .    .    .    11   .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Combat Hostiles Destroyed  365  | .   14  37  27  30  63  9   .   52  56  77  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     171  | .   14  26  26  29  34  1   .   20  5   16  .   
  Cannons                  80   | .   .   11  .   .   .   2   .   4   32  31  .   
  AOE                      97   | .   .   .   .   .   21  6   .   27  17  26  .   
Classes Destroyed          20   | 1   7   4   3   1   1   2   .   .   .   1   .   
  Worker                   53   | .   1   1   7   1   8   .   .   12  9   14  .   
  Builder                  26   | .   2   2   .   1   5   .   .   4   5   7   .   
  Tunneler                 3    | .   .   1   .   .   2   .   .   .   .   .   .   
  Hauler                   38   | .   2   4   5   6   5   .   .   6   6   4   .   
  Recycler                 52   | 1   2   1   7   6   10  .   .   11  9   5   .   
  Mechanic                 4    | .   1   .   .   .   1   .   .   .   1   1   .   
  Operator                 11   | .   .   1   .   3   2   .   .   1   2   2   .   
  Drone                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  26   | .   2   4   3   1   5   .   .   4   1   6   .   
  Swarmer                  73   | .   9   19  .   4   7   4   .   12  5   13  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    152  | .   5   8   15  13  33  3   .   23  27  25  .   
  Brawler                  9    | .   .   .   2   .   3   1   .   .   2   1   .   
  Duelist                  12   | .   .   1   3   1   3   .   .   .   .   4   .   
  Protector                4    | .   .   .   1   .   1   .   .   .   .   2   .   
  Sentry                   59   | .   .   9   5   11  9   .   .   9   9   7   .   
  Hunter                   19   | .   .   .   1   1   2   .   .   1   4   10  .   
  Programmer               33   | .   .   .   .   .   5   .   .   7   9   12  .   
  Behemoth                 2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Samaritan                2    | .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           18   | 1   4   5   8   9   8   4   .   12  12  18  .   
  Combat Bots Only         13   | .   4   4   5   8   7   4   .   7   7   13  .   
Max Kills in Single Turn   4    | 1   2   2   1   2   4   3   .   3   4   4   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   1   .   
  Exploded                 4    | .   .   .   .   .   4   3   .   2   3   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -7    -6    -5    -4    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Low   Low   Fac   Fac   Fac   Was   
Damage Taken               17533 | .     343   1454  1077  1197  2403  397   .     2346  2762  5511  43    
  Core                     2737  | .     30    356   105   107   313   90    .     264   314   1115  43    
  Absorbed by Shields      2178  | .     .     .     30    106   6     98    .     368   457   1113  .     
Core Remaining (%)         62    | 100   88    11    .     61    .     .     42    68    68    .     .     
Volleys Fired              1332  | 2     63    147   107   113   237   28    .     202   183   250   .     
  Largest                  2     | 2     2     2     2     2     2     2     .     2     2     2     .     
  Hottest                  220   | 90    100   116   126   110   135   170   .     170   203   220   .     
Shots Fired                2462  | 4     126   219   207   226   456   51    .     385   349   439   .     
  Gun                      1716  | 4     126   156   207   226   420   31    .     276   79    191   .     
  Cannon                   632   | .     .     63    .     .     8     15    .     71    247   228   .     
  Launcher                 114   | .     .     .     .     .     28    5     .     38    23    20    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  35    | .     .     22    .     .     .     .     .     .     .     13    .     
  Thermal                  2302  | 4     126   195   207   226   428   46    .     347   326   397   .     
  Explosive                114   | .     .     .     .     .     28    5     .     38    23    20    .     
  Electromagnetic          11    | .     .     2     .     .     .     .     .     .     .     9     .     
  Robot Hit Streak         64    | 2     22    33    53    59    64    64    .     28    33    39    .     
  Robot Miss Streak        4     | 1     3     3     2     2     4     1     .     3     2     3     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        20    | .     4     2     3     5     4     .     .     .     .     2     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     1     .     .     .     .     1     .     
Shots Hit Robots           1947  | 2     86    180   183   183   335   49    .     289   284   356   .     
  Core Hits                1092  | 2     34    69    147   70    184   20    .     168   168   230   .     
  Critical Hits            39    | .     .     1     .     .     .     .     .     22    3     13    .     
  Critical Kills           16    | .     .     1     .     .     .     .     .     5     2     8     .     
  Critical Parts Destroyed 19    | .     .     .     .     .     .     .     .     14    1     4     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           66084 | 27    963   2741  3026  3609  9825  1883  .     12599 12669 18742 .     
  Guns                     26650 | 25    961   1823  3026  3609  5883  565   .     5018  1659  4081  .     
  Cannons                  18174 | .     .     885   .     .     167   486   .     1847  7019  7770  .     
  Explosions               21218 | .     .     28    .     .     3775  832   .     5725  3991  6867  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  42    | 2     2     5     .     .     .     .     .     9     .     24    .     
  Kinetic                  679   | .     .     409   .     .     .     .     .     .     .     270   .     
  Thermal                  46543 | 25    961   2289  3026  3609  6249  1051  .     7171  9035  13127 .     
  Explosive                18471 | .     .     .     .     .     3515  832   .     5391  3604  5129  .     
  Electromagnetic          349   | .     .     38    .     .     61    .     .     28    30    192   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         10    | .     .     2     .     .     2     2     2     5     8     7     10    
  Average Corruption       2     | .     .     2     .     .     1     2     2     2     4     2     7     
  Corruption Purged        23    | .     .     .     .     .     2     .     .     4     8     9     .     
  Effects                  174   | .     .     5     .     .     21    8     .     45    63    32    .     
    Message Errors         47    | .     .     1     .     .     5     2     .     15    18    6     .     
    Matter Fused           26    | .     .     .     .     .     .     .     .     11    9     6     .     
    Heat Flow Errors       14    | .     .     3     .     .     2     .     .     2     4     3     .     
    Energy Discharges      21    | .     .     .     .     .     3     3     .     4     9     2     .     
    Data Loss (minor)      21    | .     .     .     .     .     8     1     .     3     4     5     .     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     3     .     .     
    Targeting Errors       34    | .     .     1     .     .     3     1     .     9     12    8     .     
    Weapon Failures        8     | .     .     .     .     .     .     1     .     1     4     2     .     
Overload Shots             18    | .     .     .     .     .     .     3     .     9     6     .     .     
Overflow Damage            1803  | .     .     9     .     .     225   21    .     295   444   809   .     
  Projectiles              569   | .     .     6     .     .     7     4     .     84    127   341   .     
  Explosions               1234  | .     .     3     .     .     218   17    .     211   317   468   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 2     | .     .     2     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2     | .     .     2     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1355  | .     .     2     .     .     441   .     .     178   228   506   .     
  Shots                    35    | .     .     .     .     .     9     .     .     7     7     12    .     
  Rammed                   10    | .     1     4     .     .     .     .     .     1     .     4     .     
Targets Rammed             13    | 1     2     4     .     .     .     .     .     2     .     4     .     
  Kicked                   3     | 1     1     .     .     .     .     .     .     1     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        438   | 60    270   254   198   33    438   197   .     270   207   414   .     
  Average Temperature      72    | 30    76    64    48    8     79    104   .     88    54    79    .     
  Received Heat Transfer   4484  | .     66    411   521   563   678   63    .     739   665   778   .     
  Effects                  9     | .     1     1     .     .     5     .     .     1     .     1     .     
    Shutdowns              4     | .     .     .     .     .     3     .     .     .     .     1     .     
    Energy Bleed           3     | .     1     .     .     .     2     .     .     .     .     .     .     
    Interference           2     | .     .     1     .     .     .     .     .     1     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              18    | .     1     .     1     1     7     1     .     1     3     3     .     
  Combat Hostiles          15    | .     .     .     1     1     7     .     .     1     2     3     .     
  Parts Melted             140   | .     5     10    15    12    27    1     .     30    31    9     .     
  Heat Transferred         68516 | 74    2682  5748  6027  6882  11345 1797  .     10476 11508 11977 .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     2     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     1     .     .     .     .     .     .     .     1     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Was  
Peak Influence             1744 | 5    312  472  441  750  1327 .    .    568  909  1744 1130 
  Average Influence        411  | 1    157  127  186  482  404  .    .    209  468  998  1105 
Maximum Alert Level        5    | .    1    2    2    3    4    .    .    2    3    5    4    
  Low Security (%)         38   | 100  63   84   56   7    47   .    .    44   25   1    .    
  Level 1                  20   | .    36   14   41   16   12   .    .    42   7    5    .    
  Level 2                  22   | .    .    1    1    71   16   .    .    12   53   12   .    
  Level 3                  11   | .    .    .    .    4    10   .    .    .    14   46   .    
  Level 4                  6    | .    .    .    .    .    13   .    .    .    .    23   100  
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    2    .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    8    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          96   | .    2    5    8    5    20   .    .    18   18   20   .    
  Investigation            21   | .    2    3    4    2    2    .    .    4    3    1    .    
  Extermination            19   | .    .    .    .    .    4    .    .    6    4    5    .    
  Reinforcement            33   | .    .    2    1    3    9    .    .    7    10   1    .    
  Assault                  17   | .    .    .    1    .    2    .    .    .    1    13   .    
  Garrison                 6    | .    .    .    2    .    3    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    1    .    2    .    .    1    4    .    .    
Haulers Reinforced         10   | .    .    .    .    .    3    .    .    3    3    1    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Distress Signals           17   | .   .   2   1   2   3   .   .   3   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              554  | .   24  47  34  44  92  9   .   74  71  154 5   
  Peak Tracking Total      18   | .   3   5   5   6   6   4   .   5   6   18  5   
  Tactical Retreats        40   | .   1   2   .   2   9   .   .   5   7   14  .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Traps Triggered            31   | .   2   1   2   1   7   .   .   9   2   7   .   
  Indirectly               5    | .   .   .   .   .   5   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Machines Disabled          91   | .   .   .   1   6   35  .   .   14  14  21  .   
  Max in Single Turn       8    | .   .   .   1   1   8   .   .   4   3   5   .   
  Garrison Access          9    | .   .   .   1   1   3   .   .   2   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Machines Accessed          101  | .   7   11  7   9   23  1   .   19  15  9   .   
  Terminals                53   | .   5   7   5   6   7   1   .   10  8   4   .   
  Fabricators              5    | .   .   .   .   .   1   .   .   1   2   1   .   
  Repair Stations          12   | .   1   1   .   2   4   .   .   1   1   2   .   
  Recycling Units          15   | .   1   2   1   .   6   .   .   3   1   1   .   
  Scanalyzers              8    | .   .   1   1   .   2   .   .   2   1   1   .   
  Garrison Access          8    | .   .   .   .   1   3   .   .   2   2   .   .   
Total Hacks                273  | .   17  34  22  27  52  1   .   58  38  24  .   
  Successful               150  | .   13  21  17  14  27  1   .   38  9   10  .   
  Failed                   119  | .   3   12  4   13  25  .   .   19  29  14  .   
    Catastrophic           20   | .   .   3   .   2   3   .   .   3   7   2   .   
  Database Lockouts        7    | .   3   2   1   .   .   .   .   1   .   .   .   
  Manual                   71   | .   10  11  7   14  4   .   .   10  11  4   .   
  Terminals                169  | .   13  24  17  21  17  1   .   35  26  15  .   
  Fabricators              10   | .   .   .   .   .   2   .   .   3   3   2   .   
  Repair Stations          30   | .   2   4   .   4   9   .   .   5   2   4   .   
  Recycling Units          25   | .   2   4   1   .   10  .   .   5   2   1   .   
  Scanalyzers              26   | .   .   2   4   .   8   .   .   8   2   2   .   
  Garrison Access          13   | .   .   .   .   2   6   .   .   2   3   .   .   
Terminal Hacks             84   | .   10  14  11  9   7   1   .   20  6   6   .   
  Record                   6    | .   .   1   .   .   .   1   .   4   .   .   .   
  Part Schematic           7    | .   .   .   .   2   .   .   .   2   1   2   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           5    | .   2   1   1   .   .   .   .   .   1   .   .   
  Prototype ID Bank        31   | .   6   3   4   3   3   .   .   6   2   4   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Index            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   .   1   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   3   1   .   .   .   .   3   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         3    | .   .   1   1   .   1   .   .   .   .   .   .   
  Recall Investigation     5    | .   .   1   .   1   1   .   .   2   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   1   1   .   .   .   .   1   .   .   .   
  Registered Components    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   2   .   .   2   1   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   1   .   .   2   1   .   .   
Repair Station Hacks       25   | .   2   4   .   4   8   .   .   4   1   2   .   
  Scan Component           13   | .   1   2   .   2   4   .   .   2   1   1   .   
  Repair                   12   | .   1   2   .   2   4   .   .   2   .   1   .   
Recycling Unit Hacks       11   | .   1   1   1   .   4   .   .   3   .   1   .   
  Retrieve Components      11   | .   1   1   1   .   4   .   .   3   .   1   .   
Scanalyzer                 16   | .   .   2   4   .   3   .   .   6   .   1   .   
  Insert Component         9    | .   .   1   2   .   2   .   .   3   .   1   .   
  Analyze                  7    | .   .   1   2   .   1   .   .   3   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   1   3   .   .   2   1   .   .   
  Seal Access              7    | .   .   .   .   1   3   .   .   2   1   .   .   
Unauthorized Hacks         7    | .   .   .   2   .   1   .   .   3   .   1   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   .   1   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         87   | .   7   10  6   9   18  .   .   15  14  8   .   
  Full Trace Events        10   | .   .   1   1   1   2   .   .   1   3   1   .   
  Feedback Events          3    | .   .   .   .   .   1   .   .   .   2   .   .   
    Corruption             3    | .   .   .   .   .   1   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   1   2   2   .   .   .   4   1   2   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   190 .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   .   .   .   .   
Parts Repaired             12   | .   1   2   .   2   4   .   .   2   .   1   .   
  Time                     470  | .   26  58  .   88  186 .   .   94  .   18  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     70   | .   .   1   10  .   22  .   .   28  .   9   .   
Parts Scanalyzed           9    | .   .   1   2   .   2   .   .   3   .   1   .   
  Part Schematics Acquired 5    | .   .   1   2   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   1   2   3   .   .   .   4   .   .   
  Machine Destruction      10   | .   .   .   1   2   3   .   .   .   4   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               13   | .   .   .   .   2   2   .   .   3   6   .   .   
  GOTO                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  EXPLORE                  10   | .   .   .   .   2   1   .   .   3   4   .   .   
  RETURN                   2    | .   .   .   .   .   1   .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Was 
Robot Analysis Total       5    | .   2   1   1   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             48   | .   .   .   .   16  .   .   .   14  18  .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Was  
Turns Passed               22095 | 55   790  2020 1282 1473 4590 686  90   4552 3613 2911 33   
Spaces Moved               11178 | 36   452  1264 593  614  2156 377  59   2210 1773 1575 69   
  Core                     349   | 9    .    141  .    .    .    .    .    .    .    176  23   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     10460 | 27   452  800  593  614  2156 377  59   2210 1773 1399 .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   369   | .    .    323  .    .    .    .    .    .    .    .    46   
  Fastest Speed            37    | 50   120  37   130  160  155  155  155  150  120  50   40   
  Average Speed            146   | 102  120  117  153  160  158  155  155  159  158  123  43   
  Slowest Speed            450   | 120  120  450  180  160  160  155  155  210  240  350  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    5    .    .    .    .    .    .    .    .    4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       61    | 3    85   89   49   98   68   72   17   71   68   44   71   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    1    1    1    .    .    
Scrap Searched             5     | .    .    .    .    .    .    4    1    .    .    .    .    
Spaces Dug                 5     | .    .    .    .    .    5    .    .    .    .    .    .    
Terrain Destroyed          1268  | .    .    2    .    .    332  55   .    312  275  292  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               73    | .    .    .    .    .    .    .    .    9    35   29   .    
  AOE                      1195  | .    .    2    .    .    332  55   .    303  240  263  .    

 Actions                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Was  
Total                      14419 | 50   574  1586 762  883  2858 424  58   2851 2223 2081 69   
  Wait                     789   | .    29   80   4    89   301  .    .    168  74   44   .    
  Move                     11154 | 36   451  1254 592  613  2155 376  58   2209 1772 1575 63   
  Hop                      6     | .    .    4    .    .    .    .    .    .    .    .    2    
  Pick Up                  405   | 6    14   33   28   24   56   6    .    93   71   73   1    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   224   | 5    3    31   15   12   22   5    .    33   35   61   2    
  Detach                   19    | .    .    10   .    .    .    .    .    .    .    9    .    
  Swap                     199   | .    5    8    5    8    43   6    .    59   35   30   .    
  Drop                     240   | 1    7    15   11   16   39   3    .    68   44   35   1    
  Fire                     1332  | 2    63   147  107  113  237  28   .    202  183  250  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      8     | .    .    4    .    .    .    .    .    .    .    4    .    
  Kick                     4     | .    2    .    .    .    .    .    .    2    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    5    .    .    10   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            24    | .    .    .    .    8    .    .    .    7    9    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-5/Factory (discovered 3 exits: *Fac x2 / [*Upp])
-4/Factory
-4/Waste (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location       | Event
     5 | -11/Scrapyard  | Discovered new exit (range 15)
    56 | -11/Scrapyard  | Entered Materials
   315 | -10/Materials  | Build established: Mutant
   333 | -10/Materials  | Discovered new exit (range 10)
   379 | -10/Materials  | Repaired Med. Laser
   448 | -10/Materials  | Central database locked down
   528 | -10/Materials  | Discovered new exit (range 12)
   846 | -10/Materials  | Entered another Materials area
   846 | -9/Materials   | Evolved 2 slots: Utility x2
  1177 | -9/Materials   | Discovered new exit (range 3)
  1274 | -9/Materials   | Build established: Scavenger-Mutant
  1459 | -9/Materials   | Repaired Beam Rifle
  1487 | -9/Materials   | Repaired Beam Cannon
  1939 | -9/Materials   | Discovered new exit (range 16)
  2137 | -9/Materials   | Discovered new exit (range 15)
  2257 | -9/Materials   | Central database locked down
  2349 | -9/Materials   | Lost 4 parts (2n1u1w)
  2358 | -9/Materials   | Core integrity fell below 50%
  2595 | -9/Materials   | Build established: Mutant
  2622 | -9/Materials   | Core integrity fell below 20%
  2632 | -9/Materials   | Discovered new exit (range 15)
  2696 | -9/Materials   | Lost 3 parts (1p1u1w)
  2744 | -9/Materials   | Discovered new exit (range 6)
  2866 | -9/Materials   | Entered another Materials area
  2866 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
  2981 | -8/Materials   | Garrison activated, responded to threat
  3198 | -8/Materials   | Garrison activated, responded to threat
  3373 | -8/Materials   | Lost 3 parts (1p2w)
  3655 | -8/Materials   | Lost 4 parts (2p2u)
  3669 | -8/Materials   | Discovered new exit (range 16)
  3786 | -8/Materials   | Identified exit to Storage
  3891 | -8/Materials   | Central database locked down
  3934 | -8/Materials   | Build established: Scavenger-Mutant
  4148 | -8/Materials   | Entered Storage
  4311 | -8/Storage     | Destroyed 8 combat bots
  4315 | -8/Storage     | Lost 5 parts (1p1n1u2w)
  4542 | -8/Storage     | Build established: Mutant
  4605 | -8/Storage     | Repaired Adv. Heat Sink
  4815 | -8/Storage     | Repaired Imp. Weapon Shielding
  5141 | -8/Storage     | Discovered new exit (range 10)
  5621 | -8/Storage     | Entered Factory
  5621 | -7/Factory     | Accompanied by 7 allies
  5621 | -7/Factory     | Evolved 2 slots: Utility x2
  6290 | -7/Factory     | Found Hvy. Insulated Plating
  6438 | -7/Factory     | Repaired Adv. Heat Sink
  7236 | -7/Factory     | Repaired Adv. Heat Sink
  7558 | -7/Factory     | Build established: Scavenger-Mutant
  7766 | -7/Factory     | Discovered new exit (range 13)
  7964 | -7/Factory     | Build established: Mutant
  7977 | -7/Factory     | Discovered new exit (range 16)
  8254 | -7/Factory     | Local fabrication network quarantined
  8314 | -7/Factory     | Fabricated Phase Cannon (x2)
  8626 | -7/Factory     | Repaired Broken Imp. Titanium Leg
  8639 | -7/Factory     | Discovered new exit (range 11)
  8639 | -7/Factory     | Discovered new exit (range 3)
  8856 | -7/Factory     | Garrison activated, responded to threat
  8865 | -7/Factory     | Repaired Angular Momentum Engine?
  8910 | -7/Factory     | Destroyed 7 combat bots
  9112 | -7/Factory     | Found Prototype Launcher
  9113 | -7/Factory     | Identified Rocket Array
  9221 | -7/Factory     | First assault squad dispatched
  9655 | -7/Factory     | Found Rocket Array
 10211 | -7/Factory     | Entered Lower Caves
 10665 | -7/Lower Caves | Learned Factory garrison access intel
 10691 | -7/Lower Caves | Spotted B-75 Beast
 10721 | -7/Lower Caves | Core integrity fell below 50%
 10731 | -7/Lower Caves | Destroyed B-75 Beast
 10754 | -7/Lower Caves | Lost 4 parts (1p2u1w)
 10874 | -7/Lower Caves | Learned Factory emergency access door positions
 10881 | -7/Lower Caves | Discovered new exit (range 5)
 10885 | -7/Lower Caves | Encountered a Warlord checkpoint
 10897 | -7/Lower Caves | Entered another Lower Caves area
 10945 | -7/Lower Caves | Encountered a Warlord checkpoint
 10959 | -7/Lower Caves | Discovered new exit (range 20)
 10987 | -7/Lower Caves | Entered Factory
 10987 | -6/Factory     | Evolved 2 slots: Utility x2
 10989 | -6/Factory     | Loaded intel: 3 garrison access locations
 11202 | -6/Factory     | Repaired Angular Momentum Engine
 11247 | -6/Factory     | Repaired Hvy. Missile Launcher
 11662 | -6/Factory     | Garrison activated, responded to threat
 12304 | -6/Factory     | Discovered new exit (range 16)
 12703 | -6/Factory     | Discovered new exit (range 10)
 13296 | -6/Factory     | Identified exit to Lower Caves
 13296 | -6/Factory     | Identified exit to Extension
 13492 | -6/Factory     | Discovered new exit (range 9)
 13598 | -6/Factory     | Lost 5 parts (1p1n2u1w)
 13985 | -6/Factory     | Spotted B-75 Beast
 14077 | -6/Factory     | Destroyed 7 combat bots
 15100 | -6/Factory     | Discovered new exit (range 9)
 15156 | -6/Factory     | Central database locked down
 15539 | -6/Factory     | Entered another Factory area
 15539 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 15767 | -5/Factory     | Build established: Scavenger-Mutant
 16010 | -5/Factory     | Discovered new exit (range 3)
 16161 | -5/Factory     | Build established: Mutant
 16181 | -5/Factory     | Found Prototype Processor
 16182 | -5/Factory     | Identified Exp. Terrain Scan Processor
 16537 | -5/Factory     | Destroyed 7 combat bots
 16545 | -5/Factory     | Lost 4 parts (1p1n2u)
 16562 | -5/Factory     | Crushed by falling debris
 16593 | -5/Factory     | Lost 4 parts (1p1n2u)
 16876 | -5/Factory     | Build established: Scavenger-Mutant
 17306 | -5/Factory     | Lost 3 parts (1n2u)
 17307 | -5/Factory     | Destroyed 7 combat bots
 17411 | -5/Factory     | Lost 4 parts (1p1n1u1w)
 17685 | -5/Factory     | Build established: Mutant
 18030 | -5/Factory     | Found Exp. Targeting Computer
 18064 | -5/Factory     | Discovered new exit (range 50)
 18319 | -5/Factory     | Discovered new exit (range 69)
 19152 | -5/Factory     | Entered another Factory area
 19152 | -4/Factory     | Spotted B-86 Titan
 19152 | -4/Factory     | Evolved 2 slots: Utility x2
 19195 | -4/Factory     | Destroyed B-86 Titan
 19228 | -4/Factory     | Repaired Hvy. Phase Cannon
 19275 | -4/Factory     | Discovered new exit (range 20)
 19442 | -4/Factory     | Build established: Hacker-Mutant
 19652 | -4/Factory     | First assault squad dispatched
 19805 | -4/Factory     | Destroyed 13 combat bots
 19941 | -4/Factory     | Lost 15 parts (3p3n4u5w)
 20613 | -4/Factory     | Spotted B-86 Titan
 21626 | -4/Factory     | Destroyed 9 combat bots
 21751 | -4/Factory     | Core integrity fell below 50%
 21815 | -4/Factory     | High security lockdown imminent
 21858 | -4/Factory     | Lost 3 parts (1p2w)
 21895 | -4/Factory     | High security lockdown engaged
 21999 | -4/Factory     | Core integrity fell below 20%
 22036 | -4/Factory     | Lost 6 parts (1n3u2w)
 22063 | -4/Factory     | Sucked down chute
 22063 | -4/Factory     | Entered Waste
 22078 | -4/Waste       | EMP discharged
 22078 | -4/Waste       | System corruption reached 10%
 22079 | -4/Waste       | Spotted C-40 Crusher
 22084 | -4/Waste       | Spotted C-40 Crusher
 22091 | -4/Waste       | Discovered new exit (range 21)
 22091 | -4/Waste       | Spotted C-40 Crusher
 22091 | -4/Waste       | Spotted C-40 Crusher
 22091 | -4/Waste       | Spotted C-40 Crusher
 22091 | -4/Waste       | Spotted C-40 Crusher
 22096 | -4/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
 22096 | -4/Waste       | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
21999_ Slammed into G-67 Veteran. <x2>
22000_ Destabilizing: Core damaged (-34).
22001_ Matter Pump disabled.
22003_ The unstable cave ceiling collapses.
22005_ Exp. Targeting Computer destroyed.
22013_ B|C9I0ETSCOQ%YOD%NIG04 Y1I2VBS662
22015_ ALERT: Assault forces dispatched.
22029_ System corrupted: Heat flow error (+105).
22063_ Triggered Chute Trap.
22063_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
22068_ ALERT: Foreign system detected. Charging EMP.
22076_ Dropped Adv. Shield Generator.
22077_ Acquired Field Propulsion Array.
22078_ System corrupted (+5).
22078_ Adv. Shield Generator fried beyond repair.
22091_ EXIT=FOUND
22096_ Lgt. Antimatter Reactor crushed.
[Achievement: Torch]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????##########?????????????????????????????????? |
| ??????#        ??????????????????????????????????? |
| ??????#        ??????????????????????????????????? |
| ??????#        ??????????????????????????????????? |
| ??????#        ??????????????????????????????????? |
| ??????#       ???????????????????????????????????? |
| ??????#       ???????????????????????????????????? |
| ???????       ???????????????????????????????????? |
| ????????      ??????######???????????????????????? |
| ????????#    #??????#    #???????????????????????? |
| ????????#    #??????#    #???????????????????????? |
| ????????#    #??????#    #???????????????????????? |
| ????????#    #??????#    #?????????    #?????????? |
|  #??????#    ########    ####          #?????????? |
|  #??????#              CC@ CC          #?????????? |
|  #??????#    CC     CC CCCCCC          #?????????? |
|  #??????#    CC     CC   CC       <    #?????????? |
|  #??????#                              #?????????? |
|  #??????#    ########    ####          #?????????? |
|  #??????#    #??????#    #???          #?????????? |
|  #??????#    #??????#    #????         #?????????? |
|  #??????#    #??????#    #?????#########?????????? |
|  ########    #??????#    #???????????????????????? |
|              #??????#     ???????????????????????? |
|              #??????#      ??????????????????????? |
|              #??????#      #?????????????????????? |
|              #??????#      #?????????????????????? |
|  ########    #??????#    ###?????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  #??????#    #??????#   [#???????????????????????? |
|  #??????#    #??????#    #???????????????????????? |
|  ########    #??????#    #???????????????????????? |
|              #??????#     ???????????????????????? |
|              #??????#     ???????????????????????? |
|              #???????     ???????????????????????? |
|  =           #???????    ????????????????????????? |
|  ########    #???????????????????????????????????? |
|  #??????#    #???????????????????????????????????? |
|  #??????#    #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          100
Energy Generation          43
Energy Capacity            985
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    12
Base Temperature (-)       150
Heat Shielding             100
Armor Coverage             525
Resistance: KI             20
Resistance: TH             45
Resistance: EX             70
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Thermal Conversion         60
Phase Shifting             10
Evasion (%)                62
Targeting Accuracy         12
Armor Integrity Analysis   50
Energy Filtering           30
Particle Charging          15
Overload Amplification     50
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
            Beam Cannon | -9/Materials | Scanalyzed
      Lgt. Nuclear Core | -8/Materials | Scanalyzed
             Ion Cannon | -8/Materials | Scanalyzed
      Mic. Nuclear Core | -8/Storage   | Hacked
           Phase Cannon | -8/Storage   | Hacked
            Force Rifle | -6/Factory   | Scanalyzed
           Rocket Array | -6/Factory   | Scanalyzed
 Adv. Thermal Generator | -6/Factory   | Hacked
    Hvy. Neutron Cannon | -6/Factory   | Hacked
       Imp. Force Field | -5/Factory   | Hacked
      Adv. Focal Shield | -4/Factory   | Hacked
             Myomer Leg | -4/Factory   | Hacked

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Factory | Downloaded
 T-07 Excavator | -5/Factory | Hacked

 Fabricated
------------
 Phase Cannon | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Torch

 Challenges 
------------
None

 Game 
------
Seed              CatalystNullCapacitor
  Manual?         0
Play Time         02:32:14
  Cumulative      504.1 hours
  Start           2020.08.22 @ 18:59:07
  End             2020.08.22 @ 21:50:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          130
  Rogue           1
  Adventurer      129
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0
Lore%             46
Gallery%          69
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 9f1fba98-f2c3-4903-a23a-93471ab5fc52