Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 16:44:33

Player: Finestep

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (202)     1010
Value Destroyed (5458)     5458
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1457)               1457
              TOTAL SCORE: 10425

 Bonus
-------
High Alert Combat Kills    757
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (170) Ox8
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY (5) ------
       Improved Cooling System
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Armor Plating
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY (26) ---
          Micro Nuclear Core
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
         Medium Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Improved Propulsion Shielding
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
                Relay Coupler [NC] (25)
                Relay Coupler [Grunt] (26)
       Advanced Beam Cannon
       Advanced Beam Cannon
                Shotgun
       Improved Grenade Launcher
       Improved Datajack
                Plasma Cutter
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy EM Shotgun
                Gauss Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
         Medium Treads
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved Heat Sink
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Propulsion Shielding
       Hardened Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
       Advanced Beam Cannon
          Heavy Particle Cannon
   High-powered Shotgun
                Gauss Rifle
                Assault Cannon
                Assault Cannon
           Mini Grenade Launcher
                Plasma Cutter
                Katana
                Katana
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             163  | 6   22  9   35  60  19  12  
  Power                    16   | 1   2   1   6   3   1   2   
    Engine                 10   | 1   2   1   5   1   .   .   
    Core                   6    | .   .   .   1   2   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               37   | 2   6   1   7   16  3   2   
    Treads                 25   | 2   2   .   6   14  1   .   
    Leg                    4    | .   2   1   .   1   .   .   
    Wheel                  8    | .   2   .   1   1   2   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  36   | 1   6   .   6   16  4   3   
    Device                 7    | .   .   .   1   4   1   1   
    Storage                12   | 1   4   .   4   3   .   .   
    Processor              2    | .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             15   | .   1   .   1   8   3   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   74   | 2   8   7   16  25  11  5   
    Energy Gun             23   | 2   1   2   7   5   6   .   
    Energy Cannon          11   | .   .   .   1   8   .   2   
    Ballistic Gun          20   | .   6   3   2   5   1   3   
    Ballistic Cannon       8    | .   .   .   5   3   .   .   
    Launcher               6    | .   .   2   1   3   .   .   
    Special Weapon         3    | .   1   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   2   .   .   
Parts Lost                 21   | .   2   .   5   6   2   6   
  Power                    4    | .   1   .   1   .   1   1   
  Propulsion               8    | .   .   .   2   3   1   2   
  Utility                  2    | .   .   .   .   1   .   1   
  Weapon                   7    | .   1   .   2   2   .   2   
  Highest Loss Streak      5    | .   1   .   1   2   1   5   
Average Slot Usage (%)     98   | .   96  100 99  98  99  97  
  Engine                   8    | .   14  14  9   6   1   .   
  Core                     2    | .   .   .   .   2   7   8   
  Treads                   18   | .   15  .   19  26  23  3   
  Leg                      3    | .   9   28  .   .   .   .   
  Wheel                    2    | .   3   .   1   .   3   23  
  Device                   2    | .   .   .   2   3   8   6   
  Storage                  27   | .   15  28  33  27  27  27  
  Processor                2    | .   6   .   .   5   .   .   
  Protection               7    | .   4   .   8   9   9   11  
  Energy Gun               7    | .   9   12  8   3   12  .   
  Energy Cannon            2    | .   .   .   1   5   .   7   
  Ballistic Gun            7    | .   17  15  2   6   2   8   
  Ballistic Cannon         3    | .   .   .   9   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             112  | 13  38  42  90  112 109 102 
  Greatest Support         84   | 40  43  20  40  84  68  24  
  Greatest Overweight (x)  10   | .   4   2   5   10  7   8   
  Average Overweight (x)   1    | .   .   1   2   1   1   6   
Largest Inventory Capacity 26   | 6   16  16  24  26  26  26  
  Average Capacity         21   | 5   6   16  23  25  26  26  
  Most Carried             26   | 4   14  16  24  26  26  26  
  Average Carried          21   | 2   6   15  23  25  25  24  
  Final Capacity           26   | 6   16  16  24  26  26  26  
  Final Carried            26   | 4   14  16  24  26  26  26  

 Class Distribution 
--------------------
 70% | Hauler-Mutant
 23% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  
Matter Collected           4156 | 260  508  352  1170 1274 315  277  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            7272 | 177  899  255  2178 2311 937  515  
  Parts                    444  | 14   59   18   144  156  39   14   
Haulers Intercepted        14   | .    2    .    5    6    .    1    
Recyclers Shooed           4    | .    .    .    1    1    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Combat Hostiles Destroyed  135  | .   16  8   46  48  11  6   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     65   | .   16  5   16  21  4   3   
  Cannons                  51   | .   .   .   27  19  2   3   
  AOE                      15   | .   .   3   3   8   1   .   
Classes Destroyed          14   | 2   6   .   4   2   .   .   
  Worker                   11   | .   2   1   5   3   .   .   
  Builder                  3    | .   .   .   1   2   .   .   
  Tunneler                 6    | 5   .   .   .   1   .   .   
  Hauler                   14   | .   2   .   5   6   .   1   
  Recycler                 12   | 1   3   .   4   2   .   2   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Operator                 7    | .   1   .   2   3   .   1   
  Watcher                  13   | .   3   .   5   4   .   1   
  Swarmer                  37   | .   9   3   11  14  .   .   
  Grunt                    70   | .   7   5   26  19  7   6   
  Brawler                  2    | .   .   .   1   .   1   .   
  Duelist                  3    | .   .   .   .   3   .   .   
  Sentry                   17   | .   .   .   8   9   .   .   
  Hunter                   6    | .   .   .   .   3   3   .   
Best Kill Streak           8    | 6   6   4   8   8   2   3   
  Combat Bots Only         7    | .   3   4   7   6   2   2   
Max Kills in Single Turn   3    | 1   2   2   3   3   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   3   1   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  
Damage Taken               7394  | .    792  260  1402 2766 1030 1144 
  Core                     915   | .    97   30   225  358  102  103  
  Absorbed by Shields      124   | .    .    .    .    .    124  .    
Core Remaining (%)         64    | 100  .    49   43   .    .    .    
Volleys Fired              544   | 10   86   23   152  172  57   44   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  136   | 100  100  70   115  124  100  136  
Shots Fired                1025  | 20   150  41   303  326  99   86   
  Gun                      682   | 20   149  36   148  196  76   57   
  Cannon                   316   | .    .    .    154  125  8    29   
  Launcher                 11    | .    .    5    1    5    .    .    
  Special                  16    | .    1    .    .    .    15   .    
  Kinetic                  580   | .    116  22   194  155  36   57   
  Thermal                  394   | 20   34   14   108  166  23   29   
  Explosive                11    | .    .    5    1    5    .    .    
  Electromagnetic          40    | .    .    .    .    .    40   .    
  Robot Hit Streak         27    | 14   16   4    27   17   15   5    
  Robot Miss Streak        6     | 1    3    4    6    3    3    4    
  Penetration Max          1     | .    .    .    .    1    .    .    
  Secondary Targets        2     | .    1    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    
Shots Hit Robots           677   | 15   108  22   179  217  86   50   
  Core Hits                298   | 7    42   14   87   101  29   18   
  Critical Hits            12    | .    .    .    2    6    2    2    
  Critical Kills           7     | .    .    .    .    4    1    2    
  Critical Parts Destroyed 5     | .    .    .    2    2    1    .    
Melee Attacks              14    | .    .    .    .    6    8    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    6    8    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           14428 | 203  1325 431  3720 5446 1897 1406 
  Guns                     7629  | 203  1325 214  1503 2701 995  688  
  Cannons                  4269  | .    .    .    2023 1772 125  349  
  Explosions               1687  | .    .    217  181  882  38   369  
  Melee                    642   | .    .    .    .    91   551  .    
  Ramming                  42    | .    .    .    13   .    29   .    
  Kinetic                  7037  | .    1075 113  2364 2343 454  688  
  Thermal                  5023  | 203  250  101  1162 2267 322  718  
  Explosive                1143  | .    .    217  181  745  .    .    
  Electromagnetic          541   | .    .    .    .    .    541  .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 642   | .    .    .    .    91   551  .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         2     | .    2    2    .    .    .    .    
  Average Corruption       2     | .    2    2    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  12    | .    3    9    .    .    .    .    
    Message Errors         7     | .    2    5    .    .    .    .    
    Heat Flow Errors       2     | .    .    2    .    .    .    .    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    
    Targeting Errors       2     | .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            422   | .    .    .    93   225  .    104  
  Projectiles              147   | .    .    .    63   76   .    8    
  Explosions               224   | .    .    .    30   98   .    96   
  Melee                    51    | .    .    .    .    51   .    .    
Knockbacks                 20    | .    .    .    11   9    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    10   8    .    .    
  Secondary                2     | .    .    .    1    1    .    .    
Self-Inflicted Damage      143   | .    .    .    .    96   .    47   
  Shots                    2     | .    .    .    .    1    .    1    
  Rammed                   2     | .    .    .    2    .    .    .    
Targets Rammed             3     | .    .    .    2    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    
Highest Temperature        396   | 234  156  124  396  366  144  280  
  Average Temperature      79    | 83   38   39   84   82   58   116  
  Received Heat Transfer   2652  | .    270  114  432  990  234  612  
  Effects                  5     | .    .    .    1    4    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    
    Energy Bleed           2     | .    .    .    1    1    .    .    
    Interference           1     | .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    3    .    
  Parts Fried              6     | .    .    .    .    .    6    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             8     | 2    .    .    2    3    .    1    
  Heat Transferred         9837  | 592  681  296  2627 4059 753  829  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  
Peak Influence             1024 | 30   332  255  559  966  1024 725  
  Average Influence        390  | 14   179  139  299  473  862  618  
Maximum Alert Level        3    | .    1    1    2    3    3    3    
  Low Security (%)         25   | 100  49   95   29   .    .    .    
  Level 1                  32   | .    50   4    45   36   .    .    
  Level 2                  29   | .    .    .    25   53   14   81   
  Level 3                  12   | .    .    .    .    10   85   18   
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          21   | .    6    .    8    5    .    2    
  Investigation            11   | .    4    .    6    1    .    .    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            9    | .    2    .    2    3    .    2    
  Assault                  .    | .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat 
Distress Signals           12   | .   1   .   5   5   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              202  | .   26  8   66  72  12  18  
  Peak Tracking Total      7    | .   4   3   6   6   4   7   
  Tactical Retreats        10   | .   1   .   5   2   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Traps Triggered            8    | .   3   .   1   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat 
Machines Disabled          15   | .   .   2   1   7   1   4   
  Max in Single Turn       1    | .   .   1   1   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat 
Machines Accessed          33   | .   8   .   13  11  .   1   
  Terminals                23   | .   6   .   9   7   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   2   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                120  | .   39  .   48  29  .   4   
  Successful               75   | .   22  .   32  19  .   2   
  Failed                   43   | .   16  .   15  10  .   2   
    Catastrophic           4    | .   2   .   2   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   
  Manual                   66   | .   27  .   21  14  .   4   
  Terminals                96   | .   33  .   39  20  .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   
  Recycling Units          10   | .   6   .   4   .   .   .   
  Scanalyzers              9    | .   .   .   5   4   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   
Terminal Hacks             42   | .   17  .   18  7   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   
  Prototype ID Bank        9    | .   2   .   6   1   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   
  Terminal Index           4    | .   1   .   2   1   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   
  Unreport Threat          4    | .   .   .   2   2   .   .   
  Locate Traps             3    | .   1   .   1   1   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   
  Retrieve Components      3    | .   1   .   2   .   .   .   
Scanalyzer                 8    | .   .   .   4   4   .   .   
  Insert Component         4    | .   .   .   2   2   .   .   
  Analyze                  4    | .   .   .   2   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         51   | .   12  .   19  15  .   5   
  Terminals                14   | .   2   .   6   4   .   2   
    Track                  4    | .   .   .   3   1   .   .   
    Assimilate             2    | .   1   .   .   1   .   .   
    Botnet                 6    | .   1   .   2   2   .   1   
    Disrupt                1    | .   .   .   .   .   .   1   
    Operators              1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
    Tunnel                 4    | .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
    Eject                  1    | .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         28   | .   8   .   10  9   .   1   
  Full Trace Events        3    | .   1   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   3   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     38   | .   .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     21   | .   10  .   11  .   .   .   
Parts Scanalyzed           4    | .   .   .   2   2   .   .   
  Part Schematics Acquired 4    | .   .   .   2   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   3   5   .   
  Ejected                  3    | .   .   .   .   3   .   .   
  Machine Destruction      5    | .   .   .   .   .   5   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat 
Robot Analysis Total       4    | .   4   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  
Turns Passed               9058 | 142  1263 697  2893 2728 912  423  
Spaces Moved               4129 | 69   718  408  1229 1135 392  178  
  Core                     10   | 9    1    .    .    .    .    .    
  Treads                   2665 | 60   258  .    923  1121 303  .    
  Legs                     726  | .    276  408  42   .    .    .    
  Wheels                   728  | .    183  .    264  14   89   178  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   150  130  172  120  120  
  Average Speed            167  | 145  132  150  186  178  168  154  
  Slowest Speed            260  | 160  250  180  240  260  200  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       65   | 5    94   93   91   88   60   24   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     4    | .    2    .    2    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 16   | .    1    .    2    13   .    .    
Terrain Destroyed          220  | .    1    37   31   134  4    13   
  Melee                    5    | .    .    .    .    5    .    .    
  Projectile               54   | .    1    .    22   31   .    .    
  AOE                      161  | .    .    37   9    98   4    13   

 Actions                        | -11  -10  -10  -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  
Total                      5257 | 88   883  455  1534 1518 519  260  
  Wait                     189  | .    31   1    55   67   23   12   
  Move                     4123 | 68   717  407  1228 1134 391  178  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  97   | 4    14   6    28   32   6    7    
  Fast Attach              56   | 6    13   3    11   16   4    3    
  Attach                   32   | .    3    .    8    11   2    8    
  Detach                   3    | .    .    .    1    .    .    2    
  Swap                     76   | .    6    6    16   33   14   1    
  Drop                     114  | .    13   9    33   47   7    5    
  Fire                     544  | 10   86   23   152  172  57   44   
  Melee                    14   | .    .    .    .    6    8    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    2    .    1    .    
  Escape Stasis            6    | .    .    .    .    .    6    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 6 exits: [*Fac x3] / *Sto x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  143 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 15)
  606 | -10/Materials | Discovered new exit (range 13)
  678 | -10/Materials | Discovered new exit (range 3)
  797 | -10/Materials | Central database locked down
  989 | -10/Materials | Discovered new exit (range 6)
 1406 | -10/Materials | Entered Mines
 1411 | -10/Mines     | Core integrity fell below 50%
 1439 | -10/Mines     | Met a Derelict bent on vengeance
 1615 | -10/Mines     | Discovered new exit (range 6)
 1624 | -10/Mines     | Learned Materials stockpile data
 1744 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1751 | -10/Mines     | Found Prototype Device
 1908 | -10/Mines     | Learned Materials garrison access intel
 1941 | -10/Mines     | Discovered new exit (range 11)
 2103 | -10/Mines     | Entered Materials
 2103 | -9/Materials  | Evolved 2 slots: Utility x2
 2415 | -9/Materials  | Build established: Scavenger-Mutant
 2644 | -9/Materials  | Discovered new exit (range 11)
 2800 | -9/Materials  | Identified exit to Mines
 2937 | -9/Materials  | Identified Exp. Sensor Array
 2969 | -9/Materials  | Build established: Hauler-Mutant
 3032 | -9/Materials  | Destroyed 7 combat bots
 3124 | -9/Materials  | Discovered new exit (range 10)
 3959 | -9/Materials  | Discovered new exit (range 16)
 4205 | -9/Materials  | Central database locked down
 4255 | -9/Materials  | Core integrity fell below 50%
 4335 | -9/Materials  | Discovered new exit (range 8)
 4996 | -9/Materials  | Entered another Materials area
 4996 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4997 | -8/Materials  | Loaded intel: 1 garrison access location
 6531 | -8/Materials  | Identified exit to Storage
 6599 | -8/Materials  | Repaired Adv. Sensor Array
 6737 | -8/Materials  | Discovered new exit (range 10)
 7053 | -8/Materials  | Core integrity fell below 50%
 7420 | -8/Materials  | Discovered new exit (range 4)
 7671 | -8/Materials  | Garrison activated, responded to threat
 7684 | -8/Materials  | Discovered new exit (range 15)
 7720 | -8/Materials  | Identified exit to Garrison
 7724 | -8/Materials  | Entered Garrison
 7842 | -8/Garrison   | Triggered checkpoint
 7861 | -8/Garrison   | Triggered checkpoint
 8013 | -8/Garrison   | Core integrity fell below 20%
 8109 | -8/Garrison   | Discovered new exit (range 8)
 8265 | -8/Garrison   | Discovered new exit (range 9)
 8290 | -8/Garrison   | Installed Relay Interface Framework
 8548 | -8/Garrison   | Triggered checkpoint
 8594 | -8/Garrison   | Garrison Relay disabled
 8636 | -8/Garrison   | Entered Materials
 8829 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 9059 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08996_ Acquired 26 matter.
08999_ Dropped Imp. Light Armor Plating.
09000_ Acquired Adv. Beam Cannon.
09000_ R-06 Scavenger collects Faulty Hvy. EM Shotgun.
09004_ R-06 Scavenger collects Hvy. Particle Cannon.
09011_ R-06 Scavenger destroyed.
09011_ Imp. Signal Interpreter melted.
09011_ W-25 Informer destroyed.
09031_ R-06 Scavenger inserts Faulty Hvy. EM Shotgun into recycling unit.
09034_ R-06 Scavenger inserts Hvy. Particle Cannon into recycling unit.
09035_ Recycling unit begins recycling process.
09037_ R-06 Scavenger inserts Hvy. EM Shotgun into recycling unit.
09040_ R-06 Scavenger inserts Imp. Light Armor Plating into recycling
  unit.
09041_ Recycling unit begins recycling process.
09045_ K-01 Serf destroyed.
09058_ Purification Channel disabled.
09059_ C-30 ARC bursts open, deploying its payload.
09059_ G-50 Soldier unfolds itself.
09059_ G-47 Trooper unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| "#???????????????????????????????????????????????? |
| "#???????????????????????????????????????????????? |
| "############????????????????????????????????????? |
|                     ?????????????????????????????? |
|     ###### ##????????????????????????????????????? |
| ! [ #????????????????????????????????????????????? |
| !   #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
| /[  #????????????????????????????????????????????? |
| [   #????????????????????????????????????????????? |
|  [  #????????????????????????????????????????????? |
|     +????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|  [  #???????##############???????????????????????? |
| %   #???????#            #???????????????????????? |
|     #???????#       "    #### #??????????????????? |
| !   #???????#      ""    @    #??????????????????? |
|     #########    ! ""    #    #??????????????????? |
|             +%     """   #    #??????????????????? |
| #############%      ""   #?   #??????????????????? |
| #???????????#      """   #?   #??????????????????? |
| #???????????#      """   #?? k#########??????????? |
| #???????????# ""   """   #??     ^      ?????????? |
| #??????????## "Y    "    #       ^      ?????????? |
| #???????### # ""         / *%= g ^      ?????????? |
| #?????###"###            #  ! g% ^      ?????????? |
| #######"#   #######+######??     ^      ?????????? |
|                       #??????? a#######??????????? |
|                       #???????? #????????????????? |
|                       #?????????#????????????????? |
|          %            #??????????????????????????? |
|                          ????????????????????????? |
| ###=####  %              ????????????????????????? |
|    [=  "                 ????????????????????????? |
|    =!! "             """ ????????????????????????? |
| =      #             ""??????????????????????????? |
|        #             ""??????????????????????????? |
|        #              ???????????????????????????? |
|   "    #               ??????????????????????????? |
|  """ " #  "T"       ?????????????????????????????? |
|  "" "" #  """      ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Weapon Shielding           33
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed
     Hacking Suite | -9/Materials | Scanalyzed
 Lrg. Storage Unit | -9/Materials | Hacked
            Katana | -8/Materials | Scanalyzed
  Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartWeightExtractor
  Manual?         0
Play Time         01:04:53
  Cumulative      339.1 hours
  Start           2020.03.08 @ 15:38:49
  End             2020.03.08 @ 16:44:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          247
  Rogue           247
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             76
Gallery%          83
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27a79950-9449-421c-85a8-efb0e6e30cd2