Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.18 @ 22:25:47 Player: Bathcat Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1569) 1569 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 4428 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Gravmag System VTOL Module VTOL Module Large Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Minigun Minigun Assault Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Large Storage Unit Improved Light Armor Plating Spread Laser Electrolaser Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Heavy Flail [Rating: 27] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Arc Projector Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . 1 . . . Parts Attached 59 | . 7 8 18 6 20 Power 9 | . 2 1 1 1 4 Engine 6 | . 2 1 1 . 2 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 5 | . . . 4 . 1 Treads . | . . . . . . Leg 5 | . . . 4 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 3 3 3 3 2 Device 5 | . 1 1 1 1 1 Storage 7 | . 2 1 2 2 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 31 | . 2 4 10 2 13 Energy Gun 5 | . 1 . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 14 | . . 3 6 2 3 Ballistic Cannon 4 | . 1 . 1 . 2 Launcher 7 | . . 1 3 . 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . . . 4 1 26 Power 6 | . . . 1 . 5 Propulsion 4 | . . . . 1 3 Utility 4 | . . . . . 4 Weapon 17 | . . . 3 . 14 Highest Loss Streak 12 | . . . 2 1 12 Average Slot Usage (%) 85 | . 97 99 94 87 49 Engine 6 | . 14 11 8 1 1 Core 1 | . . . . 5 1 Leg 19 | . 28 22 24 18 5 Device 9 | . 7 11 9 15 5 Storage 15 | . 18 11 17 15 15 Processor 5 | . . 11 9 7 3 Ballistic Gun 13 | . 17 21 14 15 3 Ballistic Cannon 8 | . 8 11 10 7 4 Naked Turns . | . . . . . . Heaviest Build 45 | 12 23 25 37 45 34 Greatest Support 44 | 20 20 20 35 44 34 Greatest Overweight (x) 8 | . 1 1 1 1 8 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 14 | 6 8 8 12 14 12 Average Capacity 10 | 6 6 7 11 12 12 Most Carried 12 | 6 8 8 12 12 12 Average Carried 8 | 6 6 6 10 11 5 Final Capacity 12 | 6 8 8 12 12 12 Final Carried 12 | 6 8 8 11 12 4 Class Distribution -------------------- 43% | Mutant 42% | Skirmisher 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1554 | 208 131 321 472 . 422 Remotely . | . . . . . . Salvage Created 1617 | 81 170 361 528 . 477 Parts 99 | 1 13 26 31 . 28 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 40 | . 3 9 13 . 15 Guns 15 | . 3 5 3 . 4 Cannons 10 | . . 3 3 . 4 AOE 15 | . . 1 7 . 7 Classes Destroyed 11 | 1 3 4 3 . . Worker 3 | . . 1 . . 2 Builder 5 | . 1 . 3 . 1 Hauler 2 | . . . 2 . . Recycler 3 | 1 . 2 . . . Operator 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 13 | . . 3 2 . 8 Grunt 18 | . 3 5 6 . 4 Brawler 1 | . . 1 . . . Sentry 6 | . . . 3 . 3 Hunter 2 | . . . 2 . . Best Kill Streak 9 | 1 2 5 7 . 9 Combat Bots Only 8 | . 2 5 4 . 8 Max Kills in Single Turn 5 | 1 1 1 4 . 5 Gunslinging . | . . . . . . Exploded 4 | . . 1 3 . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 4261 | . 96 297 905 147 2816 Core 916 | . 18 82 114 . 702 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 92 79 79 . . Volleys Fired 126 | 2 12 32 30 3 47 Largest 3 | 2 2 3 3 3 3 Hottest 99 | 40 85 75 99 94 94 Shots Fired 262 | 4 24 85 72 9 68 Gun 162 | 4 19 53 37 6 43 Cannon 80 | . 5 28 26 3 18 Launcher 20 | . . 4 9 . 7 Special . | . . . . . . Kinetic 226 | 4 22 81 63 9 47 Thermal 10 | . 2 . . . 8 Explosive 20 | . . 4 9 . 7 Electromagnetic 6 | . . . . . 6 Robot Hit Streak 17 | 4 9 17 10 3 13 Robot Miss Streak 6 | . 2 4 2 2 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 164 | 4 14 54 46 4 42 Core Hits 108 | 2 9 23 34 1 39 Critical Hits 2 | . . 1 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3565 | 43 182 755 1310 25 1250 Guns 1284 | 43 182 364 197 25 473 Cannons 686 | . . 244 262 . 180 Explosions 1574 | . . 147 851 . 576 Melee 19 | . . . . . 19 Ramming 2 | . . . . . 2 Kinetic 1824 | 43 182 608 459 25 507 Thermal 121 | . . . . . 121 Explosive 1574 | . . 147 851 . 576 Electromagnetic 25 | . . . . . 25 Impact 19 | . . . . . 19 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 2 . 5 Average Corruption 2 | . . . 2 . 2 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 120 | . . 9 31 . 80 Projectiles 15 | . . 9 6 . . Explosions 105 | . . . 25 . 80 Melee . | . . . . . . Knockbacks 10 | . . 8 2 . . Impact . | . . . . . . Kinetic 9 | . . 7 2 . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 302 | . . 7 89 . 206 Shots 13 | . . 1 6 . 6 Rammed 5 | . . . . . 5 Targets Rammed 5 | . . . . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 108 | . 72 60 108 53 70 Average Temperature 27 | . 16 22 42 25 17 Received Heat Transfer 1062 | . 51 111 180 . 720 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 191 | . . . . . 191 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 506 | 5 100 340 506 192 335 Initial 165 | . 3 20 143 165 6 Average 141 | 4 40 133 296 109 136 Maximum Alert Level 2 | . . 1 2 . 1 Low Security (%) 77 | 100 100 63 28 100 82 Level 1 19 | . . 36 56 . 17 Level 2 3 | . . . 15 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 2 2 3 5 Investigation 2 | . . . . 2 . Extermination 2 | . . . . 1 1 Reinforcement 6 | . 1 2 2 . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 5 | . . 1 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 8 19 21 4 22 Peak Tracking Total 8 | . 3 6 6 2 8 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 7 | . 2 . 1 4 . Terminals 5 | . 2 . 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 18 | . 5 . 2 11 . Successful 13 | . 4 . 2 7 . Failed 5 | . 1 . . 4 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . 5 . 2 6 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 2 4 . Record 4 | . . . 1 3 . Robot Analysis 2 | . 1 . . 1 . Prototype ID Bank 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Transport Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 4 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3042 | 39 593 372 631 844 563 Spaces Moved 1767 | 28 374 171 362 648 184 Core 27 | . . . . . 27 Treads . | . . . . . . Legs 1740 | 28 374 171 362 648 157 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 136 | 120 128 137 136 124 202 Slowest Speed 450 | 120 150 150 150 150 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 58 20 26 15 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 148 | . . 21 65 . 62 Melee . | . . . . . . Projectile 12 | . . . 2 . 10 AOE 136 | . . 21 63 . 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 2166 | 29 468 249 448 680 292 Wait 144 | . 55 26 18 15 30 Move 1762 | 27 373 170 361 647 184 Hop . | . . . . . . Pick Up 31 | . 10 5 9 4 3 Fast Attach 16 | . 2 1 5 1 7 Attach 29 | . 3 4 9 1 12 Detach 14 | . 1 3 7 1 2 Swap 14 | . 2 3 4 4 1 Drop 24 | . 10 5 5 4 . Fire 126 | 2 12 32 30 3 47 Melee 1 | . . . . . 1 Ram 5 | . . . . . 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 40 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 4) 633 | -10/Materials | Entered another Materials area 633 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 995 | -9/Materials | Discovered new exit (range 4) 1002 | -9/Materials | Identified exit to Materials 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1328 | -8/Materials | Discovered new exit (range 10) 1635 | -8/Materials | Identified exit to Factory 1636 | -8/Materials | Entered Factory 1636 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1780 | -7/Factory | Build established: Skirmisher 2406 | -7/Factory | Discovered new exit (range 8) 2416 | -7/Factory | Identified exit to Storage 2480 | -7/Factory | Entered Storage 2566 | -7/Storage | Garrison activated, responded to threat 2644 | -7/Storage | Lost 12 parts (1p2n2u7w) 2696 | -7/Storage | Core integrity fell below 50% 2755 | -7/Storage | Lost 4 parts (1p3w) 2804 | -7/Storage | Core integrity fell below 20% 2829 | -7/Storage | Lost 4 parts (2p2w) 2841 | -7/Storage | Destroyed 8 combat bots 2865 | -7/Storage | Build established: Mutant 3043 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02992_ Adv. Assault Cannon destroyed. 03011_ Critical hit. 03011_ Aluminum Leg destroyed. 03017_ Slammed into P-60 Hacker. 03019_ Slug penetrates Terminal. 03021_ Critical hit. 03025_ Slug penetrates Terminal. 03026_ Critical hit. 03026_ Imp. Light Armor Plating destroyed. 03029_ Slammed into P-60 Hacker. 03031_ Penetrated by Slug. 03033_ Slammed into P-60 Hacker. 03034_ Arc Projector destroyed. 03034_ Slug penetrates Wall. 03037_ Lgt. Ion Engine destroyed. 03037_ Slammed into P-60 Hacker. 03037_ Penetrated by Slug. 03037_ Imp. Heat Sink destroyed. 03040_ Slammed into P-60 Hacker. 03040_ Penetrated by Slug. 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""?????#?????????? | | ???? ???????????????????????????"????????????????? | | ???? ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed MicroMachineConverter Manual? 0 Play Time 01:06:41 Cumulative 9.6 hours Start 2021.07.18 @ 21:14:30 End 2021.07.18 @ 22:25:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 464cb174-d43b-4153-9217-d27f093745d4