Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 15:30:29

Player: LightKnight

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (45)      225
Value Destroyed (1350)     1350
Prototype IDs (36)         720
Alien Tech Used (3)        600
Bonus (14711)              14711
              TOTAL SCORE: 25706

 Bonus
-------
Follower Combat Kills      614
Entered DSFs               500
Registered with UFD        300
Met Data Miner             300
Used Core Reset Matrix     3000
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             78/1600
Matter                     195/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (3)
Movement                   Flying (40)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Impulse Thruster
>          --- UTILITY (15) -----
  Advanced Signal Interpreter
  Advanced ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Transdimensional Reconstructor
           Force Lance
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
        Cooled Field Propulsion Drive
               Impulse Thruster Array
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Power Amplifier
               Triangulator
      Enhanced Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
               Graphene Brace
  Experimental Shield Generator
      Improved Component Analysis Suite
>              --- WEAPON -----------
               Lance
>              --- INVENTORY --------
               Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
               Terrabomb
               Sigix Containment Pod
[Rating: 141]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Small Storage Unit
  Device                   V3-11A's Pendant
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Tower Shield
Weapon                     Barrage Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   .   8   .   .   .   .   2   .   2   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  13   | .   .   .   .   .   .   5   .   .   .   .   1   .   2   1   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             123  | .   5   6   10  2   5   17  5   .   .   5   .   5   25  7   2   5   2   22  
  Power                    13   | .   .   1   1   .   2   1   .   .   .   .   .   .   2   2   .   1   .   3   
    Engine                 6    | .   .   1   1   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   3   
  Propulsion               36   | .   .   3   2   .   2   4   1   .   .   .   .   4   8   2   .   1   1   8   
    Treads                 9    | .   .   2   2   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   .   1   1   .   .   .   .   .   7   2   .   1   1   8   
  Utility                  50   | .   1   .   4   .   .   10  1   .   .   3   .   1   11  3   1   3   1   11  
    Device                 38   | .   1   .   2   .   .   6   .   .   .   2   .   1   9   3   1   3   1   9   
    Storage                2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   2   1   .   .   1   .   .   2   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | .   4   2   3   2   1   2   3   .   .   2   .   .   4   .   1   .   .   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   2   1   1   1   
Parts Lost                 42   | .   1   1   .   .   .   1   1   6   .   2   .   2   .   2   .   8   1   17  
  Power                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   
  Propulsion               13   | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   3   .   7   
  Utility                  20   | .   .   .   .   .   .   1   .   3   .   2   .   1   .   2   .   3   1   7   
  Weapon                   5    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      10   | .   1   1   .   .   .   1   1   7   .   2   .   2   .   1   .   4   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     72   | .   95  99  80  64  70  59  69  38  26  38  23  39  75  82  88  75  33  40  
  Engine                   6    | .   14  14  10  7   7   5   6   .   .   .   .   .   .   2   4   .   .   .   
  Treads                   15   | .   .   .   24  21  23  12  .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   28  27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   3   11  1   .   .   .   .   1   23  23  20  13  11  
  Device                   12   | .   10  14  10  7   7   13  20  10  6   12  5   5   26  33  33  29  12  13  
  Storage                  6    | .   14  14  10  7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   2   18  15  13  15  11  11  15  14  14  10  4   8   
  Protection               3    | .   .   .   3   7   7   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   6   7   .   14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   8   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          141  | .   7   8   33  38  50  67  53  44  18  27  18  42  105 124 135 141 62  107 
  Average Rating           44   | .   6   7   22  37  41  41  44  25  18  23  18  31  77  119 132 131 59  67  
  On Entrance              42   | 6   6   7   8   33  38  50  33  44  18  18  18  18  34  105 118 135 52  59  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 11  14  14  52  52  72  75  11  11  .   11  3   4   38  39  39  45  8   39  
  Greatest Support         143  | 20  20  40  60  60  83  143 20  15  3   12  3   36  38  65  56  62  14  41  
  Greatest Overweight (x)  3    | .   .   .   1   .   .   .   .   1   .   3   .   .   3   1   .   2   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | .   8   8   7   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          6    | .   7   7   7   7   6   5   4   5   5   4   5   5   4   4   4   5   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   5   5   5   5   5   5   5   5   4   5   5   5   4   

 Class Distribution 
--------------------
 67% | Mutant
 12% | Infiltrator-Ninja
  8% | Derelict-Gunner
  5% | Infiltrator-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Subcaves
              Mutant | -8/Recycling
              Mutant | -8/Scraptown
 Derelict-Skirmisher | -6/Factory
  Infiltrator-Mutant | -6/Lower Caves
              Mutant | -6/Lower Caves
              Mutant | -6/Data Miner
              Mutant | -5/Proximity Caves
              Mutant | -5/Factory
              Mutant | -5/DSF
   Infiltrator-Ninja | -4/Factory
   Infiltrator-Ninja | -3/Research
   Infiltrator-Ninja | -3/Quarantine
   Infiltrator-Ninja | -2/Research
  Infiltrator-Mutant | -2/Testing
  Infiltrator-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Matter Collected           1702 | 200 162 207 165 38  .   81  314 .   .   50  .   .   210 .   157 10  .   108 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1590 | .   275 171 60  45  .   168 470 74  .   43  .   .   32  25  .   10  .   217 
  Parts                    97   | .   16  25  7   .   .   5   2   4   .   2   .   .   5   6   .   3   .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   13  .   .   .   1   9   .   1   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Combat Hostiles Destroyed  42   | .   8   11  5   .   .   6   .   3   .   2   .   .   .   .   .   1   .   6   
  Melee                    11   | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   .   6   
  Guns                     8    | .   2   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  11   | .   6   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      11   | .   .   5   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  28   | .   3   9   4   .   .   3   .   3   .   2   .   .   .   .   .   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    11   | .   5   2   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   5   3   3   .   .   3   .   2   .   2   .   .   1   1   .   1   .   4   
  Combat Bots Only         4    | .   4   3   3   .   .   3   .   2   .   2   .   .   .   .   .   1   .   4   
Max Kills in Single Turn   2    | .   1   2   2   .   .   1   .   1   .   1   .   .   1   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Res  Qua  Res  Tes  Acc  
Hostile Shots Fired        486  | .    33   36   13   .    .    44   5    59   .    29   .    3    10   5    2    78   9    160  
  Missed                   193  | .    10   12   3    .    .    17   3    21   .    13   .    1    9    1    1    37   3    62   
Damage Taken               6384 | .    293  257  297  13   .    440  36   626  .    302  .    95   23   181  21   1185 102  2513 
  Core                     3001 | .    71   42   68   .    .    55   .    423  .    211  .    30   .    6    21   532  50   1492 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         61   | 100  .    .    .    .    27   .    .    .    .    18   .    97   100  .    84   .    59   4    
Volleys Fired              70   | .    36   16   5    2    .    10   .    .    .    .    .    .    1    .    .    .    .    .    
  Largest                  4    | .    2    2    1    2    .    4    .    .    .    .    .    .    1    .    .    .    .    .    
  Hottest                  161  | .    75   75   39   52   .    161  .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                141  | .    72   31   5    4    .    28   .    .    .    .    .    .    1    .    .    .    .    .    
  Gun                      75   | .    36   15   .    4    .    20   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   54   | .    36   11   1    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    5    4    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  94   | .    54   13   1    4    .    22   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  18   | .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                9    | .    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          19   | .    .    13   .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | .    8    4    4    5    .    6    .    .    .    .    .    .    1    .    .    .    .    .    
  Robot Miss Streak        5    | .    4    5    .    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           101  | .    40   13   3    2    .    16   7    4    .    3    .    1    2    1    .    2    .    7    
  Core Hits                65   | .    15   12   4    2    .    16   4    3    .    1    .    .    .    1    .    1    .    6    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    2    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
    Blast                  3    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              134  | .    .    .    27   .    .    .    7    7    .    11   .    1    15   4    11   33   .    18   
  Impact                   15   | .    .    .    .    .    .    .    .    .    .    11   .    1    3    .    .    .    .    .    
  Slashing                 28   | .    .    .    27   .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Piercing                 91   | .    .    .    .    .    .    .    7    7    .    .    .    .    11   4    11   33   .    18   
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3631 | .    619  410  318  47   .    848  452  133  .    121  .    121  54   97   .    102  .    309  
  Guns                     559  | .    255  23   .    47   .    234  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  575  | .    362  110  25   .    .    78   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1106 | .    .    277  293  .    .    536  .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1386 | .    .    .    .    .    .    .    452  133  .    121  .    121  54   97   .    102  .    306  
  Ramming                  5    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  1234 | .    486  110  25   47   .    566  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  335  | .    131  .    .    .    .    204  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                570  | .    .    277  293  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          101  | .    .    23   .    .    .    78   .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   296  | .    .    .    .    .    .    .    .    .    .    121  .    121  54   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1090 | .    .    .    .    .    .    .    452  133  .    .    .    .    .    97   .    102  .    306  
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    5    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    2    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            394  | .    9    53   24   .    .    34   114  .    .    39   .    51   30   .    .    40   .    .    
  Projectiles              9    | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               111  | .    .    53   24   .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    274  | .    .    .    .    .    .    .    114  .    .    39   .    51   30   .    .    40   .    .    
Knockbacks                 10   | .    8    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  8    | .    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      73   | .    .    40   32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Shots                    2    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        238  | .    126  4    2    12   .    129  .    .    .    .    .    .    109  238  5    79   .    .    
  Average Temperature      38   | .    43   4    2    9    .    48   .    .    .    .    .    .    40   126  2    30   .    .    
  Received Heat Transfer   693  | .    174  27   69   9    .    78   9    108  .    27   .    .    9    18   12   63   .    90   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         450  | .    300  .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Peak Influence             779  | .   237 247 .   296 .   297 .   .   .   .   78  58  245 226 249 779 396 388 
  Initial                  379  | .   .   16  .   .   .   .   .   .   .   .   78  58  19  60  121 65  379 237 
  Average                  180  | .   120 120 .   120 .   170 .   .   .   .   78  54  87  124 182 361 387 264 
Maximum Alert Level        3    | .   1   1   .   1   .   1   .   .   .   .   .   .   1   1   1   3   1   1   
  Low Security (%)         59   | .   66  81  .   74  .   65  .   .   .   .   100 100 96  96  62  20  .   8   
  Level 1                  34   | .   33  18  .   25  .   34  .   .   .   .   .   .   3   4   37  37  100 91  
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   5   
  Investigation            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Distress Signals           4    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
Communications Jammed      53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   49  .   .   
  Distress Signals         36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   32  .   .   
Times Spotted              226  | .   12  11  12  1   .   17  5   14  .   15  .   2   18  10  6   55  3   45  
  Peak Tracking Total      17   | .   4   3   3   1   .   4   4   12  .   10  .   2   6   4   2   15  3   17  
  Tactical Retreats        35   | .   2   1   1   .   .   3   .   4   .   2   .   .   3   2   .   13  .   4   

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Traps Triggered            7    | .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Machines Disabled          15   | .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   5   4   .   .   
  Max in Single Turn       2    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Machines Accessed          60   | .   2   .   2   6   .   3   1   .   4   .   2   .   9   3   9   12  2   5   
  Terminals                42   | .   1   .   .   6   .   2   .   .   .   .   1   .   8   2   8   9   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   3   .   1   
Total Hacks                140  | .   6   .   6   16  .   5   3   .   31  .   5   .   16  7   16  16  5   8   
  Successful               69   | .   4   .   6   4   .   .   3   .   31  .   3   .   6   3   3   4   1   1   
  Failed                   70   | .   2   .   .   11  .   5   .   .   .   .   2   .   10  4   13  12  4   7   
    Catastrophic           29   | .   1   .   .   1   .   4   .   .   .   .   .   .   4   .   5   7   1   6   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   6   .   .   8   .   1   .   .   .   .   .   .   12  3   3   6   .   4   
  Terminals                79   | .   5   .   .   16  .   2   .   .   .   .   2   .   15  5   13  13  1   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   .   3   .   .   .   .   .   .   1   2   3   3   .   1   
Terminal Hacks             54   | .   3   .   6   3   .   .   3   .   31  .   1   .   2   1   3   1   .   .   
  Record                   21   | .   .   .   5   .   .   .   3   .   11  .   .   .   .   .   2   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   3   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   
Unauthorized Hacks         8    | .   1   .   .   1   .   .   .   .   .   .   .   .   3   1   .   1   .   1   
  Terminals                7    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   .   1   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   1   .   .   6   .   3   .   .   .   .   .   .   8   2   8   9   2   5   
  Full Trace Events        4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   12  .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Total Allies               24   | .   .   3   10  2   .   .   .   .   .   1   .   .   1   .   .   .   .   7   
  Largest Group            8    | .   .   3   8   5   5   5   .   .   .   1   .   .   1   .   .   .   .   7   
  Highest-Rated Group      149  | .   .   40  149 92  80  80  .   .   .   96  .   .   26  .   .   .   .   101 
  Highest-Rated Ally       96   | .   .   16  19  19  19  19  .   .   .   96  .   .   26  .   .   .   .   15  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Ally Attacks               147  | .   .   .   38  58  .   23  .   .   .   4   .   .   .   .   .   .   .   24  
  Total Damage             2374 | .   .   .   556 971 .   271 .   .   .   136 .   .   .   .   .   .   .   440 
  Kills                    22   | .   .   .   5   14  .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Low Low Dat Pro Fac DSF Fac Res Qua Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   3   .   3   .   1   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Res  Qua  Res  Tes  Acc  
Turns Passed               13673 | .    475  669  3309 1065 4161 502  305  145  42   319  17   48   589  175  306  777  56   713  
Spaces Moved               14193 | 1    283  507  1969 634  2548 775  673  255  83   423  33   83   1352 351  647  2107 126  1343 
  Core                     879   | .    .    .    .    .    .    .    .    199  83   423  33   37   2    .    .    .    .    102  
  Treads                   5277  | .    .    3    1969 634  2548 123  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     788   | 1    283  504  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1349  | .    .    .    .    .    .    .    .    .    .    .    .    46   1303 .    .    .    .    .    
  Flight                   5900  | .    .    .    .    .    .    652  673  56   .    .    .    .    47   351  647  2107 126  1241 
  Fastest Speed            16    | 120  120  120  160  160  160  35   34   40   50   50   50   28   25   16   25   16   30   16   
  Average Speed            86    | 120  120  120  160  160  160  54   34   48   50   56   50   43   33   33   28   29   31   45   
  Slowest Speed            240   | 120  120  160  240  160  160  165  40   100  50   200  50   50   200  96   29   167  40   150  
  Overloaded Moves         238   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   23   85   4    98   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            85    | .    .    .    .    .    .    14   .    .    .    .    .    .    .    10   1    48   .    12   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
Exploration Rate (%)       55    | 2    52   91   97   99   94   23   82   63   69   63   2    55   36   11   81   64   25   40   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    .    .    .    1    .    .    .    1    1    .    1    1    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    .    1    1    1    .    1    1    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             23    | .    .    1    8    .    4    .    4    2    .    4    .    .    .    .    .    .    .    .    
Spaces Dug                 58    | .    .    .    3    .    .    .    .    .    .    8    .    .    10   1    8    26   .    2    
Terrain Destroyed          161   | .    .    36   25   .    .    45   .    .    .    8    .    .    10   1    8    26   .    2    
  Melee                    58    | .    .    .    3    .    .    .    .    .    .    8    .    .    10   1    8    26   .    2    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      103   | .    .    36   22   .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Res  Qua  Res  Tes  Acc  
Total                      15059 | .    345  538  2063 680  2633 819  735  264  82   486  32   90   1461 393  719  2175 140  1404 
  Wait                     421   | .    15   .    32   13   69   5    34   3    .    44   .    .    49   37   16   71   13   20   
  Move                     14014 | .    282  506  1968 633  2547 747  672  254  82   422  32   82   1351 332  644  2016 125  1319 
  Hop                      75    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    8    1    42   .    11   
  Pick Up                  49    | .    3    4    10   1    5    8    3    .    .    .    .    1    6    .    7    .    .    1    
  Fast Attach              85    | .    3    1    6    .    3    11   4    .    .    3    .    5    14   5    3    4    2    21   
  Attach                   24    | .    1    2    .    .    .    6    1    .    .    2    .    .    6    2    2    .    .    2    
  Detach                   13    | .    1    .    .    .    .    3    .    .    .    3    .    .    5    1    .    .    .    .    
  Swap                     19    | .    1    3    4    2    2    .    .    .    .    .    .    .    5    .    .    1    .    1    
  Drop                     85    | .    2    6    11   1    7    16   4    .    .    1    .    1    10   4    5    8    .    9    
  Fire                     70    | .    36   16   5    2    .    10   .    .    .    .    .    .    1    .    .    .    .    .    
  Melee                    133   | .    .    .    27   .    .    .    7    7    .    11   .    1    14   4    11   33   .    18   
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   28    | .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / DSF)
-5/DSF
-4/Factory (discovered 2 exits: *Res / *Ext)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   403 | -10/Materials      | Discovered new exit (range 15)
   458 | -10/Materials      | Discovered new exit (range 14)
   476 | -10/Materials      | Entered Mines
   514 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   514 | -10/Mines          | Discovered new exit (range 5)
   532 | -10/Mines          | Discovered new exit (range 5)
   617 | -10/Mines          | Discovered new exit (range 11)
   785 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   788 | -10/Mines          | Found Prototype Device
  1112 | -10/Mines          | Identified exit to Subcaves
  1113 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1145 | -10/Mines          | Entered Subcaves
  1145 | -10/Subcaves       | Accompanied by 3 allies
  1145 | -10/Subcaves       | Discovered new exit (range 13)
  1157 | -10/Subcaves       | Learned Materials emergency access door positions
  1187 | -10/Subcaves       | Visited triangular shrine
  1197 | -10/Subcaves       | Found Prototype Device
  1197 | -10/Subcaves       | Identified V3-11A's Pendant
  1202 | -10/Subcaves       | Befriended Subdweller
  1342 | -10/Subcaves       | Discovered new exit (range 5)
  1360 | -10/Subcaves       | Core integrity fell below 50%
  1557 | -10/Subcaves       | Shifting Twisted Machinery released Barrage Gun
  1588 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  1837 | -10/Subcaves       | Befriended Subdweller
  2025 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2041 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  2089 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  2128 | -10/Subcaves       | Approached by friendly Subdweller
  2142 | -10/Subcaves       | Befriended Subdweller
  2192 | -10/Subcaves       | Befriended Subdweller
  2197 | -10/Subcaves       | Befriended Subdweller
  2264 | -10/Subcaves       | Learned 2 Materials zone layouts
  2307 | -10/Subcaves       | Discovered new exit (range 11)
  2674 | -10/Subcaves       | Visited 4L-MR0's lab
  2690 | -10/Subcaves       | Found Tower Shield
  2691 | -10/Subcaves       | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2
  3053 | -10/Subcaves       | Befriended Subdweller
  3058 | -10/Subcaves       | Befriended Subdweller
  3118 | -10/Subcaves       | Visited Clippyterm
  3122 | -10/Subcaves       | Learned 40 Factory zone layouts
  3122 | -10/Subcaves       | Learned Factory emergency access door positions
  3693 | -10/Subcaves       | Befriended Subdweller
  3763 | -10/Subcaves       | Befriended Subdweller
  3861 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3894 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  3919 | -10/Subcaves       | Shifting Twisted Machinery released Spk. Treads
  3960 | -10/Subcaves       | Lost 3 allies
  4454 | -10/Subcaves       | Entered Recycling
  4454 | -8/Recycling       | Accompanied by 5 allies
  4792 | -8/Recycling       | Discovered new exit (range 6)
  5474 | -8/Recycling       | Scanned before Scraplab entrance
  5496 | -8/Recycling       | Entered Scraplab
  5509 | -8/Recycling       | Discovered new exit (range 3)
  5519 | -8/Recycling       | Entered Scraptown
  5519 | -8/Scraptown       | Accompanied by 5 allies
  5828 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  5851 | -8/Scraptown       | Scanned Subdweller tech in exchange for log data
  5855 | -8/Scraptown       | Learned Research stockpile data
  5857 | -8/Scraptown       | Learned location of 1 exit from Factory
  5859 | -8/Scraptown       | Learned Factory emergency access door positions
  5878 | -8/Scraptown       | Discovered new exit (range 13)
  5983 | -8/Scraptown       | Visited SPCMW
  6014 | -8/Scraptown       | Visited CPS Storage
  6124 | -8/Scraptown       | Visited IN-MT5's Study
  6153 | -8/Scraptown       | Visited Science Testing Area
  6207 | -8/Scraptown       | Visited Awakened
  6239 | -8/Scraptown       | Visited Junk Repository
  6265 | -8/Scraptown       | Visited Symbiants
  7011 | -8/Scraptown       | Visited UFD Registry
  7011 | -8/Scraptown       | Registered with UFD as "Hellbucket"
  7041 | -8/Scraptown       | Visited Supply Room
  7076 | -8/Scraptown       | Visited Scrapoid Pod Storage
  7108 | -8/Scraptown       | Visited Curators Association
  7203 | -8/Scraptown       | Visited Scrap Suit Storage
  7305 | -8/Scraptown       | Visited Research Penetration Think Tank
  7343 | -8/Scraptown       | Visited Chapter 10
  7399 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
  7414 | -8/Scraptown       | Found DCF Scrap (27 items)
  8818 | -8/Scraptown       | Build established: Derelict-Gunner
  9459 | -8/Scraptown       | Visited Cartography Club
  9576 | -8/Scraptown       | Visited Observation Area
  9672 | -8/Scraptown       | Discovered new exit (range 3)
  9680 | -8/Scraptown       | Entered Factory
  9680 | -6/Factory         | Accompanied by 5 allies
  9680 | -6/Factory         | Evolved 8 slots: Propulsion x3, Utility x5
  9681 | -6/Factory         | Identified exit to Lower Caves
  9682 | -6/Factory         | Identified exit to Factory
  9927 | -6/Factory         | Identified Exp. Sensor Array
  9928 | -6/Factory         | Lost 3 allies
 10182 | -6/Factory         | Entered Lower Caves
 10192 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10228 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10245 | -6/Lower Caves     | Found DCF Scrap (15 items)
 10276 | -6/Lower Caves     | Learned Factory emergency access door positions
 10413 | -6/Lower Caves     | Build established: Infiltrator-Mutant
 10484 | -6/Lower Caves     | Discovered new exit (range 12)
 10487 | -6/Lower Caves     | Entered another Lower Caves area
 10499 | -6/Lower Caves     | Discovered exit to Factory (range 13)
 10509 | -6/Lower Caves     | Spotted B-75 Beast
 10524 | -6/Lower Caves     | Learned 4 Factory zone layouts
 10539 | -6/Lower Caves     | Core integrity fell below 50%
 10545 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10584 | -6/Lower Caves     | Lost 7 parts (1p2n3u1w)
 10626 | -6/Lower Caves     | Discovered new exit (range 11)
 10632 | -6/Lower Caves     | Entered Data Miner
 10632 | -6/Data Miner      | Discovered new exit (range 6)
 10642 | -6/Data Miner      | Met Data Miner
 10652 | -6/Data Miner      | Learned location of Section 7 (-2)
 10652 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10659 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10674 | -6/Data Miner      | Entered Proximity Caves
 10774 | -5/Proximity Caves | Spotted B-75 Beast
 10842 | -5/Proximity Caves | Build established: Mutant
 10854 | -5/Proximity Caves | Learned location of Armory (-4)
 10923 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10951 | -5/Proximity Caves | Discovered exit to Factory (range 13)
 10993 | -5/Proximity Caves | Core integrity fell below 20%
 10993 | -5/Proximity Caves | Entered Factory
 10993 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 10994 | -5/Factory         | Identified exit to Factory
 11010 | -5/Factory         | Identified exit to DSF
 11010 | -5/Factory         | Entered DSF
 11038 | -5/DSF             | Discovered exit to Factory (range 21)
 11058 | -5/DSF             | Additional patrols routed to DSF
 11058 | -5/DSF             | Entered Factory
 11058 | -4/Factory         | Evolved 2 slots: Utility x2
 11454 | -4/Factory         | Build established: Infiltrator-Ninja
 11518 | -4/Factory         | Discovered new exit (range 19)
 11525 | -4/Factory         | Identified exit to Extension
 11638 | -4/Factory         | Discovered new exit (range 12)
 11646 | -4/Factory         | Identified exit to Research
 11647 | -4/Factory         | Entered Research
 11647 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11780 | -3/Research        | Identified exit to Quarantine
 11818 | -3/Research        | Spotted B-90 Cyclops
 11822 | -3/Research        | Entered Quarantine
 11838 | -3/Quarantine      | Found Alien Artifact
 11842 | -3/Quarantine      | Found Alien Artifact
 11842 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x2)
 11842 | -3/Quarantine      | Warped through subspace
 11843 | -3/Quarantine      | Discovered new exit (range 21)
 11844 | -3/Quarantine      | Warped through subspace
 11847 | -3/Quarantine      | Found Alien Artifact
 11847 | -3/Quarantine      | Identified Core Reset Matrix
 11847 | -3/Quarantine      | Used Core Reset Matrix
 11851 | -3/Quarantine      | Detected hypermatrix surge
 11851 | -3/Quarantine      | Sensed 11 artifacts in vicinity
 11865 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 11866 | -3/Quarantine      | Found Transdimensional Reconstructor
 11871 | -3/Quarantine      | Found Dimensional Node Initializer
 11873 | -3/Quarantine      | Found Dimensional Node Initializer
 11907 | -3/Quarantine      | Found Terrabomb
 11939 | -3/Quarantine      | Met incapacitated Sigix Warrior
 11939 | -3/Quarantine      | Lockdown squad dispatched
 11973 | -3/Quarantine      | Found Sigix Containment Pod
 12035 | -3/Quarantine      | Cryocooling Duct disabled
 12050 | -3/Quarantine      | Ambient heat levels rising (+20)
 12050 | -3/Quarantine      | Non-combat units ordered to evacuate
 12115 | -3/Quarantine      | Discovered new exit (range 21)
 12128 | -3/Quarantine      | Identified exit to Research
 12128 | -3/Quarantine      | Entered Research
 12128 | -2/Research        | Evolved 2 slots: Utility x2
 12316 | -2/Research        | Spotted B-90 Cyclops
 12782 | -2/Research        | Found Prototype Device
 12782 | -2/Research        | Identified Exp. Shield Generator
 12865 | -2/Research        | Spotted B-90 Cyclops
 12867 | -2/Research        | Identified exit to Testing
 12878 | -2/Research        | Search patrols dispatched
 12905 | -2/Research        | Entered Testing
 12931 | -2/Testing         | Lost 4 parts (3n1u)
 12958 | -2/Testing         | Discovered new exit (range 10)
 12961 | -2/Testing         | Entered Access
 12961 | -1/Access          | Evolved 2 slots: Utility x2
 13256 | -1/Access          | Spotted B-99 Colossus
 13430 | -1/Access          | Spotted B-99 Colossus
 13453 | -1/Access          | Found Prototype Device
 13453 | -1/Access          | Identified Exp. Thermal Defense Suite
 13551 | -1/Access          | Incoming investigation squad redirected
 13554 | -1/Access          | Lost 4 parts (1p2n1u)
 13561 | -1/Access          | Spotted B-99 Colossus
 13562 | -1/Access          | Spotted B-99 Colossus
 13567 | -1/Access          | Used Terrabomb
 13572 | -1/Access          | Core integrity fell below 50%
 13595 | -1/Access          | Emitted hypermatrix ping
 13599 | -1/Access          | Core integrity fell below 20%
 13600 | -1/Access          | Assembled emerged from beneath the floor
 13600 | -1/Access          | Warped through subspace
 13628 | -1/Access          | Lost 10 parts (1p4n4u1w)
 13672 | -1/Access          | Discovered new exit (range 8)
 13674 | -1/Access          | Identified exit to Surface
 13674 | ***                | Destroyed 0b10!

 Last Messages 
---------------
13603_ Penetrated by Slug.
13603_ Slug penetrates Wall.
13607_ Acquired Unknown Piercing Weapon.
13608_ System corrupted: Energy discharge (-23).
13615_ Detected hypermatrix ping.
13626_ Slammed into A-15 Conveyor. <x2>
13628_ Penetrated by Slug. <x2>
13633_ Slug penetrates K-01 Serf.
13633_ K-01 Serf destroyed.
13634_ K-01 Serf collects debris.
13641_ Connecting with Terminal...
13643_ Recycling Unit disabled.
13650_ Acquired Impulse Thruster.
13656_ System corrupted: Matter fused (-8).
13656_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
13669_ U-05 Engineer lays Concrete. <x3>
13672_ EXIT=FOUND
13672_ U-05 Engineer lays Concrete. <x2>
13674_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
|      !!      ??#    #######    #######?????#       |
|      !     ????##  ##?????##+###???????????#       |
| #############???#  #??????     ????????????#       |
| #           #??##  #????         ??????????#       |
| #           ### #  #??#           #????????#       |
| #     !!]   #      #??#          !#????????#       |
| /      !]   #      #??#           #????????#       |
| #     !]    +      #              #????????#       |
| #                +                #????????#       |
| #                      ##  ###########?????####### |
| #   +                                #???????????? |
|                           ##         #???????????? |
|              +   "       #     u     #???????????? |
|                 """      #           #  #????????? |
|                  """      #          #  #????????? |
| #      ]          "        #      !  +  +????????? |
| #[                         #         #  #????????? |
| #   "                    #           #  #????????? |
|    """                 % # #       #?#  #?######## |
|     """              % #   #       #?#  #?#        |
| /    "             %      ;;;;"    ###  #?#        |
|                  "??"  %%%    "         #?#        |
|                  "??"%  %     "         #?#  **    |
|              %   "??" """" "  "         #?#  **    |
|                  "??" "    "  "         #?#        |
|       %        % "??" " "@ "  "         #?#        |
|                 %"??" " "" "  "         #?#        |
|               %  ""?" "    "  "         #?#        |
|                   "?" """"""  "         #?#        |
|                  ""?"         """" """  #?#        |
|                 %""""         """"T"""  #?#        |
|                               "   ####  #?#        |
|               %                   #??#  #?#        |
|                                  ##??#  #?######## |
|                  %               #???#  #????????? |
|                                 ##???#  #????????? |
|                                 #????#  #????????? |
|                                #######  #????????? |
|                                         #????????? |
|                                         +????????? |
| ###        ###              ##########  #????????? |
| ??###                         ???????#  #????????? |
| ????###                 #      ??????#  #????????? |
| ??????###          ""  ##   "  ??????+  #????????? |
| ????????####### #  ""  #? """" ??????#  #????????? |
| ??????????????###  Y   #?????????????#  #????????? |
| ?????????###????#  ""  #?????????????#  #????????? |
| ?????????#   ???#  ""  #?????????????#  #????????? |
| ?????????#    ??#      #?????????????#  #????????? |
| ?????????#     ???     ??????????????#  #?######## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          100
Energy Generation          65
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Cloak Strength             2
Power Amplification        60
Additional Mass Support    9
Corruption Containment     8
Armor Coverage             2000
Evasion (%)                66
Targeting Accuracy         8
Melee Accuracy             16
Recoil Reduction           7
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
High-powered Transdimensional Reconstructor
Core Reset Matrix
Terrabomb

 Achievements 
--------------
Turtlemind

 Challenges 
------------
None

 Game 
------
Seed              TargetingAntimissileHammer
  Manual?         0
Play Time         02:23:24
  Cumulative      213.2 hours
  Start           2025.03.23 @ 13:06:23
  End             2025.03.23 @ 15:30:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          3
  Total           14
  Types           12/0/0/2/0/0/0/0/0
Lore%             81
Gallery%          71
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25ec8291-211f-4abb-93eb-ca35716a5ef0