Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.15 @ 16:19:59 Player: _Cogmind Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (282) 282 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1722 Bonus ------- None Cogmind --------- Core Integrity 303/400 Matter 280/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Exiles Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Fission Core Improved Heat Sink Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Sensor Array Signal Interpreter Beam Rifle [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 17 | 7 4 3 3 . Power 3 | 2 . . 1 . Engine 3 | 2 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 1 1 . . Treads . | . . . . . Leg 4 | 2 1 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 2 1 2 . Device 2 | . 1 . 1 . Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 1 1 . . Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . 1 1 . . Highest Loss Streak 1 | . 1 1 . . Average Slot Usage (%) 99 | . 99 97 96 100 Engine 11 | . 14 11 8 11 Leg 30 | . 28 33 33 33 Device 7 | . 2 11 11 11 Storage 16 | . 25 11 11 11 Processor 6 | . . 11 11 11 Energy Gun 6 | . 14 7 . . Ballistic Gun 17 | . 14 12 22 22 Naked Turns . | . . . . . Heaviest Build 21 | 13 21 18 17 17 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 2 | 2 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 Average Capacity 8 | 5 9 8 8 8 Most Carried 6 | 5 6 5 5 6 Average Carried 3 | 1 2 4 3 5 Final Capacity 8 | 6 8 8 8 8 Final Carried 6 | 2 6 4 3 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Min Exi Matter Collected 466 | 245 120 84 17 . Remotely . | . . . . . Salvage Created 374 | . 232 142 . . Parts 24 | . 11 13 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Combat Hostiles Destroyed 9 | . 4 5 . . Guns 9 | . 4 5 . . Classes Destroyed 4 | . 2 2 . . Watcher 3 | . 2 1 . . Swarmer 4 | . . 4 . . Grunt 4 | . 4 . . . Sentry 1 | . . 1 . . Best Kill Streak 5 | . 4 5 . . Combat Bots Only 5 | . 2 5 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Min Exi Damage Taken 537 | . 213 324 . . Core 146 | . 49 97 . . Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 80 . . . Volleys Fired 42 | . 20 22 . . Largest 2 | . 2 2 . . Hottest 70 | . 70 70 . . Shots Fired 69 | . 40 29 . . Gun 69 | . 40 29 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 42 | . 20 22 . . Thermal 16 | . 9 7 . . Explosive . | . . . . . Electromagnetic 11 | . 11 . . . Robot Hit Streak 9 | . 9 5 . . Robot Miss Streak 4 | . 3 4 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 45 | . 27 18 . . Core Hits 18 | . 11 7 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 596 | . 363 233 . . Guns 596 | . 363 233 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 358 | . 187 171 . . Thermal 123 | . 61 62 . . Explosive . | . . . . . Electromagnetic 115 | . 115 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 84 | . 84 36 . . Average Temperature 26 | . 28 21 . . Received Heat Transfer 201 | . 126 75 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 370 | . 185 185 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Peak Influence 179 | . 138 179 65 . Initial 65 | . . 57 65 . Average 50 | . 34 93 65 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Distress Signals 3 | . 2 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 10 12 . . Peak Tracking Total 6 | . 4 6 . . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Min Exi Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Machines Accessed 8 | . 3 1 . 4 Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 58 | . 5 4 . 49 Successful 55 | . 3 3 . 49 Failed 3 | . 2 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 5 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 55 | . 3 3 . 49 Record 49 | . . . . 49 Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Min Exi Turns Passed 1651 | 62 671 230 265 423 Spaces Moved 891 | 40 219 96 186 350 Core 23 | 23 . . . . Treads . | . . . . . Legs 868 | 17 219 96 186 350 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 125 | 117 140 120 120 120 Slowest Speed 150 | 150 150 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 41 17 49 71 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . . 2 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Total 1357 | 54 541 182 227 353 Wait 386 | . 289 61 36 . Move 887 | 39 218 95 185 350 Hop . | . . . . . Pick Up 22 | 8 8 1 2 3 Fast Attach . | . . . . . Attach 12 | 6 2 3 1 . Detach . | . . . . . Swap 5 | 1 2 . 2 . Drop 3 | . 2 . 1 . Fire 42 | . 20 22 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 5) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 958 | -9/Materials | Discovered new exit (range 6) 964 | -9/Materials | Entered Mines 976 | -9/Mines | Met a Derelict bent on vengeance 1223 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1224 | -9/Mines | Discovered new exit (range 5) 1228 | -9/Mines | Identified exit to Exiles 1229 | -9/Mines | Entered Exiles 1265 | -9/Exiles | Met 8R-AWN 1282 | -9/Exiles | Met EX-HEX 1358 | -9/Exiles | Met EX-DEC 1404 | -9/Exiles | Learned location of Zion (-6) 1453 | -9/Exiles | Discovered new exit (range 15) 1542 | -9/Exiles | Met EX-BIN 1652 | -9/Exiles | Self-destructed Last Messages --------------- BIN: Remotely hacking 0b10 door terminals was on our list of Nice Things to Have for a while, but too boring a project for my tastes. Good on HEX for actually putting this thing together. Also good name. ** DEC: 0b10 doors are weak, and this chip proves it. >>Record "HEX-102/Cloak of Protection" DEC: Armor with built-in cloaking technology. Or a big fat cloaking device that doubles as protection for when simply being cloaked isn't good enough. Same thing. Impressive, wish I'd thought of it. >>Record "HEX-080/Lightpack 2.0" BIN: Storage for the discerning packrat! This thing's got an internal power system and hover unit to generate lift, meaning a bigger inventory without that annoying thing called mass ruining the best of escape plans. ** DEC: HEX will never admit it, but 1.0 crushed the first live test Derelict when the internal power system failed. Fixed that for 2.0. >>Record "HEX-105/Trap Reconfigurator" HEX: 0b10 trap systems are pretty poorly defended. I found that sending out a series of tuned electromagnetic waves is enough to redefine their targets. There's probably more we could do in this area. ** DEC: Like simultaneously trigger all the traps across a floor? Sounds good to me. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????#" ## #???????????????????? | | ???????????????#""""""## #???????????????????? | | ???????????????##"###### #??""""""???????????? | | ??????????????? 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"!#??????????????????? | | ??#"" """##???#" !#??????????????????? | | ??##""" ##????#" "#??????????????????? | | ???##"""" ##?????#!!""!"#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed MomentumIonicRefractor Manual? 0 Play Time 00:18:41 Cumulative 38.2 hours Start 2021.01.15 @ 16:03:52 End 2021.01.15 @ 16:19:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca19b5c1-7662-4418-84e0-6480f34411e7