Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.25 @ 14:24:42

Player: moonlol

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (405)      405
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (385)                385
              TOTAL SCORE: 3375

 Bonus
-------
Follower Combat Kills      85
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             550/550
Matter                     265/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (376)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Lightpack 2.0
  Improved Targeting Computer
>          --- WEAPON (3) -------
           Beam Rifle
           Beam Cannon
     Light Assault Rifle
>          --- INVENTORY (24) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
           Assault Rifle
     Light Assault Rifle
     Light Cannon
     Light Cannon
           Plasma Flamer
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Lightpack 2.0
  Improved Targeting Computer
>          --- WEAPON -----------
           Beam Rifle
           Beam Cannon
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
     Large Storage Unit
           Assault Rifle
     Light Assault Rifle
     Light Cannon
     Light Cannon
           Plasma Flamer
     Heavy Hammer
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             22   | 7   7   .   1   2   5   
  Power                    3    | 1   .   .   .   1   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   1   .   .   .   1   
    Treads                 4    | 2   1   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   3   .   1   .   2   
    Device                 .    | .   .   .   .   .   .   
    Storage                6    | 1   3   .   1   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   8    | 3   3   .   .   1   1   
    Energy Gun             3    | 1   2   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          4    | 2   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 3    | .   1   .   .   1   1   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   1   .   .   1   .   
  Highest Loss Streak      1    | .   1   .   .   1   1   
Average Slot Usage (%)     93   | .   97  100 92  84  89  
  Engine                   10   | .   14  14  14  4   9   
  Core                     3    | .   .   .   .   9   9   
  Treads                   27   | .   28  28  28  28  27  
  Storage                  21   | .   25  28  20  14  10  
  Energy Gun               20   | .   10  28  28  18  9   
  Energy Cannon            3    | .   .   .   .   9   9   
  Ballistic Gun            4    | .   16  .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 13  43  43  43  16  36  
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  4    | 4   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 30   | 6   16  16  24  24  30  
  Average Capacity         18   | 5   11  16  20  24  24  
  Most Carried             18   | 4   16  16  18  18  16  
  Average Carried          14   | 2   10  15  16  17  13  
  Final Capacity           24   | 6   16  16  24  24  24  
  Final Carried            18   | 4   16  16  18  17  14  

 Class Distribution 
--------------------
 58% | Mutant
 33% | Hauler-Mutant
  7% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           491  | 219 169 50  .   30  23  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            534  | .   303 77  .   59  95  
  Parts                    36   | .   23  6   .   4   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  21   | .   11  6   .   2   2   
  Guns                     20   | .   11  6   .   2   1   
  Cannons                  1    | .   .   .   .   .   1   
Classes Destroyed          3    | .   3   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  17   | .   9   6   .   1   1   
  Grunt                    4    | .   2   .   .   1   1   
Best Kill Streak           5    | .   5   3   .   1   2   
  Combat Bots Only         4    | .   4   3   .   1   2   
Max Kills in Single Turn   2    | .   1   2   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               769  | .   197 144 .   227 201 
  Core                     85   | .   13  22  .   50  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         83   | 100 .   .   .   66  .   
Volleys Fired              62   | .   32  11  .   6   13  
  Largest                  3    | .   2   2   .   2   3   
  Hottest                  136  | .   60  112 .   116 136 
Shots Fired                126  | .   63  22  .   10  31  
  Gun                      115  | .   63  22  .   8   22  
  Cannon                   11   | .   .   .   .   2   9   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  52   | .   39  .   .   .   13  
  Thermal                  50   | .   .   22  .   10  18  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          24   | .   24  .   .   .   .   
  Robot Hit Streak         10   | .   8   4   .   10  9   
  Robot Miss Streak        3    | .   3   3   .   1   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        4    | .   1   2   .   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   1   .   
Shots Hit Robots           82   | .   39  10  .   9   24  
  Core Hits                33   | .   16  6   .   4   7   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           964  | .   483 130 .   134 217 
  Guns                     878  | .   483 130 .   117 148 
  Cannons                  86   | .   .   .   .   17  69  
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  243  | .   181 .   .   .   62  
  Thermal                  419  | .   .   130 .   134 155 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          302  | .   302 .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        467  | .   12  204 .   101 467 
  Average Temperature      106  | .   9   89  .   42  181 
  Received Heat Transfer   162  | .   18  .   .   27  117 
  Effects                  3    | .   .   .   .   .   3   
    Shutdowns              1    | .   .   .   .   .   1   
    Interference           2    | .   .   .   .   .   2   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              3    | .   3   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             5    | .   .   2   .   .   3   
  Heat Transferred         1036 | .   .   333 .   333 370 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             266  | .   266 261 .   125 77  
  Initial                  87   | .   .   87  .   .   .   
  Average                  78   | .   130 110 .   33  8   
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         84   | 100 66  76  .   100 100 
  Level 1                  15   | .   33  23  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           4    | .   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   18  10  .   21  6   
  Peak Tracking Total      9    | .   4   3   .   9   5   
  Tactical Retreats        8    | .   2   1   .   4   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          5    | .   4   .   1   .   .   
  Terminals                4    | .   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   9   .   1   .   .   
  Successful               8    | .   7   .   1   .   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   8   .   3   .   .   
  Terminals                9    | .   9   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   .   
  Terminals                6    | .   6   .   .   .   .   
    Track                  3    | .   3   .   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   4   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   1   1   .   
  Highest-Rated Group      40   | .   .   40  16  16  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               30   | .   .   20  .   10  .   
  Total Damage             326  | .   .   212 .   114 .   
  Kills                    7    | .   .   3   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3997 | 85   796  1240 432  1124 320  
Spaces Moved               2016 | 45   384  656  244  619  68   
  Core                     16   | 16   .    .    .    .    .    
  Treads                   2000 | 29   384  656  244  619  68   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  160  160  160  
  Average Speed            167  | 162  161  180  169  160  160  
  Slowest Speed            250  | 250  180  180  180  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 5    51   98   60   75   7    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2514 | 54  500 697 263 743 257 
  Wait                     375  | .   61  25  3   116 170 
  Move                     2011 | 44  383 655 243 618 68  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 3   12  3   14  .   .   
  Fast Attach              13   | 6   4   .   1   1   1   
  Attach                   5    | .   .   .   .   1   4   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     4    | 1   3   .   .   .   .   
  Drop                     11   | .   5   3   2   1   .   
  Fire                     62   | .   32  11  .   6   13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   86 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 3)
  655 | -10/Materials | Discovered new exit (range 15)
  873 | -10/Materials | Discovered new exit (range 6)
  882 | -10/Materials | Entered Mines
  914 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  952 | -10/Mines     | Learned location of 1 exit from Materials
 1034 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1380 | -10/Mines     | Discovered new exit (range 15)
 1733 | -10/Mines     | Discovered new exit (range 13)
 2113 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2115 | -10/Mines     | Discovered new exit (range 5)
 2122 | -10/Mines     | Entered Exiles
 2122 | -10/Exiles    | Accompanied by 1 ally
 2146 | -10/Exiles    | Discovered new exit (range 15)
 2171 | -10/Exiles    | Met 8R-AWN
 2196 | -10/Exiles    | Met EX-HEX
 2250 | -10/Exiles    | Met EX-BIN
 2272 | -10/Exiles    | Aligned with FarCom system
 2274 | -10/Exiles    | Given EX-Vault access code
 2319 | -10/Exiles    | Opened EX-Vault
 2334 | -10/Exiles    | Found Lightpack 2.0
 2402 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2530 | -10/Exiles    | Discovered new exit (range 11)
 2554 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 2554 | -10/Exiles    | Entered Mines
 2554 | -9/Mines      | Accompanied by 1 ally
 2574 | -9/Mines      | Met a Derelict bent on vengeance
 2640 | -9/Mines      | Build established: Hauler-Mutant
 2735 | -9/Mines      | Learned Materials garrison access intel
 2759 | -9/Mines      | Discovered new exit (range 9)
 2922 | -9/Mines      | Discovered new exit (range 10)
 3090 | -9/Mines      | Assembled infested the area
 3095 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3678 | -9/Mines      | Entered Materials
 3678 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 3679 | -8/Materials  | Identified exit to Factory
 3983 | -8/Materials  | Build established: Hauler-Skirmisher
 3998 | -8/Materials  | Self-destructed

 Last Messages 
---------------
W-25 Informer destroyed.
Acquired 23 matter.
K-01 Serf collects debris.
K-01 Serf cleans the Nuclear Reactor. <x3>
Flight Unit melted.
S-10 Pest destroyed.
K-01 Serf collects debris.
K-01 Serf cleans the Nuclear Reactor.
K-01 Serf collects debris.
K-01 Serf cleans the Nuclear Reactor.
Imp. Heat Sink melted.
G-47 Trooper destroyed.
K-01 Serf collects debris. <x2>
Power failure, Lgt. Ion Engine shutdown.
Lgt. Nuclear Core destroyed.
K-01 Serf collects debris.
Overheating: System interference.
Beam Cannon temporarily disabled.
Beam Rifle temporarily disabled.
K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????################# ############??? |
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| ?????????????????#   ###g######      #####!!   "?? |
| ?????????????????#   #  %@    #      #???????  "?? |
| ?????????????????#   # """    #!!!!==#???????????? |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantShrapnelExtractor
  Manual?         0
Play Time         00:18:34
  Cumulative      21.9 hours
  Start           2021.09.25 @ 14:06:03
  End             2021.09.25 @ 14:24:42
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          56
  Rogue           44
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          35
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f05bd0c3-d765-453b-8a8f-2bc120eed491