Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.13 @ 00:25:36 Player: Zurdo Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2568) 2568 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 5962 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/700 Matter 23/300 Energy 20/100 System Corruption 4% Temperature Critical (838) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Plasma Cannon > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Target Analyzer System Restoration Module EM Pulse Cannon Plasma Cannon Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Pulse Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Target Analyzer System Restoration Module EM Pulse Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Enhanced Autogun Remote Datajack [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . . 1 Utility 3 | . . 2 . . . . 1 Weapon 1 | . . . . . . 1 . Parts Attached 119 | 5 14 16 4 . 10 23 47 Power 19 | 1 2 2 . . 1 6 7 Engine 16 | 1 2 2 . . 1 6 4 Core 3 | . . . . . . . 3 Reactor . | . . . . . . . . Propulsion 30 | 2 3 4 3 . 4 6 8 Treads . | . . . . . . . . Leg 22 | 2 3 4 3 . 4 5 1 Wheel 8 | . . . . . . 1 7 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | . 4 4 1 . 2 2 11 Device 14 | . 1 2 1 . 2 1 7 Storage 2 | . 1 . . . . . 1 Processor 2 | . . 1 . . . . 1 Hackware . | . . . . . . . . Protection 6 | . 2 1 . . . 1 2 Artifact . | . . . . . . . . Weapon 46 | 2 5 6 . . 3 9 21 Energy Gun 18 | 1 . 1 . . . 9 7 Energy Cannon 16 | . 2 3 . . 3 . 8 Ballistic Gun 10 | 1 3 1 . . . . 5 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 51 | . . 2 1 . 5 21 22 Power 9 | . . . . . 1 5 3 Propulsion 11 | . . . . . . 4 7 Utility 13 | . . 1 1 . 2 5 4 Weapon 18 | . . 1 . . 2 7 8 Highest Loss Streak 15 | . . 2 1 . 5 10 15 To Critical Strikes 2 | . . . . . . 2 . Average Slot Usage (%) 90 | . 94 92 98 100 95 87 79 Engine 11 | . 13 11 11 11 10 15 7 Leg 17 | . 27 22 22 22 22 16 2 Wheel 2 | . . . . . . . 10 Device 17 | . 2 3 20 22 28 19 18 Storage 9 | . 10 11 11 11 11 8 5 Processor 3 | . . 10 11 11 . . . Protection 4 | . 11 12 . . . 2 6 Energy Gun 5 | . 1 . . . . 19 8 Energy Cannon 13 | . 13 17 22 22 21 4 4 Ballistic Gun 2 | . 12 3 . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 62 | 7 38 46 42 42 42 48 62 Greatest Support 36 | 20 20 20 20 20 25 30 36 Greatest Overweight (x) 18 | . 3 3 2 2 3 12 18 Average Overweight (x) 1 | . . 1 2 2 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 14 13 Most Carried 15 | . 8 9 12 10 10 11 15 Average Carried 7 | . 2 8 10 10 7 6 8 Final Capacity 15 | 5 15 15 15 15 15 5 15 Final Carried 10 | . 8 9 10 10 8 3 10 Class Distribution -------------------- 47% | Scavenger-Mutant 23% | Mutant 11% | Scavenger-Tank 7% | Tank 4% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Matter Collected 1406 | 81 36 381 105 . 156 180 467 Remotely . | . . . . . . . . Salvage Created 3048 | . 82 427 109 . 398 1077 955 Parts 151 | . 3 27 6 . 28 41 46 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 3 | . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 64 | . 1 12 3 . 13 18 17 Guns 21 | . . 1 . . . 11 9 Cannons 39 | . 1 11 3 . 12 6 6 AOE 1 | . . . . . . . 1 Classes Destroyed 13 | . 3 3 . . 1 3 3 Worker 1 | . . . . . . . 1 Builder 2 | . . . . . . . 2 Hauler 2 | . . . . . . 1 1 Recycler 7 | . . . . . . 3 4 Operator 1 | . 1 . . . . . . Watcher 3 | . 1 . . . . 1 1 Swarmer 21 | . . 4 . . 7 4 6 Grunt 20 | . 1 5 3 . 5 5 1 Brawler 2 | . . 1 . . . 1 . Duelist 3 | . . . . . 1 . 2 Sentry 12 | . . 2 . . . 6 4 Hunter 2 | . . . . . . 2 . Programmer 4 | . . . . . . . 4 Best Kill Streak 6 | . 1 4 3 . 3 4 6 Combat Bots Only 4 | . 1 4 3 . 3 4 4 Max Kills in Single Turn 5 | . 1 2 1 . 1 1 5 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Damage Taken 6866 | . . 814 178 . 725 2243 2906 Core 1592 | . . 192 10 . 141 527 722 Absorbed by Shields 431 | . . . . . . . 431 Redirected to Shielding 94 | . . . . . . . 94 Core Remaining (%) 54 | 100 100 . . . 14 4 . Volleys Fired 215 | . 5 34 7 . 40 61 68 Largest 3 | . 2 2 2 . 2 3 3 Hottest 193 | . 136 136 150 . 150 189 193 Shots Fired 464 | . 10 60 14 . 74 149 157 Gun 235 | . 6 13 . . . 122 94 Cannon 229 | . 4 47 14 . 74 27 63 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 73 | . 3 12 . . . . 58 Thermal 375 | . 7 48 14 . 74 149 83 Explosive . | . . . . . . . . Electromagnetic 16 | . . . . . . . 16 Robot Hit Streak 13 | . 4 9 7 . 8 13 10 Robot Miss Streak 7 | . 2 2 1 . 5 5 7 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 279 | . 5 38 10 . 38 93 95 Core Hits 130 | . 5 14 4 . 19 36 52 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 1 . . . 1 9 3 Burn 12 | . 1 . . . . 9 2 Meltdown 1 | . . . . . 1 . . Blast 1 | . . . . . . . 1 Melee Attacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6533 | . 83 661 250 . 964 1905 2670 Guns 2589 | . 38 67 . . . 1326 1158 Cannons 3326 | . 40 593 250 . 951 558 934 Explosions 578 | . . . . . . . 578 Melee . | . . . . . . . . Ramming 40 | . 5 1 . . 13 21 . Kinetic 768 | . 13 57 . . . . 698 Thermal 4974 | . 65 603 250 . 951 1884 1221 Explosive 578 | . . . . . . . 578 Electromagnetic 173 | . . . . . . . 173 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 10 4 Average Corruption 5 | . . . . . . 9 1 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . 11 3 Message Errors 2 | . . . . . . 2 . Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 3 | . . . . . . 3 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 67 | . . 2 . . . . 65 Projectiles 29 | . . 2 . . . . 27 Explosions 38 | . . . . . . . 38 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 12 | . 1 1 . . 4 6 . Kicked 12 | . 1 1 . . 4 6 . Crushed . | . . . . . . . . Highest Temperature 860 | . 87 690 278 . 548 434 860 Average Temperature 190 | . 30 257 160 . 212 123 206 Received Heat Transfer 1772 | . . 171 102 . 459 783 257 Effects 53 | . . 27 . . 5 . 21 Shutdowns 4 | . . 3 . . . . 1 Energy Bleed 5 | . . 3 . . . . 2 Interference 5 | . . 3 . . . . 2 Matter Decay 5 | . . 1 . . 1 . 3 Short Circuit 8 | . . 4 . . 2 . 2 Damage (minor) 8 | . . 7 . . . . 1 Damage (major) 16 | . . 5 . . 2 . 9 Damage (core) 2 | . . 1 . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 30 | . . 3 4 . 1 16 6 Heat Transferred 10039 | . 222 1098 370 . 1517 4440 2392 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Peak Influence 447 | . 30 210 92 . 167 225 447 Initial 28 | . . 12 28 . . 8 . Average 95 | . 11 107 81 . 68 109 147 Maximum Alert Level 2 | . . 1 . . . 1 2 Low Security (%) 86 | 100 100 82 100 . 100 85 66 Level 1 12 | . . 17 . . . 14 27 Level 2 1 | . . . . . . . 6 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 2 . . . 3 6 Investigation 2 | . 1 . . . . 1 . Extermination 3 | . . . . . . . 3 Reinforcement 4 | . . 2 . . . 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Distress Signals 6 | . . 2 . . . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 3 24 3 . 15 35 35 Peak Tracking Total 13 | . 1 6 3 . 4 8 13 Tactical Retreats 4 | . . . . . 2 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Traps Triggered 9 | . 5 1 . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Machines Disabled 12 | . . 1 . . 1 . 10 Max in Single Turn 4 | . . 1 . . 1 . 4 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Machines Accessed 11 | . 3 1 . . 1 2 4 Terminals 8 | . 2 1 . . 1 2 2 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 18 | . 6 1 . . 2 4 5 Successful 8 | . 2 1 . . 2 1 2 Failed 10 | . 4 . . . . 3 3 Catastrophic 3 | . 1 . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . 3 . Terminals 14 | . 4 1 . . 2 4 3 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 6 | . 1 1 . . 2 1 1 Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 10 | . 3 . . . 1 2 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 6 | . 6 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat . | . . . . . . . . Combat 1 | . . 1 . . . . . Robot Hacks Applied 1 | . . 1 . . . . . parse_system 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Turns Passed 6753 | 41 691 849 439 788 1247 1222 1476 Spaces Moved 2902 | 31 325 308 159 304 554 493 728 Core 17 | 4 . . . . . 3 10 Treads . | . . . . . . . . Legs 2238 | 27 325 308 159 304 554 476 85 Wheels 647 | . . . . . . 14 633 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 260 260 190 120 101 Average Speed 186 | 110 163 210 260 260 192 191 133 Slowest Speed 950 | 120 330 330 260 260 330 650 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 41 25 39 78 100 42 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 116 | . . . 4 . 29 3 80 Melee . | . . . . . . . . Projectile 45 | . . . 4 . 29 3 9 AOE 71 | . . . . . . . 71 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Total 3833 | 35 472 450 171 303 655 645 1102 Wait 516 | . 117 79 . . 44 52 224 Move 2895 | 30 324 307 158 303 553 492 728 Hop . | . . . . . . . . Pick Up 27 | . 7 2 . . 1 4 13 Fast Attach 66 | 5 12 8 1 . 2 8 30 Attach 29 | . 1 2 . . 5 8 13 Detach 8 | . 1 1 . . . . 6 Swap 24 | . 1 6 3 . 3 7 4 Drop 40 | . 3 9 2 . 3 7 16 Fire 215 | . 5 34 7 . 40 61 68 Melee 1 | . . 1 . . . . . Ram . | . . . . . . . . Kick 12 | . 1 1 . . 4 6 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 42 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 5) 733 | -10/Materials | Entered another Materials area 733 | -9/Materials | Evolved 2 slots: Utility x2 1550 | -9/Materials | Discovered new exit (range 6) 1582 | -9/Materials | Entered Mines 1595 | -9/Mines | Core integrity fell below 50% 1924 | -9/Mines | Build established: Scavenger-Mutant 2008 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2011 | -9/Mines | Discovered new exit (range 5) 2021 | -9/Mines | Entered Exiles 2086 | -9/Exiles | Met 8R-AWN 2125 | -9/Exiles | Met EX-HEX 2294 | -9/Exiles | Met EX-DEC 2371 | -9/Exiles | Visited The Gauntlet 2783 | -9/Exiles | Discovered new exit (range 12) 2809 | -9/Exiles | Entered Mines 2926 | -8/Mines | Lost 5 parts (1p2u2w) 3003 | -8/Mines | Discovered new exit (range 6) 3142 | -8/Mines | Discovered new exit (range 16) 4024 | -8/Mines | Core integrity fell below 20% 4056 | -8/Mines | Entered Materials 4056 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4341 | -8/Materials | Lost 3 parts (1p1n1w) 4931 | -8/Materials | Build established: Scavenger-Tank 5040 | -8/Materials | System corruption reached 10% 5041 | -8/Materials | Core integrity fell below 50% 5078 | -8/Materials | Lost 10 parts (2p2n3u3w) 5227 | -8/Materials | Discovered new exit (range 4) 5272 | -8/Materials | Core integrity fell below 20% 5278 | -8/Materials | Entered Factory 5278 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5304 | -7/Factory | Lost 6 parts (1p1n1u3w) 5419 | -7/Factory | Identified exit to DSF 5560 | -7/Factory | Lost 4 parts (2n2w) 6259 | -7/Factory | Garrison activated, responded to threat 6684 | -7/Factory | Cargo convoy interrupted 6736 | -7/Factory | Core integrity fell below 50% 6753 | -7/Factory | Core integrity fell below 20% 6755 | -7/Factory | Core destroyed Last Messages --------------- 06746_ Overheating: Energy bleed (-24). 06746_ P-60 Hacker heat short circuits Gravmag System. 06747_ Overheating: Lrg. Storage Unit damaged (-51). 06747_ Overheating: Plasma Cannon damaged (-17). 06747_ Overheating: Imp. Heat Sink damaged (-6). 06747_ Overheating: Plasma Cannon damaged (-30). 06747_ Slug penetrates Wall. 06748_ Overheating: Imp. Heat Sink damaged (-2). 06750_ Wall collapses. 06750_ Penetrated by Slug. 06750_ Imp. Heat Sink destroyed. 06750_ Plasma Cannon destroyed. 06750_ Lgt. Nuclear Core destroyed. 06753_ Slug penetrates S-27 Virus. 06753_ U-05 Engineer lays Concrete. 06753_ Subcomponent Replicator disabled. 06754_ Overheating: Lrg. Storage Unit damaged (-12). 06754_ Overheating: Plasma Cannon damaged (-85). 06754_ U-05 Engineer lays Concrete. 06755_ Overheating: Core damaged (-119). 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""" " #????????????????? | | ?????????????????# """"" !!* x ??????????????? | | ?????????????????# """ !!* ####?????????????? | | ?????????????????# !** #????????????????? | | ?????????????????################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 300 Utility Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperTerrainChainsword Manual? 0 Play Time 01:04:42 Cumulative 11.9 hours Start 2023.07.12 @ 20:56:49 End 2023.07.13 @ 00:25:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 204d837d-561e-49aa-8051-ae03f6dd334a