Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.21 @ 12:47:41 // Winter2022/Polymind Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (42) 210 Value Destroyed (1684) 1684 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (7159) 7159 TOTAL SCORE: 14603 Bonus ------- Polymind Skill 5702 Pacifist 200 High Alert Combat Kills 57 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 719/1150 Matter 0/0 Energy 75/100 System Corruption 17% Temperature Warm (138) Movement Core (50) Location -4/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (0) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- (None) [Rating: 35] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Small Matter Pod Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Ballistic Gun Flak Gun Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Slots Evolved . | . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 23 | . . . 2 . . 9 . 3 . 1 . . 5 . 3 Power 4 | . . . . . . 2 . 1 . . . . 1 . . Propulsion 7 | . . . . . . 4 . . . 1 . . 1 . 1 Utility 5 | . . . 1 . . 1 . . . . . . 1 . 2 Weapon 7 | . . . 1 . . 2 . 2 . . . . 2 . . Highest Loss Streak 5 | . . . 2 . . 3 . 2 . 1 . . 5 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 60 94 79 100 100 75 . 72 100 100 100 100 83 75 71 Engine 11 | . 13 15 11 25 17 7 . 3 . 11 12 12 10 . . Core 1 | . . . . . . 5 . 3 25 . . . . . . Treads 11 | . . . 14 . . . . . . 24 25 25 19 . . Leg 5 | . . . . . 31 15 . 9 . . . . . . . Wheel 3 | . 22 . 7 50 5 . . . . . . . . . . Hover 2 | . 4 31 . . . . . . . . . . . 24 23 Flight 2 | . . . . . . 9 . 6 50 1 . . . . . Device 14 | . 2 15 18 . 4 5 . 1 . 24 25 25 21 12 11 Storage 1 | . . . 3 25 2 . . . . . . . . . . Processor 7 | . 16 31 . . 11 6 . 32 . . . . . 24 23 Protection 7 | . . . 6 . 11 5 . . . 11 12 12 10 . . Energy Gun 7 | . . . 9 . 4 5 . 8 . 11 12 12 10 . . Ballistic Gun 7 | . . . 6 . . 6 . 7 25 12 12 12 10 . . Slashing Weapon 1 | . . . . . 11 6 . . . . . . . . . Naked Turns 117 | . 30 3 22 . 1 9 . 10 . 1 . . 17 10 14 Heaviest Build 23 | . 4 4 18 4 14 10 9 19 8 23 23 23 23 13 13 Greatest Support 40 | 3 20 12 40 20 30 26 20 36 8 40 40 40 40 22 22 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | . 12 . 1 1 1 1 1 1 . 1 1 1 1 . . Average Capacity . | . 6 . . 1 . . 1 . . . 1 1 . . . Most Carried 12 | . 12 . . . . 1 1 . . . . . . . . Average Carried . | . 6 . . . . . 1 . . . . . . . . Final Capacity 1 | . . . 1 1 1 1 1 . . 1 1 1 . . . Final Carried 1 | . . . . . . 1 1 . . . . . . . . Class Distribution -------------------- 50% | Sentry 11% | Duelist 8% | Watcher 7% | Swarmer 6% | Specialist 5% | Worker 5% | Grunt 4% | Cogmind Dominant Class ---------------- Mechanic | -10/Materials Watcher | -10/Mines Sentry | -9/Materials Worker | -9/Mines Duelist | -8/Materials Duelist | -8/Garrison Grunt | -7/Factory Specialist | -7/DSF Swarmer | -6/Factory Sentry | -6/Lower Caves Sentry | -6/Lower Caves Sentry | -5/Factory Sentry | -5/DSF Watcher | -4/Factory Watcher | -4/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Matter Collected 189 | . . . 27 46 . 6 . 62 . 48 . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1249 | . . . 103 . 537 306 . 214 . 77 12 . . . . Parts 83 | . . . 13 . 26 18 . 15 8 3 . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Combat Hostiles Destroyed 37 | . . . 4 . 8 12 . 8 3 2 . . . . . Melee 13 | . . . . . 6 7 . . . . . . . . . Guns 23 | . . . 3 . 2 5 . 8 3 2 . . . . . Classes Destroyed 11 | . . . 3 . 3 2 . 2 . 1 . . . . . Worker 2 | . . . . . 2 . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Swarmer 11 | . . . . . . 5 . 2 3 1 . . . . . Grunt 19 | . . . 2 . 7 6 . 4 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 3 | . . . 2 . 1 . . . . . . . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . Hunter 1 | . . . . . . . . . . 1 . . . . . Heavy 1 | . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 5 | . . . 2 . 5 4 . 3 3 1 . . . . . Combat Bots Only 5 | . . . 2 . 5 4 . 3 3 1 . . . . . Max Kills in Single Turn 1 | . . . 1 . 1 1 . 1 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Damage Taken 4004 | . 49 35 559 . 519 795 . 669 153 67 . . 700 . 458 Core 1878 | . 48 13 311 . 156 393 . 264 66 37 . . 159 . 431 Absorbed by Shields 3 | . . . . . . 3 . . . . . . . . . Redirected to Shielding 47 | . . . . . 14 33 . . . . . . . . . Ignored by Resistances 1107 | . 12 11 154 . 150 236 . 186 48 23 . . 186 . 101 Core Remaining (%) 61 | 100 . 75 . 22 . . . 62 . . 87 . 84 . . Volleys Fired 122 | . . . 18 . 15 34 . 27 15 5 2 . 6 . . Largest 2 | . . . 2 . 1 1 . 2 1 2 2 . 2 . . Hottest 108 | . . . 79 . 69 65 . 91 23 108 108 . 108 . . Shots Fired 151 | . . . 27 . 15 34 . 38 15 7 4 . 11 . . Gun 151 | . . . 27 . 15 34 . 38 15 7 4 . 11 . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 79 | . . . 9 . . 23 . 19 15 5 2 . 6 . . Thermal 72 | . . . 18 . 15 11 . 19 . 2 2 . 5 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . . . 11 . 14 10 . 24 8 8 5 . 25 . . Robot Miss Streak 3 | . . . 1 . 2 3 . 2 1 2 1 . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 167 | . . . 25 . 34 41 . 33 13 7 3 . 11 . . Core Hits 91 | . . . 7 . 16 27 . 16 8 6 2 . 8 . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . 5 2 . 2 . . . . . . . Burn 3 | . . . . . 1 . . 2 . . . . . . . Sever 6 | . . . . . 4 2 . . . . . . . . . Melee Attacks 42 | . . . . . 22 20 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 42 | . . . . . 22 20 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 5 2 . . . . . . . . . Combat Hostiles 3 | . . . . . 1 2 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3874 | . 3 . 432 . 1117 907 . 617 215 117 59 . 350 . 57 Guns 2223 | . . . 387 . 228 250 . 617 215 117 59 . 350 . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1546 | . . . . . 889 657 . . . . . . . . . Ramming 105 | . 3 . 45 . . . . . . . . . . . 57 Kinetic 1132 | . . . 129 . . 165 . 330 215 70 26 . 197 . . Thermal 1091 | . . . 258 . 228 85 . 287 . 47 33 . 153 . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1546 | . . . . . 889 657 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . 2 2 1 1 . . . . . . . . 17 Average Corruption 2 | . . . 2 2 1 1 . . . . . . . . 14 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 5 | . . . . 1 . 2 . . . . . . . . 2 Message Errors 1 | . . . . . . 1 . . . . . . . . . Heat Flow Errors 2 | . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 216 | . . . . . 111 105 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 216 | . . . . . 111 105 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 53 | . 1 . 17 . . . . . . . . . . . 35 Shots . | . . . . . . . . . . . . . . . . Rammed 22 | . 1 . 9 . . . . . . . . . 1 . 11 Targets Rammed 22 | . 1 . 9 . . . . . . . . . 1 . 11 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 237 | . . 1 47 . 24 237 . 96 19 18 6 . . . 138 Average Temperature 34 | . . 1 23 . 10 51 . 48 9 5 4 . . . 138 Received Heat Transfer 1350 | . 12 24 264 . 351 492 . 135 18 18 . . 36 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 6 | . . . 4 . 1 . . 1 . . . . . . . Heat Transferred 2597 | . . . 629 . 518 185 . 740 . 100 75 . 350 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Peak Influence 682 | . 90 33 203 5 279 682 310 340 239 . . . 1 19 5 Initial 310 | . . 33 10 5 1 158 310 190 154 . . . 1 . 5 Average 156 | . 12 33 76 5 140 417 310 265 198 . . . . 7 3 Maximum Alert Level 2 | . . . 1 . 1 2 1 1 1 . . . . . . Low Security (%) 63 | . 100 100 98 100 56 10 . 1 52 . . 100 100 100 100 Level 1 25 | . . . 1 . 43 31 100 98 47 . . . . . . Level 2 10 | . . . . . . 58 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . 1 . . 1 . . . . 1 1 . Investigation 2 | . . . . . 1 . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 2 | . . . . . . . . 1 . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Distress Signals 1 | . . . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 100 | . 2 4 14 . 21 31 . 12 4 1 . . 5 1 5 Peak Tracking Total 10 | . 2 3 7 . 7 10 . 3 3 1 . . 4 1 5 Tactical Retreats 5 | . . . . . 2 3 . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Traps Triggered 6 | . . . 2 . 2 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Machines Disabled 3 | . . . . . 1 2 . . . . . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Machines Accessed 7 | . . . . . 2 2 1 . . . . 1 . 1 . Terminals 5 | . . . . . 1 2 1 . . . . 1 . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 15 | . . . . . 2 7 2 . . . . 2 . 2 . Successful 5 | . . . . . 2 1 1 . . . . 1 . . . Failed 10 | . . . . . . 6 1 . . . . 1 . 2 . Catastrophic 3 | . . . . . . 1 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . . . 1 1 . . . . . . . . . Terminals 12 | . . . . . 1 7 2 . . . . 2 . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 2 | . . . . . . . 1 . . . . 1 . . . Open DSF 2 | . . . . . . . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . . . . Terminals 2 | . . . . . 1 1 . . . . . . . . . Sabotage 1 | . . . . . 1 . . . . . . . . . . Override 1 | . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . 2 1 . . . . 1 . 1 . Full Trace Events 2 | . . . . . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 12 | . 2 . 1 . 2 2 . 2 . 1 . . 1 1 . Non-combat 3 | . 2 . . . . . . . . . . . . 1 . Combat 9 | . . . 1 . 2 2 . 2 . 1 . . 1 . . Robot Hacks Applied 16 | . 3 . 1 . 4 2 . 2 . 1 . . 1 2 . find_station 1 | . 1 . . . . . . . . . . . . . . map_route 2 | . 1 . . . . . . . . . . . . 1 . mark_security 2 | . 1 . . . . . . . . . . . . 1 . find_shortcuts 9 | . . . 1 . 2 2 . 2 . 1 . . 1 . . find_garrison 2 | . . . . . 2 . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Robot Analysis Total 12 | . 2 . 2 . 2 2 . 2 . 1 . . . 1 . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Turns Passed 2911 | . 73 166 462 74 286 328 3 221 48 951 111 8 77 39 64 Spaces Moved 2397 | 1 98 273 266 92 170 297 3 186 65 659 66 5 56 71 89 Core 362 | 1 41 8 108 . 3 131 . 16 . 1 . . 30 18 5 Treads 744 | . . . 78 . . . . . . 569 66 5 26 . . Legs 330 | . . . . . 132 90 3 105 . . . . . . . Wheels 252 | . 45 . 80 92 35 . . . . . . . . . . Hover 414 | . 12 265 . . . . . . . . . . . 53 84 Flight 295 | . . . . . . 76 . 65 65 89 . . . . . Fastest Speed 32 | 50 50 50 50 80 50 37 120 32 32 32 160 160 50 50 50 Average Speed 96 | 50 64 55 98 80 110 67 120 83 32 142 160 160 101 54 55 Slowest Speed 160 | 50 80 56 160 80 120 120 120 120 32 160 160 160 160 56 56 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 1 22 64 26 19 18 44 . 94 3 88 14 . 81 4 45 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 . . . . . 1 . . . . . Known Exits Taken 5 | . 1 1 . . 1 . 1 . . . . 1 . . . Unknown Exits Taken 6 | 1 . . 1 1 . . . . 1 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed 3 | . . . . . . . . . . . . . . . 3 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Total 2771 | . 107 286 438 92 220 360 2 214 79 664 67 5 63 71 103 Wait 184 | . 9 14 146 1 13 . . . . 1 . . . . . Move 2377 | . 97 272 265 91 170 288 2 185 64 658 65 5 55 71 89 Hop 2 | . . . . . . 2 . . . . . . . . . Pick Up 1 | . . . . . . 1 . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . Fire 122 | . . . 18 . 15 34 . 27 15 5 2 . 6 . . Melee 42 | . . . . . 22 20 . . . . . . . . . Ram 23 | . 1 . 7 . . . . . . . . . 1 . 14 Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . . . . Rewire 3 | . . . . . . . . 2 . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / Mat) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory -4/Waste History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 11) 74 | -10/Materials | Identified exit to Mines 74 | -10/Materials | Entered Mines 85 | -10/Mines | Learned Materials emergency access door positions 217 | -10/Mines | Discovered new exit (range 10) 220 | -10/Mines | Identified exit to Materials 240 | -10/Mines | Entered Materials 618 | -9/Materials | Core integrity fell below 50% 659 | -9/Materials | Discovered new exit (range 13) 702 | -9/Materials | Entered Mines 724 | -9/Mines | Learned location of Storage (-7) 746 | -9/Mines | Discovered new exit (range 7) 767 | -9/Mines | Learned location of Zion (-7) 776 | -9/Mines | Entered Materials 1062 | -8/Materials | Identified exit to Garrison 1062 | -8/Materials | Entered Garrison 1126 | -8/Garrison | Triggered checkpoint 1168 | -8/Garrison | Triggered checkpoint 1170 | -8/Garrison | Lost 3 parts (1p2n) 1172 | -8/Garrison | Core integrity fell below 50% 1184 | -8/Garrison | Discovered new exit (range 12) 1198 | -8/Garrison | Triggered checkpoint 1233 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1269 | -8/Garrison | Core integrity fell below 20% 1275 | -8/Garrison | Identified exit to Factory 1275 | -8/Garrison | Identified exit to Materials 1298 | -8/Garrison | Lost 3 parts (1p2n) 1332 | -8/Garrison | Garrison Relay disabled 1390 | -8/Garrison | Entered Factory 1393 | -7/Factory | Identified exit to DSF 1393 | -7/Factory | Entered DSF 1413 | -7/DSF | Discovered new exit (range 19) 1435 | -7/DSF | Additional patrols routed to DSF 1614 | -7/DSF | Entered Factory 1657 | -6/Factory | Discovered new exit (range 15) 1662 | -6/Factory | Entered Lower Caves 1694 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1835 | -6/Lower Caves | Learned location of 1 exit from Factory 2600 | -6/Lower Caves | Discovered new exit (range 8) 2613 | -6/Lower Caves | Entered another Lower Caves area 2708 | -6/Lower Caves | Discovered new exit (range 9) 2724 | -6/Lower Caves | Entered Factory 2725 | -5/Factory | Identified exit to Factory 2732 | -5/Factory | Identified exit to DSF 2732 | -5/Factory | Entered DSF 2788 | -5/DSF | Additional patrols routed to DSF 2802 | -5/DSF | Discovered exit to Factory (range 15) 2809 | -5/DSF | Entered Factory 2826 | -4/Factory | Lost 5 parts (1p1n1u2w) 2830 | -4/Factory | Spotted B-86 Titan 2848 | -4/Factory | Manually triggered Chute Trap 2848 | -4/Factory | Sucked down chute 2848 | -4/Factory | Entered Waste 2853 | -4/Waste | Spotted C-40 Crusher 2863 | -4/Waste | EMP discharged 2863 | -4/Waste | System corruption reached 10% 2869 | -4/Waste | Spotted C-40 Crusher 2869 | -4/Waste | Spotted C-40 Crusher 2872 | -4/Waste | Spotted C-40 Crusher 2873 | -4/Waste | Spotted C-40 Crusher 2895 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2898 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2912 | -4/Waste | Self-destructed Last Messages --------------- 02895_ Adv. Sensor Array destroyed. 02896_ Slammed into C-40 Crusher. 02898_ 3 Matter crushed. 02898_ Adv. Signal Interpreter crushed. 02898_ Adv. Visual Processing Unit crushed. 02898_ Lost control of W-44 Eye. 02898_ Antigrav System crushed. 02899_ Slammed into C-40 Crusher. 02901_ 4 Matter crushed. 02902_ Slammed into Wall. 02903_ Destabilizing: System corrupted (+1). 02904_ Slammed into Wall. 02904_ Destabilizing: System corrupted (+2). 02904_ Destabilizing: Core damaged (-11). 02905_ Broken Centrium Leg crushed. 02907_ Slammed into C-40 Crusher. 02907_ Destabilizing: Core damaged (-23). 02908_ Slammed into C-40 Crusher. 02911_ System corrupted: Heat flow error (+163). 02911_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ???????######????? ???????????????????????? | | ???????# #??????# #????????????????????????? | | #####??# #??????# #????????????????????????? | | #??# #??????# #????????????????????????? | | #??# #??????# #????????????????????????? | | #### ######## #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | #### ######## #????????????????????????? | | #??# #??????# #????????????????????????? | | #??# #??????# #?????????? #????????????? | | #####??# #??????# #???????? #????????????? | | ?????### ######## ######## #######??????? | | ?????# %* ??? | | ?????# CC CC CC ??? | | ?????# CC CC CCCC ??? | | ?????# CC @CC ???? | | ?????### ######## CC######## ######## ???? | | ???????# #??????# " #???????? #????????????? | | ???????# #??????# #????????? #????????????? | | ???????# #??????# #?????????? #????????????? | | ???????# #??????# #???????????#????????????? | | ??????? #??????# #????????????????????????? | | ??????? #??????# #????????????????????????? | | ???????? ???????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????######????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 26 Energy Capacity 240 Matter Stores 100 Matter Capacity 100 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 45 Resistance: S 45 Resistance: P 45 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Min Mat Gar Fac DSF Fac Low Low Fac DSF Fac Was Hosts 13 | . 2 . 2 . 2 2 . 2 . 1 . . 1 1 . Combat Hostiles 9 | . . . 1 . 2 2 . 2 . 1 . . 1 . . Allies . | . . . . . . . . . . . . . . . . Unique Host Classes 8 | . 2 . 2 . 2 1 . 1 . . . . . . . Average Host Suspicion 82 | . 33 62 94 1 89 92 . 100 78 96 2 . 42 43 16 Unsuspicious Activity 376 | . 8 . 179 57 32 3 . . . 25 20 . . 22 30 Returns to Shadow . | . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . Protomatter Created 377 | . . . 45 . 53 89 . 108 30 52 . . . . . Used 349 | . 17 . 28 . 74 36 . 47 . 51 . . 51 45 . Decayed 43 | . . . . . . . . . . 43 . . . . . Highest Spend 51 | . 12 . 23 . 45 30 . 33 . 51 . . 51 45 . Top 5 Hosts by Kills: L-31 Rogue (-8/Materials: 13) X-62 Marksman (-7/DSF: 6) S-27 Virus (-7/DSF: 5) Y-45 Defender (-9/Materials: 4) S-10 Pest (-8/Garrison: 3) Game ------ Seed PointyTransportLauncher Manual? 0 Play Time 00:16:48 Cumulative 481.3 hours Start 2023.07.21 @ 12:31:42 End 2023.07.21 @ 12:47:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2022/Polymind Game No. 392 Rogue 167 Adventurer 82 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 69 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbf6be79-efb2-4dde-a5ab-793088cf8665