Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.24 @ 23:31:47 Player: Takagiro Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (41) 205 Value Destroyed (903) 903 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2008 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 319/325 System Corruption 0% Temperature Warm (104) Movement Walking (470) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Large Battery Sensor Array > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Light EM Pulse Cannon Mini Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Large Battery Sensor Array Improved Propulsion Shielding > --- WEAPON ----------- Beam Cannon Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved EM Shotgun Hammer [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Protection Improved Propulsion Shielding Weapon Particle Cannon Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 27 | 5 1 21 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 5 | 1 . 4 Treads . | . . . Leg 5 | 1 . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 1 1 6 Device 2 | . 1 1 Storage 3 | 1 . 2 Processor . | . . . Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 10 | 2 . 8 Energy Gun . | . . . Energy Cannon 4 | . . 4 Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon 1 | . . 1 Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . . 12 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 4 | . . 4 Weapon 4 | . . 4 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 84 92 Engine 10 | . 14 10 Leg 20 | . 14 21 Device 12 | . 13 11 Storage 16 | . 14 17 Protection 8 | . . 9 Energy Cannon 11 | . . 13 Ballistic Gun 8 | . 28 5 Naked Turns . | . . . Heaviest Build 57 | 10 11 57 Greatest Support 20 | 10 10 20 Greatest Overweight (x) 4 | . 1 4 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 20 | 8 8 20 Average Capacity 17 | 7 8 19 Most Carried 20 | 7 8 20 Average Carried 14 | 5 7 16 Final Capacity 20 | 8 8 20 Final Carried 20 | 7 7 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 623 | 284 54 285 Remotely . | . . . Salvage Created 1385 | 131 213 1041 Parts 93 | 9 11 73 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 23 | . 4 19 Guns 7 | . 4 3 Cannons 14 | . . 14 AOE 2 | . . 2 Classes Destroyed 9 | 3 3 3 Worker 4 | 2 . 2 Builder 2 | . . 2 Tunneler 1 | 1 . . Recycler 5 | 1 2 2 Operator 1 | . . 1 Watcher 5 | . 1 4 Swarmer 6 | . 3 3 Grunt 12 | . 1 11 Sentry 5 | . . 5 Best Kill Streak 6 | 2 6 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | 1 2 2 Gunslinging 1 | . 1 . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 1927 | . 207 1720 Core 510 | . 102 408 Absorbed by Shields . | . . . Redirected to Shielding 258 | . . 258 Core Remaining (%) 79 | 100 59 . Volleys Fired 120 | 17 22 81 Largest 2 | 2 2 2 Hottest 136 | 40 40 136 Shots Fired 221 | 34 44 143 Gun 115 | 34 44 37 Cannon 90 | . . 90 Launcher 8 | . . 8 Special 8 | . . 8 Kinetic 115 | 34 44 37 Thermal 98 | . . 98 Explosive 8 | . . 8 Electromagnetic . | . . . Robot Hit Streak 12 | 5 7 12 Robot Miss Streak 4 | 3 4 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 145 | 20 29 96 Core Hits 62 | 7 11 44 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 6 | . . 6 Impact 6 | . . 6 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2664 | 156 485 2023 Guns 648 | 156 273 219 Cannons 1101 | . . 1101 Explosions 690 | . 212 478 Melee 137 | . . 137 Ramming 22 | . . 22 Kinetic 648 | 156 273 219 Thermal 1379 | . 212 1167 Explosive 478 | . . 478 Electromagnetic . | . . . Impact 137 | . . 137 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 154 | . 127 27 Projectiles . | . . . Explosions 144 | . 127 17 Melee 10 | . . 10 Knockbacks 1 | . . 1 Impact 1 | . . 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 173 | . 16 157 Shots 7 | . 1 6 Rammed . | . . . Targets Rammed 5 | . . 5 Kicked 5 | . . 5 Crushed . | . . . Highest Temperature 354 | . 12 354 Average Temperature 97 | . 8 99 Received Heat Transfer 711 | . 30 681 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . . 4 Heat Transferred 2518 | . 150 2368 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 396 | 20 180 396 Initial 76 | . 13 76 Average 150 | 7 97 169 Maximum Alert Level 1 | . . 1 Low Security (%) 61 | 100 100 52 Level 1 38 | . . 47 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 1 4 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 8 35 Peak Tracking Total 5 | . 5 5 Tactical Retreats 4 | . . 4 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 5 | . 1 4 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 7 | . 1 6 Terminals 4 | . . 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 22 | . 1 21 Successful 12 | . 1 11 Failed 10 | . . 10 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 18 | . . 18 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 8 | . . 8 Record 4 | . . 4 Branch Access Points 1 | . . 1 Unreport Threat 2 | . . 2 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 1 1 Process 2 | . 1 1 Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . . 1 Used 1 | . . 1 Hacking Detections 4 | . . 4 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 174 | . . 174 Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 2642 | 170 329 2143 Spaces Moved 913 | 97 140 676 Core 10 | 10 . . Treads . | . . . Legs 903 | 87 140 676 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 233 | 112 185 260 Slowest Speed 400 | 120 190 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 4 33 42 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 79 | . 23 56 Melee . | . . . Projectile . | . . . AOE 79 | . 23 56 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 1203 | 130 176 897 Wait 78 | . 9 69 Move 911 | 96 139 676 Hop . | . . . Pick Up 44 | 12 3 29 Fast Attach 1 | . . 1 Attach 22 | 5 1 16 Detach 4 | . . 4 Swap 4 | . . 4 Drop 8 | . 2 6 Fire 120 | 17 22 81 Melee 6 | . . 6 Ram . | . . . Kick 5 | . . 5 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 14) 171 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 14) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Utility x2 1325 | -9/Materials | Lost 4 parts (1n2u1w) 1412 | -9/Materials | Core integrity fell below 50% 1501 | -9/Materials | Core integrity fell below 20% 2107 | -9/Materials | Identified exit to Mines 2643 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Retrieving Zone 1N layout... Downloaded map data. >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. W-16 Scout destroyed. U-05 Engineer builds a Door. Acquired Lgt. EM Pulse Cannon. K-01 Serf destroyed. Particle Cannon destroyed. K-01 Serf collects debris. K-01 Serf destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | %####### ??????????????????????????? | | + T ## ??????????????????????????? | | ## ## ??????????????????????????? | | ## ## ####+## ??????????????????????????? | | # ### ## #?# ##??????????????????????????? | | # #?# ## #?# #???????????????????????????? | | + =#?# ## #?# #???????????????????????????? | | # =#?# ## ### #???????????????????????????? | | #%%%####+## ## #???????????????????????????? | | # % ## #???????????????????????????? | | # ## #???????????????????????????? | | # ^ ######???????????????????????????? | | ###+####+## #????????????????????????????????? | | # T ### ###????????????????????????????????? | | """# ### #??????????????????????????????????? | | """# !+%%=#??????????????????????????????????? | | """# !### #??##########??????????????????????? | | """#! #?# #??#%% #??????????????????????? | | # #?# #??#!""""" #??????????????????????? | | ###### #?# #??#=""""" #??????????????????????? | | ?????# #?# ####%""""" #??????????????????????? | | ?????# #?# =%%+*%"""" #??????????????????????? | | ?????######?######!""""" #??????????????????????? | | ?????????????????#=""""" #??????????????????????? | | ?????????????????#!""""" #??????????????????????? | | ?????????????????#% Y @#??????????????????????? | | ?????????????????#####+####??????????????????????? | | ???????????????????# #######?????????????????? | | ???????????????????# ?? =%= ??????????? | | ???????????????????#=% ! ??????????? | | ???????????????????# ! ??????????? | | ???????????????????# #######+## ???????????? | | ???????????????????## ##???????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????## ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????>?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed WeaponBackupDoomcannon Manual? 0 Play Time 00:22:10 Cumulative 10.4 hours Start 2024.02.24 @ 23:10:04 End 2024.02.24 @ 23:31:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 4 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8eebb0b9-c0c0-408c-b13d-68eb7aeb7502