Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 10:12:21 Player: TurnLeft25 Result: Destroyed by Hellfire Trap Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (184) 920 Value Destroyed (8198) 8198 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (3543) 3543 TOTAL SCORE: 19461 Bonus ------- High Alert Combat Kills 2151 Follower Combat Kills 1265 Met Imprinter 300 Was Imprinted 300 Friendly Fire -473 Cogmind --------- Core Integrity 0/1300 Matter 10/300 Energy 98/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Biometal Medium Treads Medium Storage Unit Phasing AFG Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Experimental Heat Sink Advanced Cooling System Medium Storage Unit Enhanced Optical Array Improved Target Analyzer Advanced Particle Charger Improved Weapon Cycler Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Heavy Proton Cannon KE Penetrator Micro-nuke Launcher > --- INVENTORY -------- Zionite Light DM Reactor Medium Treads Medium Treads Biometal Medium Treads Phasing AFG Compact HERF Cannon Matter Neutralizer Hypervelocity Gauss Cannon Missile Launcher Heavy Rocket Launcher [Rating: 136] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Zionite Composite Leg II Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Reactive Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . . . 4 2 . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . . . . 1 . Utility 9 | . . . . . 3 1 . . . 1 2 . . 1 1 Weapon 2 | . . . . . 1 . . . . 1 . . . . . Parts Attached 192 | 7 3 5 2 9 14 16 2 3 6 8 12 4 6 29 66 Power 22 | 1 . 1 . 1 1 2 . . 1 . 4 . . 2 9 Engine 6 | 1 . 1 . 1 1 . . . 1 . 1 . . . . Core 6 | . . . . . . 2 . . . . 2 . . 1 1 Reactor 10 | . . . . . . . . . . . 1 . . 1 8 Propulsion 33 | 2 . 1 . 2 . 6 . . 1 . 1 2 1 5 12 Treads 27 | 2 . 1 . 2 . 6 . . 1 . 1 2 1 5 6 Leg 1 | . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . . . . . . 2 Utility 77 | 1 2 1 . 3 5 4 . 2 2 5 7 2 4 14 25 Device 33 | . 1 . . . 2 1 . 1 2 2 2 2 3 7 10 Storage 7 | 1 1 . . . . . . . . . 1 . . 1 3 Processor 11 | . . . . . 3 1 . . . 1 . . . 2 4 Hackware 2 | . . . . . . 1 . . . . . . . 1 . Protection 24 | . . 1 . 3 . 1 . 1 . 2 4 . 1 3 8 Artifact . | . . . . . . . . . . . . . . . . Weapon 60 | 3 1 2 2 3 8 4 2 1 2 3 . . 1 8 20 Energy Gun 19 | . 1 1 2 . 2 3 1 1 . 1 . . . 3 4 Energy Cannon 7 | . . . . 1 . . . . . 1 . . . 1 4 Ballistic Gun 16 | 3 . 1 . 2 4 1 1 . 1 1 . . . 1 1 Ballistic Cannon 6 | . . . . . . . . . . . . . . 2 4 Launcher 12 | . . . . . 2 . . . 1 . . . 1 1 7 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 . . 1 . . 6 . . . 3 Parts Lost 76 | . 1 4 . 1 4 2 . . . . . 4 3 8 49 Power 8 | . . 1 . . 1 . . . . . . . . 1 5 Propulsion 16 | . . 1 . 1 . 1 . . . . . 2 1 1 9 Utility 31 | . . 1 . . 2 . . . . . . 2 1 4 21 Weapon 21 | . 1 1 . . 1 1 . . . . . . 1 2 14 Highest Loss Streak 16 | . 1 4 . 1 3 1 . . . . . 4 2 5 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 99 99 95 98 100 99 99 97 93 97 88 88 73 Engine 4 | . 14 13 14 14 8 3 . . 5 6 3 . . . . Core 2 | . . . . . . 3 7 7 1 . 1 5 5 . . Reactor 1 | . . . . . . . . . . . . . . 4 7 Treads 18 | . 28 27 28 27 18 22 23 23 23 20 17 16 16 15 6 Device 11 | . 13 4 . . 9 12 7 7 6 6 8 11 13 20 23 Storage 7 | . 14 14 14 14 9 7 7 7 7 6 5 5 5 5 3 Processor 11 | . . . . . 17 20 15 15 15 20 17 16 11 8 11 Hackware 3 | . . . . . . 2 7 7 7 6 5 5 5 4 . Protection 6 | . . 9 14 13 5 2 7 6 7 5 7 9 6 6 3 Energy Gun 10 | . 5 14 13 13 7 11 15 15 15 14 11 11 6 8 3 Energy Cannon 2 | . . . . . 4 . . . . 2 5 5 5 4 2 Ballistic Gun 7 | . 22 13 14 14 13 10 7 7 6 6 5 5 5 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 84 | 14 20 20 20 30 34 30 29 39 44 55 61 65 83 83 84 Greatest Support 140 | 40 40 40 40 48 48 84 84 84 84 84 86 86 86 140 140 Greatest Overweight (x) 22 | . . . . 1 . . . . . . . 1 1 . 22 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 5 8 9 9 7 7 9 9 9 9 10 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 10 9 10 10 6 10 10 10 10 10 10 9 10 10 5 Class Distribution -------------------- 36% | Scavenger-Gunner 22% | Mutant 17% | Gunner 6% | Messiah-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Messiah-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Matter Collected 4727 | 230 284 76 . 141 199 446 87 10 128 195 224 91 190 660 1766 Remotely 54 | . . . . . . . . . . . . . . 54 . Salvage Created 7667 | . 389 157 . 313 621 428 87 . 37 339 651 468 627 1074 2476 Parts 347 | . 36 8 . 16 33 23 8 . . 11 20 14 21 46 111 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . Recyclers Shooed 8 | . . . . 2 2 . . . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 9 . 1 . . 18 20 . . Prevented 4 | . . . . . . . 1 . 3 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 145 | . 13 7 . 5 15 11 2 . 1 3 10 9 9 22 38 Guns 79 | . 13 6 . 5 5 11 2 . 1 3 4 9 6 5 9 Cannons 37 | . . . . . . . . . . . 5 . 2 11 19 AOE 24 | . . . . . 10 . . . . . . . 1 5 8 Classes Destroyed 19 | . 4 . . 3 3 2 . . 1 . . . . . 6 Worker 10 | . 1 . . . 2 . . . . . . . . . 7 Builder 6 | . . . . . 2 . . . . . . . . . 4 Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . Recycler 7 | . . . . 2 1 . . . . 1 . . . 2 1 Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 11 | . 3 . . . 1 1 . . . . . . . 2 4 Swarmer 37 | . 9 5 . . . 6 . . . . . 2 3 10 2 Grunt 56 | . 4 2 . 1 13 3 1 . . . 5 7 3 7 10 Brawler 1 | . . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . 1 Sentry 13 | . . . . 2 . 1 . . . 2 3 . 1 . 4 Demolisher 2 | . . . . 2 . . . . . . . . . . . Hunter 12 | . . . . . 2 . . . . . 2 . 1 . 7 Programmer 19 | . . . . . . 1 1 . . 1 . . . 5 11 Behemoth 3 | . . . . . . . . . 1 . . . 1 . 1 Z-Light 1 | . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . 1 Packrat 3 | . . . . . . . . . . . . . 3 . . Best Kill Streak 20 | . 4 3 . 2 20 4 1 . 1 2 3 4 3 8 12 Combat Bots Only 9 | . 3 3 . 2 9 4 1 . 1 1 3 4 3 7 7 Max Kills in Single Turn 3 | . 2 2 . 1 3 2 1 . 1 1 1 1 1 2 3 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . 1 1 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Hostile Shots Fired 1161 | . 69 61 . 17 51 96 4 . 36 47 41 40 52 132 515 Missed 376 | . 19 21 . 1 11 29 1 . 15 18 13 9 21 30 188 Damage Taken 14585 | . 442 392 . 317 671 952 43 . 281 226 587 571 580 2350 7173 Core 2400 | . 59 92 . 40 112 136 14 . 23 12 142 74 75 295 1326 Absorbed by Shields . | . . . . . . . . . . . . . . . . Reduced by Siege Mode 265 | . . . . . . . . . . . . . . . 265 Redirected to Shielding 703 | . . . . 27 27 13 . . . . 64 75 . 137 360 Ignored by Resistances 153 | . . . . . . . . . 41 25 36 11 40 . . Regen/Repaired (Parts) 363 | . . . . . . 220 . . . 143 . . . . . Core Remaining (%) 74 | 100 . . . 23 79 . . . 75 98 . . 70 74 . Volleys Fired 389 | . 40 27 . 14 28 31 3 . 7 8 22 17 22 61 109 Largest 4 | . 2 2 . 2 3 3 3 . 3 4 4 4 4 4 4 Hottest 339 | . 70 70 . 86 153 177 163 . 175 246 281 281 281 298 339 Shots Fired 1083 | . 80 54 . 28 72 88 9 . 21 25 88 68 76 168 306 Gun 706 | . 80 54 . 28 57 88 9 . 14 25 66 51 50 81 103 Cannon 322 | . . . . . 4 . . . . . 22 17 22 79 178 Launcher 55 | . . . . . 11 . . . 7 . . . 4 8 25 Special . | . . . . . . . . . . . . . . . . Kinetic 449 | . 73 27 . 14 22 42 3 . . 8 22 17 22 56 143 Thermal 482 | . 7 27 . 14 39 46 3 . 7 9 66 51 50 79 84 Explosive 55 | . . . . . 11 . . . 7 . . . 4 8 25 Electromagnetic 97 | . . . . . . . 3 . 7 8 . . . 25 54 Robot Hit Streak 32 | . 11 10 . 16 6 7 9 . 10 11 12 9 8 8 32 Robot Miss Streak 9 | . 3 5 . 1 6 4 1 . 2 3 9 4 4 5 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 1 Secondary Targets 7 | . 2 1 . . . 4 . . . . . . . . . Max Gunslinging Chain 2 | . 1 1 . . . 2 . . . . . . . . . Shots Hit Robots 655 | . 52 31 . 21 33 62 5 . 14 20 51 46 45 91 184 Core Hits 391 | . 23 10 . 13 38 29 6 . 5 14 33 28 26 51 115 Critical Kills 14 | . . . . . . 1 . . . . 1 . . . 12 Critical Parts Destroyed 21 | . . . . . . . . . . . . . . . 21 Critical Strikes 60 | . 1 4 . 1 1 4 . . . . 2 2 . 3 42 Burn 15 | . 1 4 . 1 1 3 . . . . 1 2 . . 2 Meltdown 1 | . . . . . . . . . . . 1 . . . . Destroy 35 | . . . . . . 1 . . . . . . . . 34 Blast 4 | . . . . . . . . . . . . . . . 4 Corrupt 5 | . . . . . . . . . . . . . . 3 2 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21723 | . 674 399 . 303 1996 1128 109 . 543 423 1374 1173 1319 3562 8720 Guns 9108 | . 674 381 . 299 553 1128 109 . 187 415 989 883 681 1187 1622 Cannons 5799 | . . . . . 80 . . . . . 383 290 463 1468 3115 Explosions 6752 | . . . . . 1360 . . . 356 . 2 . 175 896 3963 Melee . | . . . . . . . . . . . . . . . . Ramming 64 | . . 18 . 4 3 . . . . 8 . . . 11 20 Kinetic 5382 | . 610 157 . 100 164 595 27 . . 128 173 216 283 853 2076 Thermal 8366 | . 64 224 . 199 469 533 62 . 124 179 1201 957 861 1636 1857 Explosive 6399 | . . . . . 1360 . . . 356 . . . 175 783 3725 Electromagnetic 1512 | . . . . . . . 20 . 63 108 . . . 279 1042 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 27 | . 1 1 1 1 . . . . . . . . . 26 27 Average Corruption 7 | . 1 1 1 1 . . . . . . . . . 16 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 136 | . 2 7 7 3 . . . . . . . . . 56 61 Message Errors 35 | . . 3 1 . . . . . . . . . . 12 19 Matter Fused 29 | . . 2 3 1 . . . . . . . . . 12 11 Heat Flow Errors 16 | . 1 1 1 . . . . . . . . . . 4 9 Energy Discharges 13 | . 1 . . . . . . . . . . . . 5 7 Parts Rejected 5 | . . . 2 1 . . . . . . . . . 2 . Data Loss (minor) 14 | . . 1 . 1 . . . . . . . . . 7 5 Data Loss (major) 2 | . . . . . . . . . . . . . . 1 1 Misfires 2 | . . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . . . . 1 1 Misdirections 5 | . . . . . . . . . . . . . . 2 3 Weapon Failures 13 | . . . . . . . . . . . . . . 10 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 424 | . . . . . 54 . . . . . . . 17 91 262 Projectiles 113 | . . . . . . . . . . . . . 17 31 65 Explosions 311 | . . . . . 54 . . . . . . . . 60 197 Melee . | . . . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . . . . . . . 7 16 Impact . | . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . . . . . . 7 15 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 99 | . . . . . 19 . . . . . . . . . 80 Shots 4 | . . . . . 1 . . . . . . . . . 3 Rammed 12 | . . 4 . 1 1 . . . . 1 . . . 2 3 Targets Rammed 13 | . . 4 . 1 1 1 . . . 1 . . . 2 3 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . Highest Temperature 608 | . 233 254 255 166 419 175 39 . 454 129 244 72 81 608 124 Average Temperature 107 | . 78 92 132 55 186 60 23 . 195 60 60 30 20 171 47 Received Heat Transfer 2426 | . 96 126 . 63 369 249 . . 48 72 216 267 102 204 614 Effects 14 | . . . . . 7 . . . 1 . . . . 6 . Shutdowns 5 | . . . . . 2 . . . . . . . . 3 . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . Matter Decay 3 | . . . . . 1 . . . 1 . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . Siege Activations 4 | . . . . . . . . . . . . . . . 4 Total Turns 72 | . . . . . . . . . . . . . . . 72 Longest Duration 33 | . . . . . . . . . . . . . . . 33 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . 1 . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 4 | . . 1 . . . . . . . . 1 . . 1 1 Combat Hostiles 4 | . . 1 . . . . . . . . 1 . . 1 1 Parts Melted 29 | . . 2 . 3 . 2 . . . 1 6 7 3 2 3 Heat Transferred 14988 | . 259 962 . 518 962 1335 125 . 185 297 2380 1930 1406 2260 2369 Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Peak Influence 1969 | . 376 188 . 106 479 369 . . . 126 439 . . 1105 1969 Initial 579 | . . 68 . . 11 217 . . . . 16 . . 64 579 Average 508 | . 144 106 . 39 153 239 . . . 58 144 . . 768 1148 Maximum Alert Level 5 | . 1 . . . 2 1 . . . . 2 . . 4 5 Low Security (%) 41 | 100 78 100 . 100 67 7 . . . 100 71 . . 3 . Level 1 15 | . 21 . . . 13 92 . . . . 21 . . 5 . Level 2 14 | . . . . . 19 . . . . . 7 . . 36 24 Level 3 13 | . . . . . . . . . . . . . . 47 23 Level 4 11 | . . . . . . . . . . . . . . 6 37 Level 5 4 | . . . . . . . . . . . . . . . 15 High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 . . 1 3 4 . . . 1 4 . . 6 22 Investigation 8 | . 1 . . 1 . 1 . . . . 3 . . . 2 Extermination 11 | . . . . . . 1 . . . 1 1 . . 2 6 Reinforcement 11 | . . . . . 3 1 . . . . . . . 2 5 Assault 5 | . . . . . . . . . . . . . . 2 3 Garrison 7 | . . . . . . 1 . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Distress Signals 9 | . 2 . . . . . . . . 1 . . . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 253 | . 16 8 . 4 19 15 2 . 7 4 13 9 12 40 104 Peak Tracking Total 14 | . 4 3 . 2 6 4 1 . 3 5 5 4 5 6 14 Tactical Retreats 18 | . 1 . . . . . . . 2 . 1 . . 1 13 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Traps Triggered 9 | . . . . . . 1 . . . . 1 . . 4 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Machines Disabled 22 | . . . . . . . . . . . 4 . . 13 5 Max in Single Turn 6 | . . . . . . . . . . . 1 . . 6 1 Garrison Access 3 | . . . . . 1 . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Machines Accessed 19 | . 3 1 1 1 2 4 1 . . 3 1 . . 1 1 Terminals 8 | . 3 . . . 1 2 1 . . 1 . . . . . Fabricators 4 | . . . . . . 1 . . . . 1 . . 1 1 Repair Stations 2 | . . . . . . 1 . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . . . Total Hacks 63 | . 7 1 23 1 5 13 1 . . 5 3 . . 2 2 Successful 41 | . 1 1 23 1 2 7 1 . . 4 . . . 1 . Failed 22 | . 6 . . . 3 6 . . . 1 3 . . 1 2 Catastrophic 6 | . 4 . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 37 | . 3 . . . 1 . . 4 . 6 7 . . 3 13 Terminals 17 | . 7 . . . 2 6 1 . . 1 . . . . . Fabricators 8 | . . . . . . 1 . . . . 3 . . 2 2 Repair Stations 8 | . . . . . . 6 . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . 2 . . . . . Terminal Hacks 29 | . 1 1 23 1 1 . 1 . . 1 . . . . . Record 24 | . . . 23 . . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Open Door 3 | . . 1 . 1 . . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . 1 . Network Status 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 8 | . . . . . . 6 . . . 2 . . . . . Scan Component 4 | . . . . . . 3 . . . 1 . . . . . Repair 4 | . . . . . . 3 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . 3 . . . 2 3 . . . 1 1 . . . 1 Full Trace Events 4 | . 1 . . . . 1 . . . . 1 . . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . 152 . Total Robot Build Rating 5 | . . . . . . . . . . . . . . 5 . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 3 . . . 1 . . . . . Time 134 | . . . . . . 115 . . . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 . Machine Destruction 4 | . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Total Allies 23 | . . . . . . . . 4 . . 3 . . 3 13 Largest Group 5 | . . . . . . . . 4 4 . 3 . . 2 5 Highest-Rated Group 494 | . . . . . . . . 157 157 . 210 . . 206 494 Highest-Rated Ally 103 | . . . . . . . . 40 40 . 70 . . 103 103 Zionite Dispatches 7 | . . . . . . . . . . . 1 . . 1 5 Heavy 3 | . . . . . . . . . . . . . . 1 2 Light 4 | . . . . . . . . . . . 1 . . . 3 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 147 | . . . . . . . . . 18 . 17 . . 30 82 Total Damage 6636 | . . . . . . . . . 192 . 288 . . 2179 3977 Kills 32 | . . . . . . . . . 3 . 2 . . 11 16 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . 1 1 . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Turns Passed 11650 | 61 574 586 749 455 352 800 509 1176 430 528 835 776 689 1129 2001 Spaces Moved 6304 | 41 273 290 464 236 151 314 310 731 237 293 443 441 370 478 1232 Core 78 | 16 . . . . . . . . . . . . . . 62 Treads 5578 | 25 273 290 464 236 151 314 310 731 237 293 443 441 370 478 522 Legs 18 | . . . . . . . . . . . . . . . 18 Wheels . | . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . . . . . 18 Flight 612 | . . . . . . . . . . . . . . . 612 Fastest Speed 45 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 45 Average Speed 153 | 117 160 160 160 160 160 160 160 160 160 160 160 160 161 165 124 Slowest Speed 1150 | 160 160 160 160 240 160 160 160 160 160 160 160 240 240 180 1150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 3 54 59 87 54 21 8 50 66 40 11 10 67 54 15 41 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 11 | . . . 1 . . . . . . 10 . . . . . Known Exits Taken 10 | . 1 . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . . . 1 . Scrap Searched 14 | . . 1 . 1 . . 2 1 2 . . 3 4 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 602 | . . . . . 92 . . . 42 . 42 8 53 133 232 Melee . | . . . . . . . . . . . . . . . . Projectile 83 | . . . . . 3 . . . 1 . 12 8 10 18 31 AOE 518 | . . . . . 89 . . . 41 . 30 . 43 115 200 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Fac Res Total 7532 | 54 331 358 471 289 200 548 317 739 272 332 510 466 411 728 1506 Wait 432 | . . 28 . 11 1 158 . . 17 19 22 . 4 129 43 Move 6281 | 40 272 289 463 235 150 313 309 730 236 292 442 440 369 477 1224 Hop 4 | . . . . . . . . . . . . . . . 4 Pick Up 120 | 6 13 4 4 6 5 15 1 1 2 1 1 3 5 16 37 Fast Attach 45 | 2 . . 1 4 . 3 . 2 1 3 11 . 1 9 8 Attach 92 | 4 2 4 1 . 9 5 1 . . 1 . 4 4 14 43 Detach 11 | . . . . . . . . 1 . . . . 2 1 7 Swap 55 | 1 1 1 . 5 5 8 1 1 5 4 1 . 1 6 15 Drop 90 | 1 3 1 2 13 1 14 2 4 4 3 11 2 3 13 13 Fire 389 | . 40 27 . 14 28 31 3 . 7 8 22 17 22 61 109 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 13 | . . 4 . 1 1 1 . . . 1 . . . 2 3 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 7) 636 | -10/Materials | Entered Mines 812 | -10/Mines | Discovered new exit (range 13) 836 | -10/Mines | Core integrity fell below 50% 889 | -10/Mines | Lost 4 parts (1p1n1u1w) 1027 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1214 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1215 | -10/Mines | Discovered new exit (range 5) 1222 | -10/Mines | Entered Exiles 1222 | -10/Exiles | Found Exiles lab destroyed 1504 | -10/Exiles | Learned location of Zion (-7) 1950 | -10/Exiles | Discovered new exit (range 14) 1971 | -10/Exiles | Entered Mines 1986 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2251 | -9/Mines | Assembled infested the area 2256 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2331 | -9/Mines | Learned 2 Materials zone layouts 2356 | -9/Mines | Discovered new exit (range 7) 2372 | -9/Mines | Met a Derelict shopkeep closing up shop 2426 | -9/Mines | Entered Materials 2426 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2427 | -8/Materials | Identified exit to Factory 2703 | -8/Materials | Build established: Skirmisher 2722 | -8/Materials | Discovered exit to Factory (range 16) 2735 | -8/Materials | Destroyed 9 combat bots 2740 | -8/Materials | Lost 3 parts (1p1u1w) 2778 | -8/Materials | Entered Factory 2778 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2872 | -7/Factory | Repaired Missile Launcher 2924 | -7/Factory | Repaired Imp. Medium Laser 2952 | -7/Factory | Repaired Lgt. Treads 3462 | -7/Factory | Discovered new exit (range 8) 3472 | -7/Factory | Identified exit to Lower Caves 3550 | -7/Factory | Garrison activated, responded to threat 3578 | -7/Factory | Entered Lower Caves 3635 | -7/Lower Caves | Build established: Scavenger-Gunner 3918 | -7/Lower Caves | Encountered a Warlord checkpoint 4079 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4086 | -7/Lower Caves | Identified exit to Zion 4087 | -7/Lower Caves | Entered Zion 4215 | -7/Zion | Received a hallucinogenic algorithm 4263 | -7/Zion | Discovered new exit (range 13) 4336 | -7/Zion | Build established: Gunner 4546 | -7/Zion | Given A8's code to call for help 4649 | -7/Zion | Imprinted 4652 | -7/Zion | Declared Zion's savior 4992 | -7/Zion | Found Prototype Device 4992 | -7/Zion | Identified Phasing AFG 5252 | -7/Zion | Identified exit to Proximity Caves 5263 | -7/Zion | Entered Proximity Caves 5263 | -6/Proximity Caves | Accompanied by 4 allies 5358 | -6/Proximity Caves | Lost 3 allies 5412 | -6/Proximity Caves | Spotted B-75 Beast 5451 | -6/Proximity Caves | Destroyed B-75 Beast 5670 | -6/Proximity Caves | Discovered new exit (range 15) 5677 | -6/Proximity Caves | Learned Factory trap positions 5691 | -6/Proximity Caves | Identified exit to Factory 5693 | -6/Proximity Caves | Entered Factory 5693 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5694 | -6/Factory | Loaded intel: 71 trap records 6026 | -6/Factory | Discovered new exit (range 6) 6031 | -6/Factory | Identified exit to Extension 6131 | -6/Factory | Repaired Reactive Plating 6152 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6190 | -6/Factory | Build established: Scavenger-Gunner 6210 | -6/Factory | Discovered new exit (range 7) 6219 | -6/Factory | Identified exit to Factory 6221 | -6/Factory | Entered another Factory area 6221 | -5/Factory | Evolved 2 slots: Utility x2 6391 | -5/Factory | Retrieved Zion intel report: Branch Access 6391 | -5/Factory | Identified exit to Upper Caves 6392 | -5/Factory | Zion Light squad teleported in 6689 | -5/Factory | Lost 3 allies 6753 | -5/Factory | Found Prototype Protection 6753 | -5/Factory | Identified Zio. Weapon Casing 7056 | -5/Factory | Entered Upper Caves 7682 | -5/Upper Caves | Discovered new exit (range 16) 7738 | -5/Upper Caves | Lost 4 parts (2n2u) 7831 | -5/Upper Caves | Identified exit to Upper Caves 7832 | -5/Upper Caves | Entered another Upper Caves area 7833 | -5/Upper Caves | Encountered a Warlord checkpoint 7886 | -5/Upper Caves | Identified exit to Warlord 8409 | -5/Upper Caves | Spotted B-75 Beast 8420 | -5/Upper Caves | Destroyed B-75 Beast 8490 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8503 | -5/Upper Caves | Discovered new exit (range 7) 8520 | -5/Upper Caves | Identified exit to Factory 8521 | -5/Upper Caves | Entered Factory 8521 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8594 | -4/Factory | Destroyed 7 combat bots 8663 | -4/Factory | Crushed by falling debris 8663 | -4/Factory | System corruption reached 10% 8694 | -4/Factory | Lost 5 parts (1p1n1u2w) 8748 | -4/Factory | Zion Heavy squad teleported in 9003 | -4/Factory | Build established: Hacker-Tank 9037 | -4/Factory | Found Zio. Weapon Casing 9271 | -4/Factory | First assault squad dispatched 9323 | -4/Factory | Build established: Scavenger-Gunner 9342 | -4/Factory | Fabricated R-10 Processor? 9634 | -4/Factory | Discovered new exit (range 9) 9650 | -4/Factory | Entered Research 9650 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9730 | -3/Research | Zion Light squad teleported in 9889 | -3/Research | Lost 3 allies 10045 | -3/Research | Zion Heavy squad teleported in 10204 | -3/Research | Build established: Messiah-Gunner 10313 | -3/Research | Spotted B-86 Titan 10327 | -3/Research | Allies destroyed B-86 Titan 10349 | -3/Research | Found Zio. Weapon Casing 10357 | -3/Research | Lost 3 parts (3u) 10400 | -3/Research | First assault squad dispatched 10416 | -3/Research | Zion Light squad teleported in 10599 | -3/Research | Zion Heavy squad teleported in 10675 | -3/Research | Zion Light squad teleported in 10696 | -3/Research | Spotted B-86 Titan 10706 | -3/Research | Garrison activated, responded to threat 10748 | -3/Research | Destroyed B-86 Titan 10751 | -3/Research | Lost 5 allies 10817 | -3/Research | System corruption reached 10% 10820 | -3/Research | Destroyed 7 combat bots 10852 | -3/Research | Lost 16 parts (2p3n5u6w) 10880 | -3/Research | Found Zio. Weapon Casing 10890 | -3/Research | Found Zio. Weapon Casing 10908 | -3/Research | Found Zio. Weapon Casing 10997 | -3/Research | Lost 7 parts (1p2n2u2w) 11025 | -3/Research | Build established: Scavenger-Gunner 11157 | -3/Research | Garrison activated, responded to threat 11166 | -3/Research | Terminal network hard line cut 11217 | -3/Research | Lost 3 parts (1p1u1w) 11341 | -3/Research | Lost 9 parts (1p2n3u3w) 11397 | -3/Research | Core integrity fell below 50% 11633 | -3/Research | Core integrity fell below 20% 11651 | -3/Research | Destroyed by Hellfire Trap Last Messages --------------- 11556_ E-15 Imp unfolds itself. 11567_ Imp. Fusion Compressor blown off. 11567_ Adv. Cryofiber Web blown off. 11567_ E-15 Imp destroyed. 11575_ ALERT: Cargo convoy en route, clear transfer corridor. 11583_ System corrupted: Slammed into wall. 11583_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 11585_ Propulsion Shielding destroyed. 11596_ DQNX9YV0W9LHD&IQAOGQZ 11607_ Door malfunctions. 11611_ System corrupted: Heat flow error (+146). 11626_ JPGAWQJI,FZUMQWT%CRY%GJ>9HKW3OC AME5G#B 11632_ Impulse Thruster Array destroyed. 11642_ WXDD:U9OOT1UHBMAX%3IA8MIA C4QT2M 11650_ ALERT: Rogue bot located, Programmers report to Research Zone 6R. 11651_ Triggered Hellfire Trap. 11651_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ######### ##### ## # #??????????????????? | | + #??????????????????? | | ################## # #??????????????????? | | #????????????????## ## #??????????????????? | | ###?????????????????# ## #??????????????????? | | #???????????????????# ###/#####??????????????????? | | #???????????????????# # #????????????????????? | | #???????????????????# # ]#????????????????????? | | #########???????????# # #????????????????????? | | # #=??????????# # #????????????????????? | | *# # ?????????# # #????????????????????? | | # ###/######### # #????????????????????? | | + # #????????????????????? | | # # #????????????????????? | | # # #????????????????????? | | # + ###########?????????## | | ########+###### # ## #?????????# | | ####?????? ????# # ## #?????????# | | ?????????? ????# ###+#### #?????????# | | ????????? """"???# # """ ??????????# | | ????????? """"???# # """ ??????????#! | | ???????? """" ??# # """ ?#?????????# | | ???????? """" ??# # #????????# | | ???????# ?### T### l # ] ??????????## | | ???????# ???####?# l # ?????????????#? | | ???????##################@ ^ ###/################# | | ???????????????# /R bgt | | ???????????????# # kk | | ???????????????# """ # | | ???????????????# "Y" ?# | | ???????????????# k ??########+################# | | ???????????????# ????????????????????????????? | | ???????????????# ????????????????????????##### | | ???????????????# ?????????????????????????# | | ???????????????# ??????????????????????????# | | ???????????????##A???????????????????????????# | | ????????????????# ???????????????????????????# | | ???????????????? ????????????????????????????# | | ??????????????? ?????????????????????????????# | | ?????????????? ??????????????????????????????# ? | | ?????????????? ??????????????????????????????# ?? | | ?????????????#???????????????????????????????+ ??? | | ?????????????????????????????????????????????# ??? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 45 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 135 Base Temperature (-) 200 Armor Coverage 800 Resistance: KI 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 6 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed ThunderFissionMace Manual? 0 Play Time 01:42:51 Cumulative 20.1 hours Start 2024.04.19 @ 19:42:00 End 2024.04.23 @ 10:12:21 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae408047-8408-4825-93a3-f30946d894c8