Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.17 @ 14:34:07

Player: FrigidRock

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2126)     2126
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (476)                476
              TOTAL SCORE: 5137

 Bonus
-------
High Alert Combat Kills    451
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/550
Matter                     26/300
Energy                     100/100
System Corruption          5%
Temperature                Danger (463)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           ECM Suite
>          --- WEAPON (2) -------
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
     Heavy Armor Plating
           Beam Rifle
      Mini Assault Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
      Improved Titanium Leg
>              --- UTILITY ----------
         Small Storage Unit
               Signal Interpreter
  Experimental Targeting Computer
               ECM Suite
>              --- WEAPON -----------
          Mini Assault Cannon
          Mini Assault Cannon
>              --- INVENTORY --------
         Light Ion Engine
      Improved Ion Engine
      Improved Deuterium Engine
        Medium Matter Pod
               Beam Rifle
          Mini Assault Cannon
          Mini Assault Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             71   | 6   6   10  11  28  10  
  Power                    13   | 1   .   3   .   8   1   
    Engine                 11   | 1   .   2   .   7   1   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   2   2   3   11  5   
    Treads                 3    | .   .   .   .   3   .   
    Leg                    8    | 2   .   2   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  4    | .   2   .   .   2   .   
    Flight                 10   | .   .   .   3   6   1   
  Utility                  8    | 1   2   .   2   2   1   
    Device                 2    | .   .   .   1   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              4    | .   2   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   2   5   6   7   3   
    Energy Gun             6    | 1   .   1   1   3   .   
    Energy Cannon          3    | .   .   1   1   1   .   
    Ballistic Gun          4    | 1   2   1   .   .   .   
    Ballistic Cannon       8    | .   .   .   2   3   3   
    Launcher               2    | .   .   .   2   .   .   
    Special Weapon         2    | .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   5   .   
Parts Lost                 16   | .   .   1   .   7   8   
  Power                    3    | .   .   .   .   2   1   
  Propulsion               9    | .   .   1   .   4   4   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      8    | .   .   1   .   5   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   93  99  95  90  92  
  Engine                   7    | .   14  5   .   8   8   
  Core                     4    | .   .   8   11  1   .   
  Treads                   1    | .   .   .   .   8   .   
  Leg                      15   | .   3   23  4   .   31  
  Hover                    5    | .   24  4   .   2   .   
  Flight                   6    | .   .   .   24  17  .   
  Device                   3    | .   .   .   7   6   9   
  Storage                  12   | .   14  14  11  11  8   
  Processor                13   | .   8   14  13  11  16  
  Energy Gun               4    | .   1   7   7   3   .   
  Energy Cannon            2    | .   .   6   1   .   .   
  Ballistic Gun            6    | .   26  9   .   .   .   
  Ballistic Cannon         7    | .   .   .   8   16  18  
  Special Weapon           1    | .   .   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             25   | 12  12  16  17  23  25  
  Greatest Support         80   | 20  20  20  20  66  80  
  Greatest Overweight (x)  8    | .   .   1   4   4   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          6    | 2   6   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 2   6   8   8   8   5   

 Class Distribution 
--------------------
 95% | Mutant
  3% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  
Matter Collected           1994 | 168  144  155  185  1023 319  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2109 | .    294  286  216  937  376  
  Parts                    141  | .    10   17   33   56   25   
Haulers Intercepted        5    | .    1    .    1    3    .    
Recyclers Shooed           2    | .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  66   | .   3   9   16  21  17  
  Guns                     11   | .   3   6   .   2   .   
  Cannons                  39   | .   .   3   4   15  17  
  AOE                      16   | .   .   .   12  4   .   
Classes Destroyed          8    | .   3   1   3   .   1   
  Hauler                   5    | .   1   .   1   3   .   
  Recycler                 7    | .   1   .   .   5   1   
  Operator                 4    | .   .   .   1   2   1   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  27   | .   .   4   12  3   8   
  Grunt                    20   | .   3   5   2   6   4   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   18   | .   .   .   2   12  4   
Best Kill Streak           13   | .   2   2   13  7   8   
  Combat Bots Only         12   | .   1   2   12  4   8   
Max Kills in Single Turn   5    | .   1   1   5   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  
Damage Taken               2812 | .    90   112  74   653  1883 
  Core                     794  | .    8    12   18   196  560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    92   .    46   .    
Volleys Fired              191  | .    16   37   15   80   43   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  125  | .    40   125  104  104  96   
Shots Fired                320  | .    32   55   28   124  81   
  Gun                      78   | .    32   24   2    20   .    
  Cannon                   206  | .    .    15   16   94   81   
  Launcher                 20   | .    .    .    10   10   .    
  Special                  16   | .    .    16   .    .    .    
  Kinetic                  234  | .    32   17   10   94   81   
  Thermal                  66   | .    .    38   8    20   .    
  Explosive                20   | .    .    .    10   10   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | .    17   7    6    16   17   
  Robot Miss Streak        3    | .    2    2    1    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           206  | .    28   23   16   86   53   
  Core Hits                117  | .    12   15   23   46   21   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    1    5    .    
    Burn                   3    | .    .    .    .    3    .    
    Blast                  3    | .    .    .    1    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5786 | .    245  323  1016 2513 1689 
  Guns                     644  | .    230  161  35   218  .    
  Cannons                  3915 | .    .    142  191  1894 1688 
  Explosions               1188 | .    .    .    790  398  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  39   | .    15   20   .    3    1    
  Kinetic                  3982 | .    230  68   102  1894 1688 
  Thermal                  577  | .    .    235  124  218  .    
  Explosive                1188 | .    .    .    790  398  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            54   | .    .    .    .    21   33   
  Projectiles              48   | .    .    .    .    15   33   
  Explosions               6    | .    .    .    .    6    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    5    11   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    5    10   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      7    | .    7    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   5    | .    1    1    .    2    1    
Targets Rammed             10   | .    1    6    .    2    1    
  Kicked                   5    | .    .    5    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        631  | .    22   255  225  398  631  
  Average Temperature      125  | .    8    76   75   107  257  
  Received Heat Transfer   903  | .    60   24   .    243  576  
  Effects                  28   | .    .    1    .    .    27   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           4    | .    .    1    .    .    3    
    Interference           8    | .    .    .    .    .    8    
    Matter Decay           6    | .    .    .    .    .    6    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (core)          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1554 | .    .    518  259  777  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Peak Influence             947  | .   164 238 656 947 621 
  Initial                  322  | .   .   53  14  235 322 
  Average                  289  | .   74  84  114 782 401 
Maximum Alert Level        3    | .   .   1   2   3   2   
  Low Security (%)         59   | 100 100 98  75  .   .   
  Level 1                  13   | .   .   1   17  4   64  
  Level 2                  8    | .   .   .   6   12  35  
  Level 3                  18   | .   .   .   .   83  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   1   4   4   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              91   | .   9   14  16  25  27  
  Peak Tracking Total      11   | .   4   3   8   4   11  
  Tactical Retreats        3    | .   1   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Traps Triggered            2    | .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Sto Mat 
Machines Disabled          7    | .   .   2   .   5   .   
  Max in Single Turn       2    | .   .   1   .   2   .   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Machines Accessed          19   | .   4   .   4   5   6   
  Terminals                14   | .   4   .   3   5   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                47   | .   11  .   7   14  15  
  Successful               28   | .   6   .   3   7   12  
  Failed                   19   | .   5   .   4   7   3   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                35   | .   11  .   6   14  4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          4    | .   .   .   1   .   3   
  Scanalyzers              5    | .   .   .   .   .   5   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             18   | .   6   .   2   7   3   
  Record                   2    | .   1   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   
  Locate Traps             4    | .   1   .   .   2   1   
  Reprogram Traps          2    | .   .   .   .   2   .   
  Hauler Manifests         3    | .   2   .   1   .   .   
  Zone Layout              3    | .   .   .   .   1   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   1   .   2   
  Retrieve Matter          1    | .   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   1   .   1   
Scanalyzer                 5    | .   .   .   .   .   5   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  4    | .   .   .   .   .   4   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   
  Used                     2    | .   .   .   1   .   1   
Hacking Detections         13   | .   3   .   3   4   3   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   2   .   3   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   
  Total Damage             88   | .   .   88  .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  
Turns Passed               2960 | 47   323  1182 284  655  469  
Spaces Moved               2780 | 38   407  1007 428  667  233  
  Core                     51   | 17   .    .    .    26   8    
  Treads                   81   | .    .    .    .    81   .    
  Legs                     1003 | 21   23   688  50   .    221  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    758  | .    384  319  .    55   .    
  Flight                   887  | .    .    .    378  505  4    
  Fastest Speed            31   | 50   56   56   34   32   31   
  Average Speed            77   | 88   59   99   45   55   135  
  Slowest Speed            450  | 120  120  120  360  320  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    2    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       46   | 4    62   101  32   54   28   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 9    | .    .    9    .    .    .    
Terrain Destroyed          172  | .    .    10   57   90   15   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               40   | .    .    10   .    15   15   
  AOE                      132  | .    .    .    57   75   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  
Total                      3230 | 51   460  1096 489  828  306  
  Wait                     70   | .    20   22   15   9    4    
  Move                     2771 | 37   406  1006 427  662  233  
  Hop                      2    | .    .    .    .    2    .    
  Pick Up                  70   | 8    8    9    12   25   8    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   33   | 6    2    1    5    13   6    
  Detach                   2    | .    .    .    .    2    .    
  Swap                     38   | .    4    9    6    15   4    
  Drop                     43   | .    3    6    9    18   7    
  Fire                     191  | .    16   37   15   80   43   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      3    | .    1    1    .    .    1    
  Kick                     5    | .    .    5    .    .    .    
  Crush                    2    | .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  170 | -10/Materials | Discovered new exit (range 11)
  318 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Identified exit to Materials
  365 | -10/Materials | Discovered new exit (range 11)
  370 | -10/Materials | Identified exit to Mines
  371 | -10/Materials | Entered Mines
  455 | -10/Mines     | Learned Materials security intel
  656 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  815 | -10/Mines     | Discovered exit to Materials (range 12)
  859 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  935 | -10/Mines     | Discovered exit to Materials (range 8)
 1553 | -10/Mines     | Entered Materials
 1553 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1834 | -9/Materials  | Discovered new exit (range 9)
 1837 | -9/Materials  | Identified exit to Storage
 1837 | -9/Materials  | Entered Storage
 1852 | -9/Storage    | Destroyed 12 combat bots
 1946 | -9/Storage    | Garrison activated, responded to threat
 2020 | -9/Storage    | Lost 5 parts (2p3n)
 2403 | -9/Storage    | Core integrity fell below 50%
 2439 | -9/Storage    | Found Prototype Processor
 2440 | -9/Storage    | Identified Exp. Targeting Computer
 2460 | -9/Storage    | Discovered new exit (range 7)
 2492 | -9/Storage    | Identified exit to Materials
 2492 | -9/Storage    | Entered Materials
 2492 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2792 | -8/Materials  | Garrison activated, responded to threat
 2925 | -8/Materials  | Crushed by falling debris
 2938 | -8/Materials  | Core integrity fell below 50%
 2955 | -8/Materials  | Core integrity fell below 20%
 2961 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
Overheating: Energy bleed (-25).
Y-45 Defender destroyed.
K-01 Serf collects debris.
Overheating: Matter decay (-4).
Acquired 1 matter.
Overheating: Matter decay (-4).
K-01 Serf collects debris.
Overheating: Core damaged (-71).
K-01 Serf collects debris.
Mni. Assault Cannon broken.
Overheating: Short circuit.
R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit.
Critical hit (Burn: +37).
Acquired 29 matter.
K-01 Serf collects debris.
System corrupted: Matter fused (-9).
Slammed into K-01 Serf.
R-06 Scavenger inserts Beam Rifle into recycling unit.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????#   #?????#         # |
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| ??????????????????????? """ # % %%   %             |
| ??????????????????#???? """ ; %[[ #""/##########   |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Targeting Accuracy         12
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Mni. Assault Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresRemoteDatajack
  Manual?         0
Play Time         00:55:59
  Cumulative      28.2 hours
  Start           2022.04.17 @ 13:34:03
  End             2022.04.17 @ 14:34:07
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          18
  Rogue           0
  Adventurer      18
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cefa44c-f582-4cbe-b70a-835c90d38943