Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 02:35:49 Player: Jazz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (10) 50 Value Destroyed (135) 135 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4165 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 100/100 System Corruption 8% Temperature Cool (33) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Signal Interpreter Relay Coupler [Demolisher] (20) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Disposable Heat Sink Advanced Visual Processing Unit System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Trap Scanner Enhanced Optical Array Signal Interpreter Improved Terrain Scanner Improved Light Armor Plating System Shield > --- WEAPON ----------- Light Assault Rifle Flail > --- INVENTORY -------- Disposable Heat Sink Gravity Neutralizer Advanced Visual Processing Unit System Restoration Module [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Weight Redist. System Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 1 1 2 . Weapon . | . . . . . . . Parts Attached 40 | 5 3 5 18 1 4 4 Power 7 | 1 . 1 5 . . . Engine 7 | 1 . 1 5 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 2 1 3 . . . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . 2 1 3 . . . Utility 13 | . 1 . 6 1 3 2 Device 5 | . . . 2 1 1 1 Storage . | . . . . . . . Processor 5 | . 1 . 3 . 1 . Hackware 2 | . . . 1 . . 1 Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 12 | 2 . 3 4 . 1 2 Energy Gun 6 | 2 . 1 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . 1 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 17 | . . 6 . . . 11 Power 3 | . . 1 . . . 2 Propulsion 5 | . . 3 . . . 2 Utility 5 | . . . . . . 5 Weapon 4 | . . 2 . . . 2 Highest Loss Streak 11 | . . 3 . . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 62 | . 73 52 56 75 85 41 Engine 12 | . 14 10 13 15 13 4 Leg 2 | . 16 . . . . . Flight 11 | . 11 16 9 15 13 2 Device 5 | . . . 4 14 20 7 Processor 12 | . 2 11 16 15 13 13 Hackware 2 | . . . 2 7 6 5 Energy Gun 7 | . 28 7 4 . . . Ballistic Gun 4 | . . 6 5 7 6 1 Naked Turns . | . . . . . . . Heaviest Build 15 | 7 7 7 9 8 15 15 Greatest Support 20 | 20 20 12 15 15 15 15 Greatest Overweight (x) 1 | . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 3 | . 2 3 2 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 4 3 4 5 4 3 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 350 | 209 71 10 60 . . . Remotely . | . . . . . . . Salvage Created 160 | 40 46 14 60 . . . Parts 19 | 2 8 2 7 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 9 | 1 3 1 4 . . . Guns 8 | 1 3 . 4 . . . AOE 1 | . . 1 . . . . Classes Destroyed 3 | 1 1 1 . . . . Worker 1 | . . 1 . . . . Swarmer 8 | . 3 1 4 . . . Grunt 1 | 1 . . . . . . Best Kill Streak 4 | 1 3 2 4 . . . Combat Bots Only 4 | 1 3 1 4 . . . Max Kills in Single Turn 1 | 1 1 1 1 . . . Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 291 | 4 18 57 20 9 1 182 Missed 110 | 1 5 28 10 6 1 59 Damage Taken 2131 | 31 102 419 74 21 . 1484 Core 1039 | . . 159 21 . . 859 Absorbed by Shields 81 | . . . . . . 81 Regen/Repaired (Parts) 27 | . . . 27 . . . Core Remaining (%) 91 | 100 100 60 96 100 . . Volleys Fired 29 | 3 6 11 5 . . 4 Largest 2 | 2 2 2 1 . . 1 Hottest 90 | 90 90 60 40 . . 20 Shots Fired 41 | 6 12 14 5 . . 4 Gun 38 | 6 12 11 5 . . 4 Cannon . | . . . . . . . Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 12 | . . 8 . . . 4 Thermal 14 | 3 6 . 5 . . . Explosive 3 | . . 3 . . . . Electromagnetic 12 | 3 6 3 . . . . Robot Hit Streak 5 | 3 2 5 5 . . . Robot Miss Streak 4 | 3 3 4 . . . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 22 | 3 5 5 5 . . 4 Core Hits 14 | 2 3 2 4 . . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 4 | 1 1 . . . . 2 Burn 2 | 1 1 . . . . . Smash 2 | . . . . . . 2 Melee Attacks 6 | . . . . . . 6 Impact 6 | . . . . . . 6 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 558 | 40 83 237 58 . . 140 Guns 225 | 40 83 44 58 . . . Cannons . | . . . . . . . Explosions 193 | . . 193 . . . . Melee 112 | . . . . . . 112 Ramming 28 | . . . . . . 28 Kinetic 33 | . . 33 . . . . Thermal 218 | 12 39 109 58 . . . Explosive 84 | . . 84 . . . . Electromagnetic 83 | 28 44 11 . . . . Impact 112 | . . . . . . 112 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 106 | . . 67 . . . 39 Projectiles . | . . . . . . . Explosions 67 | . . 67 . . . . Melee 39 | . . . . . . 39 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 173 | . . 160 . . . 13 Shots 3 | . . 3 . . . . Rammed 8 | . . . . . . 8 Targets Rammed 8 | . . . . . . 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 180 | 108 180 23 . . . . Average Temperature 66 | 59 92 13 . . . . Received Heat Transfer 379 | 18 . 36 . 6 . 319 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 521 | 111 185 100 125 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 344 | 20 108 210 344 80 61 50 Initial 84 | . 13 45 84 65 39 45 Average 107 | 2 56 86 210 67 43 28 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 80 | 100 100 96 44 100 100 100 Level 1 19 | . . 3 55 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | 1 4 15 20 . 3 6 Peak Tracking Total 8 | 1 3 6 6 1 3 8 Tactical Retreats 8 | . 1 4 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 2 | . . 2 . . . . Max in Single Turn 2 | . . 2 . . . . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 13 | . 4 2 2 2 3 . Terminals 9 | . 4 2 1 1 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 27 | . 7 3 7 2 8 . Successful 22 | . 5 3 6 2 6 . Failed 5 | . 2 . 1 . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 7 3 3 1 6 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . 4 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 15 | . 5 3 2 1 4 . Record 3 | . . 1 . . 2 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 3 | . 1 . . 1 1 . Locate Traps 1 | . 1 . . . . . Dispatch Records 2 | . . 1 . . 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 1 . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Attached 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 1252 | 84 203 204 418 137 105 101 Spaces Moved 2015 | 62 271 314 606 393 284 85 Core 222 | 15 . 9 150 . . 48 Treads . | . . . . . . . Legs 123 | 47 76 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1670 | . 195 305 456 393 284 37 Fastest Speed 34 | 50 37 34 34 34 34 34 Average Speed 45 | 103 60 38 50 34 34 43 Slowest Speed 120 | 120 120 50 100 34 34 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . 1 5 3 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 7 44 32 42 10 10 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 51 | . . 51 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 51 | . . 51 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2291 | 76 296 379 715 394 292 139 Wait 121 | . 9 48 61 . . 3 Move 1990 | 61 268 303 599 390 284 85 Hop 10 | . 1 5 3 1 . . Pick Up 43 | 7 6 3 19 2 3 3 Fast Attach 2 | . . . . . . 2 Attach 38 | 5 3 3 18 1 4 4 Detach 3 | . . 1 2 . . . Swap 2 | . . 2 . . . . Drop 18 | . 3 3 8 . 1 3 Fire 29 | 3 6 11 5 . . 4 Melee 6 | . . . . . . 6 Ram 8 | . . . . . . 8 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 21 | . . . . . . 21 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 12) 284 | -10/Materials | Discovered new exit (range 10) 287 | -10/Materials | Identified exit to Materials 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 411 | -9/Materials | Lost 3 parts (2n1w) 487 | -9/Materials | Discovered new exit (range 9) 491 | -9/Materials | Identified exit to Materials 492 | -9/Materials | Entered another Materials area 492 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 519 | -8/Materials | Lost 3 parts (1p1n1w) 800 | -8/Materials | Discovered new exit (range 12) 845 | -8/Materials | Repaired Flight Unit 873 | -8/Materials | Repaired Lgt. Ion Engine 910 | -8/Materials | Identified exit to Factory 910 | -8/Materials | Entered Factory 910 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 917 | -7/Factory | Discovered new exit (range 17) 924 | -7/Factory | Identified exit to Factory 1047 | -7/Factory | Entered another Factory area 1047 | -6/Factory | Evolved 2 slots: Utility x2 1095 | -6/Factory | Discovered new exit (range 14) 1152 | -6/Factory | Identified exit to Garrison 1152 | -6/Factory | Entered Garrison 1192 | -6/Garrison | Garrison Relay disabled 1204 | -6/Garrison | Installed Relay Interface Framework 1234 | -6/Garrison | Core integrity fell below 50% 1248 | -6/Garrison | Core integrity fell below 20% 1253 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 01220_ Penetrated by Slug. 01226_ Acquired Lgt. Assault Rifle. 01227_ Acquired Flail. 01233_ Penetrated by Slug. 01234_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 01239_ Lgt. Assault Rifle destroyed. 01239_ Penetrated by Slug. 01242_ P-60 Hacker suffers critical hit (Smash). 01242_ Destroyed Mic. Nuclear Core. 01242_ P-60 Hacker system corrupted by crushing effect. 01242_ P-60 Hacker knocked back. 01243_ Penetrated by Slug. 01243_ Slug penetrates Wall. 01249_ Penetrated by Slug. 01250_ P-60 Hacker suffers critical hit (Smash). 01250_ Destroyed Shock Rifle. 01250_ P-60 Hacker system corrupted by crushing effect. 01252_ P-60 Hacker knocked back. 01252_ Penetrated by Slug. 01253_ Flail destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#####???????????? | | ?????????????????????????????????#"""#???????????? | | ?????????????????????????????????#" "#???????????? | | ?????????????????????????????????#" "#???????????? | | #####????????????????????????????#" "#???????????? | | # #????????????????????????????# #???????????? | | # #????????????????????????????## ##???????????? | | # #?????????????????????????????# #????????????? | | # #??????????????????????######## #????????????? | | # #??????????????????????# ## #????????????? | | # #??????????????????###### ### ##???????????? | | # #??????????????????#^ #???????????? | | # #??????????????????# #???????????? | | # #??????????????????# ^### ######???????????? | | # #??????????????????# ^#?# #????????????????? | | # #################### ^#?#####????????????????? | | # #??????????????????????? | | # ! #??????????????????????? | | # #??????????????????????? | | ####################### hY#??????????????????????? | | ??????????????????????# g #??????????????????????? | | ??????????????????????#gY #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# p ?????????????????????? | | ??????????????????????# / ???????????????????? | | ??????????????????????# ## !?????????????????? | | ??????????????????????# #? !#????????????????? | | ?????????????????????? #??####????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 5 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonBeamNullifier Manual? 0 Play Time 00:52:41 Cumulative 9.3 hours Start 2024.04.06 @ 01:35:04 End 2024.04.06 @ 02:35:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bd4922c-2a93-4630-956b-d24827cc8164