Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 18:09:51 Player: DZKane Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3807) 3807 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1215) 1215 TOTAL SCORE: 8787 Bonus ------- High Alert Combat Kills 404 Follower Combat Kills 111 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 491/700 Matter 300/300 Energy 33/100 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Aluminum Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- Heavy Proton Cannon Heavy Proton Cannon > --- INVENTORY (15) --- Improved Cooling System Machine Analyzer Experimental Sensor Array IFF Parser Improved Particle Charger High-powered Tractor Beam Decoy Drone Bay (16/16) Advanced EMP Blaster Remote Datajack Plasma Cutter Chainsword Chainsword Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Chainsword > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Cooling System Machine Analyzer Experimental Sensor Array IFF Parser Improved Particle Charger High-powered Tractor Beam Decoy Drone Bay Advanced EMP Blaster Remote Datajack Plasma Cutter [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Slots Evolved 6 | . . . 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 2 . . . 1 . Utility 2 | . . . . 2 . . . . Weapon . | . . . . . . . . . Parts Attached 63 | . 10 1 8 14 19 4 1 6 Power 11 | . 1 1 1 2 4 1 1 . Engine 9 | . 1 1 1 2 3 . 1 . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 21 | . 3 . 3 4 7 2 . 2 Treads . | . . . . . . . . . Leg 21 | . 3 . 3 4 7 2 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | . 2 . 1 6 2 1 . . Device 6 | . 1 . 1 3 1 . . . Storage 2 | . 1 . . . . 1 . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 2 | . . . . 2 . . . . Artifact . | . . . . . . . . . Weapon 19 | . 4 . 3 2 6 . . 4 Energy Gun 1 | . 1 . . . . . . . Energy Cannon 6 | . 2 . 1 1 . . . 2 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 3 | . . . . 1 2 . . . Launcher 4 | . 1 . 1 . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 5 | . 2 . . 1 1 . . 1 Parts Lost 26 | . 1 . . 6 6 4 . 9 Power 5 | . . . . . 2 1 . 2 Propulsion 13 | . 1 . . 4 1 2 . 5 Utility 5 | . . . . 1 1 1 . 2 Weapon 3 | . . . . 1 2 . . . Highest Loss Streak 5 | . 1 . . 5 2 2 . 4 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 6 7 12 13 13 13 13 12 12 Power . | 1 1 1 1 1 . . . . Propulsion 2 | 4 2 2 1 . 2 2 2 1 Utility 4 | . . 4 5 6 5 6 7 7 Weapon 3 | 1 2 3 4 4 3 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 39 | . 15 4 . 2 8 . . 10 Power 3 | . 2 . . . 1 . . . Propulsion 10 | . 6 . . . 4 . . . Utility 13 | . 2 4 . . 1 . . 6 Weapon 10 | . 5 . . 1 2 . . 2 Tool/Special 3 | . . . . 1 . . . 2 Average Slot Usage (%) 95 | . 91 100 99 93 96 99 92 79 Engine 9 | . 14 14 11 9 7 . 7 6 Core 1 | . . . . . . 8 7 2 Leg 31 | . 24 28 43 32 36 35 30 33 Device 11 | . 9 14 11 12 16 5 . . Storage 11 | . 14 14 11 9 9 9 7 7 Processor 5 | . . . . 7 9 18 15 11 Protection 1 | . . . . 3 . 3 7 2 Energy Cannon 13 | . 16 28 17 12 6 . . 6 Ballistic Gun 2 | . 10 . . . . . . . Ballistic Cannon 3 | . . . . 1 8 9 7 . Impact Weapon 2 | . . . 3 3 1 9 7 . Peak Build Rating 50 | 6 13 16 18 30 47 48 49 50 Average Rating 25 | 6 10 14 17 25 39 45 48 42 On Entrance 25 | 6 6 13 16 18 28 47 45 49 Naked Turns . | . . . . . . . . . Heaviest Build 57 | 12 36 36 36 43 46 47 57 57 Greatest Support 77 | 20 20 20 40 45 72 65 77 77 Greatest Overweight (x) 3 | . 2 1 . 1 1 . . 3 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 15 15 15 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 15 14 15 Average Carried 12 | 6 7 13 14 14 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 15 15 15 15 15 13 13 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Matter Collected 2066 | 190 226 245 140 266 631 297 . 71 Remotely . | . . . . . . . . . Salvage Created 2968 | . 418 86 209 916 866 339 . 134 Parts 169 | . 24 6 21 47 51 13 . 7 Haulers Intercepted 3 | . 1 . . 1 . 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Combat Hostiles Destroyed 85 | . 12 2 9 26 24 10 . 2 Melee 8 | . . . . 5 1 1 . 1 Guns 3 | . 3 . . . . . . . Cannons 51 | . 6 1 4 17 14 8 . 1 AOE 20 | . 3 1 5 2 9 . . . Classes Destroyed 15 | . 5 . 1 4 4 1 . . Worker 2 | . 1 . . 1 . . . . Tunneler 1 | . . . . . . 1 . . Hauler 3 | . 1 . . 1 . 1 . . Recycler 1 | . . . . 1 . . . . Operator 1 | . 1 . . . . . . . Watcher 2 | . . . . 1 . 1 . . Swarmer 35 | . 6 . 5 14 7 3 . . Grunt 31 | . 6 2 2 6 9 5 . 1 Brawler 2 | . . . . 1 . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 11 | . . . 2 4 4 . . 1 Demolisher 1 | . . . . . 1 . . . Specialist 2 | . . . . . 2 . . . Hunter 3 | . . . . . 2 1 . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 10 | . 4 2 6 10 3 4 . 1 Combat Bots Only 9 | . 3 2 6 9 3 4 . 1 Max Kills in Single Turn 5 | . 2 2 5 2 3 1 . 1 Gunslinging . | . . . . . . . . . Exploded 5 | . 2 1 5 2 2 . . . Melee 1 | . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Hostile Shots Fired 405 | . 48 . 16 116 97 43 . 85 Missed 95 | . 6 . 4 24 30 9 . 22 Hits 310 | . 42 . 12 92 67 34 . 63 Projectile 310 | . 42 . 12 92 67 34 . 63 AOE 2 | . . . . . 2 . . . Critical Strikes 8 | . 2 . . 1 2 . . 3 Damage Taken 4641 | . 489 22 169 1155 1101 625 . 1080 Core 852 | . 84 . 32 268 179 80 . 209 Absorbed by Shields 65 | . . . . . 65 . . . Ignored by Resistances 48 | . . . . 48 . . . . Regen/Repaired (Parts) 101 | . . . . 101 . . . . Core Remaining (%) 65 | 100 . 66 92 . . 4 . . Volleys Fired 221 | . 34 2 11 46 84 40 . 4 Largest 2 | . 2 2 2 2 2 1 . 2 Hottest 162 | . 136 136 136 136 112 44 . 162 Shots Fired 338 | . 65 4 21 79 122 41 . 6 Gun 34 | . 34 . . . . . . . Cannon 285 | . 28 4 19 76 111 41 . 6 Launcher 19 | . 3 . 2 3 11 . . . Special . | . . . . . . . . . Kinetic 128 | . 34 . . 3 50 41 . . Thermal 185 | . 28 4 19 73 61 . . . Explosive 14 | . 3 . 2 3 6 . . . Electromagnetic 11 | . . . . . 5 . . 6 Robot Hit Streak 30 | . 7 8 5 13 30 9 . 8 Robot Miss Streak 4 | . 2 1 3 3 4 2 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 240 | . 41 2 9 64 80 32 . 12 Core Hits 126 | . 22 2 11 38 39 10 . 4 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . 4 . . Critical Strikes 9 | . . . . 1 2 6 . . Blast 4 | . . . . . 2 2 . . Smash 5 | . . . . 1 . 4 . . Melee Attacks 48 | . . . 3 15 9 8 . 13 Impact 30 | . . . 3 15 4 8 . . Slashing 13 | . . . . . . . . 13 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . 5 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 7063 | . 819 99 397 1804 2471 1089 . 384 Guns 289 | . 289 . . . . . . . Cannons 4535 | . 347 41 186 1190 1789 799 . 183 Explosions 1334 | . 183 58 211 255 627 . . . Melee 900 | . . . . 359 50 290 . 201 Ramming 5 | . . . . . 5 . . . Kinetic 2098 | . 289 . . 77 933 799 . . Thermal 2641 | . 347 99 186 1113 896 . . . Explosive 981 | . 183 . 211 255 332 . . . Electromagnetic 438 | . . . . . 255 . . 183 Impact 699 | . . . . 359 50 290 . . Slashing 201 | . . . . . . . . 201 Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . 1 1 . . Average Corruption 1 | . 1 1 . . 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . 2 8 . . 4 5 . . Message Errors 8 | . 1 1 . . 3 3 . . Matter Fused 6 | . . 4 . . 1 1 . . Heat Flow Errors 2 | . 1 1 . . . . . . Energy Discharges 2 | . . 2 . . . . . . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 597 | . . . . 132 120 344 . 1 Projectiles 86 | . . . . . 33 53 . . Explosions 140 | . . . . 32 87 21 . . Melee 371 | . . . . 100 . 270 . 1 Knockbacks 24 | . . . . . 15 9 . . Impact 1 | . . . . . . 1 . . Kinetic 21 | . . . . . 13 8 . . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 365 | . 32 . . 82 151 100 . . Shots 12 | . 2 . . 3 6 1 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 358 | . 342 205 243 358 9 151 . 36 Average Temperature 104 | . 134 68 89 118 9 57 . 21 Received Heat Transfer 1536 | . 219 9 36 387 420 207 . 258 Effects 3 | . 2 . . 1 . . . . Energy Bleed 2 | . 2 . . . . . . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . 2 . 4 . . Combat Hostiles 3 | . . . . 2 . 1 . . Parts Fried 4 | . . . . 1 . 3 . . Impact Corruptions 13 | . . . . 5 . 8 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 2 . . 4 . . . . Heat Transferred 4432 | . 629 174 333 1998 1298 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Maximum Alert Level 4 | . . . 1 2 4 3 1 1 Low Security (%) 47 | 100 100 100 23 7 . . . 55 Level 1 19 | . . . 76 70 21 . 100 44 Level 2 19 | . . . . 22 18 99 . . Level 3 12 | . . . . . 54 . . . Level 4 1 | . . . . . 6 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1256 | . 99 114 273 516 1256 706 279 253 Initial 612 | . . 33 . 90 214 612 279 198 Average 314 | . 23 16 215 327 750 630 279 204 Influence Increases 3240 | . 365 122 364 806 1102 361 5 115 Destroy 0b10 Robot/C 1840 | . 240 40 260 520 540 200 . 40 Destroy 0b10 Robot/NC 55 | . 15 . 5 20 . 15 . . Destroy Leader 312 | . 62 10 52 114 20 54 . . Allied During Kill 43 | . . 6 29 . 8 . . . Successful Hack 64 | . 7 . . 15 28 9 5 . Disable Machine 120 | . . 45 . 15 30 30 . . Anti-Garrison Action 350 | . . . . . 350 . . . Destroy Structure 216 | . 11 21 18 17 111 38 . . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 225 | . 30 . . 90 15 15 . 75 Influence Decreases 3017 | . 278 209 150 690 176 1002 336 176 Entered New Map 1360 | . . 54 . 124 116 644 336 86 Time Decay 1207 | . 268 155 110 356 . 318 . . Lost Part 260 | . 10 . . 60 60 40 . 90 Lost Ally 40 | . . . 40 . . . . . Purge Threat 150 | . . . . 150 . . . . Squads Dispatched 12 | . 2 1 2 4 . 2 . 1 Investigation 6 | . 1 1 2 1 . 1 . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . . 1 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Distress Signals 6 | . 2 . 1 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 25 2 19 35 30 21 . 12 Peak Tracking Total 9 | . 6 2 9 7 5 4 . 4 Tactical Retreats 8 | . 1 . . 3 1 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Traps Triggered 11 | . 2 . . 1 6 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Machines Disabled 14 | . . 3 . 1 8 2 . . Max in Single Turn 3 | . . 3 . 1 1 1 . . Garrison Access 1 | . . . . . . 1 . . Garrison Relay 5 | . . . . . 5 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Machines Accessed 21 | . 3 2 2 7 3 3 1 . Terminals 14 | . 3 . 2 3 3 2 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 37 | . 6 2 3 15 4 6 1 . Successful 17 | . 2 2 . 8 2 2 1 . Failed 20 | . 4 . 3 7 2 4 . . Catastrophic 9 | . 2 . 2 2 1 2 . . Database Lockouts . | . . . . . . . . . Manual 14 | . 3 . 2 4 . 5 . . Terminals 26 | . 6 . 3 7 4 5 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 4 | . . . . 3 . 1 . . Terminal Hacks 11 | . 2 2 . 3 2 1 1 . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 2 | . . 2 . . . . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 1 | . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Patch 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 2 5 1 2 . . Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 25 | . . . . . 25 . . . Machine Destruction 21 | . . . . . 21 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Total Allies 4 | . . 2 . . 2 . . . Largest Group 2 | . . 2 2 . 2 . . . Highest-Rated Group 45 | . . 39 39 . 45 . . . Highest-Rated Ally 31 | . . 31 31 . 24 . . . Initial Warlord ECA Mod 25 | . . . . . . 9 8 8 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . 2 19 . 2 . . . Total Damage 376 | . . 42 290 . 44 . . . Kills 8 | . . . 5 . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Active Infowar (turns) 1063 | . . . . 1 128 718 5 211 Optics 1062 | . . . . . 128 718 5 211 Sensors 1 | . . . . 1 . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Turns Passed 5767 | 3 1295 1214 238 818 1265 718 5 211 Spaces Moved 2978 | 3 649 621 139 364 772 333 3 94 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 2978 | 3 649 621 139 364 772 333 3 94 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 110 | 120 120 190 120 112 112 120 114 110 Average Speed 147 | 120 167 190 120 139 121 120 114 126 Slowest Speed 330 | 120 260 190 120 190 190 120 114 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 2 98 99 17 32 79 38 . 74 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 19 | . 5 . 3 . 10 1 . . Terrain Destroyed 153 | . 14 25 15 15 48 36 . . Melee 4 | . . . 3 . . 1 . . Projectile 13 | . . . . . 1 12 . . AOE 136 | . 14 25 12 15 47 23 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac DSF Total 3944 | 2 802 654 181 565 977 597 4 162 Wait 477 | . 75 15 14 95 38 205 . 35 Move 2970 | 2 648 620 138 363 771 332 2 94 Hop . | . . . . . . . . . Pick Up 59 | . 14 11 1 11 14 4 . 4 Fast Attach 18 | . 4 . . 9 2 . . 3 Attach 21 | . 1 . 2 5 5 4 2 2 Detach 1 | . . . . . 1 . . . Swap 53 | . 8 1 10 11 19 2 . 2 Drop 61 | . 18 5 2 10 20 2 . 4 Fire 221 | . 34 2 11 46 84 40 . 4 Melee 46 | . . . 3 15 9 8 . 11 Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . 13 . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 3) 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 6) 398 | -10/Materials | Discovered new exit (range 10) 490 | -10/Materials | Discovered new exit (range 13) 876 | -10/Materials | Discovered new exit (range 12) 1299 | -10/Materials | Entered Mines 1431 | -10/Mines | Discovered new exit (range 8) 1463 | -10/Mines | Discovered new exit (range 8) 1583 | -10/Mines | Learned Materials stockpile data 1666 | -10/Mines | Met a Derelict shopkeep closing up shop 2001 | -10/Mines | Learned location of Zion (-6) 2054 | -10/Mines | Discovered new exit (range 14) 2200 | -10/Mines | Found the Drone Emporium 2208 | -10/Mines | Found Prototype Device 2291 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2295 | -10/Mines | Found Prototype Device 2513 | -10/Mines | Entered Materials 2513 | -9/Materials | Accompanied by 2 allies 2513 | -9/Materials | Evolved 2 slots: Propulsion x2 2518 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2734 | -9/Materials | Discovered new exit (range 10) 2751 | -9/Materials | Entered another Materials area 2751 | -8/Materials | Evolved 2 slots: Utility x2 2752 | -8/Materials | Identified Exp. Sensor Array 2837 | -8/Materials | Destroyed 7 combat bots 2901 | -8/Materials | Identified Decoy Drone Bay 3004 | -8/Materials | Build established: Scavenger-Mutant 3055 | -8/Materials | Destroyed 9 combat bots 3103 | -8/Materials | Garrison activated, responded to threat 3160 | -8/Materials | Lost 5 parts (3n1u1w) 3521 | -8/Materials | Repaired VSS Leg 3566 | -8/Materials | Identified exit to Garrison 3569 | -8/Materials | Entered Garrison 3597 | -8/Garrison | Triggered checkpoint 3628 | -8/Garrison | Core integrity fell below 50% 3833 | -8/Garrison | Triggered checkpoint 3989 | -8/Garrison | Garrison Relay disabled 4013 | -8/Garrison | Build established: Mutant 4095 | -8/Garrison | Discovered new exit (range 7) 4169 | -8/Garrison | Triggered checkpoint 4268 | -8/Garrison | Garrison Relay disabled 4270 | -8/Garrison | Garrison Relay disabled 4417 | -8/Garrison | Discovered new exit (range 11) 4420 | -8/Garrison | Triggered checkpoint 4472 | -8/Garrison | Discovered new exit (range 66) 4472 | -8/Garrison | Discovered new exit (range 16) 4472 | -8/Garrison | Discovered new exit (range 69) 4491 | -8/Garrison | Triggered checkpoint 4491 | -8/Garrison | Garrison Relay disabled 4621 | -8/Garrison | Triggered checkpoint 4644 | -8/Garrison | Core integrity fell below 20% 4758 | -8/Garrison | Garrison Relay disabled 4834 | -8/Garrison | Entered Materials 4979 | -8/Materials | Identified exit to Factory 5552 | -8/Materials | Entered Factory 5552 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5557 | -7/Factory | Identified exit to DSF 5557 | -7/Factory | Entered DSF 5599 | -7/DSF | Additional patrols routed to DSF 5655 | -7/DSF | Lost 4 parts (1p2n1u) 5714 | -7/DSF | Discovered new exit (range 17) 5768 | -7/DSF | Self-destructed Last Messages --------------- 05664_ G-47 Trooper destroyed. 05668_ Knocked back. 05670_ Critical hit (Burn: +37). 05671_ Acquired 56 matter. 05691_ Triggered Stasis Trap. 05691_ A bubble of rippling energy engulfs the area. 05691_ Field strength at 78. 05692_ Field strength at 56. 05693_ Field strength at 34. 05694_ Field strength at 12. 05695_ Stasis field depleted. 05714_ EXIT=FOUND 05738_ Rnf. Ion Engine destroyed. 05748_ G-47 Trooper misfires. 05752_ Flexi-carbon Leg destroyed. 05764_ C-30 ARC bursts open, deploying its payload. 05764_ G-47 Trooper unfolds itself. 05767_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????????#####?????? | | ????????""""??????????? ]??????? | | ????????""""??????????? ]??????? | | ????????"< ??????????? ??????? | | ????????" ??????????? ??????? | | ????????" ??????????? #??????? | | ????????# #??????????# ##?????? | | ???????## #??????????/ ?????? | | ????????[ [??????????/ ??????? | | ????????[ [??????????/ ??????? | | ???????## #????????### ###????? | | ???????# [????????#!! !!#????? | | ???????# [????????#!! !!#????? | | ???????? [?????????!! !!?????? | | ??????### ##########?# #?###### | | ??????#!! ##!!!#!!!### ###***# | | ??????#!! ;#!!!#!!!## ##***# | | ?????##!! % | | ?????#;!! g H | | ??????#!! g% | | ??????#!!gg## # ## ##!!!# | | ??????#!!@ ## # ### ###!!!# | | ??????################# ######/[ | | ????????????????????#!! //#?? %= | | ????????????????????#!! //#?##=! | | ????????????????????#!! //### = | | ????????????????????### ####"]]/ | | ????????????????????#!! [[#####% | | ????????????????????#!! [[#???#[ | | ????????????????????#!! [[#####" | | ????????????????????### ### #/ | | ????????????????????### ### #/ | | ????????????????????# | | ????????????????????# | | ????????????????????# !!! # #/ | | ????????????????????# !!! ###### | | ????????????????????#########????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VSS Leg | 34% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackShieldFocus Manual? 0 Play Time 00:53:30 Cumulative 221.1 hours Start 2025.06.01 @ 17:17:29 End 2025.06.01 @ 18:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 65 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a51c0e38-aa5f-4ca6-aa5a-380df756b7fe