Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.10 @ 19:13:11 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (104) 520 Value Destroyed (2687) 2687 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 5428 Bonus ------- High Alert Combat Kills 301 Cogmind --------- Core Integrity 441/550 Matter 15/300 Energy 280/280 System Corruption 0% Temperature Cool (8) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Layered Light Armor Plating > --- WEAPON (2) ------- Minigun Mini Grenade Launcher > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Treads Improved Heat Sink High-capacity Matter Pod (200) Seismic Detector Energy Filter Hardened Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Decoy Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Titanium Leg Improved Heat Sink Cooling System High-capacity Matter Pod Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 76 | 6 6 41 8 15 Power 6 | 1 2 3 . . Engine 3 | 1 . 2 . . Core 3 | . 2 1 . . Reactor . | . . . . . Propulsion 22 | 2 1 14 . 5 Treads 18 | 2 1 10 . 5 Leg 4 | . . 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 3 9 7 2 Device 8 | . 1 1 5 1 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 11 | . 1 7 2 1 Artifact . | . . . . . Weapon 26 | 2 . 15 1 8 Energy Gun 7 | 1 . 6 . . Energy Cannon 5 | . . 4 . 1 Ballistic Gun 6 | 1 . 2 . 3 Ballistic Cannon 4 | . . 3 1 . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 5 1 . Parts Lost 12 | . 3 3 . 6 Power 2 | . 1 1 . . Propulsion 4 | . 1 . . 3 Utility 3 | . 1 . . 2 Weapon 3 | . . 2 . 1 Highest Loss Streak 4 | . 3 1 . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 86 98 99 94 Engine 6 | . 5 4 11 9 Core 5 | . 8 6 . . Treads 29 | . 27 27 33 35 Leg 2 | . . 4 . . Device 8 | . 1 10 10 10 Storage 11 | . 14 11 11 9 Protection 8 | . . 11 10 11 Energy Gun 6 | . 14 4 . . Energy Cannon 5 | . . 8 11 4 Ballistic Gun 4 | . 14 . . 1 Ballistic Cannon 6 | . . 7 11 8 Naked Turns . | . . . . . Heaviest Build 45 | 11 33 43 43 45 Greatest Support 80 | 40 40 60 60 80 Greatest Overweight (x) 2 | . . 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 11 15 15 15 Most Carried 15 | 5 15 15 15 15 Average Carried 13 | 2 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 15 15 15 12 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 2024 | 266 368 992 44 354 Remotely 80 | . . . . 80 Salvage Created 3328 | 44 480 1990 61 753 Parts 205 | 7 29 117 13 39 Haulers Intercepted 9 | . 2 5 . 2 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 74 | . 11 33 6 24 Guns 24 | . 11 11 . 2 Cannons 37 | . . 19 6 12 AOE 12 | . . 2 . 10 Classes Destroyed 13 | 1 4 4 . 4 Worker 6 | . 2 4 . . Builder 2 | . . 2 . . Tunneler 7 | 3 . 2 1 1 Hauler 9 | . 2 5 . 2 Recycler 5 | . . 5 . . Watcher 1 | . . 1 . . Swarmer 21 | . 3 6 6 6 Grunt 40 | . 8 19 . 13 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 9 | . . 8 . 1 Hunter 1 | . . . . 1 Best Kill Streak 13 | 2 3 9 4 13 Combat Bots Only 11 | . 3 5 3 11 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging . | . . . . . Exploded 3 | . . 1 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 3631 | . 589 1403 168 1471 Core 442 | . 151 165 17 109 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 39 . 54 . Volleys Fired 219 | 7 52 99 11 50 Largest 2 | 2 2 2 2 2 Hottest 124 | 70 70 124 107 107 Shots Fired 419 | 14 97 188 23 97 Gun 185 | 14 97 58 . 16 Cannon 219 | . . 130 23 66 Launcher 15 | . . . . 15 Special . | . . . . . Kinetic 195 | 7 52 65 11 60 Thermal 149 | 7 45 63 12 22 Explosive 15 | . . . . 15 Electromagnetic 60 | . . 60 . . Robot Hit Streak 13 | 4 13 13 3 8 Robot Miss Streak 5 | 1 4 5 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 260 | 10 60 125 10 55 Core Hits 163 | 5 30 72 7 49 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | 2 5 2 . 2 Burn 7 | 2 5 . . . Blast 4 | . . 2 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6357 | 116 666 2700 223 2652 Guns 1613 | 116 666 629 . 202 Cannons 2947 | . . 1826 223 898 Explosions 1797 | . . 245 . 1552 Melee . | . . . . . Ramming . | . . . . . Kinetic 1987 | 43 290 767 121 766 Thermal 2121 | 73 376 1137 102 433 Explosive 1453 | . . . . 1453 Electromagnetic 796 | . . 796 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 1 1 . Average Corruption 1 | . 3 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 16 18 4 . Message Errors 8 | . 3 3 2 . Matter Fused 14 | . 8 6 . . Heat Flow Errors 4 | . 2 1 1 . Energy Discharges 3 | . . 3 . . Data Loss (minor) 3 | . 2 1 . . Data Loss (major) 3 | . 1 2 . . Misfires 2 | . . 1 1 . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 43 | . . 9 . 34 Projectiles 9 | . . 3 . 6 Explosions 34 | . . 6 . 28 Melee . | . . . . . Knockbacks 14 | . . 5 . 9 Impact . | . . . . . Kinetic 13 | . . 5 . 8 Secondary 1 | . . . . 1 Self-Inflicted Damage 200 | . . 107 . 93 Shots 7 | . . 4 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 369 | 60 252 369 100 26 Average Temperature 60 | 23 56 90 63 9 Received Heat Transfer 1494 | . 303 534 . 657 Effects 2 | . . 2 . . Energy Bleed 1 | . . 1 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | 3 4 2 . 1 Heat Transferred 4581 | 370 1443 1941 185 642 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 5 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 856 | 15 345 677 389 856 Initial 229 | . 9 12 229 87 Average 317 | 6 125 420 309 454 Maximum Alert Level 3 | . 1 2 1 3 Low Security (%) 37 | 100 83 15 20 20 Level 1 30 | . 16 26 79 33 Level 2 28 | . . 57 . 8 Level 3 3 | . . . . 37 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 5 . 4 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 6 | . . 4 . 2 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 119 | . 21 56 8 34 Peak Tracking Total 7 | . 6 7 4 6 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 7 | . 3 3 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 2 | . . . 2 . Traps Extracted . | . . . . . Installed 2 | . . . 2 . Triggered 2 | . . . 2 . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 9 | . . 4 . 5 Max in Single Turn 2 | . . 2 . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 7 | . 3 2 2 . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 6 5 2 . Successful 6 | . 2 2 2 . Failed 7 | . 4 3 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 10 | . 6 4 . . Terminals 11 | . 6 5 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 2 2 . Robot Analysis 1 | . 1 . . . Open Door 2 | . . . 2 . Branch Access Points 2 | . 1 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 4755 | 111 1333 2254 577 480 Spaces Moved 2427 | 56 728 1133 324 186 Core 11 | 11 . . . . Treads 2238 | 45 728 955 324 186 Legs 178 | . . 178 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 130 160 160 Average Speed 157 | 138 160 155 160 160 Slowest Speed 270 | 160 160 270 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 3 82 88 54 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 102 | . . 14 . 88 Melee . | . . . . . Projectile 7 | . . 3 . 4 AOE 95 | . . 11 . 84 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 2971 | 77 811 1449 362 272 Wait 133 | . 3 110 6 14 Move 2423 | 55 727 1132 323 186 Hop . | . . . . . Pick Up 59 | 9 17 26 3 4 Fast Attach 28 | . 5 14 6 3 Attach 21 | 6 1 7 1 6 Detach . | . . . . . Swap 27 | . . 20 1 6 Drop 59 | . 6 41 9 3 Fire 219 | 7 52 99 11 50 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . . 2 . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 15) 112 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 10) 626 | -10/Materials | Core integrity fell below 50% 664 | -10/Materials | Lost 3 parts (1p1n1u) 705 | -10/Materials | Discovered new exit (range 10) 874 | -10/Materials | Identified exit to Mines 919 | -10/Materials | Discovered new exit (range 7) 1445 | -10/Materials | Entered another Materials area 1445 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1934 | -9/Materials | Discovered new exit (range 8) 1954 | -9/Materials | Identified exit to Mines 2616 | -9/Materials | Build established: Scavenger-Mutant 3017 | -9/Materials | Discovered new exit (range 16) 3086 | -9/Materials | Build established: Mutant 3626 | -9/Materials | Discovered new exit (range 8) 3699 | -9/Materials | Entered Mines 3738 | -9/Mines | Learned location of 1 exit from Materials 3773 | -9/Mines | Discovered new exit (range 15) 3909 | -9/Mines | Found the Drone Emporium 3917 | -9/Mines | Found Prototype Device 3917 | -9/Mines | Identified Decoy Drone Bay 3955 | -9/Mines | Found a hidden stash of uninstalled traps 4013 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4080 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4162 | -9/Mines | Assembled infested the area 4276 | -9/Mines | Entered Materials 4276 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4277 | -8/Materials | Identified exit to Factory 4453 | -8/Materials | Garrison activated, responded to threat 4579 | -8/Materials | Destroyed 11 combat bots 4756 | -8/Materials | Self-destructed Last Messages --------------- 04728_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04729_ Critical hit (Burn: +37). 04730_ U-05 Engineer lays Concrete. 04730_ U-05 Engineer builds a Wall. 04731_ U-05 Engineer lays Concrete. 04733_ Battle Cannon destroyed. 04733_ U-05 Engineer builds a Wall. 04734_ U-05 Engineer lays Concrete. 04738_ U-05 Engineer builds a Wall. 04740_ Lgt. Treads destroyed. 04742_ U-05 Engineer builds a Wall. 04743_ The unstable cave ceiling collapses. 04746_ Critical hit (Burn: +37). 04746_ Destroyed Lgt. Nuclear Core. 04746_ G-47 Trooper destroyed. 04746_ U-05 Engineer lays Concrete. 04754_ The unstable cave ceiling collapses. 04754_ Destroyed Wheel. 04756_ Hrd. Light Armor Plating destroyed. 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""" """ ? | | ??# != ?? ? | | ??# =! u ?? ?? | | ??# ? ?????? | | ?? ! ? ???????? | | ?? ??????????? | | ?## %g ??????????? | | ?? ########??????????? | | ??# ##?????????????????? | | ??# ??????????????????? | | ??### ##??????????????????? | | ????? #???????????????????? | | ????? ????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionPointyCompactor Manual? 0 Play Time 00:27:04 Cumulative 96.0 hours Start 2023.10.08 @ 11:42:41 End 2023.10.10 @ 19:13:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 61 Adventurer 36 Explorer 0 Win Type - Total 7 Types 2/0/5/0/0/0/0/0/0 Lore% 50 Gallery% 71 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a4f9cac-b8d7-4cf8-8e5a-c6dd65628bb5