Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 12:48:01 Player: Henry Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (173) 865 Value Destroyed (6806) 6806 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 14342 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Energy Well (500) Stasis Canceller Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Advanced Signal Interpreter Advanced Target Analyzer Improved Actuator Array Advanced ECM Suite Improved Maneuvering Thrusters Improved Core Shielding Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Molecular Scythe Lance Lance > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Linear Gravjet Stasis Canceller Gamma Rifle Micro-nuke Launcher [Rating: 162] Favorites ----------- Power Micro Fission Core Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Biometal Leg Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Lance Energy Gun Gamma Rifle Energy Cannon Heavy Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . . 1 1 . . Propulsion 4 | . . . . 2 . . . . 1 1 Utility 10 | . . . 2 . 2 2 1 1 1 1 Weapon 2 | . . 2 . . . . . . . . Parts Attached 251 | 7 4 13 18 39 29 25 9 8 54 45 Power 52 | 2 1 3 2 6 3 3 2 1 19 10 Engine 15 | 2 1 3 1 4 2 . 1 . . 1 Core 10 | . . . 1 2 1 3 . . 2 1 Reactor 27 | . . . . . . . 1 1 17 8 Propulsion 70 | 2 1 1 1 13 11 6 4 3 12 16 Treads 20 | 1 1 . 1 8 3 . . . 4 2 Leg 9 | . . . . . . . . . 3 6 Wheel 7 | 1 . 1 . 4 1 . . . . . Hover 30 | . . . . 1 7 3 4 3 5 7 Flight 4 | . . . . . . 3 . . . 1 Utility 60 | 1 1 1 4 6 5 12 1 4 17 8 Device 29 | . . 1 1 . 4 6 . 2 12 3 Storage 10 | 1 1 . 1 5 . . . . . 2 Processor 11 | . . . . 1 1 2 . 1 4 2 Hackware 5 | . . . 2 . . 2 1 . . . Protection 5 | . . . . . . 2 . 1 1 1 Artifact . | . . . . . . . . . . . Weapon 69 | 2 1 8 11 14 10 4 2 . 6 11 Energy Gun 10 | 2 . . 1 . . . . . 1 6 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 30 | . 1 7 10 7 4 1 . . . . Ballistic Cannon 3 | . . . . 1 2 . . . . . Launcher 5 | . . 1 . 1 1 . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . Slashing Weapon 8 | . . . . 3 2 . . . 2 1 Piercing Weapon 10 | . . . . 2 . 2 2 . 3 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 . 1 . 1 3 1 Parts Lost 120 | . 3 5 11 17 19 2 . . 22 41 Power 25 | . 1 2 1 3 1 . . . 9 8 Propulsion 37 | . 1 1 2 9 8 . . . 5 11 Utility 25 | . . . 1 . 4 2 . . 6 12 Weapon 33 | . 1 2 7 5 6 . . . 2 10 Highest Loss Streak 19 | . 3 2 5 5 12 1 . . 8 19 Average Slot Usage (%) 86 | . 80 91 91 94 74 83 87 87 83 85 Engine 3 | . 14 9 7 4 4 . 1 . . 1 Core 2 | . . . 1 1 . 5 5 4 1 2 Reactor 2 | . . . . . . . 3 6 9 4 Treads 7 | . 14 15 12 13 5 . . . 3 2 Leg 2 | . . . . . . . . . 4 14 Wheel 2 | . 8 5 1 8 2 . . . . . Hover 5 | . . . . 3 7 10 15 16 7 2 Device 10 | . . 7 6 . 7 15 15 14 17 18 Storage 7 | . 14 11 15 15 7 . . . . 6 Processor 7 | . . . . 2 7 12 10 9 12 11 Hackware 8 | . . . 11 12 3 10 12 14 7 3 Protection 1 | . . . . . . 2 5 4 1 2 Energy Gun 2 | . 22 4 2 1 . . . . 1 3 Ballistic Gun 8 | . 5 37 32 12 6 . . . . . Slashing Weapon 4 | . . . . 8 8 5 4 . 3 3 Piercing Weapon 5 | . . . . 5 3 7 7 12 7 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 13 45 49 63 91 96 30 40 70 87 86 Greatest Support 162 | 20 40 40 42 50 41 60 61 65 150 162 Greatest Overweight (x) 27 | . 2 3 2 27 16 . 2 21 2 5 Average Overweight (x) 1 | . 1 1 1 4 2 . . . . . Largest Inventory Capacity 20 | 6 14 12 18 20 20 4 4 4 4 8 Average Capacity 10 | 5 11 12 16 19 13 4 4 4 4 7 Most Carried 20 | 4 9 12 13 20 20 4 4 4 4 8 Average Carried 8 | 3 6 7 10 15 12 3 3 3 3 5 Final Capacity 20 | 6 12 12 18 20 4 4 4 4 4 4 Final Carried 15 | 4 8 12 12 15 4 4 3 4 4 2 Class Distribution -------------------- 32% | Scavenger-Mutant 14% | Hacker-Ninja 11% | Hacker-Gunner 11% | Hacker-Mutant 8% | Mutant 7% | Skirmisher 3% | Scavenger-Assassin 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3924 | 270 48 358 595 822 417 301 33 107 454 519 Remotely . | . . . . . . . . . . . Salvage Created 7697 | 117 397 548 801 1981 809 372 33 87 1403 1149 Parts 450 | 8 18 43 47 107 52 22 2 6 74 71 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . 2 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 130 | . 6 16 21 30 16 3 . 1 16 21 Melee 58 | . . . . 16 8 3 . 1 16 14 Guns 53 | . 5 12 21 11 3 . . . . 1 Cannons 1 | . . . . . 1 . . . . . AOE 17 | . 1 4 . 3 4 . . . . 5 Classes Destroyed 13 | 3 3 1 . 6 . . . . . . Worker 11 | 2 . . . 6 1 . . . . 2 Builder 3 | . . . . 2 . . . . . 1 Tunneler 3 | 1 . 1 . . . . . . . 1 Recycler 10 | 1 3 . . 3 1 1 . . . 1 Operator 3 | . . . . 2 . 1 . . . . Watcher 13 | . 1 2 2 3 1 1 1 . 2 . Swarmer 40 | . 3 8 9 4 6 . . . . 10 Grunt 37 | . 3 5 10 15 2 . . . 1 1 Brawler 1 | . . . . 1 . . . . . . Duelist 5 | . . . . 3 . . . . . 2 Sentry 17 | . . 3 2 3 3 2 . 1 3 . Hunter 11 | . . . . 1 2 1 . . 7 . Programmer 19 | . . . . 3 3 . . . 5 8 Best Kill Streak 8 | 2 7 6 6 8 4 1 1 1 3 6 Combat Bots Only 8 | . 5 5 6 8 4 1 . 1 3 5 Max Kills in Single Turn 4 | 1 2 3 1 3 4 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 3 . 1 4 . . . . 3 Melee 1 | . . . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 19303 | . 381 592 1392 2844 2504 383 72 100 4747 6288 Core 4055 | . 43 58 252 487 705 25 . . 875 1610 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 70 | 100 82 85 54 30 17 97 100 100 39 . Volleys Fired 223 | 7 20 33 69 56 23 . . . 1 14 Largest 4 | 2 2 4 4 4 4 . . . 1 2 Hottest 185 | 90 90 106 131 139 134 . . . 94 185 Shots Fired 628 | 14 40 122 248 145 38 . . . 1 20 Gun 607 | 14 40 120 248 142 28 . . . 1 14 Cannon 10 | . . . . . 9 . . . . 1 Launcher 11 | . . 2 . 3 1 . . . . 5 Special . | . . . . . . . . . . . Kinetic 513 | . 7 104 233 132 37 . . . . . Thermal 47 | 7 13 . 15 10 . . . . 1 1 Explosive 11 | . . 2 . 3 1 . . . . 5 Electromagnetic 57 | 7 20 16 . . . . . . . 14 Robot Hit Streak 31 | 7 8 15 12 31 7 . . . . 7 Robot Miss Streak 5 | 1 3 3 5 5 3 . . . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . . 3 5 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 647 | 10 26 70 142 150 68 19 1 5 90 66 Core Hits 338 | 5 16 34 59 104 32 7 1 4 34 42 Critical Hits 16 | . . . 1 4 . 1 . . 4 6 Critical Kills 6 | . . . . 3 . . . . 1 2 Critical Parts Destroyed 9 | . . . 1 1 . 1 . . 3 3 Melee Attacks 620 | . . . . 89 78 57 42 25 205 124 Impact 47 | . . . . . 9 10 6 3 19 . Slashing 281 | . . . . 38 20 30 6 . 119 68 Piercing 292 | . . . . 51 49 17 30 22 67 56 Sneak Attacks 16 | . . . . 4 . 3 . . 2 7 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 85 | . . . . 15 11 4 . 2 32 21 Damage Inflicted 18492 | 147 633 1007 1290 3538 1966 1146 48 189 4307 4221 Guns 4737 | 147 337 859 1290 1482 362 . . . . 260 Cannons 128 | . . . . . 100 . . . . 28 Explosions 2107 | . 296 148 . 325 199 . . . . 1139 Melee 11478 | . . . . 1731 1305 1146 48 189 4298 2761 Ramming 42 | . . . . . . . . . 9 33 Kinetic 3722 | . 52 707 1136 1365 462 . . . . . Thermal 762 | 50 395 21 154 117 . . . . . 25 Explosive 1790 | . . 127 . 325 199 . . . . 1139 Electromagnetic 698 | 97 186 152 . . . . . . . 263 Impact 746 | . . . . . 162 165 . . 419 . Slashing 6394 | . . . . 657 364 693 48 . 2923 1709 Piercing 4338 | . . . . 1074 779 288 . 189 956 1052 Highest Corruption 10 | . . . . 1 7 . . . 8 10 Average Corruption 4 | . . . . 1 6 . . . 3 7 Corruption Purged . | . . . . . . . . . . . Effects 102 | . . . . 5 29 . . . 21 47 Message Errors 19 | . . . . 2 2 . . . 6 9 Matter Fused 20 | . . . . . 7 . . . 5 8 Heat Flow Errors 10 | . . . . . 4 . . . 3 3 Energy Discharges 8 | . . . . . 3 . . . . 5 Parts Rejected 2 | . . . . . 2 . . . . . Data Loss (minor) 14 | . . . . 1 3 . . . 6 4 Data Loss (major) 5 | . . . . . 3 . . . . 2 Misfires 4 | . . . . . . . . . . 4 Alerts 1 | . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . 4 Targeting Errors 14 | . . . . 2 5 . . . 1 6 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 944 | . 11 3 . 80 3 218 . . 236 393 Projectiles . | . . . . . . . . . . . Explosions 152 | . 11 3 . . . . . . . 138 Melee 792 | . . . . 80 3 218 . . 236 255 Knockbacks 2 | . . . . . 1 . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic 1 | . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 382 | . 151 31 . . 15 . . . . 185 Shots 7 | . 3 1 . . 1 . . . . 2 Rammed 3 | . . . . . . . . . 2 1 Targets Rammed 5 | . . . . . . . . . 2 3 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 396 | 120 261 78 255 196 191 . . 396 282 235 Average Temperature 87 | 43 126 19 58 49 73 . . 161 98 104 Received Heat Transfer 2562 | . 84 177 603 876 336 63 . 9 180 234 Effects 3 | . . . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . 1 . . Interference 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . 1 1 Impact Corruptions 2 | . . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . . 1 . . . . . 1 Heat Transferred 1460 | 148 596 50 370 259 . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 404 | 20 232 375 234 404 381 168 80 95 189 355 Average Influence 112 | 5 104 195 106 172 134 71 20 60 76 116 Maximum Alert Level 2 | . 1 1 1 2 1 . . . . 1 Low Security (%) 80 | 100 67 46 76 68 80 100 100 100 100 68 Level 1 18 | . 32 53 23 31 19 . . . . 31 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 31 | . 1 2 2 6 4 3 1 1 9 2 Investigation 6 | . . 1 . 1 2 1 . . 1 . Extermination 10 | . . . . 2 2 . . . 4 2 Reinforcement 15 | . 1 1 2 3 . 2 1 1 4 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 1 2 . 3 . . 1 . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 234 | . 10 21 30 46 22 9 7 2 44 43 Peak Tracking Total 12 | . 4 5 7 8 4 1 2 1 6 12 Tactical Retreats 25 | . . 3 3 1 2 1 4 . 6 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . . . . 5 5 . . . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 8 | . 2 . 1 2 2 . . . . 1 Max in Single Turn 2 | . 2 . 1 1 1 . . . . 1 Garrison Access 5 | . . . 1 1 . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 31 | . 3 3 4 4 1 5 5 . 3 3 Terminals 25 | . 3 3 3 3 1 3 5 . 2 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 1 1 . 1 . . 1 1 Total Hacks 82 | . 9 12 11 12 4 10 12 . 6 6 Successful 39 | . 5 5 5 4 2 7 6 . 4 1 Failed 43 | . 4 7 6 8 2 3 6 . 2 5 Catastrophic 5 | . . 2 . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 74 | . 10 12 10 10 4 7 12 . 5 4 Terminals 72 | . 9 12 10 9 4 7 12 . 5 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . 1 3 . 2 . . 1 2 Terminal Hacks 11 | . 2 2 1 . 1 2 2 . 1 . Level Access Points 1 | . . . . . . . 1 . . . Unreport Threat 10 | . 2 2 1 . 1 2 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 1 . 1 . . 1 1 Seal Access 5 | . . . 1 1 . 1 . . 1 1 Unauthorized Hacks 22 | . 3 3 3 3 1 3 4 . 2 . Terminals 21 | . 3 3 3 2 1 3 4 . 2 . Botnet 21 | . 3 3 3 2 1 3 4 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Broadcast 1 | . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 3 3 3 3 1 3 5 . 2 3 Full Trace Events 4 | . 1 1 . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10184 | 197 348 491 895 2130 1139 956 493 351 1743 1441 Spaces Moved 5995 | 106 150 238 320 1081 691 1086 418 257 763 885 Core 90 | 1 . . . 4 3 . . 2 . 80 Treads 1026 | 99 150 86 280 310 66 . . . 35 . Legs 858 | . . . . . . . . . 221 637 Wheels 1105 | 6 . 152 40 767 140 . . . . . Hover 2515 | . . . . . 482 690 418 255 507 163 Flight 401 | . . . . . . 396 . . . 5 Fastest Speed 37 | 50 160 120 120 110 48 37 52 52 53 40 Average Speed 106 | 154 183 142 168 156 112 52 60 62 101 95 Slowest Speed 1400 | 160 200 200 200 1400 850 61 150 1100 162 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 Exploration Rate (%) 23 | 6 35 25 37 36 25 27 16 6 21 25 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 196 | . . . . 9 11 27 26 11 58 54 Terrain Destroyed 330 | . 36 17 . 20 23 27 26 11 58 112 Melee 170 | . . . . 9 10 27 26 11 58 29 Projectile 4 | . . . . . 4 . . . . . AOE 156 | . 36 17 . 11 9 . . . . 83 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8620 | 122 183 317 536 1314 920 1391 607 411 1493 1326 Wait 1492 | . 1 18 122 34 96 211 138 122 494 256 Move 5983 | 105 149 237 319 1080 690 1085 417 256 762 883 Hop . | . . . . . . . . . . . Pick Up 91 | 3 7 9 6 23 8 7 5 1 7 15 Fast Attach 123 | 6 1 5 4 10 11 17 3 4 40 22 Attach 90 | . 3 4 10 16 16 6 6 2 10 17 Detach 45 | . 1 2 1 5 3 5 2 2 16 8 Swap 38 | 1 . 4 4 13 2 2 . 2 4 6 Drop 98 | . 1 5 1 16 13 14 6 4 22 16 Fire 223 | 7 20 33 69 56 23 . . . 1 14 Melee 430 | . . . . 61 58 44 30 18 135 84 Ram 1 | . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . 2 Crush 2 | . . . . . . . . . 2 . Escape Stasis 2 | . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 198 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 446 | -10/Materials | Lost 3 parts (1p1n1w) 536 | -10/Materials | Discovered new exit (range 5) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Weapon x2 969 | -9/Materials | Discovered new exit (range 16) 994 | -9/Materials | Build established: Scavenger-Gunner 1037 | -9/Materials | Entered another Materials area 1037 | -8/Materials | Evolved 2 slots: Utility x2 1166 | -8/Materials | Lost 5 parts (1n4w) 1298 | -8/Materials | Discovered new exit (range 4) 1615 | -8/Materials | Build established: Skirmisher 1706 | -8/Materials | Lost 5 parts (1p1u3w) 1846 | -8/Materials | Discovered new exit (range 8) 1932 | -8/Materials | Entered Factory 1932 | -7/Factory | Evolved 2 slots: Propulsion x2 1953 | -7/Factory | Build established: Hacker-Gunner 3119 | -7/Factory | Lost 4 parts (1p2n1w) 3134 | -7/Factory | Discovered new exit (range 8) 3174 | -7/Factory | Build established: Hacker-Mutant 3322 | -7/Factory | Identified exit to Lower Caves 3611 | -7/Factory | Build established: Scavenger-Mutant 3892 | -7/Factory | Core integrity fell below 50% 3933 | -7/Factory | Lost 5 parts (1p3n1w) 3941 | -7/Factory | Destroyed 8 combat bots 4035 | -7/Factory | Discovered new exit (range 16) 4061 | -7/Factory | Identified exit to Factory 4062 | -7/Factory | Entered another Factory area 4062 | -6/Factory | Evolved 2 slots: Utility x2 4573 | -6/Factory | Lost 3 parts (2n1u) 4802 | -6/Factory | Core integrity fell below 50% 4843 | -6/Factory | Core integrity fell below 20% 4878 | -6/Factory | Lost 12 parts (1p4n3u4w) 5179 | -6/Factory | Discovered new exit (range 13) 5185 | -6/Factory | Identified exit to Factory 5201 | -6/Factory | Entered another Factory area 5201 | -5/Factory | Evolved 2 slots: Utility x2 5399 | -5/Factory | Spotted B-75 Beast 5507 | -5/Factory | Discovered new exit (range 14) 5643 | -5/Factory | Identified exit to Upper Caves 5792 | -5/Factory | Build established: Hacker-Ninja 5907 | -5/Factory | Discovered new exit (range 13) 5914 | -5/Factory | Identified exit to Factory 5991 | -5/Factory | Discovered exit to Factory (range 4) 6157 | -5/Factory | Entered another Factory area 6157 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6346 | -4/Factory | Spotted B-86 Titan 6486 | -4/Factory | Identified exit to Research 6650 | -4/Factory | Entered Research 6650 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6911 | -3/Research | Discovered new exit (range 4) 6934 | -3/Research | Identified exit to Research 6935 | -3/Research | Found Prototype Device 6935 | -3/Research | Identified Exp. Thermal Defense Suite 7001 | -3/Research | Entered another Research area 7001 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7207 | -2/Research | Lost 8 parts (3p2n3u) 7314 | -2/Research | Found Prototype Slashing Weapon 7314 | -2/Research | Identified Nanosword 7451 | -2/Research | Build established: Hacker-Mutant 7847 | -2/Research | Found Prototype Slashing Weapon 7847 | -2/Research | Identified Molecular Scythe 8040 | -2/Research | Lost 5 parts (2p2n1u) 8088 | -2/Research | Core integrity fell below 50% 8288 | -2/Research | Build established: Scavenger-Assassin 8634 | -2/Research | Build established: Scavenger-Mutant 8722 | -2/Research | Discovered new exit (range 16) 8743 | -2/Research | Identified exit to Access 8744 | -2/Research | Entered Access 8744 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8765 | -1/Access | Lost 3 parts (2p1w) 8824 | -1/Access | Crushed by falling debris 8832 | -1/Access | Crushed by falling debris 8863 | -1/Access | Lost 3 parts (1p2u) 9882 | -1/Access | System corruption reached 10% 10105 | -1/Access | Lost 13 parts (2p4n3u4w) 10140 | -1/Access | Core integrity fell below 50% 10161 | -1/Access | Core integrity fell below 20% 10175 | -1/Access | Lost 19 parts (4p6n6u3w) 10185 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10126_ Overheating: System interference. 10126_ Adv. Signal Interpreter temporarily disabled. 10126_ Adv. Target Analyzer temporarily disabled. 10128_ Acquired Lgt. Antimatter Reactor. 10129_ K-01 Serf collects debris. 10130_ S-43 Plague destroyed. 10131_ Acquired 20 matter. 10131_ Lgt. Antimatter Reactor destroyed. 10133_ K-01 Serf collects debris. 10133_ Lance destroyed. 10136_ Acquired Xenon Bombardment Thruster. 10138_ U-05 Engineer builds a Wall. 10142_ U-05 Engineer lays Concrete. 10143_ Xenon Bombardment Thruster destroyed. 10144_ Adv. Target Analyzer destroyed. 10144_ U-05 Engineer lays Concrete. 10153_ System corrupted: IFF burst signal emitted. 10154_ Penetrated by Slug. 10158_ Slammed into S-43 Plague. 10170_ Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????? ?????????????????????????????????? | | ????" #????????????????????????????????? | | "??"" #????????????????????????????????? | | "?""" #????????????????????????????????? | | #????????????????????????????????? | | ? #????????????????????????????????? | | #????????????????????????????????? | | """"" !#????????????????????????????????? | | """"" #????????????????????????????????? | | ??# """"" #######+####?????????????????????? | | ??# """"" #?????????????????????? | | ??# """"" k #?????????????????????? | | ??# """"" #?????????????????????? | | ??# #?????????????????????? | | ### s #?????????????????????? | | !# s #?????????????????????? | | # ####/######### @ #?????????????????????? | | # #? ??????######### + ??????????????????? | | + ## #????????????? #?????????????????????? | | # ## #??????????????#?????????????????????? | | ! # ## #????????????????????????????????????? | | # ## ! #????????????????????????????????????? | | # ## #????????????????????????????????????? | | ### #########????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ??# #????????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | +???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 63 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Corruption Prevention 12 Armor Coverage 600 Core Shielding 30 Phase Shifting 15 Evasion (%) 67 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterLayeredWheel Manual? 0 Play Time 02:18:36 Cumulative 444.3 hours Start 2020.08.26 @ 23:24:33 End 2020.08.27 @ 12:48:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 56 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e35a5fc3-5dca-46dc-a13e-94c831409e5c