Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.09 @ 12:22:57 Player: 619 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (53) 265 Value Destroyed (2274) 2274 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 6576 Bonus ------- Met Data Miner 300 Friendly Fire -63 Cogmind --------- Core Integrity 599/850 Matter 300/300 Energy 17/100 System Corruption 5% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Melee Analysis Suite Core Shielding > --- WEAPON (3) ------- EMP Blaster Makeshift Sword > --- INVENTORY (15) --- Improved Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Large Storage Unit Medium Matter Pod (100) Structural Scanner Trap Scanner Targeting Computer Improved Light Armor Plating Flak Gun Coil Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Targeting Computer Advanced Targeting Computer Energy Filter Focal Shield Force Field Drone Bay > --- WEAPON ----------- Flak Gun Coil Gun Heavy Flail > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Large Storage Unit Structural Scanner Melee Analysis Suite Lightning Gun EMP Blaster [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Flail Energy Gun Lightning Gun Ballistic Gun Flak Gun Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Slots Evolved 9 | . 1 2 2 2 . 2 . . . Power 1 | . . . 1 . . . . . . Propulsion . | . . . . . . . . . . Utility 7 | . 1 2 1 1 . 2 . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 106 | 7 5 23 16 5 18 16 13 2 1 Power 17 | 1 1 5 2 . 3 . 5 . . Engine 11 | 1 1 3 2 . 2 . 2 . . Core 5 | . . 2 . . 1 . 2 . . Reactor 1 | . . . . . . . 1 . . Propulsion 29 | 2 2 4 6 . 7 5 3 . . Treads 19 | 2 2 2 3 . 5 3 2 . . Leg 10 | . . 2 3 . 2 2 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 2 1 7 3 3 6 8 4 . . Device 14 | . . 3 2 1 2 4 2 . . Storage 4 | 1 . 1 . 1 . 1 . . . Processor 6 | 1 . . 1 . 1 2 1 . . Hackware 1 | . . . . . 1 . . . . Protection 9 | . 1 3 . 1 2 1 1 . . Artifact . | . . . . . . . . . . Weapon 26 | 2 1 7 5 2 2 3 1 2 1 Energy Gun 6 | 1 . 2 1 1 . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 1 1 1 1 1 2 3 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . 1 2 . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . 3 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . System Corruption 5 | . . . . . 5 . . . . Parts Lost 19 | . . 1 . . 4 . 5 . 9 Power 5 | . . . . . 1 . 2 . 2 Propulsion 2 | . . . . . . . . . 2 Utility 10 | . . 1 . . 3 . 3 . 3 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 9 | . . 1 . . 3 . 4 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 97 99 96 99 98 97 97 100 95 Engine 8 | . 12 10 14 14 13 6 4 6 5 Core 2 | . . . . . . 6 3 6 6 Treads 12 | . 23 14 14 14 12 10 11 12 11 Leg 1 | . . 5 . . 1 1 . . . Device 19 | . . 6 16 14 16 25 26 25 22 Storage 7 | . 12 10 8 7 7 6 6 6 6 Processor 14 | . 12 10 15 14 10 12 18 18 18 Protection 9 | . 12 22 8 13 13 5 4 6 6 Energy Gun 4 | . 12 5 4 8 9 . 2 6 6 Ballistic Gun 7 | . 11 10 2 5 4 9 9 . . Impact Weapon 5 | . . 1 7 7 7 6 6 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 18 19 37 44 48 56 59 63 60 57 Greatest Support 62 | 40 40 46 46 52 52 59 62 62 62 Greatest Overweight (x) 10 | . . 1 10 1 1 1 2 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 14 15 15 15 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 15 15 15 15 Average Carried 12 | 4 8 12 13 13 14 13 11 14 14 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 7 10 15 15 15 12 14 12 15 14 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Matter Collected 2081 | 218 65 389 85 103 274 241 665 41 . Remotely . | . . . . . . . . . . Salvage Created 2230 | . 40 580 85 . 739 176 503 107 . Parts 104 | . 1 40 9 . 29 8 11 6 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Combat Hostiles Destroyed 49 | . 1 12 3 . 15 5 11 2 . Melee 9 | . . 1 1 . 5 . 1 1 . Guns 32 | . . 10 2 . 5 5 10 . . AOE 2 | . 1 . . . . . . 1 . Classes Destroyed 8 | . 1 2 1 . 2 . 2 . . Watcher 4 | . . 3 . . 1 . . . . Swarmer 7 | . . . 2 . 2 2 1 . . Grunt 21 | . 1 8 . . 4 3 5 . . Brawler 2 | . . . . . . . 2 . . Duelist 2 | . . . . . . . 2 . . Sentry 12 | . . 4 1 . 6 . 1 . . Hunter 3 | . . . . . 2 . . 1 . Programmer 2 | . . . . . 1 . . 1 . Best Kill Streak 7 | . 1 2 2 . 3 3 7 1 . Combat Bots Only 7 | . 1 2 2 . 3 3 7 1 . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . . . . . . 1 . Melee 1 | . . 1 1 . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Damage Taken 3804 | . 40 476 120 . 1208 339 917 114 590 Core 498 | . 26 83 20 . 118 34 97 8 112 Absorbed by Shields 649 | . . 95 . . . 23 381 121 29 Redirected to Shielding 91 | . 2 24 6 . 24 14 2 2 17 Regen/Repaired (Parts) 132 | . . 23 . . 109 . . . . Core Remaining (%) 89 | 100 89 79 96 . 83 . . . . Volleys Fired 147 | . 3 43 8 . 34 14 37 5 3 Largest 2 | . 2 2 1 . 2 2 2 1 2 Hottest 90 | . 60 73 50 . 90 53 85 55 88 Shots Fired 270 | . 6 73 8 . 67 28 76 7 5 Gun 268 | . 6 73 8 . 67 28 76 7 3 Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 171 | . 3 49 2 . 22 28 67 . . Thermal 57 | . . 6 6 . 45 . . . . Explosive . | . . . . . . . . . . Electromagnetic 42 | . 3 18 . . . . 9 7 5 Robot Hit Streak 46 | . 4 27 4 . 46 27 29 6 10 Robot Miss Streak 2 | . 1 1 2 . 1 2 2 . . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 7 | . . 1 . . . . 6 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 283 | . 5 83 7 . 80 27 66 11 4 Core Hits 170 | . 2 24 4 . 41 31 61 5 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 8 | . . 1 . . 5 . 2 . . Critical Strikes 12 | . . 1 . . 5 . 4 2 . Destroy 2 | . . . . . . . 2 . . Corrupt 2 | . . . . . . . 1 1 . Smash 7 | . . 1 . . 5 . 1 . . Sever 1 | . . . . . . . . 1 . Melee Attacks 50 | . . 20 2 . 20 . 1 7 . Impact 28 | . . 5 1 . 20 . 1 1 . Slashing 6 | . . . . . . . . 6 . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . 9 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5544 | . 84 1046 114 . 1679 557 1633 309 122 Guns 4088 | . 45 797 62 . 954 557 1593 56 24 Cannons . | . . . . . . . . . . Explosions 242 | . 39 37 . . . . . 68 98 Melee 1214 | . . 212 52 . 725 . 40 185 . Ramming . | . . . . . . . . . . Kinetic 3054 | . 8 546 . . 473 557 1470 . . Thermal 763 | . 39 113 62 . 481 . . 68 . Explosive . | . . . . . . . . . . Electromagnetic 513 | . 37 175 . . . . 123 56 122 Impact 1029 | . . 212 52 . 725 . 40 . . Slashing 185 | . . . . . . . . 185 . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 5 . 4 5 5 Average Corruption 4 | . . . . . 5 . 3 4 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . . . . . 17 . 33 14 2 Message Errors 13 | . . . . . 3 . 6 3 1 Matter Fused 16 | . . . . . 3 . 11 1 1 Heat Flow Errors 10 | . . . . . 3 . 5 2 . Energy Discharges 9 | . . . . . 2 . 3 4 . Data Loss (minor) 8 | . . . . . 1 . 5 2 . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 7 | . . . . . 2 . 3 2 . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 302 | . . 42 . . 201 . 40 19 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 302 | . . 42 . . 201 . 40 19 . Knockbacks 6 | . . 3 . . 3 . . . . Impact 6 | . . 3 . . 3 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 58 | . 20 7 . . . . . 31 . Shots 3 | . 1 1 . . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 321 | . 50 132 48 . 321 76 166 214 18 Average Temperature 64 | . 24 30 21 . 100 22 54 78 10 Received Heat Transfer 1619 | . 18 366 27 . 618 170 420 . . Effects 3 | . . . . . 3 . . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . 1 . . 6 . 2 . . Impact Corruptions 13 | . . 2 . . 9 . 2 . . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 7 | . . . 1 . 6 . . . . Heat Transferred 1772 | . . 272 185 . 1265 . . 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Peak Influence 183 | . 40 151 155 51 183 149 . . . Initial 51 | . . 12 45 51 16 39 . . . Average 73 | . 30 78 92 51 101 61 . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 2 . . 3 1 . . . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . 1 1 . . . Reinforcement 4 | . . 2 . . 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Distress Signals 3 | . . . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 2 19 5 . 21 12 11 2 8 Peak Tracking Total 7 | . 2 5 3 . 5 3 7 1 4 Tactical Retreats 3 | . . 1 . . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Traps Triggered 10 | . 3 1 2 . 2 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Machines Accessed 13 | . 1 3 2 1 2 3 . 1 . Terminals 7 | . 1 1 1 1 1 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 2 12 12 1 5 3 . 1 . Successful 36 | . 2 12 12 1 5 3 . 1 . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 2 2 2 1 1 2 . . . Fabricators . | . . . . . . . . . . Repair Stations 10 | . . 6 . . 4 . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 14 | . . 4 10 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 2 2 2 1 1 2 . 1 . Record 5 | . 1 2 . 1 . 1 . . . Open Door 2 | . . . . . 1 . . 1 . Open DSF 1 | . . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . . 6 . . 4 . . . . Scan Component 5 | . . 3 . . 2 . . . . Repair 5 | . . 3 . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer 14 | . . 4 10 . . . . . . Insert Component 7 | . . 2 5 . . . . . . Analyze 7 | . . 2 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 3 1 . 1 2 . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 1 5 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 3 . . 2 . . . . Time 142 | . . 78 . . 64 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . 1 5 . . . . . . Part Schematics Acquired 6 | . . 1 5 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked 12 | . . 11 1 . . . . . . Non-combat 8 | . . 8 . . . . . . . Combat 4 | . . 3 1 . . . . . . Robot Hacks Applied 12 | . . 11 1 . . . . . . parse_system 8 | . . 7 1 . . . . . . no_distress 4 | . . 4 . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Turns Passed 7028 | 120 255 924 306 378 1102 940 2141 785 77 Spaces Moved 3425 | 65 140 380 144 219 365 487 1118 466 41 Core 7 | 4 . . 3 . . . . . . Treads 3236 | 61 140 271 137 219 340 446 1115 466 41 Legs 182 | . . 109 4 . 25 41 3 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 165 160 165 160 160 160 Average Speed 173 | 153 160 168 172 165 203 170 177 160 163 Slowest Speed 550 | 160 160 190 550 245 245 245 330 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 24 40 19 5 59 15 95 73 66 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 5 | . . . . . . . 4 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 8 | . 2 2 . . . . . 4 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 8 | . 2 2 . . . . . 4 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Sto Fac Low Low Dat Total 4178 | 86 164 570 191 236 632 571 1194 489 45 Wait 335 | 1 13 82 7 . 179 30 12 11 . Move 3406 | 64 139 379 143 218 364 486 1117 455 41 Hop 5 | . . . . . . . . 5 . Pick Up 89 | 14 4 17 10 7 9 16 9 3 . Fast Attach 9 | . 4 . 2 . 1 1 . 1 . Attach 44 | 7 1 6 7 3 6 6 7 . 1 Detach 1 | . . . . 1 . . . . . Swap 53 | . . 17 7 2 11 9 6 1 . Drop 39 | . . 6 5 5 8 9 5 1 . Fire 147 | . 3 43 8 . 34 14 37 5 3 Melee 49 | . . 20 2 . 20 . 1 6 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 14 | -11/Junkyard | Identified exit to Materials 14 | -11/Junkyard | Discovered exit to Materials (range 15) 121 | -11/Junkyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Discovered exit to Materials (range 16) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Utility x2 882 | -9/Materials | Repaired Lgt. Assault Rifle 882 | -9/Materials | Repaired Lgt. Armor Plating 908 | -9/Materials | Repaired Weapon Shielding 1289 | -9/Materials | Identified exit to Materials 1289 | -9/Materials | Discovered exit to Materials (range 7) 1300 | -9/Materials | Entered another Materials area 1300 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1601 | -8/Materials | Identified exit to Factory 1601 | -8/Materials | Discovered exit to Factory (range 3) 1606 | -8/Materials | Entered Factory 1606 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1939 | -7/Factory | Identified exit to Storage 1939 | -7/Factory | Discovered exit to Storage (range 11) 1984 | -7/Factory | Entered Storage 2522 | -7/Storage | Repaired Power Shielding 2560 | -7/Storage | Repaired Arm. Treads? 2906 | -7/Storage | Lost 3 parts (1p2u) 3050 | -7/Storage | Identified exit to Factory 3050 | -7/Storage | Discovered exit to Factory (range 14) 3086 | -7/Storage | Entered Factory 3086 | -6/Factory | Evolved 2 slots: Utility x2 4013 | -6/Factory | Identified exit to Lower Caves 4013 | -6/Factory | Discovered exit to Lower Caves (range 9) 4026 | -6/Factory | Entered Lower Caves 4634 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4701 | -6/Lower Caves | Lost 4 parts (2p2u) 4717 | -6/Lower Caves | Destroyed 7 combat bots 4879 | -6/Lower Caves | Encountered a Warlord checkpoint 6137 | -6/Lower Caves | Identified exit to Lower Caves 6137 | -6/Lower Caves | Discovered exit to Lower Caves (range 6) 6167 | -6/Lower Caves | Entered another Lower Caves area 6811 | -6/Lower Caves | Encountered a Warlord checkpoint 6925 | -6/Lower Caves | Identified exit to Data Miner 6925 | -6/Lower Caves | Discovered exit to Data Miner (range 18) 6952 | -6/Lower Caves | Entered Data Miner 6952 | -6/Data Miner | Identified exit to Proximity Caves 6952 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 6976 | -6/Data Miner | Met Data Miner 7002 | -6/Data Miner | Data Conduit disabled 7029 | -6/Data Miner | Self-destructed Last Messages --------------- 06952_ EXIT=FOUND: PROXIMITY CAVES 06966_ System corrupted: Matter fused (-5). Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. [Achievement: The Oracle] 07002_ Data Conduit disabled. 07002_ Data Miner disappears through a trap door. 07007_ ORACLE Interface goes dark. 07009_ Force Field destroyed. 07012_ Hvy. Flail destroyed. 07017_ Energy Filter destroyed. 07017_ Imp. Treads destroyed. 07017_ Imp. Ion Engine destroyed. 07018_ UE#EEH8UCZ1NMHT6JUFKPW=XI | ##?????? | | ????""""""""" ######? | | ????"""""" gggg #? | | ???""""""" #? | | ???"""""" @ #? | | ???""""""" ##? | | ????"""""" """""""""""""""#####?? | | ????""""""" """"###############?????? | | ?????"""""" """""###???????????????????? | | ?????"""""""" "#####?????????????????????? | | ?????#######"## "#?????????????????????????? | | ???????????#"### "#?????????????????????????? | | ???????????#"#?# "#?????????????????????????? | | ???????????#"#? "#?????????????????????????? | | ???????????#"## #?????????????????????????? | | ?????????????? "#?????????????????????????? | | ?????????????### "#?????????????????????????? | | ???????????????# "#?????????????????????????? | | ???????????????# ""?????????????????????????? | | ??????????????? "??????????????????????????? | | ???????????????X "??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????? X??????????????????????????? | | ???????????????? ???????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 13 Melee Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Med. Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed 619 Manual? 1 Play Time 01:59:11 Cumulative 13.5 hours Start 2023.03.07 @ 20:07:51 End 2023.03.09 @ 12:22:57 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 7 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f04feeec-f9f8-40e4-a75a-4737bcc05ff5