Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 00:25:33 Player: reason Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (82) 410 Value Destroyed (3298) 3298 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (794) 794 TOTAL SCORE: 9722 Bonus ------- High Alert Combat Kills 247 Follower Combat Kills 247 Met Data Miner 300 Cogmind --------- Core Integrity 621/1000 Matter 300/300 Energy 71/100 System Corruption 5% Temperature Cool (214) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter Melee Analysis Suite Melee Analysis Suite > --- WEAPON (6) ------- Improved Heavy Machine Gun Thunder Hammer Ripper Great Axe > --- INVENTORY (8) ---- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Light Regenerative Plating Wave Gun Long-range Proton Cannon Mass Driver Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Gravity Neutralizing Apparatus Advanced Signal Interpreter Melee Analysis Suite Light Regenerative Plating > --- WEAPON ----------- Improved Heavy Machine Gun Mace Ripper Makeshift Axe Great Axe Great Axe > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Armored Wheel Armored Wheel Weapon Cycler Component Analysis Suite Gauss Rifle Remote Datajack [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Small Storage Unit Device Component Analysis Suite Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Great Axe Energy Gun Spread Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Slug Cannon Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . 1 Utility 4 | . . . 2 . . 2 . . . . . . Weapon 4 | . . . . . 2 . . . . . 2 . Parts Attached 107 | 8 6 2 6 4 25 4 9 5 1 . 20 17 Power 11 | 1 1 . . . 2 1 1 1 1 . 1 2 Engine 7 | 1 1 . . . 1 . 1 1 1 . . 1 Core 3 | . . . . . 1 1 . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 27 | 4 2 . 1 1 7 . 1 . . . 5 6 Treads 13 | 2 2 . 1 1 4 . . . . . 1 2 Leg 8 | . . . . . . . . . . . 4 4 Wheel 4 | 2 . . . . 1 . 1 . . . . . Hover 2 | . . . . . 2 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | 1 1 1 4 2 4 3 2 2 . . 7 5 Device 10 | . 1 . 1 1 1 2 2 . . . 1 1 Storage 6 | 1 . . 1 . . 1 . 1 . . 1 1 Processor 7 | . . 1 . . 1 . . 1 . . 2 2 Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 2 1 2 . . . . . 3 1 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 2 1 1 1 12 . 5 2 . . 7 4 Energy Gun 10 | . 2 . 1 1 6 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 8 | 2 . . . . 2 . 1 . . . 1 2 Ballistic Cannon 3 | . . 1 . . 1 . 1 . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 1 Slashing Weapon 9 | . . . . . 3 . 2 1 . . 3 . Piercing Weapon 4 | . . . . . . . 1 1 . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . . . 1 1 Parts Lost 27 | . . . . 1 2 . 4 1 . . 6 13 Power 4 | . . . . . . . 1 . . . . 3 Propulsion 5 | . . . . . . . . . . . 2 3 Utility 9 | . . . . . . . 3 1 . . 1 4 Weapon 9 | . . . . 1 2 . . . . . 3 3 Highest Loss Streak 5 | . . . . 1 1 . 4 1 . . 4 5 Average Slot Usage (%) 87 | . 91 100 100 99 88 81 79 71 76 76 90 90 Engine 5 | . 14 14 11 11 4 . 1 6 7 7 5 . Core 2 | . . . . . 4 7 5 . . . . 4 Treads 6 | . 1 28 22 22 13 . . . . . . 5 Leg 2 | . . . . . . . . . . . 7 8 Wheel 4 | . 26 . . . 1 7 7 7 7 7 2 . Device 7 | . 5 11 11 11 1 12 12 7 7 7 11 3 Storage 11 | . 14 14 12 11 9 7 7 11 15 15 13 9 Processor 7 | . . 2 11 11 9 7 7 8 7 7 6 9 Protection 5 | . . . 9 11 8 7 5 . . . 3 8 Energy Gun 4 | . 11 17 11 10 11 . . . . . . . Ballistic Gun 3 | . 16 . . . 3 . 1 . . . 3 4 Ballistic Cannon 4 | . . 10 11 11 9 7 5 . . . . . Impact Weapon 1 | . . . . . . . . . . . 3 5 Slashing Weapon 14 | . . . . . 10 23 22 17 23 23 18 22 Piercing Weapon 2 | . . . . . . . . 9 7 7 9 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 12 16 20 27 27 48 53 53 29 34 34 52 64 Greatest Support 62 | 40 40 40 40 40 49 28 28 28 28 28 60 62 Greatest Overweight (x) 3 | . . . . . 3 1 1 1 1 1 2 2 Average Overweight (x) . | . . . . . . 1 . . 1 1 . . Largest Inventory Capacity 14 | 6 6 6 6 6 6 6 6 10 10 10 14 12 Average Capacity 8 | 5 6 6 6 6 6 6 6 8 10 10 11 11 Most Carried 12 | 6 6 6 6 6 6 6 6 9 9 8 12 12 Average Carried 7 | 3 5 5 5 5 5 5 5 7 8 8 9 9 Final Capacity 12 | 6 6 6 6 6 6 6 6 10 10 10 12 8 Final Carried 11 | 6 6 5 6 6 6 6 6 9 8 8 11 8 Class Distribution -------------------- 41% | Mutant 23% | Scavenger-Mutant 21% | Derelict-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 1891 | 228 259 19 215 129 440 30 103 64 . 33 145 226 Remotely . | . . . . . . . . . . . . . Salvage Created 3431 | . 242 33 189 100 612 . 411 371 . . 780 693 Parts 174 | . 21 6 10 6 39 . 19 14 . . 30 29 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 18 12 . 3 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 78 | . 7 3 7 4 14 . 8 7 . . 15 13 Melee 50 | . . . . . 10 . 8 7 . . 15 10 Guns 16 | . 7 3 2 . 2 . . . . . . 2 Cannons 11 | . . . 5 4 2 . . . . . . . Classes Destroyed 11 | . 4 . 2 1 2 . 1 1 . . . . Worker 1 | . 1 . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 17 | . 3 3 . . 2 . 2 . . . 3 4 Grunt 38 | . 4 . 5 3 4 . 3 5 . . 10 4 Brawler 2 | . . . . 1 . . . 1 . . . . Sentry 13 | . . . 2 . 6 . 2 . . . 1 2 Hunter 6 | . . . . . 2 . . . . . 1 3 Programmer 1 | . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . 1 . . . . Best Kill Streak 5 | . 3 3 3 2 4 . 2 3 . . 4 5 Combat Bots Only 5 | . 3 3 3 2 4 . 2 3 . . 4 5 Max Kills in Single Turn 2 | . 2 1 1 1 2 . 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Damage Taken 7405 | . 257 50 316 179 981 . 1152 536 . 22 1211 2701 Core 1079 | . 79 . 34 39 101 . 124 121 . 6 196 379 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 68 . 81 81 . . . . 64 76 . Volleys Fired 113 | . 22 3 38 18 14 . 7 . . . . 11 Largest 3 | . 2 2 2 1 3 . 1 . . . . 1 Hottest 178 | . 130 130 113 48 178 . 48 . . . . 28 Shots Fired 168 | . 42 6 45 18 39 . 7 . . . . 11 Gun 95 | . 42 6 11 . 25 . . . . . . 11 Cannon 73 | . . . 34 18 14 . 7 . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 112 | . 28 . 34 18 14 . 7 . . . . 11 Thermal 56 | . 14 6 11 . 25 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 10 | . 10 4 8 2 10 . 1 . . . . 3 Robot Miss Streak 5 | . 4 4 5 3 4 . 5 . . . . 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 289 | . 26 6 27 6 52 . 38 25 . . 45 64 Core Hits 148 | . 23 7 20 4 22 . 11 13 . . 28 20 Critical Hits 17 | . . . 4 2 7 . 1 . . . 1 2 Critical Kills 6 | . . . 1 2 2 . . . . . . 1 Critical Parts Destroyed 11 | . . . 3 . 5 . 1 . . . 1 1 Melee Attacks 304 | . . . . . 34 . 55 55 . . 76 84 Impact 27 | . . . . . . . . . . . 3 24 Slashing 233 | . . . . . 34 . 55 22 . . 62 60 Piercing 44 | . . . . . . . . 33 . . 11 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 81 | . . . . . 2 . 11 16 . . 27 25 Damage Inflicted 8747 | . 222 53 626 249 1616 . 1440 748 . . 1534 2259 Guns 681 | . 222 53 110 . 211 . . . . . . 85 Cannons 1076 | . . . 516 249 234 . 77 . . . . . Explosions . | . . . . . . . . . . . . . Melee 6990 | . . . . . 1171 . 1363 748 . . 1534 2174 Ramming . | . . . . . . . . . . . . . Kinetic 1287 | . 126 . 516 249 234 . 77 . . . . 85 Thermal 470 | . 96 53 110 . 211 . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 629 | . . . . . . . . . . . 38 591 Slashing 5718 | . . . . . 1171 . 1363 280 . . 1321 1583 Piercing 643 | . . . . . . . . 468 . . 175 . Highest Corruption 5 | . . . . . . . . 4 4 4 1 5 Average Corruption 3 | . . . . . . . . 4 4 4 1 2 Corruption Purged . | . . . . . . . . . . . . . Effects 14 | . . . . . . . . 6 1 5 . 2 Message Errors 3 | . . . . . . . . 1 . 1 . 1 Matter Fused 3 | . . . . . . . . . . 3 . . Heat Flow Errors 5 | . . . . . . . . 3 . 1 . 1 Energy Discharges 1 | . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Targeting Errors 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 327 | . . . 54 14 34 . 77 . . . 48 100 Projectiles 82 | . . . 54 14 . . 14 . . . . . Explosions . | . . . . . . . . . . . . . Melee 245 | . . . . . 34 . 63 . . . 48 100 Knockbacks 15 | . . . 5 2 2 . 3 . . . . 3 Impact 3 | . . . . . . . . . . . . 3 Kinetic 12 | . . . 5 2 2 . 3 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 465 | . 122 117 99 12 465 . 17 259 . 128 . 214 Average Temperature 107 | . 33 58 30 4 173 . 6 127 . 74 . 214 Received Heat Transfer 1911 | . 78 . 171 99 378 . 423 225 . . 303 234 Effects 4 | . . . . . 4 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 2 | . . . . . 2 . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 3 Impact Corruptions 4 | . . . . . . . . . . . 1 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 797 | . 125 65 140 . 467 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Peak Influence 814 | . 216 90 358 166 211 265 . . . . 814 550 Initial 365 | . . 20 35 61 64 65 . . . . 23 365 Average 248 | . 94 89 173 119 99 144 . . . . 470 424 Maximum Alert Level 3 | . 1 . 1 . 1 1 . . . . 3 2 Low Security (%) 54 | 100 99 100 57 100 88 60 . . . . 15 . Level 1 19 | . . . 42 . 11 39 . . . . 23 32 Level 2 19 | . . . . . . . . . . . 30 67 Level 3 6 | . . . . . . . . . . . 30 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 3 . 5 1 . . . . 7 3 Investigation 8 | . . . 1 . 2 1 . . . . 4 . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 5 | . 1 . 2 . . . . . . . 1 1 Assault 1 | . . . . . . . . . . . 1 . Garrison 5 | . . . . . 3 . . . . . 1 1 Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 8 | . . . 3 . 1 . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 14 2 17 5 22 . 16 7 . 1 26 28 Peak Tracking Total 6 | . 3 2 6 3 6 . 5 3 . 1 4 5 Tactical Retreats 22 | . . . 2 1 6 . 5 . . . 2 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 1 | . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 3 | . . . 2 . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 21 | . 1 . 1 1 4 2 1 . 4 . 6 1 Terminals 5 | . 1 . . 1 2 . . . . . 1 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 . Recycling Units 4 | . . . 1 . 1 1 . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 3 . Total Hacks 65 | . 2 . 2 2 11 4 1 . 26 . 15 2 Successful 53 | . 1 . 2 1 9 1 1 . 26 . 10 2 Failed 12 | . 1 . . 1 2 3 . . . . 5 . Catastrophic 2 | . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 2 . 2 1 5 3 . . . . 6 2 Terminals 11 | . 2 . . 2 4 . . . . . 3 . Fabricators 5 | . . . . . . . . . . . 5 . Repair Stations 3 | . . . . . . . . . . . 3 . Recycling Units 7 | . . . 2 . 2 1 . . . . . 2 Scanalyzers 5 | . . . . . 5 . . . . . . . Garrison Access 7 | . . . . . . 3 . . . . 4 . Terminal Hacks 31 | . . . . . 2 . 1 . 26 . 2 . Record 11 | . . . . . . . . . 11 . . . Part Schematic 6 | . . . . . . . . . 6 . . . Robot Schematic 6 | . . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . . . . 1 . . . . . 1 . Unreport Threat 2 | . . . . . 1 . . . . . 1 . Fabricator Hacks 4 | . . . . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . . 2 . Repair Station Hacks 1 | . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . 1 . 1 . . . . . . 1 Report Inventory 3 | . . . 1 . 1 . . . . . . 1 Scanalyzer 4 | . . . . . 4 . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . 1 1 2 1 . . . . 3 1 Terminals 3 | . 1 . . 1 1 . . . . . . . Assimilate 3 | . 1 . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . 1 . . . . . . 1 Monitor 3 | . . . 1 . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . 3 . Jam 4 | . . . . . . 1 . . . . 3 . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . 3 2 . . . . 3 1 Full Trace Events 4 | . . . . . 3 . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 2 . . . 6 . . . Parts Built 3 | . . . . . . . . . . . 3 . Matter 453 | . . . . . . . . . . . 453 . Time 236 | . . . . . . . . . . . 236 . Total Part Build Rating 13 | . . . . . . . . . . . 13 . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 1 . Highest-Rated Group 94 | . . . . . . . . . . 94 94 . Highest-Rated Ally 94 | . . . . . . . . . . 94 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 31 | . . . . . . . . . . 2 29 . Total Damage 1128 | . . . . . . . . . . 90 1038 . Kills 7 | . . . . . . . . . . 1 6 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 6972 | 86 447 304 421 256 1292 199 793 625 100 367 1140 942 Spaces Moved 4464 | 60 421 182 194 125 671 171 575 501 81 330 692 461 Core 24 | 17 . . . . 1 . . . . . 6 . Treads 1159 | 20 17 182 194 125 410 . . . . . 3 208 Legs 626 | . . . . . . . . . . . 373 253 Wheels 2610 | 23 404 . . . 215 171 575 501 81 330 310 . Hover 45 | . . . . . 45 . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 46 | 50 80 160 160 160 46 110 100 100 110 110 100 120 Average Speed 122 | 98 83 160 160 160 146 110 108 104 110 110 114 149 Slowest Speed 230 | 160 160 160 160 160 230 110 110 110 110 110 180 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 41 50 25 20 28 3 70 62 68 51 17 10 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . 1 . . 1 . 1 . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 11 | . . 1 . 1 . . 8 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 23 | . . . 12 7 3 . . . . . . 1 Melee . | . . . . . . . . . . . . . Projectile 23 | . . . 12 7 3 . . . . . . 1 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Total 5532 | 85 481 189 260 164 909 182 669 571 92 334 977 619 Wait 402 | 6 16 . 10 9 79 . 19 17 10 5 183 48 Move 4452 | 59 420 181 193 124 670 170 574 500 80 329 691 461 Hop . | . . . . . . . . . . . . . Pick Up 151 | 12 9 1 8 5 44 5 11 11 . . 28 17 Fast Attach . | . . . . . . . . . . . . . Attach 57 | 6 3 . 2 1 13 2 3 5 . . 12 10 Detach 2 | . . . . . 1 . . . . . . 1 Swap 51 | 2 3 2 4 3 13 2 6 . 1 . 8 7 Drop 100 | . 8 2 5 4 43 3 7 3 1 . 13 11 Fire 113 | . 22 3 38 18 14 . 7 . . . . 11 Melee 204 | . . . . . 32 . 42 35 . . 42 53 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 6) 534 | -10/Materials | Entered Mines 607 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 766 | -10/Mines | Discovered new exit (range 9) 782 | -10/Mines | Identified exit to Materials 838 | -10/Mines | Entered Materials 838 | -9/Materials | Evolved 2 slots: Utility x2 1224 | -9/Materials | Discovered new exit (range 15) 1257 | -9/Materials | Identified exit to Mines 1259 | -9/Materials | Entered Mines 1260 | -9/Mines | Assembled infested the area 1265 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1504 | -9/Mines | Discovered new exit (range 8) 1512 | -9/Mines | Identified exit to Materials 1515 | -9/Mines | Entered Materials 1515 | -8/Materials | Evolved 2 slots: Weapon x2 1516 | -8/Materials | Identified exit to Storage 2025 | -8/Materials | Build established: Scavenger-Tank 2103 | -8/Materials | Garrison activated, responded to threat 2797 | -8/Materials | Discovered new exit (range 10) 2806 | -8/Materials | Identified exit to Factory 2807 | -8/Materials | Entered Factory 2807 | -7/Factory | Evolved 2 slots: Utility x2 2822 | -7/Factory | Build established: Mutant 2978 | -7/Factory | Discovered new exit (range 8) 2986 | -7/Factory | Identified exit to Lower Caves 3006 | -7/Factory | Entered Lower Caves 3042 | -7/Lower Caves | Encountered a Warlord checkpoint 3499 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3593 | -7/Lower Caves | Learned location of Zion (-6) 3608 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3672 | -7/Lower Caves | Lost 4 parts (1p3u) 3761 | -7/Lower Caves | Discovered new exit (range 15) 3782 | -7/Lower Caves | Identified exit to Lower Caves 3799 | -7/Lower Caves | Entered another Lower Caves area 3813 | -7/Lower Caves | Autogun stolen by Master Thief 3838 | -7/Lower Caves | Learned Factory garrison access intel 3840 | -7/Lower Caves | Learned Factory trap positions 4414 | -7/Lower Caves | Discovered new exit (range 4) 4418 | -7/Lower Caves | Identified exit to Data Miner 4424 | -7/Lower Caves | Entered Data Miner 4424 | -7/Data Miner | Discovered new exit (range 6) 4435 | -7/Data Miner | Identified exit to Proximity Caves 4450 | -7/Data Miner | Met Data Miner 4473 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4473 | -7/Data Miner | Learned location of Section 7 (-2) 4488 | -7/Data Miner | Received God Mode back door access code from Data Miner 4504 | -7/Data Miner | Build established: Derelict-Mutant 4524 | -7/Data Miner | Entered Proximity Caves 4677 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4862 | -6/Proximity Caves | Discovered new exit (range 15) 4865 | -6/Proximity Caves | Escorted by Enhanced Grunt 4888 | -6/Proximity Caves | Identified exit to Factory 4891 | -6/Proximity Caves | Entered Factory 4891 | -6/Factory | Accompanied by 1 ally 4891 | -6/Factory | Evolved 2 slots: Weapon x2 4892 | -6/Factory | Identified exit to Extension 4893 | -6/Factory | Loaded intel: 81 trap records 4894 | -6/Factory | Loaded intel: 219 non-interactive machine locations 4895 | -6/Factory | Loaded intel: 4 garrison access locations 5089 | -6/Factory | Garrison activated, responded to threat 5199 | -6/Factory | Incoming investigation squad redirected 5396 | -6/Factory | Lost 4 parts (2n1u1w) 5667 | -6/Factory | Build established: Scavenger-Mutant 5722 | -6/Factory | Discovered new exit (range 11) 5734 | -6/Factory | Identified exit to Factory 5823 | -6/Factory | Fabricated Lgt. Regenerative Plating? 5941 | -6/Factory | First assault squad dispatched 6000 | -6/Factory | Fabricated Great Axe (x2) 6031 | -6/Factory | Entered another Factory area 6031 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6394 | -5/Factory | Lost 3 parts (1p1n1u) 6885 | -5/Factory | Lost 4 parts (1p1u2w) 6933 | -5/Factory | Garrison activated, responded to threat 6973 | -5/Factory | Self-destructed Last Messages --------------- 06955_ K-01 Serf collects debris. 06955_ Destroyed Imp. Target Analyzer. 06955_ P-70 Sage system corrupted by crushing effect. 06955_ P-70 Sage knocked back. 06955_ Great Axe follow-up attack on P-70 Sage. 06955_ P-70 Sage Mic. Fission Core severed. 06957_ Slug penetrates Wall. 06957_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06958_ Flexi-carbon Leg destroyed. 06958_ Great Axe follow-up attack on P-70 Sage. 06959_ R-10 Processor collects Sml. Matter Pod. 06964_ U-05 Engineer builds a Wall. 06964_ Penetrated by Slug. 06966_ R-10 Processor collects Gauss Rifle. 06968_ Penetrated by Slug. 06971_ R-10 Processor collects Mic. Fission Core. 06971_ Great Axe destroyed. 06971_ Penetrated by Slug. 06971_ P-70 Sage destroyed. 06972_ System corrupted: Heat flow error (+252). Map ----- +----------------------------------------------------+ | ????????????????????????????????????# #?# """ ## | | ???????????????????????????########## #?# """ ## | | ???????????????????????????# ## #?# ## | | ???????????????????????????# ## #?# """ + | | ???????????????????????????# ## #?# """ ## | | ???????????????????????????# ## ### """ ## | | ???????????????????????????# # ## ## | | ???????????????????????????# # ## ## | | ???????????????????????????# + ## ## ^ | | ???????????????????????????# # ## # | | ???????????????????????????######### ####+### | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????# % | | ?????????????????????############## | | ?????????????????????# ^ # ####### | | ?????????????????????#^ """""" # #?????# | | ?????????????????????# """""" # #?????#### | | ???????????##+#??????# """""" # #????????? | | ???????????? ?????# """""" # #????????? | | ?????????????# ????# %% % %/[ #????????? | | ?????????????# #???# """""" # #????????? | | ?????????????# ??# p """"" # #????????? | | ?????????????# ###R ^"""""" # #????????? | | ?????????????# !% Y @%* """" # #????????? | | ?????????????# [### == # #????????? | | ?????????????# # # ! # #????????? | | ?????????????# ?############### #????????? | | ?????????????# ???????????????# #????????? | | ?????????????# ???????????????# #????????? | | ?????????????# ????????????????? #????????? | | ?????????????# ????????????????? #????????? | | ?????????????# ????????????????? #????????? | | ?????????????# ????????????????? #????????? | | ?????????????# ?????????????????? +????????? | | ?????????????# ?????????????????? ?????????? | | ????????????? ?????????????????? ???????????? | | ????????????? ????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 34 Energy Capacity 290 Matter Stores 370 Matter Capacity 400 Sight Range 16 Terrain Scan Density 135 Additional Mass Support 12 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Great Axe | -8/Materials | Scanalyzed Slug Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Great Axe | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Knowing Is Half The Battle Party Time True Hacker Challenges ------------ None Game ------ Seed StealthCatalystCharger Manual? 0 Play Time 01:28:04 Cumulative 23.3 hours Start 2021.05.09 @ 22:54:09 End 2021.05.10 @ 00:25:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ab5247a-1aed-450a-9b85-14adca7c2aa9