Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 00:25:33

Player: reason

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (82)      410
Value Destroyed (3298)     3298
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (794)                794
              TOTAL SCORE: 9722

 Bonus
-------
High Alert Combat Kills    247
Follower Combat Kills      247
Met Data Miner             300

 Cogmind 
---------
Core Integrity             621/1000
Matter                     300/300
Energy                     71/100
System Corruption          5%
Temperature                Cool (214)
Movement                   Walking (150) Ox1
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
             Flexi-carbon Leg
>            --- UTILITY (6) ------
      Medium Storage Unit
    Advanced Signal Interpreter
             Melee Analysis Suite
             Melee Analysis Suite
>            --- WEAPON (6) -------
    Improved Heavy Machine Gun
             Thunder Hammer
             Ripper
             Great Axe
>            --- INVENTORY (8) ----
    Improved Treads
             Carbon-fiber Leg
             Carbon-fiber Leg
       Light Regenerative Plating
             Wave Gun
  Long-range Proton Cannon
             Mass Driver
             Remote Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Fission Core
      Light Antimatter Reactor
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
     Medium Storage Unit
     Medium Storage Unit
            Gravity Neutralizing Apparatus
   Advanced Signal Interpreter
            Melee Analysis Suite
      Light Regenerative Plating
>           --- WEAPON -----------
   Improved Heavy Machine Gun
            Mace
            Ripper
  Makeshift Axe
            Great Axe
            Great Axe
>           --- INVENTORY --------
            Carbon-fiber Leg
            Carbon-fiber Leg
   Enhanced Flexi-carbon Leg
    Armored Wheel
    Armored Wheel
            Weapon Cycler
            Component Analysis Suite
            Gauss Rifle
            Remote Datajack
[Rating: 70]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
Utility                    Small Storage Unit
  Device                   Component Analysis Suite
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Great Axe
  Energy Gun               Spread Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Slug Cannon
  Impact Weapon            Mace
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   2   .   .   2   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   2   .   .   .   .   .   2   .   
Parts Attached             107  | 8   6   2   6   4   25  4   9   5   1   .   20  17  
  Power                    11   | 1   1   .   .   .   2   1   1   1   1   .   1   2   
    Engine                 7    | 1   1   .   .   .   1   .   1   1   1   .   .   1   
    Core                   3    | .   .   .   .   .   1   1   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               27   | 4   2   .   1   1   7   .   1   .   .   .   5   6   
    Treads                 13   | 2   2   .   1   1   4   .   .   .   .   .   1   2   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   4   4   
    Wheel                  4    | 2   .   .   .   .   1   .   1   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 1   1   1   4   2   4   3   2   2   .   .   7   5   
    Device                 10   | .   1   .   1   1   1   2   2   .   .   .   1   1   
    Storage                6    | 1   .   .   1   .   .   1   .   1   .   .   1   1   
    Processor              7    | .   .   1   .   .   1   .   .   1   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   2   1   2   .   .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   2   1   1   1   12  .   5   2   .   .   7   4   
    Energy Gun             10   | .   2   .   1   1   6   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          8    | 2   .   .   .   .   2   .   1   .   .   .   1   2   
    Ballistic Cannon       3    | .   .   1   .   .   1   .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Slashing Weapon        9    | .   .   .   .   .   3   .   2   1   .   .   3   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   1   1   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   .   .   .   .   .   1   1   
Parts Lost                 27   | .   .   .   .   1   2   .   4   1   .   .   6   13  
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   2   3   
  Utility                  9    | .   .   .   .   .   .   .   3   1   .   .   1   4   
  Weapon                   9    | .   .   .   .   1   2   .   .   .   .   .   3   3   
  Highest Loss Streak      5    | .   .   .   .   1   1   .   4   1   .   .   4   5   
Average Slot Usage (%)     87   | .   91  100 100 99  88  81  79  71  76  76  90  90  
  Engine                   5    | .   14  14  11  11  4   .   1   6   7   7   5   .   
  Core                     2    | .   .   .   .   .   4   7   5   .   .   .   .   4   
  Treads                   6    | .   1   28  22  22  13  .   .   .   .   .   .   5   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   7   8   
  Wheel                    4    | .   26  .   .   .   1   7   7   7   7   7   2   .   
  Device                   7    | .   5   11  11  11  1   12  12  7   7   7   11  3   
  Storage                  11   | .   14  14  12  11  9   7   7   11  15  15  13  9   
  Processor                7    | .   .   2   11  11  9   7   7   8   7   7   6   9   
  Protection               5    | .   .   .   9   11  8   7   5   .   .   .   3   8   
  Energy Gun               4    | .   11  17  11  10  11  .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   16  .   .   .   3   .   1   .   .   .   3   4   
  Ballistic Cannon         4    | .   .   10  11  11  9   7   5   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   3   5   
  Slashing Weapon          14   | .   .   .   .   .   10  23  22  17  23  23  18  22  
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   9   7   7   9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 12  16  20  27  27  48  53  53  29  34  34  52  64  
  Greatest Support         62   | 40  40  40  40  40  49  28  28  28  28  28  60  62  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   1   1   1   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   1   1   .   .   
Largest Inventory Capacity 14   | 6   6   6   6   6   6   6   6   10  10  10  14  12  
  Average Capacity         8    | 5   6   6   6   6   6   6   6   8   10  10  11  11  
  Most Carried             12   | 6   6   6   6   6   6   6   6   9   9   8   12  12  
  Average Carried          7    | 3   5   5   5   5   5   5   5   7   8   8   9   9   
  Final Capacity           12   | 6   6   6   6   6   6   6   6   10  10  10  12  8   
  Final Carried            11   | 6   6   5   6   6   6   6   6   9   8   8   11  8   

 Class Distribution 
--------------------
 41% | Mutant
 23% | Scavenger-Mutant
 21% | Derelict-Mutant
 10% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
   Scavenger-Tank | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Data Miner
  Derelict-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Matter Collected           1891 | 228 259 19  215 129 440 30  103 64  .   33  145 226 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3431 | .   242 33  189 100 612 .   411 371 .   .   780 693 
  Parts                    174  | .   21  6   10  6   39  .   19  14  .   .   30  29  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      33   | .   .   .   .   .   .   .   18  12  .   3   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  78   | .   7   3   7   4   14  .   8   7   .   .   15  13  
  Melee                    50   | .   .   .   .   .   10  .   8   7   .   .   15  10  
  Guns                     16   | .   7   3   2   .   2   .   .   .   .   .   .   2   
  Cannons                  11   | .   .   .   5   4   2   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   4   .   2   1   2   .   1   1   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   3   3   .   .   2   .   2   .   .   .   3   4   
  Grunt                    38   | .   4   .   5   3   4   .   3   5   .   .   10  4   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   2   .   6   .   2   .   .   .   1   2   
  Hunter                   6    | .   .   .   .   .   2   .   .   .   .   .   1   3   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   3   3   3   2   4   .   2   3   .   .   4   5   
  Combat Bots Only         5    | .   3   3   3   2   4   .   2   3   .   .   4   5   
Max Kills in Single Turn   2    | .   2   1   1   1   2   .   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               7405 | .    257  50   316  179  981  .    1152 536  .    22   1211 2701 
  Core                     1079 | .    79   .    34   39   101  .    124  121  .    6    196  379  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    68   .    81   81   .    .    .    .    64   76   .    
Volleys Fired              113  | .    22   3    38   18   14   .    7    .    .    .    .    11   
  Largest                  3    | .    2    2    2    1    3    .    1    .    .    .    .    1    
  Hottest                  178  | .    130  130  113  48   178  .    48   .    .    .    .    28   
Shots Fired                168  | .    42   6    45   18   39   .    7    .    .    .    .    11   
  Gun                      95   | .    42   6    11   .    25   .    .    .    .    .    .    11   
  Cannon                   73   | .    .    .    34   18   14   .    7    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  112  | .    28   .    34   18   14   .    7    .    .    .    .    11   
  Thermal                  56   | .    14   6    11   .    25   .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    10   4    8    2    10   .    1    .    .    .    .    3    
  Robot Miss Streak        5    | .    4    4    5    3    4    .    5    .    .    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           289  | .    26   6    27   6    52   .    38   25   .    .    45   64   
  Core Hits                148  | .    23   7    20   4    22   .    11   13   .    .    28   20   
  Critical Hits            17   | .    .    .    4    2    7    .    1    .    .    .    1    2    
  Critical Kills           6    | .    .    .    1    2    2    .    .    .    .    .    .    1    
  Critical Parts Destroyed 11   | .    .    .    3    .    5    .    1    .    .    .    1    1    
Melee Attacks              304  | .    .    .    .    .    34   .    55   55   .    .    76   84   
  Impact                   27   | .    .    .    .    .    .    .    .    .    .    .    3    24   
  Slashing                 233  | .    .    .    .    .    34   .    55   22   .    .    62   60   
  Piercing                 44   | .    .    .    .    .    .    .    .    33   .    .    11   .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        81   | .    .    .    .    .    2    .    11   16   .    .    27   25   
Damage Inflicted           8747 | .    222  53   626  249  1616 .    1440 748  .    .    1534 2259 
  Guns                     681  | .    222  53   110  .    211  .    .    .    .    .    .    85   
  Cannons                  1076 | .    .    .    516  249  234  .    77   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    6990 | .    .    .    .    .    1171 .    1363 748  .    .    1534 2174 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1287 | .    126  .    516  249  234  .    77   .    .    .    .    85   
  Thermal                  470  | .    96   53   110  .    211  .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   629  | .    .    .    .    .    .    .    .    .    .    .    38   591  
  Slashing                 5718 | .    .    .    .    .    1171 .    1363 280  .    .    1321 1583 
  Piercing                 643  | .    .    .    .    .    .    .    .    468  .    .    175  .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    4    4    4    1    5    
  Average Corruption       3    | .    .    .    .    .    .    .    .    4    4    4    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    .    .    .    .    6    1    5    .    2    
    Message Errors         3    | .    .    .    .    .    .    .    .    1    .    1    .    1    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    3    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    3    .    1    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            327  | .    .    .    54   14   34   .    77   .    .    .    48   100  
  Projectiles              82   | .    .    .    54   14   .    .    14   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    245  | .    .    .    .    .    34   .    63   .    .    .    48   100  
Knockbacks                 15   | .    .    .    5    2    2    .    3    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  12   | .    .    .    5    2    2    .    3    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        465  | .    122  117  99   12   465  .    17   259  .    128  .    214  
  Average Temperature      107  | .    33   58   30   4    173  .    6    127  .    74   .    214  
  Received Heat Transfer   1911 | .    78   .    171  99   378  .    423  225  .    .    303  234  
  Effects                  4    | .    .    .    .    .    4    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    .    1    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         797  | .    125  65   140  .    467  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Peak Influence             814  | .   216 90  358 166 211 265 .   .   .   .   814 550 
  Initial                  365  | .   .   20  35  61  64  65  .   .   .   .   23  365 
  Average                  248  | .   94  89  173 119 99  144 .   .   .   .   470 424 
Maximum Alert Level        3    | .   1   .   1   .   1   1   .   .   .   .   3   2   
  Low Security (%)         54   | 100 99  100 57  100 88  60  .   .   .   .   15  .   
  Level 1                  19   | .   .   .   42  .   11  39  .   .   .   .   23  32  
  Level 2                  19   | .   .   .   .   .   .   .   .   .   .   .   30  67  
  Level 3                  6    | .   .   .   .   .   .   .   .   .   .   .   30  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   3   .   5   1   .   .   .   .   7   3   
  Investigation            8    | .   .   .   1   .   2   1   .   .   .   .   4   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   1   .   2   .   .   .   .   .   .   .   1   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 5    | .   .   .   .   .   3   .   .   .   .   .   1   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Distress Signals           8    | .   .   .   3   .   1   .   .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   14  2   17  5   22  .   16  7   .   1   26  28  
  Peak Tracking Total      6    | .   3   2   6   3   6   .   5   3   .   1   4   5   
  Tactical Retreats        22   | .   .   .   2   1   6   .   5   .   .   .   2   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Traps Triggered            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Machines Disabled          3    | .   .   .   2   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Machines Accessed          21   | .   1   .   1   1   4   2   1   .   4   .   6   1   
  Terminals                5    | .   1   .   .   1   2   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   .   .   1   .   1   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   3   .   
Total Hacks                65   | .   2   .   2   2   11  4   1   .   26  .   15  2   
  Successful               53   | .   1   .   2   1   9   1   1   .   26  .   10  2   
  Failed                   12   | .   1   .   .   1   2   3   .   .   .   .   5   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   2   .   2   1   5   3   .   .   .   .   6   2   
  Terminals                11   | .   2   .   .   2   4   .   .   .   .   .   3   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   5   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          7    | .   .   .   2   .   2   1   .   .   .   .   .   2   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   3   .   .   .   .   4   .   
Terminal Hacks             31   | .   .   .   .   .   2   .   1   .   26  .   2   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   1   .   1   .   .   .   .   .   .   1   
  Report Inventory         3    | .   .   .   1   .   1   .   .   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   1   .   1   1   2   1   .   .   .   .   3   1   
  Terminals                3    | .   1   .   .   1   1   .   .   .   .   .   .   .   
    Assimilate             3    | .   1   .   .   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   1   .   1   .   .   .   .   .   .   1   
    Monitor                3    | .   .   .   1   .   1   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   3   .   
    Jam                    4    | .   .   .   .   .   .   1   .   .   .   .   3   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   .   3   2   .   .   .   .   3   1   
  Full Trace Events        4    | .   .   .   .   .   3   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   2   .   .   .   6   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
    Matter                 453  | .   .   .   .   .   .   .   .   .   .   .   453 .   
    Time                   236  | .   .   .   .   .   .   .   .   .   .   .   236 .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   .   .   13  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total Allies               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    .    1    1    .    
  Highest-Rated Group      94   | .    .    .    .    .    .    .    .    .    .    94   94   .    
  Highest-Rated Ally       94   | .    .    .    .    .    .    .    .    .    .    94   94   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               31   | .    .    .    .    .    .    .    .    .    .    2    29   .    
  Total Damage             1128 | .    .    .    .    .    .    .    .    .    .    90   1038 .    
  Kills                    7    | .    .    .    .    .    .    .    .    .    .    1    6    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   2   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               6972 | 86   447  304  421  256  1292 199  793  625  100  367  1140 942  
Spaces Moved               4464 | 60   421  182  194  125  671  171  575  501  81   330  692  461  
  Core                     24   | 17   .    .    .    .    1    .    .    .    .    .    6    .    
  Treads                   1159 | 20   17   182  194  125  410  .    .    .    .    .    3    208  
  Legs                     626  | .    .    .    .    .    .    .    .    .    .    .    373  253  
  Wheels                   2610 | 23   404  .    .    .    215  171  575  501  81   330  310  .    
  Hover                    45   | .    .    .    .    .    45   .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   80   160  160  160  46   110  100  100  110  110  100  120  
  Average Speed            122  | 98   83   160  160  160  146  110  108  104  110  110  114  149  
  Slowest Speed            230  | 160  160  160  160  160  230  110  110  110  110  110  180  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    41   50   25   20   28   3    70   62   68   51   17   10   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    1    .    .    1    .    1    .    .    .    
  Known Exits Taken        10   | .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    1    .    1    .    .    8    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          23   | .    .    .    12   7    3    .    .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23   | .    .    .    12   7    3    .    .    .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac 
Total                      5532 | 85  481 189 260 164 909 182 669 571 92  334 977 619 
  Wait                     402  | 6   16  .   10  9   79  .   19  17  10  5   183 48  
  Move                     4452 | 59  420 181 193 124 670 170 574 500 80  329 691 461 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  151  | 12  9   1   8   5   44  5   11  11  .   .   28  17  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   57   | 6   3   .   2   1   13  2   3   5   .   .   12  10  
  Detach                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Swap                     51   | 2   3   2   4   3   13  2   6   .   1   .   8   7   
  Drop                     100  | .   8   2   5   4   43  3   7   3   1   .   13  11  
  Fire                     113  | .   22  3   38  18  14  .   7   .   .   .   .   11  
  Melee                    204  | .   .   .   .   .   32  .   42  35  .   .   42  53  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Ext)
-5/Factory

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
   87 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  526 | -10/Materials      | Discovered new exit (range 6)
  534 | -10/Materials      | Entered Mines
  607 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  766 | -10/Mines          | Discovered new exit (range 9)
  782 | -10/Mines          | Identified exit to Materials
  838 | -10/Mines          | Entered Materials
  838 | -9/Materials       | Evolved 2 slots: Utility x2
 1224 | -9/Materials       | Discovered new exit (range 15)
 1257 | -9/Materials       | Identified exit to Mines
 1259 | -9/Materials       | Entered Mines
 1260 | -9/Mines           | Assembled infested the area
 1265 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1504 | -9/Mines           | Discovered new exit (range 8)
 1512 | -9/Mines           | Identified exit to Materials
 1515 | -9/Mines           | Entered Materials
 1515 | -8/Materials       | Evolved 2 slots: Weapon x2
 1516 | -8/Materials       | Identified exit to Storage
 2025 | -8/Materials       | Build established: Scavenger-Tank
 2103 | -8/Materials       | Garrison activated, responded to threat
 2797 | -8/Materials       | Discovered new exit (range 10)
 2806 | -8/Materials       | Identified exit to Factory
 2807 | -8/Materials       | Entered Factory
 2807 | -7/Factory         | Evolved 2 slots: Utility x2
 2822 | -7/Factory         | Build established: Mutant
 2978 | -7/Factory         | Discovered new exit (range 8)
 2986 | -7/Factory         | Identified exit to Lower Caves
 3006 | -7/Factory         | Entered Lower Caves
 3042 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3499 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 3593 | -7/Lower Caves     | Learned location of Zion (-6)
 3608 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3672 | -7/Lower Caves     | Lost 4 parts (1p3u)
 3761 | -7/Lower Caves     | Discovered new exit (range 15)
 3782 | -7/Lower Caves     | Identified exit to Lower Caves
 3799 | -7/Lower Caves     | Entered another Lower Caves area
 3813 | -7/Lower Caves     | Autogun stolen by Master Thief
 3838 | -7/Lower Caves     | Learned Factory garrison access intel
 3840 | -7/Lower Caves     | Learned Factory trap positions
 4414 | -7/Lower Caves     | Discovered new exit (range 4)
 4418 | -7/Lower Caves     | Identified exit to Data Miner
 4424 | -7/Lower Caves     | Entered Data Miner
 4424 | -7/Data Miner      | Discovered new exit (range 6)
 4435 | -7/Data Miner      | Identified exit to Proximity Caves
 4450 | -7/Data Miner      | Met Data Miner
 4473 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 4473 | -7/Data Miner      | Learned location of Section 7 (-2)
 4488 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4504 | -7/Data Miner      | Build established: Derelict-Mutant
 4524 | -7/Data Miner      | Entered Proximity Caves
 4677 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 4862 | -6/Proximity Caves | Discovered new exit (range 15)
 4865 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4888 | -6/Proximity Caves | Identified exit to Factory
 4891 | -6/Proximity Caves | Entered Factory
 4891 | -6/Factory         | Accompanied by 1 ally
 4891 | -6/Factory         | Evolved 2 slots: Weapon x2
 4892 | -6/Factory         | Identified exit to Extension
 4893 | -6/Factory         | Loaded intel: 81 trap records
 4894 | -6/Factory         | Loaded intel: 219 non-interactive machine locations
 4895 | -6/Factory         | Loaded intel: 4 garrison access locations
 5089 | -6/Factory         | Garrison activated, responded to threat
 5199 | -6/Factory         | Incoming investigation squad redirected
 5396 | -6/Factory         | Lost 4 parts (2n1u1w)
 5667 | -6/Factory         | Build established: Scavenger-Mutant
 5722 | -6/Factory         | Discovered new exit (range 11)
 5734 | -6/Factory         | Identified exit to Factory
 5823 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 5941 | -6/Factory         | First assault squad dispatched
 6000 | -6/Factory         | Fabricated Great Axe (x2)
 6031 | -6/Factory         | Entered another Factory area
 6031 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6394 | -5/Factory         | Lost 3 parts (1p1n1u)
 6885 | -5/Factory         | Lost 4 parts (1p1u2w)
 6933 | -5/Factory         | Garrison activated, responded to threat
 6973 | -5/Factory         | Self-destructed

 Last Messages 
---------------
06955_ K-01 Serf collects debris.
06955_ Destroyed Imp. Target Analyzer.
06955_ P-70 Sage system corrupted by crushing effect.
06955_ P-70 Sage knocked back.
06955_ Great Axe follow-up attack on P-70 Sage.
06955_ P-70 Sage Mic. Fission Core severed.
06957_ Slug penetrates Wall.
06957_ P-70 Sage resets P-70 Sage, system corruption cleaned.
06958_ Flexi-carbon Leg destroyed.
06958_ Great Axe follow-up attack on P-70 Sage.
06959_ R-10 Processor collects Sml. Matter Pod.
06964_ U-05 Engineer builds a Wall.
06964_ Penetrated by Slug.
06966_ R-10 Processor collects Gauss Rifle.
06968_ Penetrated by Slug.
06971_ R-10 Processor collects Mic. Fission Core.
06971_ Great Axe destroyed.
06971_ Penetrated by Slug.
06971_ P-70 Sage destroyed.
06972_ System corrupted: Heat flow error (+252).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          34
Energy Capacity            290
Matter Stores              370
Matter Capacity            400
Sight Range                16
Terrain Scan Density       135
Additional Mass Support    12
Armor Coverage             600
Melee Speed Boost          20
Evasion (%)                55
Melee Accuracy             10
Recoil Reduction           2

 Item Schematics 
-----------------
                   Great Axe | -8/Materials  | Scanalyzed
                 Slug Cannon | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 G-67 Veteran | -7/Data Miner | Free
  H-66 Slayer | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory 
                 Great Axe | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Knowing Is Half The Battle
Party Time
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              StealthCatalystCharger
  Manual?         0
Play Time         01:28:04
  Cumulative      23.3 hours
  Start           2021.05.09 @ 22:54:09
  End             2021.05.10 @ 00:25:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          30
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6ab5247a-1aed-450a-9b85-14adca7c2aa9