Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 15:49:58 Player: TinyBoulder Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (85) 425 Value Destroyed (2434) 2434 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (13032) 13032 TOTAL SCORE: 25771 Bonus ------- Follower Combat Kills 32 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1395/1600 Matter 246/300 Energy 338/350 System Corruption 0% Temperature Cool (35) Movement Flying (25) Location Tau Ceti IV Orbit Parts ------- > --- POWER (3) -------- Quantum Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Q-thruster > --- UTILITY (10) ----- Hacking Suite System Shield Advanced System Shield > --- WEAPON (4) ------- HERF Cannon Heavy Machine Gun > --- INVENTORY (5) ---- Xenon Bombardment Thruster Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Surge Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Cloaking Device Improved Medium Armor Plating Advanced System Shield Advanced System Shield > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Impact Mace > --- INVENTORY -------- Advanced Heat Sink Advanced Transmission Jammer Improved Shield Generator Improved Plasma Cutter [Rating: 98] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Combat Airjet Leg Improved Aluminum Leg Hover Unit Combat Airjet Flight Unit Nuclear Pulse Array Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Impact Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 . . 2 2 . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Propulsion 6 | . . . . . . . 1 . 1 . . . . . . 2 . . 1 . 1 . . Utility 8 | . . . 1 . . . 1 . 1 . . 2 . . . . . . 1 . 1 . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Attached 142 | 6 6 2 13 13 . 3 7 8 12 . 4 14 2 1 15 7 2 . 6 3 3 1 14 Power 17 | 1 2 1 3 . . . 2 2 1 . . . . . 1 1 . . . . . . 3 Engine 8 | 1 2 . 3 . . . 1 1 . . . . . . . . . . . . . . . Core 6 | . . 1 . . . . 1 1 1 . . . . . 1 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 29 | 2 2 . 1 3 . . . 1 1 . . . . . 4 2 . . . 2 3 1 7 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | 2 2 . 1 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . 2 . . . 1 1 . . . . . 2 . . . . . 3 . . Flight 14 | . . . . . . . . . . . . . . . 2 2 . . . 2 . 1 7 Utility 55 | 1 1 . 4 4 . 2 2 5 4 . 2 9 2 . 8 4 2 . 5 . . . . Device 27 | . 1 . 2 2 . 1 1 2 1 . 1 5 1 . 3 3 2 . 2 . . . . Storage 2 | 1 . . . . . . . 1 . . . . . . . . . . . . . . . Processor 7 | . . . . . . . . . 2 . 1 2 . . 2 . . . . . . . . Hackware 5 | . . . . . . . . . . . . . . . 1 1 . . 3 . . . . Protection 14 | . . . 2 2 . 1 1 2 1 . . 2 1 . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 1 1 5 6 . 1 3 . 6 . 2 5 . 1 2 . . . 1 1 . . 4 Energy Gun 10 | . . . . . . . 2 . 3 . 1 3 . . 1 . . . . . . . . Energy Cannon 7 | . 1 . 2 2 . 1 . . . . . . . . . . . . . . . . 1 Ballistic Gun 6 | 2 . . 2 1 . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Launcher 9 | . . 1 1 3 . . . . . . 1 . . . . . . . 1 1 . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 6 | . . . . . . . 1 . 1 . . 2 . 1 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 1 1 1 . . . . . 1 1 . . 1 2 . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . System Corruption 20 | . . . . . . . . . . . . . . . . . . . . 20 . . . Parts Lost 33 | . 1 1 . 2 . 1 . 2 . . . . 1 . . 1 2 2 5 7 2 2 4 Power 5 | . 1 1 . . . . . . . . . . . . . . . . 1 1 . 1 . Propulsion 9 | . . . . 1 . . . . . . . . . . . . . 1 1 3 1 1 1 Utility 8 | . . . . . . . . . . . . . . . . . 1 1 3 2 1 . . Weapon 11 | . . . . 1 . 1 . 2 . . . . 1 . . 1 1 . . 1 . . 3 Highest Loss Streak 11 | . 1 1 . 1 . 1 . 2 . . . . 1 . . 1 2 4 5 11 1 3 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 96 98 99 99 100 91 84 79 89 100 100 95 99 99 81 81 77 63 61 27 37 36 49 Engine 4 | . 13 . 5 11 11 11 4 . . . . . . . . . . . . . 3 . . Core 4 | . . 12 5 . . . 4 8 7 7 7 6 6 6 7 8 10 10 7 . . . . Leg 5 | . 28 28 22 7 . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . 14 22 22 18 20 27 30 30 26 26 26 7 . . . . . 4 13 5 Flight 2 | . . . . . . . . . . . . . . . 7 20 21 21 13 7 2 1 20 Device 11 | . 11 14 17 15 11 17 22 23 10 7 6 8 13 13 11 9 9 5 4 . . . . Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 6 6 6 1 . . . . . . . . Processor 5 | . . . . . . . . . 11 15 15 19 20 20 20 11 10 10 8 . . . . Hackware 2 | . . . . . . . . . . . . . . . . 8 10 10 17 19 17 13 12 Protection 4 | . . . 4 6 11 3 . 3 7 7 7 6 6 6 5 5 4 . . . . . . Energy Gun 5 | . . . . . . . 17 5 6 15 15 18 19 13 11 10 4 . . . 7 8 3 Energy Cannon 6 | . 11 14 21 21 11 13 . . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | . 16 . 10 6 11 11 . . . . . . . . . . . . . . . . 2 Launcher 3 | . . 13 . 5 11 2 . . . . . . . . . . . . 2 . . . . Impact Weapon 2 | . . . . . . . 8 9 5 7 7 1 . 5 5 5 5 5 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 11 17 18 35 36 35 35 23 30 38 33 33 40 39 36 42 32 30 20 28 10 6 6 36 Greatest Support 44 | 20 26 26 26 26 24 24 33 41 41 40 40 40 40 40 42 41 41 39 32 26 33 33 44 Greatest Overweight (x) 3 | . . . 1 2 1 1 . . . . . . . . 3 . . . . 2 1 . 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 10 10 10 10 10 10 6 5 5 5 5 5 5 5 5 Most Carried 10 | 2 8 8 8 8 7 8 8 10 10 9 9 10 10 10 9 5 5 5 5 5 5 4 4 Average Carried 7 | . 6 7 7 6 7 6 7 8 9 9 9 9 10 9 6 4 4 5 4 4 4 4 2 Final Capacity 10 | 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 2 8 8 8 7 7 7 7 10 9 9 9 10 10 9 5 5 5 5 5 5 4 4 3 Class Distribution -------------------- 21% | Tank 20% | Mutant 16% | Scavenger-Mutant 11% | Scavenger-Scout 9% | Hacker-Mutant 7% | Skirmisher 4% | Hacker-Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Tank | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Matter Collected 2092 | 197 196 102 206 207 24 79 70 80 144 . 25 29 48 7 104 128 56 . . . 98 . 292 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2417 | . 224 179 358 250 . 49 175 395 81 . 48 140 . 7 . 128 36 24 . 46 98 . 179 Parts 164 | . 17 14 37 14 . 11 6 22 6 . 4 4 . . . 5 1 . . 5 5 . 13 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 3 . . 5 . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Combat Hostiles Destroyed 65 | . 7 7 7 9 . 7 2 7 1 . 4 3 . 1 . . 1 . . 4 . . 5 Melee 4 | . . . . . . . . 2 . . . 1 . . . . 1 . . . . . . Guns 13 | . 2 . 1 2 . 3 . 2 . . . 1 . . . . . . . . . . 2 Cannons 17 | . 5 2 3 2 . 1 . . 1 . . . . . . . . . . . . . 3 AOE 24 | . . 5 3 4 . 3 1 . . . 4 . . . . . . . . 4 . . . Classes Destroyed 11 | . 2 2 3 1 . . . . 2 . . . . 1 . . . . . . . . . Worker 8 | . . 1 1 . . . . . . . . . . . . 1 . . . . 5 . . Builder 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . Watcher 7 | . . . 2 . . . 2 1 1 . . . . . . 1 . . . . . . . Swarmer 32 | . 3 3 3 3 . 7 . . . . 4 . . . . . . . . 4 . . 5 Grunt 17 | . 4 4 . 5 . . 2 1 . . . 1 . . . . . . . . . . . Sentry 10 | . . . 4 . . . . 6 . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 9 7 3 . 4 2 3 1 . 4 1 . 1 . 2 1 . . 4 5 . 5 Combat Bots Only 7 | . 3 7 4 3 . 4 2 2 1 . 4 1 . 1 . . 1 . . 4 . . 5 Max Kills in Single Turn 3 | . 1 2 2 3 . 3 1 1 1 . 2 1 . 1 . 1 1 1 . 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 3 . 3 1 . . . 2 . . . . . . . . 3 . . . Melee 1 | . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Hostile Shots Fired 417 | . 47 22 19 43 . 27 18 19 4 . 6 22 14 5 6 7 62 9 . 27 18 9 33 Missed 163 | . 19 12 5 10 . 7 5 7 3 . 2 8 5 1 5 3 33 5 . 9 12 3 9 Damage Taken 4897 | . 299 169 202 523 . 178 203 177 15 . 68 186 176 63 21 73 451 64 421 608 149 212 639 Core 1093 | . 21 15 21 52 . 27 32 30 . . . . . . . 14 41 . 74 356 48 157 205 Absorbed by Shields 190 | . . . . . . . . . . . . . . . . . 140 4 . 46 . . . Ignored by Resistances 106 | . . . 12 21 . 34 . 6 . . . 33 . . . . . . . . . . . Core Remaining (%) 88 | 100 . 85 . . . 75 . 88 . . 100 . . 100 100 . . 95 . 66 . 77 87 Volleys Fired 140 | . 23 12 12 23 . 10 7 4 8 . 2 2 2 2 . 7 1 . 3 3 9 . 10 Largest 3 | . 2 2 3 3 . 3 2 2 2 . 1 3 3 2 . 2 1 . 1 1 2 . 2 Hottest 160 | . 88 98 159 159 . 159 110 110 100 . 30 160 160 110 . 110 50 . 60 60 80 . 80 Shots Fired 268 | . 46 19 28 40 . 23 14 8 16 . 2 6 6 4 . 14 1 . 3 3 18 . 17 Gun 163 | . 32 5 8 14 . 8 14 8 12 . . 6 6 4 . 14 1 . . . 18 . 13 Cannon 75 | . 14 7 16 21 . 13 . . 4 . . . . . . . . . . . . . . Launcher 26 | . . 7 4 5 . 2 . . . . 2 . . . . . . . 3 3 . . . Special 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Kinetic 73 | . 32 5 8 14 . 8 . . 4 . . . . . . . . . . . . . 2 Thermal 104 | . 14 7 16 21 . 13 . . . . . . . . . . . . . . 18 . 15 Explosive 26 | . . 7 4 5 . 2 . . . . 2 . . . . . . . 3 3 . . . Electromagnetic 65 | . . . . . . . 14 8 12 . . 6 6 4 . 14 1 . . . . . . Robot Hit Streak 21 | . 15 21 9 7 . 3 4 5 4 . . 3 2 1 . 6 . . . . 7 . 7 Robot Miss Streak 8 | . 2 3 2 2 . 8 1 1 3 . . 1 1 3 . 1 . . . 1 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 178 | . 32 10 15 22 . 7 9 14 10 . . 12 3 3 . 10 5 1 . . 12 . 13 Core Hits 117 | . 10 13 17 16 . 7 4 7 3 . 6 3 1 . . 5 1 1 . 3 8 . 12 Critical Kills 4 | . . . . 1 . . . 1 . . . 1 . . . . 1 . . . . . . Critical Parts Destroyed 5 | . . . . . . . . 4 . . . 1 . . . . . . . . . . . Critical Strikes 13 | . . . . 1 . . . 7 1 . . 2 1 . . . 1 . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Corrupt 4 | . . . . . . . . 2 1 . . . 1 . . . . . . . . . . Smash 8 | . . . . . . . . 5 . . . 2 . . . . 1 . . . . . . Melee Attacks 38 | . . . . . . . . 10 1 . . 11 . 4 . 1 10 1 . . . . . Impact 38 | . . . . . . . . 10 1 . . 11 . 4 . 1 10 1 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6761 | . 499 572 654 1006 . 336 348 440 352 . 312 450 60 160 . 282 236 147 . 558 152 . 197 Guns 1863 | . 233 21 84 149 . 75 240 118 184 . . 101 60 38 . 282 . . . . 152 . 126 Cannons 1088 | . 266 102 265 308 . 41 . . 106 . . . . . . . . . . . . . . Explosions 2563 | . . 449 305 549 . 220 108 . 62 . 312 . . . . . . . . 558 . . . Melee 1176 | . . . . . . . . 322 . . . 349 . 122 . . 236 147 . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 691 | . 233 21 84 149 . 75 . . 106 . . . . . . . . . . . . . 23 Thermal 1478 | . 266 102 265 308 . 41 108 . 62 . . . . . . . . . . . 152 . 174 Explosive 2393 | . . 449 305 549 . 220 . . . . 312 . . . . . . . . 558 . . . Electromagnetic 1023 | . . . . . . . 240 118 184 . . 101 60 38 . 282 . . . . . . . Impact 1176 | . . . . . . . . 322 . . . 349 . 122 . . 236 147 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . . . . . . . 1 1 1 . . . . 17 39 . 3 . Average Corruption 2 | . . . . . . . . . . . . 1 1 1 . . . . 17 19 . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . . . 1 4 1 . . . . 1 2 . . . Message Errors 3 | . . . . . . . . . . . . . 1 1 . . . . . 1 . . . Matter Fused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Discharges 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 615 | . 15 13 36 6 . 51 16 179 11 . 29 62 . 48 . . 27 . 66 56 . . . Projectiles 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . Explosions 284 | . . 13 36 6 . 51 16 . 11 . 29 . . . . . . . 66 56 . . . Melee 316 | . . . . . . . . 179 . . . 62 . 48 . . 27 . . . . . . Knockbacks 7 | . . . . . . . . . . . . 4 . 2 . . 1 . . . . . . Impact 7 | . . . . . . . . . . . . 4 . 2 . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 246 | . . 70 33 10 . 32 . . . . . . . . . . . . 101 . . . . Shots 6 | . . 2 1 1 . 1 . . . . . . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 308 | . 16 . 308 279 . 285 24 12 66 . . 87 39 . . 121 95 10 94 . . . 26 Average Temperature 61 | . 6 . 84 112 . 119 13 8 30 . . 49 22 . . 46 37 4 40 . . . 14 Received Heat Transfer 734 | . 126 24 63 180 . 27 81 54 . . . 18 96 . . 9 47 . . . 9 . . Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . Parts Fried 18 | . . . . . . . 1 6 4 . . 1 . 2 . 4 . . . . . . . Impact Corruptions 15 | . . . . . . . . 5 . . . 6 . 2 . . 2 . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . 2 Heat Transferred 2801 | . 481 185 481 555 . 74 100 . 37 . . . . . . . . . . . 444 . 444 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Peak Influence 372 | . 180 243 322 220 . 274 258 236 182 . . 206 . . 49 352 . . 284 324 372 47 234 Initial 176 | . . 13 16 47 . . 106 49 93 . . 111 . . 39 23 . . 168 137 176 47 16 Average 133 | . 55 180 108 100 . 191 190 150 112 . . 108 . . 43 138 . . 207 280 241 20 84 Maximum Alert Level 1 | . . 1 1 1 . 1 1 1 . . . 1 . . . 1 . . 1 1 1 . 1 Low Security (%) 74 | 100 100 33 90 92 . 61 37 90 100 . . 97 . . 100 71 . . 48 8 17 100 98 Level 1 25 | . . 66 9 7 . 38 62 9 . . . 2 . . . 28 . . 51 91 82 . 1 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . . . . 1 . 1 . . 1 . . 1 1 . . . . 1 . . Investigation 3 | . 1 . . . . . . . . . . . . . 1 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Distress Signals 11 | . . . 2 . . . . 4 1 . . . . . . 1 . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 202 | . 17 6 16 14 . 10 14 14 6 . 5 6 8 1 2 19 17 5 1 9 15 4 13 Peak Tracking Total 14 | . 6 4 6 8 . 6 8 5 4 . 4 3 4 1 2 10 9 5 3 4 7 4 14 Tactical Retreats 26 | . 2 . . . . 3 3 1 1 . . . 2 . . 4 4 . 1 1 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Traps Triggered 8 | . . . . . . . . . 3 . . . . . . 2 . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 1 . . . . 1 . 1 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Machines Disabled 10 | . . . . 3 . . 1 1 2 . . . . . . 1 . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . 1 1 1 . . . . . . 1 . . . 1 . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Machines Accessed 70 | . 5 . 4 1 1 . 1 4 9 . . 5 . . 4 7 1 . 2 9 10 5 2 Terminals 47 | . 3 . 4 1 . . 1 3 6 . . 3 . . 2 4 . . 2 9 5 3 1 Fabricators 4 | . . . . . . . . . 1 . . 1 . . . 1 . . . . 1 . . Repair Stations 8 | . 1 . . . . . . . 1 . . 1 . . 2 . . . . . 2 1 . Recycling Units 5 | . 1 . . . . . . 1 1 . . . . . . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Total Hacks 189 | . 13 . 13 1 1 . 4 8 20 . . 10 . . 11 12 1 . 4 32 39 15 5 Successful 81 | . 9 . 9 1 1 . 2 4 8 . . 3 . . 5 4 1 . 3 11 13 5 2 Failed 108 | . 4 . 4 . . . 2 4 12 . . 7 . . 6 8 . . 1 21 26 10 3 Catastrophic 28 | . . . . . . . . . 2 . . 3 . . . 4 . . . 9 8 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 4 . 6 . . . 2 2 9 . . 2 . . . . . . . 14 16 6 . Terminals 149 | . 10 . 13 1 . . 4 7 17 . . 5 . . 5 7 . . 4 32 29 13 2 Fabricators 9 | . . . . . . . . . 1 . . 2 . . . 2 . . . . 4 . . Repair Stations 16 | . 2 . . . . . . . 1 . . 3 . . 6 . . . . . 3 1 . Recycling Units 6 | . 1 . . . . . . 1 1 . . . . . . 1 . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . 2 . . . . 1 1 3 Terminal Hacks 49 | . 5 . 7 1 1 . 1 2 3 . . . . . 2 2 1 . 3 10 8 2 1 Record 5 | . . . . . 1 . . . . . . . . . . . . . . 3 1 . . Robot Analysis 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Prototype ID Bank 7 | . 2 . 3 . . . . . 1 . . . . . . . . . . 1 . . . Open Door 5 | . . . . . . . . 1 . . . . . . . . 1 . 1 1 . . 1 Open DSF 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Alert Level 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . Unreport Threat 5 | . 1 . . . . . . 1 . . . . . . . 1 . . . . 1 1 . Locate Traps 6 | . . . 1 . . . . . 1 . . . . . . . . . . 3 . 1 . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 9 | . 1 . 2 1 . . . . 1 . . . . . . . . . 1 1 2 . . Fabricator Hacks 4 | . . . . . . . . . 1 . . 1 . . . 1 . . . . 1 . . Network Status 3 | . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 7 | . 1 . . . . . . . . . . 1 . . 3 . . . . . 2 . . Scan Component 5 | . 1 . . . . . . . . . . 1 . . 3 . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks 3 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Seal Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Unauthorized Hacks 14 | . 2 . 2 . . . 1 1 3 . . 1 . . . . . . . 1 1 2 . Terminals 13 | . 2 . 2 . . . 1 1 2 . . 1 . . . . . . . 1 1 2 . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 . 1 . . . 1 1 2 . . 1 . . . . . . . . 1 2 . Operators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 55 | . 4 . 4 1 . . 1 3 8 . . 5 . . 4 7 . . . 6 6 4 2 Full Trace Events 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . . . . . . . 46 . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Total Allies 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . Largest Group 2 | . . . 1 2 2 . . . . . . . . . . . . . . . . . . Highest-Rated Group 41 | . . . 10 41 41 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 10 31 31 . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . Total Damage 64 | . . . . 64 . . . . . . . . . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Robot Analysis Total 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Turns Passed 8073 | 66 550 542 484 777 1022 248 434 278 609 170 130 512 374 75 232 292 328 12 105 168 448 53 164 Spaces Moved 9121 | 51 354 388 279 440 464 195 323 249 833 314 221 587 455 105 452 790 941 36 269 350 613 97 315 Core 17 | 12 . . . . . . . . . . . . . . . . . . . 4 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 1176 | 39 354 388 279 116 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 4382 | . . . . 324 464 195 323 249 833 314 221 587 455 105 81 . . . . . 157 50 24 Flight 3546 | . . . . . . . . . . . . . . . 371 790 941 36 269 346 455 47 291 Fastest Speed 20 | 50 120 120 120 120 147 77 77 63 54 54 54 54 54 54 37 20 20 24 32 37 40 40 22 Average Speed 66 | 103 120 120 139 154 147 96 77 73 56 54 54 54 54 54 40 27 26 24 32 40 48 52 28 Slowest Speed 280 | 120 120 120 190 220 147 147 77 77 63 54 54 54 54 54 280 37 27 32 37 150 100 70 102 Overloaded Moves 86 | . . . . . . . . . . . . . . . . 5 47 34 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . . . . . 2 14 6 1 1 1 3 2 4 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 38 | 3 46 88 29 83 82 51 33 47 20 51 26 24 58 19 16 21 94 8 10 58 19 17 11 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Known Exits Taken 13 | . 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 . . Scrap Searched 10 | . . 1 . 1 . 2 . . . 3 1 . . . . . 2 . . . . . . Spaces Dug 168 | . . 13 . 31 . 22 . . . . . . . . . . 3 . 85 14 . . . Terrain Destroyed 293 | . . 54 21 53 . 24 2 . . . 15 . . . . . 3 . 85 36 . . . Melee 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Projectile 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . AOE 287 | . . 54 21 52 . 22 2 . . . 15 . . . . . . . 85 36 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac Low Low Fac Fac Upp Upp Res Qua Res Tes Acc Total 10784 | 61 434 445 355 498 804 237 494 316 952 313 228 753 577 111 500 833 994 35 280 369 740 95 360 Wait 1200 | 3 42 42 34 20 341 27 150 40 44 . . 133 119 . 10 18 42 . . . 116 . 19 Move 9031 | 50 353 387 278 439 463 194 322 248 832 313 220 586 454 104 447 763 928 33 265 347 606 92 307 Hop 31 | . . . . . . . . . . . . . . . 2 12 6 1 1 1 3 2 3 Pick Up 44 | 2 7 1 8 1 . . 3 4 4 . . 2 . . 4 2 2 . . 3 . . 1 Fast Attach 81 | 6 4 1 4 2 . . 4 1 9 . 2 5 . . 11 6 1 . 6 4 3 1 11 Attach 22 | . 1 . 3 2 . 3 2 . 2 . . . . 1 1 1 1 . . 1 1 . 3 Detach 10 | . . . . . . 3 . . 2 . . 1 . . 1 . . . 1 1 . . 1 Swap 42 | . 1 1 6 9 . . 1 7 1 . 2 9 2 . 3 . . . . . . . . Drop 82 | . 3 1 10 2 . . 5 2 10 . 2 4 . . 21 5 3 . 3 4 2 . 5 Fire 140 | . 23 12 12 23 . 10 7 4 8 . 2 2 2 2 . 7 1 . 3 3 9 . 10 Melee 38 | . . . . . . . . 10 1 . . 11 . 4 . 1 10 1 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . 39 . . . . . . 18 . . 1 5 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Mines 443 | -10/Materials | Discovered new exit (range 15) 617 | -10/Materials | Entered Mines 653 | -10/Mines | Discovered new exit (range 6) 655 | -10/Mines | Met a Derelict bent on vengeance 679 | -10/Mines | Destroyed 7 combat bots 966 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 969 | -10/Mines | Found Prototype Device 1011 | -10/Mines | Discovered new exit (range 9) 1159 | -10/Mines | Entered Materials 1159 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1167 | -9/Materials | Identified Exp. Sensor Array 1552 | -9/Materials | Discovered new exit (range 14) 1643 | -9/Materials | Entered Mines 1824 | -9/Mines | Assembled infested the area 1866 | -9/Mines | Met 8R-AWN 2003 | -9/Mines | Learned 2 Materials zone layouts 2005 | -9/Mines | Discovered new exit (range 10) 2020 | -9/Mines | Discovered new exit (range 5) 2032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2406 | -9/Mines | Discovered new exit (range 5) 2420 | -9/Mines | Entered Exiles 2420 | -9/Exiles | Accompanied by 2 allies 2450 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2465 | -9/Exiles | Welcomed by 8R-AWN 2473 | -9/Exiles | Build established: Tank 2515 | -9/Exiles | Learned about 8R-AWN's background 2591 | -9/Exiles | Met EX-HEX 2709 | -9/Exiles | Met EX-DEC 2934 | -9/Exiles | Learned location of Zion (-7) 3039 | -9/Exiles | Visited The Gauntlet 3207 | -9/Exiles | Met EX-BIN 3325 | -9/Exiles | Discovered new exit (range 10) 3442 | -9/Exiles | Entered Mines 3684 | -8/Mines | Discovered new exit (range 8) 3690 | -8/Mines | Entered Materials 3690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4003 | -8/Materials | Build established: Scavenger-Mutant 4112 | -8/Materials | Discovered new exit (range 16) 4124 | -8/Materials | Entered Storage 4132 | -8/Storage | Learned location of Armory (-3) 4393 | -8/Storage | Discovered new exit (range 15) 4402 | -8/Storage | Entered Factory 4402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4707 | -7/Factory | Build established: Mutant 5007 | -7/Factory | Discovered new exit (range 4) 5008 | -7/Factory | Identified exit to Lower Caves 5011 | -7/Factory | Entered Lower Caves 5040 | -7/Lower Caves | Spotted B-75 Beast 5068 | -7/Lower Caves | Build established: Scavenger-Mutant 5175 | -7/Lower Caves | Discovered new exit (range 8) 5179 | -7/Lower Caves | Identified exit to Lower Caves 5181 | -7/Lower Caves | Entered another Lower Caves area 5210 | -7/Lower Caves | Encountered a Warlord checkpoint 5214 | -7/Lower Caves | Discovered new exit (range 13) 5230 | -7/Lower Caves | Identified exit to Factory 5286 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5311 | -7/Lower Caves | Entered Factory 5311 | -6/Factory | Evolved 2 slots: Utility x2 5643 | -6/Factory | Build established: Scavenger-Scout 5812 | -6/Factory | Discovered new exit (range 8) 5815 | -6/Factory | Identified exit to Lower Caves 5823 | -6/Factory | Entered Lower Caves 5884 | -6/Lower Caves | Encountered a Warlord checkpoint 6193 | -6/Lower Caves | Discovered new exit (range 9) 6196 | -6/Lower Caves | Identified exit to Lower Caves 6197 | -6/Lower Caves | Entered another Lower Caves area 6266 | -6/Lower Caves | Discovered new exit (range 10) 6271 | -6/Lower Caves | Identified exit to Factory 6272 | -6/Lower Caves | Entered Factory 6272 | -5/Factory | Evolved 2 slots: Power x2 6429 | -5/Factory | Identified exit to DSF 6494 | -5/Factory | Discovered new exit (range 8) 6496 | -5/Factory | Identified exit to Factory 6504 | -5/Factory | Entered another Factory area 6504 | -4/Factory | Evolved 2 slots: Propulsion x2 6563 | -4/Factory | Build established: Scout 6601 | -4/Factory | Spotted B-86 Titan 6792 | -4/Factory | Discovered new exit (range 4) 6793 | -4/Factory | Identified exit to Upper Caves 6796 | -4/Factory | Entered Upper Caves 6814 | -4/Upper Caves | Encountered a Warlord checkpoint 6839 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6847 | -4/Upper Caves | Learned Research emergency access door positions 7087 | -4/Upper Caves | Build established: Hacker-Sprinter 7088 | -4/Upper Caves | Spotted B-86 Titan 7119 | -4/Upper Caves | Discovered new exit (range 13) 7124 | -4/Upper Caves | Identified exit to Upper Caves 7124 | -4/Upper Caves | Entered another Upper Caves area 7129 | -4/Upper Caves | Discovered new exit (range 5) 7130 | -4/Upper Caves | Identified exit to Research 7136 | -4/Upper Caves | Entered Research 7136 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7150 | -3/Research | Spotted B-86 Titan 7156 | -3/Research | Found Prototype Launcher 7156 | -3/Research | Identified Hellfire Missile Launcher 7162 | -3/Research | Lost 4 parts (1n2u1w) 7185 | -3/Research | Identified exit to Armory 7185 | -3/Research | Identified exit to Quarantine 7231 | -3/Research | Crushed by falling debris 7232 | -3/Research | System corruption reached 10% 7241 | -3/Research | Entered Quarantine 7263 | -3/Quarantine | System corruption reached 30% 7268 | -3/Quarantine | Found Alien Artifact 7268 | -3/Quarantine | Identified Core Reset Matrix 7268 | -3/Quarantine | Used Core Reset Matrix 7272 | -3/Quarantine | Crushed by falling debris 7272 | -3/Quarantine | Detected hypermatrix surge 7272 | -3/Quarantine | Sensed 17 artifacts in vicinity 7290 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 7311 | -3/Quarantine | Lost 11 parts (2p3n5u1w) 7356 | -3/Quarantine | Met incapacitated Sigix Warrior 7356 | -3/Quarantine | Lockdown squad dispatched 7357 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 7359 | -3/Quarantine | Unlocked Sigix quarantine chamber 7400 | -3/Quarantine | Discovered new exit (range 10) 7409 | -3/Quarantine | Entered Research 7409 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7418 | -2/Research | Identified exit to DSF 7537 | -2/Research | Build established: Hacker-Mutant 7642 | -2/Research | Fabricated Adv. Phase Shifter (x1) 7669 | -2/Research | Spotted B-90 Cyclops 7706 | -2/Research | Warped through subspace 7786 | -2/Research | Identified exit to Access 7852 | -2/Research | Discovered new exit (range 8) 7857 | -2/Research | Entered Testing 7894 | -2/Testing | Lost 3 parts (1p1n1u) 7905 | -2/Testing | Discovered exit to Access (range 13) 7910 | -2/Testing | Entered Access 7910 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7988 | -1/Access | Lost 3 parts (3w) 8073 | -1/Access | Discovered new exit (range 5) 8074 | *** | Destroyed 0b10! Last Messages --------------- 08021_ Acquired Unknown Energy Cannon. 08021_ Identified HERF Cannon. 08023_ Dropped Backup Laser III. 08027_ Acquired 113 matter. 08042_ W-44 Eye sends out distress signal. 08045_ Triggered Gamma Bomb Trap. 08045_ A bubble of electromagnetic force engulfs the area. 08045_ Hyperwave Decoder disabled. 08045_ Gamma Bomb Trap short circuited. 08045_ A bubble of electromagnetic force engulfs the area. 08045_ Recycling Unit disabled. 08045_ Unknown Device tumbles out of recycling unit. 08065_ Xenon Bombardment Thruster destroyed. 08065_ Slug penetrates Wall. 08072_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08073_ The Access Shell folds into the floor. 08073_ EXIT=FOUND [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??###########????????????????????????????????????? | | ? ???????????????????????????????????? | | ? ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | """"T???????????????????????????????????????? | | """""????????????????????????????????????????? | | ##############???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #######+### #???????????????????????????????????? | | ????? ## #???????????????????????????????????? | | ??? ## #???????????????????????????????????? | | ? ## #???????????????????????????????????? | | ! = ## #???????????????????????????????????? | | ## #?????###???????????????????????????? | | ## ####### ##########??????????????????? | | ## """T""" "??????????????????? | | ## """ """ "??????????????????? | | ########### "??????????????????? | | ??????????# "??????????????????? | | ??????????#k "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 450 Resistance: KI 20 Resistance: EM 20 Evasion (%) 65 Targeting Accuracy 8 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Phase Shifter | x1 | -2/Research | Preloaded Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed GreatExplosiveInterrupter Manual? 0 Play Time 01:37:32 Cumulative 77.2 hours Start 2024.05.07 @ 19:57:12 End 2024.05.08 @ 15:49:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type 3 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c3a041e-9edb-40a4-9ed1-ff20edb02b50