Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 00:22:44 Player: Strikerv2 Result: Destroyed by Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (85) 425 Value Destroyed (3030) 3030 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 8593 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 165 Friendly Fire -13 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 100/100 System Corruption 22% Temperature Cool (24) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Visual Processing Unit Advanced Terrain Scan Processor Energy Filter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Heavy Siege Treads Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Weapon Cycler ECM Suite Hardened Light Armor Plating Recalibrator > --- WEAPON ----------- Long-range Proton Cannon Flak Gun Heavy Flak Cannon Makeshift Spear > --- INVENTORY -------- Improved Heat Sink Coolant Injector Large Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Terrain Scan Processor Core Analyzer Energy Filter Improved Light Armor Plating Improved Shield Generator Dirty Bomb Trap Fire Trap [Rating: 67] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Hover Unit Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Riot Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 . . Power 2 | . . 1 . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . 2 . . Utility 4 | . . 1 . 2 . . 1 . . . . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 118 | 8 7 30 14 15 15 1 15 3 5 2 3 . Power 17 | 1 1 4 3 2 1 1 3 . 1 . . . Engine 13 | 1 1 4 2 2 1 1 . . 1 . . . Core 4 | . . . 1 . . . 3 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 4 4 6 2 2 2 . 2 . . 2 1 . Treads 7 | 2 . 2 . . 2 . . . . . 1 . Leg 16 | 2 3 4 2 2 . . 2 . . 1 . . Wheel . | . . . . . . . . . . . . . Hover 2 | . 1 . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . Utility 35 | 1 2 8 3 5 5 . 5 2 2 . 2 . Device 14 | . . 1 1 2 3 . 4 . 2 . 1 . Storage 9 | 1 1 3 . 1 1 . 1 . . . 1 . Processor 4 | . . 1 1 . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 8 | . 1 3 1 2 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 . 12 6 6 7 . 5 1 2 . . . Energy Gun 13 | 1 . 5 2 2 2 . 1 . . . . . Energy Cannon 12 | . . 6 3 1 1 . . 1 . . . . Ballistic Gun 5 | 1 . . 1 1 . . 2 . . . . . Ballistic Cannon 4 | . . . . . 2 . 1 . 1 . . . Launcher 1 | . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 4 | . . 1 . 2 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 2 | . . 2 . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . Parts Lost 41 | . 2 5 2 3 9 . 3 9 . . 7 1 Power 8 | . . 2 1 . 1 . 1 2 . . 1 . Propulsion 6 | . 2 . . . 2 . . 2 . . . . Utility 13 | . . 1 . 3 2 . . 2 . . 4 1 Weapon 14 | . . 2 1 . 4 . 2 3 . . 2 . Highest Loss Streak 11 | . 1 3 1 2 11 . 2 9 . . 6 1 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Slot Usage (%) 84 | . 92 89 95 99 72 95 99 99 79 72 27 9 Engine 5 | . 14 16 13 11 . 10 6 . 5 5 1 . Core 6 | . . . . 2 . . 12 19 6 5 2 . Treads 3 | . . 4 10 . 11 15 6 . . . . . Leg 5 | . 25 14 7 15 . . 6 12 . 1 1 . Device 18 | . . . 3 14 18 23 26 14 25 23 9 3 Storage 7 | . 19 11 9 7 7 7 6 6 6 5 1 5 Processor 4 | . . 10 7 6 5 7 6 12 . . . . Protection 4 | . 3 9 6 6 . . . 5 6 5 1 . Energy Gun 6 | . 14 9 7 14 11 15 7 5 . . . . Energy Cannon 5 | . . 8 19 6 6 7 4 . 6 5 1 . Ballistic Gun 5 | . 14 . 8 6 . . 6 12 6 5 1 . Ballistic Cannon 3 | . . . . . 6 7 5 . 5 5 1 . Piercing Weapon 2 | . . . . . . . . . 5 5 2 . Naked Turns 47 | . . . . . . . . . . . 47 . Heaviest Build 72 | 11 23 40 56 57 50 54 71 70 72 72 72 21 Greatest Support 48 | 40 20 40 40 35 48 48 48 34 3 20 20 3 Greatest Overweight (x) 23 | . 3 7 1 2 11 1 2 16 23 23 6 6 Average Overweight (x) 3 | . . . 1 1 . 1 1 1 22 9 . 6 Largest Inventory Capacity 35 | 8 10 15 15 15 15 15 35 15 15 15 15 15 Average Capacity 14 | 6 9 12 15 15 15 15 15 15 15 15 8 15 Most Carried 15 | 5 10 10 14 15 15 14 15 14 15 15 14 3 Average Carried 12 | 2 6 8 10 13 12 13 11 13 12 13 7 3 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 9 9 13 15 13 13 12 13 14 12 3 3 Class Distribution -------------------- 36% | Tank 34% | Gunner 14% | Mutant 7% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Matter Collected 2564 | 215 181 345 254 261 341 60 264 309 260 74 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3484 | . 181 709 632 783 382 . 286 165 205 141 . . Parts 174 | . 9 49 22 56 7 . 14 9 3 5 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 9 7 . 9 2 . . . Prevented 2 | . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Combat Hostiles Destroyed 63 | . 3 11 12 13 6 . 9 6 . 3 . . Melee 1 | . . 1 . . . . . . . . . . Guns 35 | . 3 4 9 6 2 . 5 6 . . . . Cannons 19 | . . 5 3 2 4 . 2 . . 3 . . AOE 7 | . . 1 . 4 . . 2 . . . . . Classes Destroyed 13 | . 3 2 2 4 1 . . . 1 . . . Worker 7 | . 1 5 1 . . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . Tunneler 2 | . . . . 1 . . 1 . . . . . Recycler 2 | . . . . 2 . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Watcher 8 | . 1 3 2 . . . 1 . . 1 . . Swarmer 21 | . . . 3 4 2 . 7 4 . 1 . . Grunt 24 | . 3 5 6 6 2 . . 1 . 1 . . Brawler 1 | . . . . . 1 . . . . . . . Duelist 3 | . . 1 . 1 . . . . . 1 . . Sentry 8 | . . 5 2 . . . 1 . . . . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 5 | . . . . 2 1 . 1 1 . . . . Decomposer 4 | . . . . . . . . . 4 . . . Best Kill Streak 8 | . 2 3 5 8 3 . 4 3 1 3 . . Combat Bots Only 7 | . 1 2 4 7 3 . 4 3 . 3 . . Max Kills in Single Turn 4 | . 1 1 2 4 2 . 2 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 1 . 4 . . 2 . . . . . Melee 1 | . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Hostile Shots Fired 684 | . 44 94 64 150 118 8 59 83 . 26 10 28 Missed 209 | . 18 17 19 67 32 3 21 24 . 4 1 3 Damage Taken 7559 | . 372 1155 500 1109 1301 81 551 823 . 606 413 648 Core 2111 | . 72 270 64 68 462 . 61 98 . 198 305 513 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 49 | . . 49 . . . . . . . . . . Core Remaining (%) 66 | 100 71 32 88 . . 24 . . 81 . . . Volleys Fired 226 | . 37 52 40 25 18 . 22 14 8 7 3 . Largest 4 | . 2 2 4 4 4 . 4 3 2 3 3 . Hottest 225 | . 60 112 200 225 216 . 216 159 81 162 162 . Shots Fired 543 | . 74 89 95 90 42 1 71 42 15 19 5 . Gun 386 | . 74 59 67 67 16 . 46 40 9 7 1 . Cannon 151 | . . 30 28 23 26 1 19 2 6 12 4 . Launcher 6 | . . . . . . . 6 . . . . . Special . | . . . . . . . . . . . . . Kinetic 213 | . 37 . 36 22 21 1 39 26 13 14 4 . Thermal 216 | . 37 67 31 53 16 . 12 . . . . . Explosive 6 | . . . . . . . 6 . . . . . Electromagnetic 108 | . . 22 28 15 5 . 14 16 2 5 1 . Robot Hit Streak 20 | . 11 8 20 7 5 . 9 7 5 6 4 . Robot Miss Streak 13 | . 3 4 3 4 3 . 10 7 4 13 2 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 333 | . 44 55 63 52 25 . 33 28 15 12 6 . Core Hits 187 | . 14 24 25 36 13 . 28 18 14 13 2 . Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . . 2 2 . 1 . 1 1 . 1 1 . Burn 4 | . . 2 2 . . . . . . . . . Destroy 1 | . . . . . . . . 1 . . . . Blast 2 | . . . . . 1 . 1 . . . . . Corrupt 1 | . . . . . . . . . . 1 . . Impale 1 | . . . . . . . . . . . 1 . Melee Attacks 22 | . . 4 . 4 6 . . . 6 . 2 . Impact 2 | . . . . . 2 . . . . . . . Slashing 12 | . . 4 . 4 4 . . . . . . . Piercing 8 | . . . . . . . . . 6 . 2 . Sneak Attacks 8 | . . 1 . 4 . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7454 | . 539 1177 1190 1472 855 . 950 407 454 235 174 1 Guns 3439 | . 534 399 721 660 124 . 397 400 128 56 20 . Cannons 2192 | . . 474 423 288 508 . 196 . . 179 124 . Explosions 806 | . . 155 46 248 . . 357 . . . . . Melee 975 | . . 134 . 262 223 . . . 326 . 30 . Ramming 42 | . 5 15 . 14 . . . 7 . . . 1 Kinetic 2283 | . 298 . 328 155 403 . 284 377 128 168 142 . Thermal 2354 | . 236 642 439 648 194 . 195 . . . . . Explosive 294 | . . . . . . . 294 . . . . . Electromagnetic 1506 | . . 386 423 393 35 . 177 23 . 67 2 . Impact . | . . . . . . . . . . . . . Slashing 619 | . . 134 . 262 223 . . . . . . . Piercing 356 | . . . . . . . . . 326 . 30 . Highest Corruption 22 | . . 3 . 4 5 5 . 3 3 1 16 22 Average Corruption 3 | . . 2 . 1 4 5 . 2 3 1 11 17 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 251 | . . 15 . 11 88 15 . 3 106 . 11 2 Message Errors 51 | . . 3 . 2 17 3 . 1 23 . 2 . Matter Fused 54 | . . . . 2 20 4 . 1 26 . 1 . Heat Flow Errors 39 | . . 4 . 2 12 3 . . 17 . . 1 Energy Discharges 32 | . . 4 . 1 12 1 . . 13 . . 1 Parts Rejected 3 | . . 1 . 1 . . . . . . 1 . Parts Fused 3 | . . . . 1 1 . . . . . 1 . Data Loss (minor) 29 | . . 1 . 2 15 2 . . 8 . 1 . Data Loss (major) 18 | . . 1 . . 6 . . 1 9 . 1 . Misfires 9 | . . . . . 2 1 . . 6 . . . Alerts 8 | . . 1 . . 2 1 . . 4 . . . Misdirections 4 | . . . . . . . . . . . 4 . Weapon Failures 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 259 | . . 77 . . 26 . 58 . 98 . . . Projectiles 44 | . . 18 . . 26 . . . . . . . Explosions 85 | . . 27 . . . . 58 . . . . . Melee 130 | . . 32 . . . . . . 98 . . . Knockbacks 4 | . . . . . 4 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . 34 . . . . 67 . . . . . Shots 2 | . . 1 . . . . 1 . . . . . Rammed 3 | . . . 1 . . . . . . . . 2 Targets Rammed 9 | . 2 2 1 1 . . . 1 . . . 2 Kicked 6 | . 2 2 . 1 . . . 1 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 575 | . 132 366 408 234 247 217 501 321 276 575 105 186 Average Temperature 102 | . 53 86 165 79 75 79 95 93 96 204 46 106 Received Heat Transfer 1500 | . 228 405 153 231 270 . 12 120 . 81 . . Effects 14 | . . 1 3 . . . 3 . 1 6 . . Shutdowns 4 | . . . 1 . . . 1 . . 2 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 3 | . . . 2 . . . . . 1 . . . Matter Decay 2 | . . 1 . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (major) 2 | . . . . . . . 2 . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 7 | . . 2 3 . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . 1 . 1 . . 5 . . . . . Heat Transferred 4784 | . 550 1401 1049 1179 333 . 272 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . 3 1 1 . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Peak Influence 509 | . 82 212 240 509 . . 501 . . 95 33 . Initial 109 | . . 29 30 109 . . . . . . 33 . Average 115 | . 30 97 124 286 . . 77 . . 5 10 . Maximum Alert Level 2 | . . 1 1 2 . . 2 . . . . . Low Security (%) 78 | 100 100 99 70 28 . . 90 . . 100 100 100 Level 1 16 | . . . 29 56 . . 4 . . . . . Level 2 4 | . . . . 15 . . 4 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 1 1 2 4 . . 9 . . 1 . . Investigation 2 | . 1 . . 1 . . . . . . . . Extermination 5 | . . . . 2 . . 2 . . 1 . . Reinforcement 5 | . . 1 2 . . . 2 . . . . . Assault 1 | . . . . . . . 1 . . . . . Garrison 5 | . . . . 1 . . 4 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Distress Signals 5 | . . 1 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 11 22 20 30 8 2 18 14 . 6 6 2 Peak Tracking Total 8 | . 3 3 5 8 7 2 4 8 . 3 6 2 Tactical Retreats 7 | . . 1 1 4 . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Traps Triggered 4 | . 1 . . . . . 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 2 1 . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . 2 2 . Triggered 4 | . . . . . . . . 2 . 2 . . Most Traps Carried 4 | . . . . . . . . . 4 4 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Machines Disabled 23 | . 2 . 3 8 . . 9 . . 1 . . Max in Single Turn 2 | . 1 . 1 2 . . 2 . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Machines Accessed 12 | . 2 3 . 4 1 . 1 . 1 . . . Terminals 11 | . 2 3 . 4 . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 39 | . 13 8 . 14 1 . 2 . 1 . . . Successful 22 | . 6 2 . 10 1 . 2 . 1 . . . Failed 15 | . 7 6 . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts 2 | . . . . 2 . . . . . . . . Manual 2 | . 2 . . . . . . . . . . . Terminals 38 | . 13 8 . 14 . . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 22 | . 6 2 . 10 1 . 2 . 1 . . . Record 13 | . 4 . . 8 . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . 1 . . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 7 | . 2 1 . 4 . . . . . . . . Full Trace Events 3 | . 2 . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Total Allies 4 | . . . . . . . 3 . . . 1 . Largest Group 3 | . . . . . . . 3 . . . 1 . Highest-Rated Group 93 | . . . . . . . 93 . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . . . 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . 36 . . . 9 . Total Damage 709 | . . . . . . . 606 . . . 103 . Kills 4 | . . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Turns Passed 19248 | 99 664 1245 595 1464 3354 589 1148 2740 6231 872 199 48 Spaces Moved 6035 | 71 364 518 203 648 1672 244 423 1015 522 135 208 12 Core 858 | 21 . 10 . . 59 . . 1 522 44 189 12 Treads 2356 | 21 . 158 102 . 1611 244 220 . . . . . Legs 2819 | 29 362 350 101 648 2 . 203 1014 . 91 19 . Wheels . | . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 160 240 200 200 950 340 50 350 Average Speed 300 | 111 144 193 215 198 192 240 245 265 1187 620 77 350 Slowest Speed 1200 | 160 260 400 240 260 600 240 270 850 1200 1200 350 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 41 55 22 16 98 19 11 94 59 4 81 1 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . . 3 1 . 2 . . . . Spaces Dug 15 | . . . . . 1 . 14 . . . . . Terrain Destroyed 100 | . . 7 3 3 4 . 79 4 . . . . Melee . | . . . . . . . . . . . . . Projectile 12 | . . . . . 4 . 4 4 . . . . AOE 88 | . . 7 3 3 . . 75 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Was Fac Total 6772 | 92 428 671 289 768 1762 248 496 1046 551 163 244 14 Wait 141 | . . 7 4 31 37 3 15 9 3 10 22 . Move 6024 | 70 363 517 202 647 1671 243 422 1014 521 135 207 12 Hop . | . . . . . . . . . . . . . Pick Up 141 | 11 14 35 19 25 10 1 12 3 7 3 1 . Fast Attach . | . . . . . . . . . . . . . Attach 77 | 7 6 17 6 6 13 1 9 2 5 2 3 . Detach 7 | . 1 1 . . 1 . 3 1 . . . . Swap 41 | 1 1 13 8 9 2 . 6 1 . . . . Drop 77 | 3 4 23 9 20 2 . 7 1 1 4 3 . Fire 226 | . 37 52 40 25 18 . 22 14 8 7 3 . Melee 20 | . . 4 . 4 4 . . . 6 . 2 . Ram 3 | . . . . . . . . . . . 1 2 Kick 6 | . 2 2 . 1 . . . 1 . . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . . . . Trap 4 | . . . . . . . . . . 2 2 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 10) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1333 | -9/Materials | Build established: Scavenger-Mutant 1560 | -9/Materials | Core integrity fell below 50% 1600 | -9/Materials | Lost 3 parts (1p1u1w) 1999 | -9/Materials | Discovered new exit (range 5) 2009 | -9/Materials | Entered another Materials area 2009 | -8/Materials | Evolved 2 slots: Weapon x2 2577 | -8/Materials | Discovered new exit (range 9) 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Utility x2 2798 | -7/Factory | Destroyed 7 combat bots 2873 | -7/Factory | Build established: Scavenger-Gunner 3044 | -7/Factory | Central database locked down 3044 | -7/Factory | Central database locked down 3972 | -7/Factory | Discovered new exit (range 12) 4041 | -7/Factory | Cargo convoy interrupted 4068 | -7/Factory | Entered Lower Caves 4114 | -7/Lower Caves | Core integrity fell below 50% 4142 | -7/Lower Caves | Lost 11 parts (1p2n4u4w) 4379 | -7/Lower Caves | Build established: Mutant 4747 | -7/Lower Caves | Encountered a Warlord checkpoint 4993 | -7/Lower Caves | Learned 8 Factory zone layouts 5260 | -7/Lower Caves | Build established: Gunner 7367 | -7/Lower Caves | Discovered new exit (range 14) 7422 | -7/Lower Caves | Entered another Lower Caves area 7425 | -7/Lower Caves | Discovered new exit (range 14) 7658 | -7/Lower Caves | Encountered a Warlord checkpoint 8011 | -7/Lower Caves | Entered Factory 8011 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8012 | -6/Factory | Identified exit to Factory 8040 | -6/Factory | Build established: Derelict-Gunner 8280 | -6/Factory | Allied Derelicts emerged from ambush trap array 8565 | -6/Factory | Build established: Gunner 8855 | -6/Factory | Garrison activated, responded to threat 9131 | -6/Factory | Discovered new exit (range 8) 9159 | -6/Factory | Entered Lower Caves 11316 | -6/Lower Caves | Spotted B-75 Beast 11774 | -6/Lower Caves | Discovered new exit (range 8) 11793 | -6/Lower Caves | Learned Factory interactive machine intel 11868 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11899 | -6/Lower Caves | Entered another Lower Caves area 11928 | -6/Lower Caves | Lost 9 parts (2p2n2u3w) 12155 | -6/Lower Caves | Build established: Mutant 12511 | -6/Lower Caves | Build established: Tank 13282 | -6/Lower Caves | Discovered exit to Factory (range 6) 18130 | -6/Lower Caves | Entered Factory 18130 | -5/Factory | Evolved 2 slots: Propulsion x2 18131 | -5/Factory | Loaded intel: 52 interactive machine locations 19002 | -5/Factory | Sucked down chute 19002 | -5/Factory | Entered Waste 19003 | -5/Waste | Met a frightened Derelict 19017 | -5/Waste | EMP discharged 19017 | -5/Waste | System corruption reached 10% 19042 | -5/Waste | Spotted C-40 Crusher 19066 | -5/Waste | Spotted C-40 Crusher 19067 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19073 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19076 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19080 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19094 | -5/Waste | Spotted C-40 Crusher 19111 | -5/Waste | Lost 6 parts (1p3u2w) 19117 | -5/Waste | EMP discharged 19152 | -5/Waste | Crushed by Compactor (1 part destroyed) 19154 | -5/Waste | Spotted C-40 Crusher 19165 | -5/Waste | Spotted C-40 Crusher 19169 | -5/Waste | Spotted C-40 Crusher 19188 | -5/Waste | Discovered new exit (range 12) 19190 | -5/Waste | Core integrity fell below 50% 19201 | -5/Waste | Entered Factory 19244 | -5/Factory | Core integrity fell below 20% 19249 | -5/Factory | Destroyed by Tesla Rifle Last Messages --------------- 19117_ System corrupted (+6). 19129_ System corrupted: ECM Suite fused. 19152_ ECM Suite crushed. 19164_ PVZ 19249_ Power Conduit explodes. 19249_ P-70 Sage destroyed. 19249_ Power Conduit explodes. 19249_ P-70 Sage destroyed. 19249_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????## ????????????????? | | ??????????????????????????## ????????????????? | | ?????????????????????????? # # ??????????????? | | ?????????????????????????? # # ??????????????? | | ?????????????????????????? # # ??????????????? | | ?????????????????????????? # # ??????????????? | | ?????????????????????????? # # ??????????????? | | ?????????????????????????? # # ??????????????? | | ?????????????????????????? #k # ??????????????? | | ?????????????????????????? # ##??????????????? | | ????????????????### # ######??????????? | | ????????????????########+### ######??????????? | | ???????????????? ??????????? | | ???????????????? ##????????????? | | ???????????????? ##????????????? | | ???????????????? ##????????????? | | ???????????????? #####?????????? | | ??????????######+#######;; ;;#####?????????? | | ??????????? # ; ##?????????? | | ????????????? # ##?????????? | | ??????????????? """ ;; [! ##?????????? | | ??????????????? """ + @ + ?????????? | | ??????????????? """ #; ##?????????? | | ????????????? ??# ##?????????? | | ????????????""" """????### ##?????????? | | ??????????????? "???????## ##?????????? | | ????????????????????????## ##?????????? | | ????????????????????????## #??????????? | | ????????????????????????## #??????????? | | ????????????????????????## ???????????? | | ?????????????????????????#############???????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 37 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Corruption Containment 8 Armor Coverage 375 Power Shielding 33 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed DecoyHardcellRipper Manual? 0 Play Time 02:14:36 Cumulative 9.5 hours Start 2024.05.11 @ 23:51:46 End 2024.05.13 @ 00:22:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09886082-c81a-4e13-bc4f-2b7bf4bfacce