Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:55:21 Player: Sightsear Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (136) 680 Value Destroyed (3976) 3976 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (953) 953 TOTAL SCORE: 7969 Bonus ------- High Alert Combat Kills 953 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 17/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor Improved Melee Analysis Suite ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Recoil Stabilizer Improved Kinecellerator Advanced ECM Suite Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Terrain Scan Processor Transport Network Coupler Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Flak Gun > --- INVENTORY -------- Light Nuclear Core Armored Treads Medium Treads Advanced Heat Sink Large Storage Unit Trap Scanner Targeting Computer Recoil Stabilizer Matter Filter Improved Kinecellerator ECM Suite Core Shielding Hardlight Generator Long-range Tractor Beam Pulse Rifle Heavy Laser EM Pulse Cannon Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Transport Network Coupler Device Hardlight Generator Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 81 | 6 6 17 18 34 Power 9 | 1 . 3 2 3 Engine 4 | 1 . 3 . . Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 19 | 2 2 3 5 7 Treads 15 | 2 1 3 5 4 Leg 1 | . . . . 1 Wheel 2 | . 1 . . 1 Hover 1 | . . . . 1 Flight . | . . . . . Utility 27 | 1 3 5 4 14 Device 13 | . . 2 2 9 Storage 5 | 1 2 . 1 1 Processor 6 | . 1 2 1 2 Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 26 | 2 1 6 7 10 Energy Gun 9 | 1 . 1 4 3 Energy Cannon 5 | . 1 1 . 3 Ballistic Gun 9 | 1 . 4 2 2 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 1 . Parts Lost 30 | . . 1 3 26 Power 4 | . . . . 4 Propulsion 7 | . . . . 7 Utility 8 | . . 1 . 7 Weapon 11 | . . . 3 8 Highest Loss Streak 8 | . . 1 2 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 98 99 99 78 Engine 5 | . 14 11 . . Core 4 | . . . 8 7 Treads 21 | . 27 22 27 12 Device 4 | . . 2 5 9 Storage 9 | . 14 11 9 6 Processor 17 | . 12 16 21 17 Protection 1 | . . 2 . 1 Energy Gun 6 | . 6 3 11 6 Energy Cannon 4 | . 7 7 . 3 Ballistic Gun 13 | . 14 22 14 4 Launcher 1 | . . . 1 2 Naked Turns . | . . . . . Heaviest Build 68 | 12 19 29 62 68 Greatest Support 84 | 40 40 40 76 84 Greatest Overweight (x) 22 | . . 1 1 22 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 20 10 20 20 Average Capacity 14 | 5 8 10 19 18 Most Carried 20 | 4 9 10 20 20 Average Carried 12 | 1 6 9 18 15 Final Capacity 20 | 8 10 10 20 5 Final Carried 20 | 1 9 10 20 5 Class Distribution -------------------- 42% | Gunner 24% | Mutant 21% | Skirmisher 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2480 | 233 106 704 853 584 Remotely 309 | . . . . 309 Salvage Created 4781 | . 376 1348 1971 1086 Parts 274 | . 19 97 107 51 Haulers Intercepted 5 | . . 3 1 1 Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 100 | . 9 33 37 21 Guns 66 | . 6 22 26 12 Cannons 16 | . 3 10 . 3 AOE 17 | . . . 11 6 Classes Destroyed 12 | . 3 4 3 2 Worker 10 | . . 3 4 3 Builder 5 | . . . 3 2 Hauler 5 | . . 3 1 1 Recycler 9 | . 1 . 3 5 Mechanic 2 | . . . 1 1 Watcher 7 | . . 2 4 1 Swarmer 24 | . 3 9 8 4 Grunt 58 | . 6 16 25 11 Brawler 1 | . . . 1 . Sentry 12 | . . 8 3 1 Hunter 2 | . . . . 2 Programmer 3 | . . . . 3 Best Kill Streak 10 | . 5 10 7 9 Combat Bots Only 10 | . 4 10 5 5 Max Kills in Single Turn 4 | . 1 2 4 3 Gunslinging 1 | . . 1 1 . Exploded 4 | . . . 4 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 570 | . 39 117 132 282 Missed 153 | . 9 36 37 71 Damage Taken 5847 | . 300 963 1411 3173 Core 1005 | . 59 154 78 714 Absorbed by Shields 244 | . . . 104 140 Redirected to Shielding 51 | . . . . 51 Regen/Repaired (Parts) 7 | . . . 7 . Core Remaining (%) 80 | 100 76 61 85 . Volleys Fired 279 | . 32 82 79 86 Largest 3 | . 2 3 3 3 Hottest 172 | . 80 148 137 172 Shots Fired 660 | . 64 241 211 144 Gun 528 | . 49 181 205 93 Cannon 115 | . 15 60 . 40 Launcher 17 | . . . 6 11 Special . | . . . . . Kinetic 372 | . 32 157 136 47 Thermal 211 | . 32 84 20 75 Explosive 17 | . . . 6 11 Electromagnetic 60 | . . . 49 11 Robot Hit Streak 14 | . 13 12 12 14 Robot Miss Streak 10 | . 3 5 3 10 Penetration Max . | . . . . . Secondary Targets 16 | . 1 4 11 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 439 | . 38 139 164 98 Core Hits 259 | . 18 58 104 79 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 1 1 Burn 2 | . . . 1 1 Meltdown 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10166 | . 418 2371 4079 3298 Guns 6055 | . 289 1817 2766 1183 Cannons 1280 | . 122 542 . 616 Explosions 2726 | . . . 1227 1499 Melee . | . . . . . Ramming 105 | . 7 12 86 . Kinetic 4249 | . 182 1595 1676 796 Thermal 2977 | . 229 764 783 1201 Explosive 1954 | . . . 751 1203 Electromagnetic 881 | . . . 783 98 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 1 1 5 Average Corruption 1 | . 1 1 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . 6 4 3 17 Message Errors 4 | . . 1 . 3 Matter Fused 5 | . 1 1 . 3 Heat Flow Errors 7 | . 1 . 2 4 Energy Discharges 2 | . 1 . . 1 Parts Rejected 3 | . 1 . . 2 Parts Fused 1 | . 1 . . . Data Loss (minor) 6 | . 1 1 1 3 Data Loss (major) 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 200 | . . . 85 115 Projectiles . | . . . . . Explosions 196 | . . . 81 115 Melee 4 | . . . 4 . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 194 | . . . 39 155 Shots 4 | . . . 2 2 Rammed 12 | . 5 2 5 . Targets Rammed 14 | . 5 2 7 . Kicked . | . . . . . Crushed 2 | . . . 2 . Highest Temperature 617 | . 405 566 297 617 Average Temperature 139 | . 103 163 95 169 Received Heat Transfer 2789 | . 123 303 754 1609 Effects 35 | . . 13 1 21 Shutdowns 10 | . . 3 . 7 Energy Bleed 7 | . . 5 1 1 Interference 5 | . . 3 . 2 Matter Decay 2 | . . 1 . 1 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . 1 . 2 Damage (major) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 9 | . 1 4 3 1 Heat Transferred 5216 | . 509 1665 1116 1926 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1073 | . 190 746 1073 773 Initial 487 | . . 35 314 487 Average 465 | . 43 423 702 532 Maximum Alert Level 3 | . . 3 3 3 Low Security (%) 21 | 100 100 16 . . Level 1 14 | . . 25 10 16 Level 2 44 | . . 56 34 71 Level 3 19 | . . 1 55 12 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 1 6 8 10 Investigation 14 | . 1 5 6 2 Extermination 2 | . . . . 2 Reinforcement 4 | . . 1 1 2 Assault 2 | . . . 1 1 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 164 | . 16 43 61 44 Peak Tracking Total 12 | . 3 6 6 12 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . . 5 2 7 Max in Single Turn 4 | . . 1 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 22 | . 4 6 7 5 Terminals 10 | . 2 3 4 1 Fabricators 2 | . . . . 2 Repair Stations 3 | . 1 . 1 1 Recycling Units 4 | . 1 2 1 . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . . 1 Total Hacks 55 | . 10 20 17 8 Successful 29 | . 4 10 13 2 Failed 26 | . 6 10 4 6 Catastrophic 7 | . . 2 2 3 Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 26 | . 5 9 10 2 Fabricators 2 | . . . . 2 Repair Stations 6 | . 1 . 3 2 Recycling Units 10 | . 4 5 1 . Scanalyzers 9 | . . 6 3 . Garrison Access 2 | . . . . 2 Terminal Hacks 14 | . 3 3 7 1 Record 2 | . 1 . 1 . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . 1 . Maintenance Status 2 | . . 1 1 . Security Status 1 | . . . 1 . Transport Status 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . 1 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . 1 2 1 . Report Inventory 3 | . 1 1 1 . Retrieve Components 1 | . . 1 . . Scanalyzer 7 | . . 5 2 . Insert Component 3 | . . 2 1 . Analyze 4 | . . 3 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 3 5 5 4 Full Trace Events 13 | . 3 4 4 2 Feedback Events 2 | . . 1 . 1 Corruption 2 | . . 1 . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 53 | . . . . 53 Total Part Build Rating 6 | . . . . 6 Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 3 | . . 2 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4927 | 60 774 1447 1385 1261 Spaces Moved 2282 | 33 412 687 594 556 Core 130 | 4 . . . 126 Treads 2060 | 29 402 687 594 348 Legs 10 | . . . . 10 Wheels 67 | . 10 . . 57 Hover 15 | . . . . 15 Flight . | . . . . . Fastest Speed 50 | 50 100 160 163 50 Average Speed 169 | 146 158 167 180 170 Slowest Speed 1150 | 160 160 250 250 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 66 60 61 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 151 | . . . 63 88 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 150 | . . . 63 87 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2848 | 45 472 833 758 740 Wait 55 | . . 4 7 44 Move 2278 | 32 411 686 593 556 Hop . | . . . . . Pick Up 93 | 7 14 23 35 14 Fast Attach . | . . . . . Attach 51 | 6 2 9 9 25 Detach 1 | . . . . 1 Swap 30 | . 4 8 9 9 Drop 47 | . 4 19 19 5 Fire 279 | . 32 82 79 86 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 14 | . 5 2 7 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 823 | -10/Materials | Discovered new exit (range 8) 835 | -10/Materials | Entered another Materials area 835 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1148 | -9/Materials | Destroyed 10 combat bots 1347 | -9/Materials | Build established: Skirmisher 1543 | -9/Materials | Discovered new exit (range 16) 1595 | -9/Materials | Discovered new exit (range 10) 1683 | -9/Materials | Build established: Tank 1903 | -9/Materials | Discovered new exit (range 15) 1959 | -9/Materials | Discovered new exit (range 16) 2061 | -9/Materials | Build established: Gunner 2198 | -9/Materials | Discovered new exit (range 16) 2282 | -9/Materials | Entered another Materials area 2282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2332 | -8/Materials | Repaired Terrain Scanner? 3082 | -8/Materials | First assault squad dispatched 3646 | -8/Materials | Discovered new exit (range 7) 3667 | -8/Materials | Entered Factory 3667 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3965 | -7/Factory | Build established: Skirmisher 4105 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 4267 | -7/Factory | Garrison activated, responded to threat 4380 | -7/Factory | Lost 5 parts (1p3n1u) 4457 | -7/Factory | Lost 3 parts (1n2w) 4588 | -7/Factory | Lost 7 parts (2p1n2u2w) 4682 | -7/Factory | Core integrity fell below 50% 4865 | -7/Factory | Build established: Mutant 4867 | -7/Factory | First assault squad dispatched 4873 | -7/Factory | Core integrity fell below 20% 4907 | -7/Factory | Lost 8 parts (2n3u3w) 4928 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. K-01 Serf destroyed. ALERT: Cargo convoy en route, clear transfer corridor. K-01 Serf collects debris. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+199). K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 4 matter. Acquired 7 matter. System corrupted: Heat flow error (+153). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Acquired Adv. ECM Suite. Core Shielding destroyed. Acquired Datajack. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? s #??????????????? | | ?????????????????????????? #??????????????? | | ?????????????????????????? k ###????????????? | | ?????????????????????????? s ???????????? | | ?????????????????????""""" ???????????? | | ?????????????????? ???????????? | | ????????????? ? """"""""" g ????????????? | | ????????????? a ??????????????? | | ?????????? """"""""" ????????????????? | | ????????? m s ??????????????????? | | ????????? """""""""s #???????????????????? | | ???????? g #???????????????????? | | ???????? %gk //@ #???????????????????? | | ???????? l ! #???????????????????? | | ???????? g / #???????????????????? | | ???????? gg w #???????????????????? | | ????????? """"""""" #???????????????????? | | ????????? w #???????????????????? | | ?????????? """"""""" #???????????????????? | | ??????????? #???????????????????? | | ????????????? """"""""" ##########??????????? | | ????????????? ############ | | ??????????????? """"""""" | | ?????????????? | | ??????????????? """"""""" | | ????????????????? | | ??????????????? | | ???????????????? | | ???????????????? ######## | | ????????????????######???????# """" """" """" | | ?????????????????????????????# """" """" """" | | ?????????????????????????????# """" """" """" | | ?????????????????????????????# """" """" """" | | ?????????????????????????????# """" """" """" | | ?????????????????????????????# """" """" """" | | ?????????????????????????????# | | ?????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 24 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 5 Matter Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Just What I Needed Made in Tau Ceti IV Part-time Mechanic Power Corrupts Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed AngularBoreMagmablaster Manual? 0 Play Time 01:56:44 Cumulative 5.6 hours Start 2024.04.06 @ 20:16:43 End 2024.04.09 @ 19:55:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c61a8e6-e3b5-48bb-9714-f42ee79f38c0