Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 07:32:03

Player: 3.14

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (410)      410
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 925

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     180/300
Energy                     250/250
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (320) Ox2
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
     Light Cannon
>          --- INVENTORY (25) ---
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Large Matter Pod (150)
     Large Matter Pod (150)
           Particle Gun
  Improved Medium Laser
  Improved Medium Laser
  Improved Medium Laser
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light Assault Rifle
     Light Cannon
     Light Cannon
     Light Cannon
           Rocket Launcher
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
  Improved Medium Laser
     Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
     Light Treads
     Large Matter Pod
     Large Matter Pod
           Particle Gun
  Improved Medium Laser
  Improved Medium Laser
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light Assault Rifle
     Light Cannon
     Light Cannon
     Light Cannon
           Rocket Launcher
           Rocket Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | .   14  2   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | .   3   .   
    Treads                 3    | .   3   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 2    | .   2   .   
    Storage                1    | .   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | .   7   2   
    Energy Gun             5    | .   5   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               1    | .   .   1   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   2   2   
  Power                    1    | .   1   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   13   | .   13  14  
  Treads                   24   | .   24  28  
  Leg                      3    | .   3   .   
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Gun               13   | .   14  .   
  Ballistic Gun            7    | .   7   .   
  Ballistic Cannon         5    | .   5   14  
Naked Turns                .    | .   .   .   
Heaviest Build             93   | 11  92  93  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 25   | .   25  25  
  Average Capacity         21   | .   21  25  
  Most Carried             20   | .   20  20  
  Average Carried          12   | .   12  20  
  Final Capacity           25   | 8   25  25  
  Final Carried            20   | 6   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           666  | 200 466 .   
  Remotely                 .    | .   .   .   
Salvage Created            663  | .   630 33  
  Parts                    30   | .   30  .   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  29   | .   10  19  
  Guns                     10   | .   10  .   
  AOE                      19   | .   .   19  
Classes Destroyed          6    | .   5   1   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Grunt                    10   | .   10  .   
  Assembled                19   | .   .   19  
Best Kill Streak           19   | .   4   19  
  Combat Bots Only         19   | .   2   19  
Max Kills in Single Turn   4    | .   1   4   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1087 | .    648  439  
  Core                     253  | .    138  115  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              51   | .    41   10   
  Largest                  2    | .    2    1    
  Hottest                  80   | .    80   33   
Shots Fired                92   | .    82   10   
  Gun                      82   | .    82   .    
  Cannon                   .    | .    .    .    
  Launcher                 10   | .    .    10   
  Special                  .    | .    .    .    
  Kinetic                  36   | .    36   .    
  Thermal                  36   | .    36   .    
  Explosive                10   | .    .    10   
  Electromagnetic          10   | .    10   .    
  Robot Hit Streak         12   | .    12   5    
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           62   | .    59   3    
  Core Hits                61   | .    27   34   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    2    .    
    Burn                   2    | .    2    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2152 | .    849  1303 
  Guns                     752  | .    752  .    
  Cannons                  .    | .    .    .    
  Explosions               1364 | .    61   1303 
  Melee                    .    | .    .    .    
  Ramming                  36   | .    36   .    
  Kinetic                  213  | .    213  .    
  Thermal                  485  | .    485  .    
  Explosive                1303 | .    .    1303 
  Electromagnetic          115  | .    115  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            38   | .    .    38   
  Projectiles              .    | .    .    .    
  Explosions               38   | .    .    38   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      45   | .    .    45   
  Shots                    2    | .    .    2    
  Rammed                   3    | .    3    .    
Targets Rammed             6    | .    6    .    
  Kicked                   1    | .    1    .    
  Crushed                  2    | .    2    .    
Highest Temperature        40   | .    40   2    
  Average Temperature      12   | .    13   2    
  Received Heat Transfer   298  | .    258  40   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1163 | .    1163 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             160  | .   160 63  
  Initial                  .    | .   .   .   
  Average                  52   | .   52  54  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | .   100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   27  16  
  Peak Tracking Total      18   | .   4   18  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               10   | .   10  .   
  Failed                   9    | .   9   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   16  .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Assimilate             1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               2416 | .    2340 76   
Spaces Moved               867  | 1    849  17   
  Core                     .    | .    .    .    
  Treads                   671  | .    654  17   
  Legs                     196  | 1    195  .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  320  
  Average Speed            254  | 120  252  320  
  Slowest Speed            320  | 120  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       33   | 1    90   8    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 28   | .    .    28   
Terrain Destroyed          81   | .    4    77   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      81   | .    4    77   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      989  | .   960 29  
  Wait                     16   | .   16  .   
  Move                     865  | .   848 17  
  Hop                      .    | .   .   .   
  Pick Up                  23   | .   23  .   
  Fast Attach              3    | .   3   .   
  Attach                   2    | .   2   .   
  Detach                   .    | .   .   .   
  Swap                     11   | .   9   2   
  Drop                     12   | .   12  .   
  Fire                     51   | .   41  10  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    5    | .   5   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  337 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 14)
  977 | -10/Materials | Discovered new exit (range 7)
 1038 | -10/Materials | Discovered new exit (range 7)
 1173 | -10/Materials | Core integrity fell below 50%
 1288 | -10/Materials | Discovered new exit (range 3)
 2341 | -10/Materials | Entered Mines
 2342 | -10/Mines     | Assembled infested the area
 2361 | -10/Mines     | Core integrity fell below 20%
 2388 | -10/Mines     | Destroyed 19 combat bots
 2418 | -10/Mines     | Crushed by falling debris
 2418 | -10/Mines     | Smashed by cave-in

 Last Messages 
---------------
02358_ as-41890 destroyed.
02361_ The unstable cave ceiling collapses. <x2>
02362_ as-73966 destroyed.
02364_ U-05 Engineer lays Concrete.
02365_ The unstable cave ceiling collapses.
02365_ U-05 Engineer lays Concrete.
02366_ The unstable cave ceiling collapses.
02366_ U-05 Engineer lays Concrete.
02366_ U-05 Engineer builds a Wall. <x2>
02367_ as-01472 destroyed.
02368_ The unstable cave ceiling collapses. <x3>
02371_ U-05 Engineer builds a Wall.
02372_ The unstable cave ceiling collapses.
02372_ U-05 Engineer builds a Wall.
02385_ The unstable cave ceiling collapses. <x5>
02418_ Crushed by falling debris.
02418_ Mining Laser destroyed.
02418_ System corrupted by crushing effect (+3).
02418_ Imp. Heat Sink destroyed.
02418_ System corrupted by crushing effect (+5).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ElectronStormGenerator
  Manual?         0
Play Time         00:07:38
  Cumulative      846.8 hours
  Start           2023.04.01 @ 07:23:57
  End             2023.04.01 @ 07:32:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1273
  Rogue           1273
  Adventurer      0
  Explorer        0
Win Type          -
  Total           81
  Types           47/1/14/14/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fe1cc7e-8bdd-4aa6-a9f2-814af2e44bc2