Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.18 @ 17:37:21 Player: Ms. V3-11A Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3653) 3653 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 9214 Bonus ------- Follower Combat Kills 315 Registered with UFD 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Scrap Suit Scrap Suit Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Layered Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Recalibrator > --- WEAPON ----------- Hypervelocity Gauss Rifle Shock Maul > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Scrap Suit Scrap Suit Cryofiber Web High-capacity Storage Unit Energy Well High-capacity Matter Pod Advanced Sensor Array Improved Light Armor Plating Layered Light Armor Plating Heavy Ion Cannon Heavy Plasma Cannon Guided EMP Blaster [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun High-powered Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . . 4 2 . . . 4 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 8 | . . . 3 1 . . . 4 Weapon . | . . . . . . . . . Parts Attached 141 | . 23 12 22 19 20 8 16 21 Power 18 | . 4 2 2 3 2 2 1 2 Engine 10 | . 3 2 1 . 1 2 . 1 Core 8 | . 1 . 1 3 1 . 1 1 Reactor . | . . . . . . . . . Propulsion 34 | . 8 5 3 6 5 . 6 1 Treads . | . . . . . . . . . Leg 31 | . 8 2 3 6 5 . 6 1 Wheel 3 | . . 3 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | . 5 . 8 5 5 4 4 10 Device 13 | . 1 . 2 3 2 1 . 4 Storage 3 | . 2 . . . . . . 1 Processor 4 | . . . 2 . . 1 . 1 Hackware 5 | . . . 1 . . . 1 3 Protection 16 | . 2 . 3 2 3 2 3 1 Artifact . | . . . . . . . . . Weapon 48 | . 6 5 9 5 8 2 5 8 Energy Gun 7 | . 2 1 1 1 2 . . . Energy Cannon 10 | . . 2 . . . 2 3 3 Ballistic Gun 22 | . 4 2 6 4 4 . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . . 2 . 1 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . 1 . . 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 2 2 2 . 1 . Parts Lost 39 | . 1 . 1 3 12 . . 22 Power 8 | . 1 . . . 3 . . 4 Propulsion 9 | . . . . 2 3 . . 4 Utility 14 | . . . . 1 4 . . 9 Weapon 8 | . . . 1 . 2 . . 5 Highest Loss Streak 22 | . 1 . 1 2 7 . . 22 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 99 98 81 86 90 93 Engine 9 | . 10 11 5 4 2 13 13 4 Core 3 | . 3 2 3 9 6 . . 4 Leg 20 | . 27 23 27 22 18 15 19 15 Device 7 | . 3 . 8 12 10 7 7 10 Storage 8 | . 14 14 9 7 7 7 7 5 Processor 9 | . . . 8 7 7 13 15 16 Hackware 6 | . . . 8 7 7 7 7 14 Protection 7 | . 9 14 9 8 3 6 7 4 Energy Gun 2 | . 13 4 . 3 4 . . . Energy Cannon 5 | . . 12 . . . 11 8 4 Ballistic Gun 7 | . 14 11 17 10 9 1 . 4 Peak Build Rating 70 | 6 14 18 32 46 49 42 56 70 Average Rating 35 | 6 10 14 29 40 37 39 43 65 On Entrance 27 | 6 6 14 15 32 46 30 42 56 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 10 56 62 62 72 70 83 87 84 Greatest Support 48 | 20 20 40 42 42 48 28 46 44 Greatest Overweight (x) 16 | . 3 3 1 4 3 2 3 16 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 20 20 Most Carried 20 | 5 16 20 20 20 20 20 20 19 Average Carried 17 | 3 11 18 19 19 18 19 17 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 16 20 20 20 18 20 20 9 Class Distribution -------------------- 45% | Commander-Mutant 29% | Hacker-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Commander-Skirmisher | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Matter Collected 2867 | 182 314 418 597 305 353 185 68 445 Remotely 109 | . . . . . . . . 109 Salvage Created 4295 | . 476 407 732 591 970 173 . 946 Parts 216 | . 25 33 48 27 39 2 . 42 Haulers Intercepted 6 | . 2 . 3 . 1 . . . Recyclers Shooed 7 | . 1 . . 3 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . 7 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 82 | . 8 10 20 10 20 3 . 11 Melee 1 | . . . . . . . . 1 Guns 53 | . 8 2 13 9 18 . . 3 Cannons 16 | . . 8 . . . 2 . 6 AOE 9 | . . . 7 1 1 . . . Classes Destroyed 13 | . 4 1 3 2 3 . . . Worker 3 | . . . 2 . . . . 1 Builder 4 | . . . 2 1 . . . 1 Tunneler 1 | . . . . 1 . . . . Hauler 6 | . 2 . 3 . 1 . . . Recycler 7 | . 1 . . 3 1 . . 2 Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Swarmer 18 | . 3 . 7 3 5 . . . Grunt 34 | . 5 3 11 6 4 . . 5 Sentry 12 | . . . 2 . 7 3 . . Hunter 3 | . . . . . 3 . . . Programmer 8 | . . . . 1 1 . . 6 Subdweller 7 | . . 7 . . . . . . Best Kill Streak 6 | . 3 2 6 6 5 2 . 5 Combat Bots Only 4 | . 3 2 4 4 4 2 . 4 Max Kills in Single Turn 3 | . 1 1 3 2 2 1 . 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . 3 1 1 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Hostile Shots Fired 1021 | . 39 31 82 56 441 54 . 318 Missed 328 | . 12 7 31 18 160 23 . 77 Damage Taken 7211 | . 400 426 528 485 1635 167 . 3570 Core 1692 | . 123 86 49 80 336 12 . 1006 Absorbed by Shields 213 | . . . . . 213 . . . Ignored by Resistances 2208 | . 119 121 154 145 618 60 . 991 Regen/Repaired (Parts) 690 | . 144 . . . . . 546 . Core Remaining (%) 61 | 100 . 16 91 . . . 38 . Volleys Fired 250 | . 29 25 47 25 74 5 . 45 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 155 | . 68 140 51 98 125 125 . 155 Shots Fired 442 | . 55 49 79 50 127 11 . 71 Gun 358 | . 55 25 74 50 125 . . 29 Cannon 75 | . . 24 . . . 11 . 40 Launcher 9 | . . . 5 . 2 . . 2 Special . | . . . . . . . . . Kinetic 224 | . 28 16 74 25 52 . . 29 Thermal 185 | . 22 28 . 25 59 11 . 40 Explosive 7 | . . . 5 . 2 . . . Electromagnetic 26 | . 5 5 . . 14 . . 2 Robot Hit Streak 36 | . 16 15 36 20 33 9 . 16 Robot Miss Streak 3 | . 1 1 2 3 3 1 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . 2 . 1 2 3 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 371 | . 46 32 70 41 112 10 . 60 Core Hits 303 | . 24 18 75 61 93 2 . 30 Critical Kills 7 | . 1 . . . . . . 6 Critical Parts Destroyed 6 | . . . . . . . . 6 Critical Strikes 22 | . 1 . . 4 5 . . 12 Burn 8 | . . . . 4 4 . . . Destroy 10 | . 1 . . . . . . 9 Corrupt 1 | . . . . . 1 . . . Smash 3 | . . . . . . . . 3 Melee Attacks 6 | . . . . . . . . 6 Impact 6 | . . . . . . . . 6 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8813 | . 455 737 1763 1173 2702 257 . 1726 Guns 5808 | . 454 313 1276 1061 2517 . . 187 Cannons 1803 | . . 424 . . . 252 . 1127 Explosions 973 | . . . 487 112 185 . . 189 Melee 223 | . . . . . . . . 223 Ramming 6 | . 1 . . . . 5 . . Kinetic 3554 | . 189 212 1276 571 1119 . . 187 Thermal 3741 | . 208 463 . 490 1201 252 . 1127 Explosive 672 | . . . 487 . 185 . . . Electromagnetic 617 | . 57 62 . 112 197 . . 189 Impact 223 | . . . . . . . . 223 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . 2 2 . 1 1 1 . 23 Average Corruption 1 | . 1 2 . 1 1 1 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 72 | . 13 18 . 7 6 18 . 10 Message Errors 13 | . 3 1 . . 2 5 . 2 Matter Fused 18 | . 3 7 . 1 2 5 . . Heat Flow Errors 8 | . 1 1 . 2 . 2 . 2 Energy Discharges 9 | . 4 1 . . 2 1 . 1 Parts Rejected 2 | . 1 1 . . . . . . Parts Fused 2 | . . 1 . 1 . . . . Data Loss (minor) 7 | . 1 3 . . . 2 . 1 Data Loss (major) 6 | . . 1 . 1 . 2 . 2 Misfires 2 | . . 1 . . . 1 . . Alerts 2 | . . . . 2 . . . . Weapon Failures 3 | . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 229 | . . . 8 . 12 1 . 208 Projectiles 49 | . . . . . . 1 . 48 Explosions 43 | . . . 8 . 12 . . 23 Melee 137 | . . . . . . . . 137 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 41 | . . . 7 34 . . . . Shots 3 | . . . 1 2 . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 1 . . . . 1 . . Kicked 2 | . 1 . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 494 | . 156 262 69 165 134 249 . 494 Average Temperature 89 | . 40 74 18 64 30 103 . 165 Received Heat Transfer 2335 | . 177 357 297 333 595 54 . 522 Effects 10 | . . . . . . . . 10 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 4 | . 2 . . . 1 . . 1 Impact Corruptions 4 | . . . . . . . . 4 Robots Melted 2 | . . . . . 1 1 . . Combat Hostiles 2 | . . . . . 1 1 . . Parts Melted 17 | . . 2 . 4 1 5 . 5 Heat Transferred 6266 | . 475 642 . 1073 2257 370 . 1449 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Peak Influence 374 | . 213 . 241 288 374 120 . 161 Initial 13 | . . . . 13 . 13 . . Average 75 | . 33 . 125 65 168 25 . 65 Maximum Alert Level 1 | . 1 . 1 1 1 . . . Low Security (%) 86 | 100 96 . 72 87 61 100 . 100 Level 1 13 | . 3 . 27 12 38 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . . 8 5 6 . . 4 Investigation 4 | . . . 2 2 . . . . Extermination 5 | . . . . 2 2 . . 1 Reinforcement 10 | . . . 3 1 3 . . 3 Assault . | . . . . . . . . . Garrison 4 | . . . 3 . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Distress Signals 13 | . . . 6 2 4 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 24 11 24 15 32 4 . 29 Peak Tracking Total 13 | . 4 2 5 5 5 2 . 13 Tactical Retreats 6 | . 1 . 1 2 . . . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Traps Triggered 14 | . 8 1 . 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Machines Disabled 5 | . . . . 2 2 . . 1 Max in Single Turn 2 | . . . . 2 1 . . 1 Garrison Access 4 | . . . 1 1 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Machines Accessed 50 | . 10 . 10 7 9 10 1 3 Terminals 33 | . 7 . 6 6 7 5 . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 8 | . 2 . 1 . . 5 . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 4 | . . . 1 1 1 . . 1 Total Hacks 138 | . 35 . 29 20 15 15 6 18 Successful 95 | . 24 . 21 12 9 10 6 13 Failed 43 | . 11 . 8 8 6 5 . 5 Catastrophic 4 | . 1 . 1 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 83 | . 21 . 15 15 7 14 . 11 Terminals 99 | . 27 . 17 17 12 9 . 17 Fabricators . | . . . . . . . . . Repair Stations 8 | . 6 . . . 2 . . . Recycling Units 10 | . 2 . 2 . . 6 . . Scanalyzers 8 | . . . 8 . . . . . Garrison Access 7 | . . . 2 3 1 . . 1 Terminal Hacks 37 | . 8 . 4 2 7 . 6 10 Record 1 | . . . . . . . . 1 Part Schematic 1 | . . . . . . . . 1 Robot Schematic 2 | . 1 . . . . . . 1 Robot Analysis 7 | . 1 . . . . . 6 . Prototype ID Bank 5 | . 2 . . . 3 . . . Open Door 3 | . . . . . 3 . . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 3 | . . . 1 1 1 . . . Terminal Index 3 | . 1 . . 1 . . . 1 Fabricator Index 1 | . . . . . . . . 1 Repair Station Index 1 | . . . . . . . . 1 Recycling Unit Index 2 | . . . 1 . . . . 1 Scanalyzer Index 2 | . . . 1 . . . . 1 Garrison Index 1 | . . . . . . . . 1 Registered Components 2 | . 1 . 1 . . . . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . . Scan Component 3 | . 3 . . . . . . . Repair 3 | . 3 . . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . Retrieve Components 3 | . 2 . 1 . . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 3 | . . . 3 . . . . . Analyze 3 | . . . 3 . . . . . Garrison Access Hacks 4 | . . . 1 1 1 . . 1 Seal Access 4 | . . . 1 1 1 . . 1 Unauthorized Hacks 39 | . 8 . 9 9 1 10 . 2 Terminals 32 | . 8 . 7 9 1 5 . 2 Botnet 11 | . 3 . 2 3 1 . . 2 Skim 21 | . 5 . 5 6 . 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . . 5 . . Tunnel 5 | . . . . . . 5 . . Scanalyzers 2 | . . . 2 . . . . . Extract 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 6 . 8 6 4 3 . 1 Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . 1 . . . . . . 1 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . 10 . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . Time 96 | . 96 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 11 . 9 . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 10 10 10 Highest-Rated Group 173 | . . . . . 173 173 173 173 Highest-Rated Ally 29 | . . . . . 29 29 29 29 Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 113 | . . . . . 16 26 . 71 Total Damage 1523 | . . . . . 172 395 . 956 Kills 9 | . . . . . 2 . . 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Robot Analysis Total 7 | . 1 . . . . . 6 . Derelict Logs Recovered 4 | . . . . . . . 4 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Turns Passed 14791 | 3 1870 1076 1636 1687 1410 2194 4109 806 Spaces Moved 6063 | 1 781 420 748 772 493 760 1805 283 Core 2 | . . . . . . . . 2 Treads . | . . . . . . . . . Legs 5946 | 1 781 305 748 772 493 760 1805 281 Wheels 115 | . . 115 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 190 190 190 190 190 190 Average Speed 217 | 120 208 230 191 199 221 256 221 195 Slowest Speed 850 | 120 330 330 193 400 330 260 330 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 2 94 32 64 15 64 99 92 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 15 | . 4 . 1 . . 8 2 . Known Exits Taken 5 | . 1 . 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . . 1 . Scrap Searched 4 | . . 2 . . . . 2 . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 59 | . . 1 29 . 27 . . 2 Melee 2 | . . . . . . . . 2 Projectile 1 | . . 1 . . . . . . AOE 56 | . . . 29 . 27 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Total 7236 | 4 972 482 873 860 685 996 1913 451 Wait 632 | . 111 5 27 41 82 217 56 93 Move 6055 | . 780 419 747 771 492 759 1804 283 Hop . | . . . . . . . . . Pick Up 55 | . 18 8 11 . 4 1 13 . Fast Attach 70 | . 17 5 8 14 7 7 6 6 Attach 32 | . 2 3 3 3 6 . 4 11 Detach 13 | . 1 3 . 2 1 2 3 1 Swap 41 | . 4 4 12 2 8 1 6 4 Drop 80 | 4 9 10 18 2 11 3 21 2 Fire 250 | . 29 25 47 25 74 5 . 45 Melee 6 | . . . . . . . . 6 Ram . | . . . . . . . . . Kick 2 | . 1 . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / *Sto / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 10) 220 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 4) 1004 | -10/Materials | Discovered new exit (range 16) 1298 | -10/Materials | Discovered new exit (range 16) 1305 | -10/Materials | Learned Storage trap positions 1337 | -10/Materials | Learned location of Recycling (-7) 1359 | -10/Materials | Learned location of 1 exit from Storage 1370 | -10/Materials | Learned location of Subcaves (-10) 1371 | -10/Materials | Learned location of 1 exit from Recycling 1374 | -10/Materials | Identified exit to Subcaves 1385 | -10/Materials | Learned location of 3 exits from Materials 1417 | -10/Materials | Repaired Lgt. Nuclear Core 1444 | -10/Materials | Repaired Aluminum Leg 1478 | -10/Materials | Repaired Autogun 1874 | -10/Materials | Entered Subcaves 2026 | -10/Subcaves | Core integrity fell below 50% 2122 | -10/Subcaves | Disturbed a concealed Subdweller 2182 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 2183 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2404 | -10/Subcaves | Discovered new exit (range 11) 2743 | -10/Subcaves | Core integrity fell below 20% 2950 | -10/Subcaves | Entered Materials 2950 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2951 | -8/Materials | Identified exit to Factory 3299 | -8/Materials | Met 7R-MNS 3323 | -8/Materials | Build established: Hacker-Mutant 3388 | -8/Materials | Garrison activated, responded to threat 4339 | -8/Materials | Learned location of 1 exit from Extension 4407 | -8/Materials | Learned location of 1 exit from Storage 4464 | -8/Materials | Learned location of Zion (-7) 4510 | -8/Materials | Learned Factory terminal intel 4569 | -8/Materials | Learned location of 1 exit from Lower Caves 4582 | -8/Materials | Learned 8 Factory zone layouts 4586 | -8/Materials | Entered Factory 4586 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4587 | -7/Factory | Caught up to 7R-MNS 4588 | -7/Factory | Loaded intel: 25 terminal locations 5040 | -7/Factory | Discovered new exit (range 2) 5231 | -7/Factory | Identified exit to Storage 5231 | -7/Factory | Identified exit to Lower Caves 6273 | -7/Factory | Entered Storage 6274 | -7/Storage | Identified exit to Recycling 6274 | -7/Storage | Identified exit to Factory 6275 | -7/Storage | Loaded intel: 12 trap records 6954 | -7/Storage | Garrison activated, responded to threat 6964 | -7/Storage | Core integrity fell below 50% 6994 | -7/Storage | Lost 7 parts (1p2n2u2w) 7241 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7543 | -7/Storage | Build established: Commander-Mutant 7648 | -7/Storage | Used back door to open Recycling access 7683 | -7/Storage | Entered Recycling 7683 | -7/Recycling | Accompanied by 10 allies 7684 | -7/Recycling | Identified exit to Scraptown 7767 | -7/Recycling | Scanned before Scraplab entrance 7811 | -7/Recycling | Entered Scraplab 8782 | -7/Recycling | Discovered new exit (range 15) 9311 | -7/Recycling | Learned 2 Upper Caves zone layouts 9346 | -7/Recycling | Learned Factory trap positions 9370 | -7/Recycling | Learned Extension stockpile data 9386 | -7/Recycling | Learned location of 1 exit from Extension 9393 | -7/Recycling | Learned location of 3 exits from Factory 9394 | -7/Recycling | Learned Factory trap positions 9395 | -7/Recycling | Learned location of 2 exits from Factory 9401 | -7/Recycling | Learned location of Extension (-6) 9877 | -7/Recycling | Entered Scraptown 9877 | -7/Scraptown | Accompanied by 10 allies 9877 | -7/Scraptown | System corruption cleaned by C-Scrubber 10475 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10600 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 10605 | -7/Scraptown | Learned location of 1 exit from Upper Caves 10608 | -7/Scraptown | Learned Research trap positions 10613 | -7/Scraptown | Learned location of 1 exit from Research 10857 | -7/Scraptown | Visited UFD Registry 10857 | -7/Scraptown | Registered with UFD as "Guncase" 11033 | -7/Scraptown | Delivered Scrap Shield to a Scientist 12193 | -7/Scraptown | Discovered new exit (range 5) 12362 | -7/Scraptown | Visited Supply Room 12451 | -7/Scraptown | Visited CR-KLE's Repair Center 12533 | -7/Scraptown | Visited Comm Corps 12599 | -7/Scraptown | Visited Red Mages 12776 | -7/Scraptown | Visited TADAMA 12818 | -7/Scraptown | Visited IN-MT5's Study 12894 | -7/Scraptown | Visited Analyses Database 12936 | -7/Scraptown | Visited Junk Repository 13011 | -7/Scraptown | Visited Curators Association 13087 | -7/Scraptown | Visited Observation Area 13372 | -7/Scraptown | Visited Scrap Suit Storage 13399 | -7/Scraptown | Found Scrap Suit 13412 | -7/Scraptown | Found Scrap Suit 13449 | -7/Scraptown | Visited Science Testing Area 13481 | -7/Scraptown | Visited Cartography Club 13595 | -7/Scraptown | Visited Junk Repository 13696 | -7/Scraptown | Visited Chapter 10 13795 | -7/Scraptown | CR-KLE repaired 10 parts 13968 | -7/Scraptown | Discovered new exit (range 5) 13986 | -7/Scraptown | Entered Factory 13986 | -5/Factory | Accompanied by 10 allies 13986 | -5/Factory | Evolved 4 slots: Utility x4 13987 | -5/Factory | Identified exit to Factory 13987 | -5/Factory | Identified exit to Upper Caves 13988 | -5/Factory | Loaded intel: 91 trap records 14532 | -5/Factory | Lost 4 allies 14605 | -5/Factory | Lost 3 allies 14716 | -5/Factory | System corruption reached 10% 14777 | -5/Factory | Core integrity fell below 50% 14786 | -5/Factory | Core integrity fell below 20% 14792 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14779_ P-70 Sage suffers critical hit (Smash). 14779_ Destroyed Imp. Heat Sink. 14779_ P-70 Sage system corrupted by crushing effect. 14780_ R-10 Processor collects Unknown Processor. 14782_ Destroyed Imp. Heat Sink. 14782_ P-70 Sage system corrupted by crushing effect. 14784_ Adv. Terrain Scan Processor destroyed. 14785_ U-05 Engineer destroyed. 14785_ R-10 Processor collects Imp. Remote Datajack. 14785_ P-70 Sage suffers critical hit (Smash). 14785_ P-70 Sage destroyed. 14786_ R-10 Processor collects Corrupted Antigrav System. 14787_ R-10 Processor destroyed. 14788_ P-70 Sage resets R-10 Processor, system corruption cleaned. 14788_ R-10 Processor collects Hvy. Laser. 14788_ Acquired 5 matter. 14789_ Shock Maul destroyed. 14790_ Energy Well destroyed. 14790_ R-10 Processor collects Structural Scanner. 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""" """ """ """ | | ????^???????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 44 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Extracted Imp. Sensor Array | -8/Materials | Extracted Hcp. Storage Unit | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Extracted Huge Storage Unit | -8/Materials | Extracted Adv. Medium Treads | -5/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Y-64 Sentinel | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowServoTreads Manual? 0 Play Time 01:18:54 Cumulative 285.1 hours Start 2024.08.18 @ 15:50:53 End 2024.08.18 @ 17:37:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 213 Rogue 63 Adventurer 124 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: a3a54595-00b0-4649-8d9f-919dabee2c9e