Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.10 @ 04:26:51 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (108) 540 Value Destroyed (3243) 3243 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6183 Bonus ------- None Cogmind --------- Core Integrity 641/700 Matter 271/300 Energy 214/280 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON (5) ------- Gatling Laser Impact Mace > --- INVENTORY (10) --- Cryofiber Web Compact Matter Pod (150) Structural Scanner Trap Scanner Improved Target Analyzer Recoil Stabilizer Kinecellerator Transmission Jammer Advanced ECM Suite Improved Utility Shielding Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Trap Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Gatling Laser Gatling Laser Minigun Enhanced Autogun Impact Mace > --- INVENTORY -------- Cryofiber Web Compact Matter Pod Compact Matter Pod Structural Scanner Target Analyzer Recoil Stabilizer Kinecellerator Advanced ECM Suite Improved Utility Shielding System Shield [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Weapon Autogun Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 1 1 2 Weapon 3 | . 1 1 1 . Parts Attached 91 | 7 6 15 21 42 Power 6 | 1 . 2 2 1 Engine 6 | 1 . 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 . 1 7 3 Treads 11 | 2 . 1 5 3 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 36 | 2 . 4 4 26 Device 26 | 1 . . 3 22 Storage 3 | 1 . 2 . . Processor 5 | . . 2 1 2 Hackware 2 | . . . . 2 Protection . | . . . . . Artifact . | . . . . . Weapon 36 | 2 6 8 8 12 Energy Gun 2 | . . . . 2 Energy Cannon 5 | . . 3 2 . Ballistic Gun 23 | 2 5 4 4 8 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 4 | . . 1 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 100 100 99 99 Engine 8 | . 12 10 8 7 Treads 16 | . 25 20 15 13 Device 14 | . 12 10 16 18 Storage 8 | . 12 10 8 7 Processor 10 | . . 10 8 14 Hackware 1 | . . . . 2 Energy Gun 2 | . . . . 5 Energy Cannon 3 | . . 3 9 . Ballistic Gun 27 | . 36 35 26 21 Impact Weapon 4 | . . . 5 7 Peak Build Rating 47 | 8 12 18 30 47 Average Rating 27 | 6 10 15 26 41 On Entrance 13 | . 7 12 18 30 Naked Turns . | . . . . . Heaviest Build 41 | 20 25 38 36 41 Greatest Support 42 | 40 40 40 42 42 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 10 10 15 10 10 Average Capacity 10 | 9 10 12 10 10 Most Carried 14 | 8 10 14 10 10 Average Carried 9 | 4 8 10 9 9 Final Capacity 10 | 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 Class Distribution -------------------- 46% | Hacker-Skirmisher 29% | Hacker-Gunner 23% | Hacker-Assassin Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Assassin | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3697 | 360 189 963 900 1285 Remotely . | . . . . . Salvage Created 4237 | 205 93 1230 1306 1403 Parts 263 | 19 14 84 65 81 Haulers Intercepted 6 | . . . 3 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 4 27 17 20 Guns 58 | . 4 22 12 20 Cannons 10 | . . 5 5 . Classes Destroyed 12 | 3 2 3 3 1 Worker 4 | 1 . . 2 1 Tunneler 6 | 5 . . 1 . Hauler 6 | . . . 3 3 Recycler 3 | 1 . . 2 . Operator 3 | . . 2 . 1 Watcher 18 | . 3 5 5 5 Swarmer 13 | . 4 6 3 . Grunt 26 | . . 13 7 6 Brawler 2 | . . . 1 1 Sentry 18 | . . 8 5 5 Hunter 1 | . . . 1 . Programmer 8 | . . . . 8 Best Kill Streak 7 | 5 3 5 7 3 Combat Bots Only 5 | . 2 5 3 3 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging 1 | . . 1 . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 217 | . 10 53 45 109 Missed 81 | . 5 18 18 40 Damage Taken 1065 | . 23 386 247 409 Core 103 | . 3 17 24 59 Absorbed by Shields . | . . . . . Ignored by Resistances 680 | . 16 238 151 275 Regen/Repaired (Parts) 76 | . . 69 . 7 Core Remaining (%) 97 | 100 98 95 95 . Volleys Fired 167 | 15 15 45 44 48 Largest 5 | 2 3 4 5 4 Hottest 210 | 40 69 158 183 210 Shots Fired 613 | 30 45 176 172 190 Gun 544 | 30 45 160 119 190 Cannon 69 | . . 16 53 . Launcher . | . . . . . Special . | . . . . . Kinetic 514 | 30 45 160 119 160 Thermal 30 | . . . . 30 Explosive . | . . . . . Electromagnetic 69 | . . 16 53 . Robot Hit Streak 52 | 19 21 39 25 52 Robot Miss Streak 3 | 1 3 3 1 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 420 | 24 29 110 115 142 Core Hits 184 | 8 8 51 47 70 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks 18 | . . 1 6 11 Impact 18 | . . 1 6 11 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7612 | 299 406 1727 2283 2897 Guns 6091 | 299 406 1450 1039 2897 Cannons 1317 | . . 248 1069 . Explosions 29 | . . 29 . . Melee 175 | . . . 175 . Ramming . | . . . . . Kinetic 5173 | 299 406 1450 1039 1979 Thermal 947 | . . 29 . 918 Explosive . | . . . . . Electromagnetic 1317 | . . 248 1069 . Impact 175 | . . . 175 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . . 30 Message Errors 5 | . . . . 5 Matter Fused 8 | . . . . 8 Heat Flow Errors 5 | . . . . 5 Energy Discharges 3 | . . . . 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 6 | . . . . 6 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 84 | . . . 84 . Projectiles 9 | . . . 9 . Explosions . | . . . . . Melee 75 | . . . 75 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 19 | . . 19 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 332 | . 64 274 307 332 Average Temperature 94 | . 23 66 114 108 Received Heat Transfer 486 | . . 195 153 138 Effects 2 | . . . 1 1 Energy Bleed 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 9 | . . . 9 . Impact Corruptions 4 | . . . 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . . 7 Heat Transferred 2025 | . . 50 . 1975 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 330 | 35 231 261 330 257 Initial 75 | . 17 69 75 3 Average 102 | 17 135 137 125 64 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 79 | 100 68 69 71 92 Level 1 20 | . 31 30 28 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 4 3 8 Investigation 5 | . 1 1 1 2 Extermination 4 | . . . . 4 Reinforcement 5 | . . 3 1 1 Assault . | . . . . . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 1 1 . Communications Jammed 8 | . . . . 8 Distress Signals 8 | . . . . 8 Times Spotted 91 | . 9 32 26 24 Peak Tracking Total 3 | . 2 3 3 3 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . 1 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 3 1 Max in Single Turn 1 | . . . 1 1 Garrison Access 3 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 40 | . 5 11 10 14 Terminals 25 | . 4 8 6 7 Fabricators 2 | . . . . 2 Repair Stations 2 | . . 1 . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 5 | . . 2 2 1 Garrison Access 4 | . . . 1 3 Total Hacks 119 | . 13 40 39 27 Successful 73 | . 5 24 32 12 Failed 46 | . 8 16 7 15 Catastrophic 10 | . 2 1 3 4 Database Lockouts . | . . . . . Manual 35 | . 5 18 4 8 Terminals 69 | . 12 31 13 13 Fabricators 6 | . . . . 6 Repair Stations 6 | . . 3 . 3 Recycling Units 4 | . 1 . 3 . Scanalyzers 29 | . . 6 21 2 Garrison Access 5 | . . . 2 3 Terminal Hacks 32 | . 4 17 7 4 Part Schematic 3 | . . 3 . . Prototype ID Bank 2 | . . 1 1 . Terminal Index 1 | . . 1 . . Scanalyzer Index 1 | . . . 1 . Unreport Threat 5 | . . 3 . 2 Locate Traps 11 | . 2 4 3 2 Disarm Traps 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 4 | . 2 1 1 . Registered Components 2 | . . 1 1 . Registered Prototypes 1 | . . 1 . . Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . 2 . 2 Scan Component 2 | . . 1 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks 4 | . 1 . 3 . Process 1 | . . . 1 . Report Inventory 2 | . 1 . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 27 | . . 5 21 1 Insert Component 14 | . . 3 10 1 Analyze 13 | . . 2 11 . Garrison Access Hacks 3 | . . . 1 2 Seal Access 3 | . . . 1 2 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 31 | . 4 10 7 10 Full Trace Events 6 | . 1 2 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 12 | . . 4 8 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 36 | . . . . 36 Total Part Build Rating 6 | . . . . 6 Parts Repaired 2 | . . 1 . 1 Time 108 | . . 32 . 76 Parts Recycled . | . . . . . Recycled Matter 96 | . . . 96 . Retrieved Matter 96 | . . . 96 . Retrieved Components . | . . . . . Parts Scanalyzed 13 | . . 2 10 1 Part Schematics Acquired 10 | . . 2 8 . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5741 | 224 359 1563 1459 2136 Spaces Moved 3111 | 102 175 840 810 1184 Core 2 | 2 . . . . Treads 3106 | 100 175 840 807 1184 Legs 3 | . . . 3 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 152 152 Average Speed 155 | 157 160 160 152 152 Slowest Speed 240 | 160 160 160 225 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 6 41 83 71 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 15 | . . 1 4 10 Terrain Destroyed 17 | . . 3 4 10 Melee 15 | . . 1 4 10 Projectile . | . . . . . AOE 2 | . . 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3697 | 132 227 979 949 1410 Wait 178 | . 15 53 24 86 Move 3107 | 101 174 839 809 1184 Hop . | . . . . . Pick Up 63 | 8 9 11 21 14 Fast Attach 22 | 7 . 1 2 12 Attach 11 | . 1 2 3 5 Detach 4 | . . 1 1 2 Swap 58 | . 5 12 16 25 Drop 69 | 1 8 14 23 23 Fire 167 | 15 15 45 44 48 Melee 18 | . . 1 6 11 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 14) 225 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Evolved 1 slot: Weapon x1 252 | -10/Materials | Identified exit to Mines 252 | -10/Materials | Discovered exit to Mines (range 12) 303 | -10/Materials | Build established: Hacker-Skirmisher 579 | -10/Materials | Identified exit to Materials 579 | -10/Materials | Discovered exit to Materials (range 3) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 822 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Discovered exit to Mines (range 16) 894 | -9/Materials | Build established: Hacker-Gunner 1227 | -9/Materials | Identified exit to Materials 1227 | -9/Materials | Discovered exit to Materials (range 16) 1395 | -9/Materials | Repaired Autogun 2006 | -9/Materials | Discovered exit to Materials (range 9) 2147 | -9/Materials | Entered another Materials area 2147 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2457 | -8/Materials | Garrison activated, responded to threat 2459 | -8/Materials | Build established: Hacker-Skirmisher 3518 | -8/Materials | Identified exit to Factory 3518 | -8/Materials | Discovered exit to Factory (range 16) 3606 | -8/Materials | Entered Factory 3606 | -7/Factory | Evolved 2 slots: Utility x2 3906 | -7/Factory | Build established: Hacker-Assassin 4761 | -7/Factory | Fabricated Imp. Sensor Array (x2) 5544 | -7/Factory | Repaired Broken Enh. Autogun 5658 | -7/Factory | Garrison activated, responded to threat 5660 | -7/Factory | Build established: Hacker-Skirmisher 5742 | -7/Factory | Self-destructed Last Messages --------------- 05681_ Acquired Imp. Target Analyzer. 05698_ System corrupted: Matter fused (-9). 05708_ Connecting with Garrison Access... >>Seal Access door sealed. 05727_ Triggered Blade Trap. 05727_ Massive razor-sharp blades shoot up from within the floor. 05727_ Cld. Ion Engine severed. 05727_ Adv. Treads severed. 05727_ Minigun severed. 05729_ Acquired Cld. Ion Engine. 05733_ Acquired Minigun. 05737_ Triggered Blade Trap. 05737_ Massive razor-sharp blades shoot up from within the floor. 05737_ Gatling Laser severed. 05737_ Minigun severed. 05737_ Enh. Autogun severed. 05739_ Triggered Blade Trap. 05739_ Massive razor-sharp blades shoot up from within the floor. 05739_ Imp. Sensor Array severed. 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""" """ ###############???????????????? | | ??????????""" """ #?????????????????????????????? | | ??????????? #?????????????????????????????? | | ???????????########??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Targeting Computer | -9/Materials | Hacked Autogun | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Hacked Imp. Hover Unit | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Com. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftGaussPurifier Manual? 0 Play Time 03:30:25 Cumulative 18.1 hours Start 2024.11.10 @ 00:12:47 End 2024.11.10 @ 04:26:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 771b09ed-ab0f-4fa8-9481-757ea22c1be5