Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 23:40:59 Player: THEPIGGYGAMER Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1170) 1170 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (166) 166 TOTAL SCORE: 3151 Bonus ------- High Alert Combat Kills 166 Cogmind --------- Core Integrity 0/400 Matter 179/300 Energy 49/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (8) ---- Terrain Scanner Salvage Targeting Computer Force Field Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Armor Integrity Analyzer > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Terrain Scanner Salvage Targeting Computer Force Field Bomb Factory No. 2 Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Mini Grenade Launcher Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 44 | 8 7 21 2 1 5 Power 8 | 2 . 4 1 . 1 Engine 7 | 2 . 4 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 4 . 7 . . . Treads 3 | . . 3 . . . Leg 4 | 2 . 2 . . . Wheel 3 | 2 . 1 . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 11 | . 6 4 . 1 . Device 5 | . 4 1 . . . Storage 3 | . 2 1 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 2 1 6 1 . 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . 4 1 . 1 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 2 . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . 8 1 . 6 Power 3 | . . 2 . . 1 Propulsion 5 | . . 3 . . 2 Utility 1 | . . 1 . . . Weapon 6 | . . 2 1 . 3 Highest Loss Streak 5 | . . 3 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 98 79 76 85 82 Engine 9 | . 14 8 11 11 1 Treads 2 | . . 7 . . . Leg 13 | . . 5 22 22 19 Wheel 5 | . 28 7 . . . Device 3 | . 23 3 . . . Storage 10 | . 2 11 11 11 11 Processor 13 | . . 10 11 19 22 Ballistic Gun 11 | . 14 10 10 11 9 Launcher 11 | . 13 10 11 11 9 Peak Build Rating 29 | 5 7 13 11 15 29 Average Rating 12 | 3 6 10 10 13 23 On Entrance 8 | . 5 7 11 10 15 Naked Turns . | . . . . . . Heaviest Build 36 | 9 31 36 12 10 27 Greatest Support 40 | 20 20 40 20 20 20 Greatest Overweight (x) 3 | . 1 1 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 8 8 8 Average Capacity 7 | 5 5 8 8 8 8 Most Carried 8 | 5 6 8 5 6 8 Average Carried 5 | 2 4 5 4 4 7 Final Capacity 8 | 5 8 8 8 8 8 Final Carried 6 | 5 6 4 4 6 5 Class Distribution -------------------- 60% | Scavenger-Mutant 36% | Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1168 | 298 141 442 50 115 122 Remotely . | . . . . . . Salvage Created 883 | 75 60 648 40 . 60 Parts 90 | 3 17 55 8 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . 6 4 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | 1 5 24 6 . 1 Guns 7 | 1 1 4 1 . . AOE 30 | . 4 20 5 . 1 Classes Destroyed 8 | 2 3 2 . . 1 Worker 3 | 1 . 2 . . . Builder 2 | . 1 1 . . . Watcher 5 | . 2 3 . . . Swarmer 16 | . 5 5 6 . . Grunt 13 | 1 . 12 . . . Brawler 2 | . . 2 . . . Sentry 5 | . . 5 . . . Specialist 1 | . . . . . 1 Best Kill Streak 4 | 2 3 4 4 . 1 Combat Bots Only 4 | 1 3 3 4 . 1 Max Kills in Single Turn 3 | 1 2 2 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . 2 2 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 212 | 3 9 99 19 . 82 Missed 64 | 1 3 29 4 . 27 Damage Taken 2280 | 20 66 1145 192 . 857 Core 415 | . 6 122 79 . 208 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 147 | . . 55 . 92 . Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 78 | 3 7 42 12 . 14 Largest 2 | 2 2 2 2 . 2 Hottest 71 | 40 50 53 53 . 71 Shots Fired 126 | 6 13 76 14 . 17 Gun 75 | 6 7 40 11 . 11 Cannon . | . . . . . . Launcher 49 | . 6 36 3 . 4 Special 2 | . . . . . 2 Kinetic 75 | 6 7 40 11 . 11 Thermal . | . . . . . . Explosive 46 | . 6 36 3 . 1 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 10 | 5 2 10 2 . 5 Robot Miss Streak 3 | . 3 3 3 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 72 | 5 6 48 4 . 9 Core Hits 67 | 3 7 48 6 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3184 | 65 378 2124 304 . 313 Guns 655 | 65 24 363 48 . 155 Cannons . | . . . . . . Explosions 2529 | . 354 1761 256 . 158 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 655 | 65 24 363 48 . 155 Thermal 82 | . . 82 . . . Explosive 2371 | . 354 1679 256 . 82 Electromagnetic 76 | . . . . . 76 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 91 | . 21 70 . . . Projectiles . | . . . . . . Explosions 91 | . 21 70 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 402 | . . 311 75 . 16 Shots 18 | . . 13 3 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 187 | . 12 39 . . 187 Average Temperature 29 | . 8 19 . . 45 Received Heat Transfer 390 | 12 . 378 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 905 | 25 255 905 511 . . Initial 294 | . 16 44 294 . . Average 407 | 7 164 544 428 . . Maximum Alert Level 3 | . 1 3 2 . . Low Security (%) 25 | 100 67 12 . . . Level 1 16 | . 32 11 19 . . Level 2 40 | . . 39 80 . . Level 3 17 | . . 36 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 5 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | 1 6 36 10 . 6 Peak Tracking Total 8 | 1 3 8 4 . 4 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 10 | . . 8 1 . 1 Max in Single Turn 2 | . . 2 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 7 3 . . . Terminals 8 | . 6 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 27 12 . . . Successful 20 | . 13 7 . . . Failed 19 | . 14 5 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 3 1 Terminals 33 | . 26 7 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 13 3 . . . Record 7 | . 6 1 . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . 1 . . . . Reinforcement Status 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 3 . . . Full Trace Events 8 | . 5 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2786 | 118 312 833 471 727 325 Spaces Moved 2114 | 110 336 521 366 587 194 Core 63 | 47 . . . . 16 Treads 159 | . . 159 . . . Legs 1287 | 2 . 154 366 587 178 Wheels 576 | 61 336 179 . . . Hover 29 | . . 29 . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 120 120 100 Average Speed 113 | 67 80 123 120 120 140 Slowest Speed 200 | 120 95 190 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 8 50 31 69 75 23 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 361 | . 50 273 33 . 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 361 | . 50 273 33 . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2371 | 145 367 635 384 609 231 Wait 60 | 15 . 18 2 20 5 Move 2109 | 109 335 520 365 586 194 Hop . | . . . . . . Pick Up 51 | 10 10 20 2 2 7 Fast Attach . | . . . . . . Attach 28 | 5 3 14 1 1 4 Detach 3 | . 1 2 . . . Swap 16 | 3 4 7 1 . 1 Drop 26 | . 7 12 1 . 6 Fire 78 | 3 7 42 12 . 14 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 119 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 15) 424 | -10/Materials | Identified exit to Mines 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Lost 3 parts (1p1n1w) 614 | -9/Materials | Discovered new exit (range 15) 614 | -9/Materials | Discovered new exit (range 4) 722 | -9/Materials | Repaired Lgt. Ion Engine 748 | -9/Materials | Repaired Lgt. Treads 831 | -9/Materials | First assault squad dispatched 945 | -9/Materials | Lost 3 parts (1p1n1u) 1264 | -9/Materials | Entered Mines 1340 | -9/Mines | Build established: Scavenger-Mutant 1359 | -9/Mines | Learned 2 Materials zone layouts 1503 | -9/Mines | Core integrity fell below 50% 1591 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1735 | -9/Mines | Entered Zion 1858 | -7/Zion | Discovered new exit (range 14) 2035 | -7/Zion | Learned Factory trap positions 2251 | -7/Zion | Found Prototype Device 2462 | -7/Zion | Entered Proximity Caves 2531 | -6/Proximity Caves | Spotter reported a threat 2594 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2608 | -6/Proximity Caves | Found Prototype Special Weapon 2665 | -6/Proximity Caves | Spotter reported a threat 2699 | -6/Proximity Caves | Spotter reported a threat 2711 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 2744 | -6/Proximity Caves | Identified Molecular Deconstructor 2752 | -6/Proximity Caves | Core integrity fell below 20% 2752 | -6/Proximity Caves | Spotter reported a threat 2782 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 2787 | -6/Proximity Caves | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Entropy package melds with Wall. Aluminum Leg destroyed. System corrupted: Component data lost. ALERT: Unidentified potential threat approaching Complex 0b10. Wall disintegrates. Entropy package works its way towards X-72 Disruptor core. System corrupted: Heat flow error (+215). X-72 Disruptor core entropy levels peaking. Molecular Deconstructor destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ?????????###X"##?????????????????????????????????? | | ?????????# */""#?????????????????????????????????? | | ?????????### "#?????????????????????????????????? | | ?????????# "#?????????????????????????????????? | | ????????##### ##????????##########???????????????? | | ????????# ## ####????## #???????????????? | | ????????# ###### #??????????????? | | ????????# #???????????##? | | ???###??# ###### #?????????? ## | | ???# ### ##????# ### ##?????????? # | | ???# ##### ##?????# ##?## ##?????????? ?? | | ???# ##?## #?????## #???# ##?####?????# #??? | | ???# ##?# #?????# ##### ####/ #???## #???? | | ??## #?# #?????# [ # #### #???? | | ?## #?# ###???## ! !# #????? | | ?# #??# #????# ##### # ## #??????? | | ?# ######## #????# #??# #??????? | | ?# ### ### ###### #??# ##?????? ? | | ?# ## ## @ ##?# #####!%#?????? ? | | ?# ## #?# #???# ##???? # | | ?## ## ### ##### ##??# | | ??## ###### ## ## ### ## | | ???## ##?### [ ### ## | | ???## #??# #### ## # # | | ???# ##?## [ #?# ?# ### #? | | ???# #??# ## #?# ##?###? | | ???# #?## # ### #????? | | ???### #?# # #%#### #???? | | ?????## #?# p ?# #??### ##???? | | ?????## ### x ## !##????##????? | | ????## ## ####???????? | | ????# #???????? | | ??# ##??????? | | ?# ## ## ##?????? | | ?# ## ### ## | | ?### #### | | ???## ## ## | | ????## ## ## ##?### | | ?????##### ### ###### ##????? | | ?????????## #?## ##????####??????? # | | ??????????## #??## #????????????????? ## | | ???????????## ##???### ##??????????????????###? | | ????????????####??????#####??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Gauss Rifle | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness Novice Programmer One Hack Too Far Part-time Mechanic Remodeling Risk Taker Robot Respite Significant Disruption Tourist Uninvited Guest Challenges ------------ None Game ------ Seed PulsePiercingDerivative Manual? 0 Play Time 01:06:44 Cumulative 1.1 hours Start 2025.01.30 @ 22:25:12 End 2025.01.30 @ 23:40:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a77c57af-12db-461a-962e-7de25a16a540