Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 00:00:43 Player: skelll Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (47) 235 Value Destroyed (1785) 1785 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1026) 1026 TOTAL SCORE: 7006 Bonus ------- Follower Combat Kills 426 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 91/300 Energy 30/100 System Corruption 4% Temperature Critical (578) Movement Walking (410) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Huge Storage Unit Advanced Weight Redist. System Targeting Computer Kinecellerator > --- WEAPON (4) ------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Improved Heat Sink Small Storage Unit Huge Storage Unit Target Analyzer Cloak of Protection Improved Utility Shielding Improved Light Armor Plating System Shield EM Pulse Cannon Heavy Assault Rifle Datajack Remote Datajack EMP Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Advanced Weight Redist. System Targeting Computer > --- WEAPON ----------- Shock Rifle Shock Rifle Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Aluminum Leg Improved Titanium Leg Improved Heat Sink Small Storage Unit Huge Storage Unit Target Analyzer Cloak of Protection Improved Utility Shielding Improved Light Armor Plating System Shield Particle Gun EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Autogun Improved Light Cannon Advanced Assault Cannon Gauss Cannon Datajack Remote Datajack EMP Trap [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . Utility 2 | . . . . . 1 1 . . . Weapon 2 | . . . . . 1 1 . . . Parts Attached 82 | 6 13 3 . . 21 27 . . 12 Power 13 | 1 2 1 . . 3 5 . . 1 Engine 9 | 1 1 1 . . 2 3 . . 1 Core 4 | . 1 . . . 1 2 . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 4 . . . 5 10 . . 3 Treads 4 | . . . . . . 4 . . . Leg 17 | . 3 . . . 5 6 . . 3 Wheel 3 | 2 1 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 4 1 . . 8 5 . . 2 Device 11 | . 1 1 . . 4 3 . . 2 Storage 8 | 1 3 . . . 3 1 . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 3 1 . . 5 7 . . 6 Energy Gun 9 | 1 1 . . . 1 6 . . . Energy Cannon 2 | . 1 . . . . . . . 1 Ballistic Gun 7 | 1 1 1 . . 2 1 . . 1 Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 1 | . . . . . 1 . . . . Special Weapon 2 | . . . . . 1 . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 30 | . 4 . . . 3 9 . . 14 Power 6 | . . . . . 1 2 . . 3 Propulsion 6 | . 2 . . . . 1 . . 3 Utility 2 | . . . . . . 1 . . 1 Weapon 16 | . 2 . . . 2 5 . . 7 Highest Loss Streak 7 | . 2 . . . 3 2 . . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 91 100 100 100 93 97 100 100 92 Engine 10 | . 10 12 14 14 10 6 7 7 13 Core 4 | . 3 1 . . 5 6 7 7 1 Treads 2 | . . . . . . 9 . . . Leg 19 | . 5 28 28 28 23 13 23 23 18 Wheel 1 | . 21 . . . . . . . . Device 9 | . 7 11 14 14 8 7 7 7 11 Storage 11 | . 14 16 14 14 9 9 15 15 8 Processor 2 | . . . . . . 5 7 7 7 Protection 3 | . . . . . 8 4 . . . Energy Gun 9 | . 12 . . . 5 20 23 23 2 Energy Cannon 3 | . 1 14 14 14 . . . . 5 Ballistic Gun 10 | . 14 14 14 14 11 8 7 7 6 Special Weapon 1 | . . . . . 5 . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 121 | 14 16 16 13 13 105 110 110 110 121 Greatest Support 69 | 26 26 20 20 20 46 69 69 69 69 Greatest Overweight (x) 8 | . 1 . . . 2 8 1 1 4 Average Overweight (x) . | . . . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 8 8 8 25 25 25 25 25 Average Capacity 17 | 7 8 8 8 8 17 25 25 25 25 Most Carried 25 | 3 8 8 8 8 25 25 25 25 25 Average Carried 15 | 1 6 7 7 8 12 24 25 24 18 Final Capacity 25 | 8 8 8 8 8 25 25 25 25 25 Final Carried 25 | 3 8 8 8 8 25 25 25 24 16 Class Distribution -------------------- 34% | Scavenger-Skirmisher 24% | Mutant 23% | Skirmisher 10% | Scavenger-Gunner 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Matter Collected 1892 | 217 350 154 . 2 260 659 17 . 233 Remotely . | . . . . . . . . . . Salvage Created 1807 | . 395 47 . . 415 801 . . 149 Parts 102 | . 24 5 . . 23 42 . . 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . 27 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 44 | . 10 3 . . 9 17 . . 5 Guns 39 | . 10 2 . . 9 17 . . 1 Cannons 5 | . . 1 . . . . . . 4 Classes Destroyed 9 | . 4 . . . 2 1 . . 2 Worker 1 | . 1 . . . . . . . . Drone 1 | . . . . . . . . . 1 Watcher 2 | . 1 . . . 1 . . . . Swarmer 11 | . 3 3 . . 1 3 . . 1 Grunt 18 | . 7 . . . 5 4 . . 2 Brawler 2 | . . . . . 1 1 . . . Sentry 7 | . . . . . 2 5 . . . Hunter 1 | . . . . . . . . . 1 Programmer 4 | . . . . . . 4 . . . Best Kill Streak 6 | . 6 3 . . 3 4 . . 2 Combat Bots Only 5 | . 5 3 . . 3 4 . . 2 Max Kills in Single Turn 2 | . 1 1 . . 1 2 . . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Hostile Shots Fired 422 | . 52 14 . . 57 183 . . 116 Missed 107 | . 7 5 . . 9 60 . . 26 Damage Taken 4943 | . 507 69 . 51 736 1396 . . 2184 Core 1048 | . 94 29 . . 175 101 . . 649 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 60 | . . . . . 40 20 . . . Regen/Repaired (Parts) 46 | . . . . . . 46 . . . Core Remaining (%) 72 | 100 . . . 50 68 . . . . Volleys Fired 169 | . 37 6 . 2 45 44 . . 35 Largest 4 | . 2 2 . 2 3 4 . . 4 Hottest 209 | . 80 80 . 80 188 209 . . 203 Shots Fired 411 | . 68 12 . 4 74 150 1 1 101 Gun 333 | . 67 6 . 2 65 150 1 1 41 Cannon 67 | . 1 6 . 2 . . . . 58 Launcher . | . . . . . . . . . . Special 11 | . . . . . 9 . . . 2 Kinetic 225 | . 36 6 . 2 57 53 . . 71 Thermal 137 | . 22 6 . 2 17 80 . . 10 Explosive . | . . . . . . . . . . Electromagnetic 47 | . 10 . . . . 17 1 1 18 Robot Hit Streak 19 | . 9 2 . 2 13 19 . . 8 Robot Miss Streak 8 | . 3 2 . 2 8 5 . . 8 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . 1 3 . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . Shots Hit Robots 265 | . 44 5 . 2 51 112 . . 51 Core Hits 137 | . 22 3 . . 28 70 . . 14 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . . 1 Burn 1 | . . . . . . 1 . . . Blast 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4344 | . 584 84 . 25 688 1750 . . 1213 Guns 3515 | . 584 33 . 7 664 1750 . . 477 Cannons 805 | . . 51 . 18 . . . . 736 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2386 | . 281 33 . 7 564 666 . . 835 Thermal 1537 | . 197 51 . 18 124 924 . . 223 Explosive . | . . . . . . . . . . Electromagnetic 421 | . 106 . . . . 160 . . 155 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 4 4 Average Corruption 3 | . . . . . . 2 4 4 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 67 | . . . . . . 25 17 6 19 Message Errors 12 | . . . . . . 5 4 2 1 Matter Fused 14 | . . . . . . 5 3 2 4 Heat Flow Errors 9 | . . . . . . 3 3 . 3 Energy Discharges 12 | . . . . . . 7 2 . 3 Parts Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 8 | . . . . . . . 3 . 5 Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 5 | . . . . . . 3 1 1 . Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . 6 . . . . . . 28 Projectiles 34 | . . 6 . . . . . . 28 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 609 | . 120 160 . 46 126 456 230 13 609 Average Temperature 153 | . 31 81 . 23 40 185 101 9 238 Received Heat Transfer 1414 | . 231 . . 6 378 444 . . 355 Effects 42 | . . . . . . 10 . . 32 Shutdowns 14 | . . . . . . 5 . . 9 Energy Bleed 3 | . . . . . . 1 . . 2 Interference 3 | . . . . . . 1 . . 2 Matter Decay 4 | . . . . . . 1 . . 3 Short Circuit 4 | . . . . . . 2 . . 2 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 7 | . . . . . . . . . 7 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . 2 . . . . 2 . . 1 Heat Transferred 3120 | . 450 111 . 37 170 1877 . . 475 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Peak Influence 212 | . 212 115 . 81 147 120 . . . Initial 45 | . . 45 . . 29 14 . . . Average 44 | . 75 45 . 36 31 51 . . . Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 99 | 100 92 100 . 100 100 100 . . . Level 1 . | . 7 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 1 9 . . . Investigation 1 | . 1 . . . . . . . . Extermination 4 | . . . . . . 4 . . . Reinforcement 3 | . 1 . . . 1 1 . . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Distress Signals 1 | . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 68 | . 15 3 . 5 18 18 . . 9 Peak Tracking Total 4 | . 3 3 . 3 4 4 . . 3 Tactical Retreats 2 | . 1 . . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 1 1 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Machines Accessed 23 | . 4 . 5 1 5 4 . 4 . Terminals 9 | . 4 . . 1 2 2 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 103 | . 10 . 50 2 7 6 . 28 . Successful 96 | . 8 . 50 2 4 4 . 28 . Failed 7 | . 2 . . . 3 2 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 18 | . 10 . . 2 3 3 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . . . . 1 2 . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 90 | . 8 . 50 2 1 1 . 28 . Record 64 | . 2 . 49 . 1 1 . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . 3 . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . Investigation Status 2 | . 1 . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 3 | . . . . . 1 2 . . . Scan Component 2 | . . . . . 1 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Process 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 . . . 4 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 58 | . . . . . 58 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Total Allies 5 | . . 3 . 1 . . . . 1 Largest Group 4 | . . 3 3 4 2 . . . 1 Highest-Rated Group 96 | . . 40 40 71 47 . . . 96 Highest-Rated Ally 96 | . . 16 16 31 31 . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 89 | . . . . 28 14 . . . 47 Total Damage 1923 | . . . . 237 193 . . . 1493 Kills 18 | . . . . 5 3 . . . 10 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Turns Passed 9124 | 56 625 655 1149 366 2275 2600 513 153 732 Spaces Moved 4381 | 51 404 495 957 296 891 712 255 77 243 Core 10 | 5 . . . . . 5 . . . Treads 286 | . . . . . . 286 . . . Legs 3718 | . 83 495 957 296 891 421 255 77 243 Wheels 367 | 46 321 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 200 200 200 196 Average Speed 166 | 86 101 120 120 120 209 230 200 200 231 Slowest Speed 450 | 100 190 120 120 120 260 450 200 200 410 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 47 98 94 53 45 14 34 68 46 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . . . 1 . 1 Spaces Dug 6 | . . . . . 6 . . . . Terrain Destroyed 28 | . . . . . 7 . . . 21 Melee . | . . . . . . . . . . Projectile 28 | . . . . . 7 . . . 21 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Total 5895 | 59 552 548 958 303 1216 1581 259 77 342 Wait 1170 | . 84 34 . 6 232 759 5 . 50 Move 4372 | 50 403 494 956 295 890 711 254 76 243 Hop . | . . . . . . . . . . Pick Up 48 | 3 7 5 1 . 15 17 . . . Fast Attach 33 | 6 6 1 . . 11 8 . . 1 Attach 36 | . 4 2 . . 6 14 . . 10 Detach 13 | . 2 . . . 7 3 . . 1 Swap 13 | . 3 . . . 4 5 . . 1 Drop 39 | . 6 6 1 . 6 18 . 1 1 Fire 169 | . 37 6 . 2 45 44 . . 35 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 658 | -10/Materials | Discovered new exit (range 10) 682 | -10/Materials | Entered Mines 686 | -10/Mines | Met a Derelict bent on vengeance 763 | -10/Mines | Found a hidden stash of uninstalled traps 811 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 814 | -10/Mines | Found Prototype Device 818 | -10/Mines | Identified Exp. Sensor Array 825 | -10/Mines | Learned location of 1 exit from Materials 1050 | -10/Mines | Discovered new exit (range 11) 1106 | -10/Mines | Discovered new exit (range 5) 1120 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1275 | -10/Mines | Learned Materials garrison access intel 1326 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1326 | -10/Mines | Discovered new exit (range 5) 1337 | -10/Mines | Entered Exiles 1337 | -10/Exiles | Accompanied by 3 allies 1359 | -10/Exiles | Discovered new exit (range 14) 1394 | -10/Exiles | Met 8R-AWN 1414 | -10/Exiles | Met EX-HEX 1474 | -10/Exiles | Met EX-DEC 1527 | -10/Exiles | Visited The Gauntlet 1687 | -10/Exiles | Learned location of Zion (-6) 1793 | -10/Exiles | Discovered new exit (range 10) 1887 | -10/Exiles | Met EX-BIN 1912 | -10/Exiles | Aligned with FarCom system 1913 | -10/Exiles | Given EX-Vault access code 2019 | -10/Exiles | Opened EX-Vault 2034 | -10/Exiles | Found Cloak of Protection 2085 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2486 | -10/Exiles | Left Exiles lab with Cloak of Protection 2486 | -10/Exiles | Entered Mines 2486 | -9/Mines | Accompanied by 3 allies 2613 | -9/Mines | Assembled infested the area 2675 | -9/Mines | Met a Derelict testing a Signal Generator 2735 | -9/Mines | Discovered new exit (range 14) 2773 | -9/Mines | Build established: Skirmisher 2852 | -9/Mines | Entered Materials 2852 | -8/Materials | Accompanied by 2 allies 2852 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2853 | -8/Materials | Identified exit to Factory 2854 | -8/Materials | Loaded intel: 1 garrison access location 3550 | -8/Materials | Build established: Scavenger-Skirmisher 3768 | -8/Materials | Lost 3 parts (1p2w) 5127 | -8/Materials | Entered Factory 5127 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5533 | -7/Factory | Build established: Skirmisher 5559 | -7/Factory | Repaired Lgt. Nuclear Core 6753 | -7/Factory | Garrison activated, responded to threat 6813 | -7/Factory | Build established: Scavenger-Skirmisher 7541 | -7/Factory | Discovered new exit (range 9) 7707 | -7/Factory | Garrison activated, responded to threat 7727 | -7/Factory | Entered Lower Caves 8027 | -7/Lower Caves | Build established: Scavenger-Gunner 8028 | -7/Lower Caves | Learned Factory security intel 8233 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8240 | -7/Lower Caves | Entered Data Miner 8240 | -7/Data Miner | Discovered new exit (range 6) 8278 | -7/Data Miner | Met Data Miner 8316 | -7/Data Miner | Learned location of Section 7 (-2) 8316 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8346 | -7/Data Miner | Received God Mode back door access code from Data Miner 8393 | -7/Data Miner | Entered Proximity Caves 8432 | -6/Proximity Caves | Spotted B-75 Beast 8532 | -6/Proximity Caves | Core integrity fell below 50% 8543 | -6/Proximity Caves | Escorted by Enhanced Grunt 8559 | -6/Proximity Caves | Allies destroyed B-75 Beast 8582 | -6/Proximity Caves | Lost 7 parts (1p1n1u4w) 8613 | -6/Proximity Caves | Spotter reported a threat 8713 | -6/Proximity Caves | Spotter reported a threat 9000 | -6/Proximity Caves | Build established: Gunner 9099 | -6/Proximity Caves | Core integrity fell below 20% 9126 | -6/Proximity Caves | Core destroyed Last Messages --------------- 09112_ Critical hit (Burn: +37). 09113_ Slug penetrates Earth. 09114_ Power failure, Lgt. Deuterium Engine shutdown. 09114_ Imp. Titanium Leg broken. 09114_ Overheating: Short circuit. 09116_ System corrupted: Component data lost. 09116_ Lgt. Deuterium Engine destroyed. 09117_ Overheating: Kinecellerator damaged (-4). 09117_ Overheating: Broken Imp. Titanium Leg damaged (-72). 09119_ Destroyed Carbon-fiber Leg. 09119_ Destroyed Adv. Heat Sink. 09120_ Adv. Weight Redist. System broken. 09120_ Overheating: Short circuit. 09122_ G-50 Soldier knocked back. 09122_ G-50 Soldier destroyed. 09124_ Overheating: Energy bleed (-8). 09125_ Overheating: Gauss Cannon damaged (-3). 09126_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ?????# #"" ##??????????????????????????? | | ?????# %%"" ###???????????????????????????? | | ?????# ""## #?????????????????????????????? | | ????## ""### #?????????????????????????????? | | ????# ###??# #????????????????????????????? | | ????# ##???# #???????????????????????????? | | ???## ###??# #???????????????????????????? | | #### ###?# #???????????????????????????? | | #?###???????????????????????????? | | #???????????????????????????????? | | ##???????????????????????????????? | | ## ## ###????????????????????????????????? | | ### ##?###??????????????????????????????????? | | #?# ###???????????????????????????????????????? | | ######?????????????????????????????????????????? | | ###???###?????????????????????????????????????? | | ##?## ##????????????????##??????????????????? | | ### ##??????????????#%##?????????????????? | | #######??????##;;;??????????????????? | | ##???## #??????????????????? | | ## ##??# % #??????????????????? | | ### ##?#; %####????????????????? | | #?## ##### ## ###; %%% #????????????????? | | ??## #???# ## ##;%=%; #?????????????????? | | # #???## #?## #;%% %;### #????????????? | | ####????## ## @ A ????????? | | ?????????# ????????? | | ????? #??????????? | | ????? ## #??????????? | | ????? ### ##?## #??????????? | | ?????? ##?# ##???? #??????????? | | ????? #?# #?????? #??????????? | | ?????? ##?# #?????? #??????????? | | ?????? ##??# ##??????? ???????????? | | ??????? #???# ###????????? ???????????? | | ??????? #???? #???????????? ????????????? | | ????????????? ??????????????### ????????????? | | ???????????? ???????????????????????????????? | | ???????????? ???????????????????????????????? | | ????????????? ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 860 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 5 Additional Mass Support 9 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Survived The Infestation Troublemaker Challenges ------------ None Game ------ Seed SpectralExplosivePit Manual? 0 Play Time 01:59:02 Cumulative 8.2 hours Start 2024.04.21 @ 21:18:59 End 2024.04.22 @ 00:00:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa9154f3-8bce-4cb7-be0c-8f0dc6de5159