Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.05 @ 12:53:08

Player: THN-L0C

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (77)      385
Value Destroyed (2503)     2503
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1860)               1860
              TOTAL SCORE: 10308

 Bonus
-------
Follower Combat Kills      582
Registered with UFD        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      100
Friendly Fire              -122

 Cogmind 
---------
Core Integrity             427/1000
Matter                     265/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (5) ----
                Vortex Chain Reactor
  High-capacity Matter Pod (200)
      Makeshift Light Armor Plating
                Ghost Barrier

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Antigrav System
                Antigrav System
         Combat Gravmag System
         Cooled Antigrav System
>               --- UTILITY ----------
  High-capacity Storage Unit
                Deep Structural Scanner
       Improved Kinecellerator
       Improved Weapon Cycler
       Improved Reaction Control System
       Improved Component Analysis Suite
>               --- WEAPON -----------
                Phase Gun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                KE Penetrator
>               --- INVENTORY --------
                Vortex Chain Reactor
       Improved Airjet
       Advanced Cryofiber Web
       Improved Coolant Injector
  High-capacity Matter Pod
   Experimental Armor Integrity Analyzer
   Experimental Cloaking Device
      Makeshift Light Armor Plating
   Experimental Focal Shield
       Advanced Thermal Shield
                Ghost Barrier
                Phase Gun
                BFG-9k Vortex Edition
          Heavy Missile Launcher
[Rating: 114]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Airjet
  Treads                   Light Treads
  Hover Unit               Improved Airjet
Utility                    High-capacity Storage Unit
  Device                   Weapon Cycler
  Storage                  High-capacity Storage Unit
  Protection               Improved Propulsion Shielding
Weapon                     Gauss Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   4   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
Parts Attached             144  | 7   6   4   2   3   14  29  11  1   20  10  7   2   18  10  
  Power                    22   | 1   .   .   .   1   1   3   .   .   1   1   1   .   11  2   
    Engine                 4    | 1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Core                   6    | .   .   .   .   1   1   1   .   .   .   1   .   .   2   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   1   .   9   2   
  Propulsion               32   | 2   1   1   .   1   5   7   1   .   6   1   2   1   2   2   
    Treads                 8    | 2   1   1   .   1   2   1   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  24   | .   .   .   .   .   3   6   1   .   6   1   2   1   2   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | 2   5   3   2   .   7   7   4   .   6   5   1   1   2   3   
    Device                 28   | 1   2   2   .   .   2   4   3   .   2   5   1   1   2   3   
    Storage                6    | 1   1   .   2   .   1   .   .   .   1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   2   1   .   .   4   3   1   .   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   .   .   .   1   1   12  6   1   7   3   3   .   3   3   
    Energy Gun             5    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | 2   .   .   .   .   1   5   3   1   4   3   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   2   2   .   2   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   .   .   4   .   .   .   .   .   .   2   .   
Parts Lost                 37   | .   .   .   .   2   1   6   1   2   .   3   1   .   .   21  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               9    | .   .   .   .   .   1   1   .   .   .   1   1   .   .   5   
  Utility                  12   | .   .   .   .   1   .   2   1   1   .   2   .   .   .   5   
  Weapon                   13   | .   .   .   .   1   .   3   .   1   .   .   .   .   .   8   
  Highest Loss Streak      14   | .   .   .   .   1   1   5   1   2   .   2   1   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 100 97  85  98  96  97  96  91  97  95  99  85  
  Engine                   5    | .   14  14  14  10  .   5   7   7   6   5   .   .   .   .   
  Core                     2    | .   .   .   .   3   9   1   .   .   .   2   5   5   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   4   5   6   9   
  Treads                   6    | .   28  28  28  27  11  3   .   .   .   .   .   .   .   .   
  Hover                    19   | .   .   .   .   .   15  26  29  30  29  21  20  18  23  19  
  Device                   11   | .   12  4   .   .   6   6   11  12  6   17  23  23  28  27  
  Storage                  7    | .   14  14  14  14  9   7   7   7   6   5   5   5   5   5   
  Protection               9    | .   2   9   14  12  10  14  7   7   14  8   5   5   .   .   
  Energy Gun               1    | .   .   .   .   12  9   1   .   .   .   .   .   .   1   6   
  Ballistic Gun            21   | .   28  28  28  14  14  21  23  22  21  21  23  23  23  13  
  Slashing Weapon          2    | .   .   .   .   .   .   .   2   7   6   5   3   .   .   .   
Peak Build Rating          114  | 7   8   15  9   13  34  57  59  59  59  87  90  93  114 114 
  Average Rating           51   | 5   7   8   8   10  24  49  56  57  56  75  87  86  101 101 
  On Entrance              45   | .   7   8   9   9   12  34  56  59  55  59  87  85  93  114 
Naked Turns                65   | .   .   .   .   .   .   .   .   .   64  .   .   .   .   1   
Heaviest Build             110  | 15  20  22  52  23  64  79  76  70  73  88  89  89  110 106 
  Greatest Support         60   | 40  40  40  40  40  60  36  36  36  36  38  38  40  49  49  
  Greatest Overweight (x)  13   | .   .   .   1   1   3   4   2   1   13  3   3   3   2   4   
  Average Overweight (x)   1    | .   .   .   .   .   .   2   1   1   1   2   2   2   1   1   
Largest Inventory Capacity 20   | 8   10  10  20  10  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   8   10  10  10  16  20  20  20  19  20  20  20  20  19  
  Most Carried             20   | 1   8   10  10  10  20  20  20  20  20  20  20  20  20  20  
  Average Carried          16   | .   7   9   9   9   15  18  19  20  18  19  20  19  19  18  
  Final Capacity           20   | 8   10  10  10  10  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 1   8   10  10  10  20  20  20  20  20  20  20  20  20  5   

 Class Distribution 
--------------------
 41% | Tank
 25% | Mutant
 22% | Scavenger-Gunner
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -7/Factory
           Gunner | -7/Storage
           Gunner | -7/Recycling
             Tank | -7/Scraptown
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Warlord
 Scavenger-Gunner | -4/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Matter Collected           3531 | 330 154 56  150 202 249 492 183 431 280 300 216 89  202 197 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2934 | 176 199 37  .   94  396 469 83  420 .   412 151 101 50  346 
  Parts                    169  | 10  23  4   .   11  16  35  5   15  .   25  6   5   2   12  
Haulers Intercepted        2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   .   .   .   .   .   .   .   .   .   11  5   .   9   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Combat Hostiles Destroyed  55   | .   6   2   .   6   6   12  2   2   .   4   2   4   1   8   
  Guns                     44   | .   6   2   .   6   6   6   1   2   .   4   2   4   1   4   
  Cannons                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  AOE                      9    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   4   
Classes Destroyed          15   | 2   3   .   .   1   3   3   .   .   .   .   1   .   .   2   
  Worker                   7    | .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   3   2   .   4   .   6   .   .   .   .   .   4   .   3   
  Grunt                    12   | .   3   .   .   1   3   .   .   .   .   1   1   .   1   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   .   .   2   4   1   2   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   1   1   .   .   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | 5   3   1   .   2   3   4   2   4   .   3   1   4   1   4   
  Combat Bots Only         4    | .   3   1   .   2   3   3   2   1   .   1   1   4   1   4   
Max Kills in Single Turn   4    | 1   2   1   .   1   1   4   1   1   .   2   1   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        518  | .    24   7    .    29   39   178  13   45   .    29   22   6    21   105  
  Missed                   129  | .    6    2    .    7    11   43   2    11   .    10   5    2    5    25   
Damage Taken               6061 | .    228  42   .    275  439  1541 107  248  .    501  194  57   394  2035 
  Core                     972  | .    53   .    .    48   61   188  .    49   .    22   53   .    38   460  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  357  | .    .    .    .    .    8    141  34   51   .    123  .    .    .    .    
  Ignored by Resistances   113  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
  Regen/Repaired (Parts)   188  | .    .    .    .    .    .    .    .    .    .    .    .    .    188  .    
Core Remaining (%)         78   | 100  .    .    .    59   88   .    .    .    66   .    .    .    .    .    
Volleys Fired              182  | 10   23   4    .    19   26   40   3    5    1    13   9    4    2    23   
  Largest                  5    | 2    2    2    .    2    3    4    4    3    1    4    4    4    5    5    
  Hottest                  205  | 40   40   40   .    85   108  136  132  84   .    112  117  117  205  205  
Shots Fired                430  | 20   46   8    .    27   57   87   12   12   1    50   36   17   10   47   
  Gun                      392  | 20   46   8    .    27   57   58   9    12   .    50   36   17   10   42   
  Cannon                   27   | .    .    .    .    .    .    24   3    .    .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    .    .    5    .    .    .    .    .    .    .    5    
  Special                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  376  | 20   46   8    .    19   38   79   12   12   .    50   36   17   8    31   
  Thermal                  43   | .    .    .    .    8    19   3    .    .    .    .    .    .    2    11   
  Explosive                10   | .    .    .    .    .    .    5    .    .    .    .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 6    7    1    .    4    10   11   5    10   2    12   4    4    4    7    
  Robot Miss Streak        11   | 2    4    3    .    3    3    11   5    2    .    2    4    2    1    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    
  Secondary Targets        4    | .    1    .    .    .    .    1    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    
Shots Hit Robots           256  | 14   29   3    .    12   36   40   11   18   1    37   14   7    7    27   
  Core Hits                165  | 5    12   2    .    8    21   35   12   15   .    20   7    4    3    21   
  Critical Kills           3    | 1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         8    | 1    .    .    .    .    2    1    .    1    .    1    1    .    .    1    
    Burn                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Destroy                4    | 1    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              20   | .    .    .    .    .    .    2    5    7    .    5    1    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    2    5    7    .    5    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    .    .    7    .    2    .    .    .    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6919 | 170  379  40   .    167  500  1429 194  767  .    1129 413  198  198  1335 
  Guns                     4575 | 170  376  40   .    156  500  635  151  219  .    906  413  198  198  613  
  Cannons                  150  | .    .    .    .    .    .    107  43   .    .    .    .    .    .    .    
  Explosions               1394 | .    .    .    .    .    .    672  .    .    .    .    .    .    .    722  
  Melee                    771  | .    .    .    .    .    .    .    .    548  .    223  .    .    .    .    
  Ramming                  29   | .    3    .    .    11   .    15   .    .    .    .    .    .    .    .    
  Kinetic                  4247 | 170  376  40   .    110  295  696  194  219  .    906  413  198  172  458  
  Thermal                  682  | .    .    .    .    46   205  250  .    .    .    .    .    .    26   155  
  Explosive                1190 | .    .    .    .    .    .    468  .    .    .    .    .    .    .    722  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 771  | .    .    .    .    .    .    .    .    548  .    223  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    4    4    1    .    .    2    2    2    6    
  Average Corruption       2    | .    .    .    .    .    .    3    2    1    .    .    1    2    2    3    
  Corruption Purged        4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    19   2    5    .    .    4    6    1    5    
    Message Errors         12   | .    .    .    .    .    .    3    2    1    .    .    2    2    1    1    
    Matter Fused           7    | .    .    .    .    .    .    3    .    1    .    .    .    1    .    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    3    .    1    .    .    .    1    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    3    .    1    .    .    1    1    .    .    
    Misfires               2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            223  | .    .    .    .    .    .    112  .    26   .    48   .    .    .    37   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               149  | .    .    .    .    .    .    112  .    .    .    .    .    .    .    37   
  Melee                    74   | .    .    .    .    .    .    .    .    26   .    48   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      109  | .    .    .    .    .    .    101  .    .    .    .    .    .    .    8    
  Shots                    3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
  Rammed                   4    | .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        637  | .    14   .    .    174  373  464  161  71   .    406  330  215  171  637  
  Average Temperature      113  | .    6    .    .    63   109  121  72   29   .    153  122  119  76   177  
  Received Heat Transfer   1043 | .    132  .    .    33   126  198  12   66   .    30   45   .    126  275  
  Effects                  8    | .    .    .    .    .    .    1    .    .    .    2    .    .    .    5    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1210 | .    .    .    .    111  629  211  .    .    .    .    .    .    37   222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Peak Influence             352  | 25  231 122 .   176 169 352 272 168 .   183 .   .   .   .   
  Initial                  146  | .   16  12  .   .   17  15  146 105 .   .   .   .   .   .   
  Average                  108  | 10  89  52  .   84  88  169 216 94  .   73  .   .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Low Security (%)         85   | 100 84  100 .   100 100 59  35  100 .   100 .   .   .   .   
  Level 1                  14   | .   15  .   .   .   .   40  64  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   .   .   2   7   .   .   .   2   .   .   .   1   
  Investigation            3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Distress Signals           6    | .   2   .   .   .   .   1   1   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   13  4   .   9   11  25  4   2   .   14  6   4   26  18  
  Peak Tracking Total      12   | .   5   3   .   3   4   5   3   1   .   3   3   2   12  9   
  Tactical Retreats        9    | .   .   2   .   2   1   3   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Traps Triggered            5    | .   .   .   .   .   2   .   2   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Machines Disabled          7    | .   .   .   .   .   .   3   2   .   .   .   1   .   1   .   
  Max in Single Turn       3    | .   .   .   .   .   .   3   1   .   .   .   1   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Machines Accessed          32   | .   2   1   .   .   6   8   3   5   4   1   .   1   1   .   
  Terminals                18   | .   2   .   .   .   5   4   2   5   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   1   .   .   1   .   .   .   .   
Total Hacks                95   | .   5   1   .   .   18  17  4   15  31  2   .   1   1   .   
  Successful               59   | .   1   1   .   .   12  6   1   5   31  .   .   1   1   .   
  Failed                   36   | .   4   .   .   .   6   11  3   10  .   2   .   .   .   .   
    Catastrophic           6    | .   .   .   .   .   1   3   1   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   5   .   .   .   12  8   2   15  .   .   .   .   .   .   
  Terminals                47   | .   5   .   .   .   16  9   2   15  .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   5   2   .   .   2   .   .   .   .   
Terminal Hacks             39   | .   .   1   .   .   3   2   .   .   31  .   .   1   1   .   
  Record                   26   | .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   1   .   .   .   7   1   1   5   .   .   .   .   .   .   
  Terminals                15   | .   1   .   .   .   7   1   1   5   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   
    Skim                   11   | .   1   .   .   .   5   1   .   4   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   2   .   .   .   6   6   4   5   .   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  
Total Allies               7    | .    .    .    .    3    .    .    .    .    1    3    .    .    .    .    
  Largest Group            4    | .    .    .    .    3    .    .    .    .    1    4    3    2    1    .    
  Highest-Rated Group      160  | .    .    .    .    40   .    .    .    .    67   160  122  94   58   .    
  Highest-Rated Ally       67   | .    .    .    .    16   .    .    .    .    67   67   63   63   58   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               112  | .    .    .    .    21   .    .    .    .    .    61   25   5    .    .    
  Total Damage             2020 | .    .    .    .    163  .    .    .    .    .    1272 429  156  .    .    
  Kills                    16   | .    .    .    .    4    .    .    .    .    .    7    4    1    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Rec Scr Fac Upp Upp War Pro 
Robot Analysis Total       6    | .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  
Turns Passed               11253 | 125  556  378  661  614  862  1343 223  604  3005 576  493  636  821  356  
Spaces Moved               6810  | 55   281  223  410  346  365  603  167  572  2371 293  221  297  443  163  
  Core                     128   | 5    .    .    .    .    .    .    .    .    120  .    .    .    .    3    
  Treads                   1496  | 50   281  223  410  346  186  .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5186  | .    .    .    .    .    179  603  167  572  2251 293  221  297  443  160  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  108  100  100  50   100  163  163  100  50   
  Average Speed            146   | 150  160  160  160  160  166  186  105  100  119  173  203  208  160  169  
  Slowest Speed            700   | 160  160  160  240  240  256  316  165  100  700  225  225  225  170  360  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    48   42   88   74   36   28   33   98   89   9    41   48   62   38   
  Regions Visited          14
    Branch Regions         10
  Pre-discovered Areas     10    | .    .    .    .    .    5    .    .    .    4    .    .    .    .    1    
  Known Exits Taken        6     | .    .    .    .    .    1    1    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    1    1    .    .    .    .    1    .    
Scrap Searched             12    | .    .    1    .    .    .    .    .    .    9    .    2    .    .    .    
Spaces Dug                 13    | .    .    .    .    .    .    8    1    .    .    1    3    .    .    .    
Terrain Destroyed          99    | .    .    .    .    .    .    47   2    .    .    1    10   3    .    36   
  Melee                    5     | .    .    .    .    .    .    2    1    .    .    1    1    .    .    .    
  Projectile               20    | .    .    .    .    .    .    6    1    .    .    .    9    3    .    1    
  AOE                      73    | .    .    .    .    .    .    39   .    .    .    .    .    .    .    34   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  Fac  Upp  Upp  War  Pro  
Total                      7746 | 74   340  236  414  377  570  756  199  586  2545 332  249  307  547  214  
  Wait                     399  | 2    18   .    .    4    143  68   3    .    91   2    6    .    45   17   
  Move                     6797 | 54   280  222  409  346  364  602  166  571  2370 292  220  296  442  163  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 1    9    4    1    3    18   7    5    1    38   4    2    3    9    1    
  Fast Attach              42   | 7    .    .    .    1    1    4    2    1    14   7    1    .    1    3    
  Attach                   22   | .    .    1    .    1    4    6    1    .    1    1    .    1    1    5    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     80   | .    6    3    2    1    9    19   8    .    5    2    6    1    16   2    
  Drop                     87   | .    3    2    2    2    5    6    6    1    25   6    4    2    23   .    
  Fire                     182  | 10   23   4    .    19   26   40   3    5    1    13   9    4    2    23   
  Melee                    20   | .    .    .    .    .    .    2    5    7    .    5    1    .    .    .    
  Ram                      2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: [Fac] / *Sto x2 / Low x2)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 7 exits: Fac x4 / *Upp x2 / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 16)
   126 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   560 | -10/Materials      | Discovered new exit (range 16)
   648 | -10/Materials      | Discovered new exit (range 16)
   682 | -10/Materials      | Entered Mines
   689 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   767 | -10/Mines          | Found the Drone Emporium
   777 | -10/Mines          | Found Prototype Device
   777 | -10/Mines          | Identified Sensor Drone Bay
   833 | -10/Mines          | Discovered new exit (range 9)
   904 | -10/Mines          | Discovered new exit (range 10)
   905 | -10/Mines          | Identified exit to Subcaves
  1052 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1054 | -10/Mines          | Discovered new exit (range 5)
  1060 | -10/Mines          | Entered Exiles
  1060 | -10/Exiles         | Found Exiles lab abandoned
  1705 | -10/Exiles         | Discovered new exit (range 10)
  1721 | -10/Exiles         | Entered Mines
  1721 | -9/Mines           | Discovered new exit (range 6)
  1737 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1812 | -9/Mines           | Learned Materials stockpile data
  1823 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2021 | -9/Mines           | Assembled infested the area
  2071 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2075 | -9/Mines           | Found Prototype Device
  2311 | -9/Mines           | Discovered new exit (range 12)
  2335 | -9/Mines           | Entered Materials
  2335 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  2994 | -8/Materials       | Identified exit to Factory
  2999 | -8/Materials       | Build established: Tank
  3029 | -8/Materials       | Learned location of Extension (-5)
  3076 | -8/Materials       | Learned location of 1 exit from Extension
  3077 | -8/Materials       | Learned Storage emergency access door positions
  3085 | -8/Materials       | Learned location of Recycling (-7)
  3101 | -8/Materials       | Learned Factory trap positions
  3126 | -8/Materials       | Learned Storage stockpile data
  3197 | -8/Materials       | Entered Factory
  3197 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3198 | -7/Factory         | Loaded intel: 90 trap records
  3394 | -7/Factory         | Garrison activated, responded to threat
  3563 | -7/Factory         | Identified exit to Storage
  3563 | -7/Factory         | Identified exit to Lower Caves
  3563 | -7/Factory         | Discovered new exit (range 12)
  3635 | -7/Factory         | Identified Exp. Sensor Array
  3769 | -7/Factory         | Lost 5 parts (1n2u2w)
  4540 | -7/Factory         | Entered Storage
  4705 | -7/Storage         | Used back door to open Recycling access
  4705 | -7/Storage         | Discovered new exit (range 5)
  4763 | -7/Storage         | Entered Recycling
  4852 | -7/Recycling       | Build established: Gunner
  5213 | -7/Recycling       | Discovered new exit (range 7)
  5340 | -7/Recycling       | Scanned before Scraplab entrance
  5355 | -7/Recycling       | Entered Scraplab
  5364 | -7/Recycling       | Discovered new exit (range 3)
  5367 | -7/Recycling       | Entered Scraptown
  5367 | -7/Scraptown       | System corruption cleaned by C-Scrubber
  5554 | -7/Scraptown       | Visited UFD Registry
  5554 | -7/Scraptown       | Registered with UFD as "Quantumbank"
  5585 | -7/Scraptown       | Visited Cyclists
  5673 | -7/Scraptown       | Visited IN-MT5's Study
  5708 | -7/Scraptown       | Visited Symbiants
  5714 | -7/Scraptown       | Build established: Tank
  5767 | -7/Scraptown       | Visited Bundlers
  5876 | -7/Scraptown       | Visited TADAMA
  5924 | -7/Scraptown       | Visited Awakened
  5997 | -7/Scraptown       | Discovered new exit (range 11)
  5999 | -7/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6413 | -7/Scraptown       | Visited Botcube Research
  6452 | -7/Scraptown       | Visited Scrap Suit Storage
  6477 | -7/Scraptown       | Visited Research Penetration Think Tank
  6517 | -7/Scraptown       | Visited Scrapoid Research Area
  6562 | -7/Scraptown       | Visited Supply Room
  6605 | -7/Scraptown       | Visited Analyses Database
  6663 | -7/Scraptown       | Visited Abandonware Association
  6682 | -7/Scraptown       | Learned abandonware demo "HACKBUD.EXE"
  6682 | -7/Scraptown       | Learned abandonware demo "KABOOM.EXE"
  6729 | -7/Scraptown       | Visited Curators Association
  6757 | -7/Scraptown       | Visited Cartography Club
  6765 | -7/Scraptown       | Released all parts (13)
  6783 | -7/Scraptown       | Found Surveybot 17 Chip
  6803 | -7/Scraptown       | Learned location of Upper Caves (-5)
  6803 | -7/Scraptown       | Learned location of Warlord (-5)
  6803 | -7/Scraptown       | Learned location of Hub_04(d) (-5)
  6803 | -7/Scraptown       | Learned 24 Factory zone layouts
  6803 | -7/Scraptown       | Learned 16 Lower Caves zone layouts
  6803 | -7/Scraptown       | Learned 12 Upper Caves zone layouts
  6803 | -7/Scraptown       | Learned 8 Proximity Caves zone layouts
  6803 | -7/Scraptown       | Learned 12 Proximity Caves zone layouts
  6803 | -7/Scraptown       | Identified exit to Factory
  6803 | -7/Scraptown       | Learned 4 Hub_04(d) zone layouts
  6803 | -7/Scraptown       | Learned location of 2 exits from Upper Caves
  6803 | -7/Scraptown       | Learned location of 1 exit from Proximity Caves
  6803 | -7/Scraptown       | Learned location of 3 exits from Proximity Caves
  6817 | -7/Scraptown       | Found Deep Structural Scanner
  6999 | -7/Scraptown       | Visited LU-1G1's Boring Crew
  8022 | -7/Scraptown       | Found Botcube
  8039 | -7/Scraptown       | Botcube activated
  8063 | -7/Scraptown       | Botcube completed mutation into legged form, armed with 2 melee weapons.
  8372 | -7/Scraptown       | Entered Factory
  8372 | -5/Factory         | Accompanied by 1 ally
  8372 | -5/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
  8373 | -5/Factory         | Identified exit to Factory
  8373 | -5/Factory         | Identified exit to Upper Caves
  8373 | -5/Factory         | Identified exit to Extension
  8816 | -5/Factory         | Build established: Scavenger-Gunner
  8832 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  8948 | -5/Factory         | Entered Upper Caves
  8948 | -5/Upper Caves     | Accompanied by 3 allies
  8949 | -5/Upper Caves     | Identified exit to Upper Caves
  9075 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9242 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
  9441 | -5/Upper Caves     | Entered another Upper Caves area
  9441 | -5/Upper Caves     | Accompanied by 2 allies
  9442 | -5/Upper Caves     | Identified exit to Warlord
  9489 | -5/Upper Caves     | Learned Factory garrison access intel
 10077 | -5/Upper Caves     | Entered Warlord
 10077 | -5/Warlord         | Accompanied by 1 ally
 10133 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10377 | -5/Warlord         | Visited the Vortex Lab
 10388 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10398 | -5/Warlord         | Met EX-DEC
 10398 | -5/Warlord         | Found Prototype Energy Cannon
 10449 | -5/Warlord         | Identified BFG-9k Vortex Edition
 10495 | -5/Warlord         | Rebuked by Warlord
 10531 | -5/Warlord         | Found Prototype Device
 10534 | -5/Warlord         | Found Prototype Processor
 10546 | -5/Warlord         | Found Prototype Hackware
 10548 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 10564 | -5/Warlord         | Identified Ghost Barrier
 10564 | -5/Warlord         | Found Prototype Device
 10590 | -5/Warlord         | Found Prototype Reactor
 10611 | -5/Warlord         | Identified Vortex Chain Reactor
 10646 | -5/Warlord         | Identified Exp. Cloaking Device
 10656 | -5/Warlord         | Identified Exp. Focal Shield
 10721 | -5/Warlord         | Warlord forces counterattacked
 10728 | -5/Warlord         | Spotted Executioner
 10786 | -5/Warlord         | Lost 3 allies
 10825 | -5/Warlord         | Spotted Executioner
 10879 | -5/Warlord         | Discovered new exit (range 13)
 10890 | -5/Warlord         | Lost 11 allies
 10898 | -5/Warlord         | Entered Proximity Caves
 11019 | -4/Proximity Caves | Learned Research non-interactive machine intel
 11126 | -4/Proximity Caves | Lost 7 parts (2n1u4w)
 11204 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 11253 | -4/Proximity Caves | Released all parts (2)
 11254 | -4/Proximity Caves | Core integrity fell below 50%
 11254 | -4/Proximity Caves | Self-destructed

 Last Messages 
---------------
11217_ P-70 Sage resets L-61 Swordsman, system corruption cleaned.
11217_ Hvy. Missile Launcher destroyed.
11225_ System corrupted: Matter fused (-10).
11233_ Cld. Antigrav System destroyed.
11233_ Plasma Rifle destroyed.
11235_ Adv. Cryofiber Web destroyed.
11239_ C-30 ARC bursts open, deploying its payload.
11239_ G-73 Enforcer unfolds itself.
11239_ L-61 Swordsman unfolds itself.
11239_ G-67 Veteran unfolds itself. <x2>
11239_ E-15 Imp unfolds itself.
11246_ Imp. Airjet destroyed.
11249_ Lgt. Antimatter Reactor destroyed.
11250_ Adv. Thermal Shield destroyed.
11251_ P-70 Sage resets L-61 Swordsman, system corruption cleaned.
11252_ Cmb. Gravmag System destroyed.
11252_ Imp. Weapon Cycler destroyed.
11253_ AZ|KRS84XE &IJJLOBB:F/ 
11253_ Released Hcp. Storage Unit.
11253_ Released Imp. Coolant Injector.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#####?????????????????????? |
| ???????????????????????#   ##????????????????????? |
| ???????????????????????#    #????????????????????? |
| ????????????????#####??##   ######???????????????? |
| ???????????????##   ##?## ##     ##??????????????? |
| ??????????????##     #?# # #      ################ |
| ?????????????##      ###  #                        |
| ###?????????##       ##                            |
|   #?????????#        ##            ############### |
|   #?####????#       ####            #????????????# |
| #####  ##???#      ##??#   ##       #????????###?# |
| ???#    #??##   ####???##  ###      #???????## #?# |
| ???#    ####    #???????## #?#     ##?????###  #?# |
| #??##    ##     #????????###?#    ##?????##    ### |
| ##??#           #????????????##   ########      ## |
|  #??##         ####?###########                  # |
|  ##??###      ### ###                              |
|   ###??##     ##                  ########  ##     |
|     #??##                   #######?????#   ##     |
|     #??#                  ###?????#######          |
|     #??#                  #???????#                |
|     #?##                 @#??????## ########       |
|     ###    ##   ####     e#?????##  #"     #       |
|            ##  ##??#    !!#????##   #"     #       |
|         ####  ##???#    !l##??##    #"    "#       |
|         ###   #????#    !l]##?#     ## #  "#       |
|              ##????##    l  ####    #     "#     # |
|             ##??????###      ###          "#  #### |
|           ###?????????#  #  ###      %   ###  #?#  |
|        ####???????????#  #g ##                #?#  |
|       ##??????????????# g#  ####          ##  #?#  |
| #######?????????????### g  p #?#          ##  #?#  |
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| #    ####     ##  ######  #####??????????????????? |
| #   ####      #####???## ##??????????????????????? |
|    ###         ##????##  #???????????????????????? |
|    ##           #???##   #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Coolant Potential          80
Energy Generation          45
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Base Temperature (-)       200
Armor Coverage             225
Resistance: TH             30
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                50
Recoil Reduction           3
Kinecelleration            40

 Item Schematics 
-----------------
 Hcp. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemNetworkClaw
  Manual?         0
Play Time         01:07:31
  Cumulative      301.8 hours
  Start           2024.10.05 @ 11:48:37
  End             2024.10.05 @ 12:53:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          239
  Rogue           239
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             74
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d76dff5-776b-4cc7-b9b6-70528002fd93