Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.30 @ 23:44:59

Player: crimson

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (10)      50
Value Destroyed (135)      135
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1485

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             102/400
Matter                     133/300
Energy                     88/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Heat Sink

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
        Wheel
        Wheel
>       --- UTILITY ----------
  Small Storage Unit
        Visual Processing Unit
>       --- WEAPON -----------
        Beam Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Heat Sink
  Small Laser
        Assault Rifle
  Light Assault Rifle
  Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 6   .   5   7   6   
  Power                    4    | 1   .   2   1   .   
    Engine                 4    | 1   .   2   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   .   4   .   
    Treads                 2    | .   .   .   2   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | 1   .   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   3   1   6   
    Energy Gun             5    | 2   .   1   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   .   2   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   3   1   14  
  Power                    2    | .   .   .   1   1   
  Propulsion               5    | .   .   1   .   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   9    | .   .   2   .   7   
  Highest Loss Streak      5    | .   .   2   1   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     82   | .   85  80  96  78  
  Engine                   10   | .   14  14  10  6   
  Treads                   8    | .   .   .   22  15  
  Leg                      12   | .   28  23  .   .   
  Wheel                    8    | .   .   .   21  16  
  Storage                  12   | .   14  14  11  11  
  Processor                4    | .   .   .   9   9   
  Energy Gun               15   | .   28  20  11  6   
  Ballistic Gun            7    | .   .   6   11  11  
Peak Build Rating          11   | 6   6   6   11  11  
  Average Rating           7    | 4   6   5   9   8   
  On Entrance              5    | .   6   6   5   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             14   | 14  14  14  12  13  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | 1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 6   7   8   7   5   
  Average Carried          5    | 3   6   7   4   4   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 6   7   8   5   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           407  | 227 .   95  57  28  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            204  | .   .   135 59  10  
  Parts                    16   | .   .   13  3   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  11   | .   .   9   1   1   
  Guns                     10   | .   .   8   1   1   
Classes Destroyed          3    | .   .   1   1   1   
  Swarmer                  9    | .   .   9   .   .   
  Sentry                   1    | .   .   .   1   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           3    | .   .   3   1   1   
  Combat Bots Only         3    | .   .   3   1   1   
Max Kills in Single Turn   1    | .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        196  | .    40   69   13   74   
  Missed                   56   | .    16   12   3    25   
Damage Taken               2073 | .    218  448  158  1249 
  Core                     430  | .    50   82   .    298  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         73   | 100  .    47   .    .    
Volleys Fired              125  | .    .    22   4    99   
  Largest                  2    | .    .    2    2    2    
  Hottest                  120  | .    .    100  60   120  
Shots Fired                205  | .    .    42   8    155  
  Gun                      200  | .    .    42   8    150  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  5    | .    .    .    .    5    
  Kinetic                  106  | .    .    8    4    94   
  Thermal                  99   | .    .    34   4    61   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    .    9    8    9    
  Robot Miss Streak        4    | .    .    4    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           47   | .    .    24   7    16   
  Core Hits                17   | .    .    8    3    6    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    4    .    .    
    Burn                   4    | .    .    4    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           532  | .    6    289  73   164  
  Guns                     467  | .    .    286  69   112  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  17   | .    6    3    4    4    
  Kinetic                  175  | .    .    38   25   112  
  Thermal                  340  | .    .    248  44   48   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         25   | .    .    .    .    25   
  Average Corruption       8    | .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    .    .    .    11   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    2    2    
  Shots                    .    | .    .    .    .    .    
  Rammed                   3    | .    .    .    1    2    
Targets Rammed             6    | .    1    2    1    2    
  Kicked                   3    | .    1    2    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        373  | .    .    373  41   326  
  Average Temperature      138  | .    .    146  18   141  
  Received Heat Transfer   339  | .    48   .    54   237  
  Effects                  2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1212 | .    .    1012 100  100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             223  | .   36  223 136 142 
  Initial                  86   | .   .   13  86  52  
  Average                  85   | .   7   118 98  108 
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         94   | 100 100 80  100 100 
  Level 1                  5    | .   .   19  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   8   11  4   11  
  Peak Tracking Total      7    | .   7   3   4   5   
  Tactical Retreats        5    | .   .   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   7   .   .   .   
  Successful               3    | .   3   .   .   .   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Record                   1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1236 | 84  217 373 152 410 
Spaces Moved               794  | 59  180 220 163 172 
  Core                     5    | 5   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     454  | 54  180 220 .   .   
  Wheels                   335  | .   .   .   163 172 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 80  80  
  Average Speed            106  | 117 120 131 80  80  
  Slowest Speed            190  | 120 120 190 80  80  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       5    | .   .   .   .   5   
Exploration Rate (%)       17   | 4   28  26  9   21  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   2   
Terrain Destroyed          3    | .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      975  | 70  181 261 177 286 
  Wait                     13   | .   .   6   .   7   
  Move                     790  | 58  179 219 162 172 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  12   | 6   1   4   1   .   
  Fast Attach              8    | 6   .   .   1   1   
  Attach                   11   | .   .   2   5   4   
  Detach                   1    | .   .   .   1   .   
  Swap                     5    | .   .   3   1   1   
  Drop                     4    | .   .   3   1   .   
  Fire                     125  | .   .   22  4   99  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   .   1   2   
  Kick                     3    | .   1   2   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  179 | -10/Materials | Discovered new exit (range 10)
  232 | -10/Materials | Discovered new exit (range 12)
  302 | -10/Materials | Entered Mines
  314 | -10/Mines     | Build established: Mutant
  320 | -10/Mines     | Discovered new exit (range 10)
  594 | -10/Mines     | Core integrity fell below 50%
  675 | -10/Mines     | Entered Materials
  675 | -9/Materials  | Evolved 2 slots: Propulsion x2
  704 | -9/Materials  | Discovered new exit (range 16)
  827 | -9/Materials  | Entered Mines
  853 | -9/Mines      | Met a Derelict bent on vengeance
  880 | -9/Mines      | Excavation squad dispatched
  880 | -9/Mines      | A large section of the Mines collapsed
 1130 | -9/Mines      | Excavation squad dispatched
 1155 | -9/Mines      | Lost 5 parts (1p3n1w)
 1191 | -9/Mines      | Crushed by falling debris
 1191 | -9/Mines      | System corruption reached 10%
 1222 | -9/Mines      | Lost 4 parts (1n1u2w)
 1225 | -9/Mines      | Crushed by falling debris
 1226 | -9/Mines      | Crushed by falling debris
 1226 | -9/Mines      | Core integrity fell below 50%
 1235 | -9/Mines      | Crushed by falling debris
 1237 | -9/Mines      | Crushed by falling debris
 1237 | -9/Mines      | Self-destructed

 Last Messages 
---------------
System corrupted: Heat flow error (+114).
System corrupted: Lgt. Assault Rifle jammed.
System corrupted: Heat flow error (+179).
The unstable cave ceiling collapses.
Crushed by falling debris.
The unstable cave ceiling collapses.
Crushed by falling debris.
Lgt. Assault Rifle destroyed.
System corrupted by crushing effect (+5).
System corrupted: Matter fused (-7).
The unstable cave ceiling collapses.
Crushed by falling debris.
Lgt. Assault Rifle destroyed.
System corrupted by crushing effect (+4).
Sml. Storage Unit destroyed.
System corrupted by crushing effect (+4).
The unstable cave ceiling collapses.
Crushed by falling debris.
Sml. Laser destroyed.
System corrupted by crushing effect (+3).

 Map 
-----
+----------------------------------------------------+
| ??????????#       ##?????????????????????????????? |
| ????#######        ##????????????????????????????? |
| ???##          %    #????????????????????????????? |
| ####    ####        #????????????????????????????? |
|         #??######  ##????????????????????????????? |
|         ##??????## #?????????????????????????????? |
| ##       #???????# #?????????????????????????????? |
| ?##      #???????# #?????????????????????????????? |
| ??#      #???????# #?????????????????????????????? |
| ??#     ##???????# #?????????????????????????????? |
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| ?????# #?????????# ####??????????????????????????? |
| ?????# #?????????#    #??????????????????????????? |
| ?????# #####?????#### #??????????????????????????? |
| ?????#     #????????# #??????????????????????????? |
| ?????##### #????????# #??????????????????????????? |
| ?######### ####?????# ###????????????????????????? |
|               #?????#   #?####???????????????????? |
|   ##########  #?????### #?#  ????????????????????? |
| ???????????#  #???????# ### ##???????????????????? |
| ???????????#  #???????# #@# ##???????????????????? |
| ???????????#  #####???# ### #????????????????????? |
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| ???????????###### !%   !    #????????????????????? |
| ????????????????# ###########????????????????????? |
| ????????????????# ###????????????????????????????? |
| ????????????????# = #????????????????????????????? |
| ????????????????##% #????????????????????????????? |
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| ??????????????????????#  #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              OmegaFocalThermoblaster
  Manual?         0
Play Time         00:18:03
  Cumulative      5.3 hours
  Start           2024.10.30 @ 23:27:20
  End             2024.10.30 @ 23:44:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          5%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87e0c0c4-c83d-4237-97dc-0348e2f00a41