Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.13 @ 22:19:26 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (4095) 4095 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1734) 1734 TOTAL SCORE: 10414 Bonus ------- High Alert Combat Kills 717 Follower Combat Kills 449 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 670/850 Matter 201/300 Energy 100/100 System Corruption 4% Temperature Cool (17) Movement Treading (180) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array > --- WEAPON (5) ------- Gauss Rifle Flak Gun Flak Gun Flak Gun Coil Gun > --- INVENTORY (26) --- Light Antimatter Reactor Light Treads Medium Treads Improved Medium Treads Experimental Heat Sink High-capacity Matter Pod (200) Matter Compressor (250) Experimental Signal Interpreter Makeshift Salvage Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Reflective Plating Focal Shield Focal Shield Drone Bay (2/2) High-powered Shock Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Coil Gun Heavy Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Makeshift Salvage Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Makeshift Shrapnel Gun Coil Gun Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Treads Medium Treads Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Experimental Signal Interpreter Makeshift Salvage Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Focal Shield Drone Bay Autogun Autogun Gauss Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher [Rating: 57] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Makeshift Salvage Targeting Computer Protection Makeshift Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 3 | . . . 2 . . . 1 . Weapon 3 | . . . . . . . 3 . Parts Attached 139 | 6 9 3 34 2 6 8 68 3 Power 12 | 1 2 1 6 . . . 2 . Engine 9 | 1 2 . 5 . . . 1 . Core 2 | . . 1 1 . . . . . Reactor 1 | . . . . . . . 1 . Propulsion 30 | 2 1 1 9 . . . 17 . Treads 30 | 2 1 1 9 . . . 17 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 35 | 1 2 1 7 . 4 3 16 1 Device 11 | . 1 1 2 . 1 2 3 1 Storage 11 | 1 1 . 3 . . . 6 . Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 11 | . . . 2 . 2 1 6 . Artifact . | . . . . . . . . . Weapon 62 | 2 4 . 12 2 2 5 33 2 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 48 | 1 3 . 8 2 2 4 27 1 Ballistic Cannon 2 | . 1 . 1 . . . . . Launcher 8 | . . . 2 . . 1 5 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . 1 . Parts Lost 16 | . 1 3 5 . . . 5 2 Power 3 | . 1 1 . . . . . 1 Propulsion 4 | . . 1 2 . . . 1 . Utility 5 | . . 1 1 . . . 2 1 Weapon 4 | . . . 2 . . . 2 . Highest Loss Streak 2 | . 1 1 2 . . . 2 2 Average Slot Usage (%) 98 | . 98 99 96 100 100 100 99 100 Engine 4 | . 14 6 7 . . . 4 6 Core 5 | . . 7 3 11 11 11 1 . Treads 24 | . 27 28 21 22 22 22 25 26 Device 6 | . 12 13 13 11 1 9 2 5 Storage 18 | . 14 14 21 22 22 22 15 20 Processor 5 | . . . . . 9 11 6 6 Protection 5 | . . . 5 11 11 1 7 . Ballistic Gun 25 | . 15 28 21 22 22 21 32 29 Naked Turns . | . . . . . . . . . Heaviest Build 113 | 11 18 18 34 33 34 35 113 112 Greatest Support 98 | 40 40 40 40 40 40 40 98 90 Greatest Overweight (x) 1 | . . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 26 | 6 8 8 12 12 12 12 26 26 Average Capacity 14 | 5 6 8 11 12 12 12 20 26 Most Carried 26 | 4 8 8 12 12 12 12 26 26 Average Carried 13 | 2 5 7 10 12 11 11 18 26 Final Capacity 26 | 6 8 8 12 12 12 12 26 26 Final Carried 26 | 4 8 7 12 12 12 12 26 26 Class Distribution -------------------- 32% | Scavenger-Mutant 28% | Messiah-Tank 20% | Mutant 13% | Messiah-Mutant 5% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Matter Collected 5209 | 219 450 240 629 107 80 154 3330 . Remotely . | . . . . . . . . . Salvage Created 6885 | . 426 437 1129 118 . 143 4632 . Parts 404 | . 25 26 72 11 . 7 263 . Haulers Intercepted 8 | . 2 . 4 . . . 2 . Recyclers Shooed 11 | . . 1 3 2 . . 5 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 9 . 4 Prevented 7 | . . . . . . 7 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 101 | . 14 11 24 4 . 5 43 . Guns 77 | . 7 11 17 4 . 2 36 . Cannons 7 | . 7 . . . . . . . AOE 17 | . . . 7 . . 3 7 . Classes Destroyed 17 | . 3 2 5 . . 1 6 . Worker 3 | . . . 1 . . . 2 . Builder 3 | . . . . . . . 3 . Tunneler 3 | . . 2 1 . . . . . Hauler 8 | . 2 . 4 . . . 2 . Recycler 13 | . . . 1 1 . . 11 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . . . . . . 2 . Watcher 3 | . . . 3 . . . . . Swarmer 28 | . 6 . 6 4 . 3 9 . Saboteur 1 | . . . . . . . 1 . Grunt 51 | . 8 10 11 . . 1 21 . Brawler 3 | . . . 1 . . . 2 . Duelist 2 | . . . . . . 1 1 . Sentry 11 | . . . 6 . . . 5 . Hunter 3 | . . . . . . . 3 . Programmer 1 | . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . Best Kill Streak 9 | . 5 5 9 3 . 3 6 . Combat Bots Only 5 | . 5 3 5 3 . 3 5 . Max Kills in Single Turn 3 | . 1 1 3 1 . 2 2 . Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . . . 2 . . 2 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Damage Taken 5408 | . 520 595 993 186 . 125 2517 472 Core 501 | . 92 53 99 40 . 37 124 56 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 66 | 100 . 42 . . . 56 . . Volleys Fired 306 | . 48 45 97 11 . 7 95 3 Largest 5 | . 2 2 2 2 . 2 5 5 Hottest 144 | . 70 43 43 46 . 56 144 142 Shots Fired 847 | . 96 90 189 22 . 11 426 13 Gun 789 | . 56 90 184 22 . 8 416 13 Cannon 40 | . 40 . . . . . . . Launcher 18 | . . . 5 . . 3 10 . Special . | . . . . . . . . . Kinetic 823 | . 90 90 184 22 . 8 416 13 Thermal 6 | . 6 . . . . . . . Explosive 18 | . . . 5 . . 3 10 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . 15 18 13 6 . 15 21 10 Robot Miss Streak 11 | . 3 5 3 3 . . 11 1 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 14 | . . 2 1 . . . 11 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . Shots Hit Robots 597 | . 73 69 139 14 . 8 281 13 Core Hits 358 | . 26 31 71 5 . 11 209 5 Critical Hits 6 | . . . 2 . . . 4 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 5 | . . . 2 . . . 3 . Melee Attacks 8 | . . . . . . . 1 7 Impact . | . . . . . . . . . Slashing 8 | . . . . . . . 1 7 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10990 | . 1109 930 2053 271 . 483 5874 270 Guns 8834 | . 718 930 1404 250 . 105 5157 270 Cannons 378 | . 378 . . . . . . . Explosions 1725 | . . . 641 . . 378 706 . Melee . | . . . . . . . . . Ramming 53 | . 13 . 8 21 . . 11 . Kinetic 9138 | . 1022 930 1404 250 . 105 5157 270 Thermal 74 | . 74 . . . . . . . Explosive 1664 | . . . 641 . . 378 645 . Electromagnetic 61 | . . . . . . . 61 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 1 . . . . . 4 Average Corruption 1 | . . 1 . . . . . 4 Corruption Purged . | . . . . . . . . . Effects 1 | . . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 139 | . . . 71 . . 33 35 . Projectiles . | . . . . . . . . . Explosions 139 | . . . 71 . . 33 35 . Melee . | . . . . . . . . . Knockbacks 11 | . 11 . . . . . . . Impact . | . . . . . . . . . Kinetic 9 | . 9 . . . . . . . Secondary 2 | . 2 . . . . . . . Self-Inflicted Damage 48 | . . . 48 . . . . . Shots 2 | . . . 2 . . . . . Rammed 12 | . 3 . 2 5 . . 2 . Targets Rammed 13 | . 3 . 2 6 . . 2 . Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 303 | . 2 30 9 . . 15 303 45 Average Temperature 73 | . 2 13 5 . . 8 87 21 Received Heat Transfer 1401 | . 198 303 339 . . 9 498 54 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 222 | . 222 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Peak Influence 1266 | . 280 160 482 178 . . 1266 . Average Influence 333 | . 121 110 252 105 . . 542 . Maximum Alert Level 4 | . 1 . 2 . . . 4 . Low Security (%) 48 | 100 85 100 9 100 . . 36 . Level 1 25 | . 14 . 85 . . . 6 . Level 2 7 | . . . 4 . . . 14 . Level 3 9 | . . . . . . . 21 . Level 4 8 | . . . . . . . 19 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 4 . 3 . . . 16 . Investigation 4 | . 2 . . . . . 2 . Extermination 2 | . . . . . . . 2 . Reinforcement 7 | . 2 . 3 . . . 2 . Assault 2 | . . . . . . . 2 . Garrison 8 | . . . . . . . 8 . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 2 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Distress Signals 7 | . 2 . 4 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 32 13 35 6 . 9 60 3 Peak Tracking Total 8 | . 5 3 8 4 . 3 5 3 Tactical Retreats 14 | . 5 2 2 2 . 1 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Traps Triggered 3 | . 2 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Machines Disabled 6 | . . . 2 . . . 4 . Max in Single Turn 3 | . . . 1 . . . 3 . Garrison Access 2 | . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Machines Accessed 15 | . 6 . 5 . . . 4 . Terminals 9 | . 5 . 4 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 38 | . 16 . 15 . . . 7 . Successful 21 | . 10 . 6 . . . 5 . Failed 17 | . 6 . 9 . . . 2 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 41 | . 13 . 14 . . . 14 . Terminals 27 | . 14 . 13 . . . . . Fabricators 3 | . . . . . . . 3 . Repair Stations 4 | . 2 . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 9 | . 6 . 3 . . . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 4 | . 2 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 2 | . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . 1 . . . 1 . Terminals 3 | . 2 . 1 . . . . . Track 1 | . 1 . . . . . . . Botnet 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Jam 1 | . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 12 | . 5 . 5 . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . 1 . 1 . . . 8 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . Time 52 | . 26 . . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Total Allies 8 | . . . . . 4 . 4 . Largest Group 5 | . . . . . 4 4 5 . Highest-Rated Group 210 | . . . . . 146 146 210 . Highest-Rated Ally 70 | . . . . . 38 38 70 . Zionite Dispatches 2 | . . . . . . . 2 . Light 1 | . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . 1 . Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . GOTO 1 | . . . . . . . 1 . Ally Attacks 56 | . . . . . . 12 44 . Total Damage 1590 | . . . . . . 350 1240 . Kills 13 | . . . . . . 5 8 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 . Prototype Schematics 1 | . . . . . . . 1 . Trap Installations 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Turns Passed 8473 | 98 776 652 1330 254 1821 681 2436 425 Spaces Moved 4184 | 55 336 250 595 131 1125 389 1141 162 Core 2 | 2 . . . . . . . . Treads 4182 | 53 336 250 595 131 1125 389 1141 162 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 180 Average Speed 163 | 156 160 160 162 160 160 160 167 180 Slowest Speed 185 | 160 160 160 180 160 160 160 185 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 51 | 5 70 80 58 52 89 53 38 21 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . 1 1 . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 6 | . . 1 . 1 4 . . . Spaces Dug 53 | . . . . . . . 46 7 Terrain Destroyed 167 | . . . 29 . . 32 99 7 Melee 8 | . . . . . . . 1 7 Projectile 2 | . . . . . . . 2 . AOE 157 | . . . 29 . . 32 96 . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Total 5217 | 64 478 422 798 151 1151 438 1442 273 Wait 417 | . 71 120 28 . 8 28 64 98 Move 4176 | 54 335 249 594 130 1124 388 1140 162 Hop . | . . . . . . . . . Pick Up 67 | 4 7 3 16 . 4 2 31 . Fast Attach 31 | 6 2 1 10 1 4 . 7 . Attach 23 | . 1 2 7 . 1 . 12 . Detach . | . . . . . . . . . Swap 85 | . 6 . 17 1 1 8 49 3 Drop 89 | . 5 2 27 2 9 5 39 . Fire 306 | . 48 45 97 11 . 7 95 3 Melee 8 | . . . . . . . 1 7 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 13 | . 3 . 2 6 . . 2 . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 15) 636 | -10/Materials | Repaired Lgt. Treads 721 | -10/Materials | Discovered new exit (range 15) 839 | -10/Materials | Discovered new exit (range 7) 875 | -10/Materials | Entered Mines 884 | -10/Mines | Met a Derelict bent on vengeance 992 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 999 | -10/Mines | Found Prototype Device 1182 | -10/Mines | Excavation squad dispatched 1182 | -10/Mines | A large section of the Mines collapsed 1337 | -10/Mines | Learned location of Recycling (-8) 1393 | -10/Mines | Learned Materials terminal intel 1432 | -10/Mines | Excavation squad dispatched 1474 | -10/Mines | Core integrity fell below 50% 1512 | -10/Mines | Discovered new exit (range 8) 1527 | -10/Mines | Entered Materials 1527 | -9/Materials | Evolved 2 slots: Utility x2 1528 | -9/Materials | Loaded intel: 12 terminal locations 1984 | -9/Materials | Discovered new exit (range 5) 2097 | -9/Materials | Build established: Scavenger-Mutant 2501 | -9/Materials | Identified Exp. Sensor Array 2510 | -9/Materials | Discovered new exit (range 16) 2528 | -9/Materials | Identified exit to Mines 2857 | -9/Materials | Entered Mines 2931 | -9/Mines | Discovered new exit (range 8) 2998 | -9/Mines | Learned Materials stockpile data 3090 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3111 | -9/Mines | Entered Zion 3516 | -7/Zion | Learned location of Armory (-3) 3581 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3773 | -7/Zion | Identified exit to Deep Caves 4498 | -7/Zion | Imprinted 4500 | -7/Zion | Declared Zion's savior 4733 | -7/Zion | Found Prototype Device 4733 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4754 | -7/Zion | Discovered new exit (range 12) 4795 | -7/Zion | Build established: Messiah-Mutant 4932 | -7/Zion | Entered Proximity Caves 4932 | -6/Proximity Caves | Accompanied by 4 allies 5565 | -6/Proximity Caves | Discovered new exit (range 9) 5581 | -6/Proximity Caves | Learned Factory terminal intel 5613 | -6/Proximity Caves | Entered Factory 5613 | -6/Factory | Accompanied by 4 allies 5613 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x1, Weapon x3 5614 | -6/Factory | Loaded intel: 18 terminal locations 5758 | -6/Factory | Zion Infowar Resupply teleported in 5903 | -6/Factory | Build established: Messiah-Tank 6041 | -6/Factory | Found Prototype Processor 6072 | -6/Factory | Repaired Lgt. Treads 6180 | -6/Factory | Discovered new exit (range 16) 6417 | -6/Factory | Retrieved Zion intel report: Trap Installations 6680 | -6/Factory | Garrison activated, responded to threat 6752 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6753 | -6/Factory | Zion Light squad teleported in 6895 | -6/Factory | Terminal network hard line cut 7013 | -6/Factory | First assault squad dispatched 7099 | -6/Factory | Garrison activated, responded to threat 7392 | -6/Factory | Garrison activated, responded to threat 7982 | -6/Factory | Discovered new exit (range 6) 8010 | -6/Factory | Identified exit to Lower Caves 8049 | -6/Factory | Entered Lower Caves 8313 | -6/Lower Caves | Build established: Messiah-Skirmisher 8468 | -6/Lower Caves | Crushed by falling debris 8472 | -6/Lower Caves | Crushed by falling debris 8474 | -6/Lower Caves | Self-destructed Last Messages --------------- 08007_ Dropped Lyr. Light Armor Plating. 08010_ EXIT=IDENTIFIED: LOWER CAVES 08010_ Discarded Adv. Signal Interpreter. 08014_ Acquired 40 matter. 08019_ Acquired 10 matter. 08031_ ALERT: Rogue bot located, Programmers report to Factory Zone 8W. 08035_ Dropped Lgt. Treads. LOCATION=LOWER CAVES GOAL=ESCAPE 08193_ CR-HZN(k) breaks down the debris. 08461_ Slug penetrates G-50 Soldier. 08468_ The unstable cave ceiling collapses. 08468_ Crushed by falling debris. 08470_ Slug penetrates G-50 Soldier. 08472_ The unstable cave ceiling collapses. 08472_ Crushed by falling debris. 08472_ Cld. Ion Engine destroyed. 08472_ System corrupted by crushing effect (+1). 08472_ Mak. Salvage Targeting Computer destroyed. 08472_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????############????? | | ????????????????????????????????## ##???? | | ????????????????????????????????# ##??? | | ????????????????????????????????# ##?? | | ???????????????????????????????## ## #?? | | ??????????????????????????????## # ## #?? | | ??????????????????????????????# #### #?? | | ?????????????????????????????# ##??# #?? | | ?????????????????????????????##????## ##? | | ??????????????????????????????????## # #? | | ????????????????????????????####### ### ## | | ????????????????????????????# ## ##?#### ## | | ???????????????????????????## #????## ## | | ??????????????????????????## #?????# ### | | ??????????????????????????# #????## ##?# | | ???????????????????##????## ###### #### | | ??????????????????## ##### ## ## | | ??????????????????# ##?## % | | ??????????????????# #???## % | | ???????????????????# ##??## % | | ???????????????????## #### % % | | ????????????????????###gl### ## ## % | | ??????????????????????##g### #### % | | ???????????????????????##@## ##??# % | | ????????????????????????#### #### #??# ## | | ???????????????????????????####??# #?# #### | | ?????????????????????????????????# ## #### | | ?????????????????????????????????# ## ### | | ?????????????????????????????????# ### #?# | | ????????????????????????????????? #?######?# | | ????????????????????????????????? ????## ## | | ????????????????????????????????? ????# | | ???????????????????????????????? ????# | | ???????????????????????????????? ????# | | ????????????????????????????????# ??## | | ????????????????????????????????## ??# ## | | ??????????????????????????????????### ???# #### | | ?????????????????????????????????????# ???###???## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 200 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Prc. Grenade Launcher | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeTiamatMeganuke Manual? 0 Play Time 00:44:35 Cumulative 561.0 hours Start 2020.09.13 @ 21:34:14 End 2020.09.13 @ 22:19:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 899 Rogue 899 Adventurer 0 Explorer 0 Win Type - Total 52 Types 33/1/7/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17cdca20-296a-4b30-9510-89deef12f164