Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.08 @ 10:31:10 Player: arkn Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (172) 860 Value Destroyed (5466) 5466 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (12225) 12225 TOTAL SCORE: 24191 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 659 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3550 Subatomizer Sterilization 3000 Cogmind --------- Core Integrity 0/835 Matter 21/900 Energy 955/1400 System Corruption 1% Temperature Cool (12) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Heavy Treads > --- UTILITY (6) ------ Structural Scanner Advanced Signal Interpreter Advanced Terrain Scanner Advanced Melee Analysis Suite Graphene Brace X0-1V1's Piety Tracker > --- WEAPON (9) ------- Coil Gun Heavy Gauss Cannon > --- INVENTORY (5) ---- Improved Heavy Treads Improved Heavy Treads Heavy Servo Lattice Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Structural Scanner Advanced Signal Interpreter Advanced Terrain Scanner Advanced Melee Analysis Suite Graphene Brace X0-1V1's Piety Tracker > --- WEAPON ----------- Coil Gun Coil Gun Heavy Mass Driver Hypervelocity Mass Driver Heavy Rocket Launcher Heavy Pick Lance > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Treads Long-range Tractor Beam [Rating: 132] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Machine Analyzer Protection Improved Powered Armor Weapon Heavy Pick Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . 1 . . . 2 . . Utility 4 | . . . . . . 2 . . 2 . . . Weapon 4 | . . 1 . . . 3 . . . . . . Parts Attached 139 | 7 14 12 16 . 6 5 2 25 20 14 . 18 Power 15 | 1 2 2 1 . 1 . . 3 1 3 . 1 Engine 8 | 1 2 2 1 . . . . 2 . . . . Core 4 | . . . . . 1 . . 1 1 1 . . Reactor 3 | . . . . . . . . . . 2 . 1 Propulsion 46 | 2 1 4 9 . 3 . . 6 9 6 . 6 Treads 30 | 2 1 4 9 . 2 . . 2 3 2 . 5 Leg 9 | . . . . . . . . . 4 4 . 1 Wheel 4 | . . . . . 1 . . 3 . . . . Hover 3 | . . . . . . . . 1 2 . . . Flight . | . . . . . . . . . . . . . Utility 31 | 2 6 . . . . 3 . 7 5 3 . 5 Device 17 | 1 3 . . . . . . 5 3 . . 5 Storage 6 | 1 3 . . . . . . . . 2 . . Processor 4 | . . . . . . 1 . . 2 1 . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . . 2 . 2 . . . . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 5 6 6 . 2 2 2 9 5 2 . 6 Energy Gun 7 | . 3 . . . . . 2 2 . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . Ballistic Gun 20 | 2 1 4 4 . 1 1 . 4 1 . . 2 Ballistic Cannon 7 | . . 1 1 . 1 . . 1 . . . 3 Launcher 3 | . . 1 . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . . 1 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . 1 3 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . 1 1 2 . . . . 6 2 . . . Corrupted Parts 6 | . . . . . . . . 3 3 . . . System Corruption 49 | . . . . . . . . 27 22 . . . Parts Lost 65 | . 2 6 . . 10 1 5 7 6 9 1 18 Power 7 | . . 1 . . 2 . . . . 2 . 2 Propulsion 28 | . 1 3 . . 6 . 1 2 4 5 . 6 Utility 8 | . . . . . . . 2 2 1 . 1 2 Weapon 22 | . 1 2 . . 2 1 2 3 1 2 . 8 Highest Loss Streak 8 | . 2 2 . . 3 1 5 6 3 6 1 8 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | 1 10 17 19 20 17 11 10 4 4 10 9 3 Power . | . . . . . . . . . . . . . Propulsion 1 | . 1 2 4 5 3 . . . . 2 1 1 Utility 4 | . 4 7 7 7 7 5 5 2 . 3 3 1 Weapon 3 | . 4 6 7 7 6 4 4 1 1 2 4 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 34 | . 2 3 4 . . . 7 3 2 . 7 6 Power . | . . . . . . . . . . . . . Propulsion 4 | . 1 . . . . . . . 1 . . 2 Utility 17 | . 1 . 2 . . . 4 2 1 . 3 4 Weapon 12 | . . 3 2 . . . 3 1 . . 3 . Tool/Special 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 100 97 99 100 95 72 39 84 90 84 75 65 Engine 5 | . 14 11 10 11 6 . . . . . . . Core 1 | . . . . . 1 . . 5 5 1 5 1 Treads 18 | . 28 31 32 33 31 6 2 9 2 18 . 7 Leg 1 | . . . . . . . . . 6 3 19 5 Wheel 1 | . . . . . . 6 2 5 . . . . Hover 1 | . . . . . . . . 5 7 . . . Device 12 | . 14 11 11 11 11 6 9 13 13 10 10 16 Storage 6 | . 14 11 11 11 11 6 2 . . 4 3 . Processor 5 | . . . . . . 5 6 6 14 15 15 10 Protection 1 | . . . . . . 6 2 4 3 . . . Energy Gun 1 | . . . . . . . . 6 . . . . Energy Cannon 1 | . 4 3 . . . . . . . . . . Ballistic Gun 13 | . 23 23 22 22 16 19 5 9 5 . . 3 Ballistic Cannon 4 | . . 5 8 11 15 13 6 5 4 . . 3 Piercing Weapon 7 | . . . . . . . . 7 18 24 15 11 Peak Build Rating 132 | 7 20 28 33 33 35 41 48 84 104 108 97 132 Average Rating 54 | 5 8 26 30 33 32 39 27 69 91 100 92 95 On Entrance 43 | . 7 20 27 33 33 29 39 19 84 98 97 84 Avg Prop Armor Cover (%) 5 | . . . . . 11 6 7 4 4 . . 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 71 | 14 49 58 59 59 62 62 58 67 62 55 48 71 Greatest Support 225 | 40 40 60 60 60 60 12 12 56 124 170 112 225 Greatest Overweight (x) 5 | . 1 1 1 . 4 5 4 5 3 . . . Average Overweight (x) . | . . . . . . 4 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 15 15 5 Average Capacity 11 | 7 12 18 20 20 20 20 11 5 5 12 11 5 Most Carried 20 | 4 15 20 20 20 20 17 17 5 5 15 13 5 Average Carried 10 | 1 10 17 19 20 17 11 9 4 4 11 10 4 Final Capacity 20 | 8 15 20 20 20 20 20 5 5 5 15 5 5 Final Carried 20 | 4 15 20 20 20 13 17 5 5 5 13 5 5 Class Distribution -------------------- 21% | Mutant 18% | Scavenger-Gladiator 16% | Scavenger-Tank 15% | Scavenger-Gunner 9% | Gladiator 8% | Gunner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -9/Scraptown Scavenger-Executioner | -6/Factory Mutant | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Gladiator | -4/Waste Scavenger-Gladiator | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Matter Collected 4844 | 290 500 628 825 . 163 130 150 1383 362 197 . 216 Remotely . | . . . . . . . . . . . . . Salvage Created 6970 | 117 767 1108 906 . 254 178 . 1008 916 1068 . 648 Parts 366 | 7 44 73 52 . 17 2 . 38 30 55 . 48 Haulers Intercepted 11 | . 2 4 4 . . . . 1 . . . . Recyclers Shooed 13 | . 1 2 . . . . . 8 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 110 | . 11 24 17 . 6 4 . 12 10 12 . 14 Melee 24 | . . . . . . . . . 9 10 . 5 Guns 43 | . 9 13 8 . 1 2 . 9 . . . 1 Cannons 30 | . 2 7 9 . 5 . . 2 . . . 5 AOE 12 | . . 4 . . . 2 . 1 . 2 . 3 Classes Destroyed 21 | 2 6 3 . . 5 1 . 2 1 . . 1 Worker 17 | . 2 . 1 . . . . 5 1 3 . 5 Builder 12 | . 1 2 1 . . . . 1 1 2 . 4 Tunneler 4 | 2 . . . . . . . 1 . . . 1 Hauler 11 | . 2 4 4 . . . . 1 . . . . Recycler 12 | 1 1 1 2 . . . . 3 2 2 . . Mechanic 1 | . 1 . . . . . . . . . . . Watcher 5 | . 2 1 . . . . . . . 1 . 1 Swarmer 23 | . . 9 6 . . . . 2 . 1 . 5 Grunt 34 | . 11 6 1 . . 2 . 5 5 . . 4 Brawler 2 | . . . . . . 1 . . . 1 . . Duelist 2 | . . 2 . . . . . . . . . . Sentry 24 | . . 7 10 . . 1 . 1 2 2 . 1 Specialist 2 | . . . . . . . . 2 . . . . Hunter 3 | . . . . . . . . . . . . 3 Programmer 13 | . . . . . . . . 2 2 8 . 1 Heavy 1 | . . . . . . . . . 1 . . . Federalist 1 | . . . . . 1 . . . . . . . Explorer 2 | . . . . . 2 . . . . . . . Ranger 1 | . . . . . 1 . . . . . . . Guru 1 | . . . . . 1 . . . . . . . Scrapper 1 | . . . . . 1 . . . . . . . Best Kill Streak 11 | 3 5 8 5 . 3 3 . 6 5 4 . 11 Combat Bots Only 8 | . 4 8 5 . 3 3 . 2 5 4 . 6 Max Kills in Single Turn 4 | 1 1 3 2 . 1 1 . 1 1 1 . 4 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . . 3 . . . 1 . 1 . 1 . 2 Melee 1 | . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Hostile Shots Fired 1103 | . 100 114 69 . 118 50 4 199 57 157 2 233 Missed 341 | . 25 37 26 . 31 20 . 64 12 49 1 76 Hits 762 | . 75 77 43 . 87 30 4 135 45 108 1 157 Melee 16 | . . 3 . . 7 . 4 . . 1 1 . Projectile 746 | . 75 74 43 . 80 30 . 135 45 107 . 157 AOE 8 | . . . . . . 1 . . . . . 7 Critical Strikes 40 | . 3 1 . . 5 . . 2 5 9 . 15 Actively Blocked 31 | . . . . . . . . 2 5 9 . 15 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 14528 | . 924 1006 461 . 1844 361 181 1980 1316 2326 36 4093 Core 1984 | . 191 127 44 . 297 15 91 196 180 174 . 669 Absorbed by Shields 72 | . . . . . . . . . . . . 72 Ignored by Resistances 564 | . . . . . . 30 . 156 82 76 . 220 Regen/Repaired (Parts) 32 | . . . . . . . . 32 . . . . Core Remaining (%) 53 | 100 23 . . . 9 . . 64 73 . . . Volleys Fired 274 | 5 69 64 45 . 13 8 10 38 . . . 22 Largest 5 | 2 2 3 3 . 3 4 5 5 . . . 5 Hottest 236 | 40 80 113 86 . 96 109 236 228 . . . 220 Shots Fired 740 | 10 138 188 133 . 37 20 27 140 . . . 47 Gun 489 | 10 109 116 92 . 22 12 17 103 . . . 8 Cannon 243 | . 29 71 41 . 15 4 10 37 . . . 36 Launcher 8 | . . 1 . . . 4 . . . . . 3 Special . | . . . . . . . . . . . . . Kinetic 614 | 10 93 160 133 . 37 16 23 98 . . . 44 Thermal 102 | . 29 27 . . . . 4 42 . . . . Explosive 8 | . . 1 . . . 4 . . . . . 3 Electromagnetic 16 | . 16 . . . . . . . . . . . Robot Hit Streak 27 | 7 12 15 27 . 16 15 18 10 . . . 13 Robot Miss Streak 13 | . 4 4 3 . 2 . 2 13 . . . 4 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 4 | . 1 3 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 2 . . . . . . . . . . Shots Hit Robots 591 | 7 87 114 87 . 29 14 23 84 36 60 . 50 Core Hits 275 | 5 38 49 37 . 14 13 2 38 21 21 . 37 Critical Kills 4 | . . . 1 . . . . . . . . 3 Critical Parts Destroyed 7 | . 1 . . . . . . . 1 1 . 4 Critical Strikes 36 | . 1 . 4 . 2 . 2 6 3 6 . 12 Burn 3 | . . . . . . . 1 2 . . . . Destroy 10 | . 1 . 1 . . . . . . . . 8 Blast 11 | . . . 3 . 2 . 1 2 . . . 3 Smash 2 | . . . . . . . . . 1 1 . . Impale 10 | . . . . . . . . 2 2 5 . 1 Melee Attacks 197 | . . . 6 . . . . 13 50 87 . 41 Impact 20 | . . . 6 . . . . . 8 4 . 2 Slashing . | . . . . . . . . . . . . . Piercing 177 | . . . . . . . . 13 42 83 . 39 Sneak Attacks 27 | . . . . . . . . 7 3 14 . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 47 | . . . . . . . . . 14 28 . 5 Damage Inflicted 15898 | 91 1115 1922 1614 . 574 509 491 2571 1607 2809 . 2595 Guns 4789 | 91 815 957 906 . 266 116 255 1189 . . . 194 Cannons 3782 | . 300 868 707 . 308 53 236 496 . . . 814 Explosions 1602 | . . 89 . . . 340 . 71 266 . . 836 Melee 5689 | . . . . . . . . 814 1322 2809 . 744 Ramming 17 | . . 8 1 . . . . 1 . . . 7 Kinetic 7168 | 91 684 1494 1613 . 574 169 403 1132 . . . 1008 Thermal 1321 | . 300 331 . . . . 88 602 . . . . Explosive 1531 | . . 89 . . . 340 . . 266 . . 836 Electromagnetic 153 | . 131 . . . . . . 22 . . . . Impact 497 | . . . . . . . . . 277 184 . 36 Slashing 19 | . . . . . . . . . 19 . . . Piercing 5192 | . . . . . . . . 814 1045 2625 . 708 Highest Corruption 36 | . . . . . 11 . 10 36 24 16 24 24 Average Corruption 22 | . . . . . 11 . 10 34 3 10 22 19 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 184 | . . . . . 12 . 4 92 4 33 6 33 Message Errors 38 | . . . . . . . . 24 2 5 1 6 Matter Fused 49 | . . . . . 4 . 1 26 . 8 . 10 Heat Flow Errors 15 | . . . . . 3 . . 9 . 1 . 2 Energy Discharges 20 | . . . . . 3 . . 6 . 6 2 3 Parts Rejected 8 | . . . . . . . . 2 . 5 . 1 Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 21 | . . . . . 1 . 1 6 1 5 1 6 Data Loss (major) 5 | . . . . . . . . . 1 2 . 2 Misfires 4 | . . . . . . . . 4 . . . . Alerts 6 | . . . . . . . . 4 . . . 2 Misdirections 7 | . . . . . . . 2 1 . 1 2 1 Weapon Failures 10 | . . . . . 1 . . 9 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1058 | . . 14 3 . . . . 319 223 384 . 115 Projectiles 64 | . . 14 3 . . . . 14 . . . 33 Explosions 7 | . . . . . . . . . . . . 7 Melee 987 | . . . . . . . . 305 223 384 . 75 Knockbacks 22 | . . 4 2 . 3 . . 8 2 1 . 2 Impact 3 | . . . . . . . . . 2 1 . . Kinetic 19 | . . 4 2 . 3 . . 8 . . . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 82 | . . . . . . . . . . . . 82 Shots 2 | . . . . . . . . . . . . 2 Rammed 4 | . . 1 1 . . . . 1 . . . 1 Targets Rammed 5 | . . 1 1 . . . . 1 . . . 2 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 403 | . 230 150 9 . 248 4 . 403 . 131 263 248 Average Temperature 84 | . 77 57 5 . 90 4 . 98 . 66 147 72 Received Heat Transfer 2594 | . 558 291 132 . 362 96 . 393 234 102 . 426 Effects 1 | . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 2 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 5 | . . . . . . . . . 4 1 . . Impact Corruptions 7 | . . . . . . . . . 5 2 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . 1 . . . . . . 5 . . . Heat Transferred 2722 | . 629 703 . . . . 300 1090 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Maximum Alert Level 2 | . . 1 1 . . . . . . . . 2 Low Security (%) 89 | 100 100 63 51 100 . 100 100 100 100 100 100 90 Level 1 10 | . . 36 49 . . . . . . . . 8 Level 2 . | . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Peak Influence 413 | 10 92 310 308 110 . 71 7 96 139 125 33 413 Initial 113 | . . 14 113 110 . . 7 . . 59 33 . Average 69 | 1 20 178 182 91 . 26 1 23 38 53 10 81 Influence Increases 3973 | 15 353 724 587 . . 112 1 434 320 549 . 878 Destroy 0b10 Robot/C 2140 | . 220 480 340 . . 80 . 240 200 240 . 340 Destroy 0b10 Robot/NC 325 | 15 45 40 40 . . . . 55 20 40 . 70 Destroy Leader 584 | . 68 130 128 . . 20 . 42 50 62 . 84 Allied During Kill 32 | . . . . . . . . . . 1 . 31 Successful Hack 125 | . 20 56 35 . . . . . . 14 . . Disable Machine 300 | . . . 30 . . . . 60 30 45 . 135 Destroy Structure 242 | . . 18 14 . . 12 1 7 20 12 . 158 Partial Spotted 15 | . . . . . . . . . . 15 . . Lose Combat Pursuer 210 | . . . . . . . . 30 . 120 . 60 Influence Decreases 3571 | 15 318 491 571 214 70 90 23 434 198 576 95 476 Entered New Map 560 | . . 21 155 174 70 . 15 . . 63 62 . Time Decay 2520 | 15 298 410 416 40 . 80 7 396 138 423 13 284 Lost Part 411 | . 20 60 . . . 10 1 38 60 90 . 132 Lost Ally 80 | . . . . . . . . . . . 20 60 Squads Dispatched 34 | . 4 1 1 . . . . 6 3 6 . 13 Investigation 10 | . 3 1 1 . . . . . 1 3 . 1 Extermination 8 | . . . . . . . . 2 1 2 . 3 Reinforcement 12 | . 1 . . . . . . 4 1 1 . 5 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 1 . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Distress Signals 7 | . 1 2 1 . . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 206 | . 19 29 19 . 28 5 6 22 11 24 5 38 Peak Tracking Total 13 | . 4 4 4 . 13 3 6 6 5 4 5 6 Tactical Retreats 11 | . . . . . 2 . . 2 . 3 1 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Traps Triggered 13 | . 3 2 4 . . 1 . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Machines Disabled 22 | . . . 2 . 2 . . 4 2 3 . 9 Max in Single Turn 4 | . . . 1 . . . . 4 1 1 . 3 Garrison Access 4 | . . . 1 . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Machines Accessed 29 | . 3 6 6 . . . . 2 3 7 . 2 Terminals 16 | . 1 4 5 . . . . 1 2 3 . . Fabricators 4 | . . . . . . . . 1 . 2 . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 1 . . . . . . . 2 . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . 1 . . 1 Total Hacks 76 | . 8 17 16 . . . . 5 7 19 . 4 Successful 36 | . 3 13 9 . . . . . 3 8 . . Failed 39 | . 5 3 7 . . . . 5 4 11 . 4 Catastrophic 6 | . 1 . 1 . . . . 1 . 2 . 1 Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 59 | . 9 15 12 . . . . . 7 15 . 1 Terminals 40 | . 3 12 13 . . . . 1 4 7 . . Fabricators 12 | . . . . . . . . 4 . 5 . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units 15 | . 5 3 . . . . . . . 7 . . Scanalyzers 2 | . . 2 . . . . . . . . . . Garrison Access 7 | . . . 3 . . . . . 3 . . 1 Terminal Hacks 7 | . . 2 4 . . . . . 1 . . . Open Door 2 | . . . 2 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . 1 . . Scanalyzer 1 | . . 1 . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 25 | . 3 10 4 . . . . . 2 6 . . Terminals 14 | . 1 7 4 . . . . . 1 1 . . Track 2 | . . 1 . . . . . . 1 . . . Botnet 9 | . 1 4 3 . . . . . . 1 . . Operators 3 | . . 2 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . 2 3 . . . . . . . 4 . . Monitor 1 | . . . . . . . . . . 1 . . Reject 2 | . . 1 . . . . . . . 1 . . Recyclers 3 | . 1 1 . . . . . . . 1 . . Mask 3 | . 1 1 . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 3 3 5 . . . . 2 3 7 . 2 Full Trace Events 8 | . . 1 2 . . . . . 1 3 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 7 . . . . Machine Destruction 3 | . . . . . . . . 3 . . . . Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Total Allies 8 | . . . . . 1 . . . . 3 . 4 Largest Group 4 | . . . . . 1 . . . . 3 3 4 Highest-Rated Group 464 | . . . . . 464 . . . . 144 144 272 Highest-Rated Ally 464 | . . . . . 464 . . . . 48 48 68 Total Orders . | . . . . . . . . . . . . . Ally Attacks 66 | . . . . . 44 . . . . . 7 15 Total Damage 5006 | . . . . . 3834 . . . . . 148 1024 Kills 28 | . . . . . 21 . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . X0-1V1 Amusement Gains 191 | . 5 5 15 . 20 82 . . . 40 . 24 Average Entertainment 58 | . 4 7 15 9 10 63 100 99 49 72 76 86 Good Acts 74 | . . 7 7 . . 4 9 15 6 8 1 17 Bad Acts 26 | . . 6 4 . 2 . . 6 3 4 1 . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Active Infowar (turns) 7202 | 42 1596 . . . . 240 114 1922 863 1406 107 912 Terrain 353 | . . . . . . . . . . . . 353 Structural 646 | . . . . . . . . . . . . 646 Seismic 2044 | 42 1596 . . . . . 60 346 . . . . Machine Analysis 4918 | . . . . . . 240 114 1922 863 1406 107 266 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Turns Passed 10223 | 113 1795 1169 1000 90 455 243 114 1922 863 1406 107 946 Spaces Moved 4988 | 51 669 529 488 57 241 126 133 909 462 713 92 518 Core 331 | 2 . . . . . . 122 207 . . . . Treads 3506 | 49 669 529 488 57 232 . . 555 71 561 . 295 Legs 609 | . . . . . . . . . 142 152 92 223 Wheels 206 | . . . . . 9 126 11 60 . . . . Hover 336 | . . . . . . . . 87 249 . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 150 50 50 114 110 110 110 Average Speed 156 | 155 163 162 160 160 168 163 58 181 145 152 110 138 Slowest Speed 365 | 160 240 200 200 160 240 165 150 365 330 166 110 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 96 55 77 19 27 5 92 37 14 23 64 20 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 3 | . . 1 . . . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . . . . Spaces Dug 26 | . . . 3 . . . . 1 1 6 . 15 Terrain Destroyed 146 | . . 14 13 . 1 16 1 7 9 6 . 79 Melee 25 | . . . 3 . . . . . 1 6 . 15 Projectile 32 | . . 3 10 . 1 1 1 7 . . . 9 AOE 89 | . . 11 . . . 15 . . 8 . . 55 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Fac Was Fac Total 6500 | 72 1240 703 602 56 261 149 148 1054 586 908 97 624 Wait 777 | 6 462 68 8 . . 2 3 41 57 107 6 17 Move 4978 | 50 668 528 487 56 240 126 132 908 461 713 91 518 Hop . | . . . . . . . . . . . . . Pick Up 88 | 4 16 18 10 . . 6 . 7 5 15 . 7 Fast Attach 82 | 7 1 4 8 . 1 . 1 25 13 9 . 13 Attach 42 | . 2 8 3 . 7 5 2 2 3 6 . 4 Detach 1 | . . . . . . 1 . . . . . . Swap 45 | . 13 4 14 . . 1 . 3 5 3 . 2 Drop 74 | . 9 8 20 . . . . 14 14 4 . 5 Fire 274 | 5 69 64 45 . 13 8 10 38 . . . 22 Melee 132 | . . . 6 . . . . 13 28 51 . 34 Ram 1 | . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . 1 1 . . . . . . . . 2 Escape Stasis 2 | . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling -9/Scraptown -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Waste -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 724 | -10/Materials | Discovered new exit (range 14) 894 | -10/Materials | Core integrity fell below 50% 1384 | -10/Materials | Discovered new exit (range 5) 1435 | -10/Materials | Discovered new exit (range 13) 1549 | -10/Materials | Discovered new exit (range 15) 1815 | -10/Materials | Discovered new exit (range 7) 1825 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1909 | -10/Materials | Entered another Materials area 1909 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2045 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 2135 | -9/Materials | Destroyed 8 combat bots 2207 | -9/Materials | Build established: Gunner 2346 | -9/Materials | X0-1V1 caused items to flee you 2398 | -9/Materials | Central database locked down 2424 | -9/Materials | Discovered new exit (range 10) 2541 | -9/Materials | Items stopped fleeing you 2687 | -9/Materials | Core integrity restored by X0-1V1 (+68) 2853 | -9/Materials | Identified exit to Mines 2853 | -9/Materials | X0-1V1 revealed exit location to -9/Mines 2909 | -9/Materials | Build established: Scavenger-Gunner 2932 | -9/Materials | Identified exit to Storage 3078 | -9/Materials | Entered Storage 3088 | -9/Storage | Melee accuracy permanently improved by X0-1V1 (+9%; -90 max core) 3253 | -9/Storage | X0-1V1 opened Sealed Heavy Doors 3392 | -9/Storage | X0-1V1 put everyone to sleep 3530 | -9/Storage | Discovered new exit (range 16) 3696 | -9/Storage | Learned location of Armory (-3) 3868 | -9/Storage | X0-1V1 upgraded hostiles (x1) 3994 | -9/Storage | X0-1V1 activates XOMVISION 4071 | -9/Storage | Used back door to open Recycling access 4071 | -9/Storage | Discovered new exit (range 5) 4078 | -9/Storage | Entered Recycling 4128 | -9/Recycling | Scanned before Scraplab entrance 4152 | -9/Recycling | Entered Scraplab 4165 | -9/Recycling | Discovered new exit (range 3) 4168 | -9/Recycling | Entered Scraptown 4303 | -9/Scraptown | X0-1V1 brought Wyrm Statue to life 4303 | -9/Scraptown | Attacked by Scraptown defenders 4375 | -9/Scraptown | System corruption reached 10% 4401 | -9/Scraptown | Core integrity fell below 50% 4408 | -9/Scraptown | Core integrity fell below 20% 4434 | -9/Scraptown | Lost 3 parts (1n2w) 4448 | -9/Scraptown | X0-1V1 rescued you from certain death 4552 | -9/Scraptown | Lost 3 parts (3n) 4576 | -9/Scraptown | X0-1V1 caused items to flee you 4617 | -9/Scraptown | Discovered new exit (range 3) 4621 | -9/Scraptown | System corruption cleaned by C-Scrubber 4623 | -9/Scraptown | Entered Factory 4623 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x2, Weapon x3 4637 | -6/Factory | Lost 3 parts (1p2n) 4709 | -6/Factory | TH resistance permanently improved by X0-1V1 (+15%; -150 max core) 4819 | -6/Factory | Spotted B-75 Beast 4866 | -6/Factory | Sucked down chute 4866 | -6/Factory | Entered Waste 4880 | -6/Waste | Spotted C-40 Crusher 4881 | -6/Waste | EMP discharged 4881 | -6/Waste | System corruption reached 10% 4905 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4908 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4911 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4914 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4934 | -6/Waste | Spotted C-40 Crusher 4937 | -6/Waste | Spotted C-40 Crusher 4938 | -6/Waste | Spotted C-40 Crusher 4945 | -6/Waste | Lost 5 parts (1n2u2w) 4946 | -6/Waste | X0-1V1 activates XOMVISION 4952 | -6/Waste | Spotted C-40 Crusher 4966 | -6/Waste | Spotted C-40 Crusher 4975 | -6/Waste | Discovered new exit (range 10) 4980 | -6/Waste | Entered Factory 4997 | -6/Factory | Identified exit to Factory 4997 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 4998 | -6/Factory | X0-1V1 caused items to flee you 5031 | -6/Factory | X0-1V1 released a cloud of subatomizers 5063 | -6/Factory | X0-1V1 announced a LAN party 5119 | -6/Factory | Items stopped fleeing you 5169 | -6/Factory | X0-1V1 sent hostile X-57 Shotgunner (x2) 5241 | -6/Factory | X0-1V1 sent you to a vault 5259 | -6/Factory | Found Imp. Powered Armor 5310 | -6/Factory | System corruption reached 30% 5349 | -6/Factory | Found Prototype Protection 5349 | -6/Factory | Identified Med. Regenerative Plating 5370 | -6/Factory | Spotted B-75 Beast 5532 | -6/Factory | Lost 6 parts (2n2u2w) 5601 | -6/Factory | Core integrity fell below 50% 5769 | -6/Factory | Build established: Scavenger-Tank 5896 | -6/Factory | Identified exit to Lower Caves 5896 | -6/Factory | X0-1V1 revealed exit location to -6/Lower Caves 6029 | -6/Factory | X0-1V1 activates XOMVISION 6091 | -6/Factory | Sterilization system engaged 6091 | -6/Factory | Non-combat units ordered to evacuate 6191 | -6/Factory | Combat units ordered to evacuate 6391 | -6/Factory | Ambient heat levels rising (+10) 6392 | -6/Factory | Cargo convoy interrupted 6536 | -6/Factory | Core integrity restored by X0-1V1 (+112) 6541 | -6/Factory | Ambient heat levels rising (+10) 6691 | -6/Factory | Ambient heat levels rising (+10) 6841 | -6/Factory | Ambient heat levels rising (+10) 6902 | -6/Factory | Entered another Factory area 6902 | -5/Factory | Evolved 2 slots: Utility x2 7201 | -5/Factory | Identified exit to Factory 7201 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 7269 | -5/Factory | Identified exit to Upper Caves 7269 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 7379 | -5/Factory | X0-1V1 foreshadows a heat wave 7395 | -5/Factory | X0-1V1 enhanced Transport squad support 7514 | -5/Factory | Ambient heat levels rising (+10) 7583 | -5/Factory | Discovered exit to Factory (range 11) 7603 | -5/Factory | Cargo convoy interrupted 7617 | -5/Factory | Ambient heat levels rising (+10) 7749 | -5/Factory | System corruption reached 10% 7757 | -5/Factory | Lost 3 parts (3n) 7765 | -5/Factory | Entered another Factory area 7765 | -4/Factory | Evolved 2 slots: Propulsion x2 7783 | -4/Factory | Build established: Scavenger-Gladiator 7953 | -4/Factory | X0-1V1 activates XOMVISION 8434 | -4/Factory | System corruption reached 10% 8455 | -4/Factory | Identified exit to Research 8455 | -4/Factory | X0-1V1 revealed exit location to -3/Research 8821 | -4/Factory | X0-1V1 activates XOMVISION 8995 | -4/Factory | Lost 6 parts (1p3n2w) 9070 | -4/Factory | X0-1V1 sent you to a vault 9171 | -4/Factory | Sucked down chute 9171 | -4/Factory | Entered Waste 9185 | -4/Waste | Spotted C-40 Crusher 9186 | -4/Waste | EMP discharged 9189 | -4/Waste | Spotted C-40 Crusher 9201 | -4/Waste | 3 allies followed down the chute 9208 | -4/Waste | Spotted C-40 Crusher 9208 | -4/Waste | Spotted C-40 Crusher 9212 | -4/Waste | Spotted C-40 Crusher 9235 | -4/Waste | Build established: Gladiator 9245 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9257 | -4/Waste | Discovered new exit (range 19) 9276 | -4/Waste | Identified exit to Factory 9278 | -4/Waste | Entered Factory 9602 | -4/Factory | Lost 6 parts (1p3n1u1w) 9619 | -4/Factory | X0-1V1 sent you to a vault 9686 | -4/Factory | Garrison activated, responded to threat 9691 | -4/Factory | Weapon slot count temporarily expanded by X0-1V1 (+3) 9723 | -4/Factory | Spotted B-86 Titan 9733 | -4/Factory | Lost 4 allies 9758 | -4/Factory | Core integrity fell below 50% 9766 | -4/Factory | X0-1V1 whisked you away to safety 9878 | -4/Factory | X0-1V1 revealed exit location to -3/Research 9953 | -4/Factory | Build established: Scavenger-Gladiator 10080 | -4/Factory | X0-1V1 whisked you away to safety 10156 | -4/Factory | Garrison activated, responded to threat 10166 | -4/Factory | Core integrity fell below 20% 10220 | -4/Factory | X0-1V1 downgraded hostiles (x1) 10224 | -4/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 10169_ Nuclear Reactor explodes. 10171_ The unstable cave ceiling collapses. 10171_ Slug penetrates Earth. 10173_ Penetrated by Slug. 10176_ Imp. Heavy Treads destroyed. 10179_ The unstable cave ceiling collapses. 10187_ Penetrated by Slug. 10192_ Hvy. Pick destroyed. 10192_ X0-1V1 is mildly amused. 10200_ 3J9#NXQ 9VDGR2IU RLY 10200_ Acquired Hvy. Gauss Cannon. 10201_ Slug penetrates Wall. 10203_ Acquired 6 matter. 10216_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10216_ Penetrated by Slug. 10220_ X0-1V1: "We can take them down a peg or two." Y-64 Sentinel reshaped into weaker Sentry. 10220_ Imp. Heavy Treads destroyed. 10223_ G-67 Veteran destroyed. 10224_ X0-1V1 bursts into laughter! Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????? ?????????????????????? | | ???????????????????????? ???????????????????? | | ??????????????????????? #?????????????? | | ??????????????????#????###+####????? ???????? | | ???????????????????????# ## ????????????? | | ????????????????????????% ## ???????????? | | ?#???????#?????????????? ????????????? | | ???????????????????????? % ##?????????????? | | #??????????#?????????#?# Y! ##?????????????? | | ???????????????????????## ##??? ??????????? | | ######################?## ##??????????????? | | ######################?## ##??????????????? | | # ##### ###?????????????? | | # ##### ###?????#?""????? | | # #### @ ! # ???????""????? | | # ###; # ???????"T????? | | # +%% ; ??????""????? | | # #### # """ ???""????? | | # % #### # """ ?????????? | | # ###### ### ??"??????????? | | # ###### ####?????????????? | | # % ##???? ##???????????????? | | # H ##???? +???????? ???? | | # ##???? #?????? ?????? | | # "#/########### #???????? ???? | | ?????????????? | | % #????????????? | | "" +????????????? | | " #????????????? | | " #????????????? | | %=#### #### #????????????? | | * ####+#### #????????????? | | ## # #????????????? | | ## """ # #????????????? | | ## """ # #????????????? | | * % [ ## """ # #????????????? | | % %= ## # #????????????? | | # # ## *= ##"" [ # ##???????????? | | ########## ! ##"" # ##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 35 Energy Capacity 1615 Matter Stores 1000 Matter Capacity 1000 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 31 Resistance: TH 57 Evasion (%) 70 Melee Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Like A Rock Challenges ------------ None Game ------ Seed AntimatterSupersonicStreamer Manual? 0 Play Time 01:39:38 Cumulative 353.0 hours Start 2026.11.08 @ 05:35:03 End 2026.11.08 @ 10:31:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 883b40c8-5dbf-4aa8-96bc-313048cda883