Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 13:30:50 Player: Jamuson Result: Destroyed self with Improved Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (147) 735 Value Destroyed (4662) 4662 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 10407 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 440 Friendly Fire -120 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 156/160 System Corruption 20% Temperature Cool (1) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Target Analyzer > --- WEAPON (3) ------- Improved Concussive RPG > --- INVENTORY (5) ---- Light Fission Core Xenon Bombardment Thruster Cooled Cesium-ion Thruster Impulse Thruster Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Core Analyzer Force Booster Layered Light Armor Plating Graphene Brace Improved Shield Generator Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Chainsword > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Armored Treads Armored Treads Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Improved Cooling System High-capacity Storage Unit Improved Sensor Array Force Booster Hardened Heavy Armor Plating Improved Light Armor Plating Heavy Particle Gun Gatling Laser Plasma Cannon Cooled Plasma Cannon Autogun Minigun Enhanced Autogun Flak Cannon Rocket Launcher Axe [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 1 . . Utility 5 | . . . 2 . . . 2 . 1 . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 172 | 6 11 . 17 2 . 2 35 37 9 11 42 Power 15 | 1 2 . 1 . . . 4 2 . 1 4 Engine 11 | 1 2 . 1 . . . 3 2 . 1 1 Core 4 | . . . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 3 . 5 . . . 3 5 5 2 12 Treads 21 | . 3 . 3 . . . 2 4 5 2 2 Leg . | . . . . . . . . . . . . Wheel 6 | 2 . . 2 . . . 1 1 . . . Hover 7 | . . . . . . . . . . . 7 Flight 3 | . . . . . . . . . . . 3 Utility 50 | 1 2 . 4 1 . . 17 14 1 3 7 Device 21 | . 1 . . . . . 6 7 1 3 3 Storage 6 | 1 . . 1 . . . 1 2 . . 1 Processor 7 | . . . . . . . 3 1 . . 3 Hackware 4 | . . . 2 . . . 1 1 . . . Protection 12 | . 1 . 1 1 . . 6 3 . . . Artifact . | . . . . . . . . . . . . Weapon 70 | 2 4 . 7 1 . 2 11 16 3 5 19 Energy Gun 18 | 2 2 . 1 . . . 1 6 1 2 3 Energy Cannon 9 | . 1 . 1 . . . . . 1 3 3 Ballistic Gun 14 | . . . . . . . 1 5 . . 8 Ballistic Cannon 14 | . . . 2 1 . 1 8 2 . . . Launcher 7 | . . . 2 . . 1 1 . . . 3 Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . 1 . . . . . . 3 1 . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 2 3 1 . 2 Parts Lost 45 | . 5 . 2 . . . 2 10 . 6 20 Power 8 | . 1 . . . . . 1 1 . 2 3 Propulsion 11 | . 1 . . . . . 1 2 . 1 6 Utility 11 | . 1 . 2 . . . . 4 . 2 2 Weapon 15 | . 2 . . . . . . 3 . 1 9 Highest Loss Streak 10 | . 5 . 1 . . . 2 7 . 6 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 92 88 88 88 90 90 96 77 49 Engine 7 | . 13 14 11 11 11 11 4 6 6 4 . Treads 11 | . 21 28 15 . . . 1 11 25 20 5 Wheel 6 | . 5 . 6 22 22 22 15 4 . . . Device 4 | . 2 . . . . . 2 7 17 18 6 Storage 8 | . 14 14 11 11 11 11 8 7 6 4 2 Processor 5 | . . . . . . . 13 5 6 4 8 Hackware 11 | . . . 15 11 11 11 11 17 6 4 . Protection 8 | . 10 14 11 11 11 11 13 5 6 . . Energy Gun 4 | . 14 14 3 . . . . 3 9 8 . Energy Cannon 2 | . 9 14 3 . . . . . . 6 1 Ballistic Gun 4 | . . . . . . . . 8 . . 13 Ballistic Cannon 7 | . . . 12 22 22 21 17 3 . . . Slashing Weapon 2 | . 2 . . . . . . 4 9 . . Naked Turns 52 | . . . . . . . . . . 32 20 Heaviest Build 115 | 11 19 19 62 62 62 62 69 112 115 114 30 Greatest Support 101 | 26 40 40 43 22 22 22 28 71 101 88 60 Greatest Overweight (x) 7 | . 2 . 6 2 2 2 4 4 1 1 7 Average Overweight (x) 1 | . . . 1 2 2 2 2 2 1 . . Largest Inventory Capacity 25 | 8 8 8 20 20 20 20 20 25 25 25 10 Average Capacity 17 | 7 8 8 13 20 20 20 19 23 25 20 7 Most Carried 25 | 4 6 6 16 15 15 15 20 25 25 25 8 Average Carried 15 | 1 3 6 9 15 15 15 18 21 24 19 4 Final Capacity 25 | 8 8 8 20 20 20 20 20 25 25 5 5 Final Carried 24 | 4 6 6 16 15 15 15 19 24 24 5 5 Class Distribution -------------------- 47% | Mutant 14% | Scavenger-Mutant 13% | Hacker-Mutant 8% | Hacker-Tank 7% | Hacker-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Tank | -6/Waste Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 4278 | 235 196 10 460 28 . 10 1164 1264 57 . 854 Remotely 206 | . . . . . . . 206 . . . . Salvage Created 5899 | . 883 . 421 . . 25 1150 1169 165 883 1203 Parts 276 | . 33 . 33 . . 9 60 62 5 11 63 Haulers Intercepted 7 | . 2 . 1 . . . 4 . . . . Recyclers Shooed 8 | . . . . . . . 3 1 . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 102 | . 15 . 16 . . 4 23 24 3 3 14 Melee 10 | . 2 . . . . . . 4 . . 4 Guns 29 | . 6 . . . . . . 17 3 . 3 Cannons 42 | . 6 . 10 . . . 17 2 . 1 6 AOE 17 | . . . 6 . . 4 6 1 . . . Classes Destroyed 17 | . 5 . 3 . . . 4 4 . 1 . Worker 4 | . . . . . . . . 2 . . 2 Builder 3 | . . . 1 . . . 1 1 . . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 7 | . 2 . 1 . . . 4 . . . . Recycler 12 | . 1 . . . . . 5 2 . . 4 Mechanic 1 | . . . . . . . 1 . . . . Operator 3 | . 1 . 1 . . . 1 . . . . Watcher 13 | . 2 . 1 . . . 4 4 . . 2 Swarmer 23 | . . . 3 . . 4 5 3 1 . 7 Grunt 42 | . 15 . 10 . . . 12 2 1 . 2 Brawler 2 | . . . . . . . . 2 . . . Duelist 3 | . . . . . . . 1 2 . . . Sentry 12 | . . . 3 . . . 5 3 1 . . Specialist 4 | . . . . . . . . 4 . . . Hunter 6 | . . . . . . . 1 3 . . 2 Programmer 8 | . . . . . . . . 5 . . 3 Compactor 3 | . . . . . . . . . . 3 . Best Kill Streak 8 | . 3 . 5 . . 4 8 4 2 2 4 Combat Bots Only 7 | . 3 . 4 . . 4 7 4 2 2 4 Max Kills in Single Turn 5 | . 1 . 3 . . 3 5 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 3 . . 3 4 1 . . . Melee 1 | . 1 . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 7374 | . 772 48 772 . . . 916 1608 118 320 2820 Core 1475 | . 145 . 126 . . . 146 204 12 50 792 Absorbed by Shields 158 | . . . . . . . . 112 46 . . Regen/Repaired (Parts) 260 | . . . . . . . 260 . . . . Core Remaining (%) 70 | 100 . 42 . . . 68 73 70 . . . Volleys Fired 322 | . 56 1 39 . . 2 68 68 7 10 71 Largest 3 | . 2 2 2 . . 1 2 3 2 3 3 Hottest 265 | . 125 125 125 . . 33 88 127 135 265 153 Shots Fired 665 | . 102 2 69 . . 2 132 171 12 22 153 Gun 380 | . 74 1 6 . . . . 156 12 8 123 Cannon 270 | . 28 1 53 . . . 131 15 . 14 28 Launcher 11 | . . . 6 . . 2 1 . . . 2 Special 4 | . . . 4 . . . . . . . . Kinetic 442 | . . . 48 . . . 131 146 . . 117 Thermal 188 | . 102 2 15 . . . . 12 5 22 30 Explosive 11 | . . . 6 . . 2 1 . . . 2 Electromagnetic 24 | . . . . . . . . 13 7 . 4 Robot Hit Streak 21 | . 13 1 7 . . . 17 12 11 6 21 Robot Miss Streak 17 | . 3 1 9 . . . 12 17 1 1 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . Shots Hit Robots 543 | . 78 1 54 . . . 120 162 11 19 98 Core Hits 428 | . 30 . 49 . . 4 131 152 9 7 46 Critical Kills 3 | . . . . . . . . . . 1 2 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 12 | . 4 . . . . . . 3 . 1 4 Burn 4 | . 4 . . . . . . . . . . Meltdown 2 | . . . . . . . . . . 1 1 Destroy 2 | . . . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . . . 1 Sever 3 | . . . . . . . . 3 . . . Melee Attacks 52 | . 7 . . . . . . 29 . . 16 Impact . | . . . . . . . . . . . . Slashing 52 | . 7 . . . . . . 29 . . 16 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . Damage Inflicted 12374 | . 1129 18 1358 . . 244 3244 3212 229 755 2185 Guns 4429 | . 662 . 47 . . . . 2035 229 167 1289 Cannons 4815 | . 367 18 800 . . . 2220 135 . 588 687 Explosions 2060 | . . . 511 . . 244 1020 219 . . 66 Melee 1048 | . 94 . . . . . . 811 . . 143 Ramming 22 | . 6 . . . . . 4 12 . . . Kinetic 6057 | . . . 766 . . . 2220 1846 . . 1225 Thermal 3800 | . 1029 18 81 . . . 809 318 98 755 692 Explosive 1032 | . . . 511 . . 244 211 . . . 66 Electromagnetic 401 | . . . . . . . . 225 131 . 45 Impact 14 | . . . . . . . . . . . 14 Slashing 1048 | . 94 . . . . . . 811 . . 143 Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 2 7 . 19 20 Average Corruption 7 | . . . . . . . 2 3 . 12 19 Corruption Purged 7 | . . . . . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 90 | . . . . . . . 11 28 . 8 43 Message Errors 18 | . . . . . . . 2 9 . . 7 Matter Fused 18 | . . . . . . . 2 5 . 3 8 Heat Flow Errors 20 | . . . . . . . 2 7 . 2 9 Energy Discharges 10 | . . . . . . . 2 5 . . 3 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 2 2 . 1 5 Data Loss (major) 3 | . . . . . . . 1 . . 1 1 Misfires 3 | . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 1 1 Weapon Failures 4 | . . . . . . . . . . . 4 Overload Shots 7 | . . . . . . . . . . 6 1 Effects 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Overflow Damage 409 | . . . 21 . . 35 196 149 . . 8 Projectiles 11 | . . . . . . . 3 . . . 8 Explosions 339 | . . . 21 . . 35 193 90 . . . Melee 59 | . . . . . . . . 59 . . . Knockbacks 65 | . . . 14 . . . 48 3 . . . Impact . | . . . . . . . . . . . . Kinetic 61 | . . . 13 . . . 45 3 . . . Secondary 4 | . . . 1 . . . 3 . . . . Self-Inflicted Damage 58 | . . . . . . . 2 6 . . 50 Shots 2 | . . . . . . . . . . . 2 Rammed 3 | . 1 . . . . . 1 1 . . . Targets Rammed 3 | . 1 . . . . . 1 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 505 | . 505 81 323 . . . 341 268 192 138 311 Average Temperature 89 | . 142 46 103 . . . 92 43 74 60 51 Received Heat Transfer 1739 | . 435 27 285 . . . 405 122 24 . 441 Effects 12 | . 11 . 1 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . Matter Decay 2 | . 2 . . . . . . . . . . Short Circuit 2 | . 2 . . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 2 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . 1 . . . . . . . . 2 1 Combat Hostiles 4 | . 1 . . . . . . . . 2 1 Parts Melted 14 | . 6 . 1 . . . . . 1 2 4 Heat Transferred 6271 | . 2794 37 185 . . . 500 322 225 1191 1017 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 662 | . 250 100 307 125 . 111 579 662 513 179 210 Initial 300 | . . 42 39 115 . . 42 121 300 179 79 Average 239 | . 129 86 195 124 . 78 322 298 375 158 125 Maximum Alert Level 2 | . 1 . 1 . . . 2 2 2 . 1 Low Security (%) 55 | 100 84 100 49 100 . 100 30 48 . 100 91 Level 1 20 | . 15 . 50 . . . 17 15 53 . 8 Level 2 23 | . . . . . . . 51 36 46 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . 5 . 2 . . . 5 14 4 . 6 Investigation 4 | . 1 . 2 . . . 1 . . . . Extermination 8 | . . . . . . . . 5 1 . 2 Reinforcement 15 | . 4 . . . . . 1 5 1 . 4 Assault . | . . . . . . . . . . . . Garrison 9 | . . . . . . . 3 4 2 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 2 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 13 | . 2 . 5 1 . . 2 2 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 171 | . 25 2 28 . . 1 35 45 6 6 23 Peak Tracking Total 8 | . 5 2 6 . . 1 8 6 3 4 7 Tactical Retreats 7 | . 1 . . . . . 2 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 6 | . . . . . . . 2 3 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 8 | . . . . . . . 2 5 . . 1 Max in Single Turn 3 | . . . . . . . 2 3 . . 1 Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 36 | . 4 . 7 1 . . 7 13 1 . 3 Terminals 28 | . 4 . 7 1 . . 6 9 . . 1 Fabricators 3 | . . . . . . . . 1 . . 2 Repair Stations 2 | . . . . . . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 2 . . . Total Hacks 111 | . 13 . 28 2 . . 26 37 2 . 3 Successful 74 | . 9 . 19 2 . . 15 25 2 . 2 Failed 35 | . 3 . 8 . . . 11 12 . . 1 Catastrophic 4 | . . . . . . . 1 2 . . 1 Database Lockouts 2 | . 1 . 1 . . . . . . . . Manual 64 | . 8 . 20 3 . . 18 14 . . 1 Terminals 91 | . 13 . 28 2 . . 22 25 . . 1 Fabricators 3 | . . . . . . . . 1 . . 2 Repair Stations 6 | . . . . . . . 4 . 2 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . 8 . . . Garrison Access 3 | . . . . . . . . 3 . . . Terminal Hacks 39 | . 6 . 12 2 . . 8 11 . . . Record 2 | . . . . . . . . 2 . . . Part Schematic 1 | . . . . . . . . 1 . . . Robot Analysis 8 | . 1 . 2 1 . . 4 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 1 . . . Fabricator Index 1 | . . . . . . . . 1 . . . Alert Level 3 | . . . 1 . . . 1 1 . . . Unreport Threat 3 | . . . . . . . 2 1 . . . Locate Traps 3 | . 1 . 2 . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . Hauler Manifests 3 | . 2 . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . Zone Layout 2 | . . . 1 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . 2 Build 3 | . . . . . . . . 1 . . 2 Repair Station Hacks 6 | . . . . . . . 4 . 2 . . Scan Component 3 | . . . . . . . 2 . 1 . . Repair 3 | . . . . . . . 2 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . 8 . . . Insert Component 4 | . . . . . . . . 4 . . . Analyze 4 | . . . . . . . . 4 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 17 | . 3 . 7 . . . 3 4 . . . Terminals 17 | . 3 . 7 . . . 3 4 . . . Assimilate 2 | . . . 2 . . . . . . . . Botnet 14 | . 3 . 4 . . . 3 4 . . . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . 1 . . . . Used 3 | . 1 . 1 . . . 1 . . . . Hacking Detections 28 | . 3 . 6 1 . . 7 10 . . 1 Full Trace Events 3 | . 1 . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . Parts Built 6 | . . . . . . . . 2 . . 4 Authchips . | . . . . . . . . . . . . Time 233 | . . . . . . . . 58 . . 175 Total Part Build Rating 37 | . . . . . . . . 14 . . 23 Parts Repaired 3 | . . . . . . . 2 . 1 . . Time 111 | . . . . . . . 58 . 53 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . 4 . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . Parts Damaged 1 | . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 8 | . . 3 . . 2 . . 3 . . . Largest Group 3 | . . 3 3 . 2 2 2 3 2 1 . Highest-Rated Group 93 | . . 40 40 . 16 16 16 93 62 31 . Highest-Rated Ally 31 | . . 16 16 . 8 8 8 31 31 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 94 | . . 14 11 . . . 18 25 22 4 . Total Damage 1316 | . . 149 130 . . . 166 439 347 85 . Kills 16 | . . 2 3 . . . 3 4 4 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total 8 | . 1 . 2 1 . . 4 . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 8483 | 55 961 189 1166 109 171 165 1387 2991 343 157 789 Spaces Moved 4387 | 46 474 108 579 79 140 134 770 1474 105 82 396 Core 97 | 3 1 . . . . . . . . 54 39 Treads 1520 | . 376 108 335 . . . . 308 105 28 260 Legs . | . . . . . . . . . . . . Wheels 2673 | 43 97 . 244 79 140 134 770 1166 . . . Hover 51 | . . . . . . . . . . . 51 Flight 46 | . . . . . . . . . . . 46 Fastest Speed 34 | 50 90 160 115 115 115 115 115 130 242 50 34 Average Speed 148 | 92 145 160 158 115 115 115 127 167 243 117 122 Slowest Speed 400 | 100 160 160 400 115 115 115 160 245 247 247 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 79 26 45 23 53 35 67 40 3 79 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . Spaces Dug 6 | . . . 4 . . . . . . . 2 Terrain Destroyed 134 | . . . 52 . . 17 17 22 . . 26 Melee 2 | . . . . . . . . . . . 2 Projectile 12 | . . . 4 . . . . . . . 8 AOE 120 | . . . 48 . . 17 17 22 . . 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Total 5677 | 55 627 122 752 96 150 142 1040 1820 179 125 569 Wait 549 | . 68 14 90 16 3 5 122 141 54 14 22 Move 4377 | 45 473 107 578 78 139 133 769 1473 105 81 396 Hop . | . . . . . . . . . . . . Pick Up 90 | 4 6 . 13 . . . 26 27 1 1 12 Fast Attach 70 | 6 4 . 5 . . . 14 14 3 2 22 Attach 44 | . 3 . 1 1 . . 5 11 1 5 17 Detach 19 | . 1 . 3 . . . 3 3 1 3 5 Swap 58 | . 4 . 11 1 . 2 16 12 5 4 3 Drop 70 | . 4 . 12 . . . 16 26 2 5 5 Fire 322 | . 56 1 39 . . 2 68 68 7 10 71 Melee 51 | . 7 . . . . . . 28 . . 16 Ram 2 | . . . . . . . 1 1 . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . . Rewire 8 | . . . . . 8 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: Mat x2 / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Central database locked down 271 | -10/Materials | Core integrity fell below 50% 291 | -10/Materials | Lost 5 parts (1p1n1u2w) 306 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 8) 1017 | -10/Materials | Entered Mines 1021 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1073 | -10/Mines | Discovered new exit (range 10) 1133 | -10/Mines | Met a Derelict bent on vengeance 1206 | -10/Mines | Entered Materials 1206 | -9/Materials | Accompanied by 3 allies 1206 | -9/Materials | Evolved 2 slots: Utility x2 1333 | -9/Materials | Central database locked down 1482 | -9/Materials | Identified exit to Mines 2372 | -9/Materials | Entered Mines 2377 | -9/Mines | Discovered new exit (range 7) 2401 | -9/Mines | Learned location of 1 exit from Materials 2424 | -9/Mines | Identified exit to Materials 2476 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2476 | -9/Mines | Discovered new exit (range 5) 2481 | -9/Mines | Entered Exiles 2481 | -9/Exiles | Found Exiles lab destroyed 2639 | -9/Exiles | Discovered new exit (range 10) 2652 | -9/Exiles | Entered Mines 2652 | -8/Mines | Accompanied by 2 allies 2746 | -8/Mines | Discovered exit to Materials (range 9) 2817 | -8/Mines | Entered Materials 2817 | -8/Materials | Accompanied by 2 allies 2817 | -8/Materials | Evolved 2 slots: Utility x2 2818 | -8/Materials | Identified exit to Factory 3188 | -8/Materials | Destroyed 7 combat bots 3292 | -8/Materials | Discovered exit to Factory (range 12) 3351 | -8/Materials | Garrison activated, responded to threat 3553 | -8/Materials | Build established: Scavenger-Mutant 3935 | -8/Materials | Repaired Hrd. Light Armor Plating 3962 | -8/Materials | Repaired Hcp. Storage Unit 4151 | -8/Materials | Build established: Hacker-Mutant 4204 | -8/Materials | Entered Factory 4204 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4511 | -7/Factory | Discovered new exit (range 14) 4532 | -7/Factory | Identified exit to Factory 4611 | -7/Factory | Fabricated Graphene Brace (x2) 4743 | -7/Factory | Discovered new exit (range 16) 4835 | -7/Factory | Identified exit to Storage 5433 | -7/Factory | Garrison activated, responded to threat 5753 | -7/Factory | Build established: Hacker-Skirmisher 6054 | -7/Factory | Build established: Hacker-Tank 6107 | -7/Factory | Garrison activated, responded to threat 6331 | -7/Factory | Lost 7 parts (1p2n2u2w) 6587 | -7/Factory | Build established: Mutant 6669 | -7/Factory | Allied Derelicts emerged from ambush trap array 7195 | -7/Factory | Entered another Factory area 7195 | -6/Factory | Accompanied by 2 allies 7195 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7355 | -6/Factory | Garrison activated, responded to threat 7512 | -6/Factory | Repaired Broken Adv. Treads 7538 | -6/Factory | Sucked down chute 7538 | -6/Factory | Entered Waste 7553 | -6/Waste | EMP discharged 7553 | -6/Waste | System corruption reached 10% 7565 | -6/Waste | 1 allies followed down the chute 7616 | -6/Waste | Destroyed C-40 Crusher 7624 | -6/Waste | Destroyed C-40 Crusher 7638 | -6/Waste | Spotted C-40 Crusher 7648 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7649 | -6/Waste | Destroyed C-40 Crusher 7651 | -6/Waste | Spotted C-40 Crusher 7651 | -6/Waste | Spotted C-40 Crusher 7653 | -6/Waste | EMP discharged 7655 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7658 | -6/Waste | Crushed by Compactor (1 part destroyed) 7660 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7661 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7663 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7663 | -6/Waste | Released all parts (6) 7672 | -6/Waste | Spotted C-40 Crusher 7690 | -6/Waste | Discovered new exit (range 10) 7694 | -6/Waste | Lost 6 parts (2p1n2u1w) 7695 | -6/Waste | Entered Factory 7811 | -6/Factory | Lost 3 parts (1p1n1w) 8139 | -6/Factory | Build established: Skirmisher 8211 | -6/Factory | Fabricated Impulse Thruster Array? 8349 | -6/Factory | Core integrity fell below 50% 8445 | -6/Factory | Lost 10 parts (2p4n1u3w) 8472 | -6/Factory | Core integrity fell below 20% 8477 | -6/Factory | Fabricated Imp. Concussive RPG (x3) 8484 | -6/Factory | Destroyed self with Improved Concussive RPG Last Messages --------------- 08471_ Penetrated by Slug. 08471_ Hvy. Laser destroyed. 08474_ Penetrated by Slug. 08474_ Autogun destroyed. 08474_ Slug penetrates Wall. 08476_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08477_ Fabricator completes Imp. Concussive RPG. 08477_ Acquired Imp. Concussive RPG. 08478_ Penetrated by Slug. 08478_ Imp. Concussive RPG expended. 08478_ H-66 Slayer knocked back. 08478_ G-50 Soldier knocked back. 08480_ The unstable cave ceiling collapses. 08480_ Acquired Imp. Concussive RPG. 08481_ Penetrated by Slug. 08482_ Acquired Imp. Concussive RPG. 08484_ Slug penetrates Earth. 08484_ Imp. Concussive RPG expended. 08484_ H-66 Slayer knocked back. Map ----- +----------------------------------------------------+ | | | """"" " " | | """T"" "T" | | "" """ | | ######### ###+######################### | | ###?## """ """ # ##### !! | | ##?#?# """ """ # """ """ + ![+ !! | | #????# """ """ # """ """ ##### !! | | #???## / """ """ ##### | | #???## """ """ # ##### | | #????# """ """ # """ """ ##### """"""""" | | #??#?# """ """ ## """ """ ##### | | #????# ## """ """ #############+## | | #????# ## ########## | | #????# ## ########## | | #????# ## """ """ ########## | | #????? ######## """T""" ########## | | ####???#? ##?#??################## | | ????????? ????###?#?####### / # #######+#/# | | ????????#? ? ??##?????####### # ## | | ????????????? ??????????##?#?# + ## "" | | ??????????????#????????##?#### # ## "F | | ?????????????????#?#??######## # ## """ | | ?????????? ??????????### ########### ## """ | | ???????????????##??#?# g ########## ## """ | | ??????????? ?????????# ""@ = h####### ## | | ???????? ????????????# "F % ## """ "" | | ????????????????#????# """ #######+## """ "" | | ?????????????????#???# """ #####** # """ "" | | ???????????H???????#?# * #?###** # | | ???????????????????#?### ###?#** # | | ??????????????? ???#???########### ########## | | ???????????????????#??????##??#### ! ##? ? | | ???????????? ??????????????#???### ##?? """ | | ????????????? ??????#???#???#???########### """ | | ????????????????????????? ???##?### ?#?###? ?""" | | ???????????????? ????"??????????#??# ?####? """ | | ????????????????????????????? #?#??# ? # ?"? | | ????????????????????????????? ????#?#??###? ? ?"?? | | ???????????????#?????????????????###????#???? """ | | ???????????????????????????????##???#??#### ? ? | | ????????????????##???????#???????#????#?##? ?? ? | | ?????????????????#???????????????????##???#?#??### | | ??????????????????????????????????#??#???? ? ? | | ???????????????????????????????????#?#???????????? | | ?????????????????????????????????#?????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 300 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Force Boost 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Power Sword | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Graphene Brace | x2 | -7/Factory | Preloaded Impulse Thruster Array | x1 | -6/Factory | Preloaded Imp. Concussive RPG | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentCooledChainsword Manual? 0 Play Time 01:49:40 Cumulative 173.9 hours Start 2022.05.18 @ 11:28:04 End 2022.05.18 @ 13:30:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 61 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98523211-ea8d-4332-b8fc-dd79b89e2b20