Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 23:15:36 Player: Socram Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (845) 845 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2605 Bonus ------- None Cogmind --------- Core Integrity 231/550 Matter 300/300 Energy 31/250 System Corruption 0% Temperature Hot (215) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Weight Redist. System > --- WEAPON (3) ------- Particle Gun Particle Gun Particle Gun > --- INVENTORY (20) --- Improved Ion Engine Aluminum Leg Improved Aluminum Leg Advanced Weight Redist. System Improved Sensor Array Recoil Stabilizer Utility Shielding Heavy EM Shotgun Medium Laser Improved Medium Laser Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- EM Shotgun EM Shotgun Improved Medium Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Advanced Weight Redist. System Recoil Stabilizer Utility Shielding Medium Laser Particle Gun Particle Gun Particle Gun Improved Medium Laser Rocket Launcher [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Transport Network Coupler Protection Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 53 | 7 11 13 22 Power 8 | 1 2 4 1 Engine 8 | 1 2 4 1 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 2 3 5 Treads 2 | 2 . . . Leg 10 | . 2 3 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 18 | 2 3 2 11 Device 7 | 1 1 1 4 Storage 6 | 1 . . 5 Processor 2 | . 2 . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 15 | 2 4 4 5 Energy Gun 14 | 2 4 3 5 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 7 | . 2 . 5 Power 1 | . 1 . . Propulsion 3 | . . . 3 Utility 2 | . 1 . 1 Weapon 1 | . . . 1 Highest Loss Streak 4 | . 1 . 4 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 97 99 94 Engine 11 | . 13 11 8 Treads 11 | . 24 . . Leg 17 | . 3 33 26 Device 9 | . 6 11 13 Storage 11 | . 14 11 9 Processor 2 | . 5 . . Protection 5 | . . 11 10 Energy Gun 25 | . 28 21 25 Naked Turns . | . . . . Heaviest Build 55 | 13 15 21 55 Greatest Support 52 | 40 40 33 52 Greatest Overweight (x) 4 | 1 . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 9 | 6 8 8 15 Most Carried 15 | 5 8 8 15 Average Carried 7 | 3 6 7 10 Final Capacity 20 | 8 8 8 20 Final Carried 13 | 4 8 8 13 Class Distribution -------------------- 81% | Mutant 12% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 783 | 270 100 149 264 Remotely 73 | 73 . . . Salvage Created 1148 | 95 336 364 353 Parts 57 | 3 15 27 12 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | . 9 11 5 Guns 23 | . 9 9 5 AOE 2 | . . 2 . Classes Destroyed 6 | 1 3 1 1 Worker 1 | . 1 . . Recycler 2 | 1 . . 1 Swarmer 6 | . 3 3 . Grunt 15 | . 6 5 4 Brawler 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 3 | 1 3 3 3 Combat Bots Only 3 | . 3 3 2 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2078 | . 537 439 1102 Core 486 | . 100 67 319 Absorbed by Shields . | . . . . Redirected to Shielding 9 | . . 9 . Core Remaining (%) 81 | 100 60 83 . Volleys Fired 69 | 1 30 20 18 Largest 3 | 2 2 2 3 Hottest 195 | 90 115 112 195 Shots Fired 151 | 2 61 39 49 Gun 150 | 2 61 38 49 Cannon . | . . . . Launcher 1 | . . 1 . Special . | . . . . Kinetic . | . . . . Thermal 114 | 1 51 32 30 Explosive 1 | . . 1 . Electromagnetic 36 | 1 10 6 19 Robot Hit Streak 13 | 2 13 10 9 Robot Miss Streak 4 | . 2 2 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 113 | 2 45 27 39 Core Hits 50 | 2 17 15 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 2 2 2 Burn 5 | . 1 2 2 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1777 | 26 608 539 604 Guns 1687 | 26 602 455 604 Cannons . | . . . . Explosions 84 | . . 84 . Melee . | . . . . Ramming 6 | . 6 . . Kinetic . | . . . . Thermal 1296 | 13 523 393 367 Explosive 84 | . . 84 . Electromagnetic 391 | 13 79 62 237 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . 9 . . Message Errors 4 | . 4 . . Matter Fused 1 | . 1 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 2 . . Targets Rammed 3 | . 3 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 571 | 15 439 132 571 Average Temperature 192 | 10 181 31 320 Received Heat Transfer 711 | . 261 162 288 Effects 20 | . 4 . 16 Shutdowns 3 | . 1 . 2 Energy Bleed 3 | . 1 . 2 Interference 1 | . 1 . . Matter Decay 2 | . . . 2 Short Circuit 2 | . 1 . 1 Damage (minor) 2 | . . . 2 Damage (major) 5 | . . . 5 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 2 2 1 Heat Transferred 3515 | 37 1480 999 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 288 | 5 143 288 216 Initial 121 | . 3 26 121 Average 81 | 4 57 131 89 Maximum Alert Level 1 | . . 1 1 Low Security (%) 94 | 100 100 81 97 Level 1 5 | . . 18 2 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 19 23 16 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2927 | 145 1346 763 673 Spaces Moved 1565 | 102 693 441 329 Core 49 | 47 . . 2 Treads 605 | 55 550 . . Legs 911 | . 143 441 327 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 139 | 125 151 120 143 Slowest Speed 250 | 160 160 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 64 26 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 9 . Melee . | . . . . Projectile . | . . . . AOE 9 | . . 9 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2182 | 116 931 641 494 Wait 407 | . 166 145 96 Move 1562 | 101 692 440 329 Hop . | . . . . Pick Up 39 | 7 13 8 11 Fast Attach 15 | 4 5 3 3 Attach 24 | 3 5 5 11 Detach 14 | . 5 2 7 Swap 14 | . 1 5 8 Drop 35 | . 11 13 11 Fire 69 | 1 30 20 18 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 1125 | -10/Materials | Discovered new exit (range 10) 1256 | -10/Materials | Discovered new exit (range 8) 1492 | -10/Materials | Entered another Materials area 1492 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2224 | -9/Materials | Discovered new exit (range 15) 2255 | -9/Materials | Entered another Materials area 2255 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2573 | -8/Materials | Build established: Tank 2919 | -8/Materials | Core integrity fell below 50% 2928 | -8/Materials | Self-destructed Last Messages --------------- 02908_ B-36 Bruiser destroyed. 02911_ G-47 Trooper destroyed. 02912_ Knocked back. 02914_ Power failure, Ion Engine shutdown. 02914_ Imp. Aluminum Leg destroyed. 02916_ H-61 Shepherd calls for reinforcements. 02916_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02916_ Penetrated by Slug. 02918_ Carbon-fiber Leg destroyed. 02918_ Imp. Heat Sink destroyed. 02918_ Critical hit (Blast). 02921_ Penetrated by Slug. 02921_ Aluminum Leg destroyed. 02921_ Knocked back. 02922_ Penetrated by Slug. 02922_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02925_ Slug penetrates Terminal. 02925_ Terminal disabled. 02928_ Penetrated by Slug. 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