Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.04 @ 23:47:56 Player: Koritus Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (266) 1330 Value Destroyed (14240) 14240 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3871) 3871 TOTAL SCORE: 26861 Bonus ------- High Alert Combat Kills 2034 Follower Combat Kills 857 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -120 Cogmind --------- Core Integrity 0/1600 Matter 78/300 Energy 100/100 System Corruption 34% Temperature Cool (2) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Combat Linear Gravjet > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Weapon Mount Core Analyzer Advanced Force Field > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Particle Reactor Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Flexi-carbon Leg Advanced Coolant Injector Compact Battery Phase Gun Phase Gun Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Hypervelocity Mass Driver [Rating: 177] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Armored Treads Leg Myomer Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Impulse Thruster Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . . . 6 2 . . 2 2 2 . 2 Power 2 | . . . . . . 1 . . . . . . . 1 Propulsion 5 | . . 1 . . . 2 . . . 1 . . . 1 Utility 7 | . . . . . . 3 1 . . 1 1 1 . . Weapon 4 | . . 1 . . . . 1 . . . 1 1 . . Parts Attached 200 | 8 4 7 3 3 2 10 15 10 3 14 15 12 35 59 Power 26 | 1 . . 1 . . 1 2 2 . 1 2 1 5 10 Engine 3 | 1 . . 1 . . . . . . . . . . 1 Core 6 | . . . . . . 1 2 2 . . . . 1 . Reactor 17 | . . . . . . . . . . 1 2 1 4 9 Propulsion 72 | 4 . 3 . . 2 3 3 2 . 8 4 4 17 22 Treads 18 | 2 . 1 . . . 3 3 1 . . . . . 8 Leg 47 | 2 . 2 . . 2 . . 1 . 8 4 4 17 7 Wheel 1 | . . . . . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . . . . 2 Flight 4 | . . . . . . . . . . . . . . 4 Utility 58 | 1 2 1 2 3 . 5 7 2 2 5 6 3 5 14 Device 37 | . 1 . . 2 . 1 6 2 2 3 2 3 3 12 Storage 8 | 1 1 . 1 . . 2 . . . 1 . . 1 1 Processor 6 | . . 1 . . . 2 . . . . 2 . . 1 Hackware 1 | . . . . . . . . . . 1 . . . . Protection 6 | . . . 1 1 . . 1 . . . 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 2 2 3 . . . 1 3 4 1 . 3 4 8 13 Energy Gun 17 | 2 . 1 . . . 1 . . 1 . 1 1 4 6 Energy Cannon 6 | . 2 . . . . . . . . . 1 1 . 2 Ballistic Gun 15 | . . 2 . . . . 2 2 . . 1 2 2 4 Ballistic Cannon 6 | . . . . . . . 1 2 . . . . 2 1 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . . . . Parts Lost 65 | . . . 1 . . . 1 3 . 1 2 8 1 48 Power 8 | . . . . . . . . 1 . . . . 1 6 Propulsion 24 | . . . . . . . 1 1 . . 1 4 . 17 Utility 16 | . . . 1 . . . . 1 . 1 . 1 . 12 Weapon 17 | . . . . . . . . . . . 1 3 . 13 Highest Loss Streak 11 | . . . 1 . . . 1 2 . 1 1 4 1 11 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 10 | 2 6 8 8 9 9 9 13 12 13 13 13 12 11 9 Power 1 | . . . 1 1 1 1 1 1 2 2 2 2 1 . Propulsion 3 | 1 1 1 3 3 3 3 4 4 5 3 4 5 4 4 Utility 2 | . 2 3 1 2 1 1 3 3 4 4 3 2 2 1 Weapon 2 | . 2 2 3 3 3 3 3 1 1 2 2 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 12 | . . 4 . . . . . . . . 2 1 4 1 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . . . 1 . 1 . Utility 4 | . . 2 . . . . . . . . . . 1 1 Weapon 5 | . . 2 . . . . . . . . . 1 2 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 89 99 99 99 100 85 91 90 94 96 99 99 99 71 Engine 3 | . 13 11 11 11 11 6 4 . . . . . . . Core 3 | . . . . . . 5 6 10 11 7 1 . 1 . Reactor 3 | . . . . . . . . . . 2 7 8 6 8 Treads 10 | . 15 25 . . . 18 26 19 17 3 . . . 3 Leg 16 | . 12 6 33 33 33 6 . 2 5 25 27 25 26 16 Device 11 | . 9 9 . . . 4 8 13 17 17 13 16 19 15 Storage 6 | . 14 11 11 11 11 7 5 5 5 5 4 5 4 3 Processor 6 | . . 1 . . . 7 7 5 5 5 13 13 13 7 Protection 3 | . . . 9 10 11 6 5 4 5 5 4 2 . . Energy Gun 7 | . 7 11 11 11 11 6 7 5 5 5 8 8 10 6 Energy Cannon 1 | . 16 6 . . . . . . . . 1 4 . 1 Ballistic Gun 11 | . . 15 22 22 22 13 13 8 5 5 5 12 10 8 Ballistic Cannon 2 | . . . . . . . . 7 11 10 6 . 3 . Peak Build Rating 177 | 5 9 17 17 29 26 48 79 82 84 108 116 147 160 177 Average Rating 81 | 3 7 14 15 16 17 41 66 79 82 96 113 132 154 129 On Entrance 59 | . 5 9 15 17 16 26 48 79 80 82 101 116 142 150 Avg Prop Armor Cover (%) 6 | . . . . . 5 . 3 2 2 2 . . . 18 Naked Turns 53 | . . . . . . . . . . . . . . 53 Heaviest Build 150 | 9 22 25 29 29 33 52 87 94 85 84 96 108 121 150 Greatest Support 220 | 40 40 60 30 30 45 96 138 138 110 121 121 149 164 220 Greatest Overweight (x) 1 | . 1 . . . 1 . 1 . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 20 Average Capacity 13 | 6 9 10 10 10 10 13 15 15 15 15 15 15 15 15 Most Carried 20 | 5 10 10 10 10 10 12 15 15 14 15 15 15 15 20 Average Carried 11 | 2 6 8 8 9 9 9 13 12 13 13 13 12 14 11 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 7 10 10 9 9 12 15 12 13 15 13 13 15 . Class Distribution -------------------- 42% | Scavenger-Tank 26% | Scavenger-Executioner 8% | Scavenger-Gunner 7% | Mutant 6% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Testing Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Matter Collected 8737 | 300 20 293 104 40 98 37 844 736 110 870 745 442 2072 2026 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13819 | 73 24 563 71 . 143 67 1052 960 129 649 1141 1095 3348 4504 Parts 569 | . 2 43 4 . 5 4 26 29 6 16 47 50 140 197 Haulers Intercepted 2 | . . . . . . . . 1 . . . . 1 . Recyclers Shooed 6 | . . 1 . . . . . . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . 1 6 . . 19 4 . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 202 | . . 19 2 . 2 1 20 21 3 14 20 11 38 51 Melee 2 | . . . . . . . . . . . . . . 2 Guns 139 | . . 17 2 . 2 1 18 16 1 2 11 6 25 38 Cannons 50 | . . 2 . . . . 1 5 2 9 9 3 12 7 AOE 3 | . . . . . . . . . . 3 . . . . Classes Destroyed 21 | 1 1 6 . . 1 . 3 3 . 1 1 . 3 1 Worker 13 | . . 1 . . . 1 2 . . . 1 1 . 7 Builder 11 | . . . . . . . . . . . 2 3 4 2 Tunneler 2 | . . . . . . . 1 . . . 1 . . . Hauler 2 | . . . . . . . . 1 . . . . 1 . Recycler 7 | 1 . . . . . . . . . . . 1 1 4 Operator 5 | . . 1 . . . . . . . 2 1 . 1 . Watcher 20 | . 1 3 . . . 1 1 . . 1 1 3 2 7 Swarmer 44 | . . 10 . . . . . 9 1 1 5 . 4 14 Grunt 67 | . . 6 1 . . . 10 5 1 6 12 . 18 8 Brawler 3 | . . . . . . . . . . 1 . 1 1 . Duelist 3 | . . 1 1 . . . . . . . . . 1 . Researcher 4 | . . . . . . . . . . . . . 4 . Sentry 17 | . . 2 . . 1 1 4 . 1 2 . 1 2 3 Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 19 | . . . . . . . 2 . . 1 . 2 6 8 Programmer 26 | . . . . . . . 4 . . 2 3 6 3 8 Heavy 4 | . . . . . . . . . . 1 . 1 . 2 Q-Series 5 | . . . . . . . . . . . . . 1 4 Behemoth 3 | . . . . . 1 . . . . . . . . 2 Protovariant Y 1 | . . . . . . . . . . . . . 1 . Protovariant D 1 | . . . . . . . . . . . . . 1 . Savage 5 | . . . . . . . . 5 . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 12 | 1 1 4 2 . 1 2 5 6 3 4 12 7 7 11 Combat Bots Only 9 | . . 4 2 . 1 1 4 6 3 4 9 3 7 7 Max Kills in Single Turn 3 | 1 1 2 1 . 1 1 3 2 1 3 2 3 2 2 Gunslinging 1 | . . 1 . . . . 1 1 . . . . . . Exploded 3 | . . . . . . . . . . 3 . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Hostile Shots Fired 1624 | . . 27 11 . 33 18 112 108 8 38 76 118 174 901 Missed 500 | . . 10 1 . 8 4 26 26 5 15 17 36 56 296 Hits 1124 | . . 17 10 . 25 14 86 82 3 23 59 82 118 605 Melee 23 | . . . 2 . . . . 3 . 1 . . 1 16 Projectile 1101 | . . 17 8 . 25 14 86 79 3 22 59 82 117 589 AOE 4 | . . . . . . . 1 . . . . . 2 1 Critical Strikes 39 | . . . . . . . 2 4 1 3 1 2 3 23 Part Disruptions 4 | . . . . . . . 1 . . . . 1 . 2 Damage Taken 19206 | . . 128 111 . 399 80 1286 1332 43 575 953 1376 1960 10963 Core 2275 | . . 14 25 . 132 17 66 117 13 14 50 78 145 1604 Absorbed by Shields 1625 | . . . . . . . 152 132 . . . 176 81 1084 Reduced by Siege Mode 112 | . . . . . . . . . . . . . . 112 Ignored by Resistances 5639 | . . 37 31 . 112 27 393 341 12 158 278 423 560 3267 Regen/Repaired (Parts) 167 | . . . . 167 . . . . . . . . . . Core Remaining (%) 89 | 100 100 . . . 57 98 . . 80 98 96 . 84 . Volleys Fired 488 | 8 1 24 6 . 11 6 53 44 5 40 35 27 90 138 Largest 6 | 1 2 3 3 . 3 3 4 4 4 4 5 6 6 6 Hottest 456 | 40 80 201 115 . 115 125 190 198 189 205 280 377 385 456 Shots Fired 2167 | 8 2 72 18 . 28 18 205 171 20 141 170 158 487 669 Gun 1713 | 8 2 66 18 . 28 18 191 138 10 61 105 131 381 556 Cannon 454 | . . 6 . . . . 14 33 10 80 65 27 106 113 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1262 | . . 42 12 . 17 12 125 116 15 117 100 78 277 351 Thermal 882 | . 1 30 6 . 11 6 80 55 5 24 70 80 210 304 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 23 | 8 1 . . . . . . . . . . . . 14 Robot Hit Streak 67 | 3 1 8 5 . 5 17 28 22 12 28 31 17 33 67 Robot Miss Streak 7 | 1 1 4 2 . 3 4 7 5 4 3 2 7 4 4 Penetration Max 1 | . . . . . . . . 1 . . . 1 1 1 Secondary Targets 15 | . . 4 1 . . . 2 6 . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . . . . . 1 Shots Hit Robots 1441 | 6 1 48 15 . 20 13 141 101 12 101 101 105 315 462 Core Hits 668 | 2 1 31 5 . 10 7 76 59 6 35 48 48 136 204 Critical Kills 19 | . . . . . . . 1 . . . . 2 13 3 Critical Parts Destroyed 46 | . . . . . . . 4 . . . . 1 25 16 Critical Strikes 108 | . . . . . . . 9 5 1 12 12 3 40 26 Burn 18 | . . . . . . . 4 2 . 4 6 . . 2 Meltdown 2 | . . . . . . . . . . . . 1 . 1 Destroy 70 | . . . . . . . 5 . . . . 2 40 23 Blast 18 | . . . . . . . . 3 1 8 6 . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 37374 | 77 12 864 284 . 458 305 3240 2292 306 3293 2669 3108 7479 12987 Guns 28235 | 77 12 748 279 . 458 305 3017 1760 130 1050 1580 2322 6225 10272 Cannons 8301 | . . 103 . . . . 206 532 176 1813 1063 780 1251 2377 Explosions 642 | . . . . . . . . . . 430 . . 3 209 Melee . | . . . . . . . . . . . . . . . Ramming 196 | . . 13 5 . . . 17 . . . 26 6 . 129 Kinetic 19579 | . . 487 196 . 360 239 2119 1697 245 2372 1511 1395 3614 5344 Thermal 16820 | . 12 364 83 . 98 66 1104 595 61 921 1132 1707 3862 6815 Explosive 209 | . . . . . . . . . . . . . . 209 Electromagnetic 570 | 77 . . . . . . . . . . . . 3 490 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . 1 3 3 . . . 8 8 34 Average Corruption 7 | . . . . . . 1 2 2 . . . 4 8 14 Corruption Purged 3 | . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 159 | . . . . . . . 16 16 . . . 7 42 78 Message Errors 42 | . . . . . . . 1 7 . . . 2 11 21 Matter Fused 23 | . . . . . . . 2 1 . . . . 7 13 Heat Flow Errors 12 | . . . . . . . 2 1 . . . . 6 3 Energy Discharges 10 | . . . . . . . 2 . . . . 4 2 2 Parts Rejected 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 21 | . . . . . . . 4 2 . . . 1 6 8 Data Loss (major) 5 | . . . . . . . 2 . . . . . 2 1 Misfires 4 | . . . . . . . 1 2 . . . . 1 . Alerts 5 | . . . . . . . . . . . . . 2 3 Misdirections 13 | . . . . . . . . . . . . . . 13 Weapon Failures 21 | . . . . . . . 2 3 . . . . 5 11 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 277 | . . 5 . . . . . 3 . 101 7 29 16 116 Projectiles 192 | . . 5 . . . . . 3 . 34 7 29 16 98 Explosions 85 | . . . . . . . . . . 67 . . . 18 Melee . | . . . . . . . . . . . . . . . Knockbacks 45 | . . 1 . . . . 3 5 . 10 8 . 11 7 Impact 1 | . . 1 . . . . . . . . . . . . Kinetic 43 | . . . . . . . 3 5 . 9 8 . 11 7 Secondary 1 | . . . . . . . . . . 1 . . . . Self-Inflicted Damage 143 | . . . . . . . . . . . . . 25 118 Shots 2 | . . . . . . . . . . . . . 1 1 Rammed 30 | . . . . . . . 1 . . . . . . 29 Targets Rammed 38 | . . 2 1 . . . 2 . . . 2 1 . 30 Kicked 7 | . . 2 1 . . . . . . . 2 1 . 1 Crushed 1 | . . . . . . . 1 . . . . . . . Highest Temperature 783 | 20 18 157 272 . 369 91 587 487 207 452 471 477 783 646 Average Temperature 162 | 14 12 51 140 . 138 42 199 163 110 126 160 179 332 123 Received Heat Transfer 2446 | . . 30 48 . 96 30 328 350 27 57 174 9 261 1036 Effects 71 | . . . . . 1 . 33 8 . 3 7 6 10 3 Shutdowns 20 | . . . . . . . 10 3 . 2 3 2 . . Energy Bleed 4 | . . . . . . . 2 1 . . 1 . . . Interference 14 | . . . . . 1 . 8 1 . . . 4 . . Matter Decay 7 | . . . . . . . 3 1 . . . . 1 2 Short Circuit 4 | . . . . . . . 2 1 . . . . 1 . Damage (minor) 11 | . . . . . . . 4 1 . 1 3 . 1 1 Damage (major) 11 | . . . . . . . 4 . . . . . 7 . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 52 | . . . . . . . . . . . . . . 52 Longest Duration 52 | . . . . . . . . . . . . . . 52 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Fried 1 | 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . 1 . . . . 2 1 3 Combat Hostiles 7 | . . . . . . . 1 . . . . 2 1 3 Parts Melted 46 | . . 2 . . . . 2 1 . 1 8 10 6 16 Heat Transferred 25726 | . 25 814 185 . 222 150 2890 1549 148 1286 2662 2193 5306 8296 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Maximum Alert Level 4 | . . 1 . . . . . . . 3 2 1 3 4 Low Security (%) 48 | 100 100 71 100 . . 100 100 . . 49 . 33 34 . Level 1 15 | . . 28 . . . . . . . 16 64 66 8 . Level 2 19 | . . . . . . . . . . 29 35 . 37 41 Level 3 16 | . . . . . . . . . . 3 . . 18 58 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 1100 | 5 7 286 124 . . 34 143 . . 732 545 301 923 1100 Initial 432 | . . . 84 . . 24 . . . . 318 222 109 432 Average 306 | . . 85 56 . . 5 45 . . 285 351 223 419 709 Influence Increases 7470 | 5 10 559 50 . 149 47 609 310 60 1085 577 472 1354 2183 Destroy 0b10 Robot/C 4400 | . . 380 40 . 120 20 400 280 60 520 420 260 860 1040 Destroy 0b10 Robot/NC 305 | 5 5 25 . . . 10 20 10 . 15 30 40 45 100 Destroy Leader 822 | . 2 86 10 . 10 12 92 20 . 102 52 86 126 224 Allied During Kill 163 | . . . . . 19 5 . . . 70 5 31 21 12 Successful Hack 41 | . 3 4 . . . . 2 . . 2 . 10 20 . Disable Machine 270 | . . 18 . . . . 27 . . 117 18 . 54 36 Destroy Structure 719 | . . 1 . . . . 8 . . 244 52 30 183 201 Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 735 | . . 45 . . . . 60 . . 15 . 15 45 555 Influence Decreases 6425 | 5 10 303 306 . 104 92 538 381 60 385 822 703 755 1961 Entered New Map 1346 | . . . 172 . . 21 . 32 . . 382 233 115 391 Time Decay 4115 | 5 10 303 124 . 104 71 514 319 60 315 340 310 590 1050 Lost Part 650 | . . . 10 . . . 10 30 . 10 20 80 10 480 Lost Ally 314 | . . . . . . . 14 . . 60 80 80 40 40 Squads Dispatched 59 | . . 2 1 . . . 5 . . 7 5 5 12 22 Investigation 9 | . . 2 1 . . . 1 . . 2 1 . 1 1 Extermination 18 | . . . . . . . 2 . . 2 2 1 3 8 Reinforcement 17 | . . . . . . . . . . 2 2 1 5 7 Assault 3 | . . . . . . . . . . . . . . 3 Garrison 12 | . . . . . . . 2 . . 1 . 3 3 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Distress Signals 7 | . . . . . . . 1 . . 1 . 2 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 329 | . 1 25 2 . 6 2 29 21 3 27 23 23 48 119 Peak Tracking Total 17 | . 1 5 2 . 5 1 4 8 3 6 8 7 5 17 Tactical Retreats 23 | . . 2 . . . . 4 . . 1 . 1 2 13 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 12 | . 1 1 . . . 1 2 . . . . . 2 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Machines Disabled 32 | . . 3 . . . . 3 1 . 13 2 . 6 4 Max in Single Turn 5 | . . 1 . . . . 1 1 . 5 1 . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 25 | . 3 3 1 . . 1 3 . . 2 1 3 5 3 Terminals 6 | . 2 2 . . . . . . . 1 . . 1 . Fabricators 2 | . . . . . . . 1 . . . . . 1 . Repair Stations 5 | . 1 . . . . 1 . . . 1 . . 2 . Recycling Units 3 | . . . . . . . 2 . . . . 1 . . Scanalyzers 4 | . . 1 . . . . . . . . . 1 1 1 Garrison Access 4 | . . . . . . . . . . . 1 1 . 2 Total Hacks 59 | . 7 21 1 . . 2 7 . . 3 1 6 7 4 Successful 35 | . 3 19 1 . . 1 6 . . 1 . 2 2 . Failed 24 | . 4 2 . . . 1 1 . . 2 1 4 5 4 Catastrophic 5 | . . . . . . . . . . . . 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 36 | . . 1 . . . . 8 . . 9 2 2 11 3 Terminals 16 | . 6 8 . . . . . . . 1 . . 1 . Fabricators 4 | . . . . . . . 3 . . . . . 1 . Repair Stations 7 | . 1 . . . . 2 . . . 2 . . 2 . Recycling Units 6 | . . . . . . . 4 . . . . 2 . . Scanalyzers 19 | . . 13 . . . . . . . . . 2 3 1 Garrison Access 6 | . . . . . . . . . . . 1 2 . 3 Terminal Hacks 12 | . 3 7 1 . . . . . . 1 . . . . Record 5 | . 1 4 . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 3 . . . . 1 . . Report Inventory 3 | . . . . . . . 2 . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . Scanalyzer 15 | . . 12 . . . . . . . . . 1 2 . Insert Component 6 | . . 6 . . . . . . . . . . . . Analyze 6 | . . 6 . . . . . . . . . . . . Retrieve Study 3 | . . . . . . . . . . . . 1 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 . . . 1 1 . . 2 1 3 5 3 Full Trace Events 2 | . . 1 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 5 . . . . . . . . . . 4 . Parts Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 62 | . . . . . . . 62 . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . 1 2 . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . . . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . . . . . . . Part Schematics Acquired 5 | . . 5 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Total Allies 20 | . . . . 4 . . 1 . . 5 2 4 2 2 Largest Group 5 | . . . . 4 4 3 3 . . 5 2 4 2 2 Highest-Rated Group 323 | . . . . 149 149 110 110 . . 323 206 156 192 244 Highest-Rated Ally 122 | . . . . 38 38 38 38 . . 103 103 39 96 122 Zionite Dispatches 6 | . . . . . . . 1 . . 2 1 1 . 1 Heavy 3 | . . . . . . . . . . 1 1 . . 1 Fire 2 | . . . . . . . . . . 1 . 1 . . Offense Resupply 1 | . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 125 | . . . . . 29 1 3 . . 43 8 14 21 6 Total Damage 4940 | . . . . . 833 49 54 . . 2226 550 233 567 428 Kills 21 | . . . . . 4 . . . . 12 1 2 1 1 Allies Corrupted 2 | . . . . . . . . . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Active Infowar (turns) 9281 | . 197 839 3 . . 310 1485 1441 425 747 682 624 1197 1331 Optics 8226 | . . . . . . 310 1485 1441 425 747 682 624 1197 1315 Sensors 1039 | . 197 839 3 . . . . . . . . . . . Traps 2383 | . . . . . . . . 1021 425 747 190 . . . Cloaking 16 | . . . . . . . . . . . . . . 16 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Turns Passed 12393 | 168 284 924 281 1052 442 407 1568 1469 425 747 682 636 1197 2111 Spaces Moved 7555 | 93 183 461 212 851 257 221 734 783 244 460 395 422 727 1512 Core 299 | 20 . . . . . . . . . . . . . 279 Treads 2599 | 20 96 326 . . . 151 734 783 244 86 . . . 159 Legs 4452 | 53 87 135 212 851 257 70 . . . 374 395 422 727 869 Wheels . | . . . . . . . . . . . . . . . Hover 131 | . . . . . . . . . . . . . . 131 Flight 74 | . . . . . . . . . . . . . . 74 Fastest Speed 37 | 50 120 120 120 120 120 120 162 162 163 120 120 115 102 37 Average Speed 128 | 113 141 148 120 120 131 148 167 162 163 128 120 120 107 94 Slowest Speed 243 | 160 190 160 120 120 190 162 243 165 163 163 120 190 113 225 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 36 | 7 31 44 36 86 43 7 21 93 34 15 11 12 64 43 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 1 . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . 1 2 3 . . 4 2 . . . . . Spaces Dug 28 | . . . . . . . . 5 . . 5 . . 18 Terrain Destroyed 311 | . . . . . . . 1 27 8 110 18 11 64 72 Melee . | . . . . . . . . . . . . . . . Projectile 142 | . . . . . . . 1 27 8 34 18 11 11 32 AOE 169 | . . . . . . . . . . 76 . . 53 40 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Res Tes Acc Total 9258 | 150 206 647 225 883 340 281 938 871 260 556 543 497 969 1892 Wait 673 | 21 . 135 . 24 62 38 107 22 5 15 75 23 59 87 Move 7541 | 92 182 460 211 850 256 220 733 782 243 459 394 421 726 1512 Hop . | . . . . . . . . . . . . . . . Pick Up 101 | 12 11 11 2 1 3 3 8 5 1 10 5 7 13 9 Fast Attach 130 | . 1 1 1 1 2 5 15 3 2 10 11 5 28 45 Attach 86 | 8 6 2 1 2 1 1 4 7 1 4 5 8 9 27 Detach 21 | 3 . . . 1 . 1 1 . 1 1 1 2 2 8 Swap 31 | 2 2 6 1 1 . 7 . 1 . 3 1 . 3 4 Drop 147 | 4 3 6 2 3 5 . 15 7 2 14 14 3 39 30 Fire 488 | 8 1 24 6 . 11 6 53 44 5 40 35 27 90 138 Melee . | . . . . . . . . . . . . . . . Ram 27 | . . . . . . . . . . . . . . 27 Kick 7 | . . 2 1 . . . . . . . 2 1 . 1 Crush 6 | . . . . . . . 2 . . . . . . 4 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 4) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 752 | -9/Materials | Build established: Skirmisher 1081 | -9/Materials | Discovered new exit (range 12) 1165 | -9/Materials | Identified exit to Mines 1377 | -9/Materials | Entered Mines 1490 | -9/Mines | Discovered new exit (range 5) 1545 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1597 | -9/Mines | Met a Derelict shopkeep closing up shop 1658 | -9/Mines | Entered Zion 1694 | -7/Zion | Build established: Scavenger-Tank 1740 | -7/Zion | Learned location of Storage (-7) 1810 | -7/Zion | Found Prototype Device 1888 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1890 | -7/Zion | Found Prototype Device 1890 | -7/Zion | Identified Phasing AFG 2053 | -7/Zion | Given A8's code to call for help 2216 | -7/Zion | Learned location of Quarantine (-3) 2256 | -7/Zion | Met Imprinter 2289 | -7/Zion | Imprinted 2292 | -7/Zion | Declared Zion's savior 2502 | -7/Zion | Visited the Megawrench Repair Shop 2502 | -7/Zion | Megawrench repaired 7 parts 2646 | -7/Zion | Discovered new exit (range 10) 2710 | -7/Zion | Entered Proximity Caves 2710 | -6/Proximity Caves | Accompanied by 4 allies 2711 | -6/Proximity Caves | Identified exit to Factory 2876 | -6/Proximity Caves | Spotted B-75 Beast 2901 | -6/Proximity Caves | Destroyed B-75 Beast 3008 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3152 | -6/Proximity Caves | Entered Factory 3152 | -6/Factory | Accompanied by 3 allies 3152 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3241 | -6/Factory | Discovered new exit (range 5) 3559 | -6/Factory | Entered another Factory area 3559 | -5/Factory | Accompanied by 3 allies 3559 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3682 | -5/Factory | Build established: Gunner 3711 | -5/Factory | Fabricated Hvy. Assault Rifle (x2) 3738 | -5/Factory | Lost 3 allies 4125 | -5/Factory | Build established: Scavenger-Gunner 4507 | -5/Factory | Build established: Scavenger-Tank 4507 | -5/Factory | Spotted B-75 Beast 4610 | -5/Factory | Zion Offense Resupply teleported in 4932 | -5/Factory | Garrison activated, responded to threat 5037 | -5/Factory | Discovered new exit (range 21) 5127 | -5/Factory | Entered Upper Caves 5141 | -5/Upper Caves | Attacked by a faux Warlord 5643 | -5/Upper Caves | Crushed by falling debris 6199 | -5/Upper Caves | Discovered new exit (range 18) 6596 | -5/Upper Caves | Entered another Upper Caves area 6696 | -5/Upper Caves | Discovered new exit (range 8) 6710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6930 | -5/Upper Caves | Learned Factory security intel 7021 | -5/Upper Caves | Entered Factory 7021 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7022 | -4/Factory | Identified exit to Extension 7034 | -4/Factory | Identified exit to DSF 7203 | -4/Factory | Zion Heavy squad teleported in 7673 | -4/Factory | Zion Fire squad teleported in 7692 | -4/Factory | Discovered new exit (range 22) 7704 | -4/Factory | Garrison activated, responded to threat 7768 | -4/Factory | Entered Research 7768 | -3/Research | Accompanied by 2 allies 7768 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7769 | -3/Research | Identified exit to Armory 8116 | -3/Research | Build established: Scavenger-Gunner 8137 | -3/Research | Zion Heavy squad teleported in 8239 | -3/Research | Destroyed 9 combat bots 8308 | -3/Research | Discovered new exit (range 21) 8450 | -3/Research | Entered another Research area 8450 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8654 | -2/Research | Zion Fire squad teleported in 8693 | -2/Research | Garrison activated, responded to threat 8750 | -2/Research | Build established: Scavenger-Executioner 8875 | -2/Research | Discovered new exit (range 12) 8924 | -2/Research | Lost 4 parts (1n1u2w) 8964 | -2/Research | Lost 3 parts (2n1w) 9086 | -2/Research | Entered Testing 9198 | -2/Testing | Spotted PY-GMTSTQTREZ 9210 | -2/Testing | Destroyed PY-GMTSTQTREZ 9227 | -2/Testing | Spotted PD-H1VWAC7OXL 9231 | -2/Testing | Scanned by Researcher 9232 | -2/Testing | Destroyed PD-H1VWAC7OXL 9330 | -2/Testing | Garrison activated, responded to threat 9463 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 9634 | -2/Testing | Destroyed 7 combat bots 9654 | -2/Testing | Enhanced Grunt warped into view, answering call for help 9666 | -2/Testing | Enhanced Grunt warped into view, answering call for help 9729 | -2/Testing | Spotted Fortress 10041 | -2/Testing | Destroyed 7 combat bots 10115 | -2/Testing | Discovered new exit (range 12) 10283 | -2/Testing | Entered Access 10283 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 10623 | -1/Access | Zion Heavy squad teleported in 10798 | -1/Access | Spotted B-99 Colossus 10799 | -1/Access | Spotted B-99 Colossus 10819 | -1/Access | Destroyed B-99 Colossus 11057 | -1/Access | Garrison activated, responded to threat 11436 | -1/Access | Spotted B-99 Colossus 11542 | -1/Access | Destroyed B-99 Colossus 11545 | -1/Access | Lost 7 parts (1p1n3u2w) 11607 | -1/Access | System corruption reached 10% 11678 | -1/Access | Destroyed 7 combat bots 11698 | -1/Access | Lost 9 parts (1p1n2u5w) 11783 | -1/Access | First assault squad dispatched 11813 | -1/Access | System corruption reached 30% 11843 | -1/Access | Lost 11 parts (2p1n4u4w) 11956 | -1/Access | Lost 5 parts (3n2w) 12045 | -1/Access | Terminal network hard line cut 12096 | -1/Access | Core integrity fell below 50% 12123 | -1/Access | Lost 10 parts (2p7n1u) 12286 | -1/Access | Core integrity fell below 20% 12331 | -1/Access | Build established: Mutant 12394 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- Penetrated by Slug. C-45 Heavy ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. L-61 Swordsman unfolds itself. G-73 Enforcer unfolds itself. B-74 Champion unfolds itself. I-47 Archangel unfolds itself. Penetrated by Slug. Slug penetrates Terminal. Slammed into H-88 Terminator. Slammed into L-61 Swordsman. Slug penetrates H-88 Terminator. Slammed into H-88 Terminator. Slug penetrates Wall. U-05 Engineer destroyed. Acquired 9 matter. Impulse Thruster Array destroyed. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ##### #??????????# #????????????????????? | | ????# #??????????# ########????????????????????? | | ????# #??????????# #???????????????????????????? | | ????# #??????????# #???????????????????????????? | | ????# #??????????# #???????????????????????????? | | ##### #???? "????# #???????????????????????????? | | #????"""???# #???????????????????????????? | | #????"" ?## ##??????????????????????????? | | ########??? " # #??????????????????????????? | | #????????? + "" #??????????????????????????? | | #???????# # T" #??????????????????????????? | | #???????# | #"%" #??????????????????????????? | | #???????? ?##" ##??????????????????????????? | | #???????# ???# #???????????????????????????? | | #???????#######???# #???????????????????????????? | | #?????????????????# #???????????????????????????? | | #?????? ####??????# #???????????????????????????? | | #####?? ????# #???????????????????????????? | | #?? ???# #???????????????????????????? | | #? ??# #???????????????????????????? | | ## ?# #???????????????????????????? | | #? #=|#???????????????????????????? | | " #?? " +! #???????????????????????????? | | "" #???? """ #u=############## ????????? | | " #????? """ # !ss % t ????????? | | #?????? " ?# @ H ????????? | | ] #?????? ?# ############## ??????????? | | #####?????? ??# #???????????????????????????? | | ?????????? ???# #??????????????????????????## | | ??????????#####???# +??????????????????????????# | | ?????????????????? #??????????????????????????# | | ?????????????????? +??????????????????????????# | | ????????????????? ???????????????????????????# | | ?????????????????##+#???????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Coolant Potential 100 Energy Generation 65 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 11 Offensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Cld. Antimatter Reactor | -2/Testing | Archive Enh. Biometal Leg | -2/Testing | Archive Hellfire Missile Launcher | -2/Testing | Archive Centrium Greatsword | -2/Testing | Archive Robot Schematics ------------------ T-07 Excavator | -2/Testing | Archive W-44 Eye | -2/Testing | Archive R-10 Processor | -2/Testing | Archive Fabricated ------------ Hvy. Assault Rifle | x2 | -5/Factory Repaired ---------- Nothing Studied --------- Myomer Leg | -2/Research | Hacked Biometal Leg | -2/Testing | Hacked Arm. Heavy Treads | -2/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club Botjacking Bumper Bots Can't Touch This DATA ERROR: Steam Global Achievement% DIY Cooler Dangerous Findings Denied? Fist Fight For Emergencies Only Heavy Suspicion Help From High Places I Have A Map? Immobile And Lovin' It Item+ Like A Rock Nope Novice Programmer Organ Harvest Physics Hates This One Trick Respectable Loadout Robot Respite Rockin' Loadout Spot Them First System Compromised Tailor-made Tank The More The Merrier The One There's More Where That Came From Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed AdvancedImprovedReprisal Manual? 0 Play Time 03:55:33 Cumulative 10.8 hours Start 2026.07.04 @ 18:38:51 End 2026.07.04 @ 23:47:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c8fb3f9-9fd6-41f4-9fda-d040a7b4a615