Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.23 @ 17:33:19 Player: BakkieSloot Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2950) 2950 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6580 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Looter] Improved Medium Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Core Analyzer Improved Hardlight Generator High-powered Tractor Beam Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- 0b10 Decoder Chip [Looter] Improved Medium Armor Plating System Restoration Module Bomb Factory No. 2 [Rating: 52] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Utility System Shield Device High-powered Tractor Beam Storage Small Matter Pod Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 87 | 7 6 5 35 29 . 1 2 2 Power 15 | 1 1 1 7 4 . 1 . . Engine 13 | 1 1 1 7 2 . 1 . . Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 1 7 4 . . . . Treads . | . . . . . . . . . Leg 11 | . . . 7 4 . . . . Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 1 2 2 9 6 . . 2 2 Device 11 | . 1 . 4 3 . . 1 2 Storage 2 | 1 1 . . . . . . . Processor 3 | . . 1 . 2 . . . . Hackware 3 | . . . 2 . . . 1 . Protection 5 | . . 1 3 1 . . . . Artifact . | . . . . . . . . . Weapon 34 | 3 3 1 12 15 . . . . Energy Gun 8 | 1 . . 7 . . . . . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 14 | 2 1 . 5 6 . . . . Ballistic Cannon 11 | . 1 1 . 9 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 1 1 Parts Lost 25 | . . . 9 6 1 . . 9 Power 6 | . . . 2 1 1 . . 2 Propulsion 7 | . . . 2 3 . . . 2 Utility 7 | . . . 3 2 . . . 2 Weapon 5 | . . . 2 . . . . 3 Highest Loss Streak 9 | . . . 5 5 1 . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 98 97 93 95 92 100 100 95 Engine 12 | . 14 11 14 8 7 15 15 14 Core 1 | . . . . 5 . . . . Leg 18 | . . . 17 22 23 23 23 21 Wheel 6 | . 28 30 7 . . . . . Device 11 | . 3 11 11 17 7 7 8 18 Storage 2 | . 23 11 1 . . . . . Processor 9 | . . 10 8 2 15 15 15 15 Hackware 4 | . . . 5 7 7 7 5 . Protection 5 | . . . 8 6 7 7 7 3 Energy Gun 2 | . . . 11 1 . . . . Energy Cannon 1 | . 2 11 2 . . . . . Ballistic Gun 4 | . 12 . 1 12 . . . . Ballistic Cannon 12 | . 12 11 2 8 23 23 23 22 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 12 16 14 36 47 40 44 49 50 Greatest Support 48 | 32 32 42 42 48 45 45 45 45 Greatest Overweight (x) 8 | . . . 2 1 . . 1 8 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 5 Most Carried 5 | 4 4 5 5 5 5 3 5 5 Average Carried 3 | 1 1 4 4 3 3 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 2 5 4 3 4 3 Class Distribution -------------------- 32% | Scavenger-Gunner 22% | Hacker-Gunner 22% | Mutant 17% | Hacker-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2616 | 240 194 108 478 800 361 228 107 100 Remotely 768 | . . . . . 361 228 79 100 Salvage Created 2462 | . 138 327 909 639 227 121 . 101 Parts 157 | . 10 21 54 42 13 11 . 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . 15 11 . 9 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 70 | . 4 8 22 17 7 8 . 4 Guns 29 | . 1 . 19 9 . . . . Cannons 40 | . 3 8 3 7 7 8 . 4 AOE 1 | . . . . 1 . . . . Classes Destroyed 12 | . 1 4 2 4 1 . . . Worker 2 | . . . . 2 . . . . Builder 3 | . . . . 3 . . . . Watcher 7 | . . 2 3 2 . . . . Swarmer 24 | . . . 7 6 3 7 . 1 Grunt 21 | . 4 4 6 4 2 . . 1 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . 1 . . . . . 1 Sentry 12 | . . 2 8 1 . . . 1 Specialist 2 | . . . . 2 . . . . Hunter 3 | . . . 1 2 . . . . Programmer 3 | . . . . 2 1 . . . Behemoth 2 | . . . . . 1 1 . . Best Kill Streak 6 | . 2 3 4 6 3 4 . 3 Combat Bots Only 4 | . 2 3 4 4 3 4 . 3 Max Kills in Single Turn 3 | . 1 1 2 3 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 4648 | . 101 151 1201 1256 247 473 . 1219 Core 1089 | . 8 40 331 71 38 47 . 554 Absorbed by Shields 72 | . . . . . . . . 72 Regen/Repaired (Parts) 30 | . . . . 30 . . . . Core Remaining (%) 81 | 100 96 90 39 . . . . . Volleys Fired 191 | . 12 19 78 48 11 15 . 8 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 144 | . 55 99 138 120 144 144 . 144 Shots Fired 431 | . 24 38 136 133 33 45 . 22 Gun 200 | . 12 . 97 91 . . . . Cannon 231 | . 12 38 39 42 33 45 . 22 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 302 | . 24 19 29 130 33 45 . 22 Thermal 129 | . . 19 107 3 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | . 7 13 21 9 3 15 . 15 Robot Miss Streak 9 | . 2 1 2 9 3 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 314 | . 19 32 105 99 13 27 . 19 Core Hits 189 | . 7 12 40 100 11 11 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 16 | . 1 2 5 4 . 3 . 1 Burn 6 | . . . 5 1 . . . . Destroy 1 | . . . . 1 . . . . Blast 9 | . 1 2 . 2 . 3 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6811 | . 270 652 2010 2270 398 690 . 521 Guns 2922 | . 103 . 1450 1369 . . . . Cannons 3766 | . 167 652 560 778 398 690 . 521 Explosions 123 | . . . . 123 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4793 | . 270 369 432 2113 398 690 . 521 Thermal 1895 | . . 283 1578 34 . . . . Explosive 123 | . . . . 123 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 72 | . . 12 . 55 . 5 . . Projectiles 40 | . . 12 . 23 . 5 . . Explosions 32 | . . . . 32 . . . . Melee . | . . . . . . . . . Knockbacks 26 | . . 5 8 4 . 4 . 5 Impact . | . . . . . . . . . Kinetic 24 | . . 5 6 4 . 4 . 5 Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage 59 | . . . . 59 . . . . Shots 1 | . . . . 1 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 714 | . 40 306 714 416 299 488 . 534 Average Temperature 171 | . 17 86 219 118 115 208 . 248 Received Heat Transfer 1395 | . 72 69 450 222 39 36 . 507 Effects 73 | . . . 51 5 . 4 . 13 Shutdowns 22 | . . . 15 2 . 3 . 2 Energy Bleed 4 | . . . 2 . . . . 2 Interference 15 | . . . 7 3 . . . 5 Matter Decay 5 | . . . 3 . . 1 . 1 Short Circuit 7 | . . . 4 . . . . 3 Damage (minor) 3 | . . . 3 . . . . . Damage (major) 15 | . . . 15 . . . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . . 11 . . . . . Heat Transferred 4255 | . . 592 3515 148 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 300 | . 128 225 300 291 . . . . Initial 45 | . . 45 34 39 . . . . Average 117 | . 70 120 145 108 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 83 | 100 100 91 74 84 . . . . Level 1 16 | . . 8 25 15 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 3 1 . . . 1 Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement . | . . . . . . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 2 | . . 1 1 . . . . . Communications Jammed 43 | . . . . 43 . . . . Distress Signals 43 | . . . . 43 . . . . Times Spotted 102 | . 6 12 28 28 6 8 . 14 Peak Tracking Total 8 | . 4 3 4 7 2 4 . 8 Tactical Retreats 2 | . . . 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . 2 3 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 22 | . 3 6 7 5 1 . . . Terminals 11 | . 2 4 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 7 | . 1 2 2 2 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 47 | . 7 12 12 15 1 . . . Successful 38 | . 6 11 9 11 1 . . . Failed 9 | . 1 1 3 4 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 21 | . 4 7 7 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . Recycling Units 17 | . 3 5 4 5 . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 20 | . 3 7 6 3 1 . . . Record 13 | . 3 6 1 3 . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . . . . 1 . . . Alert Level 2 | . . 1 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 12 | . 3 4 3 2 . . . . Process 2 | . 1 1 . . . . . . Report Inventory 6 | . 1 2 2 1 . . . . Retrieve Matter 2 | . 1 1 . . . . . . Retrieve Components 2 | . . . 1 1 . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 2 5 3 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 325 | . 199 126 . . . . . . Retrieved Matter 325 | . 199 126 . . . . . . Retrieved Components 14 | . . . 4 10 . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5508 | 57 366 446 1207 1364 554 431 650 433 Spaces Moved 3672 | 39 290 377 667 743 470 342 542 202 Core 30 | 4 . . 24 . . . . 2 Treads . | . . . . . . . . . Legs 2675 | . . . 378 743 470 342 542 200 Wheels 967 | 35 290 377 265 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 93 50 90 110 110 110 186 Average Speed 121 | 94 100 94 112 147 110 110 118 188 Slowest Speed 450 | 100 100 100 190 180 110 110 186 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 3 50 27 52 22 70 44 74 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 1 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 74 | . . . 1 53 11 9 . . Melee . | . . . . . . . . . Projectile 40 | . . . 1 19 11 9 . . AOE 34 | . . . . 34 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4367 | 58 343 430 994 910 483 363 549 237 Wait 293 | 5 24 21 169 48 . 6 . 20 Move 3664 | 38 289 376 666 742 469 341 541 202 Hop . | . . . . . . . . . Pick Up 73 | 8 7 6 18 27 1 . 4 2 Fast Attach 15 | . . . 15 . . . . . Attach 29 | 6 1 2 9 9 . 1 . 1 Detach . | . . . . . . . . . Swap 43 | 1 5 3 11 20 . . 2 1 Drop 59 | . 5 3 28 16 2 . 2 3 Fire 191 | . 12 19 78 48 11 15 . 8 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 10) 142 | -10/Materials | Discovered new exit (range 15) 277 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 738 | -9/Materials | Discovered new exit (range 14) 870 | -9/Materials | Entered another Materials area 870 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1024 | -8/Materials | Discovered new exit (range 10) 1341 | -8/Materials | Build established: Hacker-Mutant 1623 | -8/Materials | Garrison activated, responded to threat 1754 | -8/Materials | Core integrity fell below 50% 1782 | -8/Materials | Lost 5 parts (2p2u1w) 2038 | -8/Materials | Discovered new exit (range 14) 2077 | -8/Materials | Entered Factory 2077 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2236 | -7/Factory | Repaired Imp. Ion Engine 2637 | -7/Factory | Build established: Hacker-Gunner 3128 | -7/Factory | Cargo convoy interrupted 3201 | -7/Factory | Lost 5 parts (1p2n2u) 3337 | -7/Factory | Discovered new exit (range 5) 3401 | -7/Factory | Discovered new exit (range 18) 3441 | -7/Factory | Entered Lower Caves 3452 | -7/Lower Caves | Spotted B-75 Beast 3482 | -7/Lower Caves | Destroyed B-75 Beast 3808 | -7/Lower Caves | Learned Factory stockpile data 3889 | -7/Lower Caves | Encountered a Warlord checkpoint 3985 | -7/Lower Caves | Discovered new exit (range 8) 3995 | -7/Lower Caves | Entered another Lower Caves area 4124 | -7/Lower Caves | Spotted B-75 Beast 4142 | -7/Lower Caves | Destroyed B-75 Beast 4148 | -7/Lower Caves | Learned location of 2 exits from Factory 4153 | -7/Lower Caves | Learned 8 Factory zone layouts 4282 | -7/Lower Caves | Build established: Scavenger-Gunner 4401 | -7/Lower Caves | Discovered new exit (range 7) 4426 | -7/Lower Caves | Entered Zion 4566 | -7/Zion | Learned location of 1 exit from Proximity Caves 4799 | -7/Zion | Found Prototype Device 4867 | -7/Zion | Found Prototype Device 4959 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5002 | -7/Zion | Visited the Megawrench Repair Shop 5041 | -7/Zion | Discovered new exit (range 13) 5076 | -7/Zion | Entered Proximity Caves 5077 | -6/Proximity Caves | Identified exit to Factory 5238 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5450 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5479 | -6/Proximity Caves | Identified Bomb Factory No. 2 5495 | -6/Proximity Caves | Core integrity fell below 50% 5507 | -6/Proximity Caves | Core integrity fell below 20% 5509 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05479_ Identified Bomb Factory No. 2. 05479_ Penetrated by Slug. 05480_ Carbon-fiber Leg broken. 05480_ Overheating: Short circuit. 05480_ Dropped Bomb Factory No. 2. 05482_ Power failure, Lgt. Angular Momentum Engine shutdown. 05483_ Penetrated by Slug. 05484_ Overheating: Energy bleed (-18). 05486_ Penetrated by Slug. 05491_ Adv. Assault Cannon destroyed. 05491_ Penetrated by Slug. 05491_ Lgt. Angular Momentum Engine destroyed. 05492_ Broken Carbon-fiber Leg destroyed. 05496_ Adv. Assault Cannon destroyed. 05498_ C-30 ARC bursts open, deploying its payload. 05498_ L-41 Fighter unfolds itself. 05498_ G-50 Soldier unfolds itself. 05500_ Penetrated by Slug. 05504_ Mobile Refinery Mk. CCLXVII destroyed. 05506_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????? ??????# ????????????????????????????? | | ?????????? ###### ???????????????????????????? | | ?????????? ?????????##?????????????????? | | ??????????? ????????? #?????????????????? | | #?????????? #???????? #?????????????????? | | ##?????###?# ???###??? #?????????????????? | | ##????# ### ??## ####g ##????????????????? | | ????? ???# ##???????????????? | | #????? ???# % % ##??????????????? | | #???## ?????# % =% ##?????????????? | | #??## ?????##g g%%= #?????????????? | | ##?# #?????# g!g## ????? | | ### #???? #?????# Yl!#??? ###### #??????? | | #????# ##????# @ #????? #????????????? | | #???## #???## ;#??????? #????????????? | | ### #??## #?### ###?????????????????????? | | ??## #### ### ##???????????????????????? | | ???# ## #????????????????????????? | | ???# #????????????????????????? | | ???# ##### #????????????????????????? | | ???## ## ##???## ##????????????????????????? | | ????## #### #?????###?????????????????????????? | | ?????### ##??###?????????????????????????????????? | | ???????# #???????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 450 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 57 Targeting Accuracy 6 Core Analysis 6 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please No Signal Serviceable Loadout Total Silence Use The Force Challenges ------------ None Game ------ Seed RemoteBlastScreen Manual? 0 Play Time 01:05:22 Cumulative 4.3 hours Start 2022.07.23 @ 16:18:39 End 2022.07.23 @ 17:33:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 791e21f0-c6e2-46e0-9869-5063ef3ccd52