Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.31 @ 09:40:21 Player: Cmdr.Laserstrahl Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2702) 2702 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 5349 Bonus ------- High Alert Combat Kills 227 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 50/100 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer ECM Suite > --- WEAPON (3) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Wheel Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Hacking Suite Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Minigun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Improved Signal Interpreter ECM Suite Minigun Grenade Launcher Concussive RPG [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 76 | 6 7 12 24 27 Power 9 | 1 1 1 3 3 Engine 7 | 1 1 1 2 2 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 15 | 2 2 3 3 5 Treads . | . . . . . Leg 5 | . . . . 5 Wheel 10 | 2 2 3 3 . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 1 5 8 6 Device 9 | . . 2 5 2 Storage 2 | 1 . . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 8 | . 1 3 . 4 Artifact . | . . . . . Weapon 31 | 2 3 3 10 13 Energy Gun 16 | 1 2 3 8 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 9 | 1 1 . 1 6 Ballistic Cannon . | . . . . . Launcher 5 | . . . 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 28 | . 2 3 8 15 Power 4 | . . . 1 3 Propulsion 6 | . 1 2 1 2 Utility 11 | . . 1 5 5 Weapon 7 | . 1 . 1 5 Highest Loss Streak 5 | . 2 3 2 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 96 | . 96 98 96 94 Engine 9 | . 14 11 8 6 Core 1 | . . . . 2 Leg 6 | . . . . 16 Wheel 13 | . 26 21 17 . Device 15 | . . 18 21 17 Storage 10 | . 14 11 8 9 Processor 5 | . . . 7 9 Protection 8 | . 12 13 4 7 Energy Gun 16 | . 13 22 23 10 Ballistic Gun 8 | . 15 . 3 11 Naked Turns . | . . . . . Heaviest Build 29 | 12 15 24 27 29 Greatest Support 32 | 32 32 26 32 32 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 5 8 8 10 10 Average Carried 7 | 2 6 7 7 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 4 8 8 10 8 Class Distribution -------------------- 43% | Scavenger-Gunner 29% | Mutant 15% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 1685 | 233 288 116 299 749 Remotely . | . . . . . Salvage Created 3965 | . 456 717 1199 1593 Parts 187 | . 28 39 55 65 Haulers Intercepted 6 | . . 3 . 3 Recyclers Shooed 5 | . . 1 . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 62 | . 6 11 24 21 Guns 52 | . 6 10 20 16 Cannons 2 | . . . . 2 AOE 6 | . . . 4 2 Classes Destroyed 12 | . 5 3 2 2 Worker 6 | . 2 . 2 2 Builder 4 | . 1 1 1 1 Hauler 6 | . . 3 . 3 Recycler 9 | . 1 1 2 5 Mechanic 1 | . . . . 1 Operator 2 | . . . 1 1 Watcher 6 | . 2 1 2 1 Swarmer 10 | . . 3 7 . Cutter 1 | . . . 1 . Grunt 38 | . 6 6 13 13 Duelist 1 | . . . . 1 Sentry 12 | . . 2 3 7 Best Kill Streak 7 | . 4 4 6 7 Combat Bots Only 4 | . 2 3 4 3 Max Kills in Single Turn 5 | . 1 2 5 2 Gunslinging 1 | . . 1 . . Exploded 4 | . . . 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 4209 | . 361 679 1064 2105 Core 713 | . 43 115 253 302 Absorbed by Shields . | . . . . . Redirected to Shielding 60 | . 7 3 . 50 Regen/Repaired (Parts) 15 | . . . . 15 Core Remaining (%) 84 | 100 82 71 . . Volleys Fired 252 | 1 50 43 66 92 Largest 3 | 2 2 2 3 3 Hottest 175 | 60 105 121 175 175 Shots Fired 629 | 2 99 86 193 249 Gun 601 | 2 99 86 192 222 Cannon 16 | . . . . 16 Launcher 12 | . . . 1 11 Special . | . . . . . Kinetic 201 | 1 66 . 28 106 Thermal 409 | . 27 86 164 132 Explosive 12 | . . . 1 11 Electromagnetic 7 | 1 6 . . . Robot Hit Streak 20 | 1 9 8 12 20 Robot Miss Streak 5 | 1 3 3 5 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 415 | 1 64 53 127 170 Core Hits 167 | . 22 21 55 69 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 29 | . 1 4 16 8 Burn 27 | . 1 4 15 7 Meltdown 1 | . . . . 1 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7139 | 10 839 780 2252 3258 Guns 6221 | 10 839 780 2078 2514 Cannons 249 | . . . . 249 Explosions 644 | . . . 171 473 Melee . | . . . . . Ramming 25 | . . . 3 22 Kinetic 1988 | 10 570 . 214 1194 Thermal 4415 | . 202 780 1864 1569 Explosive 644 | . . . 171 473 Electromagnetic 67 | . 67 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles . | . . . . . Explosions 3 | . . . 3 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . . 1 47 Shots 3 | . . . . 3 Rammed 1 | . . . 1 . Targets Rammed 6 | . . . 1 5 Kicked 5 | . . . . 5 Crushed . | . . . . . Highest Temperature 405 | . 110 342 405 227 Average Temperature 61 | . 28 108 86 31 Received Heat Transfer 1533 | . 225 129 423 756 Effects 1 | . . . 1 . Shutdowns 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . 1 1 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 21 | . . 2 8 11 Heat Transferred 11677 | . 523 2052 5291 3811 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 627 | . 217 313 546 627 Initial 167 | . . 20 50 167 Average 286 | . 57 137 329 452 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 39 | 100 98 70 25 1 Level 1 24 | . 1 29 27 32 Level 2 36 | . . . 46 66 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 1 6 5 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 12 | . 1 1 6 4 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 10 | . 1 3 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 12 16 37 45 Peak Tracking Total 11 | . 3 5 11 6 Tactical Retreats 9 | . 1 1 3 4 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled 7 | . . . 1 6 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 16 | . 5 1 4 6 Terminals 11 | . 3 . 4 4 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 39 | . 11 4 9 15 Successful 19 | . 6 3 4 6 Failed 20 | . 5 1 5 9 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 27 | . 6 . 9 12 Fabricators . | . . . . . Repair Stations 4 | . 2 . . 2 Recycling Units 4 | . 3 . . 1 Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 . 4 3 Robot Analysis 2 | . . . 1 1 Prototype ID Bank 2 | . . . 1 1 Emergency Access Points 2 | . 1 . 1 . Locate Traps 3 | . 2 . 1 . Investigation Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 . . 2 Scan Component 2 | . 1 . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 3 | . 2 . . 1 Report Inventory 2 | . 1 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 1 3 3 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . 1 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total 2 | . . . 1 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 2954 | 58 552 466 804 1074 Spaces Moved 1849 | 40 390 304 540 575 Core 1 | 1 . . . . Treads . | . . . . . Legs 550 | . . . . 550 Wheels 1298 | 39 390 304 540 25 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 100 Average Speed 101 | 98 92 90 93 119 Slowest Speed 190 | 100 100 115 115 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 69 36 37 78 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 6 | . . . . 6 Terrain Destroyed 52 | . . . 3 49 Melee . | . . . . . Projectile . | . . . . . AOE 52 | . . . 3 49 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 2420 | 56 482 411 689 782 Wait 135 | . 20 31 35 49 Move 1845 | 39 389 303 539 575 Hop . | . . . . . Pick Up 57 | 10 10 10 13 14 Fast Attach 23 | . 1 4 9 9 Attach 33 | 6 4 5 7 11 Detach 3 | . . 2 . 1 Swap 20 | . 2 3 8 7 Drop 41 | . 6 10 11 14 Fire 252 | 1 50 43 66 92 Melee . | . . . . . Ram 1 | . . . 1 . Kick 5 | . . . . 5 Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 42 | -11/Junkyard | Discovered new exit (range 14) 59 | -11/Junkyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 214 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 10) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Utility x2 756 | -9/Materials | Build established: Scavenger-Mutant 913 | -9/Materials | Lost 3 parts (2n1u) 1074 | -9/Materials | Discovered new exit (range 4) 1077 | -9/Materials | Entered another Materials area 1077 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1214 | -8/Materials | Discovered new exit (range 8) 1454 | -8/Materials | Build established: Scavenger-Gunner 1881 | -8/Materials | Entered Storage 2084 | -8/Storage | Core integrity fell below 50% 2252 | -8/Storage | Repaired Core Shielding 2681 | -8/Storage | First assault squad dispatched 2757 | -8/Storage | Learned location of Armory (-3) 2763 | -8/Storage | Core integrity fell below 20% 2881 | -8/Storage | Lost 5 parts (1p1n3w) 2955 | -8/Storage | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02935_ U-05 Engineer lays Concrete. 02936_ Acquired 3 matter. 02936_ Slug penetrates Wall. 02936_ Carbon-fiber Leg destroyed. 02938_ Nuclear Core destroyed. 02939_ U-05 Engineer lays Concrete. 02940_ Slug penetrates Wall. 02940_ Acquired Particle Gun. 02943_ Slug penetrates Wall. 02944_ Critical hit (Burn: +37). 02946_ Slug penetrates Wall. 02946_ Lgt. Armor Plating destroyed. 02947_ Critical hit (Burn: +37). 02948_ Wall collapses. 02949_ Penetrated by Slug. 02950_ Acquired Imp. Heat Sink. 02951_ Acquired 11 matter. 02954_ The unstable cave ceiling collapses. 02955_ Penetrated by Slug. 02955_ Core Shielding destroyed. 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